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#the game's strength is its story so I think that adds to my disappointment
bookaddict24-7 · 1 month
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REVIEWS OF THE WEEK!
Every week I will post various reviews I've written so far in 2024. You can check out my Goodreads for more up-to-date reviews HERE.
Have you read any of these? What were your thoughts?
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258. Collide by Bal Khabra--⭐️⭐️
"She was literal sunshine." A sentence that made me guffaw because no, she was very much not literal sunshine. Summer was a bitch and the way everyone bent to her will and still lusted after her made me wonder if I should be reading books like WHY MEN LOVE BITCHES.
This was disappointing, to say the least. That cover is everything and I love the rep on said cover. Even though it was like reading ICEBREAKER again (a book that I actually love and have read twice), this was not at all what I was expecting. Why is it such a trend for these mean FMC to just belittle and completely undermine others' emotions for the sake of their "stubborn" personalities? Ugh.
I was going to add more to this pre-review notes I had made for this when I first finished this book, but I don't even want to LOL. This book made me so mad. Sigh.
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259. Wed to the Barbarian by Keira Andrews--⭐️⭐️⭐️⭐️⭐️
Did I pull an all-nighter with this book? Yes.
I have decided, Keira Andrews is a favourite author. Her covers may be...not the best, but man, can she tell me a compelling story. WED TO THE BARBARIAN follows two characters who couldn't be any more different from each other. But something about the way the viewed each other and under-estimated each other made my heart melt for them and made me so excited for the moment their connection clicked into place.
Andrews, in her true writing style, has created a story full of heart with a strong message of never judging a book by its cover. Everyone knows what happens when you assume and these two characters (especially the bigger of the two) really fall into that trap of thinking they know what the other is like and how their internal and external strengths can be measured.
I loved watching them slowly fall for each other and enjoyed seeing their bond strengthen over time, until we reach that cliffhanger full of despair.
There was so much on offer in this book and I never thought I'd be devouring a historical fantasy romance (?) so voraciously. I couldn't put this down once I fell into that perfect moment in the book that demanded it be read.
I loved the family dynamics and how dedicated both characters were to them, even if sometimes they were a little misguided. But I also liked how logical Andrews's writing was when it came to certain situations, climaxes, and communication.
Also, not going to lie, those last few chapters were intense. I wish we had more books like this duology from Andrews. I'm excited for all of the books I've yet to read by her.
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260. The Barbarian's Vow by Keira Andrews--⭐️⭐️⭐️⭐️⭐️
Devoured because book one left me on a cliffhanger and these two deserve their happy ending!
I can't say too much because it will spoil the hell out of this book. Just know that the angst, the yearning, and the dedication one character has for the other was palpable.
Also, loved, loved how certain things weren't dramatized for the sake of adding drama to the story. So many times authors add unnecessary miscommunications and other jealousy-inducing plot lines to make the story longer, but our queen, Keira Andrews doesn't do this.
And finally, please, I LOVED the adventure-style of this book. It was like one of those "how much can we physically challenge your relationship?" games that a couple might play to truly see how much they care about each other. The juxtaposition of the events in this one and the ones in the first book was *chef's kiss*.
Need more stories like this one!
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261. The Wrong Bride by Catharina Maura--⭐️⭐️⭐️⭐️
Listen, this was like those funny and horribly acted romance stories we see in ads, BUT it was addicting and I couldn't stop reading it. Brought back memories of the over-the-top romances from the early 2010s, but like in the best and cheesiest way possible.
If you're going to sit down to read this one, make sure you have some popcorn on hand. I was so thoroughly entertained while reading this. It made me think of afternoons spent with my mom when I was a kid, having to be quiet because her telenovela was on. The over-the-top situations, the circumstances, and the denial of feelings that the characters showcased throughout the book made for some real entertainment.
And then we had the "villain". Man, she was like the perfect gaslighting telenovela villain. When she was in the middle of her assholery in trying to win back the MMC, this was me:
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I'm also a bit of a sucker for an arranged marriage between two reluctant people. I love watching them fall in love and essentially prove everyone else wrong. Plus, for the love of all that is romantically glorious, this FMC needed a freaking win. She was so self-less, to the point of self-destruction, that I really wanted her to show up her horrible sister and mother. The father was the only one who was worth anything in her family.
Anyway, I have book two now and I shall read it soon. I hope it's as dramatic LOL.
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262. All That's Left in the World by Erik J. Brown--⭐️⭐️⭐️⭐️⭐️
Re-read July 2024
So, funny story: I actually craved a re-read of this one AFTER reading the sequel (which was incredible as well) and I'm so happy I gave into the craving. I had halfway forgotten how much I enjoyed this book the first time around. I DEFINITELY see myself re-reading this one again in the future.
ALL THAT'S LEFT IN THE WORLD is one of those books that is so honest in its grief and journey to finding yourself that it will leave you feeling just a bit raw by the end. The side characters are great and the way these two characters grow and show the darker aspects of what it means to survive was so well done.
Will forever be one of my favourite Post-Apocalyptic YA reads!
Also, their love is just so sweet and pure, even if it slowly builds as the story progresses.
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263. Faker by Gordon Korman--⭐️⭐️⭐️
The MC's younger sister is something else.
I jumped into FAKER with no idea what I was getting myself into (like I usually do) and in some (positive) ways, this was a good choice because I know that if I had read the synopsis for this, I would have felt more hesitant to pick it up. I've read a few of Korman's newer books and while I've enjoyed them for the most part, there are definitely some I've liked more than others.
I think with FAKER, it was definitely one of those stories that straddled the line for me. On one hand, I enjoyed reading about this kid who grew to understand the morality question of what his father was doing, and finding his own identity where before he was just a shadow idolizing a criminal father. But on the other hand, it was all just...a bit too on the nose? Like, what are the chances that this one new town has a teacher who teaches students about morals and the question of what is wrong and what is right? AND to have the MC have such a sudden shift? Was he not taught these lessons earlier in private schools?
In Korman's defence, we DO see the cracks starting to form near the beginning, but it definitely does start to make me think about how quickly kids change, especially because they're such impressionable little sponges (the MC's kid sister being the biggest example. She was downright terrifying.)
FAKER felt both incredibly younger than the age group it's geared towards, and older than the age group because of just how much of a criminal the dad is. I know this book might be one of those cautionary tales of trust, perspective, and the bonds of family, but the dad's crime and how he went about them were a little too genius LOL.
Anyway, I'm sure kids will gobble this up. And I really enjoyed that side-plot about saving the earth, even if the one character could have used a slight dose of empathy herself.
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264. The Threat by K.A. Applegate--⭐️⭐️⭐️⭐️
Excuse me, that cliffhanger?
This instalment in the series was WILD and dark. So dark. I actually really enjoyed this one because we get to see the other side of what could have happened to the Animorphs if they had had a different start to their story, or if they didn't have the same morals that they live by.
I've already read the next book, so the cliffhanger pain has been dealt with, but I must say it was so well-done. This whole plot line of David is so refreshing for this series and exactly what it needed. It further brings the characters togethers and challenges them in way they never thought they would encounter.
Great, great instalment.
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265. Summer Romance by Annabel Monaghan--⭐️⭐️⭐️⭐️
Surprised by how much I enjoyed this one!
I'm not going to lie, I totally put a hold for this audiobook at the library by accident. I had initially never intended to read this book and...I think that would have been such a mistake.
I love stories like this one where the love interest is someone the MC would have NEVER thought would be her HEA. The love interest is underestimated and misjudged by literally everyone in his life. Even though I knew immediately who he was from the moment we meet him, I couldn't help but still love the reaction and the communication that happened after the truth was revealed. I also LOVED how she helps prove his family wrong in their perception of him. But it's still bittersweet to watch the adoration that a family has for their son, even if that adoration is a little misguided.
The MC finding herself again after FINALLY starting the divorce from her absent husband (there in body, missing in spirit and fucks to give) was so empowering. I think other single moms in similar situations would benefit from reading this one. Not so much because of the romance, but because some people love to underestimate women, especially moms, and what they will do when they finally find their voices again. I loved the scenes where she was a total badass towards her ex, but also her moments of vulnerability because being human is experiencing the duality of strength, but also weakness.
The grief in this book was like an extra character riding in the passenger seat of the MC's car, that's how powerful it was. But in that grief, the MC finds the truths she ran from about how her life changed and the things that happened that led her there. It's proof that even in death, our mistakes can't be erased but CAN be learned from.
SUMMER ROMANCE is definitely one of those books that some could read as just a heartfelt small town romance novel, but I know this will hit some readers way harder than others. Monaghan's novel has heart and I felt it in every page of the book.
Now, excuse me while I put the rest of her books on hold at my libraries.
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266. Red Rabbit by Alex Grecian--⭐️⭐️⭐️
RED RABBIT was something else. I'll admit that it took me a WHILE to get into this one. I almost DNF'ed it a few times, and extended my library loan of the audiobook a few times before finally giving in. It had its fun moments, but it also had a lot of confusing moments.
There were SO MANY CHARACTERS. And the timelines are weaved together to make a very confusing spider-web. I think I know why it was done and in retrospect, it makes sense, but while I was reading, I had a lot of "OHHH OKAY" moments when something clicked or finally made sense.
At certain points I thought I knew where the story was going, but then something would happen and it would throw me off all over again.
I don't know how scary RED RABBIT was supposed to be. Sure, there were some gross moments and others that had that taste of fear in each word, but scary scary?
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One thing I didn't expect and was pleasantly surprised was the audiobook having the voice actor actually sing some of the songs featured in the book. They were beautifully sung and so incredibly unexpected--totally pulled me into the story even more and made me excited to see what would come next in the story.
I did want to shed a tear near the end and when everything was being resolved, including the reveal of some of the secrets that haunted the book. So, while the beginning took me a while, I was hooked by the end.
I think this would be great for a reader who loves a little western adventure in their stories, with a side of ghosts, witches, and ghouls.
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Happy reading!
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okayto · 3 years
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Mini-Review: A3!
Mankai Company is a far cry from its glory days as an all-male theater. With only one member left and debt collectors at the door, a young woman finds herself in over her head when she boldly confronts the Yakuza’s loan sharks, promising to bring her father’s theater back into the spotlight. She might be able to recruit enough talent, but can they bloom into the actors she needs?
Right, so, unlike Touken Ranbu, which I watched because it sounded fun and didn’t learn until later that it’s based on a mobile game, I’ve been playing the A3! (”Act! Addict! Actors!”) mobile game, and knew what to expect going in. And unlike Touken Ranbu: Hanamaru, whose anime seems to be a thing all its own (more separated from the fighting/training focus of the game), A3! just transposed its built-in storyline to animated form.
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Which is, honestly, a good idea! The existing, base story is perfect for a series: Trying to locate her missing father, Izumi Tachibana ends up at the theater company he used to direct, just in time to try and stop it from being knocked down by yakuza coming to collect on debt. She makes a deal: they’ll put off claiming its large debt for now if she can gather enough members to form a troupe and put on a successful play. The problem: the theater currently has 1 member, with no prior experience. So she’s got to find 4 other guys, a script, and get them to put on a well-acted, sold-out performance in the span of 3 months.
When that’s successful, she goes on to put together the theater’s other seasonally-named sub-troupes in sequence, aiming to get the company back to its former glory and make enough money to pay off its debt and ensure its continued existence. And the anime makes this easy: both 12-episode seasons are split into two 6-episode arcs that follow each troupe from formation to closing night. 
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And through it all, members learn to work with others/open up/express feelings/all that good stuff, because of course they do.
The fun of A3--both games and anime--are the characters. The game has no romance function, rather its focus is training the actors and putting on shows, and the in-story struggles are usually because Character A and Character B keep butting heads, or Character T and Character Z had a falling-out years ago, or Character S just wants to fight.
The story doesn’t change from game to anime, and actually some things get cut, but animation does let it expand on other things, particularly what the stage plays actually look like.
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I really enjoyed it, because they are all dorks, but they are all dorks I’ve been playing for 4 months and I know what their deal is. They’re all designed to be likable! I like seeing Yuki and Tenma snark at each other all. the. time. I like sweet Misumi and his mysterious obsession with all things triangle. I like Citron’s cheerful language mistakes, and Homare’s bizarrely ethereal poetry recitations.
There are 20 actors in the main story (4 troupes x 5 actors each), so while it’s a lot of characters overall, the story focuses mainly on 5 at a time, so you don’t feel lost in a sea of people.
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Verdict
English Dub? As of this writing, only the first 3 episodes were dubbed before the pandemic interrupted, and it doesn’t look like finishing it is a priority. The dub that exists is decent, though, and I particularly like Monica Rial as Izumi--I think she added a layer of humor that I don’t get from the original voices.
Visuals: Mediocre. I mean, the hair is nice and shiny, but the first season in particular often has faces that are slightly off, and characters stand straight or are seen in profile often, not moving much in group scenes. Camera shots aren’t creative. 
It did improve in the second season, which got a new character designer, new art director, and new show director. But even so, A3! was cheated.
Worth Watching? Listen. I am an active player of the A3! mobile game, and each troupe’s anime arc mirrors their storyline from the game. So for me, this was really fun, a chance to see characters actually moving around, to see visual gags, a different way to watch a story I’ve seen play out on my phone. And sure, there’s a chance you’ll like it without that background.
But would I recommend it if you’re not playing the game? No. The story is better, the characters given more depth, in the mobile game. (The theme song is very fun, though, as are the openings--which change every 6 episodes to focus on the troupe that’s getting the spotlight.)
Where to watch (USA, as of April 2021): Funimation (sub and what exists of the dub); Hulu (sub)
Click my “reviews” tag below or search “mini review” on my blog to find more!
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kujakumai · 3 years
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cleaned up old WIP, 2800 words, AU where Yami Bakura succeeds in switching hosts in DK and Mokuba makes friends with an evil ghost. Not going to be continued but it literally would not leave my brain alone until I finished it.
Things were not going according to plan.
The plan was to take control of a soulless puppet, an easy vessel incapable of interfering with his ends. He had the vessel, had accomplished that much, but he was not expecting the pharaoh and his little friends to succeed and convince Pegasus to give everyone their souls back. So now not only was there a second person in this body he had to keep suppressed, but now he was stuck impersonating a child, smiling through an awkward reunion and then placed onto a helicopter next to a gangly high school student who was watching him like a hawk.
The spirit-that-was-no-longer-Yami-Bakura knew that he was supposed to be Mokuba, but he did not remember the tall one's name. K-something. He had a stupid jacket and hardly took his eyes off him the entire ride, as if he thought his little brother was going to disappear in a puff of smoke when he wasn't looking. Annoying. Infuriating. Luckily it did not seem he wanted to talk, or at least accepted silence. No one expects recent kidnapping victims to say much, which was a boon. A little dazed, a little quiet, a little off, and no one really found it unusual.
They dropped off the pharaoh and his friends, and finally landed at a gaudy and ostentatious house so large it took him a second to realize it was a home at all, an absurd monument to decadence with grounds full of ugly topiaries. Wealth, then. Perhaps this wouldn't be so bad. He could work with this. The rich kid in the stupid coat quietly held his hand the entire walk up the driveway, until they entered a foyer just as gilded and obscene as the outside had been.
No, things were not going to plan, and playing grade-schooler was awkward and an insult to his dignity, and he was farther away from the other millennium items as he ever had been. He would have to grit his teeth through it until he could figure out the next step. In the meantime, perhaps, enjoy some amenities.
Richie rich sighed, relaxed his shoulders the moment they got inside. He looked at who he thought was his little brother and gave him a small, exhausted but genuine smile. He struggled with what to say next.
"Mokuba," he said, "I have to check on a few things in my office. See what kind of damage they did. Do you want to come with me?"
"No." Finally, a chance to be out of this idiot's sight.
This answer seemed to surprise him, a twitch of skepticism. "Will you be okay by yourself?"
He nodded. Keep answers short, when you're impersonating.
His face betrayed more skepticism, concern, and the tiniest hint of disappointment. As if rich kid himself was the one who was scared to be alone in his own house. He accepted the answer, though, to the spirit's relief.
Rich kid bent down and pulled him into a tight hug and ruffled his hair. "We'll get something special for dinner, okay? And ice cream."
"I do like ice cream." This was true. Ryou Bakura almost never bought ice cream, and when he did it was the stupid healthy kind that everyone knew shouldn't even really qualify as ice cream, which was another reason he was a terrible host. That and the fact that he was startlingly pale and had the upper body strength of a limp noodle and the personality of skim milk. This would be better, even if he had to deal with the abrupt drop in height.
Rich kid headed off towards the staircase with another tired but trying-to-be-reassuring smile, and it was then that the spirit of the ring felt an annoyance in the back of his brain. A presence. A scratching, biting, flailing presence, screeching mad, which he had been suppressing for a while now but finally broke through.
get out get out get out get out give it back its MINE get out
The host, awake. What a bother. More rambunctious than Bakura, then? No matter. He could handle a child.
that was MY hug and MY headpat and MY big brother and you can't have them he's been gone for ages and they're mine not yours get out get out get out
The spirit pushed back, ignored him. Shush. He had planned to hold this body alone, and he did not intend to go back to sharing. If you're good, I might let you have it back for a little while later.
shut up go away go away go away go AWAY
And then Mokuba Kaiba did something, something the spirit was not accustomed to or expecting at all, something which Ryou Bakura had never been willing or able to do. He shoved, violently, and the spirit of the ring was ripped out of control with some amount of panic.
"SETOOOOOOOOOOOOOOOOOOOOO!!!"
Why you insolent little--
Seto Kaiba was not aware of the mental turf war happening over his little brothers body. What he did see was his brother scream his name and fall down, and the whole room echoed with a metal clatter as his briefcase fell on the floor and he ran towards him.
--
The ring had been discarded unceremoniously to a side table, and not-Bakura-and-not-Mokuba-either had no choice but to wait and observe, as a pediatrician on a sudden housecall shined lights in the boy's eyes and rich kid, who the spirit had since gleaned was named Seto Kaiba, looked on in worry.
"You said you heard a voice?" The doctor asked.
"Uh-huh. I think it lives in the necklace."
"You got that thing at Pegasus's house?" Kaiba asked, in disbelief.
"I don't remember. I was just wearing it when I woke up."
"What did the voice say?" the doctor continued, professionally ignoring any talk about magic necklaces.
"Not a lot. It was kind of mean."
"I see." She turned to Kaiba. "He's fine, physically. You might want a psychologist." and Seto Kaiba made what could politely be referred to as A Face. This was not what he wanted to hear, this was news that worried and annoyed him in equal measure, and to some degree was news he had half-expected.
"He's had a rough few months. I'll look into it." and she was dismissed, and Mokuba hopped down from the counter.
"Can we order pizza?" he asked, with big pleading eyes.
Kaiba watched him with dry amusement. "Mokuba, you can have anything you want from any restaurant in a forty mile radius."
"And I want pizza. Real pizza, from somewhere that doesn't also serve caviar."
"Cheap pizza?"
He nodded very seriously. "The grossest greasiest cheapest."
"I can do that. Anything else you want?"
Mokuba's eyes lit up, and soon he was dragging Kaiba by the hand towards somewhere else in the house. "I got to this really hard level in my game I can't get past and I wanted to see if you could beat it, and I found this really cool video I wanted to show you, and I got a really good report card you never saw, and--" and months worth of pent up requests were tumbling out rapid fire, and Kaiba was smiling with affection and some amount of relief.
Loud and clingy, then, was the normal and expected behavior. The spirit of the ring made note of this, as he lie abandoned.
--
The ring was still sitting on a side table, in Mokuba's bedroom, apparently because no one knew what to with it or thought it mattered much. This was a problem. The spirit couldn't do anything without a host, and now everyone was suspicious, these stupid rich people worried too much and paid too much attention.
He was forced to sit there all night, pondering about how he was going to get out of this mess, when at one or two in the morning he observed Mokuba wake up, and rub his eyes, and hop out of bed. He did not turn the light on, but he did check the time, and reach under his bed to retrieve what appeared to be a small backpack. He took it with him as he moved quietly towards the door, and the spirit saw his chance.
Hey, kid. He was near enough to speak into his head. Maybe this wasn't a dead end.
"You!" Mokuba stopped in his tracks and looked right at the ring.
Yes, me. This could be salvaged, he thought, concocting a plan. This was a child. Play friendly ghost and imaginary friend. Surely it would not be hard to weasel himself into the good graces of a sixth grader.
Mokuba glared at the ring with suspicion. "I don't think Seto believed me when I said you could talk, but I knew it." He picked it up delicately by the string to examine.
Where on earth are you going at this time of night?
Mokuba was the current host, technically, so there was a connection, and 11 year olds are not particularly used to or adept at hiding their own thoughts, especially inside their own heads. The answer, if not in words but in abstract concept, was provided instantly as it bubbled to mind. He was going to the kitchen, as he did once or twice a week, not their personal kitchen but the house staff kitchen, where he would move a chair to stand on the counter to reach the very back of the highest shelf of the third cupboard to the left, which was where one of the cleaning staff kept a pile of chocolate so he could cheat on his diet without his wife knowing, a fact Mokuba knew through surreptitious eavesdropping. Mokuba's end was to steal just enough of it that he wouldn't be noticed, and add it to a stash of snacks and other shiny trinkets currently hidden in the bottom of a pile of legos in his closet.
...You steal food to hide in your closet? Why would a child who lived in a three-story mansion need to steal?
Mokuba was only mildly perturbed by the fact that someone had just read his mind. He was mainly curious, now. "Our dad didn't like junk food, so I always took stuff to keep around." he explained, "I guess I don't really have to anymore, 'cuz Seto will let me have whatever I want, but--" he faltered, unable to finish or give a reason.
There wasn't a reason, and Mokuba knew that. There was no need to sneak or stash or steal anymore, but he kept doing it, irrationally, for reasons that confused him, a complicated swirl of things a child could not name or understand but were very easy for the spirit to read. Fear; compulsion; habit; the illusion of safety; the sense that your life was precarious, unstable; a need to exert control over your surroundings. It was not the food or the stealing that mattered, but of the hiding, of having something they could not take away from him.
Mokuba didn't understand any of that, because he was 11 and 11 year olds don't understand why they do anything. He just knew he liked sweets and hated people telling him what to do and that having bags of chips and other people’s lost jewelry at the bottom of an old toybox made him feel better.
Can I come with you?
"No! You tried to take control of me!"
Yes, but you kicked me out, and you'd probably be able to do it again, so I would be stupid to try. I also like chocolate, you see, and it's very boring to be stuck here on your desk.
"Can you even eat? You're a necklace."
I can when I borrow a body.
"You tried to take over me so you could eat chocolate? I'm not stupid enough to believe that."
That and other things. I can't do very much at all, while stuck in the ring. No food, no sunshine, no running around. It's no fun to be without a body, which is why I am occasionally driven to steal one. Terribly sorry about that. he added, in his most pathetic-sounding tone, Please? I don't have anyone else to talk to.
Mokuba was hesitant, but clearly found the fact of his existence too interesting to ignore. "Fine." He picked up the ring and dropped it unceremoniously into his backpack, which had a dragon on it.
Not trust yet, but tolerance and curiosity. One step at a time.
You shouldn't go barefoot, you know. Socks will be quieter if you're trying not to get caught.
"I didn't ask you."
So Mokuba descended down the stairwell, in the dead quiet and dark of the Kaiba Mansion, with no flashlight because he knew it well enough to navigate blindfolded. The place was decadent in the ugly way rich people's houses were, luxury but without taste, soft carpets and gilded banisters.
Mokuba had not quite realized yet how to think at the ring, so he spoke in a low whisper. "What are you, anyway?"
A ghost. So much more complicated than that, but simple words were suitable for children.
"How'd you end up a ghost in a necklace?"
I died, and then someone put me in a necklace.
"That's not an answer." he followed up, "Do all dead people become ghosts?"
No. Just sometimes, maybe, if the way they died was especially violent or gruesome or terrible.
Mokuba frowned. He had caught on remarkably quickly to guarding his own head, but the spirit could tell he didn't like this answer.
This was delicate, but he risked a push. Was there someone you had in mind?
Mokuba said nothing. He reached the staff kitchen on the lowest floor, and opened the door, slow and careful. He was deciding whether to say anything, as he climbed up as quietly as he could and reached far into the back of the cupboard, scrabbling.
