#the crystal caves of bermuda
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Want to take an amazing trip to a charming island with pristine beaches and azure waters? Then look here. We recommend you to visit this island.
♦️Bermuda awaits. Escape to this beautiful island paradise and experience its stunning beaches, crystal-clear waters, and world-class golf courses."
♦️"Immerse yourself in Bermuda's rich history and culture. Visit its historic forts, explore its quaint villages, and sample its delicious cuisine."
♦️Unwind in Bermuda's tranquil setting. Relax on one of its many beaches, go for a swim in its clear waters, or hike through its lush forests."
♦️"Bermuda is the perfect place to get away from it all. Soak up the sun, sand, and sea, and let the worries of the world melt away."
♦️"Bermuda is calling. Answer the call and experience the island's natural beauty, vibrant culture, and warm hospitality."
If you want to know more, please click on this link. Hope you can know more about this.
#island#bermuda travel#island travel#travel#travel channel islands#travel british virgin islands#bermuda#dangerous island#things to do in bermuda#north sentinel island#travel agent#travel advisor#sentinel island#the crystal caves of bermuda#insider travel report#local activities in bermuda#scariest islands#danger island#travel experts#bermuda triangle#bermuda tourism authority#bermuda things to do#the future of travel#craziest islands
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Explore Bermuda Stunning Aquarium And Crystal Caves Adventure
Embark on a breathtaking adventure with Exclusive Transportation Services! Explore Bermuda's stunning aquarium and crystal caves, experiencing unmatched beauty and excitement with our premier transportation options. For more information visit:- https://exclusivetransportationservice.com/crystalcaves-aquarium-city-shopping/
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Please reblog for a bigger sample size!
If you have any fun fact about Bermuda, please tell us and I'll reblog it!
Be respectful in your comments. You can criticize a government without offending its people.
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Get Ready for WOLFHOUND: A Sci-Fi WWII Metroidvania
WOLFHOUND sci-fi WWII Metroidvania game is coming to Linux, Steam Deck, Mac, and Windows PC. Thanks to the creative magic of Bit Kid, Inc. Due to make its way onto Steam. Big news from IGN Live recently: Bit Kid, the devs behind Chasm, just released some info on their new game, WOLFHOUND. This sci-fi WWII Metroidvania is full of some serious heat and is due to launch on Linux and Steam Deck. So, here’s the details. A secret Nazi base has been discovered in the weird and wild Bermuda Triangle, and who’s up for the mission? None other than Capt. Chuck WOLFHOUND Rossetti, the wise cracking, no-nonsense soldier who always has his buddies’ backs. When an Allied ship goes missing, Chuck gets the call to dive into this uncharted island. All due to uncover the enemy’s secrets, and bring our boys home. But this island isn’t just any island. It's crawling with nightmarish creatures – think mutant insects, zombies, and other twisted creations from a mad Axis scientist. Chuck’s got his hands full with this eerie, danger-filled mission.
WOLFHOUND Announcement Trailer
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As you journey through WOLFHOUND, you’ll be scavenging for weapons and ammoon the island. Due to take down Axis soldiers and these monstrous foes. Discover the sinister experiments of Dr. Steiner and turn his own tech against him. Feel the power of the railgun, soar with a jetpack, and explore new areas with gravity boots. From sky piercing castles to crystal caverns hiding wicked mysteries, the adventure is intense. Bit Kid, known for Chasm's procedurally-generated depths, decided to switch things up this time. They’ve created a single, intricately-designed world, packed with detail for WOLFHOUND. They’ve teamed up with artists from the Shantae series, Freedom Planet 2, and Sparklite. There is also a heroic chiptune soundtrack by RushJet1 (Cave Story+, Alwa’s Legacy, PewDiePie's Tuber Simulator).
Here are some features:
Explore a massive, hand-crafted island with 10 interconnected areas.
Experience retro gaming vibes with challenging 2D mechanics and authentic pixel art (320x180 native res). WOLFHOUND is also available in 4K with sharp pixels or CRT effects.
