#then a short stop at the sandship
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Branching Timeline: Faron's Blessing 2
Sorry for the long wait, I'm sure you know why lol, I'm going to try to schedule myself better so that I can update both BT and DTBS in an orderly and quicker fashion. No promises tho lol also, witness the return of my bad writing lmao
@tortilla-of-courage @attllhak @kerto-p
LOZ Master Post
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When Hylia had warned Zelda about something coming she had expected a horde of monsters, thundering footsteps trekking across the fields of Faron woods, she couldn’t imagine how she’d be able to defend herself and Link had that been the case. The weightless feeling in her chest seeing the face of her friend and would-be protector, Impa, was something she graciously welcomed, though a nagging feeling in the back of her mind told her this wasn’t what Hylia was talking about. The Sheikah woman before her looked to be on edge, glancing around her as if anything could be lurking around the corner, which wasn’t too out of the realm of possibility given the situation they were in.
“Impa! Are you okay? What are you doing over here?” Zelda exclaimed, her eyes shifting to the trees, scanning the foliage, if Impa had come here it could only mean one of two things: She was worried about them, or she’d seen Ghirahim come this way. Since Link and Zelda had left the temple to fulfill their duties together, Impa had been given the new duty of searching for and repelling Ghirahim. Of course should they run into him it would be good to have the woman by their side, but with her actively out in the field keeping him as far away from them as possible they, theoretically, should have nothing to worry about. Well other than Ghirahim finding out their ruse, then again that’s what Impa was for!
“Your Grace,” Impa began, quickly correcting herself when she’d noticed the grimace of discomfort on Zelda’s face, “Zelda, I’m sure you’re aware what me being here could mean, but I would suggest you remain calm.” Impa spoke gesturing with her hands as if to tell Zelda to keep her volume low, her eyes glancing behind the goddess reborn to look at the shivering hero behind her, the boy still locked in his trial. Zelda wrung her hands nervously, of course she knew what it would mean, she wished everyone would just get to the point instead of leaving her in nervous suspense constantly. “Now, I’m not sure if he saw either of you, but Ghirahim was in these woods, I lost sight of him near lake Floria-” Zelda was already groaning, her hands flying up to her face to rub anxiously at her forehead, fists digging at her eyes, and finally fingers dragging down her face. “Of course he had to be here! Of course! We can’t just have one little moment of peace can we?!” Zelda ran her hands through her hair, pulling at clumps as she began to pace in a small circle in annoyance. “I just wish he’d leave us alone! Maybe this time I’ll just kill him when I see him? Maybe then he’ll get the point!” Zelda ranted on to herself, Impa watching as the spirit maiden spiraled into what could only be described as muted madness. Impa had to put a stop to this. “Zelda!” She commanded, grabbing the girl by her shoulders forcing her to look into her eyes. “You need to calm down, I just wanted to warn you, you insisted you and Link could do this alone, and I allowed you, but if you’re going to lose your cool at even the mention of our enemy I’m going to have to insist on remaining by your side and his.” Zelda couldn’t help but feel a little hurt, she understood where Impa was coming from however. The woman was right, she couldn’t break down into a fit so easily at the mention of, currently, her mortal enemy, she had other people and things to worry about to let something like that get to her. Zelda took a calming breath, resting her hands at her sides, her eyes filled with determination. “That won’t be necessary.” Zelda spoke with conviction, earning a soft, proud, smile from Impa, who placed a gentle hand on her shoulder. “Good, I’ll take my leave now, just remember to stay on your guard, your life isn’t the only one at stake anymore.” With that she leapt into the forest most likely off to find the demon lord once more, Zelda felt only slightly more confident than she was before, of course, her confidence at the moment wasn’t at an all time high to begin with. With all her training at the knights academy, with all the foreboding dreams, and guidance from both Impa and her former self she still felt uneasy about the whole situation, from the beginning she knew what was at stake. That’s why she, Hylia, started this whole thing to begin with.. Her eyes drifted back to her lifelong best friend, she'd spared him glances before but seeing him now she finally started to realize something was wrong. Be it the pooling sweat on his brow or the way his hands shook on the hilt of his blade, she knew something was very wrong. She didn’t get a chance to question what it could be, the ground shaking with a roar of thunderous footsteps barrelling towards the pair, only one of them was in no position to fight. Zelda took her place in front of Link, guarding his body with hers, her rapier at the ready, there was no way she was going to let anything get near her champion.