"Our dad killed himself last year. Jumped out a window." He finally said, hopping down with his spoils. He said this the same way one might dolefully report the milk had gone bad. Unfortunate but boring.
You don't sound very sad.
"Nah, he sucked. And he never liked me." he said, "Seto was really really upset though. He was pretending not to be, but I could tell." Now there were feelings there, big and weird and sad and clinging ones. For reasons the spirit could not discern, the simple phrase ‘Seto was upset’ carried with it more weight, a thousand million times more weight, than news of a father's tragic death by defenestration. "I hope he's not a ghost. I don't wanna see him again."
Probably not.
Mokuba sat down cross-legged on the kitchen floor, unwrapped candy in silver foil. "You really can't do anything from in the necklace? Like, ghost stuff? Make things float or anything?"
No. It is a bit like being trapped in a very small box.
Mokuba mulled this over for a little while. "If you wanted to borrow a body to do fun stuff, you could have just asked."
Really?
He nodded. "Not being able to eat chocolate sounds lame. It'd be mean to just leave you like that." He put one chocolate into his mouth and dumped the rest in the backpack, where they covered the ring unceremoniously. More indignities. "Not in front of my brother, though. And you have to give it back whenever I say so."
...I could agree to such a compromise. Your candy haul is impressive, by the way.
"Thanks!" He grinned, emanating genuine pride. No one had ever complimented him for stealing before.
Tragic, the work of great thieves. How the very best of it can never be bragged about, the most impressive of skills gone unnoticed by nature, how the very success of a perfect crime relies on keeping your mouth shut about it. An unappreciated art, where even mastery gains you no respect.
You don't care that this poor man has to go out and buy twice as much food to make up for what you steal?
"No, he's a jerk. One time when I was six they confiscated my gameboy, so I went to steal it back and he caught me and told my dad and I got in huge trouble. So every day for a week I snuck down here and moved his keys to a different place so he couldn't find them. They were all so mad at him for losing them all the time, and he thought he was crazy."
Why was your gameboy confiscated?
"Don't remember. I think I bit someone at school." he shrugged, "They probably deserved it, though."
Mokuba Kaiba. he said, I think you and I are going to be excellent friends.
"Okay. Do ghosts watch cartoons?"
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Drown In My Desire
also on ao3
written for the Monster March prompt list prompt: siren pls see ao3 for the full list of tags, this is... something edit: some formatting got fucked up and I had to make some adjustments, sorry if there are any wonky bits now 😅
Geralt is barely off the boat back from Skellige when he hears about the contract. There's a lone Siren causing trouble along one of the trading routes; drawing the ships closer until they wreck on the jagged rocks of the bay. The fishermen complain loudly about it as he disembarks and as soon as his feet hit dry land, Geralt makes straight for them. It's basic Siren behaviour, likely to be an easy job and then back on his way.
The men are offloading barrels and Geralt keeps out of the way as he approaches the one giving orders.
"Heard you've got a Siren problem," he says and the man straightens up to look him over.
"Aye, we do. You're a Witcher, right? You'll take care of it for us?"
"What are you offering?"
"Godsdamn anything at this point. Things wrecked six shops, we've lost 11 good men, countless hours of labour... Name your price, Witcher, we'll pay it."
"Five hundred," Geralt suggests.
"Fine by me. Bring back proof of the kill and you'll get your coin."
"Agreed." Normally, Geralt would request half in advance, but he's dealt with Novigradian merchants before and they're reputable and trustworthy most of the time. Plus, this is a simple contract, probably not even worth the 500 he asked for.
He stays to get the rest of the details from the merchant, then heads into town to rent a room at the Kingfisher. He won't be in town long, but he may as well have somewhere comfortable to sleep when he inevitably comes back cold and wet.
Geralt bribes a local fisherman to take him out to the bay or as close to it as possible - no one will go right in any longer. They moor on the far side and Geralt disembarks, thanking the man and paying him a generous fee for his service. He didn't have to bring him out here, and many other men wouldn't dare go this far.
He hears the song immediately and it makes him pause. Geralt has heard the Siren song before, has even fallen under its spell in the past, and this is not it. This is a Siren, for sure, and he is singing, but his song is... sad. Geralt frowns as he makes his way over the swell of the hill, the beach sprawling out before him in a wide arc.
It's sandy, devoid of rocks and debris but the tide is down and large, jagged rocks break the surface of the water. Waves roll up gently onto the shore and Geralt scans the shoreline, looking for any sign of the Siren. The song is coming from the far side of the small bay, but he sees nothing.
Readjusting the belts across his chest, he makes his way down to the beach and across the sand.
He spots him shortly, tucked under a shelf of rock out of the sun, curled around himself. Geralt thinks at first, that he may be injured, hence the despair in his song, but as he approaches he recognizes a sense of desperation in the tune. Approaching further, he catches the creature's interest and he looks up at him, his confusion a mixture of desperation and fear and resignation. Geralt looks him over as he approaches, not trusting the Siren not to jump out and attack. He knows well enough they're crafty and wouldn't stop short of setting a trap in dire situations.
But when Geralt is within a few feet, the Siren still makes no sign of wanting to hurt him. If anything, he looks miserable to have been discovered and Geralt does a quick once-over for injuries. There are none visible, but as the Siren unfurls himself, stretching out to his full length, Geralt pauses.
He doesn't know a lot about Siren anatomy past what a sorcerer will pay for what, but he's seen enough pricks in his life to know one when he sees it.
Jaskier whines internally and shuts up as soon as he sees the figure approaching. He was trying to attract... well, not him. Not a Witcher. He needs someone to solve his problem, not to be killed as the solution to someone else’s. But maybe that would be better than going through this every five years out here alone. Maybe the Witcher will be kind and put him out of his misery and then- well, at least he wouldn't be stuck here on his own like this.
But the man approaches and doesn't do anything. He just looks, walking closer until Jaskier could nearly reach out and touch him. Slowly, as non-threateningly as he can, he uncoils himself to prove he's not a threat. His cock aches and he's reminded of the fact that it's very blatantly on display, but that's the least of his problems now.
"You're the one who's been wrecking ships?" the Witcher asks and well, yes, Jaskier assumes that's his fault.
He's seen the wreckage washing up on shore, seen the men floating lifeless amongst the waves. He tries to help, but in this state, it's impossible to do much before the burning need overtakes him again and he's rendered useless.
"I didn't-" he starts, but he doesn't think a Witcher will care whether he meant to or not. He just wants a companion, wants someone to help ease this ache as his own attempts aren't helping any longer, he didn't mean for the humans to get in the way.
"Didn't what?"
"Didn't mean for them to get hurt." Jaskier doesn't look at him, but the Witcher is quiet for some time and then,
"It’s... a mating song?" he guesses and something in Jaskier’s stomach twists uncomfortably that he could figure it out so quickly. Jaskier avoids his eyes looking instead at the way the sand coats the toes of his boots.
"Why don't you tell me what happened?"
Jaskier's head snaps up at that and he looks the Witcher dead in the eye. He's never heard of a monster being given a chance to tell their side of the story, to redeem themself. The Witcher drops to the sand, crossing his legs and resting his elbows on his thighs.
"I-" Jaskier starts, unsure if this is some sort of twisted game. "I just- I was hoping someone might be nearby to hear-" he feels pathetic, his only consolation the fact that the Witcher doesn't know that he came here willingly, he left his family willingly to go out and explore the vast oceans and now he’s miserable.
"How long have you been here?" the Witcher asks, "you've never caused problems before now."
"Before now I wasn't-" he rolls his eyes in frustration at himself, slapping his tail against the sand. "Sirens," he starts again, "go through cycles. I'm in heat and I'm alone and every attempt I've made to reach out has only ended in ruin." Jaskier scowls at his own confession.
"I tried to help," he adds solemnly, "I just... I can't focus, I don't have the strength to pull them to the surface- I tried," he persists, "but I'm not much use like this." His cock aches and he groans at the timing. "I hardly think that deserves a death sentence." He wraps his tail protectively around himself, hiding the evidence of his situation.
"Not here to hurt you," the Witcher explains, "just here to keep people from dying. I could... help?"
Jaskier starts at the offer, his wings snapping tight against his back. "What do you mean, help?"
The Witcher huffs a light laugh and Jaskier tries not to be too hopeful. He's never strayed beyond his race, though he knows many who have and if he were to, well, the Witcher isn't awful to look at. In fact, Jaskier thinks, taking in his shining golden eyes and shock-white hair tied back in a loose bun, he’s quite lovely.
"Now, I know you're not stupid," the Witcher says, almost sounding amused. "The offer’s there. I'll help if you stop with the singing."
Maybe it's the need coursing through him, or maybe it's the fact that no one has ever been so kind to him before, or maybe there's just something about this man's smile that makes him weak. Jaskier agrees.
"Not here," he says. "Can you swim?" The Witcher cocks an eyebrow at him. "I'd prefer not to have to do this out in the open where anyone could just wander upon us. I do have some sense of decorum."
"Where are we going?"
"Home," Jaskier says simply. "It's not far." He shifts in the sand, sitting up and gesturing out toward the sea. "A human could make the swim, surely a Witcher can as well."
"Fair enough. I'm Geralt, by the way. And I can swim."
"Jaskier."
He squirms in the sand, trying to force his cock to withdraw, but it's no use. Geralt rises, kicking off his boots and removing his gear, tucking it away into a crevice in the rock. He bends down, scooping Jaskier into his arms. It's a shock and Jaskier is helpless to do anything but wind his arms around Geralt's neck and hold on, stubbornly refusing to acknowledge the way his cock juts out obscenely, betraying him.
Geralt walks into the waves, releasing Jaskier as soon as the water is up to his waist. He holds his breath, lets Jaskier take his hand, and follows him down beneath the surf. Jaskier feels marginally better out of the sun and sand, in the cool water, but not much. He swims quickly, eager to return home and get on with... whatever Geralt has in mind to help.
He ducks into the narrow tunnel, dropping Geralt's hand and gesturing for him to follow behind. He does, and Jaskier leads the way back to an underwater cave. Glowing coral grows near the ledge of rock, where the water gives way to open air again. It gives off a little light, but Jaskier can see perfectly well and he knows Witchers have night vision.
He slips up onto the stony cave floor and offers a webbed hand to Geralt as he breaks the surface. To Geralt's credit, he only seems a little out of breath as he's hauled up out of the water.
Jaskier flops back on his side, watching the way Geralt rises to his feet, tugging his soaked shirt off and wringing the water from it. His trousers remain in place and Jaskier finds himself disappointed, curious to see what's hidden beneath. But this isn't a fun romp for the sake of it; this is an agreement, Geralt is simply doing him a favour.
When he seems pleased with the state of his shirt, Geralt lays it out and lies down next to him, lining his body up with Jaskier's. He's... stunning up close and it takes more of his effort than it should not to simply reach out and touch him just for the sake of it. He remembers fucking other Sirens, the touching, the press of bodies - he misses it, and he finds himself wishing this was something more than a simple favour. But that's selfish; Geralt is already offering him so much, for so little in return and nothing, even, for himself.
"You'll have to walk me through it," Geralt says with a smile, "I've never fucked a Siren before."
"Oh. You can just... touch me?" Jaskier says and Geralt reaches out tentatively, slipping a hand over the swell of his hip.
"Like this?"
Jaskier nods. It's not exactly what he wants, but it does feel nice and he's not about to try and direct. Geralt's hesitation is short-lived and he slides his hand up Jaskier's chest, brushing his thumb over a nipple and Jaskier's breath catches. He watches the movement of Geralt's hand as his fingers press into his skin, warm, despite the swim through cool water.
He shifts slightly, leaning up on one arm and pressing back down, over the swell of Jaskier's hip and he tugs him forward before abruptly before dragging his fingers up the length of Jaskier's swollen cock. He's slow, but delicate like he's learning his way around, but it feels incredible and it's hard for Jaskier not to just thrust up into the touch and take the pleasure from his hands.
Geralt's fingers slip over the ridge at the base of him, curling around him beneath it and squeezing as he pulls up over it.
"What is this?" he asks. He sounds intrigued, curious, and Jaskier can't help but indulge him.
"'S hard to fuck underwater," he hums, moaning as Geralt's fingers reach the tip of his cock. One dips into the slit, pressing against it, and Jaskier whimpers. "Keeps me from... slipping out." The noise Geralt makes in response is hard to determine, but it sounds interested. He moves his hand back down to squeeze around the ring.
His fingers slip over the swell of skin, pressing against it and running his thumb along the edge. He likes it, Jaskier realizes. It prods at something inside him and he presses his hips forward encouragingly.
"Does that feel good?" Geralt asks and Jaskier nods, pressing his forehead against his arm to keep from moaning out loud. He wants to show his appreciation, wants Geralt to know he can do as he pleases with him, but he doesn't want to push too hard.
Geralt’s light touches grow bolder, pressing more firmly, jerking him quickly and firmly and as Jaskier whines and squirms beneath him, Geralt grows more confident. His fingers slip down, pressing between the folds of his sheath, pressing right down to the base of his cock and within. No one has touched him like this before, the sharp jab of a Siren's claws not conducive to pressing inside.
Something warm spreads through his chest and he finds himself pulling away, embarrassed by how vulnerable he suddenly feels letting a stranger touch him this way, a Witcher no less. Immediately, Geralt withdraws his hands and the look on his face implies worry.
"Sorry," he blurts, then softer, "tell me if it's too much."
"No, I just. No one's ever-"
"I'll stop."
"No," Jaskier says again, a little too abruptly. "No, it was good, it just... caught me off guard." Geralt doesn't wait to be told twice, but his fingers move more slowly as they slip back into place at the base of his cock. Jaskier gives a little thrust on encouragement and Geralt presses his palm against him, giving him something to rut against while he explores.
Jaskier rocks against him, burying his face in his arm as the need takes over. Given an inch, he's no longer able to control himself, so needy for it that he's invited a perfect stranger into his home to fuck him. But Geralt doesn't seem to mind his desperation, doesn't mention it. He picks up quickly on Jaskier's most sensitive spots, going back to rub over them, pressing his thumb beneath the swollen ring and Jaskier's mind goes blank with the pleasure of it.
He's never noticed how sensitive it is there; the use of hands in Siren coupling is rare and limited to squeezing and jerking, not prodding and rubbing like Geralt does so easily. It's hardly Jaskier's fault that he can't contain himself in the face of this new, wonderful sensation.
The swell of his climax creeps up on him slowly, his mind too preoccupied with where Geralt's fingers are and what they're doing. It's not until Geralt wraps around the base of him, pushing as far into his sheath as his fingers with reach, that Jaskier realizes how close he is. His hips jerk hard and Geralt's other hand shoots out to steady him, holding him close as Jaskier writhes against him.
There's not much else he can do like this, just squirm and try to press as much of his cock against Geralt's palm as he can. Otherwise, he's under Geralt's control, letting him do what he wants, take him apart as he will. Geralt's thumb presses along the underside of his cock, pressing up toward the tip and Jaskier jerks hard as his orgasm washes over him, spilling over Geralt's hand and up his arm.
His hips twitch, cocking slipping easily against Geralt's arm with his own spend to slick the way. He'd be embarrassed, coming so quickly with so little stimulation to anything but his cock, but Geralt hums, sounding very pleased.
He continues touching him, fingers slipping through his spend and using it as slick, rubbing down the full length of him and rubbing against the slit at the tip.
"Good?" he asks and Jaskier can only nod and whimper, still struggling to catch his breath.
Geralt leans in, pressing his nose into Jaskier's neck abruptly and Jaskier shifts onto his back to allow him better access. He likes the warmth of Geralt's breath on his neck, the soft press of his lips and the occasional flick of his tongue against his skin. Geralt says nothing as his kisses become firmer, pressing down the column of his throat and down his chest.
His hand remains on Jaskier's cock, stroking slowly as he kisses down the length of his body, not even pausing as pale skin gives way to shimmering scales. He seems unbothered by it and Jaskier likes the feeling of his lips on his tail. Geralt doesn't release his cock until he's moved fully down the length of Jaskier's body, straddling the end of his tail.
Geralt kisses around the base of his cock, not touching it but for the barest brush of his cheek as he passes. Jaskier holds his breath in anticipation, arching off the bed with each kiss that gets closer to where he wants it. When Geralt's lips finally press against him, he lets out a strangled groan and arches off the ground, hands immediately and automatically groping for Geralt's shoulder.
Geralt kisses up the length of him, teasing the tip with his tongue before moving back down again. Jaskier wants his mouth, wants to feel that wet heat around him, so different than the cool touch of one of his own kind. It wouldn't be the first time he's had a mouth around his cock, but he's used to sharp teeth, to slow and cautious strokes. When Geralt gets his mouth around him, he's anything but.
The moment Geralt's lips wrap around him, quick and eager, sliding his tongue over him and pressing his lips in close, holding him tight as he sinks right to the base. His tongue presses in where his fingers had been and Jaskier knows now that he likes exploring, likes discovering what makes Jaskier squirm and taking advantage of it. And he's incredibly good at it.
His fingers that had, up until now, been happily settled on his hips, push up to brush against his skin. One hand remains, seeking out the smallest part of his waist and settling in the dip as the other moves down again. Jaskier's foggy mind suggests that he intends to wrap around the base of his cock, but Geralt gets distracted somewhere between. His fingers pass over Jaskier’s slit and he pauses. Slowly, Gerlt lifts his head, licking up the length of Jaskier's cock and looking at the opening beneath his fingers.
"Can I?" he asks and Jaskier nods.
This is... new. He knows for women it can be pleasurable to be touched this way, but he's never had anyone do it to him. As a child, they told stories about men who fucked each other like this, the way they fuck women, but Jaskier had been young and naive and passed them off as nothing but stories. He'd never found anyone who wanted to touch him that way and had assumed, like most things children talk about, it was a rumour.
But Geralt's fingers tease the opening and sparks rush over his skin. Jaskier's cock throbs and he pushes himself up to watch. Geralt catches his eyes for a brief moment, before dropping back to his work and pushing inside.
"Oh," he breathes, "you're wet." Jaskier squirms, as his body gives way to Geralt's finger, quickly joined by a second.
As with everything, he moves slowly at first, pushing deep and rubbing into him. It feels good, much better than Jaskier could have expected and then Geralt bumps against something inside him and Jaskier cries out, digging his claws into Geralt's shoulder.
When he realizes what he's done, he releases him quickly, but Geralt seems unfazed and he's smiling when he meets Jaskier's eyes again.
"You like that?" he asks and Jaskier lets out a breathy, yes. Geralt grins at him and ducks down to wrap his lips around the tip of Jaskier's cock.
Geralt's fingers work in time with his mouth, picking up speed as Jaskier's groans become more frequent, less controlled. It doesn't take him long like this, with his cock slipping down Geralt's throat and Geralt's fingers constantly pressing against whatever that is inside him that feels so fucking good.
He comes with a gasp as Geralt thrusts up into him again and Geralt makes no attempt to keep him from pushing his cock deeper into his throat. If anything, he seems glad for it, and when Jaskier slumps back against the ground again, Geralt pulls off his cock with slow precision, careful to wrap his lips tightly around the head. Jaskier's eyes drop shut and his chest heaves, but he's aware of Geraly lying back down next to him.
"That felt... good."
"No one has ever touched you like this?" Geralt asks lightly. Jaskier waves a clawed hand at him in response. "Mmm, understandable. But you liked it?" Jaskier huffs a tired laugh and turns to face him.
"Very much."
"Can I?" Geralt asks, already sliding slick fingers along his waist.
"Please."
Geralt rises to his knees, straddling Jaskier's hips for a moment before dropping to the ground on the other side of him. He presses right up against him, slipping an arm under his neck and holding him close as his other hand presses flat against Jaskier's stomach, sliding downward. He crooks two fingers, pushing inside him and seeking out that same spot again.
He finds it with ease and when Jaskier jerks hard, Geralt pulls him in against his chest. He drops his forehead to Jaskier's, breathing hard against him and Jaskier shuts his eyes, letting the pleasure wash over him. Geralt thrusts into him, quick and precise, then slows to tease at the opening, fingers slipping slowly in and out, and Jaskier can't decide which he likes more.
When he's quick, it punches the breath out of him, leaves him mindless and aching for more, but then he slows, gently caresses and rubs into him and it's like a slow fire burning within him, gradually burning brighter. His mind goes blank, foggy with lust, and he wraps himself around Geralt's shoulders, drawing him close. Even with Jaskier wrapped around him, he never falters and before long Jaskier is writhing again, his tail slapping hard against the floor as pleasure courses through him.
He's overwhelmed, so entirely encompassed by pleasure that he can't do more than cling to Geralt and whimper until, at last, he comes, his cock untouched where it spurts over his hip.
Slick drips from his slit, mixing with his come and Geralt pulls out slowly, swiping his fingers through it and sliding them around Jaskier's cock. He cries out at the first touch, oversensitive from multiple consecutive orgasms, but it still feels good underneath the sensitivity and he can't bring himself to tell Geralt to stop.
When Geralt finally lets him go, Jaskier flops onto his back and stares up at him. Geralt is watching him, his eyes dark but bright, and he smiles. Unthinking, Jaskier reaches up, wrapping one hand around Geralt's cheek and tugging him down toward him. At the last second, he realizes what he's doing and hesitates, but Geralt closes the distance, pressing their lips together in a gentle kiss.
It doesn't last long and Jaskier has to keep himself from nipping at his lips when they part. Geralt presses up close and for the first time, he feels the hard line of Geralt's cock beneath his trousers and it makes his breath catch. For a moment, he just stares at him, enthralled by the idea that Geralt is turned on by this.
"You're... aroused?" he asks and Geralt huffs a soft laugh.
"I'm fine."
"Could I touch you?"
"Mmm, if you like."
Jaskier grins, shifting onto his side and pushes Geralt over. He laughs and goes easily, watching as Jaskier spreads a hand over his chest. He maps out the planes of his chest, pushing clawed fingers through soft chest hair before dragging them lightly down toward the hem of his trousers.
He rakes his eyes over the jut of Geralt's cock, but doesn't touch, afraid of pushing too far. A favour, he reminds himself, Geralt is doing him a favour here. So he slips his hand back up to his stomach, mimicking the way Geralt touched him at first, exploring the little dips and rises in his skin, careful not to catch his claws.
And when he looks up to him again, Geralt is watching him. Something in the way he looks at him makes Jaskier's chest tight and he dips down again, catching Geralt's lips in a kiss. Geralt kisses back with enthusiasm, wrapping an arm around so he can pull Jaskier on top of him.
Both hands move down, cupping the swell of Jaskier's tail and rocking him slowly forward. Jaskier's cock, still sensitive, presses against Geralt's through the rough fabric of his trousers. He hisses at the drag, but Geralt moans at the friction and the sound goes straight through him. This time, Jaskier does it on purpose.
They find an easy rhythm between the two of them and even with Geralt's trousers in the way, the sensitivity soon gives way to pleasure and Jaskier ruts against him, kissing him hard despite the lingering fear that he'll bite too hard. Geralt however, seems unconcerned. He's got one hand buried in Jaskier's hair, the other pressing between them, fumbling with the buttons on his trousers. It takes him a moment, but he gets them undone, finally pulling his cock free and Jaskier groans as he ruts against him.
Geralt is hot, his cock even more so, and Jaskier basks in the warmth, pressing himself closer, even with Geralt’s hand still between them. He's sure he could come just like this, happy to rut against him, but then Geralt's fingers are pressing against his slit again. His fingers come away slick and he winds his hand around Jaskier's cock, stroking him slowly.
"What do you need?" he asks and Jaskier whimpers.
"What you did before," he breathes, "could you... do that again?" In an instant, Geralt flips him onto his back again, dragging his fingers up to his slit, but Jaskier stops him. "Could you... with your cock?"
"Oh. Fuck, yeah."
Geralt shifts, pushing his trousers down and kicking them off before pressing up close again. He pulls Jaskier into a deep kiss, his hand sliding away to bring his hips closer. He ruts against him, pushing through the slick and come and when he catches on Jaskier's slit, Jaskier lets out a little gasp and grasps at Geralt's shoulders.
Geralt pushes forward pressing into him and Jaskier holds his breath as he stretches open on his cock. Geralt's eyelids flutter as he settles and then he rocks forward, slowly at first, just short little thrusts that leave Jaskier aching, pushing himself onto him, wanting more.
