#theres a lot i need to work out though the cast isnt nearly as big as dgwicf its more high stakes aaaaaaaaaaa
Explore tagged Tumblr posts
Text
i am really excited about this new project i keep babbling at it to anyone who can stand to listen to me
#theres a lot i need to work out though the cast isnt nearly as big as dgwicf its more high stakes aaaaaaaaaaa#plus ive never really like *planned* a townie story before so this is all quite new to me#i usually do not give a shit about the game's lore whatsoever#seph.txt
13 notes
·
View notes
Text
time to ramble abt a weird and super real feeling dream i had that ill now try to make a story and multiple ocs out of
important: takes part across several worlds with one single connecting character. most of the ocs exist in the last, most recent world (that main oc tries his fucking best to stay in bc its actually not a complete dumpster fire)
main oc is tito (he/him, they/them, it/its on occasion)
world 0 -
doesnt remember much
his origin
died in a car(?) crash somewhere in a desert next to a broken down rv
world 1 -
wakes up semi corporeal somewhere in a desert next to a broken down rv
something bad (not defined yet) happened and a young woman is hiding in the rv from the sth bad that happened
shes looking fr her sister
tito cant help but help her out and they look for her together since 2 is better than 1
she has been looknig for help for a while
no one has been willing to since she thinks her sister is in the middle of the bad thing
(also the big city. lots of gross stuff everywhere, lots of ppl trying to murder)
no one wants to go there
they go together and nearly die a lot
both get infected w a strange illness
shes geting better, hes slowly dying
they find the sister (why she was there idk yet) and tito basicly sacrifices themself so the sisters can escape the bad thing
badly wounded he crawls away into an alley and breaks down next to some trash cans
(just remembered that somewhere in this world there was like a hill made of grey bodies all weaved together and like tunnels in there and the arms were moving and shit what)
colour here were mostly grey and brown
world 2 -
wakes up in an alley next to some trash
hears music, its a festival!!
he goes to check it out, its a sports thing w like speed and stuff!
seems like a nice place right? wrong.
that sport is forced, loser gets sacrificed to big weird monster thing
kind of a hunger games situation happens, he offers himself up so a parent isnt seperated from a child (just cant not help, its a bad decision and they get that but they just *clenches fist* hero comlpex a bit)
obviously looses, he doesnt fucking know the sport, what did he expect?
BUT the infection from world 1 did sth to him? (superpowers kinda, has no clue what anything is or does)
hes still affected by it somehow and is able to escape the ppl leading him to the monster thing to eat
finds out they picked a rando instead and feels bad
tries to save the rando
figures out monster thing is basicly a big fungus that uses ppl to carry spores
-> the infection he carries infects a spore carries and they die immediatly
quick plan: infect fungus w a disease it is completly unkonw to
doesnt work, spore carriers actually are connected to fungus, its building anti-bodies
he dies in the sewers trying to escape the ppl feeding the fungus.
world 3 -
wakes up in the sewers
THERS WERE-PPL!! dont change into any specific animal, but tend to have a favourite
theyre kinda nice, help them out, give them food
they accidentally get infected through shenanigans (it was very non-specific in the dream yo)
tries to figure out both infection based power systems here, quicker to get the were-thing since ppl aroung them actually know what that is. everything else is just weird to everyone
also - possibility of first infection evolving through each world change? didnt notice powers in world 1, only some in world 2, more here?
BUT also very little time to try and figure shit out till now
very chill for a while, hopes they can settle down and maybe not die maybe
SURPRISE children are getting kidnapped!!
by who?? to where? why??? no fucking clue!!
so tito goes to help bc thats just what theydo by now fuck
gets captured, basicly forced to do what kidnappers want w threat of children getting killed (im just gonna say they were able to do them damage for a while before the kidnappers figured out who he is/ a weakness. there was no reason anywhere)
they find a hole in the command chain, go out in a blaze of glory, all the kidnappers are gone (as far as they know)
theyre also very dead and bleed out in the middle of a field
world 4 -
HOLY SHIT WHAT IS HAPPENING
flying vampires, flesh-goo ppl (idk, the pic i remember was a lady changing into a black-greyish flesh-goo to climb up 90° walls in a seond), theres slenderman maybe????? all kinda sorta want to kill tito for the reason of...