Use cutting-edge tech like an upgradable jetpack for new strategies to overcome obstacles.
Wield deadly weaponry from typical firearms to experimental weapons like Rail Guns and Flamethrowers.
Upgrade your arsenal with modified gun parts and special ammo types.
James Petruzzi, the founder and lead developer at Bit Kid, says, "I’ve always loved retro games and pixel art. We’re diving deep into the NES and 8-bit style, with an authentic 8-bit color palette, 320x180 pixel resolution, and a soundtrack composed in Famitracker." So get ready, WOLFHOUND sci-fi WWII Metroidvania is coming to Linux, Mac, Windows PC, and Steam Deck. It’s going to be epic, and I can’t wait to dive in. Be sure to Wishlist it on Steam. Release date TBD.
#wolfhound#wwii#metroidvania#linux#gaming news#bit kid inc#ubuntu.#steam deck#mac#windows#pc#Youtube
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💎Sea Serpent Lore💎
Sea Serpents are known to be legends among merfolk from all across the oceans, lakes and rivers.
The Sea Witch was belived to have lived in the fossilized body of a dead leviathan that had been hollowed out.
Other than a slight connection with the lore of the sea witch, many merfolk have heard tales long ago that the serpents ruled the seas with fericious power.
Their roars summon whirlpools and hurricanes that decimate ships. Even the waves bow to their sheer might, tsunamis were to be expected by towns who live near the shore long ago.
The phenomenon of the Bermuda Triangle was used among the sailors to avoid a certain part of the ocean. It just so happened to be the area where sea serpents lived in.
Nowadays it is still avoided, though no sea serpents were spotted on the surface waters, storms are still prevalent in that area that it becomes dangerous to traverse through.
💎Serpent Kingdom💎
The Serpent Sea is home to the serpent merfolk, it is located in the deepest depths where the sun does not reach. It is very dangerous for those who aren't used to deep waters.
Not to mention the water pressure can be dangerous for non-deep water merfolk.
Though Cerule visits Azul, she always has bodyguards or her father was around as they leave the depths.
She is never allowed to explore the depths on her own!
Without bioluminescence, you can’t find your way in the dark. Even if you do acquire a light source, you would be a beacon for any rogue sea creatures itching for a meal.
Hence why some merfolk regard serpents as fearsome and even dangerous because they can live there in the depths.
But the stereotypes about serpents aren’t entirely true. The serpents are much more intelligent and have an entire community that is much like any other merfolk community.
Albeit you have to get past the danger and darkness to know.
The kingdom of the serpents can be accessed through a large hole in an oceanic trench. You would have to navigate past maze-like tunnels that are confusing and would lead to dead ends if you are not careful.
There are even deep sea creatures who will ambush those unsuspecting prey that passes by their tunnel. Serpents know to flash warning lights to scare them off and if they persist then they will simply fend them off.
Such is the way of the darkest depths.
Upon reaching the entrance to the kingdom, it will be guarded by an enormous lobster. The shell is dark as the cave walls making it blend in perfectly for an ambush. And not to mention the shell is strong as volcanic rock, so any firepower made by man or even magic couldn’t do much damage.
This is the guardian of the entrance, and only serpents were permitted to enter and exit.
So, even if you were to try and get past the darkness and find the entrance, without a serpent escorting you, this creature would end you within moments.
The residents of the kingdom lovingly call him, “Levi”.
The actual kingdom is very unusual, there is a large air pocket that is held by a spire-like structure naturally formed in the center. It has been hollowed out to be used as a stairway and fortified with minerals to keep it sturdy.
The spire is NOT the throne however. It’s located below the spire, in a very deep yet large cavern illuminated by bioluminescent jellyfish, algae and even crystals. The throne room is not the typical fancy chair often seen with royals.
It is the room where the royals reside, there they lay at the bottom coiled around the flat surface of their dwelling. There is a dome made from a gigantic conch shell that is used to keep the eggs or hatchlings safe.
The structure of the throne room is less of aesthetic and more of functionality, it keeps the babies safe from any intruder who managed to get past the guardian.