And Geralt gives it to him. He sinks deep, hooking a knee over Jaskier's hip to hold him close as he ruts, his cock pressed firmly against that spot that makes him wild. Jaskier bucks and whines, his own cock slipping against Geralt's with every thrust. He delights in the feeling of Gerslt inside him, of his warmth and the stretch of his cock, sliding into him and filling him wholly.
He's surprised to find Geralt as breathless as he is when he looks up at him and he can't help but tip forward and nip at his lower lip. Geralt groans and kisses him hard. He pushes him onto his back so he's straddling his hips and when he sits back, Jaskier's cock presses between his cheeks.
He rocks his hips, suddenly overwhelmed by the heat around his cock and Geralt shudders as he pushes back against him. His eyes flick up to Jaskier's and he licks his lips.
"Can I try something?" he asks and Jask nods enthusiastically.
Geralt withdraws immediately, pressing his fingers into Jaskier's slit. When he withdraws, he reaches behind himself, and Jaskier burns to know what he's doing, but the slick fingers wrap around his cock, and Geralt sits back on him. Jaskier groans low as Geralt's body engulfs him, heat seeping into every inch where they touch and he reaches out, fingers digging into his thighs, so careful not to leave scratches.
Geralt rocks back onto him, taking the full length of Jaskier's cock and grinding back against him. He rolls his hips and squeezes around him, pulling right up to the tip before dropping back down the length on him. Jaskier is breathless, helpless to do anything but squeeze Geralt's thighs and bite his own lip.
Tentatively, he wraps one hand around Geralt's cock, slipping webbed fingers over the head of his cock. Geralt moans softly, sliding one hand over Jaskier's and guiding it down. Jaskier nearly stops breathing as the head of Geralt's cock nudges against his slit and then he's sliding in again, filling him up even as he squeezes around Jaskier's cock.
It's so much. Jaskier's body sings with the twin pleasures of being filled so wholly and sinking into Geralt himself as he shifts his hips up.
"Fuck" he groans and Geralt drapes himself over his chest, kissing the moan from his lips.
He finds a rhythm, a careful balance that keeps them joined in both places and Jaskier has never felt such overwhelming pleasure in his life. He meets Geralt's thrusts, thrusting in deep as Geralt sinks into him and it's hardly surprising when he finds himself creeping close to the edge. Geralt's thighs shake around him and he wants to hold out, to make Geralt comes first, but Geralt reaches up, nipping at the sensitive skin over his throat and the pleasure that zips through him is too much.
His hips snap up hard and Geralt kisses him through it, deep and hard, his whole body arching against him. He follows shortly, burying himself deep in Jaskier's body and rutting into him urgently. The moans and pleas that drop from his lips do nothing to ease Jaskier's persistent erection, but as Geralt slumps against him, Jaskier feels the exhaustion creeping in.
Geralt, too, seems tired and Jaskier withdraws reluctantly, mourning the loss of Geralt's body around him. His cock remains stubbornly hard, still unsheathed, but the aching desperation wore off some time ago and he flings himself into the water, quickly rubbing himself down to prevent waking up sticky and uncomfortable. A moment later there's a splash as Geralt rolls off the ledge next to him.
He swims closer enough for Jaskier to reach him and he makes a point of wiping Geralt down first before wrapping a hand around his cock and sliding slowly. Geralt's eyes drop shut and he winds his arms around Jaskier's neck with a soft, shuddering moan.
"How long does this usually last?" he asks and Jaskier shrugs.
"Anywhere from a week to six."
Geralt gawks at him. "Six weeks?"
"On and off," Jaskier huffs, amused. "I don't swim around with an exposed prick for six weeks. And besides. It's usually two, though it is much more in much more... concentrated bursts."
"Meaning I should stick around?"
Jaskier's heart thuds heavily at the suggestion which is, realistically, ridiculous. He's known Geralt for all of a few hours and under normal circumstances, the man would have just killed him. But the idea of keeping him close spreads warmth through his chest.
"You don't have to," he says anyway. "You kept up your end of the deal. I'll be quiet."
"Mmm," Geralt agrees, nosing at his neck, "but it'll get bad again. What would you do with no one here to get you through it."
"Are you..." Jaskier starts, hesitant. "Are you saying you want to stay?"
"Maybe not exactly here," Geralt shrugs, "I'd appreciate being warm and dry part of the time. But I don't intend to go far. Maybe I'll camp out on the beach."
"Will you stay for now?" Jaskier asks hopefully.
"Yes."
Jaskier doesn’t acknowledge the way his heart clenches a little. He shouldn’t want Geralt to stay, shouldn’t care what he does with himself now that he’s fulfilled his end of the bargain, but as they finish cleaning up, he seems happy to be there.
Once they're both clean and Geralt has managed to pull another orgasm from him, they settle on the ground, Jaskier curled up around him. His cock rests perfectly against the cleft of Geralt's ass and he has to be careful not to move too much, lest he work himself up again. He spreads one wing out over Geralt, using it as well as he can to keep him warm.
“You should go back,” Geralt says quietly and if Jaskier didn’t know better, he’d say he sounded almost disappointed, “leave here and find more of your kind so you don’t have to suffer alone next time.”
“I’ve thought about it,” Jaskier admits, “but I like it here.”
“Mm,” Geralt hums sleepily, “guess I’ll just have to come back then, hm?”
Five years later…
The need returns, just as it always does, creeping up slowly and then hitting him all at once, but this time it's worse. This time he has the memory of his Witcher, soft and sweet touching him and kissing him and working him through it. And the memory only serves to make the need stronger.
But he made a promise.
So Jaskier holes himself up in his cave and deals with it as well as he can on his own and when that quits working on the first day, Jaskier swims to the surface in the hopes of coming across some other passer-by who might be willing to risk their life to fuck a Siren.
But when he breaches the surface of the water, there's a figure on the beach, moving oddly. He keeps low in the water, just his head breaking the surface and when he gets closer he realizes it's a man taking off his boots. It takes a couple of seconds to register as the man strips completely naked, but as he gets closer, as Jaskier swims further, he recognizes him. There's a swell of something warm and pleasant that settles in his chest and his heart beats just a fraction too quickly.
Geralt came back for him.
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booksandwords · 3 years
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The Darkness Outside Us by Eliot Schrefer
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Read time: 2 Days Rating: 5/5
The quote: Mother was wrong. Minerva was wrong. Intimacy is the only shield against insanity. Intimacy, not knowledge. Intimacy, not power — Ambrose Cusk
Because this is another review that is insanely long. TL:DR I loved this. It deserves the praise I'm seeing around it. The characters are fantastic. It's a limited cast done so very well. The plot was also done well. I couldn't predict the ending, an ending so full of hope and joy. I really recommend it if the blurb appeals. It does not disappoint.
I found The Darkness Outside Us while scrolling through the space or space opera tag on Goodreads I have never been so pleased with a book that I knew next to nothing about. It blew me away. I fell in love with the characters, their many arcs and just wanted their happiness, wanted their cycle of pain to stop. For a book with such a limited cast, the cast was remarkably complex which is quite an achievement. I think this will end up being quite a long review, are they ever short these days, so some warnings to add here. This is a book that doesn't shy away from death including suicide (I have more to say on that) and the potential psychological impacts of isolation. They are about the only things that I think could be truly triggering. There are some spoilers in this review this book is near impossible to review without them but I'll do my very best to avoid end game spoilers. I'm not going to go into the plot here other reviews will do that, this review will just be my usual mess of character thoughts because my love of books is character-driven.
One of the most influential quotes for me that came out of 90s sci-fi show Babylon 5 is "the corps is mother, the corps is father" (it's also an episode title but we'll skip over that). It's used by the Psi Cops as a refrain to explain their loyalty to the Psi Corps, one of the series sorta villains. Sorta because Babylon 5 like The Darkness Outside Us plays well with human nature and the moral grey and I really recommend it, 20+ years old or not it's aged fairly well. The quote is actually kinda useful in the every day but I'm not going down that rabbit hole here, the point of this little sci-fi history lesson is that this is the first thing that sprung to mind as Ambrose starts spending time with Kodiak. Kodiak Celius is an orphan raised by the Dimokratía spacefarer program to be the best little spacefarer possible. It turns out that has consequences. Who knew when you pit kids and teens against each other for their survival it ends badly? Apparently not Dimokratía leadership.
Ambrose Cusk is one of a large family of children born to surrogates with the eggs of one woman (known only as Mother) but the sperm of only the greatest men in history (I mean if you've got the money, why not?). In the case of Ambrose, his biological father is Alexander the Great, that is a thing. He's the voice and eyes of the book. For the most part calm, intelligent, a born leader and becoming of the legacy left to him by his parentage. The mission that Ambrose is on is to save his sister Minerva, the first settler of Saturn moon Titan. I really like Ambrose I like his strength and slight anxiety, he is relatable.
Kodiak and Ambrose counterbalance each other in their skill sets and their personality traits. Ambrose is certainly unaware of Kodiak's existence on their ship, Cooperative Endeavor or the role of Dimokratía in the mission before he wakes up, it's unclear if the said is true for Kodiak. I suspect not. Dimokratía tends to share more with its spacefarers. Throughout The Darkness Outside Us Ambrose and Kodiak have multiple relationships as is the nature of the story. They all feel a bit different, but their chemistry is always there under the surface.
I want to point out that I still find it spectacularly odd that OS's default voice is Mother (as in Ambrose's mother). I have some theories on this. I wonder if this is Mother trying to make Ambrose feel less isolated rather than just being on a power trip. OS is a fantastic villain because they aren't, not in the classic sense. They are more the perceived antagonist to Ambrose and Kodiaks protagonists. The death outcomes were all but inevitable. Set in some by outside players with OS just doing what it must and Ambrose and Kodiak not having enough information to fully understand the actions. To some degree OS possibly helps ease the pain as much as possible in the deaths of their passengers. If there is a true villain it is Mother. But even then she is pure ambition and she didn't sacrifice her son only his copies. There is no villain in my eyes. This is all about humanity.
On the writing and format. The ending is so full of light and hope. I cannot believe that The Darkness Outside Us managed to get there. It answers a question that had been swirling in my mind since nearly the start, wraps everything up well and leaves us satisfied. while it is possible that some readers would ask for a sequel it doesn't need it this is a stand-alone story and bless Schreffer for writing that. So many ya novels now are written as trilogies sometimes you just need a self-contained story and world to fall into and love. While it is such a small cast with only three characters at only one time. It can feel like so much more. Echoes of the past the previous characters are there with the current ones at all times. For so many deaths they do all feel distinct, hit differently. I mentioned suicide previously suicide, in this case, is less about depression or self-loathing and more about control of destiny and death on their own terms. Except one and that is pure pain. Two me the worst deaths are in Part Five. They shouldn't be but they are and the way we find out about is almost worse. One thing is consistent, Kodiak dies first. Except for the first time but that is a blip. The book is written in multiple parts, with no chapters. Part one is 173 pages, part two 93, part three 40, part four 5, part five 30 and part six 44. The only breaks in the longer parts are through the gaps provided by the number of tasks Kodiak and Ambrose have left written as _-* Tasks Remaining: 342 *-_
Okay to stop this getting even longer I'm going with a comment dump here.
When I first read it I completely missed the first page, the framing device. It's not essential but it does really help. It's honestly a bit of an odd way to organise it.
"It is not in the mummy's eternal cold heart to believe that the world is anything but cursed." — Apparently, a The Mummy Reference. Research is required. (It's not the first one I rewatched it, I want to rewatch the second one) (p.109)
"There's equal harshness and gentleness there, somehow. A soft soul with a hard wall. My patience refills. There's hope for us yet." — I like this as a description of Kodiak. Because we only ever see this story from Ambrose's respective his changing perception of Kodiak is important. They reflect each other at times. (p.39)
A voice pipes through. It's not OS—it's Kodiak. "Relying on a computer buddy for company. That sounds terribly pathetic." I can't help it—I grin. A stupid sloppy one. "Pathetic is the neighbourhood I'm living in right now Until I can afford somewhere better." "I'll be there in thirty minutes." — Look this is just soft and cute. (p.52)
"I take a quick glance back at the pool of water that might have saved us, where Kodiak took my pulse while we hid from gunfire of atoms shot from supernovas. We'll be drinking that water for months." — Oh man Ambrose and Kodiak in the pool, huddled together for safety and heat is just making my Asian drama loving heart sing. It's just a gorgeous scene and I love this line. (p.80)
"I will take some of your finest sans serif water, please. And that manicotti. I have been thinking for weeks about that manicotti. I want to marry manicotti." — Manicotti is also known as cannelloni. And I love it too. Manicotti is important to these two. It makes me want to start a listopia list about food in fiction. (p.111)
Wow... Ambrose and Kodiak are bad and flirting. But I really like that culturally Ambrose and Fédération are beyond sexual and gender labels.
"Stop it right there, you bastard little toaster." — This is about Rover and I mean I laughed. At a time I really needed to at this point. (p244)
I really like reading all the messages. 258-9 is the core of the story, the laws within which Ambrose and Kodiak live. It's to the point.
Can't wait to see what any fandom this develops adopts as THAT line. With this story and its multiple plot lines, it's hard to predict. I'm wondering if it will be this one. But this will get a fandom, it may take a while but it will get one. The love story and potential in the endgame is too strong for it to be ignored for long..
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thefairyletters · 4 years
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Could you answer this question? I went through a bunch of Sakura fics, many recommended by yourself (many good ones, thanks for your excellent taste!) but I also explored on my own, which is how this question spurred. I was wondering why so many ppl want Sakura to have wood release? &, because it's been a while so my memory's foggy, wasnt wood release sort of a bloodline thing? They had to infuse Hashirama's cells w/ Yamato for him to use it. It seems a little...I guess radical to give it to her? I LOVE Sakura, which is exactly why it kind of throws me off. I think she's already strong as is, & I think being able to utilize genjutsu & slug sage mode are logical expansions of her abilities, so wood release seems very...Idk how to put it but it seems like erasing Sakura. I'm discovering that I truly really dont think I like BAMF Sakura fics a lot bc it just doesnt read AS Sakura. It's like the author's are ashamed of her. Also I dislike when they use Strong!Sakura as a tag on ao3 bc she IS strong that HASNT changed & there's a canonical version of BAMF!Sakura in everything before the Pein arc. Everything after the Pein arc turned the entire series in a bad fanfiction for everyone in itself.
Thank you, I'm happy to know you enjoyed my recs!
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That's a good question.
This is what I think makes Sakura badass ➡ here
I love Sakura the way she is, as well. Her development, however, is lacking not in terms of her personality but her skillset. She has impressive chakra control, monstrous strength and is one of the two frontline medics and one of the best healers in the world. She has impressive feats under her belt as well, two of the most remarkable include her byakugo seal and her fight with Sasori alongside Chiyo. But it pales in comparison to her teammates, including Sai and Kakashi. I don't mind that too, because her journey is different than others, excluding Lee and possibly Tenten. She isn't seen much involved in fights, her attacks are repetitive in the show, she isn't bestowed many techniques under her belt and her best moments are in games and novels. It is not her character's fault but Kishimoto who just doesn't use her strength and intelligence which he (and other characters) have mentioned she has.
She is genjutsu type – but has she ever performed one, or even gotten out of one easily? Whats the use of such information if Kishimoto doesn't use it?
She has near perfect chakra control – she should be easily able to perform many techniques and practice different elements, especially water, but earth style and cloning is what we mostly ever see her use.
She has good foundation in Taijutsu – and that should increase her stamina and therefore her chakra coils, and that in turn will ensure she is able to use many techniques.
Her medical and research skills are only next to Tsunade – and we wish to see her revolutionize the medical field which she has but in Borutoverse. That is time skip. That doesn't really relive you much.
She has resistance to mind jutsus, thanks to her inner personality – and theoretically she should be able to even evade strong genjutsus like she did Ino's clan technique (something never been done before) but Kishimoto only used that incredible ability once. ONCE.
She has massive chakra storage and exceptional chakra control and sensitivity – she should be able to master Senjutsu, a field which is all about chakra. Anything that has to do with chakra control is Sakura's playground.
She is more or less an unofficial poison expert – but we didn't see her playing with poison expertly (a poison that even Suna's poison experts failed to break) after Gaara's retrieval arc.
She is the smart and responsible one of team 7 – but Kishi often makes her look both stupid and selfish. We don't see her use her intelligence much. I hate that more than her lacking in the expansion of the skills.
She trained under a political leader – that itself makes her and Shizune great administrators and governors. So, out of everyone, Sakura is the one of the best Hokage material. Hokage is said to be the strongest fighter of the village but that requirement failed us when Tsunade became the fifth Hokage.
She has yin seal – the strongest seals one can make, in their own body no less. It also shows her expert control of her chakra. She can summon one of the big 3 summons. Sealing is more or less code that requires high intelligence and great chakra control that can be fused into the ink. As far as I can tell, she is one of the best candidates to learn Fuinjutsu.
With all these possibilities of her growth – because it is not something we make up but something Kishi has implied she has but never explored – how can one not exploit it? It doesn't mean one doesn't love Sakura for who she is but that its because they love her that they want to give her what she has the right to. She doesn't have to be expert at something to be powerful, just her putting her skills to best use is admirable as it is. I love Sakura for who she is and who she could be.
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Now, onto the question as to why people seem to favour giving Sakura wood release, this are the following reasons that I think could be it:
Does it have to be bloodline limit?
Kishimoto gave Hashirama a unique bloodline limit that apparently cannot be inherited by any other Senju. That defeats the purpose of bloodline limit. What makes Senju clan so different? Without Hashirama in the picture, you cannot distinctly identify a Senju clan member aside from their strong chakras. Tobirama is identified for his water techniques. Tsunade has perfect control of her chakra that allowed her to exhibit monstrous strength and incredible healing abilities. How come wood release is a bloodline limit but is not passed down the line?
It is complicated because Tsunade is also renowned for her perfect chakra control just like Hashirama. So, some stories make Sakura a secret Senju clan member because of her uncanny resemblance to Tsunade and Senju clan in general. Pink hair can be a diluted version of Red (Mito) and her chakra control originating directly from Hashirama's lineage.
I personally don't like this because I love Sakura being a civilian child.
It's not a bloodline limit:
So, assuming wood release is not a bloodlimit but a very hard technique requiring precise chakra control and mastery of dual elements Earth and Water, then it is possible for Sakura to practice same technique because of her prodigious chakra control. By that logic, we can also assume that Tenzo inherited Hashirama's unique chakra control to use wood release. Because Orochimaru could have used Tsunade's DNA too if it was only about clan blood. So that rules out bloodline limit.
I love the idea of Sakura practising wood release because it is possible for her to do so. So if an author gives Sakura wood release that she hones with practice and control (ref. fanfic: Labyrinthine) instead of having been gifted with it, I'm digging it.
Nature chooses the wood user:
Naruto universe has many references to spiritual entities such as gods/goddesses, reincarnation and celestial bodies. It is conceivable to make nature an ethereal entity that has its own will. Sakura looks like the embodiment of spring with her petal hair and green eyes, and Hashirama can be compared to wood with his warm personality and appearance, these attributes can make them look distinctly attractive to nature. No other characters remind me strongly of nature than these two so I suppose they can be uniquely selected to be blessed this ability. Tenzo's abilities is the result of human experiment by Orochimaru who always cheats on nature so he is an exception.
I only like this because I like the idea of Sakura being Nature's child.
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Most stories that I love don't give her a special edge and only give her more techniques under her arsenal. It is very rarely that I love an OCC Sakura who has a bloodline, a clan or godlike abilities.
After Pein's arc, Naruto turned into a joke. Everyone in team 7 (barring Sakura, Sai and Yamato) and long list of antagonists seemed to get power ups left and right. Sakura got hers in the last moment as a last ditch effort to reunite team 7 as one, a moment that felt so hasty that I couldn't take the show seriously at all. I was so disappointed with the whole war arc. I cringe just thinking about it. I sometimes think if it would have been better for everyone to just die with happily ever after in their mind. That would be tragic but a fitting end because Madara became too OP and Kaguya ridiculously so.
The reason people add 'Strong', 'BAMF', 'Smart' prefixes before Sakura is the reason why people add extra qualities to Sakura's character. They are not satisfied with how Sakura handles herself in fights and many base her fights with the one she had with Sasori. After that, did you see her actively participating in any major fight, barring her attempts to make a score on sidelines? Usually, these fanfictions also justify why she is Tsunade 2.0, something the Naruto failed to show.
By the way, many stories have BAMF tag for Shikamaru, Naruto and Sasuke as well. Are they not already strong af? They don't use Strong tag for them though, and that's because their fighting prowess is already seen. Shikamaru is not much of a fighter as much as he is a strategist and a leader. He is a cool and sly character. Naruto and Sasuke have flashy moves with flashy names under their belt with absurd power levels that puts them in god tier. Sakura has none of that – no signature move that is uniquely her, no clan to back her, no move with a name (barring game moves) – and she is seen useless because she is a healer which is a non-offensive, background job even if it is the most crucial and taxing job. It's significance is even more reduced when people point out how her work is futile because they are again sent to the fight/missions once they are up to go. Most fans only care for visual aesthetics, regardless of how rare and in-demand medics are because of the lack of qualified people who can muster and use medical chakra properly.
Sakura is more than just a healer but in canon she is more or less reduced to that. To make things worse for her, both Ino and Hinata are also shown to have healing techniques. They both also have clan techniques (vastly unknown) with them which makes them appear more 'useful'. Sakura is literally in the shadow of her mentor and her friends.
In Boruto, she is said to be the most powerful Kunoichi of her generation and quite possibly the greatest medic in the world but in Shippuden it is severely undermined. This is also why Boruto fans love Sakura but a bunch of Shippuden fans don't.
I mostly don't judge BAMF/Strong Sakura fanfictions, but I mostly avoid Anbu Sakura fanfictions if I can because I personally don't belive Sakura to be an Anbu material.
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I want to add more, but I think I got my point across. Thank you for reading this far. I hope I answered your question adequately.
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sage-nebula · 3 years
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Game Review — Neo: The World Ends With You
In 2008 I played a JRPG unlike any other I had played before, or have played since. It was a self-contained story and for the most part I was okay for it to stay that way, though I was always curious what more could be done in the world, and hated how Square-Enix kept teasing us with the promise of a sequel that it seemed would never come. But now, 13 years later, that sequel has finally arrived.
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Overall Score: 9/10
My personal feelings on the story and characters aside, overall Neo: The World Ends With You lives up to its predecessor in terms of gameplay, writing, music, and presentation. Unlike other sequels which fall woefully short of their predecessors, Neo does a fantastic job of staying true to the spirit of the original so that older fans can enjoy it just as much as new fans do. For more detailed thoughts, head under the cut (and onto my blog for formatting purposes).
The Pros: 
The writing, for the most part, is excellent. Again, I have more personal takes on the story and character beats that I’ll delve into on a different post, but in terms of how the dialogue and flavor text are written throughout the game, Neo has shown that the writing staff hasn’t forgotten what makes The World Ends With You spectacular despite it being 13 years. The humor is on point, the character of the fictionalized version of Shibuya that was created is on point. Even just playing the demo I could tell that the charm was still there despite this being written over a decade later and I couldn’t be happier with that fact.
The music is, of course, phenomenal. There are remixes of tracks from the original game that are great, because I’ll never say no to a version of “Transformation” or “The One Star” or “Someday”. But there are also original tracks that are just absolutely beyond fantastic, such as “Kill the Itch” or “Last Call” or “Bird in the Hand”. One of the things that sets The World Ends With You apart from other JRPGs is its music, and how it’s composed to be music comparable with what you could hear on a radio versus being very identifiable as video game music, and Neo delivered on that front yet again with both the remixes and the original tracks.
