#the rapid blaster pro is ABSOLUTELY NOT RAPID
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Rapid Blaster Pros - Splatoon 2
#rapid blaster pro#rapid blaster pro deco#s2#blasters#weapons#seriously the most pointless weapon in the game im sorry guys ive never seen anyone use these#i frown every time its in salmon run#i ROUTINELY forget these exist#at least in splatoon 3 they made them look different from the normal versions At All#im sorry rapid blaster pro fans reading this#even the NAME sucks#it sounds like a variant of the NORMAL rapid blaster#and worst of all#the rapid blaster can BARELY be considered 'rapid' in the first place especially now when the clash exists#the rapid blaster pro is ABSOLUTELY NOT RAPID#anyway
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I will hunt down every dualie that dares cross me but I will not use them. I prefer my movement options NOT eating my ammo thank you very much
being a main of extremely long range weapons also means you hate going against those players as much as everyone else does. You're an E liter? it's your job to hate the opponent teams E liter more than they hate you. Protect the team from your own weapon's atrocity. It's your One Mission.
#when I was running splatlings I always had to assert my dominance over other splatlings especially other Nautilus players#always hated dealing with dualies because I'm still garbage at mid/long range combat and general tracking#didn't make me a dualie main though#now I rock a 56 gal and just hunt down other non-anchors#either that or the ninja squid/tri-slosher combo#I really wish more weapons had the toxic mist sub#love the tri-slosher but I absolutely hate the ink-jet super#tristringer's just not my style and I haven't unlocked the rapid blaster pro yet#gyro aiming is whack yo but it definitely brings the fine tune aiming I can't get on consoles otherwise#if y'all got recs for someone who likes to play anchor/slayer I am down to try new shit#I just don't like most of the subs since I have a hard time utilizing most explosives effectively and they take most of my ink
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Was digging through my notes and found this discarded scene from Mand’alor bal Kaysh Vod’ika. Obi-Wan’s verd’goten was originally a single chapter featuring a hunt on Mandalore, but I scrapped that in favor of the Xanatos hunt published on AO3. Of course that decision was made after I had already written 3k words, so enjoy the scrapped scene after the break. (The original arc also involved a completely original mission where Obi-Wan crossed paths with Luminara and her master. I may use bits and pieces of that mission in a future arc.)
This chapter originally had another 500 or so words where Obi-Wan is adopted by a strill puppy. I think those words got deleted, since the only evidence is a pro/con list and the single “protect” emotion from the strill parent.
Obi-Wan wasn't sure what he expected Mandalore to look like, but it wasn't this. Large swathes of the southern hemisphere had been bombarded from space, leaving enormous puckered black scars across a golden desert. The desert was relatively new, or so Jango said, a result of the bombardment destroying the natural ecosystem and leaving the area uninhabitable without sophisticated environmental domes.
The northern hemisphere had been miraculously spared - and that alone had probably kept the planet capable of supporting humanoid life - leaving a glimpse of the Mandalore of old. Forests and mountains blanketed the area, making it difficult to carve out enough space for a single clan, let alone a city or proper landing pad.
Jango guided Jaster's Legacy in for a lopsided landing between an evergreen forest and the start of yet another mountain range, a feat Obi-Wan was glad he didn't have to perform. "Wayii," he exclaimed softly upon exiting the ship, eyebrows rising in awe at the way the Legacy was perched atop three boulders like a giant bird of prey.
"It just takes practice," Jango assured, voice modulator hiding most of the amusement Obi-Wan could feel from him. "Now, your verd'goten," he started and Obi-Wan snapped his attention over. "Traditionally, the two of us would disappear into the wilderness while the rest of Clan Fett tried to catch and defeat you. Seeing as that's not an option, we'll have to test your warrior skills another way."
Obi-Wan swallowed his nerves and nodded seriously.
