#the limit oes not exist
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okay wait my brain got stuck on qijiu body moddding
shen jiu can and should try to see how much yqy's guilt will let him get away with, starting with a scar that yqy never heals over and gradually going towards piercings, tattoos, a discrete cut of hair, a womb...
#shen jiu riding the high of having complete ownership over yqy's bodying but frustrated by not knowing where the breaking point#because there ISNT one#yqy is guiltily indulging in becoming Exactly What Shen Jiu wants#molded by his hands like clay into something that he could possibly want maybe even love some day#wait is this just masochism the fic oh shit it is#the limit oes not exist#qijiu#svsss#shen jiu#yue qingyuan
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So over the week I've been replaying Return of the Mammalians, because I haven't played it since the week Splatoon 3 launched and I wanted to see how I felt about it without the excitement of playing a brand new game clouding my critical judgement.
(spoilers for RotM below, just in case)
That said I didn't feel like it changed my opinion very much. RotM's biggest problem is that it feels like the developers thought of a couple of really cool ideas (The fakeout in the intro, Deep Cut being bosses, the lore in the Alterna Logs, the final fight against Mr. Grizz) and then put them all in the game without really trying to connect them all in a very tangible way, and as a result Alterna is a very nebulous space that doesn't make any sense from a narrative standpoint (if it was a human settlement why is it full machinery and tests only inklings and octolings can use? What even IS the treasure we assemble except "a tool that just happens to solve the current problem?) but only really exists for gameplay.
The story also suffers as a result of this, too. Narratively nothing really happens until the very end of the game, where we end up just kind of stumbling into Mr. Grizz's plot to fuzzify the world right as he puts it into motion. Octo Expansion got around this by using its lore snippets to give the supporting cast a story of their own that unfolded as you progressed through the game, and ultimately it's Agent 8's actions that push the story of OE forward. In RotM we just happen to be there when things happen.
But despite all of its problems RotM also just plays really well. The combination of OE-style shorter trial levels with Hero Mode-styled hub areas you have to explore for levels and secrets work really well together, and those hubs in particular are an absolute blast to dig around in for secrets and open up a little by little. Deep Cut are incredibly fun as ineffectual Team Rocket-esque villains, and the whole final fight against Mr. Grizz is really good, especially the music. I don't even think Calamari Inkantation is especially good by Splatoon standards, but 3MIX is genuinely just an astounding track.
But I think what ultimately makes me feel more positive than negative about RotM is that I think its' thematic undertones actually really work for me. Mr. Grizz's actual involvement in the story might have been mishandled but as a villain he works. I've already written about him a bunch so keep things brief Splatoon has always been about the dangers of clinging to the past, and Mr. Grizz pushes that idea to its limits, because he is the past. He is a relic of a lost age, and he is so desperate to return to the world he knows that he will burn the future and turn back time (metaphorically) to achieve it.
But there's also the Alterna Logs and the reveal that it was human dreams of seeing the sun that drove sealife onto dry land. I think there is a compelling argument to be made that they didn't need to explain any of that to begin with, but I also think the explanation works with everything the series has been setting up on a thematic level. Humanity is gone, and will never come back, but our dreams lived on in the minds of the inklings and the octolings (and the jellies, and everyone else), and while they didn't know why, they reached for the sun together, and by achieving humanity's dreams they earned the right to take our place.
TL;DR: RotM good actually
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D’you find Nintendo’s marketing of Side Order to be kind of…lacking? Because I recall Octo Expansion getting much more attention from them in the lead up to its launch. Interviews, gameplay, story beats, character profiles, etc.
not really, i like not knowing. i do wish we got more interviews with splatoon's devs though, we haven't been seeing them as much as we did pre S3. tho if we see another dev interview it'd be nice to see it after side order so they can get more spoilery with their answers. i get the sense that during s2's development there was a sense of uncertainty from the devs regarding the success of a DLC (i remember during s1 the devs expressed much surprise at how well the game was received, and this sense of uncertainty is part of why salmon run ran only limited time slots in s2). i think this is what led to more marketing and interviews and such pre octo expansion...it sure seemed to work, i dont think we ever got actual sales numbers but its clear OE sold really well, and imo the fanbase for splatoon didnt really boom until after DLC (and of course even more so with S3). now during splatoon 3, the game pulls in a daily number of players higher than splatoon 2's peak. they dont need to sell the splatoon experience so hard like they used to. the trailer we got in september i think was good in getting people interested in side order, especially for existing fans. they can afford to be more cagey about the story and gameplay.
#asks#im thinking were gonna see more side order marketing in the days leading up to it#but octo expansion sure got a lot of marketing
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is interesting seeing how his aproach to content changed with brighton, because as it was already pointed out he was very much isolated in bognor and anytime he asked to be visited he would get the bognor crime rate sent to him (Lmao?) So during his heavy streaming era a lot of his interactions came from the modded servers, csgo, whatever he posted in the discord and people reached out to play w him, and even then a lot of his 10 hours stream would be solo time w occasional company (And there was also this cycle of him streaming a lot -> his friends not inviting him to stuff cause he is streaming -> he streaming more. ) and now, having many of his friends within walking distance and working in the same space and just eagar to help w his content. Is a change of pace honesty, and oe tubbo wamts to take the most oportunities on with his constant projects and plans the problem lies in how their attitudes actually line up w his content and how its limited his other collab posibilities centering so much in this crew and i have some more thoughs on everything but im tired tbh
not gonna lie i miss those content days sometimes. when he'd have a server of people who'd play games with him, he had a much more varied content circle in some ways. remember when he'd play valo with hasan that seems insane now. his physical isolation meant he existed in a locationless void on twitch rather than in a physical clique, now it's brighton brighton brighton. some balance between the two is probably the best of both worlds
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In your experience, how hard is to learn Na'vi?