This is technically Cerule’s room and it has soft coral sponges for her bedding and a lot of trinkets she collects are stored there.
💎Two Kinds of Serpents💎
Serpents from the kingdom are more civil though a bit hesitant to socialize with those outside their home. The serpent royalty has only recently been making an effort to attend royal meetings to better their relations with other kingdoms.
Though there are also serpents who live outside the kingdom and they are known as "Rogue serpents".
They often clash with the kingdom serpents that leave either side with scars.
Rogues don't follow any rules and even their speech has become growls and roars. They don't follow the rules of the royals and sometimes would venture out of the depths to cause trouble.
But this only happens when food is scarce.
Also, sea serpents can either be carnivore or herbivore. One can tell by the type of sea creature their serpent form takes after. Anything that has sharp teeth or venomous properties are carnivores.
Those that don't are herbivores, though they are still as fierce as the carnivores they just don't like to fight that often.
Sometimes there can be a mix of the two appearance-wise but as for the diet, it can be either one.
💎Early Stages of Serpents💎
Sea serpents are hatched from eggs which are often plenty in number. The eggs are hatched in giant shells to keep them safe, all serpents would start to venture out of the kingdom to search for shells.
It is their instinct, the male risks his life in the depths to find them for his mate along with any food because the female has to stay and give birth to the eggs.
When they hatch the babies' tails are similar to that of an oarfish, only by reaching their puberty stage can they start to develop other features that mix with the oarfish ones.
Puberty also refers to gaining the ability to turn into their serpent form.
Cerule in this case still hasn't reached her serpent puberty yet as she still looks like an oarfish. But she does hope to have betta fish fins like her mother.
💎Royal Pearl Rites💎
Serpents who have reached puberty must undergo the passage of rite to venture out into the depths and obtain a pearl.
All serpents undergo this trial to prove their might and test their independence.
It is a long and very dangerous journey as they must swim outside their kingdom through the abyss and face other deep see terrors to reach the source of the pearl.
The serpents refer to it as the All Mother of Pearls. It is an enormous clam that has been living for centuries and produces magical pearls that serpent children need to retrieve in order to pass the rite.
The pearls are actually large and quite heavy which makes it difficult to swim back with. Not to mention it was also glowing which attracts unwanted attention.
Once they return with the pearl, they wear it on their forehead as a symbol of their strength and that they are free to leave their safe caverns without the aid of any parent.
Also, the pearls are naturally large but after it is attached to the serpent, it can shrink when they de-transform into a smaller size mermaid.
The pearls are also used to help the young seprents control their power when in serpent form, as they tend to lose a bit of control when transformed.
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Crystal and Fantasy Caves
Take a tour in this beautiful underground showcase of stalactites, stones, and crystal-clear waters Name: Crystal and Fantasy Caves Lat, Long: -22.9969699,31.3239514 Location: Crystal Cave Road, Bermuda
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UNCOVER THE BEST OF BERMUDA ISLAND TOUR| MINI MEGA TOURS
Do you want to explore the heavenly paradise that Barmuda is? Famous for pink sand beaches, crystal-clear water, and rich culture, this place is not the one to miss. If you want to experience the best of Bermuda Island tour, there is no better agency than Mini Mega Tours. This tour guide will walk you through some of the must-see attractions on this amazing island excursion.
Before delving into this tropical paradise, let’s learn about the best service in Bermuda.
Mini Mega Tours is a transport service-based company started by Bermuda’s first female minibus operator, Grace Ann Fox. It started with an inspiration to address the gap in reliable transportation and strive to be the best in the field. They have grown into four fleet vehicles providing guided tours. The best part is that the guides treat all the travelers like family, which is their main motto, ensuring safe and stress-free arrival.
Let’s now move to the top attraction sites in Bermuda
CRYSTAL AND FANTASY CAVES:
The Crystal and Fantasy Cave is one of the largest caves in Bermuda. This natural wonder is full of azure blue pools and lush green sub-tropical sites with stalactites grown down the ceiling and stalagmites from the crystal clear bottom. This series of caves has two parts, the Crystal caves and the Fantasy caves. Make the most of your time by combining tours to both caves and listening to the historical references by the tour guide.
