#the personal one was a one-layer rendering challenge i gave myself after watching the recent drawfee episode w/ the same premise
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its-chips · 7 months ago
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recent icons for myself (L) and KrysDraws on TH (R) !
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jollyviscreal666 · 5 years ago
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The New World(entry no.2)
It’s been 4 months since my last entry. I have been through a lot since then. Nothing short from my last adventure I there to described. I have been to two survival sanctuaries. Supposedly designed for safety. As well as the welfare of our planet and it’s newfound stats.
There is one thing prior to me of which I’m certain. The new world along with its events not only gives my life purpose as I have previously perceived, but rendered me a seemingly infinitely jubilant soul. That’s the only way I can put it. Whereas to others it does the opposite based on what I’ve experienced. Fortunately, I’ve met people at the third sanctuary, counting the first where I was left for dead, that have similar feelings. I am going to recount my experience at the scientific institute in which I was a potential resident.
Honestly, I fell like this sanctuary held more sentimental feelings of dread then the previous events that followed up to it. I refer to the base. I didn’t kill nearly as many infected, yet the only thing that feels infected is my tolerance. I’m struggling to find out what about it is. Perhaps the near un perceivable amount of carnage left me baffled in a brutal way. Watching people I know along with friends I made turn into delicacies for the endorsed maniacal infected denizens. This was the real deal. This institute. You supposedly get used to the carnage. But I’m this infected world, getting used to constant carnage is like getting punched in the nuts when you’re the toughest guy on the planet. And it only gets worse.
I did make one ally before I arrived to the next sanctuary. The pilot I rendered under my command to do as I said. He goes by Don. He made his living in this new world by offering his skills in the form of services in exchange for supplies and a shelter. We left the armored vehicle in a spot we considered to be decent as we flew over the supposed mine field. I had my sniper ready and I told Don to be on high alert. Then after we landed and as we were scanning the place, we established a friendship after a 20 minute conversation. I was happy I found someone to relate to. The last person I could relate to was Bryce Reyes and I have no idea where he was. I still don’t.
We were getting ready to turn back. Then we spotted an SOS smoke marker. The white smoke drifted into the air with a steady pace. We decided to make our way to it. We were heavily armed one could say. Me with a suppressed glock and him with a suppressed beretta. We also carried a primary weapon. Me with an SIG Saur sniper rifle, and Don with an G 46 assault rifle. Near the bolt operation mechanism near the top, was a stamped imprint labeled: SiG Sauer SSG 2000. It was a pretty handy weapon. It was my first time using it. I had used my glock to eliminate nearby infected who we stumbled upon. We agreed more than likely it signifies that there’s got to be a pack of them somewhere nearby. So we proceeded with caution. Soon we reached the source of the signal. Although there seemed to be no sign of survivors. I thought maybe it was too late.
It was a house. Like a fancy residence building. Something you’d expect a mayor of a town to live in.
We were right about the pack. They were lingering about, in and out, and through the two story house. As usual with defected bodies with cut open parts and blood dripping. They were too focused on something to draw attention to us. Although I was sure one of them gave a glance to our presence. I picked off about 30 if them, leaving me with 1 more clip. I placed about 10 more clips nearby discreetly. I equipped two, leaving me with 15 rounds, plus my suppressed glock. I was confident it was all I needed to clear the area. Then again, there could be more packs waiting inside. I told Don to retrieve the armored vehicle and the copter so we could escape when necessary. I also told him, I was going to explore the area by myself. He questioned it. But I shrugged it off and told him his role was more important. He took off.
As I advanced towards the estate, I realized the smoke was coming from inside the house. I reached the door. I opened it. I lied my eyes upon 3 strangely figured infected individuals. Their faces were caved in and had a strange bone crest on their forehead. They made some kind of hissing sound. Their spine seemingly protruded from their backs, but not hard enough to brake their rotten skin layers. Two of them were feasting on featureless corpses who’s first two layers of flesh had been completely removed. The one closest to the door I just opened, opened it’s mouth slightly and some colorless saliva type liquid dropped on the corpses featureless face. I looked closely to see the skinless corpses face meat layer slowly deteriorate. But only very mildly so. Then the skinless corpse slightly moved a limb. It’s forearms as well. A third skinless corpse was missing its lower torso. On the left side of its face all the meat layers have been removed revealing its skull eye socket. It barely moved as well. Its rib cage hung out and some normal infected feasted on the remaining origins of that deceased individual. Blood was smeared all over the floor.