It very much depends on the person. For myself...well, I wouldn't say it's easy per se--learning any new language is a challenge--but it's really not that bad. Compared to natural languages which are of course much more complex, Na'vi is fairly straightforward.
One advantage I have personally is having studied a bit of Japanese in the past. One thing that some monolingual folks don't always realize is that translating isn't as simple as taking a dictionary and substituting each word one by one--different languages have fundamentally different grammar structures.
Na'vi has a few grammar structures that are very foreign to English but familiar to Japanese. For example, limited free word order and marking parts of speech. English relies on word order to make who's doing what in a sentence. Hence, "I eat pizza" makes sense, but "pizza eat I" doesn't.
In both Japanese and Na'vi, however, there are grammatical bits that explicitly mark the role each noun plays in a sentence, and therefore frees up your word order. Japanese does this with particles while Na'vi does it with case endings. Watashi wa piza o taberu Oel pitsati yom
(Japanese it actually a little stricter with word order than Na'vi as the verb in Japanese is always expected to go at the end whereas in Na'vi it can go anywhere, but it's the same general idea.)
Similarly, Na'vi adpositions can behave similarly to some Japanese particles:
I walk to the forest Watashi wa mori ni aruku Oe na'rìngne tìran
Though again, Na'vi is a little more flexible in that the adposition can go before or after its relative noun ("ne na'rìng" and "na'rìngne" are equally acceptable).
Na'vi can also utilize a topic-comment structure; it doesn't do so nearly as often as Japanese does but it does exist and can be little weird for English-only speakers to wrap their heads around at first.
Of course, all that rambling aside Na'vi grammar as a whole is still very different from Japanese grammar as a whole and the two languages have plenty of stuff that set them apart--I just want to illustrate how studying Japanese in the past made it easier for me personally to grasp some of the less-Englishy aspects of Na'vi than it would've been otherwise.
And that's true of languages in general tbh; the more of them you learn the easier it becomes to pick up new ones.
That said, while having prior language experience is certainly helpful in learning Na'vi (or any language), don't let not having any stop you from giving it a go if you want! As I mentioned at the beginning, compared to natural languages it's really not so bad even without prior experience; we've got lots of learners who do well even if it's their first new language :)
#lì'fya lena'vi#hoohoohoooooo boy my japanese is rustyyyyyyy o_o;#was never anywhere close to fluent to begin with; just took some classes in college and that was a fair few years ago now#i am definitely more confident in na'vi than I ever was in japanese ^^;#but oh well w/e gets the point across i guess ¯\_(ツ)_/¯#sorry for the rambly ramble
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Compra de 117 comboios. Atraso no concurso obriga OE 2025 a suportar 387 milhões
O atraso no concurso para a entrega de automotoras fez com que 387 milhões de euros do Portugal 2030 venham a ser suportados pelo Orçamento do Estado, valor que pode aumentar, disse o ministro da Coesão Territorial.
"O Governo anterior abriu um concurso para 62 automotoras no caso dos suburbanos e 55 para os regionais. O concurso foi objeto de impugnação e está pendente nos tribunais", indicou, no parlamento, Castro Almeida.
O governante, que falava na Comissão Eventual de Acompanhamento da Execução do Plano de Recuperação e Resiliência (PRR) e Portugal 2030 (PT2030), referiu que este atraso fez com que as automotoras, que iam ser entregues faseadamente até ao final da execução do Portugal 2030, ou seja, 2029, cheguem agora fora deste limite.
Castro Almeida clarificou que, a cada mês que passa, ficam por executar 16 milhões de euros, que vão ter de ser pagos pelo Orçamento do Estado.
Até ao momento, o valor total ascende a 387 milhões de euros.
Na mesma audição, o ministro da Coesão Territorial já tinha notado existirem alguns projetos dentro do Portugal 2030 (PT 2030) que são "um embaraço" para a execução do programa e cuja execução será impossível de cumprir dentro do prazo.
Em causa está a rede Metro Sul do Tejo - Universidade da Costa da Caparica e as ligações Alcântara-Oeiras e Santa Apolónia-Sacavém, que integram o projeto LIOS -- Linha Intermodal Sustentável.
"Trata-se de projetos apenas impensáveis. Existe uma estimativa orçamental grosseira. Não há estudos minimamente avançados, muito menos projetos. Os
serviços dizem que vai ser impossível cumprir", apontou.
Instado pelo Bloco de Esquerda (BE) a esclarecer se a obra do Metro Sul do Tejo não vai avançar, o ministro sublinhou que no Plano de Recuperação e Resiliência (PRR) o prazo de execução não é prorrogado, mas nos fundos da política de coesão, como é o caso do PT 2030, é possível começar a obra num ciclo e prolongá-la noutro.
"Estou convicto de que vai haver um PT qualquer coisa depois do 2030, receio é que a dotação seja inferior", acrescentou.
Contudo, insistiu que os serviços dão a informação ao Governo de que será impossível executar a obra no prazo do Portugal 2030, ressalvando que isto não tem nada a ver com "fazer ou não a obra".
Não vai ser possível financiá-la toda no PT 2030, mas tal não significa que a obra tenha caído, rematou.
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Future Scenarios and Implications for the Aircraft Cabin Interior Composites Market
Stratview Research delivers key insights on the global Aircraft Cabin Interior Composites Market.
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The Aircraft Cabin Interior Composites Market was accounted for US$ 730.4 Mn in terms of value in 2021 and is expected to grow at CAGR of 9.0% for the period 2022-2028.
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AIM Altitude Limited (AVIC International),
Collins Aerospace,
Diehl Aerosystems,
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Jamco Corporation,
The Gill Corporation,
The Nordam Group, Inc.,
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Zodiac Aerospace (Safran).
