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lexpressobean · 3 years ago
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I've been thinking about these 3 alot...
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... and how much they seem to really respect Shino. I know it's a filler, but, like... Why does it seem like Shino has a knack for finding children who have wondered off away from school? Like, he's just taking a walk, making his way around the village or surrounding forest, and then there they are. Kids playing hooky or some shit. And Shino just takes it upon himself to approach them and steer them back to where they should be, while getting them attached to him somehow in the process??
But honestly. If this was just one of many times this had happened, I'd say Shino does this not out of his knack for teaching or having a way with kids. Rather, he developed a way with kids and easily applies that to his teaching because he has a strong desire to simply protect children. And it's not even from some paternal instinct as much as survival, because I think it stems from the developing trauma of losing Torune to Danzo. And I don't think it's all subconscious either.
Like I know the novel and anime frames his desicion to teach as a sort of a new goal in life as the war has ended for a couple years already and a noticable Peace has been achieved by the Blank Period and well... He's an Aburame.
Like, the Aburame are literal living, breathing, walking bioweapons. With no fight to utilize that, what else is there? Well, much like the Nara have the Nara forest and Pharmacology specifically, The Aburame most likely have a historical stake in the area of Konoha, perhaps it was simply in their Ancestral Home. Idk, but they're here to stay, they ain't budging. They're Clan Culture is very Martial and I'd argue Spartan in nature, but otherwise, they do other things too. I think they'd do well as major players in the conservation and research of native species of animals and plants, but definitely insects too. I bet they play a huge part in the general area's ecosystem, especially due to the fact that the Kamizuru clan attacked with a whole clan's worth of non-native Hymenoptera that could very well have become and still are an irritatingly and consistent problem as invasive species tend to be. And as a far as goods go, why not put some of them to use and handle an apiary? Honey is a great good to sell. All of this is great as a clan that no longer needs to fight. But, what about individual members in general, and so Shino?
Well Shino is the Heir of this clan. This Noble Clan. This "ready to throw hands at any moment" clan. It's future is in his hands, so to speak. So I doubt Shino would completely sever his connection to Shinobi life all together. And so, teaching at the Academy would be a great way to keep that connection. Teachers have to know their stuff, after all.
But what if in order to ensure teaching was his calling, Shino did his absolute best to make Jounin ASAP so he could take on a Genin Team. And. And by chance, it ended up being these three?? And they are absolutely STOKED!!! And they also pass Shino's genin test, which... would probably be a feat in it's own right. But they already know Shino, and Shino has bestowed upon them some wisdom they actually took to heart! Yeah, well, in reality they might be just a tad too old to be Shino's first official genin squad, but they were still his squad one point in a sense, right?
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Kon Nohara, Tano Ikemoto, and Aoki Kobayashi
I even gave them names help Imagine these three are already chuunin at least and decide they want to pay Shino a visit and even volunteer to help Shino during class time on a collective day off because they admire him so much (T~T)
But even then if not these three kiddos, maybe these three li'l shits lol
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Even in times of Peace, Shino's special set of skills seem too useful to waste, and being a Jounin teacher would definitely have been a way he could still go on missions, but also definitely commit to becoming a Sensei at the academy once he was 100% sure and got older. Kurenai became a Jounin/Genin Squad Leader in her late twenties, but in comparison I see Shino doing that more mid-20s. (He needs some time to travel and find his big bug friend and generally live a little?)
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Kurenai was a Genjutsu Specialist who manned a Tracker/Sensing based team. This sounds like it was a highly beneficial combination, even if she ended up being somewhat sadistic lol. Asuma was bound to Team 10 by Tradition as InoShikaCho and Sarutobi have that Pact together. Kakashi's team was literally Cherry Picked for him specifically by the 3rd Hokage. And Gai, a Taijutsu Specialist, had a team that Specialized in Taijutsu and Physical Offense.