"In these forests are a number of dangerous predators. Your task is to hunt a strill," he stated and Obi-Wan tilted his head in question. "They're an apex predator native to these forests. Highly intelligent, mammalian, with an unmistakable stench and six legs. Tend to pounce from high trees," he warned, grinning when Obi-Wan nervously glanced at the tree line.
Those were some very tall trees.
"I'll be with you to make sure you don't die, but this is your hunt," Jango finished. "Be sure to take whatever you need from the ship."
"I don't suppose there's a strill tracker?" Obi-Wan quipped before studying the forest. He had taken the basic survival courses all Initiates took. He had the Force. If things went to absolute bathashit, he had Jango.
He could do this.
He set off into the forest with a light pack, a single blaster, and a survival knife. He had contemplated grabbing more supplies - enough provisions for a week, more weapons, a full temporary shelter and bedroll - but had ultimately decided against it. This was a test. He wouldn't take the easy way out.
The forest was eerie and peaceful at the same time. Insects chirped and screamed all around him, blocking out the softer padding sounds of small prey animals and his own two feet. Branches snapped and shook from the breeze and various creatures going about their lives. The scent of pine and rotting foliage sat heavy in his lungs.
He trudged on.
The sun filtered through the sturdy veshok trees and warmed patches of undergrowth. Obi-Wan paused in one, absorbing the heat and breathing out his tension. Breathed in peace, and exhaled his uncertainty. Inhaled fresh air and exhaled his nerves.
He stretched out his senses.
Jango stopped fifty yards away, preternaturally still in the way all predators were. He was calm, patient, warm, but ready to spring into action at the slightest signal. His own senses - and likely his sensors - were on high alert, searching for any indication that Obi-Wan needed his help.
Obi-Wan would not need his help. Not for this. He would make Jango proud.
A rapid heartbeat and softly padding feet off to one side, a flicker of life just as wary and alert as Obi-Wan was. He brushed against that dim light, identifying it as a small herbivore. A prey animal, calculating in its own simple way whether it wanted to flee or continue munching the sweet vorpan berries.
Another flicker of life overhead, this one sleeping. A good thing, too, since there was an aura of danger and barely leashed violence tucked behind those brown wings. Obi-Wan would not put it past this particular creature to attack, and possibly kill, humans if it felt the desire. He sent a soft sleep suggestion to it and warily turned his attention elsewhere, though part of him kept it firmly in mind.
Something nudged his arm, and Obi-Wan's eyes snapped open. A cold black nose attached to a long triangular face nudged his arm again, and Obi-Wan huffed a soft laugh. He slowly, carefully reached up to pet the shatual's head and scratch the base of the wide antlers, gaze flickering over the herd that had decided to come meet him.
"Hello there," he greeted quietly, belatedly realizing he had been projecting peace into the Force in his attempts to keep the predator bird overhead asleep. No wonder the herd had come up to him. "You're a brave little fellow, aren't you?"
Jango shifted, and the shatual herd stiffened, heads all swiveling to stare at the Mandalorian. Obi-Wan jerked back to avoid getting clocked by his new friend's bony crown.
The largest shatual made a guttural sound, and Obi-Wan scrambled away as the herd abruptly fled.
A mix of exasperation, disbelief, and humor prompted Obi-Wan to turn, a bemused if chiding look on his face. "Thanks for that," he snarked, staring pointedly at the blaster Jango had drawn.
"This happen a lot?" Jango asked evenly as he stowed the weapon.
"Not generally. I think I was projecting and they got curious," Obi-Wan admitted. "We should move on. I think that's a shriek-hawk overhead, which means a strill wouldn't be welcome here."
There was a brief pause as Jango consulted his HUD. "Good eye," he confirmed.
Obi-Wan smiled as he wandered deeper into the woods, the Force guiding his steps.
They stalked through the forest for hours, Obi-Wan picking out what plants he thought were safe for foraging and Jango verifying their safety. Whether that was cheating, Obi-Wan didn't care to examine too closely. He knew how to test whether a plant was edible. Using Jango's knowledge simply kept the man from worrying at Obi-Wan's naturally small appetite.