Growth drivers and Market Value:
This report, from Stratview Research, studies the Aircraft Cabin Interior Composites Market value and growth drivers over the trend period of 2019-24. According to the report -
The global aircraft cabin interior composites market is projected to grow at a healthy rate over the next five years to reach US$ 2,020.8 million in 2024. An organic growth of the aircraft industry is the primary driver of the sustainable demand for composites in aircraft cabin interiors. Boeing anticipated that there would be total deliveries of 41,410 commercial aircraft worth US$ 6.25 trillion in the global marketplace during 2018-2037. Asia-Pacific and Europe would be the biggest demand generators with a combined share of 64.7% of the total commercial aircraft deliveries during 2018-2037. An expected healthy CAGR of 4.7% in air passenger traffic during 2018-2037 will chiefly drive the demand for commercial aircraft. This factor will create a sustainable demand for composite parts for cabin interiors globally in the foreseeable future.
Segment Analysis:
Based on Aircraft Type:
The global aircraft cabin interior composites market is segmented based on the aircraft type as Narrow-Body Aircraft, Wide-Body Aircraft, Very Large Aircraft, Regional Aircraft, and General Aviation. Narrow- and wide-body aircraft are likely to remain the growth engines of the market during the forecast period. Increasing production rates of key programs, such as B737, A320 family, B787, and A350XWB; market entry of new players, such as COMAC and Irkut; an introduction of variants of existing best-selling aircraft programs, such as B737 max, A320neo, and B777x; and an increasing demand for cabin retrofit of large aircraft fleet are likely to offer a sustainable growth platform for composites in these segments in the coming years. Furthermore, the rising penetration of composites in most of the interior applications is likely to aid more growth in these segments in the coming years.
Based on Region:
Based on the regions, North America is projected to remain the largest market during the forecast period, driven by both OE as well as aftermarket segments. The USA is the growth engine of the region’s market and has the presence of almost all major aircraft OEMs including Boeing, Airbus, Cessna, and Gulfstream. Rising commercial aircraft fleet size is likely to further boost the overall demand for composite parts in aircraft cabin interiors in the foreseeable future.
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Hi can you please explain "r" or "ᛉ" ending in Germanic languages please? I used to think that ᛉ only existed in Masculine nouns like Brynjolfᛉ or Sleipniᛉ. But is this sound also a part of plural nouns and womens names? Like Brynhildᛉ and Lyngheidᛉ from the Edda? What about plurals? Like Víkingaᛉ and Álfaᛉ? What about Feminine Genitive Case, like Ólafᛉ Bryndísaᛉson?
Indo-European languages have a sound that goes back to *s. It can appear anywhere in a word and is common in case endings such as, but not limited to, the singular masculine nominative. PIE masculine nominative *-os is reflected in things like Greek -ος, Latin -us, Sanskrit -ḥ, Lithuanian -as, etc.
One of the major sound changes in the development of Germanic is known as Verner's Law, and describes the voicing of fricative consonants in certain conditions. Germanic languages always stress the first syllable of a word, but at an earlier stage, syllable stress was mobile like other Indo-European languages. If a non-voiced fricative (so *f, *þ, *h, or *s) followed an unstressed syllable, it became voiced (so respectively *b, *d, *g, *z).
With the exception of Gothic, which still had z when it was written, this *z becomes r in all Germanic languages. Since Gothic has z (although this has been partially undone back to s in case endings) we can use it to show this:
Gothic mizdo 'reward' : Old English meord
Gothic huzd 'a hoard' : English hoard
Gothic maiza 'more': English more, Icelandic meiri, German mehr, etc.
According to this rule, case endings should alternate between *z and *s, but in reality, the *z is so common that it was generalized in most places. For example, PIE *ǵʰoi̯sós is stressed on the second syllable, so the first *s becomes *z: PGmc. *gaiz-, but then it also gets the normal nominative ending because that's so common, even though Verner's Law doesn't apply: *gaizaz (OIce. geirr, OE gār, written variously kaiʀ, kaʀ, kiʀ in Younger Futhark).
But in both Elder Futhark and Younger Futhark runic inscriptions, this *z is still kept separate from r, so they were still different. The notation ⟨ʀ⟩ is sometimes used for this "pre-r." The rune in Elder Futhark was ᛉ or ᛦ, while in Younger Futhark/Old Norse it was only downward-pointed: ᛦ (or ᛧ).
While it could happen anywhere in the word, most instances of PIE *s that followed an unstressed syllable would be in the grammatical endings, like the aforementioned *-os, which becomes PGmc. -az, Proto-Norse -ᚨᛉ, but yes, also the other endings that you mentioned:
"Víkingaʀ" on Danish runic inscription 216 written ᚢᛁᚴᛁᚴᛅᛦ uikikaʀ.
Almost any grammatical ending in Old Norse descends from one of these. The only real exceptions are r-stem nouns which are words for family members: bróðir, systir, móðir, faðir. There are also apparent exceptions where something else has occurred: -ʀ was pronounced like regular r when it came after certain sounds, like dentals (d, t, ð) or another r:
*Brynhildʀ > Brynhildr
*Þórʀ > Þorr
In the case of assimilation following dentals, they sometimes wrote it ᛦ anyway, because it happened automatically and didn't really matter.
Eventually, it seems that all cases of -ir came to be pronounced the same as -iʀ, so you can see words like fyrir 'for' with an etymological regular r spelled ᚠᚢᚱᛁᛦ or similar.
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What's the deal with ibaraki kasen? Is there any way you can summarize all her intricacies for someone who doesn't know anything about taoism or obscure religious history? (And what's with ibaraki douji....?)