Of all four teams, Kurenai and Gai were very suited to their teams, Gai in a complimentary way and Kurenai in a Challenging way. In that same vein, I think Shino would imitate Gai. Shino as a Shinobi himself has a general set of skills, but the way he goes about them are very niche. But, he was always very stealthy, and could sneak up on nearly anyone. Gags aside, he could go unnoticed as long as he wanted too, and by the time he was noticed or was ready to attack, he has you quite literally surrounded. Honestly I can see why Search and Destroy would be an Aburame's forte, but when there's no need, a person with a personal skill of high quality stealth could probably man a team with an emphasis on Reconnaissance and/or Surveillance, even Bodyguarding. I feel like Shino would probably put an emphasis on Stealth and Tracking too, utilizing his insects as sort of assistants that keep tabs on his students (Stealth Test) as well as to encourage just enough fear during too much down time in his students to inspire quality training opportunities, so maybe Kurenai rubbed off on Shino more than they all realized haha
(Plus I'm sure his students would be be smart and thoughtful enough to eventually understand what Shino and his bugs are: a complete unit. They realize just how strong and dedicated Sensei really is to be the way he is, and they all learn more in depth about Kikaichu and it's like WOW SENSEI YOU REALLY ARE RISKING BEING EATEN ALIVE EVERY SINGLE DAY, AREN'T YOU? But he's still here, because THAT'S how strong he's become over the years and the confidence to manipulate the Kikaichu while having to think of current chakra level, the most efficient use at any given time, how many he actually needs, how long usage will last, ect. They are high maintenance, man!)
Shino would no doubt produce highly skilled Bodyguards and Masters of Stealth. Maybe the type that would end up being in high demand for the eventual Celebrities that start to pop up as times change, but still very much needed when it comes to Criminal Activity, like in Sora-Ku?
But as time passes and he decided to teach at the Academy, he'd feel very at ease to do so. He'd be happy to be put in charge of all these children, because he would be able to help teach them things they need to know to defend themselves and others in a world where adults like Danzo had and will continue to exist. Maybe while he's at it, he'd use his stance as a Noble Clan Heir and accomplished Shinobi to push for changes in government with Sai's help and with Naruto and Shikamaru's cooperation? Like, the truth does come out, everyone on the Council were actually horrible and had too much power. So HERE are some ideas and REASONS why these ideas should be implemented because Shino's not going to let his brother's life and death be in vain!? HELL no, we WILL make some changes around here. Shino sees his students and just wants a future where no kid ever has to live in fear of being completely taken advantage of by the very system that was supposed to keep them safe and they pledged allegiance to.
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I cannot help but think of the quiet but absolute fear little Shino was harboring for the years to come after Torune was taken by that strange man and Father Shibi didn't even attempt to stop him. His own father didn't dare beat the shit out of this strange man who came looking for him, and the only solution for Shino to stay was for Torune to make himself look more desirable as an asset and be taken instead. I bet there was a lot of misplaced resentment there for a while, and talks that just didn't happen. Maybe a classmate doesn't show up to class one day and Shino is IMMEDIATELY stressed out and just... takes it upon himself to look for them after class. And he's relieved when he see they're simply at home with a fever. Shit like that just fucks with Shino, because theres people taking kids and no one is doing anything about it?? And then as Shino grew older he realized exactly what happened and how slimy the machine of Konoha really is and it was never completely Shibi's fault that Torune had to leave. He grows mentally at a faster rate than most of his classmates, and knows more than a kid really needs to know.
Shino doesn't want that for any other child. Shino is the kind of person who hears kids screaming outside of his house and he can't tell if they're playing or being murdered and it's stressful to the point he'll check through his window and he sees them for himself. He get stressed out seeing a kid in public unattended and WANTS to approach them to help if need be but also maybe he's overthinking it and the parents are there somewhere and he'd just end up looking suspicious. Like, that's what I kind of figure for Shino. He's so hyperaware of the power dynamic between kids and adults and seeing a kid so ready to fall victim to that makes Shino feel ill the more he thinks of what could happen. And he wonders if watching the kid in the market until they finally reunite with their parent so he could move on with the rest of his day causes him even a fraction of the the utterly disgusting flurry of nerves and fear that Shibi must have felt all those years ago. It goes along with his desire to spare every single little insect's life he can. It goes a long with the fact he only gets violent unless absolutely necessary. Like he wants to be strong but he doesn't want to go mad with power either, less he becomes the very thing that hurt him and his family in the first place.
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Originally Shino wanted to become strong to be able to defend himself because at a very young age adults failed him and Torune. But then that changes to defend not only himself, but others as he grows on a team, and realizes trust is important. And then he figured if there must be adults out there that would hurt a child, it's only logical that he should become one that would only nurture and teach one to be strong as well.
Anyway, yeah. Had some feelings. Thanks for coming to my TED talk.