well there has to be a reason he keeps waking up in different worlds right?
but hes not super good at thinking and they dont stop to explain it so??
arent just trying to kill him though, theres also some old man theyre going after
helps the old man, is the grandchild (adopted) of some immortal lady
she is very thankful and gives him the gift of 3 very specific magic powers of his choosing (theyre like marbles and he has to pick 3)
1. Open any door anywhere (doesnt need to be connected) and just wish to go to a place (the more specific the better)
2. Change anything he wants to into a small marble though sheer will power. has to concentrate to keep the shape
3. basicly featherfall but more controlled. actually, more like steven universe floating powers
by now the first infection is basicly a magic system of its own but its all very instinct based. poor tito has no fucning clue
the colour here were very bright, lots of flowers and sunshine and stuff
and just a fucking slenderman flying behing dream-me, blasting through houses and trees and shit?
dies after being chased by flying slender-vampire and goo lady (wasnt fighting back bc they were proctecting sth? idk what though) in like an abandoned farmhouse
world 5 -
wakes up in farmhouse, theres a person!
ocs here we go
person is helke. shes nice but kind of scary sometimes. its mostly a joke for her though
she helps him get used to the world
his powers are by now vry fucking op. but there are SO many powers here too and she fills him in
silver minds: can sense things like weapons if theyre being carried w the intent to harm them or someone they want to look out for. can redirect them against their users, or just stop them alltogether. somewhat staticy voice when stressed, very cold to the touch. born this way
schalks: completly immune to mind intrusion based powers. somewhat of a pack mentality. cannot be located if they dont want to be, very selective in what contact they want. group together for social contact, and also: need contact to eachother bc they need to share excess energy between eachother or they kinda implode. infection based, 2 schalks can have schalk bbys but not often
werewolves: ya only wolves. helke is one! grow up in packs, but adults tend to seperate from larger packs to form their own. can change whenever, super strong always, also fast when changed. just really like raw meat yk? born this way, packs can be made up from basicly anything
more im gonna add, but these i remember. not including the names
basicly helke wants to start a pack and invites him to stay since she doesnt like being alone and wants to help, and ofc he wants to help her
they meet another young werewolf (i think. big fighty and a beard. might be sth else at some point) and he joins them. this is nikola
they meet a young girl, whos a silver mind and kinda running away from home bc bad home life. her names rita.
they invite her to join the pack, which she does and pack rules are kinda big so after proving themselves as reasonably good guardians for her shes officially adopted
she runs into a lonely (very lonely, kinda dying) schalk who lost contact to their group and the pack help them find their group.
their name is an
the group becomes kinda part of the pack, but the rest of the schalk group isnt a fan of big groups of ppl, so the 4 schalks and the 4-pack live in different locations
now /someone/ notices tito like how goop-slener-vamp did in world 4 and tries to capture tito (who was hanging out w rita while that happened.
thank fuck for marble magic, so rita is safe, tito can flee to the schalks (take us somewhere safe)
an turns tito into a schalk, so he wont be found anymore so now he has to kind of move between the 2 camps a lot
on their way to and fro they meet another kid called jacko (also running away, wont say why). is taken into the pack after more safety precautions
hes just a lil human, no magic nothing
thats the story ig
tito - (he/they/it), roughly 25 (time is weird) not good at thinking, wants to be nice, wants to help, very op, kinda whimsical, very sweet person. DOES NOT WANT TO DIE AGAIN it sucks just want to be happy and make others happ, protective big sibling, everyone is their baby sib
helke - (she/her), 27 wants to help and have a big family/pack, big jokester, tries to be scary, only strangers will believe that, great at handywork and making every sort of meat food. also hunting. lumberjack vibe, chills w nikola, sports w tito, gmaes w kids
nikola - (he/him), 24 chill weed vibe. big fan of cleaning, lock your door if you dont want him to do your laundry. big into birdwatching. somehow in a pack w very intense or op folk which he finds a bit intimidating. doesnt realise hes also big intimidating. has gotten into 3 fights in his life but they were SCARY af, safe zone for tito, fun zone w tito
rita - (she/her), 15 good girl, can be kinda scary, very competetive, VERY COMPETATIVE, will draw hearts on your cast and help you and stuff, after having broken your arm, close w helke and tito
jacko - (he/him), 11 good boy, v shy, v opinionated. would have a blog if older. tried to make one but fled after 1 bad interaction. had to talk abt that a lot to understand it. arts n crafts boy, also climbing, looks up to nikola a lot
an - (they/them), 26 very quiet, thinks theyre right p much always, wants the best for everyone, but not super great at respecting ppls wishes. needs sense knocked into them every now and then. tries very hard. fails. plyam w leena and karim, not good w nikola
leena (she/them), 25, big into animals, big into food, big into random interest of the week. looses interest quickly though
karim (he/him), 26, big art, the one braincell between all the schalks (including tito bc omg BOY), draws creepy things on trees to fuck w ppl, prankster fuck
essek (he/they) 24, fashion and food, loudest of the schalks, goes into the city to get neccessities and general stuff, kinda crushing on tito, sib of karim
in general, the pack is very close. even an and nikola, but theyre kinda cold since an turned tito (tito is ok w it, nikola is big mad an didnt give tito an option, big fight 3, very fucking scary). but they do love eachother a lot, what ive noted were just the stand outs.