The gameplay is another area in which Neo shines. It would be impossible to replicate the battle system of the original game, something Square-Enix showed time and time again with their numerous ports and remasters of it. The original game was meant to be played on the Nintendo DS, and specifically the Nintendo DS, in that it was created with the dual screens in mind. As a result, the two partner system just didn’t work on the numerous ports and re-releases, and it wouldn’t be able to work in Neo either due to the fact that none of the platforms it’s releasing on have dual screens. As a result, Neo’s battle system is very different, but also very, very good. The battles are still real time, and you still control all of the characters at once (I don’t think there’s a way to let the AI take over like with the partner in the original game, but I could be wrong on that), but this time they’re all in the same plane of existence and you juggle up to six of them at a time. Instead of passing a light puck to power up a sync fusion, you’re instead bouncing combos in order to work up a Groove, which in turn lets you Beat Drop in what is essentially a version of the sync fusions, albeit not nearly as specific to the characters as the sync fusions were. There were times while playing that having to balance so many characters at once got a bit much, especially when trying out new pins with different reboot times, but overall the battle experience is incredibly smooth and is a perfect rendition of what TWEWY battling should be like on a single screen. Battles aside, there are numerous other areas in which the gameplay shined as well. Starting in Week 2 you gain the ability to move around the map more quickly in a way which integrates the BGM as well (which is important given how much thematic importance is given to music in these games), and in Week 3 you get an even faster method of travel via telewarping around the map. Pins are back, and with a story explanation given for why the characters can use any pins they please, you get different pins to use and elemental affinities to consider when picking out your decks. A new Social Network feature not only gives you additional information on various characters, but also grants you new abilities and can help you keep track of who is who, as well as who has a relation to whom. Little features like this definitely add to the experience of the game and make playing it feel fun, which is always of paramount importance when it comes to video games.
There is a ton of content, which again, is pretty important when you consider that this is a $60 game. Like the original game, there are three weeks of seven days apiece for the main story. In a way, this can make it seem like the game goes by too fast (especially if you binge play it like I did), but also like the original game, there is plenty of post-game content to do as well. For one, we once again get a light-hearted parody bonus chapter in the form of “Another Day”. For another, there are Secret Reports unlocked by completing special missions in each chapter that provide extra background information, as well as an unlockable secret ending as well. So although the main story can go by fast (especially if, again, you just can’t put it down), there is still plenty to do once the main campaign is completed and that’s always the mark of a brilliant game as well.
Speaking of, the game really is difficult to put down. Five hours passed by in a blink for me while I was playing, not only because the gameplay was fun, but because I just had to know what was going to happen next. There were times when I figured I would just start the next day and then put it down, but the next day began with something crazy happening and I had to follow up on it. For a heavily story-based game, this is yet another necessary strength and the developers pulled it off fabulously.
For the most part, the characters were all fantastic as well, newcomers and returning vets alike. The original game shined in how unique it made its characters, and Neo does this as well. The returning cast is (again for the most part) IC but with notable growth in their personalities and demeanors, and the new cast is equally as lovable (or detestable for those that are meant to be detested). Again, since this is a story-based game, having strong characters is a necessary requirement and Neo pulls that off just as splendidly as the original did, with few exceptions.
The game is also beautiful to look at, much like (at risk of sounding like a broken record) the original. The comic book art style has always been incredibly unique and charming, and they integrated the 3D graphics seamlessly with the art style to create a truly beautiful marvel to look at while playing. The character design is also worthy of a chef’s kiss, especially when wise decisions were made behind the scenes to swap the designs of certain characters (namely, Ayano and Kanon originally had each other’s appearance, before a smart decision was made to swap how they looked). All in all, this is a game you never get tired of looking at.
The Neutrals:
Despite there being a wide variety of pins to use (especially since any character can use any pin), there actually isn’t that much of a variety in terms of what the pins actually do. This is partially due to hardware restrictions; in the original game they could have sound based pins because the DS had a microphone, and the touch screen also allowed for different types of inputs as well. But current consoles don’t offer as much in terms of gameplay ingenuity, and as a result you get a lot of pins that are basically just clones of each other, which is a little bit disappointing when you compare it to the original (especially since I haven’t discovered many iconic sets yet, a la Darklit Planets or Brainy Cat etc).
While there are a ton of characters in this game, there is much, much less emphasis put on the citizens of Shibuya who aren’t involved in the Game, which in turn makes it feel like there are less memorable side characters than the last game. For the most part, the citizens of Shibuya are basically relegated to just being possessed by Noise, and that’s it. Whereas we saw their lives carry out over three weeks in the last game (such as Makoto’s evolution in both his social and professional life), here we don’t really get to see that, which is a bit disappointing as well.
The battle gameplay, while very fun and smooth, does feel a little less deep at times than it did in the original game. While in the original you had to learn to balance Neku’s pins with his partner’s psychs, here you’re basically button mashing in a rhythm in order to get the gauge up, which can get a bit tiring if you do a bunch of battles in a row. The fact that the Beat Drops aren’t unique to the characters like the Fusions were is another thing that, while not a huge detriment, still feels a little less special than the Fusions did in the original game.
Neo is a lot more plot-focused than the original, which was more character-driven. Don’t get me wrong, the original definitely had a plot as well, and Neo does care about its characters. But while the deeper aspects of the plot were discovered post-game through the Secret Reports in the original, here the plot intricacies are front and center. And while the first game spent way more time developing its characters and focusing on their inner struggles, here the character issues are mostly pushed to late game in order to focus on the plot. It’s not bad, but it is noticeably different.
You still don’t get to actually see the characters in the clothes you dress them in. While this makes sense (it would be way too much to program in), it’s still a bit of a letdown.
The fashion brands don’t really feature into the plot or world at all, with the exception of Gatto Nero because of who created it. Again, it’s not a huge deal, but I enjoyed how you could see which brands were most popular in different areas of Shibuya in the original, and how you sometimes had to boost the popularity of the brands via doing battle with those pins or clothes equipped in the original in order to clear missions. It made the brands you were wearing actually matter, versus just being fun flavor text.
The Cons:
The time travel mechanic, Replay, is probably the biggest con this game has to offer. While it does have consequences that I won’t spoil here in the very final act of the game, for the most part it completely negated the stakes for the vast majority of the game, because you knew that even if something terrible happened, Rindo would be able to go back in time and fix it. I was never worried about what the characters would encounter as a result of this, except for in a few instances where something bad happened after Rindo had already used his power for the day. This is a noticeable downgrade from the original game, where there were no Do Overs and Neku and the others had to live with whatever consequences the Game had in store for them, which made everything feel that much more dire. In addition to lowering the stakes, though, Replay also loses points for the fact that having to do the same events with slight changes over and over felt like padding. In particular, in the endgame there is a segment you have to go through about six different times, and it felt maddening. While I do feel like Replay was a homage to the Zero Escape games in that it works remarkably similar to Sigma and Phi’s SHIFTing ability (and Fret even calls the Game “the escape room from hell” which again calls to Zero Escape), for some reason it felt far more like a chore here than it did there, possibly because you couldn’t Jump at will here like you can in Virtue’s Last Reward.
I’m personally not wild about the adult/teen romances that were implied in the game, even though thankfully neither of them seemed reciprocated. Namely, Kanon viewed Fret as a kid given that she’s an adult and he’s a teenager, and Shoka never really thought about her relationship with Ayano that deeply even though Ayano seemed pretty in love with Shoka. But even though these relationships weren’t reciprocated, the fact that they were present at all is still something that I’m really just not wild about, and made me feel a bit uncomfortable while playing. (And yes, I know that Ayano and Shoka are said to be sisters in “Another Day”, but the subtext surrounding Ayano’s feelings in specific in the main story is so blatant it’s essentially overt text. I don’t want to get into it here since that delves more into spoiler territory, but I really just was not wild about it at all, especially since that’s the most blatant lesbian rep this series has given us thus far, which is disappointing to me, a lesbian.)
I don’t want to dive too much into this here because of spoilers, but: Neku. From his English voice acting to his writing, he was disrespected up and down in this game. Truly a massive disappointment in every sense of the word, and so he deserves a Con point all to himself.
There is a noticeable lack of minigames in Neo, as well as a lack of variety in the wall missions. We only had one instance of Reaper Review (that I encountered at least). There was no Reaper Creeper, nor was there Tin Pin Slammer, though both were mentioned. As someone who loved Tin Pin Slammer, I was so sad to see it not present at all in this game, and there wasn’t even a suitable replacement for it that we could play on the side, either. As mentioned above, the battles can get a bit boring after a while, so the fact that there weren’t minigames to help break them up truly feels like a detriment to what is otherwise a very fun game to play.
Fret’s Remind ability was a chore every time I had to use it. You had to hold the joysticks at certain positions and if you couldn’t solve it fast enough, you had to reposition them all over again. Maybe it’s just the Switch version that was having the issue, I don’t know, but I found it incredibly finicky and hard to control, which made me dislike every time I had to do it despite loving the little drawings that Fret conjured up when he used his ability.
In cases where Noise could interrupt your entire party at once, I found that I was unable to use pins a second or two before the interruption came. This was most notable with the elephant noise (fuck those elephants, me and all my homies hate those elephants, there were TOO MANY ELEPHANTS in this game) and the final final boss. Again, this could be a bug exclusive to the Switch version, I’m not sure, but it was annoying as heck regardless.
All in all, whatever complaints I may have, this game is extraordinarily fun and a wonderful sequel to an even more wonderful game. I’m incredibly happy with it and I’m glad that it lived up to expectations, particularly considering how long it took to arrive. Now we just need to wait 13 years for a third game. I don’t know about you guys, but I’m ready.
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maddiebiscuits · 4 years
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Personal Opinions on FFXIV Villains (in general order of appearance)
As a note, I will not be including any pre-A Realm Reborn villains (as I did not play the original Final Fantasy XIV) nor will I be including any one-off primals, raid bosses, etc. I will be trying to focus on villains as they appear in main or side storylines, in cut scenes, that have some over-arching influence on the story they participate in with something akin to a clear presence - Garleans, Ascians, and so on. Also SPOILERS SPOILERS SPOILERS.
Rhitahtyn sas Arvina
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Rhitahtyn gets the shaft out of Gaius’ three main players in A Realm Reborn. A conscript from a Empire-conquered land who rose to power and respect, directly honored by Gaius himself, and possessing an even temper and noble ambition really helped to level out Nero and Livia’s general nonsense. Unfortunately, Rhitahtyn is provided almost no screen-time, development or exploration, and as years have passed, his in-game 8-man trial can now be completed in a regular synced party in mere seconds. He deserved a lot better than what he got, yet remained too sidelined to really leave me feeling invested in wanting to see what sort of story this character could be used to tell.
Livia sas Junius
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When first playing through A Realm Reborn my feelings on Livia were...tepid, but optimistic. Of Gaius’ three main players, Livia was easily the most active and ruthless, lacking the shady “long game” and self-serving ambitions of Nero or the more honorable, measured personality of Rhitahtyn. Suffice to say, the dawning (and then confirmed) realization that Livia’s sole motivation seeing the plan of the man she loved through to completion by any means, to the point of tunnel-visioned, murderous intent, was...disappointing. Add to that Livia was raised by Gaius in her backstory, the man being a father figure to her, and the romance motivation becomes even more unhinged (especially since it is largely considered to be a reciprocated romance, at least physically, by Gaius - barf)
Nero tol Scaeva
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Nero has become a fan favourite character over the years, thanks to his continued development into Cid’s boyfriend foil rather than outright villain of the main storyline. This development was easy to spot early enough though, as it was clear Nero’s fealty to Gaius was largely self-serving. He didn’t care much about conquering Eorzea or felling primals/eikons - he just wanted to show that he possessed the brilliance to build weapons capable of doing so. His speech/squabble with Cid during the Praetorium sequence paints that picture even more clearly if the players missed the not-so-subtle implications for Nero’s character already. The man lived, breathed and seethed with inferiority when compared to Cid, and in the end he did ultimately prove his engineering mastery, even if the Warrior of Light took it (and him) down. Ultimately though, Nero serves as a much better supporting and “redeemed” character than a villain, so I do have to rank him pretty low.
Gaius van Baelsar
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Aside from whatever...weird...thing was going on between him and Livia (again - barf), Gaius in A Realm Reborn was a pretty solid villain, with clear-cut motivations that I actually understood, and begrudgingly agreed with to a small extent. As legatus, Gaius was still the tyrannical arm of the Garlean Empire, but a level-headed one who was more interested with the purging of the primal/eikon threat from Eorzea than subjugating other peoples. Further development of this character into something of an anti-hero and glimpses of how other characters viewed him in flashbacks in later expansions ends up providing his A Realm Reborn rendition with more strength in retrospect. The heads of the three city-states deciding to accept Gaius off to willingly join the Empire is a pretty good sticking point for the validity of his plan as well. Ultima Weapon is...you know, pretty impossible for Ul’dah, Gridania and Limsa Lominsa to face down if they refuse, but more enticing is its ability to, indeed, single-handedly defeat primals/eikons - something the city-states desperately need at their disposal, having been plagued by such threats constantly, for years and years.
Gaius cuts a pretty direct swath to the truth of the Twelve as well - they’re no different than the primals/eikons he seeks to eradicate, and the more stock Eorzeans put into them, the more empowered they become should someone ever try to summon one, making Eorzeans no better than the beastmen and their ‘gods’. Join the Empire and have protection from such powers, and put faith into the leadership of man, versus that of fictional deities that can be given terrifying form...in the world of Final Fantasy XIV, that’s not a terrible proposition. But it would still subject thousands of people to the Empire’s tyranny, so even if Gaius has the oft-coveted ‘Point’ that most villains wish they had, he still must be stopped. Eorzea will simply find other ways to endure the primal/eikon threat rather than bend the knee, and I like that defiant angle the Warrior of Light represents to counter Gaius’ character. Also, Ascian meddling and Hydaelyn shenanigans, sure, but I don’t feel that takes away from the core conflict that Gaius presents. He was a good villain, and I’m happy to see him return and go through the motions of penance for his past deeds and aid the supporting cast now, elevating him even higher into a good character, in general.
Lahabrea
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I admit I have a soft spot for Lahabrea, only because he seems to be a universal punching bag for heroes and villains alike in Final Fantasy XIV. He lacks the more subdued, long-term planning of Elidibus or the explored nuance and sympathy of Emet-Selch - he’s sort of the odd one out between the trifecta that make up the unsundered Ascians. Just a blindly-tempered zealot of Zodiark, seemingly more enthused by the ancient primal’s return than the promise of the world being set back to how it was before The Final Days. Even the other Ascians don’t seem to like Lahabrea that much - Elidibus seems keenly aware that Lahabrea has gone off the deep end, constantly needing reminders and wrangling-in to keep the plan in motion. But I will admit, he serves his purpose well enough, and the additional side-story that reveals that Lahabrea was a brilliant scholar unmatched in the Amaurotine field of ‘phantom creation’ was a nice touch to explain why he’s pretty dang good at getting people to try and summon primals and conjuring or corrupting monsters himself. By no effort of Square Enix themselves, I sort of feel bad for the guy. He really was just Doing His Best, and getting no respect for it. His end was also anti-climatic, but by the time it happened, there were far more interesting characters and stories to tell, and he was unnecessary - it was just better this way, Lahabrea.
Nabriales
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This one-bit player served one substantial purpose, and it was to see an Ascian get obliterated permanently and thus provide the means and understanding to battle Ascians in the future. Except that the cost to do so was a throw-away villain, a throw-away damsel-in-distress 8-man trial, and turning Moenbrya, a character with a lot of potential to be great, into a throw-away character who has to make an untimely sacrifice because the script says so. Nabriales you’re boring, you’re bad, you’re a waste of time and your mutton chops are dumb as hell.
Ilberd Feare
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You know what, I like this villain. I absolutely want to punch his face in, but I figure getting that sort of rise out of me on sight is intended, since, you know: villain. His motivations aren’t bad either, even if his methods are deplorable. The speech he gives at the very end of A Realm Reborn to rile up Raubahn is pretty effective too. Despite both being refugees of Ala Mhigo, Raubahn fought his way to wealth and status, and Ilberd was never afforded that chance, or at least never quite managed. Raubahn pledged himself more to Ul’dah and the Immortal Flames with his new privileges, however, and Ilberd was perhaps right to resent that, with Ala Mhigo still under the yoke of the Empire, and so many refugees left to flounder in The Black Shroud and Thanalan both, Raubahn seemingly unwilling to step in. Ilberd saw the opportunity to change the status quo and took it, and proceeded to rally others to reclaim Ala Mhigo. If the city-states would not help, then they would be forced to help, and for all his dirty tactics, punch-able face and Shinryu-summoning finale, Ilberd’s plan did work: he forced the hand of the city-states to fight against the Empire to reclaim Ala Mhigo, and did indeed remind Raubahn and other passive Ala Mhigans that there was still an important job to do. So, good job Ilberd. Gold star. Now perish.
Teledji Adeledji
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I thought the politics at the very end of A Realm Reborn were intriguing, and Teledji’s heel-turn pretty fun, since of all the Monetarists, he seemed to be painted as the most reasonable. Though I found his game plan a bit...suspect. Yes, a poisoned goblet assassination attempt on the Sultana that he could frame on someone else, while usurping control of the Crystal Braves so he could make a bid for full Monetarist control of Ul’dah (with him at the helm) makes sense on paper, but I’m not sure why he sought to frame the Warrior of Light for it, and implicate the Scions either. While it’s true that the Warrior and the Scions would be an obstacle and want to investigate the death, and would prove tenacious foes, if you think about the scenario a bit more, it seems unnecessary. The Warrior and Scion efforts were likely going to start swinging towards Ishgard and the Dragonsong War, to better embellish the northern city-state’s relations with the Eorzean Alliance, nor are the Warrior or Scions people you’d want to make an enemy, especially with the Warrior being one of the only people who can defeat primals (a very active threat in Thanalan).
Framing Lolorito would have been a wiser idea, as he was already disliked and untrustworthy in the eyes of many, powerful and dangerous to compete with though he is. If Lolorito had been framed, Raubahn and the Scions may not have questioned it, and Teledji could have enjoyed planting himself in the eye of the power vacuum that was to come while the Warrior of Light focused their energy up north. Instead, Teledji bet on the wrong chocobo and paid dearly for it - his plan fell apart (and so did he) in more ways than he could anticipate, but on the whole? This was a pretty intriguing and entertaining storyline, I enjoyed it.
Lady Iceheart / Ysayle Dangoulain
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I debated putting Ysayle on this list because by the first act of Heavensward, she’s not a villain - but, she certainly was in A Realm Reborn and going into Heavensward, so we might as well just keep representing how good Heavensward is and include her here. Aside from Minfillia, this is one of the only ever characters you meet early(ish) who shares The Echo with the Warrior of Light. Unlike Minfillia or the Warrior, though, Ysayle doesn’t really adhere to the call of Hydaelyn. Instead, her powers allowed her to hear and learn the truth of Ishgard’s history: that it was a lie, and that King Thordan broke the peace in a bid for power for Ishgard, turning Nidhogg to rage and setting the Dragonsong War into motion. Having witnessed Ishgard’s cruelty at a young age when her home was destroyed by snow and ice after the Seventh Umbral Calamity, and knowing what she knew and maintaining close bonds with dragons throughout her life, it’s sort of easy to see why Ysayle would be set upon the path she is. She wishes to end the war much like how Thordan does: ending it, with the dragons as the victors.
Her slap in the face is when she confronts Hraesvelgr though, her bid to sort of not only take the form of Saint Shiva but embody her memory being dismissed as a pale imitation. Saint Shiva wished for true peace, whereas Ysayle demands it through bloodshed - she realizes this, and changes her current course. This is why I debated to list her as a villain, because her gradual change into a supporting character and hero is a logical conclusion as she and Heavensward’s story develops. She starts a villain and dies a hero.
Igeyorhm
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Full disclosure: I completely forgot this character existed. And I still don’t actually know why they exist. They’re a second to Lahabrea during the events of Heavensward, and is easily shut down by the Warrior of Light before being annihilated permanently by Thordan. Despite this, I don’t find their existence as offensive as Nabriales’, so...that counts for something.
Archbishop Thordan VII
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When I first encountered Thordan (”pope grandpa”, if you will), I thought “oh, he’s evil”, because “church bad” isn’t exactly and uncommon trope and it’s apparent that Ishgard is a broken and unjust society, with this man sitting at the highest seat of power and consorting with Ascians. Yet to my surprise Thordan was...pretty reasonable. At least to start. He makes his audience with the Ascians known and seems unaffected by them and their schemes, is polite and cordial to the Warrior of Light...he doesn’t seem so bad. But the gut feeling remains, and slowly builds as Thordan’s true plan is revealed, becoming a primal-esque deity. And much like Nidhogg, I do get his motivations. Trying to broker peace with the dragons, to him, is just not going to happen - in fact, it’s insulting to ask dragons and Ishgardians both to make a bid for it, when so many people have died and live with the burden of hatred and grief. His solution is more direct: end the war entirely, by winning it for Ishgard.
After assuming his new form and powers, him and his Heavensward have the power to thwart any dragons that oppose them, perhaps even Nidhogg himself if the dreadwrym were to re-appear. Fueled by the generations’-worth of prayers from the Ishgardian population, Thordan was set on ending the war and ousting the dragons from the land, ushering in peace and prosperity. But the Ishgard he sought to protect and defend was built on a history spun of bloodshed and lies, and the dragons were not the true enemy and did not deserve to be put to the sword. Thordan’s plan would have worked in the way he envisioned it, and he made a good argument for it, even if it was ultimately wrong, and that’s a good villain.
Nidhogg
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Having come to Final Fantasy XIV from World of Warcraft, a giant, scary black dragon that rants on and on about suffering and misery and pain and vengeance was something of a red flag for a Very Bad Story. Imagine my surprise when Nidhogg was given the screen-time to be properly fleshed out and explored, his motivations and hatred more sympathetically-human than his giant dragon body would have one believe, his presence menacing and well-paced, and his overall being representing the true, dark heart of the Dragonsong War: the cycle of hatred. For dragons, centuries are like days, and the pain Nidhogg feels is no less than what he felt when the Ishgardians brutally broke their pact. Because of this, with each re-emergence of him and his brood, the wheel of suffering turns anew, breathing new hate-filled life into the ongoing Dragonsong War, generation to generation. Time has no effect on his turmoil, and his existence ensures that no other Ishgardians will ever be able to move on from the war either, even as generations continue on.
I find Estinien being consumed by Nidhogg’s rage very thematic as well, Estinien truly embodying the countering hatred the Ishgardians feel towards the dragons, and it makes the final trial with Nidhogg bittersweet. He defeats Hraesvelgr, because as long as Nidhogg exists even the brightest hope for peace will be squashed under the cycle of malice and war. The Warrior of Light must put him down because he cannot be saved - but Estinien still can, and can choose to move on and pursue the peace that Nihogg strived to prevent and Ysayle died to see come to fruition. And he does, and it’s touching, and Heavensward is SO FUCKING GOOD I LOVE THIS EXPANSION.
Quickthinx Allthoughts
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I don’t care much for timey-wimey storylines, but I found the Alexander plot easy enough to follow, and the timeloop it creates to be manageable. The truth about the Enigma Codex and the journal Quickthinx has isn’t exactly hard to figure out though once time travel becomes a part of the plot, and beyond beind a fun goblin with a cute kitty cat friend...there’s just not much in the way of compelling character writing here for this gobbo.
Diabolos
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Big ancient demon is revived and wants to wreak havoc. Uninspiring, but its also not necessary for Diabolos to be anything more than what he is either. The heart of the Void Ark storyline is the tribulations of Cait Sith, the sky pirates and the history of the Mhachi, Diabolos just being an excuse to explore those characters and lore.
Regula van Hydrus
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Regula deserved better damnit. This is the last Garlean villain with nuance and humanity before Stormblood turns everyone who is so much as associated with the Garlean Empire into a cartoonishly-evil, absolutely twisted, reprehensible confusing mess of a person.
Fordola rem Lupis
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Stormblood has a lot of story, pacing and character problems. A lot. It has its moments and some people love this expansion, but I do not and its villains are a very large reason why that is. Fordola, for example, had the potential to be quite interesting. She was raised to believe in what her father did: that Gaius and the Empire were not all bad, and then watched her father die trying to protect her from angry, almost barbaric Ala Mhigans who decided that pelting a little girl with rocks because her parents were Empire-sympathizers and supporters was an okay thing to do (as the Garlean soldiers just watched on and let it happen without intervening because they didn’t feel like it - a fact that Fordola knows and remembers). You would think this event would have a sort of polarizing effect on her, feeling betrayed by both her people and the Empire her father believed in, feeling caught in the middle, in need of finding her identity and sense of self. Instead she...basically throws her entire stock in with the Empire, deciding that if she’s a good little soldier for the Empire, then Garleans will have to change their minds about Ala Mhigans and respect them because, see, look: an Ala Mhigan is a respected Garlean asset.
