#that while I can criticizing certain aspects of these i also appreciate the animation and art for both the manga and anime
Explore tagged Tumblr posts
Note
If you were Kafka, what would you change in BSD
Sorry, this question has been sitting in my inbox for a very long time. I think it’s kinda hard for me to answer this question, because to a certain degree I’m tempted to say “I wouldn’t change anything at all”. Like, for all that I criticize media like Bungou Stray Dogs for various things, I also think that the media we consume shouldn’t be required to be so perfect that there’s nothing to criticize. If anything, criticism is a major part of what drives discussion in fandoms. Moreover, as much as I may feel “Kafka Asagiri shouldn’t have done X”, I’m not really inclined to want to change X about the series? Maybe it’s just because I approach it from the mindset of a reader, not an author, but I think that its OK for me to disapprove of certain aspects of a series, and still not want anything to change about it. Like, if I was given full control to change anything I wanted, it probably wouldn’t be the same Bungou Stray Dogs at all, starting with Mushitarou’s awful hairstyle, BTW. Honestly I might just kill the guy off if it was up to me, I don’t really like looking at his face……. but I digress!
Having said that, I still do think certain aspects of the series could be changed to better appeal to myself. But again, I don’t want anyone to think that my opinion is more “correct” than what Kafka Asagiri himself decided for the series. This is literally just my personal thoughts on the matter, just like how if it was up to me Oguri Mushitarou and his slimy hair would not exist in Bungou Stray Dogs, even though, objectively, he’s fine and well written and nothing really needs to change about him, except I really want him to sue his plastic surgeon, and his hairdresser, like hello? Way to make a guy look unrecognizable, I guess.
Sorry, I’ll stop trashing on poor Mushitarou. I’m serious though.
The two major changes I’d make are the role of female characters in the series, and also the way that the concepts of self-sacrifice and “honorable suicide” are presented. I think these aspects are the biggest gripes I have with the story, but I also think that, especially in regards to the latter, the series wouldn’t necessarily be the same, or even “better”, if it was changed.
I’ve never really made a post going in depth about how I feel in regards to BSD’s female cast, but I’ve mentioned before that I think the fandom really underrates most, if not all, women in Bungou Stray Dogs. But in retrospect, I can’t really blame it all on the fandom’s general misogyny; the way that Asagiri portrays women in his story doesn’t really do anything to discourage the lack of appreciation for his female cast. The thing is that she’s almost always the side chick. She’s an accessory to hang off of his arm. She’s motivated solely by him, whether that be his goals, or just because she—and it’s never really explained why—is deeply and hopelessly in love with him. Who is this “she”? Who am I talking about, in particular? Literally every female character, barring maybe Yosano, might fit the descriptions I gave above. That’s how bad Kafka Asagiri is at giving his female characters agency.
It’s okay to have a character with a plotline that’s intertwined with another character. It’s okay to have a character that’s motivated by external forces. It’s okay to have a supporting character who doesn’t really do much except move the plot forward. It’s starts to become annoying when all of these characters are women, while their male counterparts get the better end of the deal.
Sometimes I hear people say that Kafka Asagiri is good at writing women, and I think, in response, that shounen anime has truly brought our standards down, six feet under the dirt where every interesting female character to exist in animanga is buried. Yes… Asagiri doesn’t shy away from writing female characters who can fight, and even, gasp! Fight well, but this is literally the bare minimum, especially for a magical setting that takes place in the modern age. Asagiri can create female characters with interesting traits and a lot of potential, then subsequently assign all of her traits to serve a male character’s narrative, while actively sabotaging any potential she had by utilizing her as a plot device.
And maybe I would be less annoyed if it went both ways. Kyouka has saved Atsushi quite a handful of times, why doesn’t he worship the ground she walks on and dedicate his entire life to helping her fulfill her goals? Actually, on this topic, the reason why is because Kyouka doesn’t have any substantial goals outside of being Atsushi’s sidekick for life. Now, I absolutely adore Kyouka and Atsushi’s relationship, found family is still my favorite troupe ever, but it’s noticeable that while Atsushi’s search for self-esteem and a so-called “reason to live” is the literal narrative core of the series, Kyouka, who had found herself struggling with a similar internal conflict, is by comparison, almost never explored further. When was the last time the story checked back up on Lucy, and how she’s feeling? Yeah, she’s in a better place now, but isn’t she still haunted by her years at the orphanage, under the Guild’s thumb, being treated like a pawn on the chessboard, just as so many male characters have been shown to feel in wake of their own traumatic experiences? Doesn’t she struggle to find a new purpose in life, now that she’s no longer stuck doing someone else’s bidding just to survive?
We only ever see a brief glimpse into the thoughts and feelings of BSD’s female cast, before the door slams shut, and they’re relegated to some background role where it doesn’t really matter how she feels, she just wants to help the guy who saved her life, that’s all we really need to know before we can start advancing the plot again. Well, I want to know more.
It would also be great to have more female characters who are motivated by something other than her desire to help or hurt another—oftentimes male—character. How come he’s allowed to delusionally seek world domination, and she isn’t? How come he’s allowed to desperately want to save everyone in spite of a cruel reality, and she isn’t? How come he’s allowed to be motivated almost solely by his selfish need for the validation of another, and she isn’t?
Which brings me to another avenue to consider: characters like Akutagawa and Rampo are shown to be fanatically devoted to another character, to the point that Dazai or Fukuzawa could say “Jump,” and they’d be in the air even before asking “How high?”. But here’s the thing: Akutagawa’s devotion is entirely self-centric, and it’s examined as such. He doesn’t selflessly want to help Dazai, no questions asked, he craves the peace of mind that Dazai’s affirmation would bring about, and consequently does anything he can to gain that validation. Not only that, but it’s portrayed as unhealthy and a problem when Akutagawa blindly does whatever Dazai asks of him, but somehow, this doesn’t apply to Louisa and Fitzgerald, Teruko and Fukuchi? Hmmmmmm!
Simply put, there’s a double standard here, and I’d like it to change, because BSD really does have a female cast with a lot of potential, if only Asagiri cared to utilize it.
***
In regards to Thing I'd Want To Change #2, I remember tag-dumping about this awhile back, but it somewhat bothers me that in order to pass the Detective Agency’s entrance exam, Atsushi and Kyouka were required to put their lives on the line to save another (even though, in Atsushi’s case, it was all staged). This might not have been a problem for me if the Detective Agency weren’t the good guys in this—or even if it was emphasized in some other manner that it’s OK to save yourself first, like c’mon, that’s just common sense, they teach you such in elementary school during a fire drill. But unfortunately, not only was Kyouka’s feelings on the matter never expanded on, Atsushi continues to believe that he needs to save people to deserve to live.
However, I do think that there’s still room for development here. Bungou Stray Dogs is not a completed work, so who’s to say that Atsushi won’t have a different outlook on life by the final chapter? Moreover, I think that in the situation where Atsushi first reached this conclusion (on the subway with Yosano and Kaji), Atsushi was probably in a worse mindset prior. For him, he felt that he wanted to live, but that he didn’t deserve to, so therefore, in order to justify his own existence, he grasped a “reason to live”, a motivation to not simply give up and perish right then and there, alongside a train full of innocent people. It was a very “in the moment” kind of thing, that would serve as a foundation for later developments. Again, I think it’s fine that this is his way of thinking now, but someone genuinely needs to tell this boy that it’s not a matter of “reasons” or whether he deserves to or not, living is just something we do without really thinking about it, so its okay if that he lives in that kind of unapologetic manner.
Still, the Detective Agency’s exam is kind of harsh, yet I don’t think it’s necessarily something I would do away with completely, as much as I would reframe it to better fit the message I would want to send. The thing is that working at a superpowered organization that regularly gets into scuffles with the local mafia is in no way safe, and your life insurance probably won’t cover it when you get magically killed and dumped in the river. So it is understandable if a minimum requirement for becoming a member is that you’re okay with getting caught in life or death situations on a semi-frequent basis. It may also be a desired trait that you’d be willing to rescue civilian lives at little benefit to yourself, though not necessarily always in the context of self-sacrifice. Sure, it’s a crazy way of interviewing for these attributes, but it’s not like people don’t lie on their resume, and also, the Detective Agency was established early on to be full of crazy people. You must be this bugfuck insane to join, if you fail the vibe check you die, sorry!
In all seriousness, I think the concept of living, and in particular, having a reason to live, are a major part of Bungou Stray Dog’s themes, and changing it to suit my own opinions better would probably drastically uproot whatever message Asagiri wanted to send, whatever feelings and opinions of his own that he injected into the characters of Atsushi, Dazai, Kyouka, and the like. Even if I myself do not fully agree with the narrative, I still think its okay to have media that tells a different feeling, shares a different experience, and presents a different opinion.
Anyway, this got really long, sorry I was too lazy to include many embedded pictures to break up the text walls. If you read this far to the end then I appreciate and love you dearly, hopefully I made some degree of sense and didn’t just sound like I was rambling out of my ass.
#bsd#bungou stray dogs#dazai osamu#nakajima atsushi#akutagawa ryuunosuke#izumi kyouka#lucy m#bsd women#bsd meta#bsd analysis#anonymous#answered
31 notes
·
View notes
Text
like. like the thing is studio bones makes amazing animation, there's a reason its such a big studio. The art style is just. bad.
anyway gonna b taking jjk, banana fish, and yoi for MAPPA, bnha, mp100, and bsd for BONES and tbhk, dgr, and assassination classroom for Lerche.
jjk objectively has a beautiful manga style- Both expressive, fun, and it keeps with the "traditional" style at its base while still having its own distinct vibe. The gnarly style and reliance on solid black and grey lighting is v memorable.
Banana fish also has a memorable style, though- subjectively- less so than some others.
I don't know anything abt the yoi manga. from the screenshots i can see tho its. well drawn but not v distinct
In what i've seen MAPPA tends to draw closely to the manga style, and its best quality is the color+lineart. While I can't access specific screenshots of it at the moment, you can see very well in visually dark scenes + cold areas, there's something they do w/ the lineart and skin- the lines are a dark red and the skin color has a slight gaussian blur effect that creates a certain Vibe in it- My favorite example is in one of the early scenes with Yut Lung in the rain in banana fish. The art in the scene is beautiful in of itself and it brings emotion out of it.
You can also see in many of the skating scenes for yoi, and ep 23/24 of jjk (along with others but that's where I remember it most)
bsd ALSO has a great manga style. While I personally dont like it as much, the eyes/hair/facial features are noticably That Style
bnha has a rounder style than most and is fairly noticable from others.
MP100 has an INCREDIBLY prominent style, and while from a standalone artistic standpoint its not.. that good, the way its drawn is AMAZING for storytelling, with v expressive movements and such.
All the ones listed above have amazing animation by BONES, very crisp and smooth. I like the style BONES does in mp100- It's drawn in a similar style to the manga just,, prettier. In bnha and bsd though the style is. kinda basic.
While it still holds the core aspects of both (face/hair for bsd and round shapes for bnha) the quality if style goes down. In bsd its v obvious in comparison to the manga- the bodies are drawn a lot thinner and many layouts of scenes appear differently in the anime than manga. In bnha the facial expressions and, again, scene layouts are just. different. Both of those have been critiqued many times by other fans
tbhk has a STUNNING manga style. Second only to mp100 it's one of the most distinguishable styles of the ones listed (to me, at least). Both the backgrounds and character art is beautiful- the coloring style (when applicable) is also distinct- its something I personally take inspiration from
dgr doesn't. have a manga so i'll be using the games as a substitute. Once again, a noticable style especially in colors and hair.
