#the princess stp i love you the princess stp
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cammie-yammie · 2 days ago
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Voice Designs (2nd WIP)
And yes... "The Narrator" is included in this project!
Here's Part 1 of the previous voices.
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And have a happy Cheated doodle.
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symurgist · 15 hours ago
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s tier chapter opening
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finalexpenses · 23 hours ago
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maybe a spectre or damsel perspective image redraw? while tlq isnt as Defined i do think theres at least a well defined pose to them. and theyre just really good perspective images. okayy mmua
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theyre really good yeah
comms open !
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nordicfiord · 11 hours ago
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get wifed you idiot 👉👈
sorry this took me way too long to finish... didn't feel like posting anything until he is done. didn't render anything for the longest time, but happy with how it turned out!
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newquestion · 1 month ago
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sometimes i wonder if shifty's hands get hurt from some of the princesses' qualities
extra doodley stuff
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stellarmoth01 · 2 months ago
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Quiet dump!! I’m obsessed with him!! Thank you pristine cut!!!
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I did draw all of the voices, but some of them I didn’t like so much, so I’ll probably redo them eventually, but these are my favorites for now!
Stupid bird under the cut
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justn0t · 10 months ago
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Something looks a lil backwards here
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Textless version
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avalaryx · 5 months ago
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Love turns into mockery. It dies. It is reborn. Worse. Lonelier.
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nat-20s · 2 months ago
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Love how there's MULTIPLE paths in Slay The Princess where The Princess looks at The Hero and is like. If you don't let me crawl into your ribcage and fuse our beings into one I'm killing us both. And how many options are like "letting my beautiful princess do whatever tf she wants to me". They're the most freak4freak couple of all time
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theshiplogs · 28 days ago
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Im working on an animation right now which definitely will not be done by the art contest due date so. Have a sneak peak
Edit: Its done!
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chantillyxlacey · 1 month ago
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i've seen a lot of takes (i am using the word 'take' absolutely neutrally here; and i'm specifying neutrality bc i have started to see that word as having inherently negative connotations in this context and i have no idea if that's just a Me Problem but i figured specificity couldn't hurt)
okay, that got away from me, let me start again
i've seen a lot of takes about The Damsel that have to do with idealization being another kind of dehumanization and how she's Like She Is because you/TLQ are projecting a fantasy onto her and sanding away any traits that don't fit into that fantasy and rendering her into little more than a vessel for your/TLQ's wish fulfillment
and i don't necessarily think that's *wrong* either-- but i think that's also not the complete picture, and that only looking that that half of the image does kind of tend to paint TLQ in an unfairly bad light
because the thing is, in The Damsel's route, TLQ is ALSO being reduced to an archetype just as much as The Damsel herself is! The Princess becomes the quintessential fairytale fair-maiden-in-distress that exists only to be rescued by a knight-in-shining-armor; and TLQ-- if you allow them to be guided entirely by The Smitten-- becomes that quintessential fairytale knight-in-shining-armor that only exists to rescue the fair-maiden-in-distress
The Damsel says over and over, explicitly, that "I just want to make you happy!" and The Smitten in this route is equally preoccupied with making HER happy-- he even says it directly if you start deconstructing her. every other part of his identity has been subsumed to revolve entirely around her just as much as the reverse is true for her.
(speaking of the Deconstructed Damsel, i've also seen Smitten's reaction to that touted as him not caring about her agency-- but again, i always read that as him being unable to see any flaws in her rather than being pleased with the idea of her being biddable, specifically. if you halt the deconstruction his reaction is "she's ALWAYS been perfect" -- he'd think that no matter what she did or said, because his identity revolves around her the exact way that hers revolves around him/TLQ)
even the actions that lead to HEA fit into this, i think-- i read that moment as less The Smitten lashing out at her because she didn't live up to his fantasy-- it still happens even after she's said "i guess we can stay, if that's what you want"-- she's giving The Smitten what he wants, but he's still distressed because SHE'S not happy
i think it's more The Smitten feeling that HE hadn't lived up to HIS half of their shared fantasy. if she's not happy with the idea of "all we need is each other" then it must be because HE failed somehow. if she needs or wants more than him, it must be because HE is not enough.
