#the most open spaces you get are the industrial guts of aperture in the escape sequence
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thoughts on atmosphere in the portal series
#portal 1 is small-scale and self-contained and the environment is designed accordingly.#the entire game takes place within the walls of the facility (w the exception of the outdoor ending cutscene) and while you're inside#the most open spaces you get are the industrial guts of aperture in the escape sequence#so portal 1's environmental horror comes from the oppressive prison-like chambers and the empty surveillance rooms built into the walls#portal 2 trades the claustrophobia in for megalophobia. perfect fucking 180#to match the larger scale of the story it pulls back the walls of portal 1's aperture and gives you this#this impossibly#terrifyingly vast facility#portal 2 aperture is unfathomably fucking big#the bottomless pits and the bits of machinery stretching out into the fucking distance#the environmental horror is done in the complete opposite direction but it achieves the same effect#you feel trapped and out of place no matter how big yr chambers are this time around#so impressed by how much the setting does for the story fuck me man
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