Except this backfires over, and over, her Ala Mhigan team nothing more than vicious dogs that never bite the hand that feeds them, turning their teeth on their own people instead. Fordola is constantly belittled and ridiculed for her heritage and even her gender by the Garleans, and at no point does she ever stop and go “wow maybe the Empire sucks hot ass and I’ve been terribly wrong about my motives this whole time”. And yet, no...Zenos offers her power in some magitek-aether experiment, she kills her own Skulls team, she finished the expansion jailed for her crimes, believing until the very end that the Garleans will win (they did not). She utilizes her anti-primal abilities once, and vanishes from the plot entirely, only to re-appear in a bad side-story where the Immortal Flames have her hooked up to some penalty-of-death submission collar so she doesn’t act out so they can use her synthetic Echo abilities to fight a re-summoned Ifrit.
Bad character, bad writing, and a waste of her new, game-changing anti-primal abilities.
Grynewaht pyr Arvina
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This is such...a stupid character. His design, his voice and dialogue...I can’t tell what Grynewaht is supposed to be. Is he comedic relief? Because he’s not funny. Is he a character that you’re supposed to pity or despise? Because I felt nothing towards him. Is he supposed to be a rival? Because...no. I had to look up what his name was. The only thing I can clearly remember about him is that he was the final boss of the Doma Castle 4-man dungeon. That’s it. If you removed him from the plot entirely, nothing of value would be lost.
Yotsuyu goe Brutus
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Between the two female villains of Stormblood, Yotsuyu is the more popular. It’s easy to see why: she has a cool design and a lot more screen-time and development, with a big 8-man trial to finish things off. But like Fordola, something is just off about her writing.
I don’t understand her motives or how she even came to feel the way she does about Doma, specificially. And anything bad that could happen to her, has happened to her. She suffered an abusive childhood under her adoptive parents, was sold off to an abusive husband, then sold off again to a brothel after her husband died to repay his debts. She later became a spy for the Garleans, rose in rank and was appointed acting viceroy of Doma, to keep the masses terrified and under her heel. At first, it seems pretty reasonable for her to turn against Doma, and lash out as she does on its people - her Doman upbringing left her used, abused and powerless, and with the Garleans she found power and strength. But this reading falls apart when you quickly realize that Doma was already occupied by the Garleans during the course of her upbringing, her family obedient to the Empire and her suffering just as much the fault of the Garleans. There’s an argument to also be made that not enough time was really spent portraying Doma as the disgusting place Yotsuyu sees it, as from the onset of Stormblood’s story journey into the Far East, Domans are only ever portrayed as a terrified, broken people, scared of the Garleans and Yotsuyu. I also don’t personally care for “character was abused, so now they’re sadistic and crazy” clichés either.
What does work well for Yotsuyu is the theme of power and control. Yotsuyu is a woman who lived a life not her own, weak and frail, until she obtained power. Now that she has it, her drive is to do anything to maintain it and survive - yet for some reason the story is written in such a way as to downplay this much stronger theme of her character, and play up this slightly confusing, all-consuming hatred for Doma instead. Her transformation into Tsukiyomi is also a bit odd (though decently thematic, with her ‘cold, uncaring and distant as the moon’ comparison), with not enough time paid to explore her understanding of Doman deities and why the mirror would trigger this change (and why would she even keep Doman deities in her mind, with her supposed hatred of Doma?)
I also take some issue with her “Tsuyu” arc, where she reverts back to the last time she was ever truly good or innocent, and has the personality of a child while still being an adult woman (and suffering amnesia). I find these infantilizing tropes pretty offensive, especially when Yotsuyu’s arc here is largely just to reinforce and reiterate what cartoonishly terrible people her family were, and provide Gosetsu with some development instead. Aside from killing Asahi and having a cathartic death herself, everything about Yotsuyu just baffles me. Every time I think I like something about her, athe bad writing twists it around.
Zenos yae Galvus
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I don’t like Zenos, he’s a bad character, and I hate that Square Enix decided this limp-haired sullen-faced clown was going to be their poster-boy villain for Final Fantasy XIV.
What is the appeal of this character? Yeah, some people find him attractive. I don’t, but I also didn’t find Sephiroth attractive so, okay, whatever - like what you like I guess. But what else does Zenos have going on besides people seeming to think he’s their buff bishonen thicc daddy or whatever the kids are saying these days? His entire character can be summed up in one sentence:
“While the Warrior of Light was practicing empathy, Zenos studied The Blade.”
He’s a Garlean lordling with a bland and cold upbringing who likes katanas and blood sport. That’s it. He’s a sociopath, finding no joy or meaning in life for whatever reason: he just wants to collect Cool Swords and push his bizarre love-hate fight narrative on the Warrior of Light. Because they are opposites, you see: the Warrior of Light is a cardboard cut out of a Good Guy and Zenos is a cardboard cut out of a Bad Guy. He’s not even entertaining about it. He doesn’t want to watch the world burn, he just wants to fight the Warrior because the battle will make him Feel Something. Meanwhile, all I feel whenever I see him in-game, either in a cut-scene or when I’m locked in an unskippable “survive the drawn-out battle!” sequence with him, is a groan coming on. And sometimes villains who are evil just for the sake of it can be fun! But Zenos is not fun - he’s dull, he doesn’t get me hyped up for a fight...I feel nothing.
When he died after using his uber-synthetic Echo to possess Shinryu by taking his own life I thought, “well, at least that’s over” and I felt relieved. And then he came back, bigger and worse than ever! Yippee! I love confusing, unrelatable, boring villains who are recurring. Whatever Square Enix wants to do with Zenos, they need to hurry up and get it done. I care so little about him and just want to explore other stories and characters. I’m assuming he’s going to like, possess Zodiark or something, and then the Warrior will possess Hydaelyn, and there will be some big anime light fight showdown where Zodiark and Hydaelyn both shatter for good and Zenos dies and the Warrior lives another day and uuuugggghhh. How the hell did an expansion like Stormblood follow up Heavensward? Who let this happen?
Asahi sas Brutus
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Bowl-cut twink hates his sister because he’s a Zenos fanboy and is angry Yotsuyu got all of Zenos’ attention instead of him. Filled with spite and piss, cartoonishly evil just like everyone associated with Yotsuyu or the Empire in Stormblood. Rest in pieces you little shit.
Varis zos Galvus
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I’m lukewarm on Varis. He’s a better villain than Zenos, but that’s like saying a flat three-day-old glass of soda is better than sewage water. The bar is set very, very low. He’s ruthless, but not entirely unfair in his thought processes. Hell, he doesn’t even seem to like his own son (and really, if Zenos was my kid, I wouldn’t like him either). But Varis is a bit too...static, in my opinion. He doesn’t feel like a major player, and his batshit “let’s all just burn so the world resets and we can stick it to the Ascians” is pretty asinine and plays so transparently into the Ascian’s hands. I was originally bummed that Zenos killed him pretty unspectacularly, but...like with Lahabrea, it was probably better this way. 
Omega
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I don’t have much to say about this villain, really. The heart of the Omegascape storyline hinges on Cid, Nero, Alpha and the abstract concept of free will and accepting imperfection. It’s almost hard to say if Omega really is a villain, simply acting out a series of programs and statistics in a cold, robotic way, not really with malicious intent, so I think where Omega sort of shines is just as a being to build this sort of story off of, and provide a lot of fun boss fights as well. 
Ran’jit
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I had no strong opinions on Ran’jit for a long time, so I guess he improved for me as I now have An Opinion of him. He’s fine. He’s an okay villain. His Zenos-esque “survive the timer” encounters are annoying, but I find his persistence and presence more inspiring than any time crummy ol’ Zenos showed up. The biggest issue with Ran’jit is the lack of time devoted to developing him. This is a man who lost his home in the Flood of Light (which was the First’s equivalent to the Source’s Far East), and has essentially trained and raised numerous Minfillia reincarnations to battle Sin Eaters, just to watch these poor girls he saw as his own daughters die and die and die again. That cycle of loss would break down anyone, and make Vauthry’s postulations of paradise in Eulmore until the end finally comes appealing. Ran’jit pursues the Scions and Minfillia/Ryne not because he’s resolute in following orders, but because he just wants to bring this one psuedo-daughter back and keep her safe - something he could never do for the others who came and went in his tenure.
Naturally, this protectiveness leads to giving in to Vauthry’s nihilistic promises and stifles Minfillia/Ryne as a person. Thancred eventually learns to let the Minfillia he knew go so that Ryne could floruish into her own person - she was not ‘his’ Minfillia and it was terrible of him to ever impose that upon her. But where Thancred can move on and let Ryne develop into the wonderful person she is, Ran’jit cannot. And I’m disappointed this aspect of his character couldn’t be more at the forefront of his narrative.
Vauthry
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If you ask me, this is more in line with how I figured Zenos might be. Vauthry lived a life or privilege and power, a child born of divine providence with no true regard for life, just his own desires. He’s spoiled and unreasonable, but his nihilism isn’t really nonsensical in the world of the First. All but a fraction of the world is destroyed, and Sin Eaters are a constant, devastating threat, so why not just relax in luxury, in the safety of Vauthry’s control over the monsters, and live in peace until the world truly ends? The battle against the Sin Eaters is exhausting and has no hope of victory anyway (until the Warrior of Light/Darkness arrives, that is). Even without the meol subplot, it makes sense why so many would flock to Eulmore once Vauthry takes over. Goofy as he can be, I do think Vauthry’s embodiment of just giving in to nihilism, hedonism and annihilation stands as a good thematic contrast to Shadowbringers strong themes of stubbornly striving for hope in even the darkest, bleakest hour. His trial is also fun and a slight swerve. All the Light Wardens up to that point had been monstrous, and Sin Eater transformations the thing of nightmares (Tesleen), so to see Vauthry take on the form of Innocence (ironically appropriate, as he truly believes he is blameless in all he has done) and become a golden-haired, angelic being of beauty - how he likely has always seen himself - is very entertaining, and defeating him feels great.
Emet-Selch / Solus zos Galvus / Hades
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Ah yes. The Big One. Most people like Emet-Selch and his involvement in Shadowbringers. He’s sardonic, he’s entertaining, he’s honest, he’s explored, and he’s even sympathetic. The revelation of how Zodiark (and Hydaelyn) came to be, Amaurot and The Final Days is truly tragic. Emet and the rest of the Convocation were trying to save their world, and the cost was staggering - the lives of so many of their own, their minds, and eventually even their own world in the Amaurotine schism that followed. Being able to see a shadow of what Amaurot and its people were like really helps drive home the sorrow of it all, and Emet himself admits that he did try to learn to appreciate what the fragmented world had become. He’s also one of the most “successful” villains in Final Fantasy XIV - his intertwined association with death and masterful ability to raise up and lead empires like the ancient Allagans and modern Garleans to their self-destructing, Calamity-inducing downfalls (of which he was almost successful did with Varis and the Black Rose in the latter’s case) is pretty impressive as far as villainous plans and activity is concerned. Being forced to work alongside him in Shadowbringers because your goals are aligned while attempting to guard yourself from his inevitable schemes - which he’s pretty blunt about admitting he has - is an interesting way to develop him as a villain too. He spends most of Shadowbringers actually helping you rather than outright antagonizing you.
His conundrum is sympathetic as well, if not entirely relatable. If you had the ability to bring back your world, your friends and loved ones, at the cost of countless lives that are trivial in the grand scheme of the cosmos and start again, anew, in a better world that could repair and rebuild, would you do it? Tempered by Zodiark or not, Emet would, and while I don’t agree with him, I don’t entirely blame him either, for feeling how he does. Similar to Ran’jit and Vauthry too, Emet is nihilistic: he clings to something long-gone and will burn the current world down to get it back. To him, the Rejoining and Zodiark’s return is inevitable, and people like the Warrior of Light/Darkness are futile, frustating obstacles that cannot understand not only his plans, but just how he feels. They don’t remember what they lost. Emet does.
And yet in his final moments, Emet seems at peace. He seems to realize, as he is fading into oblivion, that the Warrior of Light/Darkness isn’t just the reincarnation of Azem, but what Azem believed in that made Azem part from the Convocation. Fractured life is still life, and Azem believed that the world and its beings was worth learning about, loving and protecting, capable of great things even when faced with insurmountable odds. The last act of good will Emet can do after requesting that the Warrior not forget about Amaurot, is to free the Warrior from Elidibus’ binds so that the last unsundered Ascian can be put to rest at last. It’s a very emotional throughline for Emet’s character, rather than a more logical one, but it works very, very well and really helps push Shadowbringers into that amazing high its story can get to.
Elidibus
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I never liked Elidibus all that much for the longest time. It’s not that his character was “bad’, per se - he’s polite, diplomatic, and enigmatic, providing a much more leveled, intriguing villain to counter-act Lahabrea’s more active plays and cackling. But Elidibus’ long game always left me sort of wanting: I was never really sure what he was trying to accomplish expansion to expansion and how it related to the Rejoining that would bring about Zodiark. His plans also seemed to just regularly...fall through. Sending the Warriors of Darkness to antagonize the Warrior of Light in the Source ended up bringing about the halt of the Flood of Light on the First entirely. Picking up Zenos’ body and squashing Garlemald uprisings while nudging Varis to make and use the Black Rose was promptly halted by the true Zenos making an unspectacular return. I don’t know, I just feel like any plan Elidibus sets into motion gets stopped before it really gets started.
My opinion of him did change, however, during the course of the Shadowbringers expansion. Being the heart of Zodiark, manifesting as the First’s...uhh, first, Warrior of Light, summoning them from across the other shards to wreak havoc and empower himself, only to finally be put out of his misery not just be the true Warrior of Light/Darkness, but Emet-Selch’s last act of will and revealing that he had been an over-working, sad youth who just wanted to save the world he knew was...well, sad. And his first (and last) real gameplay with the various hero summonings was a pretty amazing set piece too, though it also tells me how devastating Elidibus could have been earlier on if he’d taken a more pro-active approach, access to the Crystal Tower notwithstanding.
Valens van Varro
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Much like how I wanted to punch Ilberd, because Ilberd is a deplorable person but an effective villain with decent motivations, Valens is just...I just want to punch him, in general. He’s just Disgusting On Purpose. And since we still haven’t shaken Stormblood’s insistence that Garleans are Evil So Evil Oh My God Evil You Guys they’re trotted out a demented borderline sex-offender who forces his child wards to brand subjects who are out of line with red-hot irons. Valens is...entertaining, I guess, in that regard. And Valens does serve as an appropriate counter-part to Gaius in this storyline, the themes of which seem to largely deal with fatherhood and penance for past misdeeds. I just...really miss Garlean villains with nuance.
Fandaniel
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Oh god damnit Asahi is back. Square Enix stop doing this, stop bringing back bad characters. Though it is unfair to say Fandaniel is anything like Asahi. Oh sure, he’s using Asahi’s body (and therefore the Brutus’ family inheritance to fund his machinations), he fawns over Zenos, and he’s cartoonishly evil, but at least this go around there’s a certain...goofy charm to it. Fandaniel is a sundered Ascian - he doesn’t care about the Rejoining or Zodiark, he’s aware that he’s a broken being and he is, quite frankly, loving it. He lays his intent out pretty plainly to the Warrior of Light/Darkness: he’s evil, he loves destruction, and he’s doing it because that’s just what he feels like doing. Don’t reason with him, don’t try to understand him, just fight back and cry about it. On some basic level I appreciate that brutal honesty, so much so that I’m comfortable writing my thoughts about him now because I don’t think they’re going to change. What you see is what you get with Fandaniel, and he’s just having such a good time. He’s a terribly-written villain but gosh darnit I just can’t bring myself to hate him.
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gamer2002 · 3 years
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Super Danganronpa 2: Goodbye Despair - Review2002
Super Danganronpa 2: Goodbye Despair is a sequel to Danganronpa that focuses on a new cast that, this time around, is trapped on a tropical island. The game is an improvement when it comes to writing, mechanics (mostly), characters, and executing own premise. It’s pretty much a perfect sequel that is a genuinely good game.
Like in the first game, we have a set of cases where one of participants of the killing game commits murder and tries to frame somebody else for their crime. This time around, our main character is Hajime Hinata, who doesn’t remember his own Ultimate Talent. Hajime is much better main character than Makoto, not just because of an intriguing mystery about him, but also because of being a better character with a better story. Sure, since Makoto was a painfully generic goodie-goodie, it isn’t saying much. And, Hajime isn’t really an outstanding character. But he is relatable, sympathetic, and funny, as the only sane man in the cast. He does a good job as a protagonist, while going through his own journey. He actually experiences far more hardship and Despair™ than Makoto did in his game. Which is why, at the end, you really want the guy to overcome it.
The gameplay also has improved, mostly. I like new blue statements in the Nonstop Debate. I like new trial minigames, though Rebuttal Showdown is more a neat idea than a good execution (you can’t really focus on what the characters are saying). I like that now, from the start, there is some logic element in the rhythm minigame. The so-called Improved Hangman’s Gambit is an overcomplex crap, though.
Outside of trials, the game also has improved acquiring new skills. Now you gather skill points from Free Time events, and you can spend them on buying available skills from a list. You can also unlock characters’ skills, by maxing out their Free Time events. It’s a much better system that gives you more control over gaining new skills. And you also have more control when it comes to getting presents, as you can buy few from a vendor machine, or spend coins on rolling random ones. Acquiring coins is also improved. Now you don’t need to examine same locations all over again, you just hunt hidden Monokumas. You can also get coins from taking care of Tamagotchi.
Music is pretty much the same, with just few new tracks. Island is much more interesting environment than the school. Direction is also more interesting during the trials. And also, we have better characters, but I will elaborate on that later on. There is still meme writing with hope and despair, but it is twisted into something far more interesting.
There are flaws, tho. I say that finale, while it had great last third, was exposition-heavy and also was relying on pretty heavy retcons. The world lore is expanded on, but is pretty unimpressive. But I still say - it’s a good game. A ridiculously animu edgy shonen that relies on selling underage waifus and a shock value, which can be not to your tastes, but a good one. The previous game was just fun, which means that you could enjoy it despite its flaws. The sequel fixes quite a lot of flaws, and also improves its strengths. And one of such strengths is its set up that allows to experience brutal treatment of likable kids. Yeah, the kids actually earn that they can be called likable, this time around.
It is an 8/10 game, even though I maybe should have given it a half point lower. I enjoyed it a lot more than the original, and also was more moved by it. I think that sequels that strive to improve the series deserve recognition.
But now, to expand on my review, I’m going to tell more why Danganronpa 2 gives us better cast than the first game, and why it is such a good sequel. In the spoiler section, I’ll be focusing on the new, much better, villain, and expand my thoughts on the game’s finale. So, let’s start with the characters…
Prepare them likable before the slaughter
In this game Danganronpa finds its strength as a series, which lies in its set up that allows building up likable characters, before brutally killing them off. While the new cast is still is mostly a bunch of two dimensional ridiculous stereotypes, they are more likable and useful to the player. Because they actually try to be.
The first cast wasn’t really good at giving us reasons to like or respect them, with two or three exceptions. Especially if you didn’t happen to make free time events with them. Most treated Makoto like a pushover (albeit deservingly), or plainly neutral at best. The motives, while understandable, were just realistically understandable, not sympathetic. Most of those that didn’t end up being killers still mostly focused on self-survival than improving anybody’s else situation. It wasn’t a group of people you’d be happy to live with, let alone be locked with. It wasn’t even much of a group. Even in the final case, after everything that survivors went through, Monokuma still could make them turn against one another with a rather unimpressive trick. While it’s realistic that kids in such situation would be self-centered, even if they didn’t end up becoming killers, such characters’ deaths rather can’t make you feel devastated. Not you can feel glad over their survival. Even if you happened to like their personalities, which is subjective anyway.
Hajime has better relationships with his cast. Only Fuyuhiko and Hiyoko (after her personality has shifted from killer of little animals into a foulmouthed shortie) ever treated him like crap, but they were like that towards everyone. And one of them had proper character development. Everyone else was neutral towards Hajime at worst, not best. One character has noticed Hajime’s reliability, and asked him for help with keeping security of others. Other character wanted to watch girls on the beach with him. I also don’t remember the first cast to mourn the deceased ones as much as the second cast does. Neither I remember them trying much to be supportive to those that were feeling down. The motives that are meant to be understandable are also more sympathetic, so even the killers are more likable.
And the usefulness? Let’s do a spoiler-free comparison of both first cases. In the first game, everyone, but one person, falls for the set up that framed Makoto. During the investigation, aside from the most reliable person in the cast, nobody really was much of any help, excluding one person witnessing something helpful. During the trial, Makoto had just one ally to count on, until he managed to clear himself from wrongful suspicion. But even afterwards, the trial was still carried by just two people. It doesn’t help the mystery wasn’t really complex.
The second game? The situation isn’t better just because nobody is wrongfully accusing Hajime. Excluding the two smartest characters in the cast, three Ultimates use their talents during the investigation, and each provides us with useful information. There are also two others that were screwing around, but still accidentally allowed us to learn something of use. During the trial, everyone tried to be involved, and just one character was briefly idiotic about it. Other than that, mistakes happened, but they were understandable due to the crime’s complexity.
The difference in the first impression is pretty self-evident, and that was just the start. Needless to say, 2nd game’s emotional peak is higher than the 1st game’s. Actually, more disturbing and sad things are happening in the 2nd game. And that’s where Danganronpa can shine. While this game can turn people off for being a ridiculous animu nonsense, when you get past that, you do get likable and pretty useful characters that experience terrible things. This is what this series has to offer, with the writers realizing that in their second game. Because, let’s face it, most of the first game’s cast were either caricatures, or had no proper chance to shine. 
But this game isn’t just what the first game should have been. It is also what its sequel should be.
How to sequel
There are three kinds of sequel: betrayals, cash-ins, and genuinely good ones. Danganronpa 2 is the last one. An example of a cash-in sequel is second Ace Attorney game, Ace Attorney: Justice For All, which is my least favorite game in the series.
JFA is pretty much everything you’d expect from an Ace Attorney sequel, and that’s simply not good enough. While it’s always nice to be able to follow the story further, long-runners are popular for a reason, good sequels are more than that. They are supposed to do more than just deliver another set of cases that are rather similar to the previous game. They are supposed to give us a better rival than just watered down amalgam of previous ones, but with boobs and a whip. Expansions are more of the same, sequels are meant to have a game-changing aspect to them. And it’s not supposed to be only used as the final case’s main gimmick. An example of good sequel is Virtue Last Reward, because it uses the concept introduced as a final twist of 999, as the core element of the game. Even Zero Time Dilemma, the disappointing finale of the trilogy, does add an interesting twist to said concept.
Danganronpa 2 is a good sequel because it improves a lot from the previous entry. The main character actually has an interesting story that isn’t just “an optimistic guy tries to remain optimistic, so he does”. A new setting allows for more different murder mystery set-ups. Ultimate Talents are frequently used during crimes and investigations. And, like I’ve said earlier, many game mechanics are improved. And there is also a game-changer.
Years before Among Us becoming popular, I was playing with my friends Battlestar Galactica board game, which is also about managing a space ship with a traitor, known as Cylon, among us (hah). In a way, Danganronpa series is similar to those games, with a killer being a hidden withing the group traitor, that will doom everyone, if remains undetected. Anyway, an expansion to Battlestar added new characters, new environment, and also a game-changer – Cylon Leader, a character that is a known Cylon, but at the same time may be not, due to own mysterious agenda. While regular Cylon players wins when Battlestar Galactica is destroyed, and human players win when they reach their destination, Cylon Leader player was a wild card. At the start of the game, Cylon Leader randomly draws its own secret victory condition. And it not only could go either way, but also had special requirements. A Cylon Leader could want Cylons to win, but only after specific game phase. A Cylon Leader could want humans to win, but only after specific losses of resources. Other players didn’t know Cylon Leader’s exact agenda, only that he could shift sides depending on situation.
That being said, Cylon Leader was a controversial addition to the game, and not every fan liked it. But regardless, it was a game-changer. Which is what Danganronpa 2 offer, by quickly introducing its own Cylon Leader. But that’s for the spoiler section.
The superiority of Hope Man over Despair Thot
Nagito Komaeda is a superior villain to Junko, and this is simply an objective fact. Like you could tell from previous paragraph, he is this game’s Cylon Leader.