Assassination Classroom has a beautifully drawn style, though its kinda. basic (though keep in mind I have two different categories of "basic" style- bf, for example, is in a different category than ac, which is more similar to cotw)
All these are drawn well, and the way its animated has more of a manga feel than the others. (idk how else to describe it its just. Like That)
Lerche tends to put their own style into their animations- while tbhk keeps the manga style, the other two don't. All three of them keep the coloring style of lerche, too.
The coloring style looks almost flat- which I actually find to be a good thing in this case. The best way I could describe it is paper cutouts but. animated. The animation itself isn't as good as BONES, but the og style and animation are very distinct.
TL;DR
MAPPA- best at standalone art in its anime, very pretty style
BONES- not the best adaption style, but stunning animation
Lerche- unique color and animation- not in the way BONES animates, but in the way that it gives a good vibe
#im not reading all that good for you though. or sorry that happened#this isnt mentioned in the post but zexcs is rlly good w/ shading b not with dynamic movement-#while ive onyk seen some of their animation the studio works best for slice of life tyle things yknow#I WANT. TO STATE AGAIN#that while I can criticizing certain aspects of these i also appreciate the animation and art for both the manga and anime#long post
3 notes
·
View notes
Text
mdzs fandom, diaspora, and cultural exchange
Hey everyone. This post contains a statement that’s been posted to my twitter, but was a collaborative effort between several diaspora fans over the last few weeks. Some of the specifics are part of a twitter-localized discourse, but the general sentiments and issues raised are applicable across the board, including here on tumblr.
If you’ve been following me for a while, you’ve probably seen a few of my posts about this fandom, cultural exchange, and diasporic identity. For example, here, here, and here. This statement more directly criticizes some of the general issues I and others have raised in the past, and also hopefully provides a little more insight into where those issues come from. I would be happy if people took the time to read and reblog this, as the thought that went into it is not trivial, and neither is the subject matter. Thank you.
Introduction
Hello. I'm a member of a Chinese diaspora discord server - I volunteered to try and compile a thread of some thoughts regarding our place and roles in the fandom expressed in some of our recent discussions. This was primarily drafted by me and reviewed/edited by others with the hopes that we can share a cohesive statement on our honest feelings instead of repeatedly sharing multiple, fragmented versions of similar threads in isolation.
This was compiled by one group of diaspora and cannot be taken to represent diaspora as a whole, but we hope that our input can be considered with compassion and understanding of such.
For context, we are referencing two connected instances: the conflict described in these two threads (here and here), and when @/jelenedra tweeted about giving Jewish practices to the Lans. Regarding the latter, we felt that it tread into the territory of cultural erasure, and that it came from a person who had already disrespected diaspora’s work and input.
Context
The Lans have their own religious and cultural practices, rooted both in the cultural history of China and the genre of xianxia. Superimposing a different religious practice onto the Lans amidst other researched, canonical or culturally accurate details felt as if something important of ours was being overwritten for another’s personal satisfaction. Because canon is so intrinsically tied to real cultural, historical, and religious practices, replacing those practices in a canon setting fic feels like erasure. While MDZS is a fantasy novel, the religious practices contained therein are not. This was uncomfortable for many of us, and we wanted to point it out and have it resolved amicably. We were hoping for a discussion or exchange as there are many parallels and points of relation between Chinese and Jewish cultures, but that did not turn out quite as expected.
What happened next felt like a long game of outrage telephone that resulted in a confusion of issues that deflected responsibility, distracted from the origin of the conflict, and swept our concern under the rug.
Specifically, we are concerned about how these two incidents are part of what we feel is a repeated, widespread pattern of the devaluing of Chinese fans’ work and concerns within this fandom. This recent round of discourse is just one of many instances where we have found ourselves in a position of feeling spoken over within a space that is nominally ours. Regardless of what the telephone game was actually about, the way it played out revealed something about how issues are prioritized.
Background
MDZS is one of the first and largest franchises of cmedia that has become popular and easily accessible outside of China. Moreover, it’s a piece of queer Chinese media that is easily accessible to those of us overseas. For many non-Chinese fans, this is the first piece of cmedia they have connected with, and it’s serving as their introduction to a culture previously opaque to them. What perhaps is less obvious is that for many Chinese diaspora fans, this is also the first piece of cmedia THEY have connected with, found community with, seen themselves in.
Many, many of us have a fraught relationship with our heritage, our language—we often suffer from a sense of alienation, both from our families and from our surrounding peers. For our families, our command of the language and culture is often considered superficial, clunky, childish. Often, connecting with our culture is framed as a mandatory academic duty, and such an approach often fosters resentment towards our own heritage. For our non-Chinese peers, our culture is seen as exotic and strange and other, something shiny and interesting to observe, while we, trapped in the middle, find ourselves uprooted and adrift.
MDZS holds an incredibly important place in many diaspora’s hearts. Speaking for myself, this is literally the first time in my life I have felt motivated and excited about my own native tongue. It's the first time I have felt genuine hope that I might one day be able to speak and read it without fear and self-doubt. It is also the first time that so many people have expressed interest in learning from me, in hearing my thoughts and opinions about my culture.
This past year and a half in fandom has been an incredible experience. I know that I am not alone in this. So many diaspora I have spoken to just in the last week have expressed similar sentiments about the place MDZS holds in their lives. It is a precious thing to us, both because we love the story itself, and because it represents a lifeline to a heritage that’s never felt fully ours to grasp.
It’s wonderful to feel like we are able to welcome our friends into our home and show them all these things that have been so formative to our identities, and to be received with such enthusiasm and interest. Introducing this to non-Chinese friends and fans has also been an opportunity to bridge gaps and be humanized in a way that has been especially important in a year where yellow peril fear mongering has been at an all-time high.
History
However, MDZS’ rise in popularity among non-Chinese audiences has also come with certain difficulties. It is natural to want to take a story you love and make it your own: that’s what transformative fandom is all about. It is also natural that misunderstandings and unintentional missteps might happen when you aren’t familiar with the ins and outs of the culture and political history of the story in question. This is understandable and forgivable—perfection is impossible, even for ourselves.
We hope for consideration and respect when we give our knowledge freely and when we raise the issue of our own discomfort with certain statements or actions regarding our culture. Please remember that what is an isolated incident to you might be a pattern of growing microaggressions to us. In non-Asian spaces, Asian diaspora are often lumped together under one umbrella. In the west, a lot of Chinese diaspora attach themselves to Korean and Japanese media in order to feel some semblance of connection to a media which approximates our cultures because there are cultural similarities. This is the first time we've collectively found community around something that is actually ours, so the specificities matter.
There is a bitterness about being Asian diaspora and a misery in having to put up a united front about racial issues. Enmity towards one group becomes a danger to all of us, all while our own conflicted histories with one another continue to pass trauma down through the generations. Many of us don’t even watch anime in front of our grandparents because of that lingering cultural antipathy. When the distinctions between our cultures are muddled, it feels once again like that very fraught history is flattened and forgotten.
Without the lived experience of it, it’s hard to understand how pervasive the contradictory web of anti-Asian and, more specifically, anti-Chinese racial aggressions are and how insidious its effects are. The conflation of China the political entity (as perceived and presented by the US and Europe) with its people, culture, and diaspora results in an exhausting litany of criticism levied like a bludgeon, often by people who don’t understand the complicated nature of a situation against those of us who do.
There is often a frankly stunning lack of self-awareness re: cultural biases and blind spots when it comes to discussions of MDZS, particularly moral ones. There are countless righteous claims and hot takes on certain aspects of the story, its author, and the characters that are so clearly rooted in a Euroamerican political and moral framework that does not reflect Chinese cultural realities and experiences. Some of these takes have become so widespread they are essentially accepted as fanon.
This is a pattern of behavior within the fandom. It is not limited to any specific group, nor does it even exclude ourselves—we are, after all, not a monolith, and we should not be placed on pedestals to have our differing opinions weaponized against one another in fandom squabbles. We are not flawless in our own understandings and approaches, and we would appreciate it if others would remember this before using any of us as ultimate authorities to settle a personal score.
It is difficult not to be disheartened when enthusiastic interest crosses the line into entitled demand and when transformative work crosses into erasure, especially when the reactions to our raised concerns have so frequently been dismissive and hostile. The overwhelming cultural and emotional labor we bring to the table is often taken advantage of and then criticized in bad faith. We are bombarded with racist aggressions, micro and macro, and then met with ridicule and annoyance when we push back. Worse, we sometimes face accusations of hostility that force us to apologize, back down, and let the matter go.
When we bring up our issues, it usually seems to come with the expectation that there are other issues that should be addressed before we can address ours. It feels like it’s never really the time to talk about Asian issues.
On the internet and in fandom spaces, Western-coded media, politics and perspectives are assumed to be general knowledge and experience that everyone knows and has. It feels like a double standard that we are expected to know the ins and outs of western politics and to engage on these terms, but most non-Chinese have not even the slightest grasp of the sort of politics that are at play within our communities. We end up feeling used for our specialized knowledge and cultural background and then dismissed when our opinions and problems are inconvenient.
As the culture represented in MDZS is not a culture that most non-Chinese fans are familiar with, we’d like to remind you that you do not get to decide which parts of it are or are not important. While sharing this space with Chinese diaspora who have a close connection to the work and the painful history that goes along with being diaspora, we ask that you be mindful of listening to our concerns.
Cultural erasure is tied to a lot of intense historical and generational trauma for us that maybe isn't immediately evident: the horrors of the Pacific theatre, the far-reaching consequences of colonization, racial tensions both among ourselves and with non-Chinese etc. These are not minor or simple things, and when we talk about our issues within fandom, this is often what underlies them. This is one of the first and only places many of us have been able to find community to discuss our unique issues without feeling as if we’re speaking out of turn.
With the HK protests, COVID, the anti-Chinese platforms of the US election etc., anti-Chinese sentiment has been at the forefront of the global news cycle for some time now, and it is with complete sincerity that we emphasize once again how important MDZS fandom has been as a haven for humanizing and valuing Chinese people through cultural exchange.
Experiencing racial aggression within that space stings, not just because it’s a space we love, but because it feels like we’ve been swimming in rapidly rising racial aggression for over a year at this point.
Feelings
This is a difficult topic to broach at the best of times, and these are not the best of times. Many of us have a wariness of rocking the boat instilled in us from our upbringings, and it is not uncommon for us to feel like we should be grateful that people want to engage with something of ours at all. When we do decide to speak up, we’ve learned that there is a not insignificant chance that we’ll be turned on and trampled over because what we’ve said is inconvenient or uncomfortable. When it is already so difficult to speak up, we end up second-guessing and gaslighting ourselves into wondering whether there really was a problem at all.
We’d like to be able to share what we know about our culture and have our knowledge and experience be taken seriously and treated with courtesy. This is a beautiful, rich world built with the history of our ancestors, one that we too are trying to connect with. When we find it in ourselves to speak up about it, we would appreciate being met with consideration instead of hostility.
We don't have the luxury of stepping away from our culture when we get tired of it. We don't get to put it down and walk away when it’s difficult. But if you're not Chinese or Chinese diaspora, you get to put this book down—we'd like to kindly request that you put it down gently because of how much it matters to all of us in this fandom, regardless of heritage.
What we are asking for is reflection and thoughtfulness as we continue to engage with this work and with one another, especially with regards to how Chinese issues are positioned. When we raise issues of our own discomfort, please take a moment to reflect before reacting defensively or trying to shut us down for spoiling the fun—don’t deprioritize our concerns, especially in a fandom for a piece of Chinese media. We promise most of us are not trying to start shit for the sake of a fight. Most of the time, all we want is acknowledgement and a genuine attempt at understanding.