There were no repeats of the shatual herd incident, though Obi-Wan may have used a small Force suggestion to lure a rabbit for latemeal. He only felt mildly guilty about using the Force in such a way as Jango helped him field dress and roast the animal.
Camp was a simple affair; a pile of dry leaves, a small fire, and a blanket to keep the morning dew off. Jango didn't even bother with the blanket, relying instead on his beskar'gam to keep him warm and dry. Part of Obi-Wan was jealous, the rest of him knew he would get his own suit soon.
The next day came bright and early, complete with Obi-Wan gasping from a half-forgotten nightmare and Jango groaning about a night on the hard ground. Obi-Wan rolled his eyes and would have thrown a pillow if he had one; the ground was not that much harder than the shared blanket pile they were experimenting with on the Legacy.
They wandered onwards, Obi-Wan following the vague currents of the Force as best he could. It was difficult to tell where exactly he was meant to go. The Living Force had never been his strong suit, and the Force felt especially elusive in this old, scarred forest. This was a place teeming with life tempered by a looming expectation of danger; these were survivors, determined to eke out a living among the jagged rocks and scraggly trees and the heavy weight of death.
He shivered as he crested another boulder.
The vague feeling of alarm and the sound of rustling trees alerted him to animals fleeing something. He turned, stretching his senses out.
A breeze ruffled his hair, and Obi-Wan nearly gagged at the stench it carried. Like rotting meat and Vos's training tunics and unwashed bodies all mixed together. He hastily switched to breathing through his mouth, and nearly gagged again as he realized he could taste the stink.
He glanced back at Jango, a disgusted look on his face. 'Is that what I think it is?'
Amusement spiked, and Jango inclined his head. 'Yes.'
Obi-Wan scowled and crept towards the strill, drawing both his vibroblade and blaster. He reached out with the Force, recognizing a spark of animal intelligence just ahead, mind bright with happiness and victory at a successful kill.
The strill was just as ugly as it smelled. Short gray fur bristled across its flappy skin as it tore into the downed shatual. Its front four legs held the shatual in place as it systemically tore the beast into shreds, blood and viscera spreading from the corpse in a gory puddle.
Obi-Wan swallowed roughly and raised his blaster.
Something - the wind, maybe - alerted the predator of his presence as its head snapped up, snarling. The Force barely had time to flare in warning before the strill pounced, fangs and claws extended.
Obi-Wan shouted in surprise and thrust one hand out, catching the strill with the Force, pushing it back, and buying him precious seconds to scramble to his feet.
The strill snarled as it landed, prowling around him in a wide arc. Obi-Wan raised his blaster and aimed for the creature's center of mass, Force at the ready for any unexpected surprises. The Force trilled right as the strill leapt, and Obi-Wan twisted to one side, blaster landing a fiery score across the loose skin of the strill's underbelly.
He cursed under his breath. That would only make the animal angrier.
The strill snarled as it landed and immediately bounded up a nearby tree. Obi-Wan shifted closer to the shatual body, tracking the strill as it jumped from tree to tree around him.
He dove to one side as the strill fell almost on top of him, blaster snapping out three quick bolts. The strill whimpered as it landed, and Obi-Wan frowned as he realized he had only caught one of the six legs instead of the animal's vulnerable chest.
It would hurt, but it wouldn't incapacitate.
Apparently it hurt enough, as the strill picked up its injured leg and fled into the forest. Obi-Wan grit his teeth and followed, eyes scanning everywhere for disturbed foliage and blood.
Despite the injury, the strill was fast, quickly disappearing among the veshok trees. Obi-Wan reached out with the Force, searching for that combination of intelligence and anger/hurt/fear/hunger that was the strill among similar animal minds.