I'll answer your questions in the opposite order, I hope that's alright. Ibaraki Douji arguably holds the title of the second most famous oni, thanks to being a part of the tale about the unquestionable #1, Shuten Douji. According to the most famous version, both of them resided in a fortress on Mt. Oe, engaging in assorted acts of villany (kidnappings, murder, cannibalism, the usual stuff), as one would expect from oni. The core narrative itself does not discuss Ibaraki in much detail in most versions, though in many this specific oni is the sole survivor of the extermination of evil undertaken by a band of heroic warriors. Ibaraki is also singled out as a particularly prominent underling of Shuten, different from the four underlings from which the Touhou concept of „four devas of the mountain” is derived. As the rest of the reply contains some WaHH etc. spoilers, I’ll put it under a read more.
However, various supplementary legends delve deeper into the history of Ibaraki. While they vary from each other, most of them mention that Watanabe no Tsuna, one of the participants of the oni extermination, cut off Ibaraki's arm – the circumstances of that aren't always clear, though it's usually assumed to be a separate event from the fight in the mountains itself, usually happening some time later. There are versions where it predates the battle, though, and Ibaraki and Watanabe no Tsuna are established enemies by then already. The overwhelming majority – if not all – such stories mention Ibaraki taking a female, human form to retrive the arm – usually the form of an elder relative of Watanabe's; this lead to the theory that Ibaraki was a female oni, but historical descriptions do not necessarily support this notion. Yokai.com is not wrong about most depictions of Ibaraki being technically female, but as far as I can tell most of them depict the human disguise and not the oni. Also, Sekien's “oni of Rashomon,” identified as Ibaraki, is male, for instance. This brings us to the last important core part of the legend of Ibaraki – the conflation with the oni of Rashomon, originally seemingly a different, unrelated entity. The oni of Rashomon is a character from a legend about the famous Heian era poet, wannabe geologist and court official Miyako no Yoshika. Supposedly, one of his poems was co-written by a supernatural entity inhabiting the Rashomon gate – later identified with Ibaraki, who is depicted as the inhabitant of Rashmon in some versions of the aforementioned arm loss tale. This is arguably the most unique and remarkable feature of this oni – rather than just an extension of Shuten Doji's legend, Ibaraki gains an identity of his own as not only a fearsome and vengeful monster, but also a conisseur of poetry. The aforementioned poem was quoted by Kasen in the beginning of Wild and Horned Hermit. Kasen is introduced as a hermit (sennin/xianren), which at first glance doesn't match anything present in any Ibaraki stories. However, a sound argument can be made that it's an indirect derivative of the Miyako no Yoshika versions – while the creature he conversed with is not portrayed as hermit-like, Yoshika was famous in part due to his keen interest in hermits, and believed that they inhabit the peak of Mt. Fuji. The goal of such hermits was to obtain supernatural abilities via rigorous exercise and ascend in the hierarchy of beings, transcending the limitations of human body. The methods used for that vary between texts. Kasen pretty clearly denies her nature as an oni for most of the duration of the manga, which in theory goes against established oni folklore – in the very legend discussed above, Shuten Douji says that an oni never lies and never impersonates someone else (this specific aspect of his character is pretty prominent in Suika’s characterisation in Touhou too!). However, an argument can be made that this is simply taking the character of the irl Ibaraki to the logical extreme – an oni who hides as a human and presumably enjoys poetry as much, if not more, as slaughter is almost by definition denying the oni nature, like Kasen does by presenting herself as a hermit. Despite the taoist elements of her character, Kasen is, in the end, first and foremost just a sum of various elements which already existed in established oni folklore. As a final side note, it's worth mentioning that the concept of oni embracing religion is relatively widespread in folklore – the shugendo patriarch En no Gyoja had oni disciples according to some legends, and nenbutsu no oni (usually translated as “oni converted to buddhism” in english) is a common art motif.
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Descargar Activador Office 2019 Kmspico Mega
Descargar KMSpico v10.2.0 FINAL Full Mega. Unknown 19 de diciembre de 2019, 7:01. KMSAuto Net 2016 1.4.9 Activador de Windows y Office Final 2016 Full Mega. KMSpico 2019-2020 Free Download Latest version from Official site. Active Windows 10, 7, 8 and Office with KMS Pico Activator!! Windows 10 Activador 2019 Todas ediciones Full MEGA Descargar Ahora Windows 10 All Editions Activator, se trata de una herramienta que activa todas las versiones de windows 10 totalmente gratis y sin complicaciones, esta app fue creada por un usuario llamado Mr. Activador office 2019 de 32 y 64 bist mega y mediafire ( actualizado enero. LINK RESUBIDO A MEGA:https://mega.nz/#!g4Mg1CSL!Pdt1N5pWikQDFvdSIUHwnw78z4C92vv4TMlkFR6-OE. KMSAuto 2019 1.5.4 Activador Office 2016 Windows 10 MEGA por mega. KMSAuto Net 2019 Es la solucion automatica de KSM con la cual podremos realizar la activacion de los sistemas operativos Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, Server 2008, 2008 R2, 2012, 2012 R2 VL y Retail como tambien funciona para activar Office 2010.
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Wrapping up
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Sealand Homecoming Event
A new week long event that coincides with the release of SP Ootakemaru and SP Ubume. It is the 1st half of the 2 part event "Promise with the Ancient Sea". It's similar to War of Mt Oe and some more recent events that have characters replace our onmyouji like Bound by Love. Consists of 3 main parts; False Islet, True Island and the Final Battle. There is also is a puzzle but it's more of a side thing that you should be able to complete without even trying.
General Info
Battle Report
Like War of Mt Oe, there is an "event chat" labelled Battle Report. In the Battle Report there are 3 tabs;
Report - displays how long until the Evil Spirits start attacking the Sacred Trees, how long the attacks will last, how much of total HP/shield for the Sacred Trees is left, a daruma that displays rewards for protecting the Sacred Trees every evening when tapped on, etc.
