#the jedi need to adapt or die in their new situation as wanted criminals. with kenobi at the helm they're doing exactly that.
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Asajj Ventress as this quasi-eldritch-horror figure who everyone used to know as a sith, who uses strange green magic and moves completely silently, who can kill you in a dozen ways even without the use of her dual green sabers, with eyes that reflect the light and intimidating tattoos and a smile that's still just a little wicked...
but no one can say shit about her living in the temple now because they know she's one, quite genuinely redeemed, two, immensely helpful in fighting the new sith empire, and three, master Obi-Wan's beloved partner. he's mostly known for his leadership and diplomacy after his injury on Mustafar, but if needed this feral green blur will come eviscerate you and then return to his lap, so watch out!
#ventrobi#asajj ventress#see THIS is what i mean when i say unhinged ventrobi posting#this is the core of my beloved 'post order 66 but some jedi survived' au#the jedi need to adapt or die in their new situation as wanted criminals. with kenobi at the helm they're doing exactly that.#so who better than to teach them some stealth and resilience and law enforcement evasion than a reformed ventress?#some of the jedi don't like her but what're they gonna do? say that to their leader kenobi who openly treats her as his emotional rock?#but also just... fucking violent defensive asajj who will fuck you up if you even barely threaten her injured partner#asajj as the attack dog kept on a leash only by her loyalty to kenobi. negotiation is his first weapon. she is his second.#i think in this au kenobi was physically wounded on mustafar and says he's still healing but also his hands shake when he holds a saber#only asajj knows about that which is why she keeps her own close at hand and kenobi at her side at all times#come play in this space with me babes i have aus for days
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Star Wars Alien Species - Gran
Kinyen, an agriworld ocated in the galaxy's Expansion Region on the Corellian Trade Spine. It is the homeworld of the Gran.
The peaceful nature of Gran society was a reflection of their homeworld, Kinyen. Kinyen boasted large and rolling grasslands and highlands, a dense and beautiful forest, and one of the longest and clearest rivers in the Bes Ber Bikade sector. The beauty of this planet, and the need for primitive Gran to band together for defense against predatory animals, helped the Gran develop strong bonds of home and family in their society (once they became a civilized species, the Grans set aside fenced nature preserves for the carnivores which once threatened them). Grans also mated for life, forming such strong bonds that they generally died within days of a mate's death. It was rare for any Gran to leave their planet of origin once they had taken a mate.
The Grans were also very protective of their families, and were some of the most devoted parents in the galaxy. This was because of their very powerful and sensitive sight, which could sense the emotions of their mates and their children. Gran society maintained its balance by setting up strict career quotas, and making sure young Gran were educated for a specific job that best served his or her talents. While other species who value freedom tend to criticize such a rigid social system, to the Gran it was both logical and essential. Gran religion revolved around the worship of the goddess Doellin.
Gran had a strong need for companionship—a Gran left alone for too long would go insane or die of loneliness. Generally, they needed other Gran for companionship, but some Gran were able to form sufficiently strong bonds with aliens. The most feared punishment among the Gran was exile. Lone, outcast Gran, often wearing black to avoid painful memories of the colorful cities of their homeworld, were generally given a wide berth by experienced spacers. Grans isolated from Gran society were often unreliable, easily bribed, and easily addicted to drugs and liquors, though they were shrewd and often under-estimated. Conversely, Gran within their society were peaceful and amiable, with a keen sense of their place in society, and unselfish instincts putting the greater good ahead of their individual wants.
With such close bonds formed throughout the Gran community, it was unsurprising that they concentrated their cities into very small areas, so they were never out of touch with their many relatives. These cities, while hosting a majority of the population of Kinyen, also hosted the small government of the Gran. The government was a loose group of delegates from the major Gran families who usually controlled different aspects of Gran society. One delegate was selected randomly every three and a half standard years to be the leader of this group. It was only due to the very peaceful sensibilities of the Gran race that this system worked at all. Indeed, the only known major conflicts between Gran took place very early in Kinyen's history, before 10,000 BBY. Even these wars resulted from matters of survival, rather than strong emotional conflicts between the Gran or rival nations.
