#that's a generalization but i found personally that exploring *why* i hibernate things can lead me where i want to be...
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Honestly, going into your WIP pile to actually go through it and see what you actually want to finish can be really helpful, especially when you don't judge yourself and try to learn why that piece became a hibernater in your WIP pile
Some questions I ponder when I look at a WIP is:
Is this project turning out how I want? If not, what about it don't I like?
Do I or did I have fun when I was starting it?
Will I actually use it or enjoy it when I'm done?
Do I like the material now?
Do I see myself enjoying the product after it's done?
Were there, or are there, time restraints preventing me from finishing?
Is this out of my current skill set, and am I okay with that?
If I could change one thing about the WIP, what would it be?
I know plenty of people won't incorporate this into their own WIP and crafting journey, and that's okay. But I know so many people who hibernate their projects for many reasons and feel guilty about it. I hope this might give people ideas about why they hibernate projects to prevent that type of guilt from eating away at their conscious. This (creating) should be fun, and if you're spending a lot of time feeling guilty or ashamed, it can be hard to continue doing the things you like.
#art#fiber art#knit#crochet#(but this applies to a Lot of crafts and skills and whatnot. i direct it towards knit and crochet because that's what i had in mind)#honestly i think i'm going to frog one of my WIPs because i just don't want it anymore#i don't like the pattern or the method it calls for and i don't like the acrylic material it recommended either#freeing yourself in the way you keep and permanently retire a WIP can be really healing i think#because then you can accept that you have the *right* to refuse to complete something which doesn't spark joy#i think many times people hibernate projects which spark anxiety or frustration for whatever reason#so sometimes you hibernate a project because you are anxious about not having the 'right' level of skill to complete it for instance#that's a generalization but i found personally that exploring *why* i hibernate things can lead me where i want to be...#...and lead me to explore what it is that fulfills my creativity in the way it needs to be honed#there is NOTHING wrong with never finishing or frogging a piece. in fact i implore you to do it if you want
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Thoughts leading up to series 12
Happy holidays, friends! I know, I know. It's been a while. I would love to sit here and say I have been away doing important things, but really I've been hibernating. The results of that awful election, mixed with the holidays had left me feeling a bit lethargic as of late. That being said, I had a nice Christmas. Being an immigrant, I don't see my family on holidays. My boyfriend and I spent the day piecing together a Babylon 5 jigsaw puzzle. I made my pal Gerry a celery for his 5th Doctor cosplay and he gifted me a replica of the Li H'sen Chang poster from "The Talons of Weng-Chiang." It was a very Doctor Who Christmas! Sadly, there was no Doctor Who Christmas episode!
Alas, it hardly matters, as new Doctor Who is mere days away! As I did last year, you can expect weekly coverage for each new episode. I'm looking forward to getting back into the groove of consistent writing. Usually, the fandom is more abuzz when the show is actually airing, so please remember to check in with this blog, as I will be watching along with the rest of you!
If you recall, prior to series eleven, I made a list talking about some of my hopes and expectations for the new TARDIS team and the new production team. Seeing as series twelve is just days away from premiering, I thought I might do it again. Let's get to it, shall we?
The Thirteenth Doctor
Seeing Jodie Whittaker back in the TARDIS for another round of adventures has me massively excited. One of the downsides to Christopher Eccleston's run is that we never really got to see him develop the role of the Ninth Doctor. I'm hoping we'll get to see more aspects of her character. Seeing as I don't expect her to regenerate any time soon, there's still much of her personality left to explore. We've met the friendly adorkable Doctor, now let's see her bend a little.
One of my primary complaints about Jodie Whittaker's portrayal as the Doctor was that I didn't think she got scary. While I love her bravery, running headlong into danger, I would like to see a shade or two of her dark side. Up to this point, she's been too friendly to be scary. I know I'm not the only person with this complaint, so it will be interesting to see what a year of hiatus and refocusing will do for her. Honestly, I hope they don't change her too much, as she's pretty great. I'd just like to see them flesh her out a bit.
Other than her personality, I'm also hoping to see some costume variations. The trailer for the new season does give us Jodie in a bow tie, which I am all for. I've also seen a picture where her trousers are black. I'm hoping they continue to tweak her costume here and there, as watching the Doctor's costume evolve over time has always been one of my favourite things about the show.
