#the bad kids have canonical plot armour and that's going to be true no matter how traumatised they are
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episode 19 of me analysing d&d mechanics for storytelling purposes
enemies in d&d die as soon as they drop to zero hit points even if they have the exact same stats as the pcs. this depends on the dm, but that's how fantasy high works with i think the only exceptions being ragh and daybreak in freshman year. they cannot be healed from unconsciousness unless they are a main character, meaning the rat grinders WERE disadvantaged from the start by the game itself. if the bad kids were held to the same rules then kristen or k2 would have to reach touching distance to cast revivify on one person at a time, and even then as far as we know enemies in fantasy high cannot revive each other.
no matter how powerful they were or how much work they put in, the rat grinders would always be held back because when they die, they die. their only way out was to take the deal - in freshman year all of the bad kids would have died fighting the corn cuties if they had to play by the same set of rules. what would they have done if their only way back was to accept rage?
#the bad kids have canonical plot armour and that's going to be true no matter how traumatised they are#also enemy clerics are NERFED by this rule#buddy doesn't have his revivify license and all his friends are dead#i have brought this up before but the bad kids in the logic of the universe are on easy mode#everyone else is playing hardcore unless the players decide to let them live#dimension 20#fantasy high#fantasy high junior year#fhjy#fhjy spoilers#fantasy high junior year spoilers
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