Our hope with this statement is to encourage more openness and understanding between diaspora and non-Chinese fans while we navigate this place that we’re sharing. Please remember that for many of us, MDZS is far more intense than a typical fandom experience. Remember that the knowledge we have and research we do is freely and happily given, and that it costs us both materially and emotionally. Please don’t take that for granted. Remember too that sometimes the reason for our discomfort may not be immediately evident to you: what seems culturally neutral and harmless might touch upon specific loaded issues for us. We ask for patience, and we ask for sincerity as we try to communicate with one another.
We are writing this because there’s a collective sense of imposed silence—that every time the newest round of discourse crops up, we often feel as if we’re walking away having created no meaningful change, and nursing new wounds that we’ll never get to address. But without speaking up about it, this is a cycle that will keep repeating.
This is not meant to shame or guilt the fandom into throwing themselves at our feet, either to thank us or beg for forgiveness—far from that. We’re just your friends and your fellow fans. We are happy to have you here, and we’re happy to create and share and play together. We just ask to be respected and heard.
Thank you. Thank you for listening. Several of us will be stepping back from twitter for a while. We’ll see you when we get back. ❤️
* A final addendum: here are two articles with solid practical advice on writing stories regarding a culture other than your own.
Cultural Appropriation for the Worried Writer: Some Practical Advice
Cultural Appropriation: Some More Practical Advice
The thread on twitter is linked in the source of this post. Thanks everyone.
#mdzs#mdzs meta#the untamed#the untamed meta#cql#asian diaspora#chinese diaspora#race#racism#mine#mymeta#once again my tag failing me because this is a collaborative work#but! for the sake of organization#statistically average#cultural appropriation#cultural erasure#what else do i tag this im so wired
2K notes
·
View notes
Text
I deeply appreciate how ATLA depicts all the main characters responses to trauma. Aang’s, for me, however, stands out for its rareness in media. And we are not hammered over the head with the idea that Aang (or any other characters) repeatedly act certain ways because of a single traumatic event. Sure, there are key moments in our lives when a certain event comes to the forefront, but no one experiences the world as constant flashbacks. Rather, we see only in retrospect the way our sarcastic sense of humor or our heightened friendliness were protective responses to a deep emotional injury. Being able to understand Aang’s approach to loss is essential for the show. The structure of the series is founded on his arc (despite an incredible foil provided by Zuko). Our little air nomad initially confronts the loss of his people with a full-on meltdown in the episode “The Southern Air Temple,” where Katara’s offering of familial belonging soothes him. But this kind of outburst is not Aang’s primary response (and actually the literally out-of-character apocalyptic tantrums align with Aang’s overall process of grieving). Instead of constantly brooding (hey Zuko!), Aang leans heavily toward the monk’s pacifist teachings and toward his assumed destiny “to save the world.” He becomes overtly accommodating and joyful, constantly trying to see “the good” in everything with a perfectionist’s zeal. This is not to ascribe his bubbliness only to his trauma. Rather, he comes to emphasize this part of his personality for reasons related to the negative emotions he struggles to face. Book 1: Water
In the first season, Aang is simply rediscovering his place in the world. “Water is the element of change. The people of the water tribe are capable of adapting to many things. They have a sense of community and love that holds them together.” This is vital to Aang as he initially faces his experience. He won’t get through this if he is not prepared for his life to change. Even if he hadn’t been frozen for 100 years, his world would never be the same. This fact involves eventually finding new people that he feels safe with. After such a massive loss, he’s learning who to trust, and also often making mistakes; not only does he find Sokka and Katara (and I’d argue he’s actually slow to truly open up to them), this is the season where he helps save a fire nation citizen who betrays him to soldiers, befriends the rebel extremist Jet, and attempts to befriend an actively belligerent Zuko (his moral complexity had only JUST! been revealed to the kid!). He’s constantly offering trust to others and seeking their approval in opposition to the deep well of shame and guilt he carries as a survivor of violence. This is also the season where Aang swears off firebending after burning Katara in an overeager attempt to master the element (one will note how fire throughout the series is aligned with, above all else, assertiveness and yang). Aang is so eager to be seen as morally good to others that he refuses to risk any possible harm to them. And asserting himself carries a danger, in one sense, that he might make a mistake and lose someone’s positive regard, and, in another sense, that he is replicating the anger and violence he’s witnessed. He has no relationship to his anger at this stage of his grief, so it comes out uncontrollably, both in firebending and the Avatar State. It’s through the patience of his new family that he can begin to feel unashamed about his past and about the ways his shame is finding (sometimes violent) expression in the present. Book 2: Earth In the second season he begins to trust himself and stand his ground. Earth, after all, is the element of substance, persistence, and endurance. The “Bitter Work” episode encapsulates how Aang must come to a more sturdy sense of his values. First, there is the transition of pedagogical style. While Katara emphasized support and kindness, Toph insists on blunt and threatening instruction, not for a lack of care towards Aang. Instead, it’s so Aang learns how to stop placing the desires of others above his own--to stop accommodating everyone else above his own needs. Toph taunts Aang by stealing one of the few keepsakes from the monastery that he holds onto. This attachment to the lost airbending culture is echoed in the larger arc with Appa. And, by the end of this episode, it is Aang’s attachment to Sokka that allows him to stand firm. This foreshadows the capital T Tragic downfall in the “Crossroads of Destiny.” Aang gives up his attachment to the other member of his new found family, Katara, despite his moral qualms. Although he has access to all the power of the Avatar state, his sacrifice is not rewarded. Season 2 illustrates Aang coming to terms with his values. He is learning about what he stands for, what holds meaning to him. Understanding himself also includes integrating his grief, and there’s a lonely and dangerous aspect to that exploration. We see Aang’s anger and hopelessness over longer stretches rather than outbursts in this season. It’s hard to watch and hard to root for him. That depressive state leads to actions that counter his previous sense of morality, as he decisively kills an animal, treats his friends unkindly, and blames others for his loss. Letting these harsher feelings emerge is an experiment, and most people discover their boundaries by crossing them. Finding ways to hold compassion for himself, even the harm he causes others, is the other side of this process. Our past and our challenging emotions are a part of us, but they are only a part. Since Aang now has a strong sense of community and is learning to be himself rather than simply seeking validation, we also see him having more healthy boundaries with new people. He’s no longer befriending villains in the second season! He’s respectful and trusting enough, but he’s not putting himself in vulnerable situations nor blindly trusting everyone. Instead, he’s more likely to listen to his friends’ opinions or think about how the monks might’ve been critical towards something (they’re complaints about Ba Sing Se, for example). By knowing what he cares for, he can know himself, the powerful, loving, grief-struck monk. And he can trust that, though he might not be everyone’s favorite person, he does not need to feel ashamed or guilty for who he is or what he’s been through. Book 3: Fire However, despite a sense of self and a sense of belonging, Aang and the group still find themselves constantly asking for permission throughout their time in Ba Sing Se. It’s in the third season, Fire, that initiative and assertiveness become the focus. And who better to provide guidance in this than the official prince of “you never think these things through,” Zuko. It’s no longer a time for avoidance or sturdy defensiveness. It is the season of action. Fire is the element of power, desire, and will, all of which require us to impact others. We see the motif of initiative throughout the season: the rebels attempt to storm the Firelord on the Day of the Black Sun; Aang attempts to share his feelings and kiss Katara; Katara bends Hama and a couple of fire nation soldiers to her will. In each of these examples, the initiators face disgrace. Positive intent does not bring forth success, by any means, only more consequences to be dealt with. This is perhaps Aang’s biggest challenge. He is afraid that his actions will fail, or worse, they will succeed but he will be wrong in what he has chosen. The sequencing in the series, here, is important. We have already seen how Aang has worked to care for (and appreciate) the well-being of others and how he has learned to care for his own needs. With this in mind, he should be able to trust that his actions will derive from these wells of compassion. But easier said than done. Compassion can also trap him into indecision, hearkening back to his avoidant mistake in the storm, in which the whole mess began. Aang’s internal conflict, here, becomes more pronounced as the finale draws nearer. I think it’s especially significant that we witness Aang disagreeing with his mentors and friends. He must act in a way that will contradict and even threaten his sources of support if he is to trust his own desires. Even the fandom disagrees about the choice Aang makes, which further highlights the fact that making a decisive choice is contentious. There is no point in believing it will grant you love or admiration or success. For someone who began (and spent much of) the series regularly sacrificing himself just to bring others peace, Aang’s decision to prioritize his own interests despite the very explicit possibility of failure is the ultimate growth his character can have and the ultimate representation of him processing his trauma. (This arc was echoed and made even more explicit in many ways with Adora in the She-ra finale.) The last significant time Aang followed his desire, in his mind, was when he escaped the Air Temple in the storm. To want something, to trust his desire and act on it, is an act of incredible courage for him, and whether it succeeded or failed, whether anyone agrees or disagrees with it, it offered Aang a sense of peace and resolution. Now I appreciate and love Zuko’s iconic redemption arc, but Aang’s subtler arc, which subverts the “chosen one” narrative and broke ground to represent a prevalent emotional experience, stands out to me as the foundation for the show I love so much.
#aang#avatar the last airbender#trauma#ptsd#cptsd#atla#atla meta#zuko#redemption arc#adora#spop#catradora#catra#also no one will read this far in the tags but this is phoebe buffay's arc on friends
6K notes
·
View notes
Text
Avatar: Cultural Appreciation or Appropriation?
I love Avatar: the Last Airbender. Obviously I do, because I run a fan blog on it. But make no mistake: it is a show built upon cultural appropriation. And you know what? For the longest time, as an Asian-American kid, I never saw it that way.
There are plenty of reasons why I never realized this as a kid, but I’ve narrowed it down to a few reasons. One is that I was desperate to watch a show with characters that looked like me in it that wasn’t anime (nothing wrong with anime, it’s just not my thing). Another is that I am East Asian (I have Taiwanese and Korean ancestry) and in general, despite being the outward “bad guys”, the East Asian cultural aspects of Avatar are respected far more than South Asian, Middle Eastern, and other influences. A third is that it’s easy to dismiss the negative parts of a show you really like, so I kind of ignored the issue for a while. I’m going to explain my own perspective on these reasons, and why I think we need to have a nuanced discussion about it. This is pretty long, so if you want to keep reading, it’s under the cut.
Obviously, the leadership behind ATLA was mostly white. We all know the co-creators Bryan Konietzko and Michael Dante DiMartino (colloquially known as Bryke) are white. So were most of the other episodic directors and writers, like Aaron Ehasz, Lauren Montgomery, and Joaquim Dos Santos. This does not mean they were unable to treat Asian cultures with respect, and I honestly do believe that they tried their best! But it does mean they have certain blinders, certain perceptions of what is interesting and enjoyable to watch. Avatar was applauded in its time for being based mostly on Asian and Native American cultures, but one has to wonder: how much of that choice was based on actual respect for these people, and how much was based on what they considered to be “interesting”, “quirky”, or “exotic”?
The aesthetic of the show, with its bending styles based on various martial arts forms, written language all in Chinese text, and characters all decked out in the latest Han dynasty fashions, is obviously directly derivative of Asian cultures. Fine. That’s great! They hired real martial artists to copy the bending styles accurately, had an actual Chinese calligrapher do all the lettering, and clearly did their research on what clothing, hair, and makeup looked like. The animation studios were in South Korea, so Korean animators were the ones who did the work. Overall, this is looking more like appreciation for a beautiful culture, and that’s exactly what we want in a rapidly diversifying world of media.