#legend of zelda#branching timeline#branching timelines#surface too soon au#skyward sword#skyward sword spoilers#sshd#link#zelda#i struggled a lot with this one#its like an introduction to the plot and stuff and i suck at introductions#its also while doing this i realized theres more to meeting faron and im wanna commit die#lmao jk but fr idk how im gonna do it#i may just skip past it#or give a small description#im excited to show faron and zelda interacting#and im excited for the ancient cistern#its all just shenanigains#then we can skip forward to the fire sanctuary where atthlak and i actually made a boss together#then a short stop at the sandship#then drama#then small stuff#then endgame#thats a lot of thens but there are somethings that really dont change from canon in this once they've separated#and like i've said for this im showing the major deviations from canon#which just arent apparent when zelda and link arent together as it mostly plays out as it would had the whole swap not happened#just a thing to note lol#so its not too jarring when i skip over all that#anyway as always i hope you enjoy :)#now to work on dtbs lol
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@green-dragon-ramblings​ tagged me to add TRPG campaigns I’m DM’ing/characters I’m playing to the ask post from earlier so
PokĂ©role 2e Campaign (DM: Me, Playing: Sabrina Duncan): This is one I’m wrapping up this week--I made a custom region and then ran out of steam around the fourth gym. I made the mistake of promising to do custom pixel art for all of the gym leaders the way I often do for my players’ characters. Unfortunately, I’m more of an illustrator than an artist, and I wasn’t giving myself enough of a character concept to work from on the gym leaders. Additionally, while PokĂ©role has stellar implementation of PokĂ©mon Anime Combat, a party of four including my DMPC just breaks the system apart, as constant 4v4 PokĂ©mon battles aren’t fun and all 4 players challenging the gym leaders and trainers in series has too much dead time for me to enjoy running it. As a Very Final Episode I’m letting them skip the remaining gyms and get straight to the Big Legendary Fricks Everything Up fight that the games have been doing since Hoenn, a couple cutscenes to properly contextualize the fight, and then doing the Champion fight for those still interested. The gist of the plot is that the native inhabitants of this central USA-inspired region fought and imprisoned some eldritch abominations just over a millennium ago and a Kalosian noble family is pulling a big enough British Museum of Natural History to unwittingly throw the sealing wards out of alignment, resulting in the Big Bads getting loose after the 6th gym. The party will be fighting 1 of the 4 abominations this Friday, and the other three will just be left in Sessions That Never Were because I’m too tired of how gym battles were working here to actually play out the whole thing.Â
The character I played in that campaign is Sabrina Duncan, who started out with a Houndour and wound up with a team of Houndoom, Mandibuzz, Crawdaunt, Scolipede, Toxicroak, and Dragalge. She’s very much a biker girl archetype, and pretty quickly realized that she was the Team Mom by default, largely by virtue of being the oldest and most emotionally stable. As a DMPC, I frequently left her silent so the players could interact with the world, but she’s a fairly calm character anyway so it wasn’t too far off of how she’d normally be. Since Pokérole is about the Pokémon just as much as it is the characters, a brief rundown of her team:
Brimstone the Houndoom is the team sweeper, and a bit standoffish due to her Lonely nature. While her luck suffered some in gyms, her high Initiative, accuracy, and Evasion let her get away with being a glass cannon.Â
Phosphate the Mandibuzz is the team’s support tank, with obnoxiously high defences, Tailwind to buff the party’s Dexterity, and Nasty Plot to get her own Special Attack up to workable levels.Â
Deuterium the Crawdaunt is the team’s Ranger-esque skillmonkey, though he can technically off-tank reasonably well, which fits his Timid nature just fine.Â
Cyanide the Scolipede is the physical counterpart to Brimstone’s artillery strikes, and unlike Brimstone, he’s had amazing luck in gyms. Given his relaxed nature, I played him as something of an Emotional Support Centipede to Deuterium, which is... not how Scolipedes usually are XDÂ
Formaldehyde the Toxicroak didn’t get a lot of screentime, but I was planning to have him be a luchador in Tough contests. He did manage to solo a Kingdra in the water gym as a Croagunk with some stellar luck though.Â
Mercury the Dragalge similarly was cut short, but she was intended to be the team’s plague rat, throwing debuffs all over the place with Toxic, Smokescreen, Water Pulse, etc.Â