He scowled as he felt the strill escape to the edge of his awareness. If he were better with the Force - if he were a real Jedi - he would be able to feel it out from across the planet. He picked up the pace, using the Force to vault himself over a downed tree and enhance his speed.
But it was no good. The strill was clever and knew the forest better than Obi-Wan did. He drew to a stop, panting, as he recognized that his target had escaped.
As he caught his breath, he realized Jango was nowhere to be seen. He frowned, reaching out with the Force for the familiar presence, but only finding the relatively dull glimmers of animals instead. He reached for his commlink and paused.
He wasn't asking for help. He wouldn't. Not for this.
He could do this. Jango thought he could do this, so he could do this. He would not let Jango down.
He flipped a switch on the device allowing it to broadcast his location, and tucked it back in his belt pouch. Whether Jango needed the tracking signal or not, it settled something deep inside knowing Jango would absolutely be able to find him.
And if the strill did kill him, at least Jango would be able to find his corpse.
With that cheery thought, Obi-Wan carefully examined his surroundings. There, off to the side and high in the trees, were what looked like claw marks, and lower on the trunk were a few spatters of blood.
He followed those signs for some distance, trusting the Force to keep him mostly pointed in the right direction and his own eyes the rest of the way, and emerged in a small rocky clearing. He scoured the lichen covered rock for the telltale blood spots he had been following, and headed back into the forest.
As he came upon a small rocky clearing, he was forced to admit the strill was far more clever than he had given credit. He drew his knife, marked the false trail, and tried a different path.
The third time he entered the small rocky clearing, Jango was waiting for him.
"Not a word," Obi-Wan demanded, finally locating what he hoped was the real trail.
Jango didn't move, but he also didn't say a word, so Obi-Wan counted that as a win. He determinedly ignored whatever emotions Jango was bleeding into the Force.
The third path led him into the foothills of a mountain and down into a shallow stream. He scowled at the cheery water feature, just knowing the strill had used that to well and truly lose him.
"Do you have a plan?" Jango asked as he drew close.
Obi-Wan sighed, releasing his frustration to the Force, and took a seat on a conveniently flat rock. "We weren't taught more than basic tracking skills," Obi-Wan admitted, "but I did spend a lot of time hiding from and chasing down my friends in the creche. Whenever someone got really good at hiding, we could generally locate them if we meditated and really focused, so I'm going to give that a shot."
"Does that work for anyone?"
Obi-Wan shrugged. "The better you know who you're searching for, the easier it gets. I got a decent feel for the strill while we were fighting, so with some luck I should be able to find it. At least, I should, as long as it hasn't gone too far away," which they both knew was unlikely given the strill's injury.
Jango didn't have anything to say to that, so Obi-Wan closed his eyes and drew the Force around him. Energy swelled, and Obi-Wan concentrated, dragging his attention away from Jango's bright light to pick through the dimmer threads surrounding them.
His attention slid to a knot of threads vaguely resembling his target and a herd of shatuale. The strill-thread watched closely, its focus on the runt-thread at the back of the herd with the gimp leg, as the herd gathered at a sizeable bush. The runt dropped its head to gather some berries, and the strill pounced, air catching the gliding skin between its legs and depositing the predator's claws on the shatual's neck.
The shatuale-threads panicked, bolted, and fled, leaving the strill-thread and the dying shatual-thread behind but not forgotten. As Obi-Wan watched, the shatual-thread frayed and split, the pieces carried away on some indiscernible breeze to tangle themselves with the shatuale herd and the strill ripping strips out of an empty shell.
And those scattered threads suddenly contracted, bright and solid and demanding, dragging the herd and the strill-thread, now frayed in places, together. He watched as the mess of threads collided and tangled, forming some knotted mess he could hardly pick apart before it suddenly dispersed, leaving only a few frayed remains behind.
He frowned at the unhelpful vision. Something - the Force? - frowned right back.
He prodded at the frayed remains and felt a flash of very animal alarm/protect/hunt in return.