Chat - event chat, unsure if this tab will be CN only.
Treasure - view Morale and Treasure, this tab is removed when the Final Battle starts.
Treasure
Morale is a server-wide buff for ATK and DEF on the True Island map. Every time an Evil Spirit Lair has been successfully defeated(?), Morale will go up by 1 level and every level increases ATK and DEF by 0.5%.
Personal Treasures are found on the False Islet map by clearing Treasure Hunting zones. They provide buffs that only affect you in battles on the True Island map.
Treasure effects;
Jeweled Fish: Event AP cost to challenge Evil Spirits on the True Island map is decreased by 1.
Bell Taiko: Changes the effect of Morale from "every level increases ATK and DEF by 0.5%" to "every level increases ATK and DEF by 1%".
Japanese Umbrella: Increased conversion of Miasma Crystals into shields for the Sacred Trees (was 30%, now increased to 50%).
Lunar Jade: Damage dealt to Evil Spirits in their lairs is increased by 10%.
Suzuka
Upon starting the event you may notice that the character you'll be controlling and who'll be replacing your onmyouji is Suzuka. She has her own upgradable skills, 3 are slightly different versions of her existing skills while another 3 will be passives. Her skills can up upgraded with Bells obtained in Treasure Hunting zones and by donating 30 Miasma Crystals to a Sacred Tree. The passives have extra effects that can be upgraded multiple times even after reaching max skill level.
Her skill description can be read on the wiki version of this guide.
Recommend upgrading Suzuka's special 2 first. After all skills are maxed, focus on doing additional upgrades to passive 2. If you want to min-max then only focus on special 2 and passive 2, ignore her other skills.
False Islet
During the event you can explore the map of Mt Suzuka by going "Treasure Hunting" or going to the "Evil Spirit Lairs" and "Sacred Trees".
Treasure Hunting
Everyday there will be a couple of these Treasure Hunting zone you can clear until all 4 Treasures have been found. Clearing a zone gives 10000 event currency and after clearing a most of the zones for a region, a Treasure will be revealed on the map. To clear an area you must clear all 2-4 activities in it, all activities cost 3 AP to do, can be done on auto and all give Miasma Crystals. Activities do not need to cleared all at once, you can leave and re-enter areas if you want to. Activities are;
Evil Spirits (Bosses): Defeat 1 of 3 types of bosses, can be done solo or co-op. There is a 3 minute time limit but HP carries over between attempts.
Evil Spirit: Has ~240k HP and has 5 minions. Drops ~5000 event currency, random 5-6* souls and evo materials.
Young Spirit: Has ~190k HP, has 2 minions and are very weak. Drops ~3000 event currency, random 4-6* souls and evo materials.
Fierce Spirit: Has ~640k HP, has 5 minions and can hit a little bit harder than a regular evil spirits. Drops ~13k event currency, 1 random 6* soul and evo materials.
Knowledgeable Evil Spirit (Quizzes): Answer the questions about Sealand. Answer incorrectly and you'll have to fight a boss. Depending on the question the boss might relate to it, ie if the question is about Kani then the boss might be Kani. Alternatively, you can skip answering altogether and just fight a boss (solo or co-op). On auto only the correct answers will picked for you.
These quizzes are not ones used for Demon Encounter. Rewards are the same regardless of whether you answer the quizzes correctly or fight the boss instead.
Sealand Daruma: Defeat the tanky daruma boss for daruma shards, can be done solo or co-op. Drops ~5000 event currency.
Treasure Paper Doll: A paper doll gives you rewards such as puzzle pieces, bells, R-SSR shiki shards and daruma shards.
Tamatebako (Turtle Reward Box): Get rewards such as bells and select 1 of 4 items (30 AP, 1-5 white daruma shards, R-SSR shikigami shards or 15k gold).
Tales of Mt Suzuka: Listen to the Sea Butterfly tell tales of Mt Suzuka and get rewards such as a bells, R-SSR shiki shards, daruma shards and gold.
Since Treasure Hunting zones are only available for the first few days of the event and the activities to clear them aren't very hard either, would not recommend doing it on auto. Save your mochi for other stuff.
Evil Spirit Lairs
Fight the bosses of these lairs, costs 5 AP to do and can be done on auto. A total of 100 Miasma Crystals and 100 additional event currency drops can be farmed from the bosses, this amount is shared between all 4 so there's no need to fight each one 100 times. They drop 5000 event currency, event AP, a Miasma Crystal, orochi scales and random 4-6* souls. The types of souls you'll get can be chosen from a daily selection, kind of like Choose Your Soul weekend events. The faster you defeat a boss, the more event currency you get.
*Special Note: Memory Scroll fragments can also be obtained as drops here, however the drop rate seems to be rather low.
Sacred Trees
Use Miasma Crystals to restore the shields protecting the trees. Get 200 event currency per 1 Miasma Crystal. Using 10-20-30 crystals gives 15 AP, 5 Mochi and 3 Bells.
True Island
To switch between the True Island and False Islet maps, tap the eye at the top of the screen. This can only be done when Evil Spirit Forces start attacking.
Everyday from 6 PM the server must fight Evil Spirit Forces to prevent them from attacking the Sacred Trees. The various Evil Spirit Forces coming out of their lairs all have their own stats for strength, HP and mobility. As the days go on there will be more and more of of them. Each one also has its own timer showing how long until they reach the nearest Sacred Tree. Challenging them requires 4 event AP, battles have a 2 minute time limit and HP is shared server-wide. Drops of event currency depend on how much damage you dealt, for reference; dealing ~3mil damage gives 7500 and dealing ~5mil gives 12000.