The Gran on Kinyen had maintained a peaceful civilization for over ten millennia before the fall of the Galactic Republic. During an expansionist period circa 1000 BBY, colonies were established on Hok and Malastare. However, the emigrating colonists left a significant imbalance in Gran society on Kinyen.
Feeling they were destroying too many families, and diluting the Gran race, the government reacted with isolationist policies and prohibited unauthorized emigration from Kinyen and limited offworlders to special alien quarters in their cities. This protected the Gran society, but it also isolated the Gran on Hok and Malastare who had begun to form strong bonds to their new homes. The Gran colonies continued independently, keeping the strong social bonds of Gran society but with loosened social codes. The looser social codes allowed for more corruption in the upper levels of colonial Gran society.
One of the most infamous examples was the Gran Protectorate of Malastare, which subjugated the native Dug population, treating them as little more than slaves and even relocating them to the western continent of their own planet. The behavior of Malastare's Gran was unusual, as most Gran on Kinyen were peaceful, calm beings who abhorred violence, and preferred peaceful ways to adapt to difficult situations. The high corruption rate, as well as the brutality towards the Dugs, led some Gran on Kinyen to conclude that the Gran of Malastare were no longer real Gran.
A number of Gran on Coruscant joined the Black Heth criminal gang and fought the Jedi Padawan Obi-Wan Kenobi. The Gran of Malastare had a great deal of power within the Galactic Senate during the later years of the Galactic Republic, represented by the thought to be corrupt Aks Moe and his successor, the influential Loyalist Committee member Ask Aak. Aak later took Aks Moe's seat in the Galactic Senate. Other Gran Senators such as Kharrus and Philo also played important roles in the Galactic Senate during the Clone Wars. Hok also produced a well-known Gran in that era, the podracer Mawhonic.
During Emperor Palpatine's reign of terror over the galaxy, Gran became less influential. At one point, the Galactic Empire demanded access to all parts of Kinyen, and leveled one of Kinyen's cities when the Gran protested. This forced the Gran of Kinyen to collaborate with the Empire. Some Gran during the Imperial era secretly supported the Rebel Alliance, usually by peaceful means such as supplying food to the Rebels. Most Gran disapproved of violent revolt, however, and even Rebel sympathizers insisted that no military actions were acceptable on their homeworld.
Gran could easily be identified by their three eyes and their goat-like snout. Female Gran also had three breasts. Gran were also able to sense one another's emotions and disposition by noting subtle changes in body heat and skin color. The Gran had excellent vision, able to resolve more colors than most species, and even able to see into the infrared. Gran had two stomachs, having evolved from herbivorous grazing animals who lived in herds on the mountains and highlands of Kinyen, surviving on the local silvergrass, for which Gran kept their taste. Gran chewed and digested their food quite slowly, savoring the flavor carefully. A single meal could take almost an entire day to finish, but a Gran would often not need to eat for several days afterwards.
A recessive genetic mutation sometimes caused some Gran to suffer from misshapen extremities, with hands and feet swelling to abnormal sizes. While not affecting the individual's ability to do finer work, the handicap nonetheless often resulted in social isolation. Gran scientists intently studied the trait to attempt to find a cure.
A typical Gran stands 1.6 meters or 5.3 feet tall and weighs 80 kilograms or 176 pounds.
Grans age at the following stages: 1 - 10 Child 11 - 15 Young Adult 16 - 40 Adult 41 - 62 Middle Age 63 - 79 Old
Examples of Names: Ainlee Teem, Aks Moe, Ask Aak, Baskol Yeesrim, Cera Vixe, Cruegar, Kea R- Lan, Mawhonic, Nadin Paal, Ree-Yees, Vee Naaq. Languages: Gran speak, read, and write their own language of Gran, as well as Basic. However, they also tried to make their servants, such as the Dugs, learn Gran language. Grandma's tongue sounds like goat/sheep bleating and baaing.
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Do you have any advice on writing Barriss? I got recommended you as the person to ask, because I was thinking about writing something with her.
Really? Alright, here are some guidelines for her and the other canon/legend characters I’ve included. Let me know if it helps.