But there’s always going to be some cherry-picking, because it’s inevitable. What’s easy to animate, what appeals to modern American audiences, and what is practical for the world all come to mind as reasons. It’s just that… they kinda lump cultures together weirdly. Song from Book 2 (that girl whose ostrich-horse Zuko steals) wears a hanbok, a traditionally Korean outfit. It’s immediately recognizable as a hanbok, and these dresses are exclusive to Korea. Are we meant to assume that this little corner of the mostly Chinese Earth Kingdom is Korea? Because otherwise, it’s just treated as another little corner of the Earth Kingdom. Korea isn’t part of China. It’s its own country with its own culture, history, and language. Other aspects of Korean culture are ignored, possibly because there wasn’t time for it, but also probably because the creators thought the hanbok was cute and therefore they could just stick it in somewhere. But this is a pretty minor issue in the grand scheme of things (super minor, compared to some other things which I will discuss later on).
It’s not the lack of research that’s the issue. It’s not even the lack of consideration. But any Asian-American can tell you: it’s all too easy for the Asian kids to get lumped together, to become pan-Asian. To become the equivalent of the Earth Kingdom, a mass of Asians without specific borders or national identities. It’s just sort of uncomfortable for someone with that experience to watch a show that does that and then gets praised for being so sensitive about it. I don’t want you to think I’m from China or Vietnam or Japan; not because there’s anything wrong with them, but because I’m not! How would a French person like to be called British? It would really piss them off. Yet this happens all the time to Asian-Americans and we are expected to go along with it. And… we kind of do, because we’ve been taught to.
1. Growing Up Asian-American
I grew up in the early to mid-2000s, the era of High School Musical and Hannah Montana and iCarly, the era of Spongebob and The Amazing World of Gumball and Fairly Odd Parents. So I didn’t really see a ton of Asian characters onscreen in popular shows (not anime) that I could talk about with my white friends at school. One exception I recall was London from Suite Life, who was hardly a role model and was mostly played up for laughs more than actual nuance. Shows for adults weren’t exactly up to par back then either, with characters like the painfully stereotypical Raj from Big Bang Theory being one of the era that comes to mind.
So I was so grateful, so happy, to see characters that looked like me in Avatar when I first watched it. Look! I could dress up as Azula for Halloween and not Mulan for the third time! Nice! I didn’t question it. These were Asian characters who actually looked Asian and did cool stuff like shoot fireballs and throw knives and were allowed to have depth and character development. This was the first reason why I never questioned this cultural appropriation. I was simply happy to get any representation at all. This is not the same for others, though.
2. My Own Biases
Obviously, one can only truly speak for what they experience in their own life. I am East Asian and that is arguably the only culture that is treated with great depth in Avatar.
I don’t speak for South Asians, but I’ve certainly seen many people criticize Guru Pathik, the only character who is explicitly South Asian (and rightly so. He’s a stereotype played up for laughs and the whole thing with chakras is in my opinion one of the biggest plotholes in the show). They’ve also discussed how Avatar: The Last Airbender lifts heavily from Hinduism (with chakras, the word Avatar itself, and the Eye of Shiva used by Combustion Man to blow things up). Others have expressed how they feel the sandbenders, who are portrayed as immoral thieves who deviously kidnap Appa for money, are a direct insult to Middle Eastern and North African cultures. People have noted that it makes no sense that a culture based on Inuit and other Native groups like the Water Tribe would become industrialized as they did in the North & South comics, since these are people that historically (and in modern day!) opposed extreme industrialization. The Air Nomads, based on the Tibetan people, are weirdly homogeneous in their Buddhist-inspired orange robes and hyperspiritual lifestyle. So too have Southeast Asians commented on the Foggy Swamp characters, whose lifestyles are made fun of as being dirty and somehow inferior. The list goes on.
These things, unlike the elaborate and highly researched elements of East Asian culture, were not treated with respect and are therefore cultural appropriation. As a kid, I had the privilege of not noticing these things. Now I do.
White privilege is real, but every person has privileges of some kind, and in this case, I was in the wrong for not realizing that. Yes, I was a kid; but it took a long time for me to see that not everyone’s culture was respected the way mine was. They weren’t considered *aesthetic* enough, and therefore weren’t worth researching and accurately portraying to the creators. It’s easy for a lot of East Asians to argue, “No! I’ve experienced racism! I’m not privileged!” News flash: I’ve experienced racism too. But I’ve also experienced privilege. If white people can take their privilege for granted, so too can other races. Shocking, I know. And I know now how my privilege blinded me to the fact that not everybody felt the same euphoria I did seeing characters that looked like them onscreen. Not if they were a narrow and offensive portrayal of their race. There are enough good-guy Asian characters that Fire Lord Ozai is allowed to be evil; but can you imagine if he was the only one?
3. What It Does Right
This is sounding really down on Avatar, which I don’t want to do. It’s a great show with a lot of fantastic themes that don’t show up a lot in kids’ media. It isn’t superficial or sugarcoating in its portrayal of the impacts of war, imperialism, colonialism, disability, and sexism, just to name a few. There are characters like Katara, a brown girl allowed to get angry but is not defined by it. There are characters like Aang, who is the complete opposite of toxic masculinity. There are characters like Toph, who is widely known as a great example of how to write a disabled character.
But all of these good things sort of masked the issues with the show. It’s easy to sweep an issue under the rug when there’s so many great things to stack on top and keep it down. Alternatively, one little problem in a show seems to make-or-break media for some people. Cancel culture is the most obvious example of this gone too far. Celebrity says one ignorant thing? Boom, cancelled. But… kind of not really, and also, they’re now terrified of saying anything at all because their apologies are mocked and their future decisions are scrutinized. It encourages a closed system of creators writing only what they know for fear of straying too far out of their lane. Avatar does do a lot of great things, and I think it would be silly and immature to say that its cultural appropriation invalidates all of these things. At the same time, this issue is an issue that should be addressed. Criticizing one part of the show doesn’t mean that the other parts of it aren’t good, or that you shouldn’t be a fan.
If Avatar’s cultural appropriation does make you uncomfortable enough to stop watching, go for it. Stop watching. No single show appeals to every single person. At the same time, if you’re a massive fan, take a sec (honestly, if you’ve made it this far, you’ve taken many secs) to check your own privilege, and think about how the blurred line between cultural appreciation (of East Asia) and appropriation (basically everybody else) formed. Is it because we as viewers were also captivated by the aesthetic and overall story, and so forgive the more problematic aspects? Is it because we’ve been conditioned so fully into never expecting rep that when we get it, we cling to it?
I’m no media critic or expert on race, cultural appropriation, or anything of the sort. I’m just an Asian-American teenager who hopes that her own opinion can be put out there into the world, and maybe resonate with someone else. I hope that it’s given you new insight into why Avatar: The Last Airbender is a show with both cultural appropriation and appreciation, and why these things coexist. Thank you for reading!
#this deleted idk why#so here is me reposting it#atla#avatar#avatar the last airbender#cultural appropriation#meta#atla meta#racism
791 notes
·
View notes
Note
ALSO CAN I ASK FOR SOME RANDOM GOM HCS U HAVE? like just random ones u have or if u want like some toxic hcs abt them :D
I’m assuming that I can include their negative traits of their personalities as well 👀 Also including Momoi in this… lots of analyzing for this hc, so I used my brain here pls appreciate AGAIN these are all headcanons/interpretations of possible toxic hcs about them and only a few are canon
[Headcanons]
Kuroko Tetsuya
Kuroko is the hardest person to find a “negative/toxic” trait in, and it doesn’t seem like he has any
kind, understanding, hardworking, and compassionate; he’s everything a good-natured protagonist is
but he’s only like this to people/hobbies he cares about/close with; anything else he’s quite apathetic and also very passive/neutral about
the biggest hint to this is when Akashi criticizes Kuroko for cherry-picking who the GoMs should “go all out against” and who to casually toy with
and Akashi is absolutely correct
most of the series is portrayed through Kuroko’s perspective, and Akashi is the first direct outside perspective who comments on his actions/attitude
it’s obviously not that Kuroko didn’t “notice”... he clearly sees and knows what these GoMs are doing; after all, he had a conversation with Aomine about how observant he is to everything around him
of course, if you were close to him, all your opinions and issues matter to him
it’s the fact that what’s not really important to him is suddenly now important just because someone he knows is involved
just an example: if someone was advocating climate change, he has no opinion on it until someone he knows cares about the issue
in other words, he has a subtle hypocritical view on things, especially when he interacts with others
another clear negative trait could be that he’s too idealistic or perhaps naive, seeing things in a clear black-or-white picture and not necessarily a gray area
WE know, as an audience, that the GoMs honestly needed therapy and a proper adult to guide their out-of-control talents
but Kuroko, in his eyes, had viewed them as “bad” and “evil” in their ways of basketball until they changed after their respective matches
he’s probably someone who doesn’t yield to other opinions once he forms his own, and this may make him unable to consider things in other people’s perspectives
which is again, ironic: someone who doesn’t have generally a strong stance but once they do, it’s very unyielding, which further proves Akashi’s comment about Kuroko’s tendency to nitpick which to care about
a final hc about a potential flaw he might have here in a different ask!
Kise Ryota
y’all… it’s as canon as day that he has a mean side
straight from the author himself, it’s confirmed that Kise is only kind to those who he respects, and to the rest, he’s cold-hearted
in the manga, it’s very clear that he’s super judgmental on every first impression on people he meets, boxing them into categories based on the way they look, act, and speak
only when they surpass his preset expectations (low or high depends on his preliminary judgments of them) is when he opens his mind to the rest of their personality
this is a very close-minded way of thinking, and I hope I don’t need to explain why LOL
this can be interpreted as him being two-faced by the majority of the people in his school
his way of speaking can definitely be very cruel and crass, and to sensitive people, his words can easily shatter hearts
Kise’s negative/toxic traits are pretty straightforward here, so let’s move on
Midorima Shintarou
his harsh words can be considered a “negative” part of his personality, but I think it’s a lot more than just that
it’s confirmed in the series that he’s a bystander and almost always minds his own business
on one hand, one can say he’s self-driven and that he constantly strives for self-improvement
on the other, it can be interpreted as him being very dangerously ambitious and selfish, in which most actions he takes are for the sole reason of self-improvement and not for altruistic reasons
for example, when he helped Kuroko and Kagami in the training camp, it was under the reasoning that them becoming stronger would be a good challenge for himself to test and learn
that’s not to say that he can’t have friends, but most friendships he’s built are with capable people who can potentially provide him with some new beneficial skill/goal to strive towards
after all, he’s only learned to trust Takao as a friend only after seeing him as someone capable
because he’s so focused on himself, he’s extremely likely to turn a blind eye to injustice, most also likely to use Oha Asa to justify their “misfortunes” as he continues on his day
he’s not cold-hearted, but altruism comes by Midorima a lot rarer than the average person
now, we know that his Oha Asa aspect is used to balance his serious side as the “comedic side” of him, but if we really think about it, his obsessions with the horoscopes could be a huge obstacle in the future, where he may refuse to listen/depend on others in favor of his own intuition and the stars; after all, no one knows everything, and depending on the stars as one’s next source of advice and guidance isn’t a sound decision to commit themselves to
he seems like the person who overthinks and jumps to conclusions when it comes to social situations, but instead of confronting the person, he turns to fate and fortune if Takao isn’t near to help
Aomine Daiki
I wouldn’t be surprised if Aomine had a skewed sense of beauty standards from all those magazines he consumed and from being around Momoi for the majority of his life
of course anyone can distinguish pieces of media from reality, but during the most impressionable years of life, without experiencing other types of people and physiques, he would have limited knowledge on what “beauty” is and whatnot
this probably would be more of a problem in his adolescence than adult
a very given negative trait is his short temper plus his tendency to turn to physical violence when someone nags him to a certain point, seen with how he’s treated Wakamatsu in the beginning (though this seems to almost disappear by the end of the series)
what I’ve noticed in every scene he’s in, is that everything seems to revolve around him and his hobbies of basketball and Japanese idols
what I mean is that everytime we see Aomine, it’s always Momoi approaching to Aomine or just him always being the center of attention; never once has he approached Momoi for anything and it’s always been the other way around
in other words, people have to cater to him in order to get along with him/be in good graces (additional example: Imayoshi letting him do as he pleases to get him to be cooperative and participate in the games)
we’ve actually never seen Momoi’s hobbies outside of being a manager for her basketball teams and just anything basketball-related
he can be quite apathetic, choosing to only pay attention and try in things he’s interested in… which is basketball and those magazines
he seems to mature in the Last Game though, so I’m not quite sure to what extent these headcanons would apply to older Aomine (these also don’t really apply to Puremine)
Momoi Satsuki
the author probably also included this type of anime trope as comedy, but belittling another female for her body is definitely a no-go in reality; I feel like this is something most people gloss over really lightly
her body comments on Riko are actually what made me skeptical of her character at first before the show really shows her entire personality
that being said, it seems that she always takes the opportunity to look down on other girls (especially to those she is a stranger to) as a sort of “competition” when there’s boys around
definitely at certain moments, she screams a “pick-me girl” type of person (real phenomenon, you can search this up!)
