#the reverse happened only once. i was playing botw in the summer and it was really hot and link was in the desert
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goldensunset · 1 month ago
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y’know what i don’t care if it’s cringe to think of your life in video game terms. yes i do sometimes tell myself i need to replenish my hp when i’m hungry or tired yes i do call stuff main quests and sidequests yes i do visualize a dialogue choice tree of wildly different vibes when someone says something to me and i have to decide which path i want to follow. sometimes it helps. sometimes hyperempathy for the fictional pathetic meow meow i’m playing as forces me to take better care of myself bc i’m like hmmm well i wouldn’t force link botw to starve or freeze so why would i do it to myself
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deebormzone · 8 years ago
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Deep Breath
It’s been about a month since The Legend of Zelda: Breath of the Wild came out, and I haven’t said anything about it yet.
I beat the Wii U version of the game. I’m staying away from the Switch for now since the console has a few technical issues and almost no games. If they clean up their act a bit, it’ll probably be worth it during the holidays alongside Mario Odyssey.
Here’s what I thought about the wildest Zelda game yet.
Is it the best Zelda game? The question comes up fairly often.
I think it has to be. It’s the biggest, but also the most detailed, a huge world built to be explored. The only way an older Zelda game can top it is if you’re ranking them based on their quality “for their time”, and I only care about whether a game is good right now.
It’s very different from the usual Zelda format, which was largely unchanged since Link to the Past. Some have said it’s not a Zelda game at all, but if the essence of Zelda is exploration, Breath of the Wild does a better job of capturing that essence than the rest.
When I started the game, I wasn’t quite sure how I felt. It seemed a little basic, and I wasn’t feeling as enthusiastic as the previewers leaping at the chance to climb stuff. On the contrary, climbing felt like a slow hassle. But things picked up once I made it off the plateau. I may have just been bored by the parts I had already seen.
Once the game had really started, everything was golden. I had loads of fun running around, fighting tough enemies, cooking various types of skewer, and engaging in my number one most favorite video game activity: gettin’ stuff. Some people hate the weapon durability, but not me. Low durability means weapons everywhere, which means more gettin’ stuff. It’s similar to one of my favorite games, Dead Rising, which is one of the reasons I was looking forward to Breath of the Wild so much.
As an extra treat, the world of Hyrule is more fleshed out than ever. All the characters have proper names and unique dialogue. The races (Zora, Goron, Korok, Rito, Gerudo) have beautiful settlements and full sets of equipment and weapons. The Gerudo in particular have gone from being reclusive bandits to having one of the nicest settlements in the game. There are plenty of little moments across the world that are great fun to experience, a couple of favorites being attacks by Yiga clan assassins, the sidequest to build a new town, and the appearance of the blood moon.
Despite all the good to be found in Breath of the Wild, some parts got on my nerves. Shrines, for example. Whenever I found a shrine, I was punished by having to solve a puzzle. I know it’s not kosher to complain about puzzle-solving in a Zelda game, but in this one they’re just roadblocks in the way of fun adventuring. Worst of all are the “apparatus” shrines, which force you to use motion controls to rotate the environment. I like playing with the Pro controller, and whenever an apparatus comes up, I have to go across the room to get the Wii U gamepad. Then the controls are floaty and awful. There’s no reason not to let me tilt the apparatus with a control stick, Monkey Ball style, but they just had to shoehorn in their shitty gimmick. They use it infrequently, but it’s always a letdown when it shows up.
Stasis challenges also bug me. These are physics-based puzzles requiring you to freeze a boulder or something, then hit it with your weapons to send it flying. The trouble here is twofold: it wastes weapon durability, and the boulder’s direction is based on your imprecise position and direction. My response is to avoid using Stasis whenever possible, and I have to give the game credit for allowing alternate solutions... sometimes.
The game feels weakest when forcing specific playstyles. The low point of the whole game, for me, was a stealth-escort mission in the Korok Woods. I usually don’t bother with stealth in any game because it’s slow. Breath of the Wild has a well-developed stealth system, and the best thing about it is that I can ignore it completely and fight with honor instead. The Korok escort, however, is very slow, and there is no escape.
I was a bit let down by the game’s ending, which was a standard “you saved princess. youve winner” ending. Maybe it’s foolish to expect anything more from this series, but it seemed abrupt after all the visions of the past fleshing out Zelda and Friends. Also disappointing: this game’s Ganon has given up on being a character and has decided to be a large spider instead. I guess we all feel that way from time to time, but Calamity Ganon is not very interesting. A shame, but there are so many other interesting folks in the game that it isn’t a huge loss.
Something unfortunate happened once I had finished the main plot: the game didn’t feel as fun. I didn’t get nearly as much pleasure from exploring because nothing held any value. Wearing a full suit of upgraded Soldier’s Armor kept enemies from being able to hurt me. The cooking system, a joy at first, became dull as soon as I realized the best recipe is always one radish plus anything. Maybe it’s just me?
Now, I’m especially interested in the game’s Hard Mode. It’s being added this summer as paid DLC, which is pretty scummy unless real effort goes into building it. My cynical side (I don’t actually have any other sides) is sure it’ll be a hack job with higher damage numbers, but if they’re charging for it there’s a small chance they’re preparing something special.
How special? Here’s a Hard Mode idea I’d pay for: Play as Zelda. Reverse the plot, sealing Link in Hyrule Castle while Zelda sleeps. She’s about the same size and build as Link, and they even wear the same clothes half the time. Making her playable shouldn’t be much of a stretch from a modeling perspective. Besides other Hard Mode changes, Zelda isn’t combat trained, so playing as her would naturally be harder. Give her the chance to forge her own path, just like she wishes in Link’s memories. Loads of people have been asking for it. There’s even a precedent: entering your name as Zelda activates Hard Mode in Zelda 1, and Breath of the Wild takes a lot of inspiration from that game.
Princess Difficulty is such a perfect fit that it almost feels inevitable, but it would screw up their obligatory princess-rescue plot and also ruin all their Hilarious Jokes™ in which Link dresses as a woman. So Hard Mode will probably just be bigger numbers for $20.
Breath of the Wild is most fun as an under-geared, wimpy hero fighting to survive against a dangerous world. My favorite part of the game was Eventide Isle, which takes all your equipment and makes you start from scratch. I was sad to learn it was the only challenge of its kind. How about a game made up of a hundred Eventide challenges? I’d be down for that.
Speaking of which, now that I’ve finished Breath of the Wild, I’m curious about where the Zelda series will go next. BotW feels like a new era, and director Aonuma has said future titles will use a similar open-world structure (which he calls “open-air” because Nintendo loves making shit up). So what’s the next step on this new, airier path?
It might be a mistake to wish for a revisit of the old during a time of new beginnings, but I will anyway: this would be a great time to revisit Majora’s Mask. Breath of the Wild’s detailed open world would pair well with Majora’s scheduled events, adding a fourth dimension to exploration. It could also let me indulge my love of starting over with nothing! Do regular people like that sort of thing too?
To recap... Breath of the Wild is a breath of fresh air for an old series, and I’m sure loads of game journalists have used that metaphor already. Its few flaws are eclipsed by hours of raw adventure. It’s a great game, sorely needed after some mediocre titles, and I’m excited to see what Nintendo does next.
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