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#the way characters are presented reminds me of hk a little bit....which makes sense considering tc took inspiration from soulsborne
v-iv-rusty · 2 years
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help I'm having feelings about ds1
#misc.txt#just barely restraining myself from making essay length posts. actually who am I kidding I have 2 in my drafts right now#this is my blog and I can be as cringe as I want here <3#just. like. the way the ending (and the credits music specifically) feels so. cathartic.#the way the game gets you attached to npcs. the way that by the time you reach the end everyone's gone and now it's your turn#and like. idk if my experiences with the npcs are universal. I do tend to get attached very easily so I am biased#but now that I'm playing ds2. fs does what they do here deliberately I think. like some people complain they couldn't get invested in the#characters which is fair ig. but the way the game is hostile and actively deprives you of comfort#EXCEPT in these small little pockets. in the bonfires in the beautiful vistas in hearing the sound of That One npc's#slightly off but unmistakably friendly laugh.#deprivation makes the tiniest of gestures so much more impactful which for me got me so much more attached to npcs like seigmeyer/solaire#the way it's designed works. really well. imo. some people say it's shit which is why I'm reluctant to post the essays#but honestly some of the things ppl complain about regarding npcs are precisely what made the world feel so much richer to me#the way characters are presented reminds me of hk a little bit....which makes sense considering tc took inspiration from soulsborne#I get that handling characters that way isn't for everyone but. like. it's for me lol#idk!! ds1 is warm and comforting and bright and dark and oppressive and soul crushing all at once and it makes me feel so so much
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