ELBOW BEACH
Elbow Beach is one of the most popular beaches in this area. It stretches for 11/2 miles with gorgeous pink sand accompanied by bright blue water and sky. Part of this beach is for private use by the hotel and the other part is for public access. This place is the perfect sport for outdoor sports like volleyball and Kiteboarding. If you are seeking a relaxing beach getaway, this beach is the perfect destination for you.
GIBB’S LIGHTHOUSE
Gibb’s Lighthouse is an iconic landmark in Bermuda. Built-in 1846, this 117-foot-tall cast-iron lighthouse is a major tourist attraction in the area for offering breathtaking views of the surrounding ocean and the island. To enjoy the breathtaking panoramic view, you must first climb 185 steps to the top, but the experience is truly worth it. With its profound historical significance and charming, serene scenery, this destination is a must-visit.
NATIONAL MUSEUM OF BERMUDA
Previously known as the Maritime Museum of Bermuda, the National Museum of Bermuda is located at the Royal Naval Dockyard, offering rich insights into Bermuda’s maritime history, cultural heritage, and archaeological finds. This place will provide you with an educational and visually stunning experience with interactive displays and engaging narratives.
If you want to tour around these most beautiful destinations in this island paradise, visit https://minimegatours.com/transportation/. Mini Mega Tours offers exceptional transportation services for a stress-free vacation. Be a part of their family now!
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So the story so far
-Foreign conflict somewhat engaged (museum event went to shit "night at the museum scenario applied to a museum heist, foreign diplomats are the sole survivors)
-vampire made flesh from wax statue in the museum fiasco is roaming about
-moon hag engaged (cursed a character).
-reoccuring rival crew "moon bandits" of 3 random were-people and a skilled boss: slaughtered upon first encounter.
-cult of 1 dead illithid's thralls thwarted (1 worm in a child somewhere, I don't think they care though)
-hint to dragon cursed gorgons making crystal statues has been laid
-secret society of magicians hiding in a dwarven bar grazed upon
To do:
-Tie Inquisition threat to family of a player
-Introduce secret society properly through said inquisitors's body guards.
-hint at a scientist colleague of a player's master interested in vampires that went missing
-Introduce "spirit of the dead sea" an archfey of fossilized life form (sees through amonites, pacts through opalised remains)
-pit them against the main Thieve's Guild (through abduction plot hook or a mission to cross them)
-hint that one of the family members is a tinkerer then that such skill is sought after by a specific noble family
-have a second heist for a compromising papper (no rival crew this time, I learn from my mistake) on their guild's leader and an other hinting at conflict between two of the 7 ruling entities of the town
-the 1st papper denounces a family has being lead by a half-breed gorgon , 4 families as aware of the fact, one of which is designated as responsible for her being raised by cousins fittingly and assessing her suitability as head of the house comes the age of 13 and end of her tutelage at age 18. All sworn to never move to profit on the passing of the lord father and absolute secrecy. Existence of such paper suggests someone spilled the beans.
-have leader of guild state that promises between the 7 families are tied by fae like pact through a device the church lent in exchange for the city outlawing any other cult
-intel requested by the family overseeing population control (police), not a part of the
-intel given by the one responsible for border defense and mine security, the consequence was the death of every male family member, didn't catch hold on the head of it who was turned vampire by his second wife but took his heir from a first marriage (news kept secret, investigation will have to turn concrete through extended family and such)
-the Intel dealer handling this will be turned to lapis statue if he survives the heist (my players are messy)
-Condition of the trade might be to stop looking into any missing person reports (as the vampires have an out of town manor where they exfiltrate people for experiments on bringing the child back)
-hint through the spirit of dead sea that the town's mine has a secret depth
-within, a three faction conflict between duregares, renegade illithid dwarves+gnomes group (smaller folks keep their brain but still need brain to feed), illithids turning their "cattle" gnomes into agents under threat of family slaughter and their defective elder brain going bonkers makes it so that the whole cave network is a Bermuda triangle [maybe they're an experimental facility in wich they tried to ceromorphosise a wyrm and it went bonkers, tried to rip the brain apart, IT attempted to meld the beast into himself and now the hive mine has a screaming beast in it]
-after the second heist have the characters leave town, one's mob boss uncle wants them to investigate the provenance of the stone that made the museum come to life (swamps),
-their guild leader wants them to investigate the cousin of the half-gorgon's who is requesting resources to a small mining village in their estate, the baron of said town not reporting to the family head makes the situation ever shiftyer
-in the swamps a hah would inteine them in rescuing a lil girl, giving her to a group of dragonslayers and helping those guys take down a wounded dragon
-the dragon slayers tell them of a city where reoccurring odd events have lead them to request aid they cannot send.