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michameinmicha · 5 years ago
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i have a million tabs with sims mods open but its 2am and im too tired to start downloading them
someone come here and do it for me
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kikaikiga · 5 years ago
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~ Dicey Dungeons ~
"Fighting against fortune would be a lot easier if you weren't a walking dice."
WARNING!! IF YOU READ PAST THIS POINT BEWARE!!! MANY TERRIBLE DICE PUNS ARE ABOUT TO ASSAULT YOUR BRAIN!!!! (some knowledge of dice rolls may be needed to fully appreciate certain references)
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Think you know dungeon crawlers? One after another, all the same old game but just wrapped and packaged slightly differently? Well it's about time that trend was broken and I think I've just found the winning contestant. Allow me to introduce you to 'Dicey Dungeons' - A Dungeon Crawling game show where everything depends on the roll of the dice ... quite literally.
Now, I know that with the amount of DC's out there I'm gunna need to do some serious convincing so let me start from the beginning as, after all, it's generally a very good place to start. As it goes, beginnings typically have introductions and ours is given by the hostess of the evening - The rather brutal Lady Luck. A wise word to all contenders - Beware this keeper of fortune, for she is not all that she seems.
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Speaking of contenders, let's look along the board and inspect our players. 6 entities, 6 dice, 6 different playstyles. Seeing a pattern yet? No? Well let's see if I can help clear up those snake eyes. Each of our rolling stones have their own unique playstyles, with some differences being as small as a slight skill variation and others being a total upheaval to the standard gameplay style. My advice? Stay away from 'Railroad Nine' if you want to have a simpler time!
I guess i've been a bit vague as to actual gameplay so let me enlighten you a little. On each floor map you spawn on a random tile, surrounded by either Monsters, Health, Chests, Merchants and/or the exit door. Now, depending on your playstyle you could go the quickest, most direct route possible and ignore 'optional' enemies and chests etc., or you could explore every path and interact with everything on the level. Either of these ways could work, but bear in mind that if you play in a hurry, you may be dead before the dice hit midnight.
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Okay, okay, so I might be getting a little carried away with all these puns but they just roll of the tongue! Anyway, back to the game at hand. After each encounter with an enemy, you gain experience towards levelling up , providing you've won the battle of course. You can also gain a maximum health increase, a random reward (extra die/weapons/skills) and some very valuable coins. What can you buy? Well, we shall come to that shortly. Backtracking a second to those chests I mentioned, you've got all sorts of weird and wonderful goodies to potentially be found; From weapons/skills to item upgrades and a few other little perks that i'll leave for you to discover. After all, it's no fun if I give away all the secrets on the first roll of the dice!
Right then, about those coins you're so eager to spend. You'll come across two different types of caravans on the map; One is a merchant, one is a blacksmith. The merchant will allow you to buy skills, weapons, health or upgrades (redirects to the blacksmith) whereas the Blacksmith allows you to improve on your attacks. This may sound rather simple but theres one minor detail you need to keep in mind ... your bag is limited. Why would this affect things so much? Well let me explain.
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Your backpack consists of 20 slots, I know, sounds like a lot. However, you can only equip up to 6 items at a time. Still not seeing an issue? Well what if I told you that all your items are different sizes ... yep, you read me right. Some items take up two slots rather than one, meaning you're going to have to compromise between the amount of skills you have against the strength of the skills you have. Not so simple now is it.
Moving forward a few rolls, things start to get a little dicey. Dungeons typically have bosses and this is no exception. After climbing through several floors, you get to battle one of the many brutes of the realm, each of which have their own special skills and their own quirks. All I can say is good luck, your going to need as much of it as you can get.
After an initial run through with each character, things begin to start unlocking all over the place. For starters, a challenge hall full of enemy profiles which, in my opinion, are well worth taking the time to read through as there are some pretty funny lines in amongst it all. Next, an episode room where we start to realise this game is a lot bigger than it initiialy seemed ... as in, 36 episodes bigger. And to finish up, a suprise spin the wheel game at the end of each episode ... what more could a young diceman want eh?
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I realise I havn't given my usual half essay on settings etc. but this is one of those games that doesn't really need much saying in that regard. Even so, I guess I should at least do this properly and give you the general gist. The entire game artwork appears to be all hand drawn, and I must say, very skillfully at that. It's light and easy on the eyes and keeps the game playable for longer before burnout which, for me at least, can be a major issue if a game is too dark or too heavy on the graphics side of things.