When the 4 Sacred Trees take too much damage, this bar at the top of the screen will decrease and the server-wide rewards for protecting the them will also decrease. To qualify for the server-wide rewards everyday, you must do a total of 8mil accumulated damage and/or donate 30 Miasma Crystals. The rewards can viewed by tapping the red daruma at the top of the screen or in the Battle Report tab.
Rewards for total remaining HP for the Sacred Trees:
100% - 10000 event currency, 3 black daruma shards and 40k gold
75% - 8000 event currency, 2 black daruma shards and 30k gold
50% - 5000 event currency, 1 black daruma shards and 20k gold
25% - 3000 event currency, a blue daruma and 10k gold
0% - 2000 event currency, a blue daruma and 10k gold
The rewards will sent out after reset and claimed from a paper doll in your courtyard.
Final Battle
After the last day (on the 2nd Wednesday of the event after maintenance), the server must work together to purify the Evil Spirit Corpse form of SP Ootakemaru to return him normal. There is no specified end date but we're intended to defeat the boss within a day.
When the boss enters a weakened state, the boss won't attack and we must purify the 4 objects on him (boat, sword, lantern, torii gate). The weakened state is basically a free damage phase, so if you're a beginner try to do much as damage as possible. The state ends when 1 of the 4 objects has been purified. When 4 objects are purified, the boss gains an new skill.
Costs 8 AP to challenge the boss and there's a 3 minute time limit. Can get ~1000 event currency per 1mil damage dealt. Before challenging the boss, can pick Kujira, Kani, Fuuri or Sasori to give you a buff. Can change the buff at any time.
Buffs;
Kujira: Suzuka has 60% chance to double crit when dealing crits.
Kani: Crit damage for all allies is increased by 100%.
Fuuri: Suzuka becomes immune to normal attacks.
Sasori: All allies deal 20% splash damage when dealing single target (and random target) attacks.
The rewards for total accumulated damage are; 50k gold, 50 AP, 50 gold orochi scales, 4* specoal kekkai/realm card, 3 black daruma shards, 10 skin tickets and an icon frame.
Handbook
Main Story: Can reread the main story of the event here.
Side Stories: Can reread the stories involving Yaobikuni, Uminari, Kujira and Kani Hime here.
Puzzle: Puzzle pieces received from paper dolls in Treasure Hunting zones will be automatically placed here. The total rewards for completing the puzzle is; 50000 event currency, a white daruma, a 3* white daruma, a 4* white daruma and a loading screen illustration.
Past Stories: Can reread the 15 short stories told by the Sea Butterfly encountered in the various regions of Mt Suzuka here.
Exchange Shop
The most notable items in the first tab are: lots of event AP, 2 event icon frames, 2 loading screen illustrations, new Sasori Onna skin, random SSR/SP, black daruma, 3-4-5* white daruma, lots of daruma (white, blue and red), 4 blue summon tickets, lots of skin tickets, totem tickets, demon souls, AP, mochi, lots of gold, special realm cards, etc. The icon frames are the exact same, one is still and one is animated.
The type of items that can be obtained from the packs are;
Jewelry: gold, jade, AP, evo materials, bio affection items, etc
Sculpture: R-SSR shikigami shards, gold and EXP buffs, etc
Painting: 6* souls, EXP souls, orochi scales, demon souls, totem zone tickets, etc
Gourmet: daruma, daruma shards, realm cards, bio affection items, soul and evo buffs, etc
Recommended Teams
Don't need very specific teams for this event, so as long as you already have teams that are regularly recommended for events you should be fine.
False Islet
The Treasure Hunting zone bosses and lair bosses aren't very strong, so you should be able to use the same team to clear everything.
True Island
If you don’t have Enmusubi, you could potentially use Shoyou/Bukkuman for the last 2 teams instead.
Final Battle
As long as you have a team that does really well against a single enemy, you shouldn't have too much trouble with this.
If you’re not using a team that needs kyoukotsu on Ushi, then remember to swatch her set from shadow to watcher as the fight goes on.
As for which buff to pick, Kujira's and Kani's buffs are probably the best ones. If you're a beginner and you want to give Suzuka some survivability then pick Fuuri. If you're using Kinnara/SP Tama + double Youkinshi or double Shuten + Shira then Sasori's buff is an option.
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whatliveson said: "What is our goal?" Tygra would question out of thought. He only understood part but not the whole of it.
💫—The inquiry both did, and didn’t merit a simple answer.
There were a many goals aboard the Chouginga as there were individuals that called it home. And as the Captain, all them were his responsibility. The vessel was unique, in many ways. It existed outside of time, beyond it. It could traverse the infinite expanse of space with heedless ease. They could locate and enter sub-dimensions within dimensions, and discover planes of reality that did not technically exist -- with such an unfettered reach, it was vital to have a strong, solid goal so as not to compromise the fabrics wherein reality and progress were sewn. It was essential to be able to maintain one’s frame of mind, when faced with unfathomable sights that would otherwise alter or bend the perceptions beyond that which for one could prepare. Fortunately, he had been governing the concept of peace, and what it meant to Spiral Life, for almost three decades before they had made it to this point.
❝It’s not too complicated. Our goal is to live in peace. And to lend our aid however we can, to ensure that others among the stars are able to pursue the same if they so choose. If, in our exploration, we come across someone who needs a place to thrive, we offer the Chouginga as a place of respite.
Does that sound simplified or contrived to you, Your Highness?❞
Viral glanced sideways at the young Prince, and wondered which of Tygra’s mind would hear those words. Would the the warrior hear them? Would they seem to lack purpose and ambition? Would the last son of a fallen race hear it, and understand the desire to preserve the lonely lights within the night sky, that must not be let to burn out? Would a prince resonate with the desire for a territory that thrived and brimmed with the happiness of its denizens? He wondered.