He kept that thread firmly in mind as he carefully eased himself from the Force.
"Find something?" Jango asked evenly, though after his latest deep meditation the man might as well have been screaming his worry, curiosity, and fascination to the galaxy for all he was masking the emotions.
"I think so," Obi-Wan answered, rising to his feet and nearly tumbling to the ground as his vision temporarily blacked out. "Whoa. How long was I out?"
"Four hours," Jango answered, stowing the blaster he had been cleaning. He fished a nutribar from one of his numerous pouches and threw it at Obi-Wan. "Eat and drink. The water is safe."
Obi-Wan scowled but obediently bit down on the dry bar before chasing it with water and venturing back into the forest. The strill-thread felt different outside that plane of deep meditation, but he had a direction to follow and he wasn't about to let it slip away again.
He almost wished he had waited to finish the nutribar before chasing the strill. His mouth felt sandy, and he hadn't thought to fill a canteen before leaving the stream behind.
The strill-thread remained steady in his mind, and he couldn't help the slight increase in pace as he caught the first pungent whiff of the beast. He cloaked himself in the Force as if he were hiding from Quin and approached slowly, senses straining for any sign the strill knew he was approaching.
He heard growling and an answering whuff just ahead. He ducked down, drawing his blaster and checking the Force. Jango was still several meters away, and it felt like the strill was distracted by a sizeable herd of angry shatuale.
Angry herbivores. That was not something he would have expected.
The lead shatual ducked its head, antlers pointed straight at the strill, and whuffed another warning. The strill growled and darted forwards, forward paws raised to slash.
Obi-Wan could only watch as the shatual charged, caught the strill in the points of its antlers, and tossed it aside like trash. The other shatuale dropped their heads and followed suit, hooves trampling the strill into the dirt. The lead shatual stopped long enough to study its target, whuffed and pawed at the ground, and tossed its head in victory as the strill whined pathetically.
He sat stunned for a moment, not sure what he was supposed to do as the shatuale proudly left the area. He was supposed to hunt the strill, but a herd of prey animals came and did the deed for him. Did it count if he tracked it, fought it, and ultimately didn't kill it?
But no, the poor animal wasn't dead yet.
He could feel the creature's pain, see how it struggled to breathe around a crushed ribcage. Its limbs were shattered in multiple locations, the grey fur already matted with blood where its thick skin had burst. The shatuale hadn't killed the strill, but there was no way the strill would survive much longer.
He felt a swell of pity for the thing as he approached. There was no way he could help it; even if he had enough bacta on him (which he definitely didn't), the creature would sooner kill him than let him approach.
He met the animal's gold eyes, unfocused and cloudy though they were, and tried to press peace and comfort on its mind. Something stirred and weakly nudged against his mind, leaving an impression of pain/sad/hungry.
The strill released a wet whine and blood burbled past its lips. Obi-Wan closed his eyes in mourning, pressed a suggestion to sleep on the rapidly weakening creature, and shot it clean between the eyes.
It really was a mercy this time.
He rose to his feet as he heard Jango approach. "I killed it, but a herd of shatuale did most of the work first," he blurted out, stowing his blaster.
Jango came to stop next to him, staring down at the corpse before turning his helmeted face towards him. "That's okay," Jango said. "I told you before, the verd'goten is traditionally a hunt between clan members. This was a test to see how advanced your survival and fighting skills were, and based on what I've seen, you're more than skilled enough." He smiled behind the helmet, one hand resting proudly on Obi-Wan's shoulder. "Congratulations, verd."
Verd. Soldier. Warrior.
Jango's smile became tender as he squeezed Obi-Wan's shoulder. "I'm proud of you, vod."
Obi-Wan beamed.
#My writing#mand'alor bal kaysh vod'ika#deleted scenes#disney princess obi-wan kenobi#endlessly amused jango fett#not fully edited#jango complained about sleeping on the ground to distract obi-wan from his nightmare
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Spawning Grounds: 8/26 - 8/28
Was my opinion of the previous rotation correct?