I can happily say that this Dungeon crawler is tab friendly, with options for Fullscreen or windowed, and seperated audio levels for music, voice and sfx which is always a happy find. An unexpected detail I found whilst browsing the steam store page is that this game supports 6 different languages. Not a big deal for those of us that aren't bilingual but I can appreciate the effort that goes into little extras like that. Speaking of extras, a cool little feature I found is that, as you unlock each combatant, the title page changes slightly ... how? Well that would be telling.
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Now, this is where I hand in my dice and say goodnight as, although theres plenty more I could delve into, I feel the rest is best discovered by playing for yourself. 'Dicey Dungeons' definitely has a lot more to it than meets the eye on first glance and it's well worth sinking some time into, especially if your an achievement hunter/completionist as steam has 53 achievements, seperate to the ingame unlocks. Each time I re-launch the game to double check something I seem to lose hours discovering new and intriguing gameplay so that's got to count for something ... right?
Play on, Play well, and may Lady Luck be gentle with you.
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chekovsphaser · 8 years ago
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so @boyjadzia tagged me to do this super long tag game. I’m probably not gonna tag anyone because its way long but I love a good oversharing moment
tagging: no one
last text sent: “and to u”
list three favourite colours: Red, Black, Teal
what time did u wake up at today: 10:45 am
what were u doing last night at midnight: playing the Sims 4
name something you can’t wait for: I hate to be that guy but I can’t wait to be okay again
when was the last time u saw ur mother: Like two weeks ago, or last weekend on skype
one thing u wish u could change abt ur life: My mental illnesses would be gone. 
whats getting on ur nerves rn: My horrid father
favourite tv shows: STAR TREK, X files, Brooklyn 99
first best friend: My older brother definitely. 
listening to rn: random comedy playing on Netflix in the background
3 fears: Being abandoned and secretly hated by my friends, becoming homeless, being locked up like in a hospital or jail.
4 turn ons: Funny, Agrees with me on sociopolitical stuff, doesn’t need to be sexual, Aware and Good With mental illness
4 turn offs: Right-wing, boring, bossy, generally insensitive
sexual orientation: Bisexual 
senior year quote in my year book: “So long and thanks for all the fish”
first thing i notice in a person: whatever is brightest in colour? like hair or a shirt or shoes. 
shoe size: 35 or 5
eye colour: Brown
hair colour: Dark Brown
favourite item of clothing: Currently my LIGHT UP SHOES
what colour of underwear i’m wearing rn: Bright pink
favourite season: I like wet season when theres a nice rain sound when you’re indoors. As for the 4-seasons thing, I guess spring - jacket weather!
how much time i spent on designing my blog: not. I just used a theme someone else made. 
the reason i joined tumblr: I wanted to enter the community of disability stuff I noticed and it just went from there
do i ever get “good morning” or “goodnight” texts: my mum sends me good morning texts when she gets up, usually sometime in the afternoon bc timezones. Plus I also talk to people before falling asleep so a lot of goodnight convos 
when did i last hold hands: like a few days ago I held hands with a friend
how long does it take me to get ready in the morning: I mean, I can and have been out the door in 2 minutes flat but usually it takes at least 30 minutes to get out bed so 1 hr ish. 
have i shaved my legs in the past 3 days: LOL no
where am i rn: in bed
do i like music loud or at a reasonable level: rI like music at normal volume but I don’t hear very well so I guess it’s pretty loud
3 things i love: my friends, shiny things, space
how i feel rn: a little drunk. I mean im not actually drunk but i feel kind of wack
something i rlly, rlly want: mental health
3 things that upset me: mean people, drama/discourse, world suffering
what i find attractive in other ppl: Wasn’t this question already asked? Personality is everything
3 habits i have: biting stuff, drinking too much soda, sleeping weird patterns
something i fantasize abt: Entering Starfleet and going to space 
something im talented at: ~creativity~
the blog i give the most notes to: i have literally 0 idea
last person re-blogged sth from me: boyjadzia
do  i smoke/drink: Nope, neither
my favourite food: depends on my mood? sometimes white chocolate, sometimes sushi, sometimes kebab, sometimes beef? mashed potatoes?