Barriss:
Barriss embodies every contradiction and failing of Jedi philosophy. Pacifism when convenient, fear of the dark side despite fear being considered a path to it, all of that. Training her whole life to become a Jedi has left her mired in that mindset and she can’t see her way out, because she’s stopped wanting the thing she’s always wanted, and that would make all her efforts “pointless”.
Barriss is completely self-aware. On some level, she knows about #1. And it gnaws at her. Constantly. The reason she’s seemingly the first Jedi to have doubts about the war and act on them is because the contradictions became too much.
Barriss is resourceful. Combat-wise, she is scarily good at using the environment to her advantage, either through improvised weapons or use of terrain. This was obvious in her fight with Ashoka, hiding behind industrial machinery, creating distractions, and then the steam trick. This was also noticeable on Geonosis: it was her initial idea to use the enemy’s own tank against them. Depending on how much control the brain worm had, using shards of broken equipment may have also been her idea. Being weirdly proficient at combat is just another thing about herself that confuses and worries her.
Barriss isn’t dark-sided. Alignment in the Force is usually treated as dependent on intent, not consequence, that’s why dark sides rely on emotions like anger and hatred. Killing alone isn’t what draws on either side of the Force, motivation determine that. Barriss does not want to be what she is. She still killed those people, and has to be held responsible for it, but there wasn’t any real malevolence behind it, just fear and desperation. That’s not darkness on its own.
Barriss is highly intelligent, arguably the smartest padawan we see, probably one of the smartest people in the Jedi Order. Her memory is keen, and with adequate prep time, she can come up with detailed and extremely effective strategies. Improvisation isn’t her forte, but she can at least adapt fast enough to accomplish her goal. The only reason her plot failed, even after things started getting beyond her control, was because she let Ventress live and kept her sabers, which could charitably be interpreted as an act of self-sabotage.
Barriss is isolated. Sure, she gets along enough well with others, but Ahsoka was probably her only actual friend. Her self-image revolves around what (she thinks) Luminara thinks of her, and has no other role models. She hates being touched, but needs to be hugged.
Barriss is self-loathing. She’s a murderer and a hypocrite and she knows it. It’s important to note she considered herself those things before the bombing due to her participation in the war. She also has no idea what to do about it. No matter what opinion people have of her, in-universe or out, no one hates Barriss more than Barriss hates Barriss.
Ahsoka:
Ahsoka doesn’t like being jerked around. Attempts to manipulate or use her in any way really irritate her, especially after the events leading up to her leaving the Jedi. Any kind of foul play or indication of such will immediately tick her off.
Ahsoka doesn’t like being alone. She was raised in a communal setting, and throughout the Clone Wars, there probably wasn’t a single day that went by without her interacting with Anakin, Obi-Wan, R2, other Jedi, the clones, or Padmé, all of whom were practically family to her. Now she doesn’t have them. At best, she knows they’re alive but can’t reach them, at worst, she knows or believes they’re dead. She’s getting new people in her life and mending her relationship with Barriss, but it’s difficult.
Ahsoka won’t hesitate. Her development didn’t just teach her restraint, it was gaining experience so she knows what to do immediately when split-second decision making is required. She’s a survivor, and will kill people if they’re a threat. Killing isn’t her go-to option, but if her opponent has to die for her or her friends to live, it’s the end for them.
Ahsoka is tough. Should go without saying at this point, but she’s extremely strong and is an experienced soldier and survivalist. She can whether harsh environments, and use weapons other than her saber with a reasonable degree of skill. The destruction of the Jedi and the Republic shook her, but she kept going. She hurts, but she endures. Somehow.
Ahsoka learns from her mistakes. She has combat experience both in space and on the ground, in infiltration and direct attack, some of which nearly killed her and those around her. Every lesson about what it means to be a Jedi, or a leader, she is paying attention and learning, even if she doesn’t get it right away.
Ahsoka is much like Anakin, except better. As her master, he’s had more of an effect on her than anyone else, acting as her primary role model. And she’s better than him. She’s less arrogant, more in control of her emotions, less aggressive, more self-reflective, and isn’t possessive of the people she cares about like he is.