These corpses they were feasting on looked fresh. As if it only recently occurred. The crest headed infected closest to me then threw his head in haste at me and snarled. Mouth dripping with the strange liquid. I aimed at its head and fired. It’s crest prevented the slug from entering its brain. It charged at me. I dodged its ram as it hit the wall. It then surprisingly backed up and began gargling. The other standard infected individuals took after it in a sense of leadership. I could tell it was going to projectile that liquid my direction. I hastily boosted my body for cover. I used a standard room door detached from its hinges. Thankfully the knob was still on it. I held onto it. The liquid seemed to have eaten through the wood as termites wound do. But only 8 minutes after. 4 seconds after the liquid hit the door, I rammed it as hard as I could. Which wasn’t very hard cause of the weight.
The crest heads moved significantly faster than the standard infected. Still not as fast as runners though. The crest head fought to reach me from the other side. I decided to blind the fucker and destroy its jaw. The 3 standard infected followed shortly behind. I also took its fingers off disabling its slash attacking ability. I carefully counted my last 3 rounds in my glock as the standard infected individual increasingly advanced. It had no sight , no jaw, and no fingers. Still it somehow sensed I was close to reaching a dead end in the hallway. It thrashed about. I dropped the antsy standard dead head behind him accurately. Then I realized the only way to kill it or destroy it was to remove the head from its body. Right then and there I knew I needed my Sauer rifle to do so. I detached the suppressor of the Sauer rifle. I didn’t want to take any chances. I needed to fire fast and efficiently. Not accurately. Not then. It was harder than I had previously perceived. It took 3 shots to create a crater in its neck near the Adam’s apple, knocking it out with other fleshy parts all over the place. The 3rd shot definitely slowed it down. It was beginning to get weaker due to the near slight detachment of its neck. But it kept itself moving. I had 2 more rounds left. I apparently got lucky because the first shot I landed dislocated the remaining flesh tendons from its deep cratered neck. It’s head hung from meat tendons. Some with fresh dead flesh on them. I landed a final shot. And believe it or not it was a lucky shot as well going through its sternum to its head after exiting the back of the sternum. The last standard zombie approached in a curious manner only to have a bullet plummet through its skull. The last remaining in the living room of the house was a crest head. He was chewing on the corpse of the skinless corpse before. Only now it was only a drenched skeleton with pieces of meat hanging off of it. I’m almost glad they’re that stupid. I would appreciate more of a challenge but every scruff I get into with these dead heads, I risk my life. Technically I do anyway. I put a slug in its upper side of its head.
For a moment I thought it was over. Then I heard a scream. My combat sessions with the undead seemingly attracted a lot of infected. They more than likely followed the flare signal marker smoke then smelled the trapped individual upstairs. I looked to split, but the entrance was getting blocked off by dead heads. I inserted the last clip I had for my glock handgun. I was very careful to land perfect headshots as I progressed to find a way out. I equipped my combat knife at the ready as well for personal close encounters. I thought I was done for. There were too many and they kept poring in. Then Don arrived in the armored vehicle and mowed them down with a SAW light machine gun. I was very grateful. I owed him one. I got in the armored vehicle with him and we sped off. We drove back to the helicopter. Don flew the helicopter of course. Me, driving, we stayed in contact via radio connection by an external input where it was compatible with our vehicles.
After about an hour of searching, we finally came upon what looked like to be a standard amateur survival camp. Needless to say, it’s members were not present at the time. Then we stumbled upon a trail. It seemed like these survivors have relocated. We followed the trail briefly just to be safe. Guns at the ready. To our surprise, there was an open field. It had been covered in trees until someone cut them all down. It’s anyone’s guess as to why. Before we advanced, a human figure zoomed out at us with wit and skill. Me and Don fired a couple of rounds and missed. He put his hands up. He had a crossbow on his back.
“Don’t shoot, I’m here to help”! He blurted out. We kept our guns on him.
“My names Zach and I can help”?
“What do you mean? What are you doing out here”? I questioned.
“Just surveying the neighboring grounds is all” Zach replied. He removed the crossbow from his back and put it on the ground humbly.
“What happened to the folks of those camps”? I asked.
“Some rabid gangs have been trying to take over these parts for awhile now. Many groups tried to fight back and it became a bloodbath. It’s under control now. We took care of it”.
“Whose we”? I asked.
“Wait, How come you showed up just before we were about to go on that field”? Asked Don suspiciously.