same w the schalks, theyre very close but i havent had any of these long enough to get a super good feel on the relationships between eeryone
but i love them already
#oc stuff#oof#very long post#the dream was seriously wild and this is much less so ig#idk what happens anymore i worked on this for like 3 hours now help#send asks abt the ocs if you wanna i could use the help to flesh them out
0 notes
Text
two druids and a bard almost ruin dm’s fanfiction, dm responds by being a weenie
I went to play dnd at the shop a while ago, again my friend who usually plays the unicorn in my game came with- this time there was room a the table so she joined the game. there were a lot of people missing but also one new guy? or at east one guy I’ve never seen before. he and I helped her build a character. he did most of the work since they were both playing druids anyway.
the dm this time was the guy who plays the one handed girl in edwardian/victorian england (90lbs FineCoal) campaign, and the tabaxi in the official event campaign.
This guys campaign was, I was told, a High Seas themed 5e. I had made a character for this when I was first told about it i dunno a month or two ago? 1/2 orc bard, Bassun (like a bassoon) Drun.
it turns out this campaign is coming to an end though so it doesnt matter. I had kept missing weeks this game was going on because of work and it seems like a WHOLE LOT of stuff went on between when I made my character and yesterday. heres a few few things, and getting even this ,uch was like pulling teeth to be honest. a lot of these details lead me to believe this is some kind of kingdom hearts fanfiction? but it was never explicitly escribed as such.
-characters all have keyblades? some more than one. each having a special ability of some kind though it doesnt seen to always correspond with the theme of the keyblade? like- mine is basically just a magical electric-keyboard-guitar? thing? but is special ability is to turn into a really big gun??? unless I misunderstood?? I thought it was weird though so I never used it.
-there are Nobodies- both monsterous and humaniod I think? But the humanoid ones might be called Shamans? (but the could be a different faction?) which cannot be hurt by any magic or attacks not done with the keyblades. and several spells that probably we shouldnt have needed to make any rolls for we had to roll to see if they effected them or something? I think someone said it was because they can become incorporeal nearly at will? and/or because they can shift into a pocket plain as a means of travel through the material plain?
-non magic using classes get 2 first level spells or 1 second level spell with dm approval they can cast through the keyblade only, these spells are attached to it permanently and cant be changed. these spells can be used 1/long rest. spells are taken from a class list that either fits the keyblade theme or some arbitrary choice by the dm im not sure
-magic user classes can cast either all of their spells through the keyblade or the same unchangeable 2 first level or 1 second level I’m not sure. but at the very least I know I can cast shatter with it?
-there are things called orbs? which are collected from defeated nobodies (I think?) and theycan be used to do stuff like- get new keyblades or to do something that sounded like buying spell slots but not quite? I’m not sure.
-there are god like entities in physical form that are just?? around?? but also somethat are not in physical form?? some of them have avatars that are around doing stuff?? both god like beings and their avatars are kill able?
Theres something called the cursed lands which seems to be some kind of separate plain seeping into and corrupting the material plain? it seems to have some natural mind effecting abilities? and is where the main antagonists are hiding out? I get the feeling its based off of some end game locations in some kh game or another.