Chris Chibnall's return
Was there anyone from series eleven that drew more ire than Chris Chibnall? Sure you got the people who hated Jodie solely because she was a woman, but on the level of legitimate concerns, Chibnall was up there. I myself threw a bit of mud in his direction, and I don't feel as though it was without good cause. The general management of the show seemed a bit aimless, despite many promising elements.
Something about the way series eleven was received gave the BBC pause to reevaluate the show's trajectory, and I have a distinct feeling that Chibnall was at the heart of a lot of it. From his lack of a season-long story arc, to the villains being a bit shit, to an overly dour tone, his first year as showrunner left something to be desired. The fact that we didn't even get a single webisode during this gap year shows me that they're still not 100% sure what to do with Doctor Who.
However, having said this, Chibnall's core TARDIS team is one of the most exciting aspects of series twelve. I can't wait to see more from this great line up of characters. And if the exciting trailer for this new series is anything to go off, we're in for quite a ride. Chibnall's most recent endeavour as showrunner was last year's "Resolution," a much-needed bit of classic Who villainy in the form of a Dalek. I was left feeling optimistic that Chibnall was capable of delivering solid storytelling. And that's the operative word- optimistic. As long as he doesn't get needlessly gritty, I'm cautiously optimistic that this year-long hiatus has yielded positive results.
The Companions
Like many other viewers, my chief complaint about the companions has to be Yaz. She really got shafted on the level of character development last year. When you have someone as talented as Mandip Gill, it's a shame to waste her. I know the fandom was quite vocal about this fact, so I fully expect to see the show give her more time in the spotlight. I don't know anyone who disliked her character, which is a good sign that the fandom wants more of her.
Ryan and Graham were two characters that I felt got a great bit of character development. The moment when Ryan finally calls Graham "granddad," was a truly exciting moment for two characters we had grown to love. The logical next step, at least in my mind, is to test the boundaries of this new relationship. I'd really love to see Graham meet a new love interest. Introducing someone into Graham's life would make Ryan have to broaden his definition of family even further. It might also be a catalyst for his own personal growth.
I wouldn't be surprised if we didn't also see one or more of the companions depart from the TARDIS. My gut says it would be Graham, but I wouldn't be surprised if all three of them left at the end of the series. As much as I love the current companions, I would love to see what energy a new companion or two might do for Jodie's Doctor.
The Villains
Prior to series eleven, I was feeling very optimistic for new Doctor Who. That is until I read an article where Chris Chibnall announced there would be no returning villains. Other than the announcement that Chibnall would be showrunner, nothing had made me more concerned for the show's future than "no returning villains." It's not that returning villains are a must for Doctor Who. It's actually a rather brave thing to attempt. The reason it's brave is that if you're going to leave out classic baddies, you've got to justify your decision by crafting new classics. And I'm sorry, but some Slipknot dude with teeth in his face is not classic.
From what I've seen of the trailer and promotional stills, we're looking at at least three returning creatures from the Whoniverse. We've all seen the picture of Jodie staring down the Judoon. If I am completely honest, those have left me with the least amount of hype, as they weren't ever even full-on villains. I've always found the Judoon slightly hokey, so I could take or leave them. The plus side is that there is still plenty of room to develop them as a species. Are there non-Shadow Proclamation Judoon? Are there evil factions? I'm curious if nothing else.
Another familiar face is the Cybermen. While I feel like both the RTD and Moffat eras used the Cybermen ad nauseam, they're still a classic baddie with a solid track record. It appears they'll have something to do with the finale and that "timeless child," storyline I'm uninterested in, so fine, sure, ok. The real alien species I'm excited for is the Racnoss! Much like the Judoon, the Racnoss are also underdeveloped. I wasn't a big fan of them the first time around, which is why I'm excited for more. I'm curious to see what depth can be found in these campy arachnids. If nothing else, the makeup is fun.
The Guest Actors
Series eleven treated us to a surprisingly tender performance from Lee Mack in "Kerblam!" We got a decent turn by Mark Addy, working with not a lot to go off as the underwritten Paltraki. But without a doubt, the best performance came in the form of Alan Cumming's King James. Not only was he as hilarious as he was loathsome, but he also elevated what could have been a more straightforward performance, by finding that sweet spot of camp and contemptible.
That being said, with actors like Stephen Fry, Lenny Henry, and classic Doctor Who alum Robert Glenister joining the show, I'm hopeful we'll get at least one memorable performance out of the lot. I've not followed many of the ins and outs of the storylines, so I have no idea who anyone is playing other than Goran Višnjić as Nikola Tesla. That being said, the addition of Tesla to the series seems an obvious fit. He was an eccentric man who was a bit weird about his pet bird. I expect his story to be one of the stranger ones we'll enjoy this year, or at least, it had better be.
