#the cost and speed of healing puts you in really tight spots and forces you to rethink your problem solving strategies
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"you can homebrew anything into 5e, its really genre-neutral" <- guy who assumes the health system used in d&d is the "default" and hasnt thought about the fact that healing up to full in 8 hours is a) buck fucking wild, and b) absolutely crucial to the power fantasy and foolhardy adventuring atmosphere that d&d is centered on. d&d wants you to rush into challenges, give it everything, barely survive, and then do it again the next day. fights in d&d default to not having long-lasting consequences (unless the dm gives them higher stakes on purpose as a conscious decision). thats fun for an adventuring game. do not do this in survival games
this is just one of the many, many mechanics in this game that give a certain vibe that tons of people love. changing this one thing wont change the genre entirely, but you have to change it if youre really that dedicated to reinventing the wheel in d&d. i am not nitpicking. this is huge. if you dont see why its such a big deal, i dont trust that you understand game design well enough to make a genre-hopping d&d homebrew
#can you IMAGINE what it would do to vt//m if not only were you healed up to full every night BUT ALSO it didnt cost you any resources BUT#ALSO you got all of the resources you expended last night back like how d//&d does with spell slots (and other class equivalents)???#the cost and speed of healing puts you in really tight spots and forces you to rethink your problem solving strategies#healing being a risk is crucial for the politicking and social aspects to matter as much as they do#and also maintains a tension that horror games require. the conses will quence even if you DO win the fight#(not even getting into how it may fuck with your humanity and reputation and the masquerade and and and-)
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