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#the spoilery story reasons that is not mask and time interacting
hyliagirl42-art · 1 year
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Have some little comic doodles i did of the dreamverse boys today!!
Idk if im gonna make malon a character in my au considering the nature of the story but here she is anyway, the quote is an incorrect quote i stole from one of my discord servers
Time's design is definitely gonna change but for now this is what I got
Also, introducing Minish! I never liked calling a link after a number so their name is Minish, not Four. Most of the boys are staying the same as lu name wise just for ease of remembering their nicknames but this is one that I changed for my au
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nellied-reviews · 4 years
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Super Energy Saver Mode Re-listen
Hellooooo! My Wolf 359 re-listen has hit episode 6, and guess what that means? Yup, you got it!
Super Energy Saver Mode
In which Eiffel struggles to name his top five lanthanides, Hilbert blows things up again, and the Hephaestus might be haunted?!
I'll confess, going into this episode I could not remember very much about it. The title felt familiar, I vaguely remembered that it was one of the episodes where something on the Hephaestus stops working, but other than that? Nothing. Zip. Zilch. So that was exciting.
And you know what? I can kind of see why I didn't retain much from this episode! Plot-wise Super Energy Saver Mode just doesn't do very much. There's not a complex solve or fix for the issues that come up, or a clever work-around. Instead, Minkowski and Eiffel just... figure everything out and fix it competently?
In retrospect, there is, of course, one big, plot-relevant, spoilery thing that happens. But even that is basically left unresolved by the episode’s ending, which aims to create a creepy atmosphere than anything else.
Because that is what this episode does well. Without the additional job of being plotty, Super Energy Saver Mode can just concentrate on being atmospheric. Coming into it pretty much blind, in particular, meant that I appreciated the tension baked into the episode - even once I remembered what was going on, I really enjoyed how spooky this episode felt.
As per usual, though, we don't start with the creepiness. Instead, we start with Eiffel chatting about something mundane - namely, the fact that it's the crew's 500th day in space!
It's something that I think, on any other show, wouldn't actually be all that mundane. There are a whole bunch of spacey series where I could imagine a pretty decent episode being built around the crew trying to host some sort of anniversary celebration. But here, 500 days isn't something to be celebrated. It's not a bad thing, per se. But it's not a good thing. It's just a thing, a reminder of how worn down the crew are at this point, and how many days they have left on the clock. We get the impression that this mission is more of a long, hard slog than anything else - and thus we're reminded again of how little Goddard cares about its employees' wellbeing and morale.
Eiffel and Hera are having an unofficial party, though, with just the two of them, which is sweet. In practice, of course, this just means that they're spending time chatting while Eiffel avoids work. But it's really cute, and I find the banter about top five lists and the various criteria that Hera uses to come up with them soooooo funny. I mean, Hera judges "Stick It to the Man" songs by active political regimes at the time of composition, and complexity of choral progression, which I love for reasons I can't quite pinpoint?
The sequence also shows how differently Hera and Eiffel think. Eiffel very immediately and intuitively forms an emotional connection to things like music, but can't even fathom how Hera just knows things like the 900th digit of pi, or all of the lanthanides. Hera, meanwhile, has so much more information and raw data at her metaphorical fingertips than Eiffel, but doesn't quite connect to it in the same way, and doesn’t entirely get how Eiffel does. It's not (like with the Dear Listeners) that she can't connect to music, or fundamentally doesn't get it. But she's working on a different scale, judging by different standards. And she's not embarrassed to mess with Eiffel because of it, or to talk about it with him. Really, it's a textbook example of how to hang out and be friends with somebody while still thinking and relating to the world differently - which I think is a large part of what I like about Eiffel and Hera's friendship.
Their fun little interaction gets interrupted, sadly, by Hilbert requesting extra power for his lab, which we can already tell will end badly, because come on, it's Hilbert. But what is interesting is how irritated Hera seems afterwards. I mean, she does the whole "I am not programmed to get upset" spiel, but nobody's buying it, and when she confesses that she doesn't like Hilbert's tone, there's definitely a lot of annoyance there. It reminds us, after seeing Hera's machine side, that she's still a person and still has emotions - a balance that Wolf 359 is generally pretty good at. Hera's allowed to be an AI, with the non-human worldview that that entails. But at the end of the day, she's still a character with emotional depth and nuance.