The BBC's involvement
I'm hoping that in this last year, the BBC weren't just reevaluating Chris Chibnall's direction for the show, but their own involvement as well. They got rid of Bake Off and Formula One, Top Gear's audience followed Clarkson over to Amazon. All that's left are partisan news coverage, QI, Countryfile, and Doctor Who. Oh and I guess "His Dark Materials," but I don't know anyone who's talking about that show. As I said earlier, it's been a year of nothing from Doctor Who as a series. Other than comics and a less than perfect VR game, we've gotten nothing from the Thirteenth Doctor and the fam. Not even a novel or webisode to tide us over. How hard would it have been, while filming series twelve, to shoot a quick little skit on the TARDIS set? The Moffat era did this a lot, and it was always nice to see a little bit of Doctor Who while waiting for more episodes.
As the last vestige of the BBC's once-great television empire, you would think they might start to give a shit about Doctor Who. I know it's a crazy concept, but perhaps shelving one of your best shows for a year wasn't the best option. It would be nice to see them put more money and effort into the show. It would be a welcome sight to see them also put more money into the budget for things like merchandise or extended universe media. We've got three books for the current Doctor and that was last year. David Tennant had over thirty novels, while Matt Smith's Doctor appeared in over 15, and Capaldi only appeared in nine. Do you remember the last time we got a Character Options figure that wasn't a repaint of another figure? The most recent one we got was Harry Sullivan, and I'm pretty sure the only new element to that figure was his head. I've seen previews of the new companion figurines, and they're great, but I want more.
Perhaps I sound a bit spoiled. Many shows never expand beyond their allotted episodes, but this is Doctor Who, a show with a broader reach than your telly. It seemed last year that they were finally giving the show its dues. There were billboards of Jodie's face everywhere. The hype was palpable. Now, it's just four days from series twelve, and I've not even seen a bus ad for the new show. A woman I see out on dog walks was surprised when I told her the show was returning on the first of January. She had no idea. This is the Doctor Who audience that they're failing, not people like me who count the days like an advent calendar. The BBC needs to decide once in for all if they're going to give Doctor Who the respect it deserves, or sell it someone who will.
And that's it for now, friends. I hope you're all just as excited as I am to be back in the blue box. If all goes as planned, I should have a new review up the day after each episode. I'm optimistic that I'll have some great things to say!
#doctor who#series 12#Jodie Whittaker#Thirteenth Doctor#chris chibnall#dalek#cybermen#yazmin khan#Ryan Sinclair#Graham O'Brien#mandip gill#tosin cole#Bradley Walsh#bbc#stephen fry#racnoss#judoon
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Religion is uniquely human, but computer simulations may help us understand religious behavior
by Wesley Wildman
When disaster strikes, people often turn to religion for comfort and support. A powerful recent example of this comes from a study called “Faith after an Earthquake,” by prominent New Zealand religion and society researchers Chris Sibley and Joseph Bulbulia. They document an uptick in religious service attendance in the city of Christchurch, New Zealand, after a large and deadly earthquake in early 2011 – even as New Zealanders as a whole went to church less. Eventually, though, things reverted to the way they had been, with religion in decline even in Christchurch.
As a scholar of religion, I found this striking because of the particular rigor of their research: The quake happened between installments of surveys in a long-term study about New Zealanders’ attitudes, values and religious beliefs. The results from 2009, before the quake, and in 2011, after it happened, let researchers observe the same individuals before and after the natural disaster. The findings showed that people living near the earthquake, whether religious or not before the event, became more religious in the wake of the tragedy, at least for a while.
I’m hardly alone in wondering what in human nature causes this to happen. One of my research teams uses computers to study how religion interacts with complex human minds, including in processes such as managing reactions to terrifying events. It’s quite common for engineers to use computational models to run virtual experiments – say, to make sure a bridge will stand up to a major hurricane – because it’s a lot cheaper and safer. We’re working to build a computational model whose virtual humans behave the way living humans do when they’re under threat.
Let’s face it, people often react in scary ways to terrifying events: They lash out, blame innocent people, escape from stress into self-protective hibernation or launch wars. Some people turn to religion for comfort, and some use religion to justify their scary behavior. It would be nice to know more about how this psycho-social system works.