-9/10th deserted city of coral nested in mountain/sea contact creek where sea elves have settled, thing is the higher levels of this stairs like layout might be connected to caves (underdark), the threat is a lesser illithid that is eating people
-he is from a colony that is surrounded by a sentient reptile monster's city (gorgons), giants and a terrifying beast that preys on them. His whole crew was decimated except for him. He asks for his brain to be taken back down. He gives them a vision of the beast and they can see its eggs are similar to the museum stone.
-returning to the swamp the hag awaits them she would have them settle a dispute between her favored villagers (refugee monstrous fish people who see her as a wrathful goddess) and some troublemakers (a well settled village of humans and gnomes) gives them a cool magic staff (with an effigy of the goddess she aspires to be so she can profit on the good deed).
-taking the refugees to the almost empty city takes a journey of "downtime" rolls I'd be excited about but I think they'll just slaughter whichever faction they fail a seduction roll on
°way later the mob boss uncle wants them to shake on a deal abroad (and asks the rogue to murder his sister in law there so he can inherit her family's cash),-that's the mother of the dwarf the nephew of the mob boss was wedded to, which lead him to run away, connect with his estranged uncle. Then he saw her again in the museum (but as part of the moon bandits, and he killed her and her whole team as she tried to run away)
°in the mining village a barbarian as sequestered his mermaid wife to charm goblin into mining his mine , the whole town went out of a job, there is just 2 families there. The orphans of miners were left to fend for themselves and are now successful teenage bandits;
The cousin of the half-gorgon family leader is requesting guards to slaughter the bandits so he can keep trading the local rare ore for his own personal gain, the local baron died, his son came back from studying magic abroad with his best friend and started experimented a path to bettering humanity by grafting magic mushrooms on goblins, he cacktailed himself the ultimate immortality mushroom juice and bursted in a seven color mess of mycelium.
His best friend, a rune mage, has been continueing the research aspect of "how to make the grafting broadly spread" and on a way to bring back his friend's mine to his decayed shroom fest of a body. He broke his own mind experimenting with the "mind rune"
Left alone he will turn the village into myconoids through tampering with the water supply. Interrupted he will rush his plan and stick a deffective rune crown on his buddy. Making the castle turn into a giant of stone held by mycelium, vulnerable to magical temperence, the elemental aspect of rock will make it an avatar and the moving castle will rise as the first stone titan since their felling 2 centuries ago. Killing the mage and fixing the crown will bring his ghost about he'll ask to be put down. Sparing the mage and fixing the crown will bring about a benevolent mushroom lych that will start a myconoid settlement far from civilisation.