Thrawn:
Thrawn is a static character. That’s not a criticism of the writing behind him, Thrawn’s lack of personal development is the reason he’s a villain and the eventual cause of his death. He has immense intelligence, but never, not once at any point in his life does he commit any of it towards becoming a better person. He’s completely certain he’s thought everything out and chosen the best option. Throw whatever impassioned speech you want at him about the evils he’s committed, he won’t change. Rukh killed him because he kept the Noghri enslaved, even when he had all the power in the Empire and could’ve freed them, could’ve stopped compromising morality, could’ve stopped lying to himself, and he didn’t.
Thrawn is a master of psychological warfare and counterintelligence. He understands others easily, but that skill is completely dedicated towards finding ways to bring them down, often by feeding them information which will cause them to act in a way that furthers his plans, or simply causes groups of enemies to lose cohesion because they don’t trust each other. He doesn’t just anticipate his enemies, he makes them do what he wants. Also the art thing is over-exaggerated. If you can come up with an interesting way to include it, great, but it’s really the least interesting or menacing thing about the character.
Thrawn has just enough noble qualities to make people think the Empire is something worth fighting for. While the xenophobic higher-ups in the Empire may loathe him, one of his greatest strengths is how he’s seen by people who serve under him. He values the lives of his soldiers, and won’t waste them. Through his skill as a strategist, he gives them hope of victory. He respects their work, and they know it. And it’s not an act. Vader is feared, Thrawn is respected. Palpatine controls, Thrawn leads.
Thrawn is only as evil as necessary, but he’s still Evil. Don’t ignore that.
Thrawn is alien. While he may be closer to human than many Star Wars species, he has an uncanny-valley creepiness to him in contrast to more overtly terrifying villains like Vader. One thing I wish Rebels had kept was that his eyes don’t have pupils; I understand it was so the audience can see where he’s looking, but not being able to read him would work in the show’s favor. Don’t show his inner thoughts unless it’s absolutely necessary. Keep his exact mindset and motivations unknown to everyone, including his allies. With Ahsoka, despite being non-human she still acts and emotes like one, and her alien features correspond to human ones i.e. hair and eyebrows. The audience is intended to treat Ahsoka like a human, while they should be given reminders that Thrawn is definitely not.
Talon Karrde:
Karrde honors his deals. If he says he’ll do something, he’ll do it, even if he does so at a loss, and he won’t pull any exact-words bullshit to wriggle out of it. He’s a good foil for Hondo Ohnaka.
Karrde is fair. His employees are paid well, and there are significant benefits to working for him, especially in comparison to other criminals. The agreements he makes with people that are mutually beneficial, and he’s open to renegotiation. Still, that’s all it is: an agreement. Working with him doesn’t make him your friend.
Karrde came from nothing. It’s never established in Legends, but I think this guy grew up poor, and now that he has considerable funds at his disposal with more coming in, he wants the bestest, highest-quality ships and equipment and supplies. For himself, and for the people who work for him. Looking down on him for being a smuggler is one of the few things that can get under his skin. Brings back memories.
Karrde is nondescript. He’s got a lot of money, but nothing about his appearance and residence are ostentatious. It’s all part of keeping a low profile, not drawing more enemies by showing off his success.
Karrde keeps calm. Even in dire situations, the guy keeps a cool head and tries to see his way out of it. He’s in complete control of his facial expressions and body language, and gives nothing away. In Legends, he was able to keep out of Thrawn’s clutches for a while, and his abilities should reflect that.
Karrde tries to act True Neutral, but he’s actually Neutral Good. He doesn’t like people knowing this.
Oh boy, do I have thoughts on Revan:
Revan is not good or evil. In my opinion, it’s best when “Revan the Prodigal Knight” and “Darth Revan, Lord of the Sith” are only a hair’s breadth different from each other. Close enough you wouldn’t be able to tell which is which until you’ve had a very long discussion. My “light side” Revan holocron has not lost a step and is still one of the baddest (ex)meatbags in the galaxy. If they’re being written as a perfect hero or a remorseless monster, you’re missing a lot of opportunities.