Computers can represent real-world complex social systems
Like those engineers who want to see how a bridge will move in high winds, my team’s work, part of an effort called the Modeling Religion Project, uses computational models to evaluate how societies change under stress. We have collaborators at the Center for Mind and Culture in Boston; the Virginia Modeling, Analysis and Simulation Center at Old Dominion University; and the University of Agder in Kristiansand, Norway. We have received financial support from the John Templeton Foundation.
Our team starts with the understanding that many aspects of human life, including religion, are extremely complex systems. Individuals’ activities, emotions and religious beliefs have far-reaching effects. Collectively, they influence global trends such as shifts in political power, declarations of war or the very organization of civilization itself. Even something as personal as deciding whether to have a child, when viewed across a society, can add up to a shift in population growth. Our team hasn’t yet identified connections that would allow us to make a lot of useful predictions, but we’re working on it.
Our research strategy is to use one complex system – a virtual environment in a computer – to study the real world’s complex systems, focusing on those in which religion plays a role. One example is the terror management system, which psychologists use to explain how people manage their reactions to terrifying events such as natural disasters, infectious disease outbreaks or social threats from outsiders. Religious beliefs and behaviors can play key roles.
The researchers in New Zealand suggest that religion directly comforts people who are suffering or reminds them of the resilience of others who suffered greatly too, like Jesus on the cross or martyrs who were tortured. The human approach to processing terrifying events involves an exquisitely complex system of deeply intuitive human responses to emotional, social and environmental threats and uncertainties.
To explore these human dynamics with a computer, we designed an artificial world populated by a large number of computer-controlled characters, called “agents.” The agents are programmed to follow rules and tendencies identified in humans through psychological experiments, ethnographic observation and social analysis. These include rules such as “seek comfort and protection when I’m frightened.” Then we watched for what happens in the artificial society – like whether the agents’ religious participation rises in the wake of a terrifying disaster.
As we build these agents and the artificial societies they inhabit, we test them against well-known real-world examples, such as the data gathered on church attendance before and after the Christchurch earthquake. The better our agents mimic the behavior of real humans in those sorts of circumstances, the more closely aligned the model is with reality, and the more comfortable we are saying humans are likely to behave the way the agents did in new and unexplored situations.
This artificial society is a simplified model of human society, but a reasonable facsimile in the respects that matter for making sense of reactions to terrifying events. One useful difference is that we can experiment with the artificial society. We can run all sorts of virtual “what-if” experiments: What happens to religious participation and personal prayer if the frequency of natural disasters increases? Is violence unleashed if a society is flooded with refugees from a foreign religious culture? Could we hold violent tendencies in check by training people to be less sensitive to perceived threats from unfamiliar people?
Experimenting in an artificial society
In one of our experiments, we watched the agents’ strength of religious conviction over time to see when it stayed constant, increased, decreased or fluctuated in a cycle. We set up a virtual world populated with 1,000 agents and gave them some rules (such as “band together when under threat”), some chance events (a disease outbreak or a natural disaster) and some settings our research team could customize each time we ran the simulation (such as how quickly agent anxiety eases over time). Over the course of weeks, we ran the simulation millions of times with a wide range of variations in model settings and evaluated the resulting data.
We found that both individual characteristics and environmental events affected the strength of an agent’s religious conviction. For instance, some agents got bored with religious rituals more quickly than others. Other factors included the severity and frequency of hazards such as dangerous earthquakes or disease outbreaks.
In the model’s virtual world, we also saw patterns in how different types of groups use religious rituals to manage their terror. Culturally diverse groups whose members dealt with hazards fairly well preferred coping through rituals with small groups of friends, which were unlikely to explode in violence. But culturally homogeneous populations whose members had low tolerance for hazards preferred rituals on a very large scale, and those kinds of rituals had the potential to be quite dangerous. Obviously there were real-world factors we didn’t simulate, but that sounds like what has been happening in the Kashmir region of India, in which massive funerals lead to demonstrations and feed a militant uprising. And it’s like the periodic explosions of violence against Jews when medieval Christians celebrated Easter in vast processions. It’s not difficult to think of other examples: They occur on a tragically frequent basis.
Our approach can’t predict all of human behavior – nor even all religious behavior by people in the face of natural disasters. But it does generate important insights and predictions that future research can test – such as how group diversity and different coping strategies might yield different results. Human simulation in action is messier than modeling bridges, but it can be a useful way for researchers to understand just why people behave the way they do.
Wesley Wildman is Professor of Philosophy, Theology, and Ethics at Boston University.