The giants in the north are being slaughtered by 4 endgame paladins,
The town's hag is plotting to rob her mother of her power (a bheur hag turned Archfey of frost and famine, that imbued herself within the divine aspect of the moon that was corrupted down to a staff)
The swamp hag gave big stockholm syndrom to the girl, dragon hunters have the habit to bind teenagers and their "disfunctionnal minds" to nearby dragon eggs through a soul curse to weaken dragons with said character flaws. Making the kid an immortal with sorcerer inclination. She had pitied a black dragon against her nesting neighbor mercury dragon and robbed him of his egg. She wants the beast to burst out loyal and tameable.A liquid familiar, That way she will bring back the divine manifestation of magic through its corrupted form of a cauldron. She aspires to get the cauldron, staff and pact (divine manifestation of guidance corrupted into a pact "five fingers" of a dead hag turned Archfevil. Each finger offers the use of a "finger of death" spell. Turning one of your fingers into a black gnarly appendix. Doing it five times causes the hand to spread, turning you into a vessel for her body. Collecting the five original fingers is Myurn's plan.) she was also cursed by a parasite curse of barnacles that dig in her flesh for every lie she says. So she is on a virtuous journey to rid herself of this curse, gathering artifacts to embody the goddess she and other hags corrupted then devoured, through the players ,clear the name of said goddess and through curing her curse she hopes to cure the artifacts and as she was robbing the goddess name she hopes to robb her of her old divine attributes too.
The clergy prays to 3 archfeys who seek for humanity to stagnate, this why magic is outlawed.
Titania driven mad by her husband's death at the hand of powerful mages during the age of hubris has devoured the "divine" beast that was birthed from his crown (a deer) bc he refused her authority and that triggered her abandonment issues, leading all other non compliants Beasts to escape into the mortal realm. She has tasked a few to bring the others back. (That's what is feeding on the illithids up north, and why the egga it spits as poop as reality bending properties from illithids and such mad life {granting} properties from archfey upbringing) all her subjects fear being cannibalized by the queen. Her new husband a frost knight embodies winter and seals the border to the mortal realm (he drives his ice through the prayers of mortals but was originally a crocus dryad, originaly doomed to such short life she climbed the ladder for the power to remain alive. The third Maev, replaces Puck, she too is younger than the age of hubris, is the goddess of autumn death and blood. She is half seelie/unseelie and thus wields great power despite not being affiliated to any court. Her dominion and access to the mana well is often contested. She lives in a realm of blossoming flesh lays in a pool of blood down a shaft that connects both shadowfell and fey realm. The shaft is the manifestation of her heart being ripped by a foreign body entering the realms from the astral sea, it ripped a fragment of her domain and coalesced within the material plane as an object. She dumps the faith of mortals down that hole in hope to fill it and be one again.
A dragon king that mastered transmutation magick is sending animated gem people to search for treasures on the continent.
An aspiring Dragon Queen, a frost dragon litch has infiltrated the dwarven capital and has cursed them with mad greed as their bank is now her dead-dragon cursed hoard. So she puppets them into instigating a trans continental war between Mageocratic Conclave and Blessed Empire. In the city an order has risen, able to drive the curse through their body as a power source. Dwarves with draconic (ice) sub classes. She wants to bring the mages to their knees so she can trade her protection against them perfecting her litchdom.
A clan of roaming illithids has taken over a tribe of flesh-weavers (blood mages obsessed with grafting monster attributes and making living artifacts) they took over an elder dragon who is growing weak to elemental tainting (almost an avatar of the clouds) digging through his flesh, shaping it into a home and meditating around it's brain to preserve control over it and thwart the elemental contagion. They are growing fond of magic and made a pool of worms within the beast's brain... But no elder brain ... Oddly enough). The dragon roams a giant rift filled with clouds, consuming wyverns, stones, eagles and ships.
The north west of the empire has clans of woodelf who were driven out of the mining town, and Goliath living in hills and sea border that's kinda Scotland like. A perpetual storm has started there and losses of human and material are tremendous. A local hag "Marigold", has offered the Goliath main tribe salvation in the form of a wedding to a bourgeois family affiliated to one of the territories under 7Chateaux's control. Would be terrible if the wedding went to shit and both families alliances lead to a war between the empire and 7chateaux, the first feeds the second but the second supplies the empires limitless weaponry and ore. In the convoy, a wood elf maid pauses as the clan princess, who in turn pauses as a bodyguard (they are lovers) the hag will put you on this crossed lover aspect of things to distract you from her attempt to make you the catalyst to poisoning everyone at the wedding.