“I was just about to get to that”, stated Zach.
“It’s a fucking mine field. Product of all that stuff I just told you. I tried to save you”.
“Thanks”, I said plainly.
“Where’s your base”? I asked him.
“I’m not really supposed to tell survivors about it”, he said. Before he could continue, I spoke.
“Hold that thought”. I went to grab our trusty armored vehicle that has pulled us through for a good while. I showed him our weapons and explained how we could be of use. He generously agreed to introduce us to his base. I asked him how far it was. He said with our vehicle it would take no longer than 8 minutes.
The base turned out to be a cdc scientist institute. According to Zach, it was once a hospital. Then after the breakout it became a safe haven for survivors, doctors, and scientists alike. The leaders of the institute had made many reconfigurations to the place prior to the breakout. Especially after things settled down and the first wave of survivors attempted to reach salvation, I’d imagine. They called it the Obin institute. Not sure why, though. The institute is at least a couple of kilometers more wide than the first base and had a bigger antenna sticking out of the top. Some state of the art shit, I imagined. Definitely larger and seemingly more advanced than the last bases antenna. And for an hour after we arrived once I’d seen it, I had hope this would be our salvation. Needless to say, it wasn’t even close.
Like the last base, the institute had its own security military type style personnel. There were actually 3 branches in the institute. The first one, or the main priority rather, were the doctors and scientists who did the research prior to the outbreak and continue to do so. The second, were the security personnel, armed to the teeth. No different than last base. Although this one had more guards. The place was bigger and seemed to deem some sort of importance. We would find out soon. The dress code for the security forces were different than the previous. They were a darker shade of blue. Some wore hazmat type light plastic wear, and some just leather dark blue. Sometimes they even wore hazmat masks when guarding closed to survivors section or other secret studies. This caught my attention. Most bothered not to give a care.
That day, at the lunch table, we met two remarkable individuals.
“What do you think the deal is with the freaky cdc type masks the security are wearing”? I asked Don quietly. Don looked over to them guarding the entrance. There were two sets of them. One guarding the back exit, and one the sections of the institute entrance. Specifically, the scientist doctors headquarters.
“It’s probably part of the agreement. You know how this new world makes people act”, stated Don.
“I hope this place isn’t locked down on policy personnel procedures”, I said.
“I’m more worried about what they put into this food! I mean...who do you know who cooks something like this”?! Exclaimed Don.
“I’m about to launch a complaint file to the kitchen zone so they can get their shit together”, he continued. Then a friendly female voice spoke seemingly out of nowhere.
“You’ll eat what they give you, period. There’s not many options to getting your ways here at this place. I’m Anne”. Next to her was a fairly built male.
“This is Jerry, you must be new”, she said.
“I’m Josh and this is my friend slash pilot Don”, I said. We got acquainted. She and Jerry explained the physical layout of the institution. There were 6 sections of the whole institute. The first was the main HQ. Then came the work stations of the survival personnel including education sessions for young ones about the outbreak, the infected and whatnot. Then there was the security HQ. Next comes the vital Research labs stations filled with doctors and scientists for their work. Then the waste and trash compartments where the sewer pipes lead and where infected remains were disposed of, as we learned. The last two are vital as well with one of them being secret kept by the main scientist doctor organizers of the institute. The secret one was where they kept the genetically altered infected we learned later. Their goal was not just to solely find a cure but to explore the genetics and possibilities of the infected due to research and study. Implying that they had a group of hyper intelligent infected in there somewhere. Locked up. Kept secret from most of the personnel of the institute. Only few doctors knew of it. The last one was the last resort plan which consisted of a self destruct room with all kinds of explosives. Not just the shrapnel kind. There were rumors of nuclear warheads. This was top secret info. Me and Don figured it out prior to the institute outbreak before Jerry and Anne..... well we’ll get to that.
Apparently survivors were called in for monthly check ups. This made me feel uneasy in a place as organized and strict as this. It didn’t feel right. There were rules and rewards for those who ace their check ups. More privileges were attained. More freedom and whatnot. About 68 percent of the time in the institute was idly social. The rest was work and eating(also partly social). Jobs and assignments were based upon what the scientists and doctors needed for their current research. For the good of the survivors, the institute, mankind and whatnot. You were required to work and assist the institute if you wanted to stay there. It was fairly paced and gave survivors free social time. It went well for most and seemed to be a good fit. Except for the check ups. After awhile, the four of us started noticing that every now and then someone would not return from their check up. The institute was very sly about this. They did their best to keep the survivors distracted and lied to them. Then they promoted the suspicious ones and whatnot. We even fell victim to this a couple of times. Then we decided to do something about it. In the course of a month, we became acquainted with a devastated individual by the name of Dean. We were very sympathetic towards him. His little brother had been gone for almost two months. He was distraught. We came up with a plan. It needed to happen sooner or later. Because we knew whatever they were doing was in favor of the research this facility was conducting. And boy were we right.