This article was originally published on The Conversation, a content partner of Sci Fi Generation.
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Audio Drama December: The Penumbra Podcast Review
I have to be completely honest with you guys: I’ve never given much thought about the noir genre until I got into talking about audio drama as hobby. Not that I didn’t see any artistic merit in noir, just that it didn’t really appeal to me personally in a film format and it’s only now that I can appreciate it as an up and coming genre that makes candid appearances in a nice handful of fiction podcasts.
My most recently Podcasts& was a surprise overnight success and I already promised myself I��d actually do reviews for December so the whole noir thing was more random selection that just so happened to give me enough material for the remainder of winter.
Among the select amount of noir audio drama I’ve come across, The Penumbra Podcast was one that sat in my subscriptions list for some time throughout 2016 before I properly worked up the motivation to give it a listen. With it’s rich but tastefully minimalist purple cover art portraying what appeared to be a hotel elevator symbol, it left a lot to the imagination as I had little understanding of the show’s all around premise or if it even was noir when I decided to give it the time of day.
And when I dived in, I found myself quickly engrossed and binge listening to the entire stretch of available episodes into the wee hours of the night. I went to bed listening to The Penumbra, woke up listening to The Penumbra, had Thanksgiving dinner thinking about The Penumbra, and hibernated in my room refreshing my feed in hopes that a new episode would crawl its way to the top of my phone screen like some early Christmas miracle.
Not to spoil my impression of the series so early into the review, but do know this is coming from someone who unashamedly enjoys The Penumbra Podcast and sees what all the hype is about, as it were.
Here I’ll only really be talking about the adventures of Juno Steel as I consider it the main crux of the series. Though The Second Citadel is certainly worth discussing, I feel it’s only appropriate to keep the noir train going and give Neon Nights a proper comparison by the time I drag it’s document file into a Tumblr window.
For those who don’t know, a significant portion of The Penumbra Podcast is primarily a sci-fi noir show detailing the adventures of Juno Steel, a private eye who offers his services to those in need, if he wants to or not. This all takes place in Hyperion City, a large metropolis on Mars where the worst of the worst linger, giving Juno plenty of cases to crack and bottles to open at the end of a long day.
The premise itself is fairly open ended with a lot of opportunities to explore and the show really does take advantage of the variety of options they get to sample without losing a distinct identity for itself. The city we’re placed in is a combination of luxurious and sardonic, like a freshly made cocktail made with water from the bathroom sink.
Though a number of shows rely on the grim nature of their worlds to be a boiling pot of spiraling conflict, The Penumbra is fairly outright about it with Juno quick to state how much of a shit show Hyperion is and has quite the touching monologue at the end of season one as he debates leaving it all behind but still feeling bound to his own personal responsibilities and fear of his intimate desires. It’s brief but a nice and somber note to leave on before the rather humorous debut of season two a few months after.
With that said, The Penumbra’s real strength truly does lie in its writing. The world displayed before us is incredibly immersive and nicely blends into the narrative, providing a variety of locations that vary from wide and luxurious to tense and claustrophobic. This is especially helped by the imagery that truly gets you enamored by a certain set piece before the dialogue starts rolling in.
The Penumbra succeeds in getting you invested in the time, place, and stakes all in a couple of minutes and watching as a case gets cracked truly felt satisfying and like you were strapped into the ride the whole time.
This also goes for the leads with the protagonist Juno Steel being a refreshingly grim but equally fun character to follow. Though often melancholic, Juno is a man you quickly grow to like for their near suicidal bravery and intellect being balanced out by some very human faults and suppressed trauma.
So no matter how intriguing a case or the supporting cast may be, Juno never risks the chance of being smothered by the excitement and is an active player that the show seriously couldn’t do without.
Even with the suave, mysterious nature of master thief Peter Nureyev and the lovably dorky antics of assistant and secretary Rita truly dominating their scenes, you still feel like this is Juno’s story and like there’s much more to cover about him than there is Hyperion City. Penumbra does what it needs to do to give you people you can’t help but be enamored with and the strong world building and dialogue has almost everything to do with it.
Much in their favor, they have an exceptionally talented cast of actors to work with. Joshua Ilon takes over as our main character and his distinct voice is spot on for an updated take on the hard boiled detective archetype. Though often cool and controlled, he’s shown to have quite the range of emotion in his performance and it’s only when he reverts back to the same tone that you start to see the cracks in his facade.
The same could be said for Peter’s voice actor, Noah Simes whose silky vocals and effortless charm really make you question why there aren’t anymore homme fatale characters around.
