#the tension between casting your werewolves and flipping your werewolves is the whole point of the archetype
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Werewolves need help but everyone else trying to help them is STUPID and WRONG so I did it better. You're welcome
Also an artifact that I just had the idea for and kinda sorta supports werewolves if you squint so I gave it Innistrad flavor and threw it in the batch. So there, unique support cards that aid werewolves in their transforming endevors without defaulting to the laziest possible-
"Why not just give werewolves flash?"
FUCKING FINE
You want flash so bad you can spend 3 mana on it
#asks#custom cards#Pack Loyalty was inspired by the Thunder Junction WU no spells archetype which i realized was really similar to werewolves#but unfortunately no overlapping colors so it'd feel awkward but i figured out a solution#a bunch of these are just figuring out ways to transform while still spending your mana so lots of big flash spells and activated abilities#the whole “stupid and wrong” thing was partly a joke but i do genuinely dislike the attempts i've seen to help werewolves#i've heard a few times “they should give some werewolves flash” or even “they should give MOST werewolves flash”#no. that would make flipping your wolves basically automatic. which would defeat the whole point of the day/night condition#the tension between casting your werewolves and flipping your werewolves is the whole point of the archetype#giving a large portion of them flash would change the archetype to just “flash creatures” with transforming being pointless complexity#and then the other solution was Tovolar which. what the fuck. he's encouraging you to cast MULTIPLE werewolves on your turn?#just completely throws out the entire day/night mechanic to just say “if you're playing werewolves then it's always night”#hey notice how all the “no spells cast from hand” cards in OTJ don't have plot? and only ONE of them has flash#it's because you're supposed to combine them with other cards to make a complete synergetic deck#you don't just throw all the payoffs into a pile and watch them all trigger each other for free#thus why only one werewolf has flash (Oakshade Stalker) and it forces you to spend extra mana to flash it in#thus why i made more non-werewolf cards with flash or activated abilities#the other problem werewolves struggle with is that in high-level play it's easy for the opponent to flip your wolves back#so i also made Twilight Prowler and Heckling Heretic to punish the opponent for doing that#and then Kessig's Shade // Kessig's Bark which doesn't solve any problems i just liked the idea#wait i just realized i made a “no spells cast from hand” card and gave it plot. which is the whole thing i was against. fuck#at least you have to spend an extra mana to plot it and you still need to find something to spend your mana on on the turn you cast it#and it's a cool idea that combines two related archetypes so that's justification enough. maybe#had another idea for a plot card just now and added it to the post#giving werewolves flash is fine because you need to play a support card for it so it's not free. it costs mana#and it's just one card so you still need other support cards to consistently flip your wolves
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