Marigold hope to ascend as a night hag by poisoning everyone through the hell-bees she lent the bourgeois's family generations ago, their honey was spicy and abundant making their wealth, but cursing any plant ever pollinated by them, a command word in giant, the original name of that clan, would turn any plant harvested into potent maddening poison. She wants to feed into this transformation the suffering of an entire half of the continent and embody war. Then she wants to profit from the subsequent famine to turn into a Bheur hag (giant like). She'll put you on a quest to subdue an insectoid Fey Beast so she can drive a plague across the continent and cycle back to a green hag. She wants to be accepted into the Feywild by driving apocalypse upon mortals. and - if you had learned of the 3 artefacts of hag godhood, she'll have you kill her kin and as she summons Titania to parley entree into the Feywild, she'll dump within her 5 fingers of death into the Queen , using her own power to suppress the Archdevil hag (if she succeeds in killing titania, she ascends as a god of death) if she fails, you now fight an Archdevil and her minions alongside a fairly hurt Fairy Queen.
Revealing the fey nature of his gods to an endgame paladin convincingly will turn him into a deer-like monstrosity as 17th level oath of the green makes the paladin take physical feature from his fae liege. They will be hunted by the other 3 (including the 4t, a pact breaker)
Puck was banished to the mortal realm, he is patron to a traumatized druid that protects the savage woods. She is scar tissues wrapped in a festering flesh smell and wolf scent. She inhabits the lair of a green dragon she mangled. She puts you on the lead to the castle and mushroom quest since she was the one to reveal to the mage his magic affinity, guilt prevents her from stopping him herself. She'll thank you with a "wand of a kind", dip it in anything's blood and gain its racial properties (only one race at a time) it's got goblin as she tosses it.
The vampires of 7chateaux turned a scientist and put him in charge of resurrecting their son, he keeps failing but his experiments lead him to give his bodyguard, beholder like anti magic eye, and ropper constitution.
In normal form he can use a reaction to vampirise a spell from someone he can see (explodes 1D10 thunder/heals 1D10 per levels of spell) if he heals more than he exploded that drives him to a ropper form where is eye is that of a beholder and his bite steals life and being caught steals 1D4s of HP. He is only is in this form for the amount of levels in the triggering spell. Alongside you could be 1 lessened beholder with a single desitegrate beam.
A city in the wild forest was turned into a mess of living thorns due to a desperate man repeatedly desecrating the druid cemetery for a hag.
Same hag is now plotting to use a neighboring town's old pact to make an undead dragonkin fey.
#ourf#sorry a lot#i'm doing this as a keepsake#lost my notes app#itya#bshw#campaign ideas for a dnd game i'm dming#i LOVE THIS
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Check out these huge caves in Bermuda
When visiting this Caribbean paradise, you must visit these two caves.
Crystal Caves Bermuda
Fantasy Caves In Bermuda
#aruba#caribbean#ocean#caves#hiking#outdoors#nature#holiday#vacation#traveling#travel#vacations#island vibes#island life#explore#adventure
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Pics:
1. Lena Heady is a British actress best known for: "Games of Thrones", "Terminator: The Sarah Connor Chronicles", "The Jungle Book", "The Dark Crystal: Age of Resistance ", "Masters of the Universe: Revelation", "The Brothers Grimm" & Zach Snyder's "300"!!
She was born in Bermuda, but, now lives in, both, London & LA.
Weird Bit: For "Games of Thrones," she learned how to ride horses, shoot arrows & how to skin rabbits!
At home, she likes to practice yoga & how to box...
2. Cole Hauser is an American actor best known for: "2 Fast 2 Furious", "Good Will Hunter", "Yellowstone", "ER", "Pitch Black", "Chronicles of Riddick", "Olympus Has Fallen", "A Good Day to Die Hard", "Dazed & Confused"; plus, "Transcendence."
Has a long & impressive career - even though he dropped out of high school - to pursue acting & professional soccer! He lives in LA.
Weird Shit: His great grandpa helped found the great Warner Bros Studios!
3. The poster for "The Cave" seems to correctly(?) describes the Earth as being a demonic location!! Remember, "Below Heaven, there's Earth!" "Below Earth, there's Hell"... "Below Hell, there's... the "Cave"!!