With that in mind, then, Hera admits that she doesn't like Hilbert's tone - which is totally understandable - but also that she's mostly worried that somebody's going to get hurt as a consequence of Hilbert's recklessness - which seems to be validated when the station's power cuts out and Hera goes offline mid-sentence.
Eiffel, given the circumstances, remains remarkably calm, but this does mark the point where the episode shifts genre to become what is, in effect, a haunted house story. It's set on a space ship, sure, but all of the beats from this point onwards are pretty much the beats you might expect if Eiffel were, say, spending the night alone in his late grandfather's crumbling old mansion, long rumoured to be cursed. It's paranormal horror at its finest, complete with weird voices and jump scares and a bunch of "it's probably nothing" moments.
I noticed, as well, that there was barely any music from this point onwards. There is some (shout out to the creepy little theme with the ghost-like, theremin-sounding wail and the soft bass guitar!) but it's subtle, and very much secondary to the sound effects, which suddenly get very loud. For as long as the power is off, we get all sorts of creaking, groaning and echoing - and with it a sense of just how big and empty the Hephaestus really is. Hera's constant presence and the electronic noises around the place do a lot to mask that, normally. But now we're hearing the silence, and it is eerie.
Adorably, Eiffel's first instinct is to ask himself, "What would Commander Minkowski say if she were here right now?" This leads into a huge and surprisingly detailed fake argument, of course, which is hilarious in and of itself, but there's also just something kinda sweet about how immediately Eiffel assumes that Minkowski would have a handle on things. Eiffel still complains about her a lot, at this point in the series, so the respect that this little moment betrays feels fresh and sort of unexpected.
Eiffel's not wrong to trust Minkowski, either. Once she shows up, the episode's main problem - Hera being offline - gets solved quickly and remarkably efficiently, with Eiffel doing the legwork and Minkowski giving instructions, and honestly, it's in moments like this that I remember how technically competent Minkowski is. I think I tend to remember the more military, combative bits best, with her stalking round harpoon in hand or shooting folks, so it's nice to be reminded that the Commander can also handle things like repairs just fine.
Of course, that  means that the episode's main tension is never actually about the power outage. The sudden silence and the threat of life support running out add to the episode's general atmosphere, sure. But the thing we are most anxious about, as the episode plays out, isn't the ship's newly-accessed Super Energy Saver Mode. No, instead of that, we're given a new mystery, and it's a doozy: what's up with that voice Eiffel keeps hearing?
It starts almost inaudible, but in the end Eiffel hears the words loud, clear and terrifying: "You're not the first." Which, like, terrifying much? It's vague and ominous and very chilling, especially with all the distortion that's going on.
In retrospect, of course, we know that this is our first encounter with Captain Isabelle Lovelace - indeed, it's one of the very few encounters that we have with the real, non-alien-duplicate Isabelle Lovelace, for whatever that's worth. We also know that she doesn't mean any harm - she's trying to warn the crew, in fact.
Strangely, though, knowing that doesn't actually this any less effective as a ghost story. After all, what are we hearing, but the voice of a dead woman, warning the crew about an even worse monster lurking in their midst? The Hephaestus, Lovelace's recording reminds us, is indeed haunted, if not literally then at least metaphorically, by the ghosts of its former crew and the traces that they have managed to leave behind.
With or without hindsight, then, the episode is creepy, hinging ultimately on the idea that there might be something not quite airtight in Hera's programming, that there could be something hiding - or deliberately hidden - just underneath her code. In making that the focus of the story, the episode opens up the tantalising possibility that something might fundamentally be wrong with the Hephaestus and its systems. The show's very setting is destabilised and made frightening - and that's a genie that you can't just put back in the bottle once you decide that you're done telling ghost stories. Instead, the feeling that something is not quite right persists even after Hera comes back online, and still haunts the episode as it draws to a close, since we don't actually get an explanation of who Lovelace is. Instead, it remains a mystery. A spooky, weird, always-in-the-back-of-your-mind mystery.
It's a bold move, and it feels a lot like what happened with the plant monster, which is also at large at this point. I'm beginning to suspect that this is a thing we're going to see more of, too - big, obvious plot threads that are ostentatiously waved in front of us, then dropped, apparently without comment. 
It's something I think these early episodes could do more easily, since the expectation that loose ends would be followed up on wasn't quite established yet. Later on in the series, everything gets more serialized, so if something like, say, an alien duplicate of Jacobi turns up and is left dangling, we can reasonably expect that it'll get addressed at a point. Earlier on? We've not got those expectations. This might just be the sort of show where weird, scary voices are brought up and then never mentioned again. It might be the sort of show that lets a plant monster loose and forgets about it for the rest of the series. 
