#that’s probably the one thing stopping gamefreak from creating some real monsters. they’re limited by their own character limit probably
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in my mind i like creating not only fakemons but also like fake moves/abilities/stat spreads. i especially have fun thinking about what i would give characters if they were pokémon. like it’s normal to imagine your oc as a dnd character obviously or something else from a game like that but me i’m out here pokémonifying people. the thing is i’m always like ohhh is this too overpowered would this entirely hypothetical fake thing that will never be real break the meta. then i remind myself how bad gen 9 power creep is and i feel better. it could be real someday
#would it be too much to have a signature move that 1. uses the user’s defense stat instead of attack#(and the user has a high defense and otherwise good access to defense buffs)#2. has a flinch chance and 3. deals recoil damage#like i’m thinking like a move where you just absolutely smash into the target with your whole body#brute force#see in terms of balancing i don’t think that’s too ridiculous#you’d probably nerf it by giving it low pp or even low accuracy#it’s your average powerful recoil move just a little different#the real issue is the flavor text. you would need a lot of words to cover all of that lol#that’s the unrealistic part#that’s probably the one thing stopping gamefreak from creating some real monsters. they’re limited by their own character limit probably#or you could do what they did in gsc or rse days and give the worst and least descriptive descriptions ever#‘‘super effective’’ hits. ‘ups attack if suffering’. son what do those mean#and even then sometimes you need a full bulbapedia page to explain the internal nuances of how it works#like dragon darts for example lol#pokémon#pokeposting
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