When I started the sequel, I’ve already been spoiled that Nagito is a psycho. What I expected was him being the sequel’s hidden in the plain sight Junko, a nice guy that befriends us just to be revealed as the mastermind in the finale. Well, I was wrong about that. In the very first case, Nagito tries to kill somebody, but this is all part of his plan to drive somebody else to murder, because he has no interest in his own survival. The killer was executed, but Nagito remained, declaring own readiness to aid anybody who wants to kill him and escape, at the cost of everyone else. And this put the new cast in a situation the old cast never was.
Some people say that Nagito has Byakuya‘s role from the previous game. But Byakuya was just openly outspoken about wanting to accomplish what every other killer wanted, until he was hit with character development, before delivering anything as an antagonist. Fuyuhiko is more similar to Byakuya. Meanwhile, Nagito delivers, first early, and then later on, after his character development goes wrong, orchestrating the most twisted and personally devastating crime in both games. He successfully forces us to sacrifice the Ultimate Gamer Waifu, how can you get more personal than that?!
But doing twisted and devastating stuff is what Junko is all about, so what makes Nagito better? First of all, even though he has literal good luck superpower, he doesn’t pull things out of his ass. Nagito doesn’t have Junko’s unexplained endless resources, he just finds opportunities in what is available to everyone. Even in case 5, where he has ton of crazy tools, we know that he obtained them during case 4.
Nagito also does have his twisted philosophy. For Pate’s sake, Junko herself admits that causing despair is nothing more than main characteristic of her one-dimensional character. He also does have a past (if you complete his Free Time event), even if it is the Joker-style multiple choices of past. Maybe he lied to Hajime about being terminally ill. Maybe he lied about lying, to motivate Hajime into killing him and escaping. The game never tell us, and this makes it more fascinating.
There are also opinions that Nagito ultimately plays into hand of Junko, nearly delivering her 15 bodies to control. I don’t agree with that. In the event of Chiaki being the sole survivor of her trial, she wouldn’t have a reason nor intention to graduate and allow Junko to take over bodies of the deceased. Neither Makoto and co. would have a reason anymore to risk themselves getting trapped in virtual world. Wrong and twisted as it was, Nagito plan would’ve neutralized Junko, forever trapping her with Chiaki in her virtual prison.
In the end, Nagito is a highly dangerous enemy, a highly useful ally, and a highly unpredictable wild card. He is an interesting character and he actively makes the game more interesting. Did I mention the sequel has Junko again and it is same old, same old? Ok, Junko/Monokum is slightly better now, but she still has many of her old issues.
The good and bad things about the finale
Overall, I liked the finale better than the first game’s, but it had some issues. One problem is that the investigation is an lazy exposition dumb. The first game was better at handling its revelations during its final investigation, as we were receiving more vague clues, not fucking walls of text. Not to mention, there were emotional moments, like Kyoko visiting her father’s office. Here, we are hit with a wall of text after wall of text, and there isn’t any meaningful scene. The only exception was meeting Alter Ego and receiving message from Makoto, but that was it. And those weren’t really strong scenes. The final investigation of the first game did much better job at handling its reveals. Even the final trial was better in the original, until the confrontation with Junko.
Also, retcons. The sequel wants us to believe that Junko, who was easily defeated, was constantly screwing herself over, and whose successes at driving people to murder were more attributed to weak opposition than anything, was the one responsible for the world’s collapse. When I played the first game, I saw Junko as a part of Ultimate Despair, whose task was to infiltrate Hope Peak Academy and broadcast a killing game to lure the groups’ opposition. A high and mighty Doctor No that only works for SPECTRE. But her being a manipulative genius that has turned the entire cast into her devotes? Have you seen her doing that in the first game? Where she could left Aoi devastated and resentful towards everyone, after the 4th trial, but she blew it so hard that fucking Byakuya had a change of heart? Where she was ultimately beaten by Makoto like it was nothing? Please.
That being said, Junko/Monokuma are better in this. Because the game is set in simulation, there is no problem with Junko being able to do whatever. Because the cast has stronger morality than the previous one, she does have to be more cunning with driving them to murder. Junko also sticks better to the rules, even if she is forced to. Her plan and the final dilemma she has for the cast is also actually a good one. But that actually wasn’t Junko anyway, just Junko-based Alter Ego. If I was writing this, I wouldn’t try to retcon a turd villain into something she never had been, I’d just state that Hajime/Izuru was behind everything in the first game and he has used Alter Ego to recreate Junko and lure Makoto and co.
One last complaint about the finale I have is that they retcon Kyoko’s father into a doctor Mengele, without her even reacting to it. The twist itself with the Academy fucking over Hajime was good, but they shouldn’t just carelessly (and without noticing it) turn a character that wasn’t evil, but good-intentional albeit flawed, into a monster that was experimenting on children. Or, at best, a detective family’s failure that had no idea what was happening in the Academy he was running.
After all that complaining, what is good about the finale? Well, things have slowly picked up since it was revealed that Monokuma/Junko wanted the cast to graduate. Everything related to Hajime was also good. The dude really went through a lot, starting from doubts about his lost talent and Nagito’s betrayal, through the revelation that he never had any talent and the loss of Chiaki, up to learning that the Academy has altered his very identity. The idea of everyone from the cast being part of Ultimate Despair was also a good twist, a much better one than “lol, the world is already destroyed”.
Besides that, the last moments of the game have masterfully used gameplay for storytelling. Movies and books can make us feel two things – pain or pleasure. Alternating between those is how stories have impactful twist and turns, causing them to be engaging. But in video games, we can experience a spectrum of feelings that other mediums cannot provide. In games, we can also feel power or powerlessness. And the game’s final gameplay segments put us at start in a state of powerlessness, in form of a choice between bad and worse, then letting us slowly regain power, culminating in a satisfying beat-down of helpless Junko. The point of that section of the game was death and rebirth of Hajime into SSJ Chadiyan, and the game makes you experience all of it.
Also, unlike the previous game, this one makes a proper statement. In the bad and worse situation, where you can either allow the devil to triumph at cost of other people, or become a martyr to stop the devil, what you say is “screw the devil, there’s a chance we will still survive, and we are risk takers!”. This is exactly the statement that the first game should have made. You can’t fall into despair and give up in face of overwhelming hardship. But you can also be betrayed by a false hope of everything working out. But not much can be accomplished without facing the risk and taking your chances, even if you odds are desperately small.
Overall, the finale did drag and relied on retcons, but its climax was truly enjoyable and worthwhile.  
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timeagainreviews · 3 years
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My Series 10 Rewatch: Knock Knock
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Hello, my fantastic friends! I am sorry I have been so quiet. I got coronavirus in February and it really wiped out my energy. I am finally starting to bounce back and feel like leaving the house once more. This beautiful Scottish spring we’re having has definitely helped. I also lost my grandpa this week, so I've been all over the place, emotionally. Obviously, such a big pause in the middle of a series 10 rewatch is disruptive, so I would rather just dive back in if it's all the same. When last we were gathered, I was talking about "Thin Ice." Since then, the ice has thawed and I am now up to series 10 episode four- "Knock Knock," by one-time Doctor Who writer Mike Bartlett.
An aspect of Doctor Who which I love about Steven Moffat’s era is that the Doctor and his companions didn’t spend every waking moment of their lives together. Unlike companions of the past, who basically left behind their family lives to galavant across time and space, the companions of the Moffat era had home lives. Not only did this make for some humorous moments, such as the Doctor landing his TARDIS in Clara’s bedroom on date night, it also set up the characters for something of an actual life. "Knock Knock," uses this separation of worlds to establish one of its central themes- can you have a normal life with the Doctor? 
Being a poor student in London, Bill is forced to look for a flat with a group of people she only sort of knows. This is your typical group of students, eclectic and young. The biggest commonality they have is they can’t afford a place on their own. One of the ways in which this makes the episode suffer is that none of them has much chemistry together. However, it does enable Bartlett to explore deeper concepts, such as the fear of meeting new people. Our characters are forced to deal with a deadly situation with people who are basically strangers. 
The other commonality they have is Bill’s mate, Shireen. I got momentarily excited the first time I heard her name, but only because I thought it was going to be Rose’s best mate Shareen. Also, it would mean that Rose and Shareen had like a 10 year age difference, which would be weird. Shireen is a bubbly sort that seems gung-ho about everyone getting on. This doesn’t stop 90% of their interactions from being a total cringefest. Not one of these characters is particularly likeable. Pavel, the musician of the group, and the one character with maybe a bit of culture becomes a wall pretty early on, so it’s a bland time from there on out. But that’s getting a bit ahead of ourselves. 
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After a montage of disappointing flats ("Oh my god, the toilet is is what room?") the gang stands defeated. But like a beacon of light, comes a glimmer of hope in the form of John, a man who clearly prowls the streets for groups of youths. The gang is willing to overlook the obvious stranger danger about John because he has something they need- a giant house at a reasonable price. It’s another one of those deeper concepts being explored here that I think Doctor Who does so well. The show operates well when it preys upon basic fears. In this case, it’s the fear of the creepy landlord. The fear that your home life may be dictated by a creepy man who carries a tuning fork and forbids you to enter certain parts of the house like it’s Beauty and the Beast. 
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 Arriving as if to say "No, Bill, you can’t have a normal life," is the Doctor. After using his TARDIS to move her belongings, Bill is quick to send him off. She even foregoes the traditional six-pack of beer and pizza, the universal payment for friends helping one move house. Of course, the moment the Doctor enters the derelict abode, his Time Lord senses are pinging. The Doctor isn't just an embarrassing "grandfather," type, but also a threat to any semblance of a normal life Bill can hope to have. As I said, this is familiar territory in the Moffat era. A funny side effect of the Doctor's attempts at allowing his companions to live normal lives is it only adds to the sharp contrast between both existences. Perhaps this is immersion therapy on the Doctor's behalf. Letting his friend remember what the world is actually like so as to not disassociate her from her own time and place. Or perhaps it is the Doctor softening the blow of eventually losing his friend.
The Doctor leaves long enough for two things to happen. Firstly, Pavel is listening to some music and suddenly is eaten by the house. Nobody seems to notice. Secondly, the new housemates have a bit of a games night for their first night at 11 Cardinal Road. There's no cellphone reception and the house is nowhere near up to code. I applaud them for trying to build up these characters, but it never really gels. Their merriment is cut short after hearing a noise in the kitchen. Scooby-Doo style, Bill leads them to the pantry where she finds the Doctor never actually left. They decide to head to bed, but the Doctor decides he's going to stay up with Felicity and Harry and listen to music. He also reminds Bill to maybe check on Pavel who has not been seen all day.
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Now back in the sitting room, the gang is surprised to find John present. He addresses their problems with the amenities and waxes strange about having a daughter to look after. The Doctor asks John who the Prime Minister is, but he is unable to answer. Before they can ask more questions, John disappears down the hallway, but not before sounding his tuning fork against the wood. On her way to bed, Bill has the most cringe conversation with her new housemate, Paul. Paul fancies Bill. Bill fancies girls. I get that they may have wanted a scene where Bill flat out says to the audience that she's gay, but Paul comes off as super creepy. I wouldn't have an issue with this, but I feel like we're meant to find Paul endearing. It's hard for me to place what exactly they were going for in this scene. Paul, mate, you just met her. You just moved in together. Maybe let the paint dry first.
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Luckily, like a shot from the dark, the plot saves us from having to stand in the hallway of awkwardness. Paul, having gone to his room, screams. Thinking he's having a laugh, Bill and Shireen go knocking on his door, only to find the return knock sounding across the hallway wall. The house begins to creak and shudder while doors slam shut. It's like something from a haunted house movie. In many ways, it follows a familiar trope from Doctor Who. The house haunted by aliens. We've seen it in "Ghost Light," "Hide," or even Edward Grove from "The Chimes of Midnight." Though I would argue that here, there is less grist for the mill. "Knock Knock," is a more stripped back, simple story. And in that way, I find it begins to lose me as the mystery unravels. 
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As the housemates run through the house, trying to escape whatever is happening, they find Pavel in a state of flux. Something about the music on his record player skipping has kept him from being completely absorbed by the house. I will say, this is a great bit of body horror on the makeup department's behalf. Everything about Pavel looks like a guy getting eaten by a wall. As it turns out, the tuning fork and the music have more to do with what's going on as the Doctor discovers the house infested with alien lice known as "Dryads." Using his sonic screwdriver, the Doctor is momentarily able to draw the bugs out from the grain of the wood. The Dryad is not your common woodlouse, as it appears to move through wood like water. Even in my second viewing, I found myself wondering if this is kind of cool or kind of dumb. I vacillate between the two. 
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In many ways, this is both Doctor Who's greatest strength and its greatest weakness. The surreal nature of a time-travelling police box affords us things like sentient planets, talking chair frogs, and killer mannequins. On the other hand, it gives us farting aliens, gamma radiation in the form of lightning, and the Doctor screaming until a window smashes. I remember reading an Eighth Doctor book where horse people read books on their planet by licking them and tasting the story. Sometimes, Doctor Who is bloody brilliant, and other times, it's bloody embarrassing. But that's partly why I love it. This kind of freedom gives it freshness. One week we get a priest buzzing like a wasp as he talks, the next we get River Song and the Vashta Nerada.
Now, I'm not saying "Knock Knock," is bad, but it is a little dumb. I've already complained about the dopey kids nobody cares about, and the silly aliens that aren't that scary, but the end of this episode is where it really kind of evens itself out. As I said, I vacillate between this being a good and a bad story. We learn that the reason John doesn't want anyone up inside the tower of the house has nothing to do with safety, and everything to do with a dark secret. After discovering the unclaimed belongings of previous occupants over the span of decades, the housemates learn that they are just the latest in a long line of people being fed to the house.
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I found the motivation of the Dryads a little hard to understand. It seems weird to me that a woodlouse would want to eat people, but here we are. As it turns out, John has found a way to keep his "daughter," Eliza, alive using the Dryads. After noticing they respond to sonic vibrations, John has been using the tuning fork the make them do his bidding. It's a simple arrangement- he feeds students to the Dryads, the Dryads keep Eliza alive as a wooden woman, hidden away in the tower like some forgotten ghost. Once again, the makeup department has done its job. You genuinely believe Eliza is a woman made from wood. I especially like how they used papery twine for her hair.
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They do a good job giving reasons why the housemates can't call for help. No wifi, no reception. But it is hard to imagine that over the course of decades, nobody came looking at this giant house for clues of their missing loved ones. Maybe they did and the house ate them as well. All I know is that it's mighty convenient that not one prospective tenant said to their mum or dad "Hey, I'm moving into a giant house at 11 Cardinal Road." Hell, even the Doctor helped move Bill in. What was John's big plan for when the Doctor came around looking for his "granddaughter?"
By this point, several of the housemates have been eaten by the house. Honestly, I could care less about which ones. I think Paul got his, and of course poor wooden Pavel. Or would that be wooden panel? I can't stress how little I care about these characters. Am I cold? I don't think so. We never see them on the show again. They don't matter in the slightest. With the Dryads closing in, the Doctor and Bill have to think quick. Which is when they realise that the timelines don't match up. If John were Eliza's actual father, he would be long dead. Seeing as he is not also made of wood, they deduce that he is in fact not Eliza's father, but her son. Unable to say goodbye to his ailing mother, John has been preserving her. Eliza has been through so much trauma that she has completely forgotten this fact. It's all rather depressing if I'm honest.
Depressing is okay though. What's Doctor Who without the occasion trudge through misery? Of course, it's not all doom and gloom, as Eliza restores all of the young people, once again leaving me to question why they were eaten in the first place. Were they transmuted into energy and simply recombined? It's the best explanation we're going to get, which is fine. David Suchet gives a powerful performance as he begs his mother not to end their lives. His performance is, by far, one of the strongest elements of this episode. Eliza and John are both overtaken by the Dryads, who are off presumably forever. I suppose the threat of Dryads is no longer looming now that their puppet master is no longer pulling their strings.
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All in all, I find myself without much to say about this episode. It's not bad, but it's not a banger either. Even writing this review has been a bit of a slog. I find myself hard-pressed to really have any strong feelings one way or the other, and sometimes, that's just how it is. I will say it is the brownest episode of Doctor Who I’ve seen since the ‘70s. The BBC really knew how to dull down colour back then. Sigh... The best I can say about "Knock Knock," is that it's fine, really. There's nothing really wrong with it other than being kind of dull. I think if they'd have tried harder to make the characters more relatable it could have helped. Not every villain needs to be the new Daleks or Weeping Angels. Unlike some of the other episodes in my series ten rewatch, my opinion on this episode has changed very little. I would be as equally surprised to hear someone say this episode was terrible as I would be to hear it's their favourite. This is the kind of Doctor Who you can have on in the background. 
Much like we followed the lacklustre "The Unicorn and the Wasp," with the transcendent "Silence in the Library," I am very excited for the next episode in my rewatch- "Oxygen." Another anti-capitalist romp in the vein of "Smile," is just what I need right now. Now that I am back and feeling up to writing again, you should expect to see a bit more output. I wanted to cover the BBC's Youtube Dalek series, of which I have not watched a single frame. I've been putting it off because I wanted to talk about it on here. I have a few non-review articles in mind, but I don't like to promise too much. What I am saying is that you can expect more, soon! Take care!
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emmys-grimoire · 4 years
Text
Season 2 review
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It is done!
I’ll preface this review with the obvious but nevertheless important: these are my opinions. I am fine with others criticizing my opinions, mind you, but I’m usually disinclined to changing them. Like most opinionated people.
And as with most things covered in this blog, spoilers ahead. Don’t read it if you don’t like ‘em.
The Good
I believe the devs did the side characters justice in terms of character development, which is impressive because they have to fixate on seven other characters for most of the story (the demon brothers are the draw, afterall). It’s a little frustrating because it shows they are capable of revealing a lot about a character in just a single conversation, but they spend a great deal of their time on fluff. It is nothing unsurprising given the aim of the game as a whole (romantic fantasy/escapism), but it does detract from… well, everything else. If you don’t care about everything else, this doesn’t matter. If you’re one of the few who do, like me, you’re in for a drought before you get to the next juicy story morsel. Alas, that is the price we pay.
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But, this is ‘the Good’ section of the review, so I will focus on that. Diavolo, Luke, Simeon, and Solomon get fleshed out more than they did in the previous season as promised, and their growing closeness to MC doesn’t feel hamfisted; there’s little realistic hooks strewn throughout that makes the relationships grow organically compared to, say, the newt syrup arc.
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At the end of the season MC is set to become Solomon’s new apprentice, they are now instrumental in Diavolo’s plan for realm-wide peace instead of just being a particularly charming exchange student, Simeon is more interested in learning more about MC due to MC’s meddling during the retreat and their performance in his play, and Luke finally can bring himself to admit that he actually enjoys being in the Devildom. Michael is being alluded to more and more and finally drops in to say hi, even though the game stops short of explicitly revealing that it is him. It all feels like a good transition into more romantic things with them in the next season, and I look forward to exploring more hidden depths.
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I am relieved they steered away from additional time travel due to its potential to confuse everyone and everything. We need to learn what the deal is with Barbatos but I’m sure it can be done without meddling with the time continuum. The introduction of the Reaper has interesting worldbuilding implications: the souls of all beings are overseen by what appears to be an unaligned third party, though prior lore implies that the departed souls still return to their respective realms (Lilith allegedly forgot how to ascend to the Celestial Realm in her desire to watch over her siblings). But, like with Michael, they avoided actually showing him by having him take a vacation right before Solomon and the brothers arrive.
On the whole, I’m happy with the season’s ending. It’s probably as good as it can get, and sets up the next season well -- assuming there is one (I think there will be).
The Bad
It’s hard to frame this because there were never any explicit promises made but wow was the build-up wasted and the climax went down dry.
Diavolo’s wishy-washiness and reluctance to tell Lucifer about how MC’s presence was slowly tearing the Devildom asunder, his growing jealousy and his doubt in the strength of Lucifer’s loyalty, the foreshadowing in Simeon’s play, Barbatos warning Lucifer that one day he may need to choose between Diavolo and MC/his family and how he was reverting back to his angelic self, the very foreboding storm that was brewing outside, how Lucifer was certain “something bad” was about to happen… all that juicy potential rendered impotent because of the Ring of Light and amnesia.
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It didn’t lead to a tortured, difficult choice Lucifer had to make that had the potential to put either his relationships or the realms in jeopardy -- and it really felt like it was headed in that direction. But it couldn’t really lead there because Lucifer lost his memories, and he was just re-familiarizing himself with all those relationships. Instead we had to choose whether or not we let Lucifer martyr himself, and of course he’s willing to do that because he loves us even if his memories aren’t fully intact, and it’s heavily implied that he’s his angel-like self again. The choices we made during the play don’t really come into fruition, and the Ring of Light helps make our choice ultimately irrelevant anyway.
It felt like they winded up for the pitch and then lost their nerve.
Though I’d argue that Lucifer would ultimately be okay with sacrificing himself for MC and the realms even if he was still his full-fledged, assholish demon self… but it definitely felt like fate was going to make him choose between his loyalty and his love. You know, the whole “love is the death of duty”/”duty is the death of love” shebang. It would have been more rewarding -- they can even let the Ring of Light ultimately fix everything and I’d be happy if it was that dilemma! But this isn’t Game of Thrones, so I can’t be too disappointed that my expectations weren’t met.
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If you like Lucifer and Mammon fluff, this season gives it in spades. If neither of those two are your favorite you might have been bummed out. They give Asmo an arc but he ultimately concludes he was trying too hard to be like Lucifer which left me all ?????? How? Satan tutors you, but he doesn’t really deviate from what he usually does (though his minor tiff with Simeon when he’s physically affectionate with us was amusing). The devs did suggest they want to explore Satan’s origins more thoroughly in the future in one of the newsletters, and I think we’re due for that in the next season. There’s hope for the others yet... just not much in this season.
The Future?
I think there’s a high probability that we’ll get a season 3. Nothing about season 2’s ending felt like they were wrapping things up. The season as a whole felt like a transition.
I think we’ll get more romantic scenes with our “undateables” and they won’t officially be considered “undateables” any more. We’ll probably get more cards with them. I’m not sure if they’ll fully graduate into dance battle sprites because that’ll require more creative color assignments for glow sticks, but I wouldn’t entirely discount the possibility. There are many shades in the rainbow.
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I think worldbuilding necessitates more exploration of the Celestial Realm, and an eventual conclusion to the game storyline requires officially mending relations between the angels and demons and healing the wounds incurred by both the wars of the distant past and the Great Celestial War (which was essentially a civil war). Such a thing requires an honest dialogue between the two factions for it to ring sincere, not just a continuation of the exchange program. The game doesn’t hesitate in stating how violent all of it was.
To that end, I think we’re going to at least get a full-fledged Michael eventually, though I understand the reluctance to add him due to the work that will follow in adding another handsome man fans will undoubtedly want to make blush and kiss. They may leave him a disembodied voice for as long as they possibly can, but at some point fans will start complaining at the teasing. It’ll be like continually having to skip a missing step on a ladder.
Until then, though, he’s a missing step that’s fun to conceptualize.
You won’t get routes. The setting is ideal for a harem: all the potential love interests loved each other before MC ever entered the picture, so they will eventually accept having to share them, jealousy be damned. I’m pretty sure they’re all aware of MC’s affection towards each of them already: it’s just a matter of contention of which among them MC prefers the most. If MC wants to pursue only one of the brothers, it is up to them to do just that -- in the confines of the presented story.
Conclusion
There were some good story bits to chew on here and there, but as a whole the writing fell flatter than season 1’s writing, in spite of the predictability in the latter. The general unpredictability of this season has made things more exciting than the conclusion we eventually arrived at; it’s hard to commend it when it just doesn’t lead to something intriguing.
Welp, at least we get time to level up our cards for the next season. I only have three URs so it was pretty rough.
I’ll probably do more analysis and essays in the interim, as I work through hard mode and think more about stuff. It’s been fun, in spite of my critique.
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seokiloquy · 4 years
Text
Mind Boggling Pt 2 - Miya Atsumu
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Soulmate AU: At particular times (Once a year/ certain age/ hours/ or randomly) soulmates swap bodies for some time. (Specifics vary from story to story but I love this au wholeheartedly)
You guys wanted a part two and I forgot. Manga spoilers ahead.