We took a huge step. If was a huge risk. Very dangerous if we got caught. We eventually made it to the depletion of dangerous chemicals department. You didn’t need special clearance to get in. Also implying no electronically locked door was in the way. This proved to be their downfall. However, they never expected anyone to rebel such as we did. We ran into the remains of his brother and several other survivors we were acquainted and even befriended by. One by the name of James was diced up from his knees to his upper chest, most of his body missing. Dean and two other friends were distraught. Dean couldn’t help but to release a mild outburst. Whatever he hit, he activated the mini mechanical machine like tubes connected to the clean un operated head of the dead one called James. The head made an unearthly screeching sound and it’s eyes rolled to the back of its head. It vibrated. The diced meat and organs of James in a blender type compacter, began turning the diced pieces into liquid. Blood spat out of the heads mouth. Then strained out the ears, nose, and eyes with intense flow.
“Turn it off!”, screamed Dean. I spun to the crew and told them now is the chance to escape and start a battle to fight for our lives against the institutes personnel. They gave it all they had. Right after the incoming security were ambushed and killed by us. We took their weapons and got ready for the next wave. We apparently forgot to double tap one of the corpses from the first wave. Unbeknownst to us ,the viral infected didn’t attack us. It knew. It just wanted to feed. So it messed around the blender compacter as we massacred the second wave. Eventually it got the lid open and detached it. It went to town and drank from it like a smoothie from heaven. How did I know? Well I could hear it. I was just too busy killing assholes to pay attention to our unwanted guest. Eventually the greedy fucker took a chunk out of Gabe right before vomiting a single series of its smoothie and head right on us. Then we blew its head off, obviously.
We made it to the announcement room baring only 4 casualties counting Gabe. We had a defector in the kitchen slash HQ. He set the area on fire, metaphorically speaking. Soon all hell broke loose. Me and Don were lucky enough to retrieve our vehicles as they were confiscated and defected by the institute. It was a huge battle. Very savage and violent. Survivors versus security personnel. Luckily, the institute wasn’t prepared for the onslaught, meaning however many survivors died, we breached the scientist doctor HQ research experimentation area. Many of the survivors, knowing what the doctors were responsible for, lead them to their horrible deaths. Such as drowning in the blood, guts, and remains of infected, slow brain frying, quartering procedures designed for infected and so much more. It seemed we were triumphant. A lot of it was because of me and Dons defense play I’ll admit. With my infamous armored vehicle and it’s weapons. Especially cause we found a cannon that fits onto the vehicle. We killed many. However, as the threat of the security died down, there was the evident threat of the oncoming infected attracted by the battle. Thousands at the gate to the institute.
It wasn’t long until someone discovered the secret room. I never got to see what it looked like and part of me is glad I didn’t. However the intelligent infected became loose. There were 4 of them. Two looked to be of African descent. One bald the other with a Bob Marley hairstyle. Their mouths were covered in blood. The haired ones jaw was hung ajar. But it’s hand flesh and muscle were chewed off until the end of the forearm. The fleshed out bone wasn’t a hand but more of a fingerless implant of some sort of sharpened chain piece it seemed. The other two were American militarily generals it seemed. Right after the infected made their way in, me and Don were mowing down wages of oncoming infected. Anne and Jerry were with us at first but realized they needed to prevent the outside infected from finding other ways to breach the institute. They always do. As usual we had the unfortunate luxury of witnessing their deaths. Jerry mowed down the two military generals who had managed to kill and mutilate 8 survivors. Almost killing Anne as well. Then he was decapitated by the zooming smart infected with the chain piece. Anne attempted to mow it down. It apparently made a circle where it met up with the other one. They each stabbed their limbs(hands with arms)into both of her sides. They ripped her in two staring from the middle. The middle of her body as well as her chest became separated, creating a hole in her body in which the hole spread as a tear to her neck and downwards to her groin as well. Until she was separated completely in two. Her blood and insides of her body lost their gravity the instant it happened. I then also witnessed a guy get his heart ripped out and eaten by them almost as fast as when they killed Anne. He was alive and watched them eat it. It was time for an endgame to get the hell out of this place. Unfortunately, there was still more to witness before we were free. Infected just being themselves. And people used to think that was a good thing.