if he was just better at playing his part, if he just offered her more, if he was just clearer about his devotion--
"if we just showed her the contents of our heart, she'd be happy"
that's not to say that what The Smitten does in HEA isn't incredibly toxic for both of them-- it definitely is, and it clearly makes both the Princess and TLQ miserable. "everything she doesn't know she wants" is a bad mindset to approach a relationship with, whether that mindset is reached through controlling selfishness or a desperation to appease (and i definitely think Smitten is motivated by the latter-- it's no coincidence that we arrive at HEA through a literal and fatal act of self mutilation)
he's definitely the antagonist of HEA, in that he is what TLQ and the Princess and the player need to overcome, but he's not a VILLAIN (which i think is most clearly illustrated in the moment where the Princess admits she's unhappy, that she's never been happy here, and his reaction is to GIVE UP instead of lash out harder)
i never got the sense that The Smitten was ever putting any blame on The Damsel-- he always considered *himself* to be the problem-- he puppeteers TLQ just as much as he does the Princess, even if we can't hear him while she can, and he asks TLQ/the player through her "isn't this enough? isn't this what you wanted?"
which in and of itself is an unhealthy way to approach a relationship-- blaming oneself for every bit of conflict or lapse in synchronicity is just as harmful as laying all the blame on the other person. there IS no blame-- sometimes people disagree or have conflicting needs or desires, and that's not anybody's "fault" because that's just how people and relationships WORK.
...can you believe i wrote out all of this when my original intention was to lay out an entirely different point about a read on The Damsel/HEA routes that wasn't about relationships at all?
OKAY!
THAT GOT AWAY FROM ME LET ME START AGAIN
so i don't think that looking at The Damsel/HEA through a lens of "what does this say about relationships and expectations and respecting other people's agency" is incorrect-- clearly i have a lot of thoughts about that lens!
but i wanted to offer another one that i haven't seen yet:
The Damsel/HEA route as a commentary on what makes a satisfying narrative
if you play out The Damsel route just single-mindedly taking actions to free her-- it's kinda dull, isn't it? like-- it's not without its charms! The Smitten is silly and entertaining and the Narrator's exaggerated pettiness is very funny! but ultimately, that's about it.
potential sources of conflict are brushed aside-- if you took the blade with you, you just drop it and it gets forgotten; the Damsel's hand slips right out of the manacle with no effort or harm; when the Narrator locks the basement door, every 'choice' you make just magically unlocks it right away. and then you're outside, what you wanted to do from the start. ...so what do we do now?
nothing, actually. the chapter ends, and there is no chapter 3. the game itself continues, but that ending feels about as substantial as the Narrator's "Good Ending" where you follow his instructions without question and accomplish his goal immediately.
if you DON'T take either of the actions that lead to one of Damsel's chapter 3's, there's very little variation in The Damsel's story-- pretty much all of it comes down to slight differences in dialogue. there's no "the princess kills you" outcome. the closest thing to an alternate end to The Damsel is if you deconstruct her-- and even then, it feels like less an "alternate route" and more like-- a cheeky acknowledgement of the lack of substance, because that isn't a bug, it's a feature!
but if you introduce conflict-- either in the more direct sense by slaying The Damsel or in the more interpersonal sense by highlighting a mis-match in her and TLQ's desires-- suddenly the story opens up! there are a bunch of new possibilities and a bunch of new outcomes, and all of them are more interesting than "you achieve your goal with trivial effort, hooray!"