Star Wars Saga Edition (DM: Friend from middle school, Playing: A9G-M028 “M0″ (pronounced “Mo”)):
M0 is an A9G Archival droid reprogrammed to be a field medic, and spent a few years as the property/coworker of a mercenary band up until a few months before the campaign, when a sudden engine failure in their airspeeder resulted in everyone being stabbed through the torso by the twisted metal of said airspeeder’s wreck. M0, being a droid, survived long enough to patch themself up, but had to watch hopelessly--while being a medical droid--as their crew/masters bled out slowly. M0 met up with the party over a run-in with Jabba’s water collection goons, and things... got out of hand. M0 just wanted to team up with these idiots to minimize casualties, and then suddenly there’s four dead gangsters, with another barely stunned unconscious. Highlights after include spending a session trying to get the gangsters a proper burial while the team planned the heist, accidentally burning Jabba’s summer home down while trying to escape the heist (I thought the room was made of sandstone! I left one loaf of bread and an egg, stacked on a pan b/c M0 doesn’t know how to cook, on the oven so the guards would get distracted with the smoke!), spending all night repairing a speeder only for the party to bring it listing back at 4hp, and getting in a theological debate with some Tusken Raiders about how a being with no mouth is supposed to partake in not-quite-Communion. Another thing of note is M0′s insistence on setting their pistol to Stun, despite that doing half damage to organics and no damage to droids--they’ve gotten a couple other party members in on the stun train, and with any luck we’ll be able to cash that good will in on some mercy returned if the party is ever captured.Â
The Jawas we’ll be fighting next quest, however, will not get this mercy, as M0 considers their tendency to capture, memory wipe, and resell droids as profiting from both genocide and slavery. As it so happens, M0 has enough money to buy a low-end spaceship, and Jawa Sandships don’t have anti-air defences...
I don’t quite think the DM realized what happens when a droid with a strong moral compass is told to retrieve another droid from a Sandcrawler.Â
Starfinder Campaign (DM: Me, not playing a character): As someone who loves sci-fi and runs a lot of Pathfinder games, you’d think I’d love Starfinder, right?
Well, problem is, it’s kinda... bad. Unsalvageably bad. “Just do Pathfinder, but in space, using the Starfinder environmental and hacking rules while disregarding literally everything else there” bad. Originally I was going to do a custom campaign, but as enthusiasm bleedover from playing Rimworld started drying up when I realized that the genres didn’t match well enough to cut-and-paste gameplay rhythms, I decided instead to shift plotlines a bit and use the Dead Suns adventure path. We got through the first book (with some... notable absences here and there, since the party was both underleveled and unoptimized) before I put it on hiatus to run the Pokérole campaign, and now that I’m playing with timeskips, I plan to run the party through the interesting parts of the adventure path, with maybe some episodic sessions scattered here and there to allow for more character development, if the party gets invested enough. Once that’s done, I plan to get back to the other game I have on hiatus.
Pathfinder Play-by-Post Campaign (DM: Me, Playing: Morsel): On hiatus since December, since one of the players got busy with a more standard campaign, is a campaign I made into a play-by-post to work on without needing to deal with scheduling issues. If it weren’t for who I was playing in it, I’d’ve just let it die, but...
Well.
It’s Morsel.Â
I’ve posted about Morsel before, and you can read her backstory there, but suffice to say that I’ve been trying to get this fungus child some freaking therapy since 2013 when I made her and I’m not about to stop just because one of my players went missing. Add to that that she didn’t talk to her parents before running away this time, and her lack of need of sleep meant that she heard them crying themselves unconscious some nights, well... there’s a Lot of angst Morsel’s going through.Â
As for the campaign itself, it’s a collision of Morsel’s long-term plot to resurrect her first meal/adopted sister, the party mermaid’s long-term plot to reclaim artifacts stolen from her people when the Deep Ones did enough murder/pillaging to nearly wipe her people out, and an episodic monster-of-the-week plot, since the party was hired into the king’s League of Extraordinary Ratcatchers, aka The Dudes Wot Get Thrown At The Weird Noises In The Woods
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