We realized more deadheads were becoming apparent because the two smart infected have cracked some infected attracting tech of which I am familiar with. Although I wasn’t surprised they had it here. So we attempted to locate the source. We attempted a shortcut we believed to be plausable. It just lead to another infected hellhole. Although this time there was plenty to see. This is all I recall: a torsoless rotter with intestines dangling out the side of its ribcage was feasting on a dead security mans torn open thorax, slowly. Then an obese infected with its giant stomach layer flaps open. It’s ribcage was visible and it held its intestines as did two other legless infected. It stared at me viciously. It put its intestine in its mouth. I observed all this very quickly. Then I looked up. It only got worse. There were dozens of blood covered infected seemingly taking other more rotten infected apart to either connect more limbs to already limbed infected for fun, or attempt to put the disassembled rotten infected back together. They used intestines to tie the body parts in place. Many intestines. It was as it appeared. Whether they were successful or not is something we’ll never know and I pray you never will. That’s all you need to know. We hauled ass out of there. The smart one eventually caught up to us. The other ‘artists’ reaching out to him slowly. Him zooming by without regards. We stayed in the vehicle. It ran from one side of the vehicle to the other, tirelessly. A helicopter came by. We were lucky to find a un designated route out of the compound. We thought we got luckier. Nope. It was a high ranking doctor who did business with the institute. He almost killed Don, but I got him in time. Knowing how many trackers were in the copter, we blew it up. We took off. The dead, arriving like vultures. Nothing really changes anymore once you think about it. We’ve been searching for gas for awhile now.
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val-lanto · 7 years ago
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Lanto Talks: #2 Frustrations, Minimalism and Backlogs (And another PSD)
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A mixed bag of thoughts to shift through this time around. Won a challenge, didn’t place in the other for two pieces that I consider on the other sides of the spectrum of each other. We’ll cover that and my thoughts technically between two pieces themed around the same thing. And my eternal frustration when dealing with minimalism.  
I’m not really good at being a humble winner nor a humble loser, so when I say I’m both bitter and surprised at the contest results, I do mean it. The two pieces in question are two Cioccolata pieces: MON WED FRI that documents just after his death and The Pinnacle Of Curiosity that focuses on Cioccolata’s background and story. Both based on panels, both expanding out, both relatively the same. Both filled with little details: Cioccolata’s earring appears in both; The flip phone to Secco appears in both; and both pieces have a hidden message in you’ll only see if you really zoom in or watch the speed art. Little details are my favourite thing to put in, all the little hidden things and Easter eggs. So, you’ll forgive me when the results of the competition had flipped the opposite way I had expected. The earlier piece, I believe is the best I’ve one in my newer art, and probably one of my favourites of all time. Enflamed by malice about something, I struck my heart and passion into painting every little detail. The level of touching up and painting to do within the piece was rather extreme. Blending the trash textures, making sure to take small bits of paper fold over each other. There was delicate attention to the detail like the licks of flames and under blurring for the layers of rubbish. The details and time it takes to layer flat textures with depth is something I never want do ever again. In turn, the other piece the number of corners I cut in the piece I won with was immense. A rushed piece sketched out just before the deadline to a friend over discord. The arm in the background is incorrect, the shadowing is wrong on the coat and the perspective on the able is laughable. The reflection on table is actually wrong too, the arm on both the tablet and the background mirror were done at different parts therefore inconsistent. upon retrospect, even the depth is lazy.  It doesn’t have the finishing touches, those extra brushes that separate the former piece out. Then that moves me to a different angle, the difference between concept and technical ability.