Even if you wind up finishing HEA on a note that is superficially very similar to the easy end of The Damsel's route-- you leave hand in hand with her, the narrator conceding defeat, and the last image of her before TSM takes her is a warm, tender smile-- it FEELS so much more like a genuine happy ending-- even though the Princess' face is still streaked and stained from her tears. BECAUSE of that.
it's one of the most heartwarming moments in the game, and one that has made me misty eyed every time i've seen it, and it's BECAUSE of the conflict you had to go through to get there.
conflict is what drives a compelling narrative, is the takeaway. it precludes PERFECT endings, perhaps, but not happy endings-- it's what makes those imperfect happy endings feel substantial and earned.
even the dinner and the board game contribute to the idea-- the description of the food is some really lovely writing, to the point where i sat through and listened to it all again even though i knew nothing really happens during it-- but *nothing really happens during it*. it doesn't move the narrative forward-- you're just as hungry as you were when you started. it just stalls the story in place, and every time you go through it again it's less satisfying until it's outright unpleasant. the description of the meal also notably gets simpler each time, and less detailed-- there's only so much that you can say about it before you run out of things to describe.
the board game is similar-- the way that it's described the first time you play even sounds like the description of an exciting story! and then the board resets, and you do it all again just the same. and so on. the game/story stops being exciting and the wins or losses stop feeling like they mean anything-- because is conflict really conflict, is a challenge really a challenge, if you're always tracing the same path, always making moves where you already know the outcome? it becomes "a slog towards the end"
and this is how i tie the idea of "what Damsel/HEA has to say about relationships" and "what Damsel/HEA has to say about narratives" together:
ultimately, the statements can be summarized the same way "whether in a narrative or a relationship, 'perfection' is unattainable, but you wouldn't actually want it anyway"
conflict, substance, variety
in a relationship there will always be differences of opinion, differing goals etc-- variety between the members of the relationship, knowing and sharing this substantial and non-superficial information about one another, navigating the resultant conflict-- that's what allows the relationship to grow and deepen, and what allows the people in it to grow as individuals as well.
in a narrative, or in Narratives, as a whole, conflict is what makes things HAPPEN, substance makes them feel like what happens MATTERS, like something is being communicated, variety means that you're learning or considering something new-- and those are what make a narrative capable of impacting a person, of changing them, of being remembered
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itsonlypolite · 2 months ago
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What is your favorite vessel/princess?
It's so hard to choose, I love them all!! But when I first read this, two vessels popped in my head right away because they feel like they're straight out of my nightmares: The (Deconstructed) Damsel and the Drowned Grey
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The metaphors! The visuals!! The horrifying tragedy of it all!!! <333
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wysteriaisapenguin · 9 days ago
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Voices of Skepticism and Blind Devotion.
They have never met, but perhaps that is their fate...
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pumpumpuli · 1 year ago
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Choose your Princess!
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nordicfiord · 14 days ago
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clown angst time yuppie
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silverspadesss · 4 days ago
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i’ve seen posts about contrarian’s self-hatred and opportunist’s self-hatred and i 100% agree, my poor boys, incredible angst. but. BUT. i don’t think i’ve seen anyone talk about skeptic’s capacity for self-loathing too. ramble under the cut:
it’s just fascinating to me because skeptic feels like one of the more extreme examples among the voices of his own nature being his cage. its evident among all the voices of course but it’s so prominent within skeptic. reality, to him, is an insurmountable force that can’t be reasoned with or changed, as he shows in the cage and the den by dismissing any notions to the contrary. and by him believing that, it becomes insurmountable. as long as he’s there, and as long as he’s himself, the player will almost always lose or miss out on a part of the picture that another voice could have helped us find (the exception being the cage with paranoid specifically, when he and hero manage to convince skeptic to believe that the chains can be broken - yet more evidence that they are the best pairing in the game <33) because skeptic is unknowingly becoming the invisible obstacle he’s trying to overcome. he’s trapped by reality, and any attempt he makes to escape it only makes the cage smaller. he’s caged and he’s helpless, and he doesn’t even realise it. he even beats himself up in the den for not thinking about the stability of the tunnel, and then he starts to think that it’s all futile. and as soon as he thinks that, as soon as he starts spiralling over this single thought as someone like him is bound to do, he makes it happen. his perception shapes reality; he perceives reality to be unmovable; reality becomes unmovable. and he can never truly realise it. he can’t fulfil his one purpose - to figure things out. and i can’t help but feel like he must hate himself for it.
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