#the only one that isnt is turnip which is instead a reference to princess and the goblin. if you know you know
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just kidding I'm now reworking the fake calendar I made up for my little world because I got two months mixed up
#totally forgot that [redacted] is supposed to have her birthday in like the equivalent of october#also realized i have to rename sonam's horse (junebug) because june doesnt exist. the bug gets its name from the month.#that one english guy vine voice i cant believe you've done this <- me to myself for being so foolish#anyway im debating between cinder and patches which yes are both dark souls references#but cinder is also a character from killer instinct so.#in case you dont know all my goofy ass horse names are references to video game shit#songbird bad juju fury dahlia etc etc#the only one that isnt is turnip which is instead a reference to princess and the goblin. if you know you know
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I love the Dodgeball in Mario Sports Mix and want a eshop sequel of it. What would you want the roster to be and what Super Shots would they have?
24 characters, 6 more then Sports Mix had, but it’s only one sport instead of 4, so I’d say that’s reasonable.
I also went for a trio theme, because with the ability to have either 2 or 3 characters on a team I always wanted more options for the sake of themed trios. You can still make any team you want, it’s just that everyone has at least two characters for a default theme that fits them.
Plus yah know, it’s a good excuse to put in characters that I’d want anyways, like Syrup, Mona, Wanda and Foreman Spike.
In terms of Special Moves I have the following in mind:
-Mario keeps the one he already had in Sports Mix. Not that I’d mind him having a new one, but he is supposed to be the basic character and his Special in SM played into that perfectly: practical, if without any fancy gimmicks.
-Luigi uses the Poltergust 5000’s Strobulb to blind and stun all opponents within a certain radius. There is a small delay between that and him being able to throw, so anyone hit by it isn’t lost by default, but they have to scramble.
-Pauline begins to sing, which causes music notes to move towards the opposing team. Everyone who touches them will be stunned into a dancing animation for a bit, which makes them easier targets for Pauline.
-Peach becomes angry and is engulfed by a flaming aura, in reference to the Rage vibe from Super Princess Peach. She will stomp the floor hard enough to stun everyone that didn’t do the dodge maneuver at the right time and will then jump back into the air to throw the ball.
-Daisy uses the Superball power-up from Super Mario Land. The ball bounces around the entire field, unpredictable for everyone involved, but it can either hit an enemy, to give Daisy an easy time hitting them or put her opponents into a corner, giving them little chance to escape.
-Rosalina turns the ball into ten Star Bits that can be fired individually. They are fast, but only do little damage one at a time, so it’s all about making every hit count.
-Toad turns the ball into a huge turnip and hurls it at the opposing team. Upon hitting someone or landing on the ground it will burst into several smaller turnips, that can hit those close enough to them, this doesn’t cause as much damage as getting direct decked by the veggie itself.
-Toadette uses a Double Cherry, that allows her to multiply and hit the ball in two different spots at the same time. This gives her a lot of range, but no other obstacles for her rivals to dodge.
-Wanda turns the ball into four bombs, in reference to Wario’s Woods. She throws them all individually and all of them have a explosion effect when hitting an opponent or the ground. Each bomb does less damage then other Special Moves, but the total possible damage when three or four of them hit surpasses all the others, but it takes skill to pull off.
-Yoshi turns the ball into a Mega Eggdozer that rolls along the entire playing field. It breaks after hitting the invisible walls three times, so how much milage Yoshi can potentially get out of it relies on good aiming.
-Birdo sucks up the ball and spits it onto the opposing team in the form of two eggs. As usual, both individually aren’t as strong as a regular Special, but it let’s her either targe two different opponents or double down on one target,
-Shy Guy summons three Spear Guys, that stand on the edges of the opposing playing field and will attempt to poke the players. Getting hit by them naturally leaves the players stunned and as easy pickings for Shy Guy.
-Wario’s eyes turn red and he proceeds to shoot lighting bolts from his hands, that force his opponents to move around them and potentially get caught off guard by Wario shooting the ball at them or get electrocuted and stunned. This is more overtly based on Wario Deluxe, but also has inspiration in Sparky Wario from Master of Disguise.
-Captain Syrup will call two mini versions of the Wario Land 1 genie on the opposing field. These will circle around and have to be dodged in a similar manner to the mushrooms from Toad’s Sports Mix Special Shot.
-Mona takes out her guitar and begins to shredd it wildly, everyone caught in a certain radius will be dizzied by the loud volume (only loud in-universe of course) and have their controls messed around, making trying to dodge the incomng shot difficult.
-Donkey Kong throws the ball into a Barrel Cannon, that hovers over the opposing team’s site. The control for it is very eratic, but a well aimed shot requires extremely good reflexes to dodge, in exchange.
-Diddy puts on his jetback and shoots peanuts at the opposing team, which stuns those who get hit by it, making them easier to hit.
-Dixie throws a TNT Barrel on the opposing player’s site, the resulting explosion will cause everyone caught by it to catapult in the air, allowing the Dixie to catch one of them as soon as he/she lands.
-Bowser spits out a large fireball that hits the entire oppossing team. The burn effect is the same as in Sports Mix, where the characters run around with their butts on fire and are harder to control. They can still dodge Bowser’s incoming throw, but it’s harder then it would be normally.
-Bowser Jr will jump into his Clown Car and, in a variation of his father’s special, throw Mecha Koopas at his rivals, that when exploding on or near any of them will cause the burn status. Unlike his father Jr isn’t guaranteed to inflict the status, but a character who get’s burned is stuck in a brief animation before running around, which Jr can take advantage of.
-Kamek commands a bunch of Toadies to corner the opposing team, narrowing the space they have to dodge his incoming Special Shot, much like Daisy’s old special from Sports Mix.
-Waluigi’s Special Shot causes the opposing field to be flooded with water, in reference to his Defensive Power Shot in Mario Power Tennis. The other players are now trying to dodge Waluigi’s incoming throw by swimming, which involves swimming controls.
-Foreman Spike graps a Gotchawrench and throws it at his rivals like a bumerang, said rivals will be stunned and left wide open for a hit.
-Nabbit’s Special has him stuff his opponents into bags similar to his own, the players now hop around at a fixed speed and have to dodge the coming throw that way.
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