There is always the “defence of concept”. It’s something I am always in two minds about. Every contest has a theme and thematic the judges are looking for. To do something as precise as that, even with the speed art makes it harder to notice or see.  Further on, while I miss disagree with the winner of both contests, More so the former, there is always the different n concept. For a theme like “The More You See” there’s going to be a much more heavier weight on the concept. When I first stated signature making about 6 to 7 odd years ago now at Platinum Graphics, I used to be much more vehemently involved on this discussion and all in for concept over tech. Going against the nature of fifty same looking c4d and render sigs in favour of creative ones. The admin himself who I won in a battle to prove my voice about creativity over technical ability would always disagree with me.  Coming full circle now, I seem too much to be on the other hand, vying for my technical ability and a balance rather than two pieces of stock blended with an essay. If we go way back there was a time where I thought many of my pieces that were boring, same and unmoving from the crowd, they are all technically competent at the least. Several dozen girls in long dresses doing things with nature, blah blah. Everywhere all I saw the same angels, vampires and fairies, I made explicit pieces in a fairy competition of a piece “killing” theories.  There is a balance though between concept and technical ability. I made a series of manips taking a stab at the constant same 3 or 4 things I saw maniped. The “Jimmie series” of these four pieces, where taking the “boring” concepts like mermaids and that fisherman statue, but done under the story of a long hair wearing tentacle monster. They are technically, visually good with and interesting concept to marry with a story. I think this is where I peaked between balancing concept vs the technical side.  I think where that balance lines comes back to where you personally sit on the sliding scale of personal taste.
That brings us to my two recent minimalism pieces for the Stewed Tomatoes contests I tried to test this a little but making two pieces I think were on the other side of the scale. One more technically profound, clean and playing with depth to create a jarring minimal piece but has no meaning and was strictly made with anything that could lead to a concept. It’s nonsense. The second piece, not so technically profound and filled with broken clip, incorrect perspective. Yet it’s endeared with a concept at every point. The blue and red. The black and white. The cross and the purposeful little description added onto it. All this is filled together to make a piece with a story deep with hidden meaning, symbolism but not as technically profound.  I purposely crafted it alongside how I felt more what looked the best and placed a story alongside it. Of course, it means very little when it’s so personal, but having this outlook created two different pieces, with different flavours. One very cold, even down to the no humans or anything that’s “live in it” vs the very organic piece with the hands.  It’s interesting making both with a set theme and a goal how I felt making them. I often found myself very stuck making the the rock one and you call tell in its speed art the indesciveness that lingers all around it. While conversely the more emotions ne gave a different type of frustrating about it not being fully what I had wanted. Originally I wanted a straight cross with hands crumbling into blackness with light at the top. Very late piece. But my heart was swayed by a different stock and such is the mess I went with. Perhaps it would have been more fitting and simpler, but not my style. Maybe I am just wholly incompatible with the concept of less is more. Perhaps I will see after the detail which one got more attention and get back to you. Personally, I prefer neither of them and wish the contest theme was something else. But if you never test your curiosity, how can you evolve, hm?
Taking a break from the challenges and endless backlog of things, for jjbararepairweek was also a mistake. I’m really far behind and my work has gained no other attention, nor care for it. This brings me to my feeling about continuing to make Jojo or fanart manips in general. It’s a struggle balance because none of the people who fanart is made for actually like and vice versa the photmanipers don’t seem to “Get” them unless I write down long explanations of what are they relate too. I suppose that is a balance most people face, but it’s annoying. Returning to just random photosmanips would be a good idea, but I fall utterly uninspired without the framework of a challenge or a goal. Nor the image and base to work off with trying to make things real like with my Jojo manips. When the odd thing comes up like Mad-Max-Kun from Jojolion appear then sure I might indulge into it but staying follow on it I a mistake. It’s tough to do both sides and the frustrations from rarepairweek unable to do the draw or edit the things I want.to is painful. Alongside the tutorials and PSDs seem to have fallen flat. Not to say my confidence has been knocked or I’m moaning that much, it just seems like misplaced effort if nobody cares or wants to indulge with it. I would rather the Tutorials on DA but because of dumb roundabout rules, I can’t. So the audience that would appreciate them simply can’t get to them, and vice versa. This is all very frustrating, no?  But to sit on monthly challenges to carry my workflow seems useless. Anyway, to celebrate Mad Max Kun, here’s the PSD of the piece I made of him.
There’s some interesting contests coming up, I’ve sketched for an idea for the Dandelion Wishes contest that I am super hyped about….even if I doubt my skills to go through with it. The Doppleganger contest I’ve managed to push in a Cioccolata reference with. Although it will be one of those simple manips which requires to me to actually pay attention. I don’t have a lot of faith in myself but with both my Dolomite and Mad Max piece I pushed through it and got to the other end. So maybe I might surprise myself. Again, I just hope it doesn’t fall apart qt the concept.  I suppose it’s worth it just to get more into and t least exist within the “Community”. No the irony is not lost on me the fact that I may complain about not much feedback when I spent almost a month forgetting to add my things to the proper groups outside of the Jojo one. Burned the bridge so hard with the only person who would care about Cioccolata I set pluto on fire.  Advertising is always a pain and all my years of photomaniping I don’t know what my audience is.