Absolutely not. Although the weapons were a surefire way to see success, my kind heart mixed with my ignorance brought me down to Profreshional 40. I was trying to carry a friend up to higher ranks, which doesn’t allow me to level up. However, I do have the potential to level down. After becoming Profreshional 95 rather than 100, I stopped playing the game for 2 days. That reset my rank down to 40. I couldn’t even carry the teams I was paired with to get back to 40. Hopefully I can make some more progress today. However, that’s not what we’re here for. We’re here to talk about the Spawning Grounds.
Yes, I’m 2 days late. I know that. I haven’t run a blog in years, so it’s weird to keep a schedule now. Moving on, the four weapons for this rotation are: H-3 Nozzlenose, Dualie Squelchers, N-Zap ‘85, Rapid Blaster Pro. All of these are shooter weapons, and there is no discernible weak spot. The Blaster may have some difficulty taking out Cohocks, but that’s no big deal. As long as your team stays grouped up, you should be able to take on any incoming problems.
Defeating Each Boss:
Note: From now on, I will no longer be including Flyfish and Maws on this list. No matter what weapon you have, your team’s ability to take these Bosses down relies on whether you can throw a bomb or not.
Steelhead: I’m not quite familiar with the range of the H-3 Nozzlenose, but in any case, I would recommend taking the Steelhead down with the Dualies. The Blaster can also take it down, and if you’re at a higher point than the Steelhead, any weapon can work.
Steel Eel: Since all of the weapons are shooters, essentially anyone on your team can take out a Steel Eel. The Blaster may have a bit more difficulty, but it’s still possible.
Drizzler: Have the Blaster focus on the Storm Balloon, while any other Shooter focuses on the Drizzler. If you do that, you should be able to take it out in one go.
Stinger: This is an easy one. Just have any of your shooters take it out. Just aim up and down really quick and before you know it, it’s dead.
Scrapper: There’s two ways to take down a Scrapper. Either apply heavy rapid fire to the front until it breaks down, or attempt to use the Blaster to wrap around the back. The heavy fire is a better strategy.
Griller: Any of the weapons have long enough range to hit the weak spot on a Griller, and many of them have the capabilities to take out the swarm of Smallfries that follow suit.
That’s all for now! I’ve decided not to include special events apart from Grillers, as they’re technically a boss. Many of the special events change the gameplay in a way that almost every weapon is viable. Again, I’ll be making attempts to stay ahead of the game here. Now go, and get Mr. Grizz some eggs!
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From Other Suns Beta: First Try VR! in blog form
So, I still have a full roster of games and videos planned for the youtube channel, but sometimes that feels limiting. I occasionally want to play new games, but feel that A) I'd have to push my production schedule back to make room for more titles and/or B) I feel I need to do videos on new releases right away while they are still in the public eye.
Well, we all have only so much time and can only work so fast. So I figured, since I'm expanding my online presence, I can use my new outlets in social media to have my cake and eat it too! I can blog about some of these new games and experiences without taking away too much time from my video making schedule.
So, for those unfamiliar with “First Try VR!” (gasp!), these will not be full-game reviews. “First Try!” is me giving you my first impressions, be it a game, an app or the like. I'll maybe play anywhere from 30 minutes, to 2 hours, however long it takes for me to feel I have a good sampling of the software, enabling me to report back to you, the reader/viewer.
Last night I saw a new title in the Oculus Store called "From Other Suns." Currently, it is in free open beta until October 1st, 2017. I'll get download virtually anything if it's free (lame joke, had to be done). But the way it’s promoted, it sounds like it’ll be a good title.
Upon first launching it, I was placed alone in a very tron-esque blue room where absolutely nothing happened. I poked around, thinking I was thrown into an escape room of some sort. Turns out the tutorial glitched out. Very forgivable, considering it's in beta. That's why we are here. I’m a bit embarrassed how long it took to realize this.
