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#then when the player interacts with the production facility event divide the variable by the rate at which the variable should produce
squiiids
·
1 year
Text
*realizes i can make an idle game in rpg maker by assigning the accumulated items to variables that change in a universal event, rather than the local events that "produce" the items*
#just make a common event that runs parallel that increases a variable by 1 each second
#then when the player interacts with the production facility event divide the variable by the rate at which the variable should produce
#ie if a factory only gives you an item once every 10 seconds
#divide the variable by 10 and give the player \v[n] of x item
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