When it turns out, then, that that isn't the case, even in these early, apparently inconsequential episodes, it feels like a bonus, and we get, in hindsight, a little thrill of recognition, as we realise that no, there was a plot there the whole time. It's a satisfying feeling, at least for me, and it's 100% what's fuelling this re-listen.
So yup. Super Energy Saver Mode. An exercise in atmospheric spookiness, an enjoyable haunted house story and just generally a pleasant surprise. Solid work, really.
  Miscellaneous thoughts
Eiffel is talking about an 830 day mission, if I've done my maths right - with the possibility of Command extending it! That is one long-ass time to spend in space with three other people!
I want to know Eiffel's top five Stick It to the Man songs so badly 
"Ooookay. Maybe this isn't one of those wait and see things. Maybe it's one of those... imminent death things."
Wait Hilbert had to amputate multiple of Minkowski's toes???
Bless her, Hera sounds drunk when she's coming back online ^-^
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yellowfoot-06 · 4 years
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Why you should read Cucumber Quest
      So it is currently 2 am in the morning and I decided to write an essay. I may put this in draft form and continue if I get too tired. This will probably be less me trying to convince you to read it and more me gushing about Cucumber Quest. This is also just me distracting myself from what is happening with it right now.  There will be no pictures but just me referencing pages of it because I am on the computer so it is hard for me to put in pictures compared to Mobile. More under the cut if you care for this and link if I was somehow able to convince you to read this underrated comic.
https://cucumber.gigidigi.com
Main Details
      This section is just a simple overview of the comic and I will elaborate more in the Character/Story section. The comic is about a little flat planet called Dreamside. The pancake planet is inhabited by bunny people and like, some pigs in one country/kingdom. An alien named Queen Cordelia has taken over the Donut kingdom and is trying to collect the Disaster stones to summon the Nightmare Knight, an ancient evil that used to destroy Dreamside 500,000 years ago (And the Dreamsiders somehow haven’t technologically advance in half a million years using the theming of two characters) Anyways, now it is up to Cucumber and his sister, Almond, along with two other characters to help defeat her and save dreamside! You should probably read Cucumber Quest and come back after reading the prologue and Chapter 0 (Also the beginning of chapter 1 for good measure) because there is some suspense there that is hard to not spoil when talking about the story and characters.
Art Work
        Anyways, here is an entire section about the artwork and designs alone because of how beautiful it is. The artwork is probably all you need to know before reading the comic. Page 804 is probably a good non-spoilery example of the artwork. You can also see the gradual improvement in the artwork if you compare the artwork from prologue to (currently the latest chapter) chapter 5. It makes sense to see the artwork progress because it is 9 years old (since I’m writing this) and it is still going on. In the printed version (which only goes to chapter 3 for now) You might notice that the artist/author, Gigi D.G., Redrew some of the pages. The printed version also has some exclusive stuff in it if you want.                                                                                                                         
        The character designs are another plus. Now they are very visually pleasing because of the colours used for them. They all have nice and soft colour schemes. Most of the characters also all are the same species say for the antagonists and some other characters. This kinda separates the villains from the protagonists (The antagonists also have different speech bubbles and some of them have this thing where the style slightly changes when they come on screen with the protagonists). The setting kinda makes everyone's designs unique yet fitting (There is literally a character that is just a giant black circle and she somehow fits). On the side note of unique character designs, even when the color schemes _and _outfits change on the characters change, you can still see that it is them based on the designs and personalities. Pages 346 and 349 are good examples of this yet slightly spoilery. Other good examples are basically the entirety of chapter 5.
Characters/ Story
       I mashed both the characters and story section into one because the characters are the ones moving the story along and it is kinda hard talking about one without talking about the other. Anyways, let’s talk about the protagonists, Almond, Cucumber, Sir Carrot, and Nautilus. You can also put the antagonists in the protagonists territory because of how well written they are.                           