I relaunched it. It worked fine. I went through the tutorial and jumped into the main game. The game boasts a fun looking multiplayer mode, but that wasn’t working. I played through in the single player campaign.
The story is you are testing a ship’s new faster-than-light engine and have gone further into space than ever before. Success, it worked. But the thing is, you don’t have the fuel use it again when going home to Earth. The player will be captaining the ship, making several smaller jumps to stations, refueling and taking missions along the way. But it turns out some evil alien invaders are following you, so you can’t stay in any one place for too long.
You start in the ship. I found the ship to be sectioned off into a few different rooms, each having its own function, like med bay, tactical, shields, etc.
I was glad to see that there are NPC's on board, working on whatever room they are in. However, I was disappointed by how "non-VR" they behaved. I’m going to make another article on this concept later. But for now, let’s just say that some things that work in non-VR games that break the immersion in VR games. In this case, it was the lifeless feel of the crew. They looked human, but feel robotic. They don’t look at you. The don’t talk to you. They don’t acknowledge you in any way. They are strictly a game mechanic and strongly remind me that I’m playing a game.
Although I want to dwell on that, it was the rest of the game that I really enjoyed. The game and story has a unique mix of qualities from both Star Trek and Star Wars. First, it begins as a tale of a crew boldly going where no one has gone before. Next you're something of a mercenary being hired out for dangerous missions, like clearing out space pirates or renegade robots.
I genuinely enjoyed the missions, even if the gameplay was a bit simple. It plays like a typical VR FPS (virtual reality first person shooter). You really feel like a Star Trek landing party, using teleporters to board other vessels. But you’re also like a bounty hunter, sneaking around corners to get the upper hand on pirates.
This is the first game I’ve played in a while that supports using the joysticks for locomotion (another topic I need to make an article on). This type of motion feels a little awkward at first, but it is far more practical for gameplay than VR teleporting. But I give them points that players can chose the locomotion options.
When it comes to the actual combat, you’ll find dodging to be pretty hard, so taking cover is important. You can either sneak up on patrols or just go in blasters a-blazing. I found sneaking more fun and more realistic.
But, there really isn’t much variation in the combat. Each mission you’ll be given a goal of how many pirates/bots are on-board to be eliminated. The pirates seem to operate all the same, while the bots have more variations (ball bots, humanoid bots, humanoid bots with extra arms) and behave differently. The only other mechanic needed to win is the occasional card key to get to the next area. Ok, and you can root around for some loot like health items. If you’re lucky, you’ll find a terminal listing all the ship-related items on board (fuel, missiles, etc), which you can try to hack and take the stuff for yourself.
I did really enjoy all the different types of blasters located in each level. Rapid lasers, fireballs, fire beams, nanite guns and a bunch others. Each gun has it’s own stats, so you may later find a blaster you already have, but fires with more damage. So it’s good to keep an eye out. But it is a little unsettling seeing the pirates in agony. I think that needs to be dialed back a notch. Let’s just say I won’t be using the fire type weapons again anytime soon.
There is a ship vs ship mechanic in the game. While this was in the beta, it wasn’t very prominent or useful. It really feels like it wants to be a simplified version of the VR game “Star Trek: Bridge Crew”. From your ship’s bridge, you can control a few different functions of your vessel. From the captain’s terminal, you can control everything. Set new destinations, command crew mates to repair damaged rooms on the ship, take calls on your space skype, etc. I suspect in the full game, you can find yourself being attacked, but that never happened once. That is, unless you count me turning the ship around to try pursuing the evil aliens pursuers. I got roasted. Maybe that’s their idea of the kobayashi maru? Who’s to say.
You can still attack other ships and salvage the parts if you really want to, but that feels kinda wrong when every populated ship is asking for your help. I mean, I did attack a ship that I had just saved from pirates… but I just wanted to see if I could. If it makes you feel better, I lost that battle too.