Revan thinks in the long-term. The extreme long term. It wouldn’t be unusual for them to lay groundwork for objectives which are years, decades, or in the case of my Revan, centuries away. This is also a factor in how their sense of morality got warped, willing to sacrifice millions if it means the galaxy will still be populated in a thousand years. That big-picture thinking lets them shrug off the “small” stuff. Like the trail of corpses they leave.
Revan is a polymath. Much of what makes them so improbably hypercompetent is that, unlike many characters, they are not overspecialized either in skill or general knowledge. They don’t know everything, but they can be considered to have taken a 100-level course in basically any subject you want to bring up. They’ve canonically shown knowledge of strategy, tactics, politics, history, economics, sociology, linguistics, and multiple fields of engineering ranging from functional to expert, in addition to detailed understanding of the Jedi and Sith.
Revan is pretty laid back most of the time. They’re probably the least dramatic Sith… for however much that’s worth, and are pretty forgiving. While Malak was giddily prepping the stage for their climactic final duel on the top deck of the Star Forge, Revan was probably standing alone in the elevator during the long ride up the megastructure, humming their own made-up theme music or something. Among Star Wars characters, they have one of the more deliberate senses of humor, intentionally making jokes rather than incidentally doing things the audience might be amused by. Even when explaining something deeply philosophical, they speak with a casual tone and vocabulary you’d expect of an average person. They know bigger words, in several languages, but if the intent is communicating a point to people, there’s no need to act sophisticated. They’re not overly polite or sesquipedalian, and they’re not reserved about profanity.
Revan doesn’t depend on the Force. I have no love for Kreia, but this is consistent with what you might expect from her training. While stronger with it, Revan is fully capable of fighting without supernatural aid, or lightsabers for that matter. In-game, they show skill in using vibroblades, blasters, and various explosives, and the game allows the use of advanced cybernetic implants. Even after becoming a Jedi again, Revan is the one operating the gun turret and regularly shooting down whole squads of fighters. They’re also capable of talking their way out of most situations either through negotiation, bribery, lies, or threats, to the point where a high persuade skill is arguably better than the mind-trick power. For all the jokes about how most players approached the final battle with Malak with mines, to me, it’s completely in character for Revan to have been using grenades and mines both out of practicality, and to mock Malak with the fact he’s getting a taste of his own medicine by getting blown up from a distance.
Revan doesn’t care for your rules. This isn’t some juvenile “rebellious” attitude. It’s logically picking apart constraints and flawed processes, not for the sake of doing so, but because they are wrong, Revan can prove it, and they are superior to those who refuse to address their own mistakes as a result. No one and nothing is above criticism or ridicule, ever. And that includes Revan themself. They can take (useful) criticism.
Revan is a control freak. Their core flaw is immense confidence in their own superiority over everyone driving them to control everything because they can clearly do it better than anybody else can. People don’t often pick up on this because a) it’s a fun and necessary part of the game and b) Revan usually does do a better job than everybody. This behavior is obvious as a Sith, but even as a Jedi, Revan is someone who takes it upon themself to solve every single problem they encounter. Revan was the only one who could stop the Mandalorians. The only one who could save the Republic. The only one who could control the Star Forge. The only one who can beat Malak. You could make jokes about how everyone else in the galaxy is too incompetent to do anything right, or you could see various unnecessary sidequests as examples of Revan needlessly inserting themself into every situation they come across to exercise their power, benevolently motivated or otherwise. Revan didn’t need to hunt those bounties on Taris, or become swoop champion on two planets, or literally beat every professional pazaak player in the galaxy at their own game, or decide the outcome of the Sunry trial, or do every single thing possible to get prestige on Korriban when half would do, or hunt down and kill that woman’s fuckbot. That last one didn’t even have any reward, but they do it all anyway. The ultimate end of a light-sided Revan’s character development is to give up on this mindset, summed up with one really underrated line in the tomb of Naga Sadow, directed at Sith who consider themselves so much better than other people and think you should, too: “I don’t believe you. I don’t feel superior to anyone.” If Revan is dark-sided, they never learn when to quit and the entire galaxy suffers for it. Even if you’re writing them as light-sided, those are tough habits to break.
Avoiding pronouns is surprisingly easy and I recommend doing so.
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