#the main quixotics. I guess I'll call them. are the ones I listed
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egginfroggin · 4 months ago
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Tell me your headcannons for Kirby! I don't get to hear people's thoughts about Kirby much!
Well, it's been almost two months, but it's Kirby time!
I actually have a ton of HCs for Kirby in general, though the ones for the puff himself are pretty regular, I think. He's a cheerful, clever little lad, full of innate power that the Copy Abilities serve to amplify.
As far as more in-depth HCs go, I do have one that I keep meaning to talk about, concerning what Kirby is and how he relates to Void.
This will probably get very long, so I'll put it under a read more.
Thank you for the ask, friend! :>
Kirby and Void are related in that they are both the same species at different points in their lifecycles.
Voids (the species) are incredibly powerful beings comprised mainly of magic, stardust, and emotions given form. There cycle is self-perpetuating, and killing a Void is nigh impossible
Void is the archaic name for the species; the species has never been particularly common, with few in existence at any given time, so they are mostly regarded as legend. The species is more commonly referred to as Star Children
The life cycle of a Void, or Star Child, has two branches, differing between the first and second phases; the first cycle has four phases:
Null phase, also called the Void phase: at this stage, the Void consists of ambivalent magic and stardust. The ambivalent magic absorbs energy that it comes across as it drifts through the cosmos, and will begin to lighten with positivity or darken with negativity. This form, though extremely rare, is arguably the most powerful
The "Puffball" stage: having absorbed positivity, the Void coalesces into a solid, mostly static, stable form. It is full of latent energy, and if one can sense magic and affinities, they will find that the Puffball is blindingly bright, full of love, joy, and brightness. The Puffballs are inherently light, and have an instinctive drive to A) protect that which they love, and B) suppress darkness, and especially Dark Matter, their anathema and direct opposite Puffballs usually become warriors in at least some capacity; they are considered guardians of light and the universe, and extremely powerful, skilled beings, each unique in their own sense
The Decline, or Tainted, stage: At this stage, the Puffball, usually centuries old by now, has begun to experience side effects from fighting Dark Matter. Their light has begun to diminish, and their instincts become more conflicting. Eventually, they tip into the fourth and final stage of this branch
The Dark Matter stage: eventually, the Puffball will become so stained with darkness that their light fades entirely, and they become Dark Matter. In direct opposition to Puffballs, Dark Matters are full of negativity, envy, grief, and anger, and where Puffballs seek to protect and cultivate light, Dark Matter seeks only to harm and spread negativity Dark Matters are usually unstable, and may take many different forms; they bear one, single eye (possibly a living metaphor for their one, single goal, and narrow drive), and light is their anathema. Puffballs are the creature most capable of destroying them Once a Dark Matter is thoroughly defeated, they are returned to stardust, their persisting, tattered soul laying dormant until, eventually, their magic returns to an equilibrium, and they begin the cycle anew as a blank, featureless Void
The other branch of the cycle results from the Void absorbing negative emotions, turning its magic dark; in this branch, the Void evolves directly to the Dark Matter phase, with a power level and process similar to that of puffballs -- they have immense raw power, which they temper as their form coalesces into something similarly solid
Examples of Puffball-stage Star Children include Kirby, Keeby, Meta Knight, and Galacta Knight; Galacta Knight was sealed when he was beginning to enter the Decline phase, causing the Ancients to worry over what a being of his incredible -- even by Void standards -- power could do when he eventually fell to darkness
Currently, the only known Dark Matter that evolved directly from the Null stage is or was Zero
Void, the character, is in an odd place, as he was defeated in the Null stage; however, as killing a Star Child permanently is nigh impossible, the effect of being defeated at such a vague, unpredictable stage seems to have halted his physical progression into a full Puffball while still allowing his consciousness to fully blossom
And, for my favorite *checks notes* and only bubterfly knight, a vague few points that are subject to change:
Morpho Knight is not a true Puffball, and is an enigma; he physically resembles one, but is considered more of a "panic button" for the universe. His role is to escort ancient, exhausted souls to the afterlife, ending them permanently -- and this includes Star Children whose existence threaten the fabric and stability of just about everything He is neither light, nor dark, but somewhere in between, and he exists to keep that same equilibrium stable across the universe
That was a lot of writing! Ough.
These theories are basically a framework that I built my fics around; Kirby lore is pretty vague, usually, and someday I'll probably do a truly deep dive into it (red string and everything, probably), but today is not that day. Some smaller points are subject to change, but the overarching summary remains just about the same across all of my AUs -- yes, including Little Stray Feathers.
I could go on a whole 'nother rant about how the magic system I've roughly got in place and how it applies to different characters (i.e., Hyness, all the Mirror World reflections, Gooey, etc.), but we'll be here all day in that case.
Thank you so much for the ask! Sorry it took so long to respond to -- I knew it was going to be a chonker, and it took a while to find the energy and time to write it all up.