I will give credit to the characters on the space phone. They were animated and well voice acted. Not mind blowing or anything, but having anyone to “talk” to in a VR game is a big boost to the immersion. Some of these NPCs calling out for help, I did want to help them, and that’s a good thing for any game.
But I have to talk about the inventory system. I feel like this is something that is great on paper, but just awkward to use. You have two inventories, one for weapons, one for other items. On either hand these are opened by holding one of the A, B, X or Y buttons. You open the holographic storage with one hand, and reach into it with the other. Sounds good, right?
After an hour or two, it never felt natural. I kept trying to open with one hand, and reach in with the same hand. Frankly, I wish you could use it one handed! To use it as designed in combat means you have to stop shooting to do anything. That’s tricky if you wanna switch blasters mid-battle if you need to get a healing item. Worse yet, the open inventory menu is tracking the motion of the hand opening it. I was regularly unable to coordinate myself. Everything always felt an inch out of reach. I think it would be ideal if the storage was tracking the headset position instead, and that either hand can reach in at a time.
I think I missed out on a lot in this game. I’m under the impression that playing with people is what really makes this shine. Sadly, as I said, the option was there, it just didn’t do anything when I tried it.
It’s funny to think, if this was a game released on a non-vr platform, this would be a pretty bland game. A very simple space shooter with lots of rinse, lather and repeat. But as a title in our new industry of VR, it is totally something we need. While there are things I want to see improved, it takes on far more life because it’s a VR game.
It even gave me a nice buzz of nostalgia when I played it. The shooting and exploring parts of the game reminded me a lot of “Star Wars: Shadows of the Empire” on Nintendo 64. I was excited to explore and battle with my trusty blaster at my side. And that musical score during missions was perfection! I know I’m making a lot of these comparisons, but the orchestra was soooooo the kind of thing you’d expect from Star Wars.
So, from what I played, there is a balance of good and bad traits at this time in the beta version. How I wanted to conclude this was as a “Pros and Cons” kinda thing. But each thing I wrote sounded like it had a mirror opposite. Two sides to the same coin. For every bit of potential, there was something holding it back. Let’s try it this way...
The story sounds like it will develop as I get closer to Earth. There may be more story after I reach Earth in the full version. But as it is right now, the beta opens with the story in the intro, and completely stops after that. Ok, the robots-going-rogue epidemic might be leading somewhere.
This original IP borrows elements from classic sci-fi in a way that just works.
The missions are fun. I enjoyed the exploring of the maps. They had good designs and a smooth layout. However, the current missions are very repetitive. They are all the same mission, only the enemies change.
I really liked the level design on the missions. And the graphics as a whole were nearly top notch. But I am surprised that my shiny, new, experimental ship has such a dingy, grungy look to it.
The characters that call your ship are well made, animated and voiced. You can’t help but want to help them. However, I can’t overlook the very artificial crew on the player’s ship. I’m not asking for a Lone Echo quality of characters. But in VR, it is critical to flesh out all NPCs more than this.
The joystick for locomotion is the best way to play this game, but even the sound of your own footsteps don’t fool your perception. You can’t help but feel your floating or sliding around the floor. This can be resolved using the non-VR technique in other FPS games. Allow the camera/headset to bob around as you move around.
It was good on paper, but the player’s inventory is a huge chore. It needs to be heavily reworked.
All things considered, I’m looking forward to the full release. But I wouldn’t pay more than $30 for it. If this game got all the polish it deserved, I’d rate it for a higher retail value.
Hmm, maybe I should make that my rating system? “How much this game should be.” It certainly be a fresh change from the typical “A+” system or giving out stars.
What do you think? How did you like the beta? Any thoughts or ideas? How about having a hypothetical retail price as a rating system? Please be sure to leave a comment. Be sure to follow me here, and especially subscribe to my youtube channel for my best content!
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Take care and see ya later!
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