❝There are those who live on the ship, who died, once. They’re alive here, because the Chouginga exists as its own dimension; it does not interact with any other vein of reality, and so Simon is free to discard the limitations of life, death, and time aboard the ship.
Individuals, and even whole civilizations, previously lost, have been restored within the world-sized vessel. Extinguished clans have been reunited. Old comrades sit shoulder-to-shoulder again. It seems like a simple thing, to say that our goal is simply to live in peace, but consider just what a staggering miracle that prospect is, for orphans of war who have a safe home, and a family once again.
To force what we think we know upon a single world would be to deny its denizens the opportunity to learn and grow as we did. Our way isn’t the only way, and to assume otherwise is tyranny. We will never return to Earth, nor can we inflict our preferences upon any other reality -- unless the threat is tantamount to the Anti-Spiral Regime, but this is the choice we made. It’s the goal we live by.
What do you think?
Is it something you can vouch your strength to, as well? ❞
#q&a. ★★ TᖇᗩᑎᔕᗰIᔕᔕIOᑎᔕ#whatliveson#//Tygraaa#it's always good to interact with the stripey boi#And I appreciate the opportunity to get#the general purpose of the Chouginga and crew across#post-epilogue#Thank you for the ask!
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A few weeks ago I mentioned that I’ve been translating some hymns into Na’vi, just as a fun exercise. I wanted to talk about some of those, since a lot of thought goes into them--lyric translation is particularly tricky, because you have a limited amount of syllables to fit the translation into while still maintaining meaning, and as anyone who’s learned pretty much any second language knows, that doesn’t always just fall into place cleanly.
I will acknowledge that these translations are incredibly niche--as far as I know I might very well be the only LDS Na’vi learner currently in existence oof--but even if you are not LDS or even Christian at all and aren’t into the message of the songs, well, perhaps you can enjoy the post anyways simply for the interest of fictional language translation. Or just ignore it, idk ¯\_(ツ)_/¯
I won’t go into all the ones I’ve done here because not all of them require a ton of commentary, but I did want to talk about at least this one, since there’s some grammar wackiness going on. Original English lyrics in plain text for reference, my attempted Na’vi lyrics in bold, and the intended Na’vi (re)translation in italics.
Savior, may I learn to love thee, Walk the path that thou hast shown, Pause to help and lift another, Finding strength beyond my own. Savior, may I learn to love thee— Lord, I would follow thee.
Ma Tarepyu, oe nivume Furia oel ngat kame Oel new suteru srung sivi Ngeyä tìtxurfa nì’aw Ma Tarepyu, oe nivume— Oel ngati kan nivong O Rescuer, may I learn To See you I want to help people, By means of your strength only O Rescuer, may I learn— I intend to follow you
This is definitely one of the trickier hymns I’ve attempted solely because of one line: may I learn to love thee.
See, in English, learn is a transitive verb, meaning it is allowed to take a direct object. You can say, for example, “I learn a word”. Word is the direct object in this sentence: the thing being learned.
In Na’vi, however, learn (nume) is intransitive. It cannot take a direct object, so grammatically speaking you cannot simply say oel lì’ut nume. In order to express that you are learning some specific thing, you have to do it in a roundabout way using the topical marker -(ì)ri (similar to wa in Japanese): Lì’uri oe nume (lit. “concerning a word, I learn”).
The second thing that makes this line tricky is the fact that Na’vi does not have a verb for love. It has a noun, tìyawn, and an adjective, yawne (“beloved”), but not a verb. To say “I love you” in Na’vi, you have to say something like nga oeru yawne lu (lit. “you are beloved to me”).
So the closest way to translate this exact English line into Na’vi grammar would be something along the lines of Oe nivume furia nga oeru slu yawne (lit. May I learn concerning the thing that you become beloved to me). (for those wondering what happened to the -(ì)ri, it’s hidden in that word furia, which is a contraction for fì’uri a, or “concerning this thing which--”. The fì’u a contractions are quite common in Na’vi grammar but I won’t tangent too much on that here).
Anyways--that long line technically works on a meaning level...but this is a song! It has a set melody that the lyrics have to fit into. In this particular case, I was able to squeeze it in, but it was a stretch. So I started to wonder if there was a actual verb that I could use instead of yawne to avoid the length of “become beloved to me”.
That’s when I considered kame. Most people who’ve seen Avatar are probably vaguely familiar with kame; it’s the same word used in the famous oel ngati kameie “I see you” (the optional <ei> infix used there denotes positive affect; the phrase is equally valid with or without it).
Kame is an interesting word in that it is inherently spiritual; it’s not something you use to describe that you physically see something in front of you (there’s a separate verb for that: tse’a). It has a deeper connotation of seeing into someone, so to speak; seeing their soul even, coming to a sort of spiritual understanding with them. That considered, I think it’s a valid term to use in this context, and the syllables of furia oel ngat kame slot perfectly into the pre-established melody.
All that said, I did still have to remove the second line of the original English version in able to squeeze all that in, but such can be the case with lyric translation. There are still some places where two-syllable words have to be shoved together into a single syllable (usually oe), but overall I think it works.
That’s mostly all I have to say for this song. I’ll leave it at that since this post is already getting long, but perhaps another time I’ll do a similar post for some of the other hymns I’ve done or will do. :)
#lì'fya leNa'vi#i also attempted ''love one another'' earlier today and it was VERY DIFFICULT WITHOUT A VERB FOR LOVE#i think i made it work tho#....though it is the only one so far where i've had to put in special markers to help me remember how to fit all the syllables in so ¯\_(ツ)_#anyways....there u go some insanely niche rambling enjoy
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What Are Car coding? What Is It For?