while Kuroko doesn’t seem to actively mind this, I think she also has no good sense of boundaries and what’s considered appropriate touch and consent; people can chalk this up to “oh it’s just infatuation,” but this definitely isn’t okay if we really think about this
her life also seems to revolve around either Aomine or Kuroko, and based from that, I’d feel like she’d have a difficult time forming her own identity/life separate from her “manager life,” especially once she graduates from Touou
can definitely be interpreted as too clingy at certain moments, while others may think it’s her way of showing that she cares
Murasakibara Atsushi
most people would chalk up Murasakibara as “lazy,” and on the surface level, it does appear to look that way…
I think his true negative trait is that he has a lack of intrinsic motivations to drive him to do things
it’s different from being lazy; someone can be lazy while still having a goal, and certainly someone can be lazy while they’re motivated by thoughts of “I want to learn more,” “I want to get stronger,” etc. (you guys, it’s me right now in college)
and he doesn’t have that
part of this was contributed to the fact that he’s already so gifted with genetics and thus, there’s never been a goal for him to have to work towards to when he’s already at the top
he doesn’t actively seek out, and while that may be a characteristic of sloth, it’s not exactly right either
he willingly does things if people around him give him the motivations/reasons to do so; a person of sloth wouldn’t do anything even with all the motivations and goals handed right to their face
snacks/food are examples of extrinsic motivations that fuel him to carry on daily life
Himuro is always the main motivator for Murasakibara to come out and watch matches, and he also does whatever Akashi orders in both Teiko and present days // a person who can give the giant the motivation to do tasks would get along with him the most
searching out for a challenge against his basketball skills is something that’s never crossed his mind
why? he grew to be like the way he is because of the lack of results from his “search” of a challenge throughout his games
again, it’s only when Murasakibara gets handed a silver-platter of a challenge, Jason Silver, that actively gets him pumped up and raring to go
as such, Murasakibara is equivalent to a rusty machine, extremely difficult to start up and find compatibility with, but very powerful and efficient once he finds that spark
Murasakibara finding any partner or friend in the future would be extremely difficult because he ticks a different tune from the rest
Akashi Seijuro
his entire Bokushi side was a giant-ass red flag for very obvious reasons LOL anyways, moving on…
it’s difficult to pinpoint a negative characteristic for Oreshi because he’s the pinnacle of a gentleman character… but that technically is also his negative trait
for him to maintain that perfect image for himself and others, he has always carried himself in such a way that doesn’t allow for errors or expressions of “weakness”
thus, bottling up his frustrations and emotions to the point of no return is something very familiar to Akashi, and I’d feel like Bokushi is the result of his overflowing emotions left unchecked in the first place
I also predict that if Akashi continues to carry himself without letting himself wind down and feel emotions on the spot rather than locking it up inside him, a day will come when he splits into two halves again with a “new” Bokushi to deal with his current life (and let the current Oreshi take a backseat in his psyche to take a break from the turmoil)
also will tend to overwork himself to manage people’s expectations as well as his own, and he’s not one to depend on people not because he sees them as inferior or incapable, but because he’s doing this out of habit from being in positions of authority and responsibility for much of his life
and so, he may tend to hide important things or just not speak about his problems in general to those close to him because he feels like he can do it all himself and spare everyone the work and stress associated with them (a leader mentality)
throughout the majority of his life being calm and calculated, his emotions would definitely escape from him in forms of uncontrollable lashes of anger… before he would realize what he’s done… that is, assuming that another Bokushi hasn’t form within his subconscious yet
#knb#knb headcanon#knb headcanons#kuroko no basket#generation of miracles#gom#teiko#teiko middle school#knb teiko#kuroko tetsuya#kise ryota#kise ryouta#midorima shintarou#midorima shintaro#aomine daiki#momoi satsuki#murasakibara#murasakibara atsushi#akashi seijuro#akashi seijirou
299 notes
·
View notes
Text
Why Genshin’s Summer Odyssey Mirages are amazing
I’ll do this once I finish my work!!
but here’s the rough draft:
What kind of game is Genshin Impact?
Genshin Impact is a well known game per 2022. Personally I don’t play so many games outside mobile gacha and pixel ones, but I can say for certain: Genshin is an anime gacha game, get over it. It was developed by a developer known for this genre, and since I’ve played several anime gacha games before I can tell based on the characterization, grinding, wishing, and events system this is where Genshin belongs to. However, a big HOWEVER, there’s one thing that separates Genshin from the rest: the explorable world. This is also where people compare Genshin to other open-world games, but since Genshin was born from anime gacha game it makes it has no competitor overall. It’s an anime gacha game by system, executed like an open world games.
As months passed by, Genshin also finally shown its good and bad. There are many, many things need to be criticized in this game, but in my opinion there are also some aspects that always delivers in every patches. The first is music, Genshin music is very top notch and using real orchestra, imo it’s hard to make real orchestra flop. And the second, the one I’m more confident to breakdown: the worldbuilding. I wouldn’t say Genshin’s worldbuilding is unmatched, but it’s definitely up there, SS tier. And this is circled back to my previous point: Genshin is a different anime gacha game. Many gacha games have great world building and lore already, my favorite is Fate/Grand Order and this is how they presented it (VN style). Genshin Impact, notable as the first open world anime gacha game has more freedom to express their worldbuilding. How they do it? This is what I’m gonna breakdown here.
This is a Genshin Impact worldbuilding appreciation post!
The space as a media
Firstly, I’m not gonna explain about how they have cultural or whatever inspiration, here I’ll more dive on their spatial use & composition. What’s this spatial thing anyway?
What I mean is “space” as a media, no, not that kind of outer space. People with 3D design or architecture background maybe already familiar with this. Well, imagine a blank canvas, then an artist draw something over it. Whatever genre they did, everything must have a composition. What is composition anyway? The easy answer is “placement”, how to make things look good on the canvas. The artist will decide where they gonna put this most important blob, where to leave the canvas empty, etc. They may make abstract, or impressionism, or even anime art, but the composition is always there.
Now imagine a 3D box, you have the whole box. There are X, Y, Z axis formed a volume inside the box and you can do whatever you want. This is, the volume, is the “space”, the media to pour your imagination. Well this isn’t the most correct definition but I hope you get it. Let’s talk about it in Genshin’s manner!
If we visit Inazuma (since this is the most advanced spatial design of a region so far) there are obviously grounds and skies. In this hilltop (image of a hilltop) we can see the ground, sky, sea and Inazuma’s unique thundering(?) device. These components formed into a composition in a 3D space, while the Japanese aesthetic and inspirations are “just” the genre. How about spatial use?
This is where things are getting interesting. The user of this space are us, the player, or more specifically whoever active character we pick on field. Spatial use means how is this character gonna occupy/exploit/experience the space? What kind of exploitation can be performed in a space?
We have 3D space, means our character will not only walk back and forth. We can make them go higher, or lower. We can alter the gravity so our character will float in air, or walking upside down.. et cetera.
In this Inazuma landscape we mainly use the space as we did in real world, unless for that thundering thing. That thing can move our character swiftly in the air, and this kind of thing’s nature is what I’m gonna explain here.
How Genshin Impact plays around with space
Genshin Impact is an adventure game, so a space isn’t a mere place to settle. The easiest logic of space exploitation/experience is just how far our character can get into? Try to watch several “domain-breaking” videos, it’s basically apparent how the dev wants the player to experience the space: to make the surface walkable. If it isn’t, then you’re playing the game differently from the dev’s intent.
The open-world part of Genshin is easy to understand. It is mainly just like our earth with normal gravity, normal ground, normal walls etc.. maybe just their shapes are weirder. The unusual ones are usually the devices to go higher, like wind currents, thunderbolts, windy stones in The Chasm..
The domains, however, has many unique mechanism that can exploit a space differently than before. It’s already apparent ever since 1.0, in earlier domains (personally I like Lisa’s) but they barely develop it until this Summer Odyssey patch (I think), the four unique domains in this event are so amazing! They’re so different with what we’ve encountered so far, and I mean to the spatial sense too!
To make things clear, of course Genshin isn’t the only one who did something like this. Plenty of movies and games already did this as well! For example in the movies: Dr Strange and Inception. Look at how they alter the space so people can do activities in unusual areas. As for games, the recent Stray game is one prime example! Look at how our understanding of space became different when we turned into a cat.
The Summer Odyssey Mirages
Why I’m emphasizing Summer Odyssey Mirages so much?
Well, this is the first time in my opinion Genshin Impact really make use of their 3D freedom to make great storytelling. In short, finally Genshin found a unique way native to Genshin only to tell the lore of the game better. Why I can say for certain like this? It’s not like Genshin is the only 3D game. Yes, but for the current anime gacha game, it is.
So far, I think Genshin is struggling to retell the vast lore of the game in form of playable storyline. They’re scattered everywhere: in characters’ pages, artifacts, books, item descriptions, weapons, etc... and who the hell gonna read all of that except for some lore maniacs (I’m not even one of them) while some infos stated there are important. I never skip dialogues, yet I still missed big chunks of info since I don’t bother myself to read most of them.
Most anime gacha games tells everything in their VN style texts. That’s why maybe for some people they don’t think Genshin’s story is that deep, because what we’ve experienced in-game are minimal compared to things like these:
HI3 Logs
FGO logs
AK logs
See, they are able to put everything in paragraphs and no one will protest, cuz that’s how their game format is. Genshin, however, is not. Try to read these lore dumps: (Inazuma aftermatch), very unentertaining amirite?
Thankfully, Genshin’s nature of the game let them go beyond mere texts. While it took way more effort and time, a spatial experience can be a good way to tell a story. And this is what Summer Odyssey Mirages are. They are domains to tell stories, by letting the players experience the space.
They positioned the components of story & lore in a 3D space that can be perceived by visual and hearing. It feels like you’re experiencing the story yourself, and not only the visible/tangible aspects incorporated into the domains, but also the intangible ones like emotions. You can see in Kazuha’s the house looks more and more a run down as we progressed there just like his state of life.