Word Count: 2K
Pt 1 | Pt 2
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It was loud in the gym. The Black Jackals were split into two teams in the centre court of their official gym. Coaches Foster and Sato were at the side of the court. Foster stood atop the metal platform attached to the nets pole, whistle in mouth, ready to make calls for the scrimmage. Sato held a pen and binder, taking notes as he wandered along the sides of the court listening whenever Headcoach Foster had something to add from his higher viewpoint.
A point went to the B team and the blue and yellow ball rolled under the net. It weaved between the various players’ feet, to Atsumu who was waving in a silent request. Scooping the ball into his arms and making his way to the backline. He turned around, twisting the ball in his hands for a moment, before becoming still. The team waited for a moment, expecting him to start his ritualistic steps in preparation for one of his jump serves.
"Tsum-Tsum, if you don't serve the ball goes to the other team."
"I know, but I can't!"
The player’s head tilted and shoulders slumped forward. “What do you mean you can’t? You’re a volleyball player.”
Atsumu glared at the freshly snow bleached player, "Damn it, Koutarou. I don't know how to serve. How do you expect me to do anything?"
The wing spiker wore a blank look, eyes unfocused as he stared past the blond’s head at the gym's white wall. His eyebrows and jaw began to push in opposite directions. Flopping his head over his shoulder he waved over to the team's coach, who looked a bit more than peeved that the practice match wasn't progressing.
"Hey, coach! (Y/N)'s here!"
Still holding the ball you sent the older man a meek wave. His head drooped. After taking a quick look at the binder in his assistant’s arm he called over you and one of the players on the other side of the net. Once both of you got to Foster’s side he yelled at the team to keep playing. You quickly tossed the ball to Koutarou.
"Okay, Sakusa. For now, until the end of practice, you're going to join coach Sato and teach (L/N) how to play. Luckily due to Miya's muscle memory, it'll hopefully be easier than teaching an absolute amateur. So get to it."
Foster silently asked Sato for his binder and pen to continue notes as he was gone. The younger coach handed it over with no complaints and set forward in the direction of one of the other courts in the large room. Kiyoomi gave you a nod. You watched as the dark-haired player bent his wrists so his fingers touched the bruised inside of his arm. They cracked, making you wince. Looking away from the flexible joints of Atsumu’s teammate, you gave a final look towards the other players before following the silent man and coach to begin your individual practice.
Sato had made a quick stop to the side of the room where his bag seemed to be and pulled out another folder. It was smaller in size, probably meant to be used as a backup copy or just had information that didn't have to be altered over time. He also grabbed a ball from the square basket and gave it an underhand toss to Kiyoomi. 
“So, (L/N). This is a bit new, isn’t it?” Sato laughed, “well as you should know, Miya plays in the setter position. Meaning he is usually the second player to handle the ball. He is a well-rounded player but his best strengths relate to his strategy and sense for the game. He-”
“Coach Sato?” You interjected, receiving a quick hum and look of approval from the man. “As much as I enjoy hearing your praises for my boyfriend, I already know most of this.”
The coach nodded quickly, “Right, right. You’re absolutely right. You’ve probably watched him play for years.”
The man fumbled over his words. It made you laugh but elicited no reaction from Kiyoomi, who was rubbing his hands together.
“It’s alright, but it might be better to get started before practice ends.”
Sato nodded and set down the black folder. You noticed that it had the BJ’s logo and player stats printed on the front. “Let’s start with bumping then.”
Practice progressed for a bit over an hour until Foster yelled at everyone to hit the showers because we ‘all smelled like fat pigs after a run through a mud pile mixed with onions.’ Throughout the available time, you had managed to get bumping down rather easily, and although you could execute on a lot of the other skills needed to play, you didn’t have the same game sense that Atsumu had to put any strength behind your movements. You were slow. Getting to the ball was easy (until they sent an ace serve your way), you quickly learned every movent and how to complete it (until you had to move fast and tripped), and you understood the rules (until they asked you what they were.) You were doing great.
Home felt like a safe haven in comparison to the cold gym of the Black Jackals training facility. You couldn’t wait to walk into your house and crash onto the deep couch that sat in the middle of the living room. Getting out of Atsumu’s car to walk up to the front door of the house was a chore. Tired arms and legs make it hard to pull out his key and get the door unlocked, but relaxing on the couch would be worth it.
Your body was already on the couch, eating away at a large pizza. The tv was on, playing compilations of volleyball moves and techniques from various angles and teams.
“Tsumu. Please stop using my body to pig out on food. I need to be healthy too.”
Hearing Atsumu whine through your own mouth made you cringe, it always sounded higher than you were used to.
“It’s our body (Y/N)! Let’s enjoy it.”
Letting out an amused scoff, you dropped his sports bag next to the plush couch before flopping onto it, next to him. You grabbed a slice and took a large bite before he could stop you.
“Hey don’t do that! I need to stay healthy!”
“So do I, you hypocrite!’ You took another bit before lightly slapping your body’s hand away.
A moment of silence passed and both of your bodies settled back into the couch.
“So, practice?”
You sighed, taking another bite, “You’re going to need to teach me how to play, should the switch happen during a game.”
He smiled, “Really?”
Letting out a low groan (which you were happy to hear as it came out of Atsumu���s mouth), “I don’t want it, though. Today was enough.”
“Nope. Coach’s orders. Come on, we’re getting started.”
As he jumped up from his seat, the large shirt you were wearing rolled upward, exposing a small line of your stomach. You glared for a moment, it has been a while since you’ve exercised. At least you wouldn’t be feeling the pain at the moment, maybe tomorrow when you got switched off. That wasn’t what had caught your eye though.
“Tsumu, did you take my bra off?
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The morning following that late-night practice in the backyard you told Atsumu that he had to work out whenever he was in your body. You were sore, extremely so, but at least Atsumu could push himself and you’d only need to deal with the after-effects. He wasn’t a fan of the idea though, preferring his original plans to lounge and eat junk all the time. A quick glare and glance got him to agree. 
Learning volleyball was harder in your own body, it had gotten easier over time, but you still didn’t like having to work extra. Atsumu would often make it unbearable with his boasting.
“Come on. You love me.”
“Maybe so, but I’m not making you a giant onigiri.”
“Come on, Samu!”
The second twin chuckled before sliding a regular sized snack your way. Despite the disappointing size of the rice ball, you smiled thankfully. It was your favourite kind. 
“Shouldn’t you be in the stands watching the game?”
You waved a hand dismissively as you pulled your bit away from the tasty rise ball. You wanted to take another bit right there.
“Ah, there’s a tv right there, and I wanted to give you and your workers some company. And besides,” you took another bite, “He won’t even know I’m- Fuck.”
“Bring it to me!”
Off your fingertips, the ball soared through the air. Directly in your line of sight, you watched its direction get interrupted by the carrot-headed wing spiker. Shoyo, bubbly as ever, landed from his towering jump and bounded toward you to give you a high five.
“Tsumu! Great toss!”
“Thank you Shoyo, but it’s not Tsumu.”
The stadium was loud, too loud. You had spent the majority of the final set with Osamu, eating food and watching the live broadcast going on through the rim of the stadium. Getting back into position for the other team’s serve, you gave a quick thought to what Atsumu might be thinking. You couldn’t dwell on his likely dejected attitude for long though because in under a second that ball was flying right over your head and into Inunaki’s arms.
Hopping on your toes you made a quick sidestep to get underneath the rapidly falling ball. You listened for the squeaking footsteps behind you. Tilting your head back while looking up, your fingers made contact with the ball. They bent, creating a cushion and with a light flick of the wrist and push from the tips of Atsumu’s fingers, you sent the ball flying into Koutarou’s palm.
It went out.
Sighing, you sent him an apologetic wave to which he pouted. 
Rallys were stressful. But after a couple of minutes and an amazing spike from Kiyoomi, you had been rotated into serving. 
You breathed in deeply, spinning the ball in the palm of your hand. The chant’s of the Black Jackal’s fans roared behind you, lifting your fist in the air, you copied Atsumu’s movement’s and waited for them to go silent.
There was a loud yell.
“Do it (Y/N)!”
Atsumu, I swear to god.
Flipping a look over your shoulder, you saw your own body jumping around at the edge of the bleachers. Atsumu seemed to be in his own world, forgetting all the rules he set up for himself in the game until one of the band members told him to quiet down. None of the fans should be able to recognize you immediately. Romance isn’t used to advertise sports. But knowing the dedication of some people, it wouldn’t take long for them to realize the predicament both of you were in. Most people’s soulmate type was common knowledge, especially celebrities. 
You didn’t have time for this. Sending a glare Atsumu’s way, you quickly began your serve. It was weak for a pro, and people definitely noticed, but it got the job done.
27-25.
After the game, when Atsumu found out outside the change rooms, you berated him. Mildly amused glares were sent between the two of you. When you tried to get into the change room he held you back.
“You did a good job for your first game.”
You huffed, “That’s a lie. You’re just trying to not let me wash your sweaty body in the showers with the rest of the team.”
The inability to hold down a blush was something you struggled with and had learned to dampen over time. Seeing it happen from Atsumu’s perspective was entertaining, though. 
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This isn’t great but oh well. 30 minutes after writing this I gave myself light bangs. - Bacon
Posted: 02/07/2020
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himooonlight · 4 years
Text
who are you? pt. 4 (reggie x reader)
pairing: reggie x reader
word count: 4.4k
plot: you dream about reggie constantly and when you see him perfoming with julie, you decide to ask her about him
warnings: confusion? EVERYTHING WILL BE FINE THOUGH, I PROMISE
A/N: look who is back :) I wanna thank @i-should-be-writing-my-own-fic for being so sweet to me and giving me such a thoughtful feedback about the story. that gave me the motivation I needed to keep writing - so keep in mind that comments help the writer, ok? just hope I’m not disappointing anyone with this chapter by the way… and sorry again for taking forever to update.
here's chapter 1, chapter 2 and chapter 3
it’s @carolineeforbes' gif, by the way; I’m not sure how to add that “gif by…” at the end (cause I’m old and I know nothing about html)
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As soon as the last class of the day ends, I make my way to Julie's locker so we can go to the cafe together. I haven't seen Reggie all day, but something tells me he's just as nervous as I am. Waiting for her, alone, I let my mind go to him, remembering his sweet smile.
  There's something about him that gives me peace. It's not explainable or rational; it's just there. An invisible feeling that makes me ecstatic, blissful because he exists. And if that's not love, if it's something else, I can accept and live with it knowing that he taught me how to feel visible, alive.
  Ironically, he is none of those things.
  - Y/N, hi! - Nick's voice greets me. - How are you?
  Nick is alone too. His blue eyes are darker than usual and his aura makes me shiver - more so than yesterday, his presence is heavy and disturbing. And I can't understand why. His clothes are darker than usual and even his cute freckles look more aggressive, if that's possible.
  Maybe my mind is playing tricks on me, but I can almost swear I see the own devil in the smile on his face. His whole body looks stiffer and more brutal, making me step back mindlessly and look around for somebody that could confirm that his eyes are actually trying to hurt me.
  I'm out of my mind, for sure.
  - Hey, Nick. - I say. My voice is breathy and low, matching my demeanor. - I'm alright. How about you?
  I don't really wanna know about him and it's borderline annoying how my body is responding to the situation. My hands are shaking so much I have to hide them in my pockets. When my eyes start watering, I understand just how terrible the situation really is.
  - Why are you so afraid of me, hum? - There's an eerie glow in his eyes that can only be described as demonic. Nick is following my every move, almost like he is trying to control my actions or read my mind. When he gets closer to me and lets his thumb meet my right cheek, a single tear rolls down, to what he smiles. He's enjoying the situation. - It's just me.
  It's not him. It's not Nick.
  I don't know what is going on, but this person is evil.
  I can smell Nick's breath and see it too. It's purple and dense and I'm for sure out of my mind, because I can see it all around us as if trying to suffocate me.
  The purple mist swirls around my head and vanishes quickly while my tears dry. Nick's smile disappears and his stare holds something heavy like betrayal. He looks disappointed, annoyed, angry, all together.
  - I can't believe this. - He murmurs, stepping back. The boy is imitating a lost puppy or a spoiled kid that isn't getting what he wants. - Your soul is…
  Nick looks so shocked and that gives me strength. The sudden vigor allows me to break our eye contact and recompose myself, just in time to blink and get an image in my head like a daydream. But it wasn't a dream or my imagination; it feels like a memory, just like what I experience with Reggie.
  I see a big stage. The curtains are embroidered with CC's and everything is either black or gold. There's a tall man standing in the center, with the same aura as Nick, and the same expressive eyes. He's screaming for attention and validation.
  The man is wearing a velvet suit and sparkly shoes. I can tell he's narcissistic and have some kind of power over people, because nobody around the place is looking directly at him. They all look scared and conflicted; probably because he demands attention but makes them feel bad about it.
  Someone opens the curtain a little bit more and I can see a big glass box filled with water. Three assistants wrap his hands and feet with chains and when he sees me staring, a devious grin spreads across his face, making me shiver and get an urge to run.
  I manage to do that, going back to the school halls in real life, ignoring all that happened in my mind just seconds before.
  Nick is nowhere to be seen and my body is not shaking anymore.
  - Hey, Y/N. - Julie says. Flynn smiles at me and I try my best to do the same, but I'm still overwhelmed by the feeling of being controlled. - Are you alright? Not to be that person, but you look like you've seen a ghost.
  Flynn laughs while her friend winks at me, lighting up the mood. Still, I can't wrap my head around what just happened. I feel sick to my stomach, dizzy and they probably can see it in my face that I'm not fine.
  - Don't know if Reggie said anything to you, but they talked and Alex doesn't feel ready to go to the coffee shop yet. He's afraid that they're going to move on and disappear and he's not sure if that's what he wants now. - She explains. Flynn nods her head the whole time, agreeing with everything Julie says and making me wonder how much she knows. Probably everything. - But, really, are you feeling ok?
  - I think I just need to go home and sleep a bit. - After trying my best to assure them I'll be fine, I start making my way to the parking lot. We're not the best of friends, so I don't feel comfortable explaining anything, especially when Reggie's nowhere to be seen. - I'll see you tomorrow, ok?
  I can't find my sister's car when I get to our usual spot, so I just stand there, calming my senses and looking at the sky. It's a beautiful day with a few clouds and it's impossible not to find solace in the pretty blue infinity.
  The clouds are moving in all its glory. The cumulus clouds are very fluffy and not very high in the sky, letting me notice their cotton-like appearance distinctly. It's so peaceful that I can't stop my mind from wandering to Reggie and that same feeling of harmony and happiness that he makes me feel.
  - Julie told me you were not feeling well. - The boy startles me, making me jump and almost scream. - Did you fall? Did you eat something bad? Maybe you should go to the hospital. I should know that considering I died from a bad hot dog. What did you have?
  His wide eyes and fast words make me laugh, forgetting everything that happened previously. He tries to touch my hand and signs when that doesn't happen. I do the same, regretting momentarily the day I met him.
  I know I love Reggie. That feeling, however, is like getting tickled and laughing out loud. For someone just passing by, it might look like we're having fun, but it's also painful and excruciating. A smile doesn't necessarily means joy; sometimes it's just a mechanism to stay positive. And positivity is very important when the person you love is a ghost.
  - I'm alright now, don't worry. - In cue, Daisy arrives. - Wanna go home with me? - I ask, covering my mouth with my hand, pretending to yawn. He follows me without answering and the way Day looks at me as soon as I get inside tells me that she believes her little sister is simply happy with the tickling. - Hey.
  - Well, well, well. Look who is in love.
  Reggie sits in the backseat and it's inevitable to feel nervous. It doesn't really matter that Day can't see him; the only important thing is that we haven't talked about feelings yet and now he knows how I feel.
  He knows what I feel: love.
  Suddenly I am drowning in dichotomy, a bipolar feeling of relief and nervousness. 
  I am relieved that the "decision" is no longer in my hands.
  It's like that child's game, hot potato. The ball would pass in a circle and if the song ends and you are holding the object, the responsibility to run after someone is in your hands. Every time I held the ball as a kid, I felt excitement, anxiety and nervousness and yet I still enjoyed playing the game, even with the risk of losing. 
  Reggie knowing how I feel is basically that same feeling of not knowing whether I would have to run or be disappointed and relieved at the same time for not being chosen. The next step is his to take; to either stop the music or continue singing.
  - Sis? - Daisy's voice brings me back to the car and all the consequences. - Are you ok?
  - Yeah, yeah. Just a bit nervous about some school stuff.
  I met Reggie in school, so it's not exactly a lie. Josh's voice rings in my head saying "I ain't calling you a truther" and making me wish I could tell everybody about how I met Reginald and how much I like him.
  - We went from love interest to school project. Y/N, we really need to talk. - Reggie's remarks make me roll my eyes. - What am I to you? And you don't need to be nervous, darling. It's just me.
  It's just me.
  Same words that left Nick's lips.
  I feel shivers running down my spine, remembering everything. His gaze, the strong perfume and my own thoughts all over the place. What about my soul? What about me that scared him so much? And that stage? The magician?
  Too many questions for someone that just wanted a few answers.
  - Reggie, please, we'll talk later.
  Oh, no.
  Daisy is looking at me like I am crazy and she's possibly right. There's no way I am not losing my mind by now.
  - Who is Reggie?
  Oh, no.
  - Reggie?
  - Yeah, you just said his name. Is this part of your school thingy? - She bounces like a little kid, making me breathe normally. She's not about to ask if I lost my mind, great. - Practicing some of those insanely creative theatre games? How does this one work?
  Oh, yes.
  - I have to create this character, right? - Reggie scoots closer to listen to my explanation, sitting on the edge of the seat. I can see him through the rearview mirror and he has a curious expression on his face. A very cute expression that makes me smile. - For the whole day I have to talk to him, Reggie, like he really exists. - Daisy beams and that gives me courage to continue. - I get extra points if I get to make somebody else speak and interact with him, so do you wanna try?
  I really ain't a truther.
  The thing with my family is that they are incredibly supportive, especially Daisy and my dad. My sister's bad temper is not even half as intense as her supportive-big-sister-mode. Probably because of that that I don't have many friends - because it is very easy to get lost in my family's love. They make me feel like I don't really need other people, like nobody else would be as important as them, so why try? I've always had friends here and there, but opening up and trusting is a whole different story.
  Maybe that's why Reggie had such an impact on me; because he made me realize that the world is bigger than my little bubble, than what meets the eye.
  - I need to know a little more about this Reggie dude. Characteristics, please.
  - Reggie, what do you want me to tell her? - I look at him, turning my head to face his way and the view makes my heart melt: he's staring at us with thankful eyes.
  The boy is on the verge of tears. Happy tears, apparently. It feels so heartwarming to see his big white smile and his freckles from up close.
  - I… I don't know. What do you want her to know about me?
  - Well, Day is more than just my sister. - I reply while Daisy just smiles, keeping her attention on the road. - She's my best friend, so I'd like her to know everything about you. I know she'll like you anyways cause you're both sweethearts. You two like Star Wars and she says she hates puns, but that's a lie. And you're always making jokes and being adorable, so that's a start, right? You'll get along just fine.
  - What about appearance-wise? Is he cute? - My sister's question has Reggie laughing and blushing. Their interaction is so cute and the tears on Reggie's eyes say the same.
  - He has deep blue eyes, a pointy nose and some freckles that look like the galaxy. For all I know he could have the whole bear keeper constellation on his face, I swear. - The way he observes me speaking foolishly about him is encouraging and sweet. He seems to be admiring me too, intrigued by the way I describe his features.
  - Bear keeper constellation, hum? He should watch out for poisoning then.
  My sister giggles scares the hell out of me and by Reggie's silence and wide eyes, he's panicking too.
  - What? - I mumble.
  - Icarius? The wine story? - She tries explaining, but seeing my confused semblance, she continues. - Icarius died because some people thought he poisoned them with wine. They didn't understand alcohol back then and well, he died for nothing. Poor guy. After all, a god really did trust him with the wonders of wine because he was such a great person and he basically died for that. For being too good. - She shrugs like it's nothing, like I am not surprised and startled by the coincidence. I never heard that story in my life. - But what else? I wanna know more about him.
  Reggie shakes his head and closes his mouth, blinking a few times in the process. I take my time to study him once again, ignoring my own surprise.
  - He's funny, positive, loves animals and can be a bit of an airhead, but that's cause he's very creative and imaginative. He is a bassist, likes flirting and I'd say he uses jokes as a way to cope with sadness.
  I can't look at him while saying those things, so I fix my posture and stare at the car in front of us. It's too personal and I don't know how he truly feels about me and the way I read him. After all, I officially met him yesterday and every single dream could be wrong. My version of him could be wrong.
  I could only hope I was right and he would keep singing in that silent game of hot potato.
  - The only important question left is: what's his Harry Potter house?
  And that's how we spend the rest of the day watching Harry Potter, with Reggie sitting beside me with his eyes glued to the tv screen. When Chamber of Secrets ends, my parents get home and Day quickly explains that we'll be having company for dinner. Reggie doesn't leave my side for a second and even though I could speak to him when my sister was around, my parents might think differently, so I don't really hold my breath.
  - We have company for dinner, dad. - Daisy says.
  - Oh, really? - My dad asks. He's already in the kitchen, so we follow him there. Reggie sits on the counter while Day helps with the food and I just stand by the door, looking at my family. - Who is coming?
  Daisy does something funny with her eyebrows, teasing me, and I roll my eyes, because that's very rich coming from her. Reggie is silent, just studying our reactions and conversations, so I decide to imitate him, sitting by his side. I want him to feel included in the family, like he belongs there, like he is welcome in our house.
  - Dad, this is my friend Reginald, but you can call him Reggie. - I say, pointing at the boy next to me. I know they can't see him; it would be impossible considering he is dead. Reggie's eyes, however, beg for love and appreciation, so I don't mind making a fool of myself if that means I get to make him feel comfortable. - He'll be eating dinner with us tonight, if that's alright.
  - Well, sure. - My father answers, with a smile on his face and no second thoughts whatsoever. - We're happy to have you here, Reggie.
  Daisy winks at me and Reggie is astonished with my dad's answer, especially because he really is looking and speaking in his direction, to the place I pointed. That probably makes him feel alive, but I don't really have time to say anything else because soon enough my dad walks up to him and goes for a handshake. My dad doesn't wait for Reggie's hand to shake it, but the boy doesn't mind and lets his transparent skin go through my dad's solid body, trying any kind of connection he can.
  - Cold hands, hum? But are you really just friends with my daughter? Cause I don't recall any friends staying for dinner before.
  It's not really a surprise that my father would participate in any kind of experiment, project or whatever he thinks this is; his trust and love for me are the only irrational part of him and he is very good at that - trusting me with his eyes closed. As Daisy explains everything to him, his tired figure just keeps cooking dinner and making a few questions here and there. He starts with the basic "how was your day?" and moves on to "bassist that loves country music? That's new. I would like to listen to your music, Reggie".
  He's not weirded out by the situation and that makes me wonder if I should tell him the truth. Or at least half of it. Maybe he wouldn't understand everything, but at least I'd feel lighter. When he starts telling us the positive stories that he's seen in the hospital today, Reggie interrupts his monologue by leaving the kitchen, so I follow him.
  - What's wrong? - I ask, indicating my room. He goes in and I close the door. - Is everything okay?
  He doesn't answer for a moment. He just stands there, looking out the window. His torso is covered in the same black leather jacket that I've seen so many times before in my dreams and his hair looks perfect. He looks perfect. Even when he sniffs and starts crying.
  He looks perfect and I'm freaking out.
  - I am so sorry for today, Reggie. It was never my intention to make you feel bad, I swear. That doesn't mean you shouldn't feel whatever you're feeling; I'm just justifying myself really. - I start mumbling, letting the words come out of my mouth with no filter. - You don't have to stay, if you don't want to. You can leave and we can talk tomorrow... I don't know.
  He's not singing in our game of hot potato. Reggie's sad and it's painful to see him like that, crying, perhaps even regretful. After the heavy day, I can't stop myself from crying too, feeling unwanted, wrong.
  My heart hurts.
  My heart hurts for him, almost like we share the same body.