Thank you again! I hope you have a very good day! <3
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cosmic-navel-gazin · 7 months ago
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Finished Felvidek and had a grand time!
Thought I'd do a lil list of things/moments/details I loved off the top of my head:
gave cursed coffee bean to a chicken and it mutated. Did it for science
game's got some twin peaks vibes, some monty python, a tad of hylics, along it a bunch of other ingredients, but it feels very much its own thing with its own identity
pear man and his daughters deserve the world, wish we hung out more
there's a fight with an invisible enemy, all your attacks miss because your guys can't see shit and I was laughing just imagining Pavol and Matej swinging their swords at nothing hoping to slay the forest fiend. Very Don Quixote, I love it.
the PS1 style cutscenes are sooooo beautiful I love them to pieces, they drip with style and charm. I knew I needed to give this game a go the moment I watched the trailer and was greeted by the cinematics. God I love them so much. And not just the syle but the directing itself, the way shots are framed, god...
I love the character portraits for everyone. There's so much detail and everyone feels unique/like an actual person with distinct features. From the Priest's very punchable face, to Pavol's grin to Josef's sexy ass... From main characters to NPCs to enemy sprites, I love everyone's design and colour coding (don't know if it was intentional but the purple for the cultists was neat, seemed to subtly imply early on that they were being funded by rich folk, since pruple is associated with nobility, power and wealth)
speaking of character design, shout-out to this lil guy, look at him please
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Numnut the drunkard my beloved, I recruited him and less than a minute later he fell on flat ground into a nearby river (and drowns???). I reloaded a previous save to see if I could have him in my party a lil longer. I took a different path, got into a fight. "yay I get to see him in action!"- I thought. I used his one special move, called: 'good idea', and Numnut proceeds to punch his own face, dealing 90 damage (not even in the endgame did I deal such high numbers!). THE Character of all time, he drowned again after that and I'll never forget him.
BALLOON IN THE MIDDLE AGES! (possible Andrei Rublev reference? I can dream...)
just, the way things are worded:
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cutting people's ears after killing them as spoils (and giving the ears to a maiden, as you do)
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there's a quest where you have to cut a man's tattooed buttock to give to another guy, and it's all for nothing, you ruined a man's ass for nothing. I love it. The dialogue during this whole section had me dying.
I love that there's just this guy who lives in the castle's well. And our boy Pavol thinks it's a great idea to throw a bomb in there to make him come out.
this:
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there's these lil inisghtful and mournfoul comments on the dead bodies you leave behind. Like, expressing regret at all the senseless violence and death or how cheap life is here. And I'm not sure if it's Pavol or Matej making them. It makes more sense for it to be Matej but I kinda like the idea of it being Pavol's comments, these small moments of introspection and realization in the midst of a drunken adventure. You've been engaging in all the violence while pissed drunk but then after you kill your opponents and look at their corpses... and it's like this sobering moment, before you're back at it with all the merry-making (I also like that a lot of these bodies don't disappear and just remain on screen, and you can see the carnage your guys leave behind in their quest)
the whole adventure felt to me like, this series of odd little events in a knight's life before it's passed down, told by and retold by different people, and after many generations it's been touched up and made more coherent and noble than the clusterfuck it actually was. Before it became a narrative I guess is what I mean
it can get a bit wordy and hard to follow but I really like the old timey way the dialogue is written and its dry sense of humour
there's these little subversions of gaming tropes that I found really fun too! Like as soon as Pavol's wife and your falling out with her is introduced you may expect a reconciliation between the two, or a moment where you have to save her and prove your worth and love to her to win her heart. As you would expect from a story with a knight and a damsel. But no she hates his guts lmao tries to murder him too! (tho I do think Pavol took her in that balloon ride at the end). There's also the fact that I am not allowed to play minigames! Josef wants to play tabletop games but your character always replies no. No minigames for you son! And like, this feels especially catered to me as someone who, more often than not, will dread whenever a game will introduce some sort of card game or the like. I was so happy that wasn't forced on me for once! Couldn't believe it. Kinda felt bad for Josef tho, I'm sorry Pavol doesn't wanna play Pexeso wth you.
the battle animations! I'm particularly fond of the eating porridge one, or the chugging down a bucket of sour cream, and the petard
the little *slaps face* animation
Pavol and Matej as a duo and the whole tavern scene with the two exchanging clothes
the lil moments of humanity where Pavol talks about his broken life and sense of self
the rare moments when Pavol stops grinning
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it goes without saying but the art is absolutely gorgeous. Its nostalgic monochrome melancholy speaks to me on a deep spiritual level. Inject it directly into my bone marrow please. Shout-out also to the ost, it fucks and has tons of bangers. The Hrad track, the one that plays on Josef's castle... god... love at first listen, and have been listening nonstop for the last few days now while going on walks.
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