This is not something you can experience just by watching videos, watching your friends play nor read theories. You gotta do it firsthand. This is exactly why I’m keeping on playing this game.
I’ll try to go analyze each mirages in the next post based on my understanding. I do have some knowledge of architecture but it is just a surface, so if anyone wants to add or criticize something it’ll be very appreciated! Thank you and see you later.
welp it’s getting harder, let me boot my brain first
#genshin impact#lol what the XD#but i really like this subject and i hope i can tell what's inside my brain =_=#i can write a fking thesis with this LMAO
4 notes
·
View notes
Text
Japanese Crime Boss Character
@picture-of-dorian-gray asked:
I have a crime boss supervillaintype character who I wanted to make Japanese American. He gets superpowers which start a redemption arc for him, and will eventually be a hero or an antihero. It occurred to me that I might be playing into a stereotype with the crime boss thing. It wasn't going to be Yakuza or anything, but should I reconsider making him Japanese? I feel like there are a lot groups that are stereotyped as criminals but also I didn't want to play into the white crime is cool thing.
Characterization
It depends. Are there other Japanese characters besides just him? Are all the “good guys” white? Because having one Sketchy Japanese Crime Boss Guy in a cast of well-developed Japanese characters would be fine.
But if he’s the only Japanese character… then yeah. You might want to question why you decided to make him Japanese, and not anyone else. Because “it’s just the way I imagined him” isn’t a good enough answer. Try to think about your creative influences. Are certain aspects of him based on another fictional character? Or on troupes you’ve heard about through pop culture osmosis? I’m asking you this because a lot of content creators inadvertently perpetuate racist stereotypes, whether or not they mean to. While you can still appreciate the good stuff that those content creators do, you need to know when their racism might be influencing you, and think critically about the things you read.
Now, about the redemption arc.
Redemption arcs are becoming more and more popular these days, especially in animation, and having a character with a redemption arc won’t automatically make your work good or a profound statement about human nature or anything. In order for your redemption arc to be compelling, you have to make sure that it’s paced properly, and you have to create a believable situation where the Sketchy Japanese Crime Boss Guy gradually realizes that, based on a part of his own worldview, he has a reason to change his behavior.
Also, keep in mind that understanding you need to change, and actually changing, are two different things. If you’ve lived a lot of your life one way, then realistically, you won’t switch to living another way overnight. So showing gradual, believable change, even after your character knows that what he’s doing is wrong, is important.
Also, if you’re not Japanese yourself, or at least an expert on Japanese culture, I don’t think it would be a good idea for you to have part of his redemption arc be based on rejecting his heritage. I mean, I don’t think you were planning on doing that anyways, but I just wanted to warn you.
But yeah, it depends. —Mod Ixia
199 notes
·
View notes
Text
One Piece Animation Thesis: East Blue
If you would prefer to follow via the master Google Doc, [HERE] is the link! This will be updated as we go through the arcs and is currently planned to be updated weekly!
------------------------------------------------------------------------------
Whew hey everyone!
So this is the beginning of a project that I have had in the back of my mind for quite some time and finally decided to start working on. A quick rundown of what this actually is, it’s a somewhat showcase of the animation found within the main One Piece anime (so, no movies/specials/filler arcs between canon arcs etc. although that may be something I will attempt to tackle one day if this does well). This will also include some insight into the anime industry and essentially give some insight on behind the scenes and why certain decisions are made as well as giving names of the hard working animators to their respective scenes. Hopefully this whole thing will continue to give a bit of insight into the One Piece anime as I believe that it is greatly under appreciated and while criticisms of it are valid, there definitely needs to be more of an understanding as to why the anime is the way it is. This will be a long journey ahead so please bear with me! Let’s get started!
The One Piece anime, including movies and specials, is animated by Toei Animation, and they are responsible for many other famous animated properties and adaptations, including Digimon, Dragon Ball/Z/GT/Super, Sailor Moon, Toriko, Gegege no Kitaro among many others. They animate many different series and have a big load to take on. This is something that will be touched on later, because it greatly affects the anime in later years. But for now, I’ll be going through the arcs, starting with the East Blue saga. The East Blue saga is made up of episodes 1-53 (including some filler) and consists of quite actually not that many noteworthy animated scenes, even though it covers many arcs (Shells Town, Orange Town, Syrup Village, Baratie, Arlong Park, LogueTown). Animation throughout this portion of the anime was quite limited, using minimal movement and taking appropriate shortcuts where necessary. Scenes are also quite hard to tell exactly who animated what due to the style consistency. There are a few noteworthy scenes though, but first I would like to introduce the rough structure of how the anime is made. An important part in animation is someone who is the character designer, someone who essentially designs the characters and in this case, attempts to replicate Oda’s style for it to be easily animated. During this part of the anime, the character designer is Noboru Kizumi who would continue to be the character designer for the anime for the next 10 or so years. These are the some of the sheets he made for the main characters:
This is something I’ll continue to showcase as we continue to go through each of the arcs, showcasing the strawhats as they pop up in the story. When the time comes, we will also compare the changes of style and why things have changed. But for now, I’ll just present the first designs.
One Piece at this stage was very cartoony and had quite a different style, especially compared to a lot of the current anime/manga at the time and it still continues to have a distinctive style to this day. Following these sheets allows for a good sense of continuity, which is very important with anime. If anyone out there attempts to draw something without looking at a reference, it’s not going to look quite as well as we want it to. So in using a reference, we can have a better grasp as to how the character looks from certain angles, heights compared to other characters, facial expressions and more.
In order to keep these characters looking somewhat similar so as to not disrupt the viewer’s experience by seeing jarring styles, someone works as a Chief Animation Director. They aim to ensure that characters remain consistent throughout the episode, and that they are on model. So, how is this achieved? Well, we’ll have a look at the process on how something is conceptualised and then put to screen.
Initially, a script is conducted. Going through the manga, people take what is deemed necessary material and put it into script format. It is important to note that as the anime and manga continue to go on for years, the gap between the anime and manga release shortened significantly, resulting in pacing issues. Keep this in mind for later as this is something I plan to touch on. Then a storyboard is created, having very rough lines in order to convey what is to be created. Here is an example:
A good storyboard can make or break an episode, as it dictates angles, how long scenes linger on screen, etc. Once the storyboard has been decided on, the animating can begin. Scenes are appointed to animators, where they create something called Genga. This is done on paper, similar to how it’s done in other parts of the world. Here are some examples of older Genga:
Even though times have changed and anime has become digital, with some animators now exclusively animating digitally, the anime industry still uses Genga, using paper and pencil to create their scenes. Here are some examples of newer Genga:
Once the Genga has been created, the Chief Animation Director will go in and correct what is necessary to ensure that the style remains consistent. Others may also help participate in this process, such as an Animation Supervisor. Here is an example of a Genga being corrected to ensure that it remains consistent in style:
In doing something like this, some animators can animate great action and keep their lines rough to save time, and an Animation Supervisor can clean it up and make it look good. After this has been completed, the Genga is then made into what is called Animation Cels. This is not exclusive to Japan, as for decades this is a process that has been used. This is a transparent sheet that had the lines and colours painted on, and is then photographed over painted backgrounds. Yeah...A long and dubious process indeed. This is not common place anymore due to how time consuming it is, and with the rise of digital, creating colours, effects, filters and backgrounds are much faster and easier to accomplish. Here are some examples of One Piece animation cels:
I would have much preferred to share cels directly from the anime itself and not the movies but they are quite difficult to come across and have more than likely been sold off from Toei long ago. But they will suffice, as it gives a good idea as to what they look like.
But voila! Animation has been created! All that’s left is music, sound effects and voice over and you’ve got yourself an anime. Wonderful. Easy right? Yeah, not exactly. All of this takes time and patience. And this is something that needs to be remembered. Time. A very important keyword in the animation industry and a lot more important than the word budget that likes to get thrown around. Due to One Piece being a long running weekly series, the animators have a lot less time than, say, My Hero Academia or Demon Slayer, two very prominent seasonal anime. These series do not have more money shoved into them, more budget, than One Piece that results in higher quality and consistent animation, a problem the One Piece anime definitely faces further down the road. Here’s an example:
Michelangelo is one of the most famous artists of all time, due to his remarkable attention to detail in his works present in the High Renaissance period. One of his most famous works is the Statue of David, an incredible piece of work that was worked on for 3 years. However, if you were to tell him to replicate it but say, give him a month, he’s not going to get anywhere near the same results as the piece where he spent 3 years on. It would be quite rough around the edges, and quite rushed. No matter how much money you throw his way, he still won’t be able to get anywhere close to those results. And this is the same with any artist, including animation. This is a big misconception in the anime community, and that is that as long as you throw money at people, they’re going to end up creating incredible works, regardless of the poor time management. That is just not how it works.
This does seem like quite a ramble, and it’s already quite long prior to even reaching the main aspect of this whole project, in which I showcase animators, but this is important background information that needs to be understood prior to delving in. With that very long introduction, let’s now get to showcasing animators!
Some of the animators that were present on many early One Piece episodes include:
Kazuya Hisada, Masahiro Shimanuki, Naoki Tate, Jin Inaba, Tadayoshi Yamamuro. Please note, there are many others involved animating wise, but these are some key names, and ones that will develop and evolve as the years go on.
Kazuya Hisada is someone who will pop up later and fulfil a more important role in the series, but in the early days he created some great scenes with some snappy timing, while using lines to help convey impact. He is found throughout early One Piece, however due to the limited animation and consistent style thanks to Noboru Kizumi, he can be difficult like most during this era to spot.
Hideaki Maniwa is more prominent in his animation, being more pronounced due to his camera movement on his characters. He uses subtle smears usually on impact to further enhance the idea that whoever is being hit, is being hit HARD. He also created the most animated piece of early One Piece in episode 23 where he creates seemingly natural movement of the background of the ship and water, making the sea feel powerful and heavy.
So what have we learnt so far.
Well, there is a lot of hard work that goes into the production of an anime series, and that is no different with One Piece. Early episodes for the most part had not too many interesting scenes animation wise, and the animators essentially got the work done in order to produce and release the series week to week. It will continue to be a bit of a slow start, with arcs like Alabasta and SkyPiea being similar in the regard of not many noteworthy scenes however, we can begin to see the cracks of emerging stars and evolving styles that will later become staples within the series.
This is it to the first of what is hopefully a long and engaging project! So far it has been quite a read and very lengthy and I apologise for that. Hopefully from here on out we should be able to successfully get through more animators and styles become more distinct and animation continues to evolve. Next up I intend to cover Alabasta.
------------------------------------------------------------------------------
A massive thank you to everyone who has participated and uploaded at Sakugabooru! Without it, I would not have been able to make nearly as much as I have without all the hard work in identifying and tagging animators’ work! Most of the footage used to showcase these animators has come from there! I simply just turned the videos into gifs for an easier showcase.
I would also like to issue a big thank you to Animators Corner! The staff listing really helped me in determining who worked on what episode to identify animators and their works!
#one piece#anime#opgraphics#gif#if you could please share this!#would love for this to be spread thank you!#op animation thesis
230 notes
·
View notes
Text
So, because Fatou’s season ends today and, as far as we know, Druck hasn’t been renewed yet, I want to go over the things I feel the team did well in this season and the things I hope they take with them when they sit down to write the next season (which I’m manifesting will be Ava’s).
I think that s5 and, perhaps to a bigger extent, s6, were the team’s attempt to address fan feedback for and criticisms of s3 and s4. So I have hopes that, after possibly the most scrutinized season of any Skams, they are still willing to read even more feedback and sit down once again to craft a couple more seasons (possibly even 3 or 4 more seasons!).