       Cucumber is a great main protagonist because of his ideals. His character is slightly cliche, you know, the nerd preteen (At least I think he is that age range) has to now save the world and he doesn’t want to do it. Now there is no real “Oh, I don’t think he can do it” in there but he does have an idea of pacifying the antagonists and everyone thinks that is a silly Idea except for Nautilus. Now, Gigi puts a twist on the second part by making him slightly possessive of this idea. So much in fact that he kinda ignores the people around him. He tries to pacify the Nightmare Knight in chapter 3, it was working until Almond comes along and ruins it. Now, the Nightmare Knight scares them with a near-death experience. They talk about it now shook, and Cucumber now sees Almond crying and realizes that she was just trying to protect him. From the outside view, it seems like the antagonists are awful monsters, so it looks like Cucumber is needlessly endangering himself when the better answer would be to stab them all to death. I just love this twist and how he becomes more insensitive to others when trying to sympathetic to the antagonists. The end of chapter 5 is also a good part of Cucumber’s ark when he believes in an assumption and starting less to believe in his own cause.                                      
              Almond also has a great story ark in this comic. In the beginning, she is cocky and believes that saving the world is just gonna be a nice adventure like in the tv shows she watches. She is actually the main reason they are on the adventure, to begin with. Her stubbornness and cockiness starts to dilate the further she is on this adventure and when she sees the real danger that is happening. In chapter 4 this is brought up by Cucumber. She still has some of her beginning ark in her but now it seems like it is a mask that she puts on.        
           The other two protagonists are Princess Nautilus and Sir Carrot. Sir Carrot came into the story before Nautilus so I’ll talk about him first. Sir Carrot is just a simple knight that wanted to help two bakers out. He is not really interesting compared to the others. At the beginning of the story he was scared by everything but you can really see a reason begin to form in chapter 3 and onwards. He has a really interesting dynamic with the Nightmare Knight and with some other characters. The final protagonist in the group, and my personal favorite, is Princess Nautilus! She is probably the funniest and most comedic out of the three. Her comedic shenanigans make me laugh a whole lot. There are only two characters that make me happier when I see them. She hardly changes in the story, the only real changes that happen is that her comedy starts to dwindle as the story progressed. A big part of her ark is a little eel named Liquus. They have such a cute dynamic together that started to dwindle more after chapter 3.                                                                                               
       Now, time for the most interesting characters, the antagonists. The first villains we see are Queen Cordelia and Peridot (pronounced Peridoh). They have a nice and cute familial connection. Cordelia is stubborn and confident. She is a cat from an alien planet that came to conquer Dreamside with the help of the Nightmare Knight. When Cordelia summoned the Nightmare Knight, her confidence starts to break as she sees his power. She seems to be a powerful conqueror with confidence in her actions, so seeing her in fear is a slight surprise as summoning the Nightmare Knight in the first place was her idea. When she interacts with Peridot, she is calm and motherly, another thing that separates her from her average personality. The Nightmare Knight is also very intriguing because he is basically stuck in a place he can’t escape from as both sides are antagonizing him and he has this cycle but it can’t keep going on forever and with fears of what happened before and-                                             
         Great, now that we got all the other characters off the plate (except for the side characters) now we can talk about the best characters (in my opinion) the Disaster Masters! This is where the gushing really begins! They are the most interesting when you think about the logistics of each character and the cycle they have been. I can’t talk about every character since there are 8 and this section is already extremely lengthy. So I am speeding through each of these. Splashmaster: adorable but not really interesting. Ya Boi: great and the first example to show that everything is not completely what it seems. Mutemaster: probably the most forgettable and gets over shined by Ya Boi. Rosemaster: Oh ho ho! This is where the story starts to turn darker and she is a really good character, her chapter might be one of the best. Thebestmaster: Name says it all, he is the best and if you say otherwise I will personally stab you through the screen. Quakemaster: Same as Splashmaster, except replace adorable with menacing. Mistmaster: Terrifying and even more so if you think about what happened to him. Glitchmaster: You know about the circle I talked about earlier? Yeah, that's her. She is a lot more spooky with context.                            
         Woohoo! This is (hopefully) the last paragraph of the section! The side characters are where the comedy mainly lays on. These characters are very wide-ranged. You have characters such as psychopathic 10-year-old, realistic Rabbit, and a bunch of crabs. These characters are normally comedic and a great part of the story. Some characters are more important like Cosmo, the psychopathic 10-year-old. Other characters are just jerks jokes like Cucumber’s father. Even though some aren’t important, all of them are likable/enjoyable.
Final
     Finally! If you read the entirety of this, then uhh, you read it! Here is a link to  a Youtube video that is a lot shorter and more concise than this essay, and the link to the comic again: 
Video: https://youtu.be/4uiO9ZKj2HE
Comic: https://cucumber.gigidigi.com
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