I’m thinking maybe if I was more familiar with kingdom hearts maybe I’d have some idea about whats going on? I’ve only played 1, 2, and chain of memories so.... I dunno if any of the weird stuff here is from the other KH content or what. I suspect the ‘Sea’ is actually SPACE/multiverse and the ‘islands’ are actually distinct worlds/universes.
Also, its not really very 5e? the way the game goes is very like how the 90lbs FineCoal is played but combat sort of resembles 5e where the other doesnt.
the game was very chaotic and confusing but this time it was basically no fun, like at all. my self, my friend, and the new guy were unfamiliar with the setting and its rules and no one felt the need to explain. nearly everything we tried to do ended up being not allowed either by setting rules or just because it was too far removed from the dms expectations and thus would ruin his narrative, I assume based on what things did work.
Which brings me to how the dm was being a weenie. Instead of just explaining to us you cant use this or do that and you don’t have such and such ability because game rules, even if it wasn’t true we wouldn’t have known or just honestly saying: I cant let you do that because it ruins the story I’m trying to tell, that would have been one thing, but what he chose to do was punish characters/players for doing stuff didn’t want us to do whether or not we knew what we were trying to do was allowed, with no explanation. this ranged from giving damage or curses to characters or destroying character equipment, and even going so far as to allow players to roll for actions or saves with crazy high difficulty but disregarding the roll entirely even if it was a natural 20 ift he result didn’t work with what he wanted to happen. this was a literal exchange between a player and the dm:
-can I roll to stop that?
-you can try hehehe
-natural 20!
-...I dont care... you still fail. (no, he wasnt kidding)
here are some things that were not allowed or deemed really annoying for... reasons? (even if what we were doing should have been allowed based on what we understood of the rules we were told, like- magic cast through the keyblade effects Nobodies... except when the dm doesnt want it to because it ruins the plot)
casting identify, casting locate object, casting warding wind, casting pass without a trace, casting wind wall, casting glyph of warding, casting lesser restoration, casting remove curse, leaving an npc behind for in character plot reasons also they were a distracting attempt at slapstick comedy (this npcs weapon of choice was a frying pan) which no one wanted to bring into the end game, having in character conversation while the rest of the party participated in the plot that only they understood, wanting to start changing character alignment for the better because plot, asking how big a space was, asking how far away things were, inspiring the party (my bards equipment was broken for this). asking for explicit approval before trying to take an action.
one guy, whos been playing this campaign since it was started got so fed up with the dm being a weenie he nearly left. It seems this kind of behavior- punishing with out explanation or obvious reason, was common throughout and it really fits with what I’ve come to learn about this guy and how he plays these games. I can only hope he learns and grows out of it.
if youre going to run a railroading style campaign or adventure, thats fine and a perfectly valid way to run a game, but please be clear with the players- ALL of them that’s whats going on and such are your expectations for the game, also if there are weird homebrew rules you REALLY need to make sure ALL of your players have some grasp on what they are.
if my friend and I, I assume also the new guy, had known more about the setting and the dms expectations we would have chosen and built our characters, or at least played them, differently. Maybe we could have been a constructive part of the group instead of three annoying piles of dead weight everyone was frustrated with by the end of the session.
or I dunno, maybe don’t have three new people jump into the tail end of an unnecessarily complicated homebrew campaign with no real context.
we could have done something else, I could have run a little one shot at another table or helped people make characters for the murder hobo game. if I’m there the next time this game is going I might do that, because i really didn’t enjoy this. The whole thing hardly even felt like a game? It felt more like we were just being lead through the dms fanfiction. He intends to start another campaign once this is done, to stay in the rotation, I’m not sure if I’m gonna do that one either.
I might at least give it a try once, mostly to confirm my suspicion that even though he owns a copy of the PHB and possibly the DMG I’m not sure he actually read them. I mean, look, I understand being a dm is hard especially if youre still new and learning, I’m still learning too, but that’s no excuse to be a weenie to your players. You know? You have to communicate and yeah sometimes you gotta compromise sometimes you gotta improvise, thats like, a pretty big part of games like this isnt it?
0 notes