Car coding is a relatively new thing in the automotive world, and it implies software modifications to a vehicle to allow the use of functions not available in the car when it left the factory for different reasons, mainly local regulations. Coding does not imply changing the software! It only changes existing parameters already present in various modules.
A car is a complex machine with many functions that are controlled by a computer. Today, cars are equipped with assistance systems, hands-free options, and other smart services. However, not all of these embedded functions are enabled (or activated) by the manufacturer.
What can car coding bring for vehicles?
Most vehicles have market-specific settings for their features. Furthermore, most vehicles have limitations and other restrictions. With the help of coding by professional car coding tools, a user can change the chimes on their car, set how many times its one-touch signal flickers for one touch, remember settings for Start/Stop systems, and more. Coders can also activate cornering headlights with fog lights, deactivate some buzzing sounds, and enable multiple functions of the comfort module. Other possibilities involve lowering the level of the passenger-side mirror when reversing, activate the “needle sweep” function when the ignition is on (only for some Volkswagen AG models), automatic door locking at a particular speed, U.S.-style daytime running lights, the auto-hold function for vehicles with electrically operated parking brake, and others.
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With the MaxiFlash Elite VCI(J-2534 programmer), the Autel ms908spro is capable of performing ECU programming on Benz and BWM; a great scan tool for professional technicians, mechanics, and large Auto repair shops.
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MaxiSys Elite II diagnostic tablet has featured ECU coding function for 99% vehicles that empowers you to program the blank ECUs, match the components, reflash the second-hand ECUs, flash the hidden functions. And the MaxiSys Elite II automotive scanner is also capable of performing ECU programming on BENZ and BMW.
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Zimbra to pst convert with tgz to pst converter tool
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Aircraft Soft Goods Market Research Report With COVID-19 Update, Analysis, Types, Applications, Forecast till 2027
The market report on the Aircraft Soft Goods Market shows lucrative growth opportunities in the Aircraft Soft Goods industry during the next five-year period and ensures more information regarding the market trends. The following detail is the summary of extensive market research conducted by researchers at Stratview Research, a market research firm.
Click here to request a Free Sample report:
The present report will give an overview of the challenges, dynamics, growth factors, and key market players in the Aircraft Soft Goods Market.
Aircraft Soft Goods Market Forecast:
The Aircraft Soft Goods Market is forecasted to grow at a rate of 4.7% CAGR during the period of 2022-2027. The Market will be experiencing an escalation in demand attributed to the growing usage of Aircraft Soft Goods in the market.
The Aircraft Soft Goods Market growth depends upon several factors which have direct or indirect influence on the demand. The report published by Stratview Research has the summary of such factors derived using several market analysis methods including but not limited to supply chain analysis. These methods help in analysing the strength of the companies and identify gaps as well as opportunities to lay out a successful roadmap which leads to higher profitability.
Key Players in the Aircraft Soft Goods Market
Here are the top linchpins in the market
Anker,
Botany Weaving Mill Ltd.,
Desso Group,
E-Leather Ltd.,
Haeco,
Lantal Textile AG,
Mohawk Group,
Tapis Corporation.
Growth drivers and Market Value:
This report, from Stratview Research, studies the Aircraft Soft Goods Market value and growth drivers over the trend period of 2019-24. According to the report -
The global aircraft soft goods market is projected to grow at a healthy rate over the next five years to reach US$ 837.8 million in 2024. An organic growth of the aircraft industry is the major driver of the sustainable demand for lightweight material in the aircraft industry. Boeing and Airbus had a combined total order backlog of 13,048 commercial aircraft as of 31st December 2018. These huge pile of order backlogs of commercial aircraft will allow both airframers to roll out their aircraft continuously for the next nine years at current build rates. However, they have strategically been raising the production rates of their key commercial aircraft programs in order to deliver aircraft to their widespread clients at a shorter period of time. Also, they have been introducing fuel-efficient variants of their best-selling aircraft programs with the purpose to address the biggest requirement of the airline industry, which is the fuel-efficient aircraft. This is likely to engender a greater demand for soft goods in the OE segment in the foreseeable future.
Segment Analysis:
Based on Aircraft Type:
The global aircraft soft goods market is segmented based on the aircraft type as Commercial Aircraft, Regional Aircraft, General Aviation, Military Aircraft, and Helicopter. Commercial aircraft is likely to remain the growth engine of the market during the forecast period. Increasing production rates of key programs, such as B737, A320 family, B787, and A350XWB; market entry of new players, such as COMAC and Irkut; an introduction of variants of existing best-selling aircraft programs, such as B737 max, A320neo, and B777x; and an increasing demand for cabin retrofit of the large aircraft fleet are likely to offer a sustainable growth platform for soft goods in this segment in the coming years.
Based on Region:
Based on the regions, North America is projected to remain the largest market during the forecast period, driven by both OE as well as aftermarket segments. The USA is the growth engine of the region’s market and has the presence of almost all the major aircraft OEMs including Boeing, Airbus, Cessna, and Gulfstream. Rising commercial aircraft fleet size in the region is likely to further boost the overall demand for soft goods in the aircraft industry in the foreseeable future.
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Aircraft Soft Goods Market Segmentation:
The report segments based upon demographics, geographics, benefits and volume etc, have different driving factors and classifies the most-attractive segments and sub-segments. The segmentation has been done in such a way that it will not only help the users to be more efficient in terms of time, money and other resources but also allows companies to learn about their target audience so that they can tailor campaigns and increase market share and revenue.
COVID-19 IMPACT Analysis on the Aircraft Soft Goods Market
The Covid-19 pandemic has influenced every one of the organizations, little or large, dealing in any sector. Our market analysts monitoring the situation across the globe explain that the market will generate productive possibilities for manufacturers post COVID-19 crisis. The report aims to provide a further illustration of the present scenario, economic slowdown, and COVID-19 impact on the overall industry.
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