So, without further ado, things that were done well! (Do I have to add “in my opinion”? Do I??)
I liked that for both s5 and s6, the thorough-line for the season wasn’t made obvious or shared in a press release, but rather it was up to fans to connect the story threads for themselves.
I loved that the team sought to address one of the biggest criticisms of s3, that is, that Matteo was given so many symptoms of a mental illness, but it ultimately went unaddressed in the narrative. They did this by giving Nora a dissociative disorder, and Fatou dyscalculia. (Matteo has been headcanoned as being mentally ill and having a disability.) It allowed the teams to develop both fan theories into full-blown seasons and give each of them the importance they deserved.
I have said this already, but I really appreciate that the team chose misunderstood, misrepresented and underrepresented mental illnesses and disabilities. I feel like s5 and s6 will be referents for many years, because they really took the time to portray a dissociative disorder and dyscalculia in a down-to-earth, unhurried way that isn’t meant to shock and awe, but simply allow us to understand why and when Nora and Fatou will struggle. Druck got the viewers to anticipate when Nora and Fatou would struggle, and that’s the first step in being able to anticipate and accommodate the needs of the Noras and Fatous of the world. I really can’t overstate how important this is and what a difference it makes in a real, tangible way. These seasons aren’t meant to be enjoyed for voyeuristic reasons, but they will legitimately help people.
One of the biggest criticisms of s4 was that Amira and Sam didn’t connect as women of color. In fact, it seemed like in s4 Sam was treated as another white friend, when in s2 both she and Amira were the victims of Kiki’s racism. The team addressed this by giving us Ava and Fatou’s friendship, which I want to say might be the first friendship between main characters of color where their race is a substantial reason for their bond. (There are the Sanas with their Jamillas, but the Jamillas aren’t main characters, and then there are friendships like Jo and Megan and Zoya, or Imaan and Liv, or Luca and Yasmina, but iirc in every case their bond as women of color isn’t made explicit.)
Another criticism of s4 was the way Kiki turned into the world’s most understanding white friend offscreen. The team addressed this with the Ava and Mailin storyline, which I think was wonderfully and subtly set up in s5, then built on with the biology test leaked answers.
On the topic of race, I think a major criticism of s3 was that David’s ethnicity wasn’t acknowledged (to the point where a white actress was cast to play his sister gvhvhv). The team has made up for this with Josh (more in the s6 sm than in s5, but I still count it) and with Kieu My. Fatou and Kieu My bonded over being first/second gen children of immigrants, and in doing so, they acknowledged that these characters aren’t white and have different experiences than white Germans.
The first 6 episodes of this season were some of the finest writing in the Skams. The storylines all connected and built on each other. The motifs were just so good and beautiful and fitting. The themes were all clearly defined and easy to follow.
The tortoise plot was one of the most fun and imaginative storylines in any Skams, it connected Fatou and Ismail in a believable way. And not to rave about a fucking tortoise, but animals can be really uncooperative and that tortoise delivered every fucking clip. Druck has a reputation for being one of the most depressive versions of Skam, but the Maike/Burger plot was just plain fun.
I feel like some of the old gen’s instas were a bit self-indulgent. I’m thinking specifically of Matteo’s memes and how they they weren’t necessarily the kind of memes a gay dude born in 2001 would pick, but someone a decade older. I think this is much better done with new gen. Fatou’s memes reflect her age and her sexuality, and not just that, but Ava, Mailin, Kieu My, Josh, etc. all pick memes and even focus on different aspects of recent news, based on their gender, race, personalities, interests, etc.
I appreciate that the team found a way to fit a sex scene between Fatou and Kieu My to add to the small catalogue of wlw sex scenes on Skams (I’m including the scene in lovleg or we’d only have two lol). While I understood the reasons eskam opted not to include one, I thought there were ways to feature a sex scene that didn’t sexualize the actresses and didn’t require nudity. Cases in point: the lovleg scene, and this scene in Druck.
And it also needs to be said. This is the first original season with a main of color, and the third season overall (after Liv and Imane) where 10 episodes are given to a character of color and no one else. Of the three, it’s certainly the season that loved and respected its main the most. The bar is so low it’s in hell, but Druck did clear that bar!
With all that said, let’s talk about the things I would really want the team to address in following seasons:
The thing I most want them to fix might be small or unimportant for a lot of people, but I think it’s at the core of why the season has been unenjoyable or certain plot points haven’t come across the way the team wanted, for many people. I am talking about the overly expositional nature of the writing. It appears as if the team approached the writing of the clips with the intention of hitting each beat as noted in their agreed upon outline, and absolutely nothing else was to be added. This is an issue both in s5 and s6. It’s just less noticeable in s5, because s5 is setting up stuff for Fatou’s season, and possibly even seasons that haven’t been written yet. The fact that absolutely every second counts makes for a stressful watching experience for me, because the narrative tension is always heightened. Whereas with Skam, the narrative tension would build throughout the clip. Take the Pride scene in Skam, for instance. The clip allows for Isak and Eskild to get increasingly more agitated as they butt heads. I feel like if this Druck team had done the Pride scene in s5 or s6, the clip would’ve started with both Isak and Eskild already on edge, and cut much of the dialogue that got them there.
On the topic of naturalistic dialogue, this season doesn’t have it. Here is an example from ep 10 clip 2, Wieder vereint/Reunited 11:37.
Fatou: I’ll get a certificate too and bring it over to you. And I checked it, I only have to change one course and my schedule will work.
Teacher: Miss Jallow, you are not the first one to come to me with an epiphany. We could fill entire school weeks with the lessons you missed. In addition, Doctor Steinberg told me about your, well… activities. You don’t have a lot of arguments on your side.
Fatou: But I’ve spoken to all of the teachers and they said they are okay with it.
Teacher: You seem to have friends among the teaching staff. Mrs Pavlovic put in a word for you. Okay then, do it and go before I change my mind. [translated by @kieu-tou! Thank you!]
Like. This is the bare bones version of a dialogue. This should be the first draft, not the final version. The coordinator goes from absolute no to yes, with just one line from Fatou. The coordinator gives reasons that would necessitate more than one sentence of counterargument, like Fatou’s absences and the Biology test leaked answers. The coordinator even says Fatou doesn’t have a lot of arguments on her side, and yet it takes Fatou one line to change her mind!
And of course we viewers don’t want or need a lot of time with the coordinator. And particularly at this point in the season, no one would enjoy a naturalistic dialogue with the coordinator of all people. But my point is that this is an issue with the dialogue all this season (and last season as well, but this season has been more scrutinized), the reason I picked this example is because of how easy it is to see here.
Which brings us to the pacing of the clips, and specifically the Friday clips. Because the script goes straight to the information the team wants to convey to the viewers, skipping the build up to it, many Friday clips have fallen flat, felt abrupt, and have been, tbh, unsatisfying. Again, I had this issue in s5, but as that season went on, I felt like the team had a better grip on Friday clips. But then they did it again in the first Friday clip this season, and so I think this is something the writers really should work on. The first Friday clip in Isak’s season closes on Isak being sandwiched by Emma and Even on a bench, visually setting up the love triangle, or more accurately, the personifications of who Isak should want to hook up with and who he really wants. But in order to get there, we’re shown a good amount of info, from the way Vilde, Eva and Sana are handling Noora’s absence, to Chris and Kasper, Even hovering around Isak, Emma trying to impress Isak, Isak escaping and, like, draping himself on the walls because he’s so over it all. Isak playing a game on the bathroom to stall for time. The paper towel maneuver to immediately give us a sense of what a weirdo Even is. A conversation between Isak and Even that gives us some clues about Even’s shame, as well as establish interests in common (like weed), and this is all before Emma even joins them! Just think of all the stuff we learn about who Isak, Even, Emma, Eva, Vilde or Sana are as people, before we get to the point of the clip! Fatou’s season simply didn’t have that. Compare it with the first Friday clip of Fatou’s season where the cashqueens quickly talk about the leaked answers, one of the major storylines this season that only gets a couple lines, before Fatou says she doesn’t want to talk about school (Fatou’s struggles with school, another major storyline), and then we’re onto the point of the clip, which is that Kieu My likes girls too. AND FADE TO BLACK. When people say they want longer clips, what they mean isn’t artificially inflate the clip length or add more plot stuff. Just let us watch the characters interact with each other so that we get a feel for how they relate to each other. I know I wish we’d have gotten more of Ava and Fatou interacting with each other before things turned to shit, and Ava with the other girls, so that I know why they all like and value Ava so much. I wish we’d have gotten more of Kieu My talking to the cashqueens about, like, why she didn’t make use of the biology test answers, instead of getting it on a chat. Or food combos they don’t like. So it makes more sense that later on Kieu My actually thinks she and Fatou are friends. And every line doesn’t have to count. In Skam España, the characters are constantly talking and not everything they ever talked about ended up being relevant. When one of the characters lied about her house undergoing renovations to hide the fact that she was poor, the characters joked about Italian marble and put on bad Italian accents and made that Italian hand gesture. None of this was important to the plot because those renovations weren’t real to begin with, but they made viewers feel like these were real friends joking around, instead of characters needing to hit every storyline beat in a clip.
I have this joke with my friends about Druck always going 🤪🤪 in the last third of every season, in which a season that was very tightly written and cohesive suddenly pulls something inexplicable and pretty much impossible to resolve in 1-3 episodes. Hanna’s season suddenly switching to Mia, Björn creeping on Mia in episode 9! of a total 10, David getting outed in episode 8 and then disappearing for a whole week, Amira’s season pivoting to Mia and Hanna. It has happened in every season except Nora’s, so I thought the team had learned its lesson, but then the forgotten date with Ava happened. To be clear. It really makes no sense that Nora would have hung out with Ava several times since Tuesday, and the topic of the cashqueens being officially introduced to Kieu My wouldn’t have come up. it’s just not realistic.gif I feel like at that point the writing for the rest of the reason became super contrived to keep Fatou miserable and apart from Kieu My and Ava to artificially delay the reunions until episode 9 and 10. Why add a cheating insinuation and the main checking her partner’s messages in episode 8 if you know you won’t be able to properly resolve it? Why make Kieu My mock Fatou’s “uhm” if it’s not going to be addressed in their reunion clip? Kieu My had taken the initiative for a lot of the relationship, so it’s okay for Fatou to take the initiative when it comes to making up. You don’t have to add things that can only be resolved through an expositional info dump. (Please no more exposition than it’s necessary! I think we’ve established that at this point lol.) In the case of Fatou’s season, this is even sadder because I feel like Kieu My’s intimacy issues could’ve been the reason to drive them apart for two weeks, rather than the Maya/uhm stuff. This could’ve also been resolved through Fatou and Kieu My explicitly negotiating their boundaries and how they want to be comforted and how they want to comfort each other, which I thought was the issue with Fatou rejecting Kieu My’s attempts to help while wanting physical touch, while Kieu My didn’t want to be touched but rather seen.