4 & 5. Behind-the-scenes photos of the movie's creature FX.
1906: The Earth is Not Hollow.
Intro: This is an American-Dutch horror flick, with an emphasis on the creature FX.
Exterior scenes were mostly shot in Bucharest, Romania. This serves as the story's above ground setting.
However, the watery underground cave system was shot at the Hidden World Cenote (a well) Park in Quintana Roo, Mexico.
Plot: A small team of spelunkers (cave explorers) enter a vast subterranean cavern, to find out what happened to an earlier expedition.
After following long, cramped stream, they become trapped a mile beneath the surface!
Worse, it soon becomes clear that something else lives down here. And, that they're not harmless...
The crew of the original expedition have been mutated into monsters - by underwater parasites!!
(Such a large & complex evolution would normally take millenia to occur.)
These things attack the cave divers & the movie just becomes another survival genre type of film.
One character is eaten outright. A 2nd one's hauled up a cliff face & another leaps onto the back of a flying thing!!
The rest of the crew are chased thru dark 'corridors' deep under of the Earth!
Following a cold stream, they emerge where it merges with a regular river.
Only 3 characters return to the upper world - 1 of which has been infected!!
(The parasite's been trying to get out onto the surface for millennia!)
Sometime later, 2 of the survivors meet at a cafe's sidewalk table.
There, it's revealed who's brought the parasite to the outer world...
Criticism: Decently crafted, but, not very original. The original creature FX are among the few, true moments of entertainment.
(What does that even mean?)
This work is kind of a mix of "Alien", "Predator" & quite a lot of the "Texas Chainsaw Massacre"!!
Should appeal to viewers who like unusual locations, a fast pace & lots of jump scares.
If you're seeking more credible fare, please exit this theater. We'll wait...
Now, although it's a violent movie, the monster attacks are way too frenetic!
There's splashing water, quick cuts & short peeks of the monsters' bodies to deal with.
Shooting movies this way, makes it very hard to follow what's going on.
But, I understand that it's done to save money on 'dressing' the set & to curtail the use of SFX...
Notes:
1. There seems to be some kind of evolution going on for subterranean stories on these list.
Specifically, the list starts out with whole cavern worlds serving as primal jungle adventures.
These existed in conjunction with ancient races & utopian fantasies...
Not so anymore.
By 2005, these locations are getting closer, becoming far more personal.
From wide, cradled worlds down to ever tight, suffocating spaces.
From primal sociopolitical concerns to basic human survival...
2. Movie fans know that, sometimes, two films will come out bearing the same premise!
So, audiences get to experience some rather similar dualities.
In 2005, we had "The Cave" & "The Descent" come out in the same year.
3. Both concern spelunking horrors, but, represent different subgenres: grim survival & revenge 'fantasy'!!
"The Cave" is a horror thriller - with ravaging monsters.
And, "The Descent" seems to be nothing but, more of the same.
Yet, "Decent's" monsters might be nothing more than a damaged psyche's self delusions or just plain lies...
Anyway, we've moved on, out from fantastical worlds & down into our own personal thoughts.
Which I find fascinating - &, scary as heck...
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Dive Into Bermuda’s Crystal Caves For A Natural Spectacle
Formed during the Ice Age and discovered in the early 1900s, Bermuda’s Crystal Caves are a spectacular sight to behold and a stop that should be noticed during your visit. But it’s the history as much as the natural beauty that makes these eerie caves one of the island’s most popular attractions. Bermuda’s crystal caves are the most famous. They are named after the crystal clear water that fills the caves. Tourists walk on a wooden pontoon constructed over the water. Read more:- https://exclusivetransportationservice.com/dive-into-bermudas-crystal-caves-for-a-natural-spectacle/
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Discovered in 1905 by two 12 year-old boys searching for a lost cricket ball, Crystal Cave, Bermuda
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Discovered in 1905 by two 12 year-old boys searching for a lost cricket ball, Crystal Cave, Bermuda
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