my favourite dessert: Brigadeiros - they’re a brazilian sweet made with chocolate and butter and condensed milk
what i did yesterday: skipped first lecture, went to second lecture, grocery shopping, watched a lot of netflix, played the sims. 
number of kids i want: 0
number of siblings i have: 2
something thats constantly on my mind: That vine where the dude is playing piano in a parking lot and screaming “everybody loves shit fuck”
last person i messaged on tumblr: my buddy ryanepstein
can i drive: nope
what state or part of the world do i live in: London, UK
am i in school: 3rd year undergrad
do i get grossed out easily: yeah. like I have a lot of stuff like textures and things that gross me out so yeah
somewhere i would like to visit for a week: Really good question. I’m not a fan of travel but I’d like to go to someplace in east Asia or Oceania bc those are the 2 continents I’ve not been to
i’ll love u if: you are kind to me. That’s it. I’m a real sad person. 
last show i binge-watched: Brooklyn 99. I rewatched it for the 10th time last week. 
what words upset me the most: like slur-type words pretty much?
what words make me feel best abt myself: I have no idea? Any nice words basically. 
a wish that i’ve wished for repeatedly on 11:11: I usually do a “I hope this turns out okay” of whatever thing I am struggling with that day
who i would switch lives with for a day: IDK. Maybe some cis dude who isn’t mentally ill just so I could see what it was like
my favourite ice cream: i dont like ice cream it’s cold and hurts my teeth. 
allergies: Mint, dairy, capsicum peppers, something that’s used in preservatives and I can’t figure out which one and it makes me throw up.
sexiest person to come to mind immediately: yeah no i can’t? I’m too tired to think?
my childhood career choice: I literally used to say “no one knows what they will be when they grow up so why bother” when I was a child. I was a sassy child. 
one of my insecurities: that I will die alone because I look like a child and that makes any potential dates uncomfortable.
how many blogs am i following: 386
how many tabs/different windows do i have open at this very moment: 2 windows, one tab each. One plays netflix the other is on tumblr
coke or pepsi: coke
tea or coffee: coffee but cold
movie or book: movie probably, I love a good book but unless it’s an audiobook I can’t read for long periods of time in one go because ADHD and stuff. 
a sense i would be willing to lose: smell. I have a very poor sense of smell as is (turns out it’s bc thyroid stuff), and have at several points not had any sense of smell. It really doesn’t hurt to lose at all. 
quote i live by: I do not. 
type of accessory i wear the most: JACKET, or like, spinny rinng?
last awkward situation i found myself in: I straight up asked a girl to her face what her name was because I forgot and she was like “You don’t know my name?” and I was like “I’m sorry??” and it was awkward.  turns out she was drunk but I was awkward
what time is it rn: 23:40
a song that made me cry: many songs. Recessional is probably the last one I cried at?
first song u ever sang at karaoke: At like legit karaoke it was that frigging Coldplay song the one with the ruling the world? I don’t remember the title anymore. 
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christopheruearle · 6 years ago
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B2B Brands Go Bold: 7 Great Examples of Interactive B2B Content
If you’re not convinced that interactive content in the B2B space can work: Well, first check out these interactive content stats. If you’re still on the fence, here’s an object lesson from a master of audience engagement:
youtube
Freddie plays that 100,000-person crowd like an instrument. You can feel the energy, even through a tiny YouTube window. When you invite your audience to be part of the show, the results can be magical. Now, odds are your brand can’t match the raw charisma of Freddie Mercury in tight jeans. But you can still get your audience cheering with interactive B2B content. Here are a few great examples to light your creative fires and open your B2B minds to the possibilities of interactive.
7 Great Examples of B2B Interactive Content
What do we mean by interactive content? Generally speaking, it’s any content that requires more input from the user than simply scrolling or clicking links. In practice, there are a few broad categories:
Interactive infographics use animation, navigational elements, and customizable data sets.
Interactive eBooks can incorporate audio, video, and animation.
Quizzes ask users a series of questions and display results.
Calculators allow users to input and manipulate data to view potential outcomes.
Interactive video lets users make choices that affect the plot of a short film.
#1: IBM Takes Storytelling to the Next Level
We often talk about storytelling in B2B content. But it’s usually in the context of helping customers see what life with our solution could be like, or highlighting success stories. IBM takes the concept more literally in this interactive video. It’s a fully-realized work of fiction, presenting an original story of a power plant operator struggling to bring power back on during an outage. The user has to help the protagonist make decisions (and learn about IBM’s app suite along the way). The true mark of greatness for this piece is it’s compelling even if you know nothing about mobile apps for power plant management. It actually stands on its own while still being relevant to IBM’s target customer.