And with some great sound editing and music selection at work, it only ever complements whatever scenario our beloved detective and his sort-of-kind-of boyfriend can get wrapped up in. It’s honestly when they’re in the heat of a tense scene that the audio makes use of some effective sound cues and only the occasional use of music to ramp up the tension. “Juno Steel and the Train From Nowhere” is one of my favorite episodes for not only having these elements but I feel the episode embodies all the charm and mystique that’s made it such a crowd favorite in recent memory.
Though I do admit that The Penumbra is strong as far as their character and presation go, this only applies to the heroes. For a noir series, it’s surprisingly lacking in an interesting rouges gallery. Though the schemes are worth writing home about, each mastermind behind it can be easily summarized as a quirky but intelligent woman in her later forties to sixties and not much else-bonus points if they’re some sort of artist or at least artistically motivated.
None of which are exactly boring to listen to, though the roster can get a bit samey when you already know what template is in place. It can really drag a case down when it’s revealed who Juno is up against and though I was still intrigued in how things would turn out, in the end of the day, another scary lady is just another scary lady. I always looked forward to an episode when the antagonist was perhaps more shrouded in mystery...or perhaps just not another old lady.
The hotel for a framing device is fairly innovative on its own merits but it’s what the writers do with all the extra rooms that make you want to stay. The move to a horse drawn trolley for the second season was a cool change of pace and likely some sort of symbolism for the events to come, though I think the metaphor of a giant, luxurious building bustling with stories behind locked doors is a kind of imagery that really captures the show’s essence. The trolley visual just didn’t stick with me as much even if the honey voiced narrator coaxing me place to place was always welcomed.
As a whole, I always left episodes of The Penumbra feeling compelled to keep going. It has a way of truly enrapturing you in each and every case that still leaves a lot to the imagination. It ticks all the right boxes not just for noir but for just a generally well thought out and imaginative piece of fiction that can be funny, adventurous, haunting, and alluring all at the same time with seamless transitions between these different moods.
The Penumbra feels like the kind of show made from people who honestly care about the magic of innovative storytelling. It utilizes the most common of tropes to their advantage while still maintaining an air of authenticity and, dare I say, glamour. The Penumbra Podcast is engaging and interesting our of sheer effort and a kind of listening experience that lingers with you. No matter what you might be looking for in a story, The Penumbra is sure to deliver, case closed.
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Monster Truck Games For Less Mature Monster Lorrie Fanatics!
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Among the other popular free online games such as dress up games, shooting games, puzzle games or RPG (role playing games), car games have managed to carve a niche of their own and earn people's love and interest. Almost instantly after the game starts, the player finds himself in a frenzy because of all those shifting of gears, flooring of gas pedals and the crazy maneuvering of the cars through the other competitors. One almost finds oneself vying for the ever-important lead upfront. These car games are not only popular with kids but with adults too. The most popular car game is probably Need for Speed, which is an addiction for most people. In fact, these games have totally revolutionized the concept of online games. These days kids have taken to these car games like a fish to water! And this is only fair because these games are extremely enjoyable, thrilling and not to mention, addictive as well. Earlier there were the PC games which one has to download from the internet and pay for it. But now, thanks to the advent of the internet, most of the online games are available for free. No download, no hassles, simply log on to the internet and play and because of the popularity of the internet, the number of free online games is ever-increasing to the point that gamers often find themselves spoilt for choice. For kids who are interested in car games (of course racing ones), Need for Speed is recommended, it is not only extremely popular but some even refer to it as the king of all car games. Other recommended games are Monster Truck Madness, NASCAR '09, Dirt 2, Midnight Club, Burnout Paradise, Formula 1 Grand Prix, etc. However these need to be downloaded because they are computer games. If you cannot be bothered to download it then it would be best to go for free online games such as Burning Rubber 3, Rural Racer, Vengeance Rider, Crazy Mustang Monster, Grand Prix Challenge, Bio Racer, Metal Mayhem and lots more. There endless fun and hours of good times waiting for you in the online car racing world. One simply has to get online and try out various games to see what works for one. Playing car games as free online games is not only a source of entertainment but also offers a lot of advantages to the kids. For instance, it develops the child's learning skills in areas like real-time response, image processing, cognitive processing and many more. Also these games improve the hand-eye co-ordination and help them to understand the idea of parallel parking. So why not let your kids play these online car games? You have got nothing to lose, and your kids would love them too.
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