  - I forgot how much I missed being alive. - He says, letting his fingers roam his cheeks, cleaning any signs of tears. - It's not just about dying young, you know? It's like ordering a pizza that you know will never arrive, but you still don't order another one. You just keep waiting and waiting. And you can almost taste it; the cheese, the smell, the love in the shape of pepperoni… but it's still not enough. Being a ghost is not enough for me, Y/N. I need to make my own pizza or order something else.
  A glimpse of determination in Reggie's eyes makes me feel uneasy. If Alex said he didn't want to find out, "ordering something else" is off limits. Going alone to the cafe looking for answers could mess their friendship and hurt all of them even more.
  - Are you sure you can't wait a little bit more? We can wait together, if it helps. - My reasoning is not the best in the world; I am basically bargaining more time with him. - We can finish Harry Potter, I can show you some music. And, of course, you still have Julie and your friends, right? Maybe the pizza will arrive, Reggie. Have a little faith.
  He opens his mouth a few times, trying to say something, but nothing comes out. He shrugs and turns around, staring at the window again. Outside, the weather is the same and everything looks peaceful. But inside of him, things are different. His world is not the same as it was when he entered my house.
  He wants answers now.
  - What kind of music do you wanna show me?
  His smile is not reaching his eyes, but I take whatever I can get, grabbing my phone quickly and playing Taylor Swift. He falls in love with her banjo songs, like I knew he would, and then shows me some of his favorite musicians. We talk about movies and he's impressed to know that Back To The Future is a classic, considering that none of his friends liked it back then.
  It's so easy to talk to him. His overflowing attention and care is noticeable and heartwarming. It's not like he's just answering me, no, he's making conversation, showing interest and curiosity about me, about the things I like. And I do the same with him, because I wanna know everything there is to know, everything he wants me to know and love.
  With him so close to me it's very easy to forget he's not alive.
  - You know what I was thinking? - He asks with his face so close to mine that I can even count his freckles.
  - No. - I whisper and he chuckles. - What is it?
  - I really wish they could see me. Your family. They are so nice. I really wish my unfinished business involved them too so they could see me. - Reggie sounds sad again, so put my hand on his knee, not really touching him. We're sitting on the floor, with our backs resting on the wall and our legs close to our chests, looking like two lost kids. - At least I've got you.
  - Your parents probably miss you too, you know? Don't you think we should look for them? Do you think it would help?
  - I am not sure anymore. I think I want to know, but at the same time what if I get disappointed? What if they don't care about me anymore? Don't think about me at all? Or what if they do? What if they can't move on? - He touches my hand softly and I can tell he has to focus a lot for that to happen. - It's also scary to see what they've become. To see what my future could've been.
  He doesn't say anything else after that. His thumb tries stroking my skin and it takes a while until he finally succeeds. My heart is about to get out of my chest and I stay still, afraid that he'll run away like he did the night before.
  - You are not your parents, Reggie, just as I am not mine. As much as they are responsible for us to some extent, it's not as if we are a property being marked by our last name. Our family is not our whole world; if anything, they're the cheerleaders who stand outside the field cheering for us. Well, - I feel his gentle touch more prominently so I turn my gaze to our connected hands. - at least it should be like that. But anyway, I'm very proud of you. You are a beautiful, loved human being with an incredible capacity to love others. Alive or dead, you're full of life and that's amazing.
  I don't want to extend the topic too much, just in case he's not ready for it, but I know that our parents also lost individual characteristics when they became parents. They didn't have their own names anymore; they were "my father" and "my mother". It seemed that they were less their own and more ours, as if their value was linked to their children in some way.
  - I… thank you. - Suddenly I can't feel his touch anymore. Disappointed, we stand up at the same time and again, we're so close I can memorize the exact shape of his lips. - You have no idea how much I… I needed this. Needed you. How much I need you. I'm happy we found each other, Y/N. I really am.
  - Me too, Reggie. I just wish our timing was a bit better, you know?
  - Yeah… I mean, the world is so old, right? At least we got some time here together. Let's just enjoy it from now on. Like it's now or never. - He smiles brightly again and I imitate him. - That's one of our songs, by the way. You need to hear -
  The doorbell startles us. Reggie and I laugh at our own reactions and I go get the door. When I open it, Nick is there, with arrogant eyes and an infuriating smile.
  - Hey, Y/N. - He says. - I think we need to talk. Now.
  - Honey, who is this? - My mother asks me. Just like Daisy, she has that pretentious grin that tells me she thinks we're more than friends. - Is this Reggie that your dad was telling me about? Come in, sweetheart. Dinner is almost ready.
  Mom runs to the kitchen, probably to tell the others about the news, and I'm scared again. If looks could kill, I'd be just like Reggie now.
  - Oh, so Reggie is here too? Good, that way we can kill two birds with one stone. - Reggie comes to the rescue, but he looks just as conflicted and confused as me. - And just so you know, you're one of the birds, Y/N, and I won't let you escape again.
  - What is this little dude talking about? - Reggie asks.
  Nick's head turns to Reggie's direction and I feel sick again. It's hard to breathe and the purple mist coming out of the blonde's mouth is scarier than before. He's standing at my door, invading my house and threatening me. Everything is too much, my own body, my own thoughts and the house feels smaller and smaller.
  - I am talking about you, your friends and this rat right here. I've been looking for you for two lifetimes already and I'm not letting you go again. Not without getting my revenge first.
taglist: @revolutionary-werewolf-ghosts
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gavillain · 4 years
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3, 7, and 9 for fandom ask.
3. Have you ever unfollowed someone over a fandom opinion?
Yes. I follow people based on what I want to see on my dash and what I enjoy seeing pop up. So, naturally, if someone’s posting content that I don’t want to see, I unfollow. I don’t really think of it as a personal thing at all. I don’t have to follow you to be your friend. In my experience, the two biggest unfollow reasons for fandom purposes are posting a lot about CaptainSwan or Tom Holland’s Spider-Man and either not tagging them in a way that my blacklist catches or not posting enough about my other interests to make the continued follow worthwhile.
7. Is there anything you used to like but can’t stand now?
The MCU as a whole. I loved it and was obsessed during Phase One, and I still really love and enjoy the movies. But the franchise faltered with Phase Two and only really had two movies that I liked in it. Then after that, it was just a string of disappointments and frustrations to the point where I just don’t enjoy that verse any more outside of like maybe seven individual films and even then I’d rather enjoy other better versions of the Marvel universe instead now like the comics, some of the cartoons, some of the video games, etc.
9. Most disliked character(s)? Why?
*cracks knuckles* Alright, let’s do this. These are I think the five most egregious examples. There are plenty more, but these are the ones my hatred for burns the brightest.
Tom Holland’s Spider-Man (the MCU) - I’ve been a Spider-Man fan since I was a little kid. I grew up on the Tobey Maguire movies, the 90s cartoon is one of my favorite shows ever, I’ve been reading the comics since I was ten, I played countless hours of Spidey video games. Point is Spider-Man is a really important character to me. And this kid is NOT Spider-Man. He’s a vacuous, soulless cash grab reduction of Spider-Man that stripped out every bit of depth and character from Peter and then didn’t even bother to get his personality right, and yet people claim he’s the very best Spider-Man ever and other such bullshit just because he’s in the MCU and they’re blinded by the recency bias. 
Emma Swan (OUAT) - I really hate fantasy protagonists who are the chosen one but don’t know anything about magic and then all they do is complain and push back on the actual story. It’s trite. It’s exhausting. I’m over it. And then I also really don’t like that type of character who’s “I’m a strong woman character whose strength is that she complains and is prickly and unlikable” either. So Emma’s a double aggravating for me. Add on top of that the fact that her trashy romance with Hook pretty much tanked the show and his entire character and the fact that Jennifer Morrison is a very hit or miss actress surrounded by bad writing that leaned into her misses rather than her hits. She just sucks.
Jolie!Maleficent - Why would you take the greatest villain of all time and turn her into a trite anti-hero in a mean-spirited garbage movie that had nothing but contempt for its source material? That’s dumb. Also I’m so over these Maleficent adaptations that omit her green skin and give her excessive cleavage even though Malef is a very buttoned up and modest dresser. Not every woman has to be a sex symbol, Hollywood.
The High Sparrow (Game of Thrones) - Never have I ever encountered a villain who has made me more physically ill than this fucker. I can stomach a lot of horrible bad guys who do horrible things, but the High Sparrow literally made me nauseous when he was on screen. One of my personal "triggers" (for lack of a better term - I don’t toss that word around lightly) is that scenario of fanatics using religion to justify murdering and torturing those who they perceive to be "sinners," particularly when it’s used against gay people. This guy's treatment of Loras in particular (but also Cersei and Margaery too) caused all of that to boil up. Everything this guy did was just so unpleasant and gross and honestly it's not something that I actually want to devote my time to watching. I came very close to quitting Game of Thrones altogether over him. In retrospect that probably would have been better than sticking it out given how unsatisfying this all ended.
Jafar (2019 Aladdin) - Firstly, his actor is shitty and monotone and completely lacking in any charisma or emotion. And as a lifelong fan of the classic Jafar who has always loved to imitate Jonathan Freeman and play the character, it just feels like salt in the wound because I know I could have done better and that lots of other talented people could have too. Then everything they add to Jafar (him being a street rat, him being a military expansionist, etc) just feels like it’s window dressing put on as an after-thought designed to create the illusion of depth whilst ultimately being pointless and having no bearing on the story. The writing for him is such a mess, and without a really charismatic actor in the role, there’s nothing to hide how clunky it is. And I hate seeing people tearing down the original villain in favor of this shitty version. He has some nice fancy outfits that look good, but he’s a trash character.
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blue-likethebird · 4 years
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Shimizu Kiyoko: A Meta
Recently, Haikyuu finished its last match and ended an 8-year run in Shonen Jump. I love Haikyuu. It has so many unique characters with complex motivations, a plot that had me invested for 4 years straight, good pacing and a fanbase full of talented creators. It had a big impact on my style as an author and even motivated me to try out for my school’s volleyball team back in middle school (but I ended up getting hit in the head with a serve and cut after the first tryouts ended rip.) But like every story, Haikyuu had a few flaws too.
Shimizu Kiyoko is without a doubt one of my favourite characters after Michimiya and Suga. But when I reread the series following the manga’s end, I had the uncomfortable realization that as much as I love Kiyoko, the way her character was handled fell into a few -kinda misogynistic- pitfalls. Well, this is me taking a closer look at that. Below the cut is the full meta, which contains spoilers for the final arc of Haikyuu!! You’re free to add your thoughts, argue that I’m wrong, or call me a bitch and block me at your own discretion!
In fairness, Haikyuu is a series about a boys’ volleyball team, and that premise doesn’t leave much room for girls outside of the supporting cast. At the very least, Furudate did a good job making the female characters in his series likeable individuals with distinct personalities who have lives of their own outside of the guys. Even characters like Michimiya, Kanoka and Mika -who are comparatively minor characters serving romantic roles in the story- have identities not revolving around their relationships with boys. I’m glad that the girls were allowed to express ugly emotions, have supportive relationships with one another, and weren’t solely defined by what guys they were in love with. On that level, Haikyuu is leaps and bounds better than a lot of other shonen mangas ie Boruto’s Dad.
Unfortunately, Kiyoko’s arc fell slightly short of the mark. In the grand scheme of things, she really didn’t have much to do and her identity as a character is comparatively murkier than others once you strip away her relationships with the men in Haikyuu. Given her potential, popularity, and the higher standards Haikyuu set for its ladies, it’s a bit disappointing.
“But blue!” Someone in the back row pipes up. “You said yourself that Kiyoko isn’t a main character! Authors don’t develop the supporting cast nearly as much as the protagonists!”
Well yeah. If authors expanded on every character to the extent they expand on the lead, then it would be impossible to get to the actual plot. But hey, Oikawa appears less frequently than Kiyoko does and his motivations and interests are given time to develop. Heck, Yachi only joined the cast in chapter 73 and the series explores her interest in art and relationship with her mother really well during her introduction. We don’t know Kiyoko’s family situation, or why she quit track, or what drives her to put so much of her own time into the volleyball club. And the scenes where she has an impact on the story, or the game going on, or Hinata’s quest to become a great volleyball player, or another character she interacts with are few and far between when stacked up against other members of Karasuno’s volleyball club. The only exception would be Kinoshita and Narita, who have the bad luck of being Haikyuu’s version of “those two guys” so that’s not exactly the best demonstration of what Kiyoko has to offer.
Then there’s my beef with the pedestal she’s dropped on: Both in canon and out, Kiyoko is presented as a perfect goddess who can do no wrong. This setup has so much room to expand on and deconstruct, which dozens of stories have done incredibly well. Even Haikyuu itself has done a similar thing through Kageyama’s relationship with the other Kitadaii alumni and the “king of the court” storyline. Yet Kiyoko never gets a chance to explain her feelings on being held to such a high standard, nor is it ever brought up as something that could be uncomfortable for her. It’s briefly implied that she’s somewhat out of her element when she’s the centre of attention in the “do your best” scene, but that’s not really touched on further. Given that haikyuu has acknowleged being held to unreachable standards is damaging, it would have made sense to acknowledge Kiyoko’s perspective too. Is she insecure about being considered flawless? Is it something that brings her confidence or boosts her ego? Idk, because it’s never explained clearly. It’s like a porcelain doll: Kiyoko is perfect, but by keeping her up on a high shelf to maintain that perfection, we miss the chance to get a closer look that could help further our appreciation of her.
It’s not that being one of the less dynamic characters is inherently a misogynistic pratfall, since there are plenty of male characters out there who could give a cardboard box a run for its money in terms of complexity. However, given that Kiyoko’s character is already floundering among all the unaddressed idealizations around her, to have so little opportunity to address that and how damaging it can be, well it’s not great to say the least. She’s also one of the only characters in the whole series to suffer from this particular burden. It’s kinda difficult to handwave that as just a weird coinky dink that Kiyoko’s not given more development while the arrival of Lev at Nekoma warranted a dissection of how this affects their dynamic. 
This all builds up to a defining moment. The one that made me realize how Shimizu Kiyoko had never quite escaped the trap so many other shonen manga ladies since Sakura and Orehime had fallen victim to.
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The reveal that she and Tanaka got married between the end of nationals and the time skip. That was when I realized that for all I loved her and the series she was a part of, the writing surrounding her was misogynistic. 
I have a... variety of emotions about this particular relationship’s road to becoming canon, and they’re not especially positive emotions either. I could prattle on for ages about the execution or buildup, and a whole other post could be written about why I always interpreted her as a lesbian, but that’s best saved for another time. How was Kiyoko falling in love with Tanaka a weak point?
To put it bluntly, it’s because she didn’t.
We’re shown over and over again that Tanaka has feelings for Kiyoko. That was established in basically the first scene they appeared together in. What irks me is that she never gets the same: that the ‘hints’ that Kiyoko returns those feelings barely qualify as hints at all. Yet, with one scene where Tanaka carries her bag, we’re supposed to believe that the few scraps of interest she’s shown throughout the 300+ chapters of the manga they’ve both appeared in is a strong enough end point to lead to them getting hitched. Come to think of it, is there ever even a scene outside of the bag carrying where they spoke one-on-one about anything meaningful? Did Tanaka ever get to see her as more than her pedestal that we saw? The scene they ended off on is where most romance arcs start for heaven’s sake, and it ultimately disservices both characters. 
Once again, poor Kiyoko got screwed over by the series denying her a chance to express her feelings, and the marriage bomb came off as less of a satisfying conclusion to either of their arcs and more like a one-sided “wear the girl down” pullout where the girl in question is treated more like a prize than part of a healthy relationship. That kind of “romance” is more at home in a cliche action bland-com than Haikyuu, where the relationships are written with more complexity. This would have so easily been avoided with even one throwaway line. But since Kiyoko never got to express her own feelings, a crucial building block to a satisfying romantic arc was left out and the whole relationship toppled over like a jenga tower.
To wrap this up, lemme say that Haikyuu is one of my favourite series and one of the strongest shonen or sports manga I’ve read. I love both Kiyoko and Tanaka both a fuck ton, and I’m incredibly grateful that Furudate gave us such a powerful series these past eight years. None of this is me trying to bash the author, story, or any of the characters and I’m definitely not trying to argue that they’re in any way problematic. This is merely one interpretation of the series and an examination of a relatively minor part of the genuinely enjoyable whole. My goal in writing this longass meta wasn’t to condemn. But, in a manga whose biggest strength is having such well-rounded characters, it’s still somewhat of a shame that so much of Kiyoko’s potential stayed just that: potential. Haikyuu is a series that’s well-known for giving complex personal stories to all its cast from major player to one-chapter rivals. Why is it that Shimizu Kiyoko -who’s been a regular presence in the story since the very first chapter- couldn’t get the same?
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formashimataichi · 4 years
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Chihayafuru | Why read it?
This is a comprehensive, non-spoilers review I made of the series on Goodreads recently, and I thought I would leave it here for potential readers as well. As the series will come to a close within the next year or two, there’s no better time to pick up Chihayafuru than now. The following review covers: a basic summary of the series, a brief explanation of karuta, highlighted aspects of the narrative, and common misconceptions. Enjoy! 
Chihayafuru primarily follows three childhood friends—Chihaya, Arata, and Taichi—and their journey through karuta, a Japanese sport inspired by one hundred classical poems found in the famed Hyakunin Isshu. The trio bonds over karuta as children before they're inevitably separated due to a number of circumstances, until their paths cross once again in high school. Their efforts to rise to the top of the sport's hierarchy in Japan parallel to their personal relationships with each other, as well as their insecurities, hopes, and fears for the future as they grow up. REP: visually disabled SC. TW’s: verbal parental abuse.
Karuta (or more specifically, kyogi karuta) is a Japanese card game. The poems of the Hyakunin Isshu are transcribed onto two sets of one hundred cards each—the yomifuda, or reading cards, have a full poem transcribed onto them, while the torifuda, or grabbing cards, have only the second half of a poem transcribed onto them. Each player has a territory with twenty five cards, and the object of the game is to grab the correct torifuda as soon as the corresponding yomifuda is read. There are also a few more complex rules, but ultimately, whoever clears all of the cards in their territory first wins. Karuta is a game that tests memorization, agility, hearing ability, strategy, stamina, etc.  
The following are aspects of the series that I think really make it stand out! 
The expansive cast. Karuta is an all-ages competitive sport. People from all walks of life compete against each other, so there's a broad range of characters introduced across the course of the series: old doctors, married women, high school teachers, elementary students. It makes the personal experiences and learning points of the various characters all the richer. The appearances of background characters are also consistently recurring, which makes the fact that the cast is so expansive even more enjoyable, because no one is truly forgotten or cast aside. 
The emphasis on teachers. An experience Chihayafuru especially explores in depth is that of teachers, both literal and figurative. They are constantly brought into focus: as competitors capable of displaying as much persistence as their juniors, as mentors who do their best to nurture the younger generation, and as people of a past era fighting to hold onto what grasp of the present that they have left. Their insight is invaluable to the younger characters that the series primarily focuses on, and they can hardly be called backseat players. 
The exploration into parent-child dynamics. Although the angle from which Chihayafuru explores parents and their influence on their children is a little different, it's also a just as valuable portrayed experience that I adore. There are parents who give their everything for their children, parents who don’t understand their children’s ambitions but support them as best they can, parents who demean those ambitions and create everlasting insecurities, parents who use their children’s ambitions for their own gain, etc. I think in that sense, there’s at least one parent-child dynamic that every reader could potentially relate to and find catharsis in reading about as these relationships grow and change. 
The series' refusal to treat karuta as insular. A lot of sports manga have a tendency to focus almost exclusively on the sport in question, with no thought given to the characters' real-life problems, their families, or their future after high school. Chihayafuru, rather than making karuta the object of its story, instead makes it the narrative medium by which the characters' life stories are told. It's a series about people and their problems more than it is a series about the sport, which is what best sets it apart. The characters are constantly faced with the reality that they will have to confront their future and the need for a career at some point, because karuta isn’t a sport that pays nor one necessarily super-famous in Japan. 
The use of poetry to parallel the events of the narrative. On the surface, karuta is just another card game; but what makes Chihayafuru special is that the poems being read at different parts of the story actually further contextualize what is happening. Although the course of the story can be understood without looking up what each mentioned poem means, there’s no denying that looking up the meanings adds so much more to the experience. It's one of the best Easter eggs the series has to offer, and it also lends further understanding to why players must cherish the cards for what they mean in order to truly love the sport. (Also, if you are into classical poetry and/or the use of nature-associated metaphors to illustrate life, this will definitely appeal to you!) 
The analysis of the human psyche. There are several types of relationships and personal problems Chihayafuru explores. In particular, the friendship between Chihaya, Arata, and Taichi is complex. Their love triangle is deeply entrenched within each of their individual relationships with karuta and their individual insecurities, which is what makes it stand out to me as one of the best of its kind. Each of these characters undergoes expansive development as an individual, and yet the three of them are also inextricable of each other in terms of that development and their goals. There’s extensive exploration into what it means to truly love a sport, whether natural talent or hard work is more valuable, how ambition and success achieved at the cost of loneliness is to our own detriment, and whether the expectations of an older generation will define all that we are capable of becoming. 
The exploration of playing as an individual versus as a team member. Karuta is a sport that can be played in teams (up through the end of grade school) or individually. Both aspects of play offer different insight into the nature of sports in general, about the characters' personal goals or desires, and about their complex relationships with the support systems that surround them, or lack thereof. There’s a huge emphasis put on the fact that ultimately, while experiences garnered while playing alone are valuable, karuta cannot exist on the backs of isolated individuals alone. Human camaraderie is necessary in order for the sport to thrive. One of my favorite quotes from the series is regarding this complex theme: Team matches are solo matches. Solo matches are team matches.
The women! Among its equally (or more) famous peers, Chihayafuru is perhaps the series that emphasizes on uplifting of women and women's friendships the most (an advantage lent to it by the all-ages, all-genders nature of the sport). There's a vast cast of female characters, and Chihaya and Shinobu in particular are protagonists whose strength is never undermined by the fact of them being women or the object of someone's affections. The women of the series are strong, air-headed, determined, lazy, ambitious, lost. There’s a vast array of experiences illustrated by them, and they’re allowed to embrace their womanhood while also refusing to be limited by it. 
Here are some misconceptions about the series that I have seen encountered by both dedicated and casual readers (or viewers):
It's a series with little emotional payoff. As I mentioned before, Chihayafuru is most prominently a series about people and their problems. The personal journeys the characters undergo span hundreds of chapters. I've noticed before that some people give up on the series as a result, because their favorite character isn't where they want them to be within whatever span of chapters, but I want to encourage potential readers to not give into this inclination! This is a series where you need to be in it for the long haul, because the emphasis is that these emotional problems characters face are not ones that they can solve within the span of a few months. Sometimes, they take years (aside from the first volume covering a flashback sequence, the main narrative takes place over the course of three years). 
Perception of the love triangle. A lot of people tend to zero in on the love triangle and make it their focus of reading, and especially for readers who attach themselves to Taichi, this often leads to disappointment in where the narrative leads (as he is a character who struggles immensely on his journey towards growth and self fulfillment). It's important to remember that each member of the childhood trio is their own individual! Issues tied to the love triangle are certainly important, but readers often miss out on crucial emotional development for characters because they're too focused on who they think Chihaya should end up with, when that's not even remotely the point. The narrative almost always emphasizes that at the heart of it all, Chihaya, Arata, and Taichi will always have each other. What matters more than the outcome of the love triangle is whether their friendship will ultimately heal and thrive, and whether they will grow as individuals who can support each other rather than act like crutches for each other. 
This is not a series about sports! This may be a confusing thing to say, and it may not even be something that other Chihayafuru fans would agree with me on. But again, I'll reiterate: Chihayafuru is most prominently a series about people and their problems. Some matches can span several chapters, while others barely last a few panels. The focus is not so much on the sport as it is on what the sport or match is doing emotionally for the individual. In that sense, it's a bit different from its contemporaries, where almost every important match is covered in detail, from one move to the next. Although there are plenty of moments where karuta matches are covered in detail, don’t be surprised if there are moments where they proceed too fast, and think to yourself why showing the whole match may not have been necessary! 
These are the main points that I could come up with, but if you have any questions, feel free to send me an ask on my blog. I hope any part of this can convince you to read Chihayafuru, as it’s a wonderful story that offers a lot of layers to dissect to its audience. There’s always something new to discover with it, and that’s what makes it special. 
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