I suppose, we can only march forward.
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baburaja97-blog · 8 years ago
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New Post has been published on Vin Zite
New Post has been published on https://vinzite.com/batman-arkham-city-3d-review/
Batman: Arkham City 3D Review
3D saves a PC game plagued with bugs and a missing DX11.
Chances are you know who Batman is. If not, he’s this dude who wears tights and likes to swing around tall buildings. Not to be confused with Spiderman, who also wears tights and likes to swing around tall buildings. Chances are you have also played Batman: Arkham Asylum and know the score. If not, Batman Arkham Asylum is a third-person action-adventure game based on that Batman guy. Batman: Arkham Asylum was developed by Rocksteady Studios and was released in 2009. It was a good year to be a Bat, and the game was met with rave reviews and its fair share of awards.
Batman: Arkham City is the sequel to the successful Arkham Asylum. Arkham City is a maximum security prison for the nastiest criminals that Gotham City has to offer. As chance would have it, Bruce Wayne gets his ass tossed into Arkham City for opposing the new prison’s existence, and is forced to go all “Escape from New York”. Within moments, Bruce manages to score his crime-fighting equipment and become his alter ego, Batman. We all watch TV, anything can be got in prison if you know the right people. I don’t want to get all nuts with spoilers, so let’s sum up the story by saying that Catwoman drops in, Batman runs into an old flame, fails to get laid, Robin makes a brief appearance and Alfred is only a radio signal away. On “team naughty”, Batman bumps into a load of our favorite baddies, including Harley Quinn (damn, she’s annoying), Two-Face, Mr. Freeze (possibly the toughest boss fight of the game), The Joker, Penguin, Hugo Strange, Poison Ivy, Clayface and plenty more crazies.
Batman: Arkham City is a single-player game with the main storyline which sees Batman seeking a cure to a disease which could wipe out a superhero or two. In addition to the main story, you will regularly unlock side missions, which can either be completed right away or put aside for later. The side missions are just as good as those that are included in the main story, which makes for a lot of awesome added gameplay. In addition to the side missions, you’ve got the Riddler to contend with. Cataloging and collecting Riddler’s trophies is an addictive game within the game. Then there are the challenge maps, which make for some excellent mindless melee fun. Challenge maps are unlocked as you play through the game, and more are available in DLCs. There are three funky flavors to hone your Bat-skills with, including ranked leaderboard combat, timed campaigns, and custom rules.
Technical
In Arkham City, there is always a superhero around when people need one, in real life, there certainly was no superhero around to help me gain access to the game. First, you enter your key on Steam, then you enter your key for SecuRom (if you’re lucky it accepts it the first time; I was not lucky), then you have to tie it all together with Games for Windows Live. GFWL was the primary bottleneck. I spent an hour trying to log in to GFWL as it gave me some song and dance about needing to update. Like really, what’s the point of this kind of layering? The games are going to get pirated all the same, and according to many, the reason the PC version of Arkham City was delayed was so that they could maximize sales from the console versions first.
When Batman: Arkham City has released just over two weeks ago, PC gamers were disappointed to find out that DX 11 was buggered. Upon launch, Rocksteady immediately recommended DX 9, as reports of DX 11 performance issues began making the rounds. People wondered how something like this, a selling point like DX 11, could have made it through testing and out the door for launch. It took a couple of weeks, but a DX 11 patch was finally released. The outcome was not really worth the wait, and many are still plagued with low FPS and game-breaking bugs. I consider myself one of the lucky, as I only spent about four hours dealing with crashes and bugs that would not allow me to proceed further in the game.
Arkham City comes with a built-in benchmark tool, so using both that and Fraps I grabbed some quick stats to share. Right before publishing this review a patch was released for Batman: Arkham City, which in part addresses the DX 11 issues. Running Alienware M17x laptop /w NVIDIA GeForce GTX 580M and 6GB RAM / 3D Vision (not 3D Vision 2), at 1920 x 1080. Both DX 9 and DX 11 were run with all settings max, including detail level, tessellation, and PhysX.
The DX 11 patch seems to be hit and miss. For many people, it solved the issue of poor frames while running DX 11. For others, it buggered things up even more. For me, the patch DID improve FPS in DX 11, but oddly lowered frames with DX 9. Go figure.