#2: NASDAQ Spices Up Case Studies
Customer success stories are some of the most valuable marketing material you have. When a buyer is doing research, though, they get repetitive fast: Customer had problem, tried our solution, got great results. NASDAQ livens up their case studies in this animated eBook. Client testimonials zoom in; pages are easy-to-browse with extra detail hidden behind tabs. The layout helps NASDAQ highlight the most important parts of the case study, while still offering depth for interested customers.
#3: DivvyHQ Takes Us Back to the Future
TopRank Marketing helped create this interactive eBook for DivvyHQ. The challenge for this piece was to present a metric ton of content in an easy-to-browse and compelling format. We chose a lively pop-culture theme to unify the content. Then we focused on strong navigational elements that guide the reader while still allowing them to choose their own path. The result? An instantly engaging piece that encourages readers to explore. As a bonus, we were able to use the theme for spin-off pieces like blog posts and promotions.
#4: HubSpot’s Website Assessment Makes the Grade
Automated tools are the next evolution of assessment-style interactivity. If your solution is web-based, you may be able to show customers specifically what you can do for them. HubSpot offers this web performance evaluation site that has proven to be a powerful lead-generation tool. There’s minimal interaction required — the user puts in a URL and an email address— but the in-depth results are more than compelling. It’s a great example of how to win customers by providing value up-front.
#5: VenturePact Elegantly Answers a Common Customer Question
Calculators are an often-overlooked type of interactive content. In this case, a calculator helped VenturePact fix a leak in their marketing funnel. VenturePact discovered that price was their potential customers’ number one source of hesitation. Many of VenturePact’s prospects balked at requesting an estimate before they had a general idea of how much the agency’s services might cost. VenturePact’s mobile app price calculator asks detailed questions about a potential product to generate a rough estimate of cost, then invites the user to fill in a form for a more detailed estimate.
#6: Prophix Showcases Actual Intelligence
Audio is an under-explored component for interactive content. It’s easy to assume our audience is going to have us on mute. But audio can make content more compelling, especially influencer content. It’s easier than ever to capture audio, with tools like Zencastr. It makes sense to add that component wherever you can. This interactive eBook for our client Prophix uses influencer audio and a computer-generated “virtual assistant” to make the material more compelling. We saw an unprecedented level of interaction with this piece; our analytics showed people were spending a great deal of time and clicking deep into the asset. Read the full case study to learn more about our approach to this interactive content campaign.
#6: SnapApp Gamifies Lead Collection
Lead capture is a balancing act: If we ask for too little data, we could be capturing underqualified leads. If we ask for too much data, people will run away screaming. This Candyland-themed piece from SnapApp—which happens to fall into the interactive content tool category—solves the problem in an elegant fashion. On every stage of the game, you get two to three pieces of marketing advice and one question to answer. The questions are all stuff that’s useful to SnapApp: How big your team is, what your role is, etc. It’s a lot to ask, but the useful info and whimsical experience make it a fair trade for the customer.
Bonus Example: TopRank Marketing Breaks Free of Boring B2B
TopRank Marketing wants to make 2019 the year that boring B2B finally goes extinct. To help things along, we created Break Free of Boring B2B. It has advice from folks like Ardath Albee, David Meerman Scott, Brian Fanzo and more… and laser-powered grizzly bears, sharks, and pugs in sports cars.
Click Here to see the Break Free from Boring B2B Guide in Full Screen Mode
Ready, Freddie? Let Boring B2B Content Bite the Dust
These examples prove that interactivity boosts content effectiveness no matter what your goals might be. Whether it’s creating awareness, educating customers, driving leads, or attracting talent, content is more engaging when it invites the reader to play along. Speaking of interactive content for B2B brands, our own Lee Odden will be digging into this topic at the upcoming B2B Marketing Exchange conference in Scottsdale, AZ during his presentation: Break Free of Boring B2B with Interactive Influencer Content, which is set for Tuesday, Feb. 26, 2019.
The post B2B Brands Go Bold: 7 Great Examples of Interactive B2B Content appeared first on Online Marketing Blog - TopRank®.
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