On my system, the best settings for performance and aesthetics are DirectX 11 (very high) and PhysX set to “Normal”, this works out perfectly both with and without 3D Vision enabled.
Combat
Combat in Arkham City is ridiculous, while also being ridiculously fun. Here’s the ridiculous bit… there were very few times during the game that I needed any sort of strategy in order to win an encounter. A couple of bosses had an attack pattern that had to be learned in order to defeat them, but outside of that, you can literally finish the game by repeatedly hitting your left mouse button. In fact, I broke a mouse playing Arkham City. Yup, button-mashed it to death. While using special attacks makes combat more fun, it isn’t actually necessary. Now for the ridiculously fun part… combat is an absolute joy to watch, and even if you don’t have mad take-down skills, the simple act of punching, kicking and evading is wicked fun. That said, if you want to kick ass on the challenge maps then you’ll need a bit more than button-mashing. The challenge maps are slightly more skill-based and if you want to rank then you’ll have to use combos and special moves.
Sometimes I thought I preferred combat while playing as Catwoman because she’s mean, lean and fast as hell. But after a while, I’d sort of start missing the Bat. Both characters have their own missions, skills, and gadgets, but the character I really would have liked to play is Robin. While the Robin Bundle DLC will allow you to play the Boy Wonder, you will only be able to do so on challenge maps. I’d rather be able to play him inside missions like you can with Catwoman. Sadly, Robin’s appearance in the game was very brief, and although he was looking buff, tough and not at all like the Robin we all grew up with, Batman simply bitched him out and told him to piss off. So that was that.
NVIDIA 3D Vision
One of my first experiences with 3D was seeing Friday The 13th Part 3 in 3D. I walked five miles through the snow with no shoes to see it at the theater. It was crap, but exciting at the same time, and it was the best we had. For the next quarter century, I would associate 3D with eye strain and headaches. Whenever I post about 3D Vision on VE3D the post is met with comments like “I’m too old for 3D, I don’t need the eye strain” or “3D gives me headaches”. Exactly the things that I had always associated with it. Well, Toto, it looks like we’re not in Kansas anymore! This ain’t grandma’s 3D. I’ll admit that I’ve reached the age where reading glasses come in handy. I didn’t have much interest in 3D. Mostly I was afraid to try it because I thought my head would explode. I guess I had read into the old school hype a bit too much. But I survived 3D, and am loving every second of it. Eye of the tiger baby, an eye of the tiger. Plus I look cool in the glasses.
Since I just recently began gaming in 3D, my experiences are limited. What I have noticed so far is that 3D Vision adds an extra layer of realism to games. 3D games come alive, giving you a greater feeling of actually being there. In Batman: Arkham City this is especially true, particularly when grappling around the city and using gadgets. Even cut scenes are great in 3D. All of the villains in Arkham City look amazing and force you to keep watching, even if you don’t normally enjoy cut scenes. Graphics look sharper, and cleaner and flaws that you would see while out of 3D tend to get smoothed over. If I was to slap a number on Batman: Arkham City without 3D Vision, the game would land a 7/10 (70%). While Arkham City is a truly entertaining trip through the gutters of Gotham, the bugs and the graphic issues that the game shipped with are not acceptable. Waiting over two weeks for a half-assed patch is also not acceptable.
Because 3DV enhanced my Arkham City experience, Batman: Arkham City 3D is a 9/10 (90%), and worth its weight in guano.
What I Liked:
Gloom and doom atmosphere makes for some very immersive gameplay.
The story is actually interesting, you’ll want to watch the cutscenes.
Both Batman and Catwoman show wear and tear in their costumes as the game go on.
Catwoman side-missions, it was fun to take a break from Batman and spend some time crawling on ceilings.
Challenge maps are a good workout and a nice change of pace, actually requiring some combat skill.
Voice acting is great.
I can’t wait to get back in and collect more Riddler trophies.
Arkham City is totally engrossing, and the experience is even further enhanced when playing in 3D.
What I Didn’t Like:
A three-layer activation process.
No side-missions for Robin.
Getting stuck to my Batarang on a block of ice for two hours.
Spending another two hours trying to figure out why I couldn’t dive-bomb.
I would have loved to see Arkham City in the daylight.
A little too much traveling back and forth across the city.
Combat, while fun to watch, requires no skill.
Crashing during the closing cinematic.
Finishing the game before a DX 11 patch was released.
Trying to find a good tutorial on 3DV video rendering.
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