There are going to be many thinkpieces on why a myriad of stuff didn’t work for people, so I’m going to keep this simple and address one last thing. I think that choosing to focus on Nora’s mental illness and Fatou’s disability is a great choice that doesn’t complicate the themes too much, but Druck (and all the Skams, but I’m invested only in Druck succeeding at this point) still struggles with being intersectional. This is the major reason why the Ava/Mailin storyline ended not with a bang, but a whimper. There just wasn’t enough work done to connect Fatou’s struggles not just to her disability, but also to her race (and even her sexuality). I think that if people really want (and lbr, it’ll be mostly poc who will put in that effort and work), they can see how Fatou’s race affected the way other people and especially adults reacted to her, but this wasn’t made explicit. If Ava and Mailin are going to argue about racism all season, why not connect that with Karin firing Fatou from Aquarius? As it stands, Karin fired Fatou because of a disability neither of them knew Fatou has, and that was the resolution to that storyline. Why not make it explicit that the Physics teacher had preconceived ideas about Fatou because Fatou is black? Why wasn’t Fatou’s disability addressed in the meeting with the coordinator? Why didn’t Fatou express to Mailin that Fatou, too, had issues with how Mailin was acting wrt racism? It felt like, with the way the season was putting so much emphasis on racism, all these threads were going to be connected. In the end though, it almost felt as if only Ava is affected by racism (aside from Mailin mentioning Fatou in the last episode). It’s not like talking about how racism affects Fatou is going to make the topic redundant for Ava’s or Ismail’s season. As a light-skinned black lesbian with a disability, Fatou’s life is going to be impacted by racism in a different way than Ava’s will, as a dark-skinned black fat straight cis girl, or Ismail’s, as a Turkish-German possibly Muslim possibly non binary person. All these experiences are specific enough, and different enough, that they can be touched upon in different seasons without becoming redundant. The fact that Fatou’s season almost seemed to forget at times that she is a black lesbian, doesn’t bode well for Ava’s and Ismail’s season to acknowledge all their struggles.
The bottom line is that this season really was great and did a lot of good, and I feel like the writing just needs to be tweaked a bit for further seasons to be even better and more enjoyable overall. I am very pleasantly surprised by how the team took s1-s4 fan feedback to heart and worked to implement suggestions, and so I really trust them and hope they keep working on the show. It’d be a shame if Druck wasn’t renewed, with this team at the helm.
#druck#this post is 3K+ words in word I'm so sorry#but I really hope it makes its way to the writers and is helpful
55 notes
·
View notes
Note
You said on another one of your blogs that fan translation is looked down upon in the industry, why is that?
Fan translation is a complicated issue for the Japanese -> English media translation industries, because it unfortunately takes a rather large leap to enter the industry for most people (in that you need to be skilled enough to do the job well upon entry, but most ways to gain relevant experience are illegal), so some employers have different views on this. However, for those who think negatively of fan translation, it boils down to reasons like this:
At its core, most fan translation is based off piracy and as such is illegal. The media translation industries are unlikely to support their economic rivals, even through all the various controversies of piracy’s true economic impact (ie, the impact of exposure via piracy generating new consumers, not all who read pirated materials would have been paying customers anyway, etc).
Fan translators are subject to different standards than professional translators which can lead to forming bad habits. Fan translators also usually have less well-informed criticism or access to editing, leading to practice that violates grammatical rules, standard rules for good composition, and other writing guidelines.
Fan translators typically do not need to adhere to the strict deadlines of professional translators which may cause issues further down the road if applying to work in a company that relies heavily on crunch times (like a certain anime subbing company whose name also features “crunch”).
Fan translators usually only translate what they want to translate, which isn’t indicative of the industry as a whole. There is some concern that fan translators may not be interested in working as hard on other projects as those for series they already know and care about.
So if fan translation is illegal and potentially harmful to the fan translator, why do people even do it? Because most of the other alternatives are not fully satisfying.
One alternative is to translate whatever you want but never post anything online. While this is not a very satisfying solution simply in terms of receiving appreciation for hard work, it also strongly limits the translator by forcing them to view the finished product only through the lens of their own interpretation. Even if they share it with a handful of informed others, this issue still persists. A huge part of why I fan translate is to see candid reactions from a wide audience of both hardcore and casual readers, as that’s much more indicative of audience reactions at the professional level more than anything else. This lets me find places where I wrote text that was easy to misinterpret, gives me alternate interpretations I hadn’t considered, alerts me to when my writing has broken immersion, and provides me with information on what is popular to certain audiences and what doesn’t fly at all. This information is crucial to me, which is why I seek out people talking about the projects I work on. I can’t imagine translating fully in the dark with no one else to provide that input.
Another alternative is to translate public domain works or previously published works to then compare to officially translated copies. This works great for literary translation! However, the overwhelming majority of works in the public domain are not written in the same Japanese likely to be used in most entertainment media. A good translator should be able to translate a wide variety of things - and I do work on literary translation and technical translation when I can - but being able to translate literature is not remotely the same skill set as writing quick, snappy manga or video game dialogue.
Aspiring translators can try their hand at translation contests. This is good and a worthwhile pursuit (which I should look more into, whoops), but it is not remotely enough on its own to build necessary experience.
Some translators gain practice through school or tutoring. Here I still have concerns about the lack of a wide audience, but for the most part my biggest concern about this one is that this is very expensive. Some people (me) are poor. I’m also concerned that, unless it’s specifically a translation course, the majority of the feedback you’ll receive here would be comprehension based. Comprehension is only one aspect of translation, and focusing solely on it makes for poorly written and/or unenjoyable translations.
Etc.
Overall, the issue that fan translators who want to become professionals face is that there are many ways to gain handfuls of legitimate experience that are all not remotely indicative of the actual job experience. It’s frustrating, but outside of working hard and trying to be mindful of the economic impacts of what we do, there’s little we can do to magically solve this large problem.
70 notes
·
View notes
Text
Let’s talk about the 70s punk scene and HWS England
I sometimes feel that the fandom doesn’t give England’s love for punk/rock music much justice. Some authors usually write about this human AU in which Arthur wants to be a rockstar and some others plainly avoid the topic whatsoever. Which is a pity because I actually believe the whole character has a deep punk reference, specially regarding appearence (might expand on this in another post but basically, for me, England seems like some random bushy browed anime 70s punk guy who suddenly has to put on a suit and attend world meetings, which is both fascinating and hilarious).
So I thought maybe we could dive a bit into very general punk history and then I’d like to share with you some hc regarding England’s involvement with punk culture in general (if you just want to read the hcs just scroll down to the last paragraph with the bullet ponts).
My experience in punk stuff is actually that I’m kind of a metalhead lol. Metalheads and punks had and probably still have a deeply-rooted rivalry. However, punk influenced metal a lot, and metal also influenced punk. So I stumbled upon many punk facts while browsing about my favorite metal bands.
Take this as historical hetalia... but counterculture historical hetalia :D (which is something we need more in the fandom, btw, I know military history is cool but its also cool how humans expressed themselves through art, fashion and music when they felt the pressure of authority and the frustration of society).
Historical context
Let’s return a bit in time and remember the 60s. The 60s were this blessed time in which people tried to defeat the establishment with peace and love. The hippie movement is from this decade and it influenced a lot on how people thought and behaved. In terms of counterculture, I must say this is a fascinating time in history (I recently discovered psychodelic science and its so incredible what was being talked back then).
Anyways, although a lot of young people were into this discourse of love and peace, some weren’t really that happy about it. In Europe, the post-war situation was sad and a lot of young people either were jobless or had the shittiest jobs you could imagine. Politics were also depressing. This was the origin not only for punk but also for other genres of heavy music, such as metal: People who didn’t want to be all happy and peaceful and had the need to express their frustration and anger, shouting about how society was fucked up. They needed an outlet.
Origins of punk
The origins of punk music are actually not quite clear. In fact, the US and the UK both claim that punk music was born in their country. Funnily enough, my country also claims to be the origin of punk (I’ll leave this mini-doc for you. Sadly, I don’t think this is a correct claim, mainly because their music was in spanish and I doubt that major punk bands took them as reference. Its a cool band tho).
I have to side with americans on this: The arguments for the american origins of punk are quite solid. The Ramones were the first actual punk band out there. They were active since 1974. Their music had all the elements of punk and, chronologically, they were the first ones performing this type of sound.
However, they didn’t have the aesthetic. That actually was a british invention. American punk had still leather jackets, jeans and sneakers. British punk? Well, remember all those ripped pants and shirts you commonly associate with punk? Yes, those were the Sex Pistols all along. They were the ones introducing the attitude and the style. The Pistols had some insane performances and a huge shock-value that can’t be found in early american punk. So you can safely say that your image of what a punk is is based mainly on the Pistols (also, for singing anti-authoritarian lyrics, they actually were managed by some dude who had a fashion shop. So yeah...).
Punk attitude or philosophy or whatever
The reason why I addressed the rockstar thing at the start of the post is because I find it curious. Punk is characterized by the whole Do It Yourself attitude and breaking with the establishment. Anarchism in punk is scandalizing people since there is no authority whatsoever. There wasn’t really any deep philosophy behind all of this, nor any political movement. Punk has nothing to do with a formal anarchist philosophy (which actually exists and has nothing to do with disorder). However, punk is characterized by the anti-establihsment lyrics. Remember, this is all about scandalizing people (which sometimes took great lengths). Presentations from british punk bands were also quite wild those days. They involved a lot of insults, spitting and, of course, pogo.
So, it is obvious that there is this deep concern about turning into a sellout, a pretty common fear in any underground scene. Authenticity was encouraged. Aspiring rockstars really didn’t have much mercy in the community so to speak, at least in this specific period.
I would also like to add how punk had other aspects beside the music. For example, fanzines were pretty popular in the punk scene in the 70s and a great way to engage with what was going on with bands and music. I remember also this interview of this band in which they remembered how a very high guy decided to recite his poem while the band was playing. So, yeah, literature, illustration, fashion and other stuff were involved in the punk scene too.
British punk was also characterized by a very nihilistic attitude and a total disregard for previous influences. 1977, a song by The Clash, stated:
No Elvis, Beatles, or the Rolling Stones!
Now, for the important stuff: The music. Punk music is all about being simple. Punk musicians aren’t really known for their virtuosity in their instruments, something that actually inspired musicians from a lot of heavy bands later. In fact, the famous Sid Vicious from the Sex Pistols never could learn how to play the bass. So the band disconnected his instrument from the amplifier and he only had to pretend to play. The guy actually tried to learn how to play bass but music wasn’t exactly his talent. He had tons of punk attitude though, and that was the reason why his band didn’t kick him out.
Vocals are usually shouted, the rythm is fast and the riffs are quite simple. In fact, there is this famous publication on a 1976 british fanzine that stated:
This is a chord
This is another
This is a third
Now form a band
HWS England and the 70s punk scene and onwards
Thanks to his immortality, it is obvious that England had to experience the 70s in all their glory (what a lucky bastard). Was he there? Hell yes. As I explained before in some of my hc posts, nations represent the population more than their Government, so I really believe that England felt the frustration from that post-wwii decade and he probably also felt pissed about this. Working for the Government must have felt really frustrating during those years.
In the past, he probably would have tried to take his ship and sail the seas or whatever, but that was not possible in the modern era. I guess that’s how he discovered punk.
Now, rock existed in England before punk. I mean, the Beatles, duh. So Arthur wouldn’t have been completely ignorant about rock music in general. Contrary to popular belief I don’t imagine him being that much of a beatlemaniac though. Sure he likes them, but the music didn’t resonated with him as much. But boy, that first time he heard the Pink Fairies in 1971 (Yes, this was an actual band, a proto-punk band)? Yeah, he could relate more to that.
More detailed stuff here:
Pubs were crucial for the development of punk music. They were these spaces in which bands could play, a venue to discover new music. Yes, Arthur must have been a regular in a lot of these pubs.
Fanzines probably fascinated Arthur as an outlet for his own writings and silly drawings. He probably created a cringey pseudonym and collaborated with a lot of them.
Its canon that England likes to critic american movies, and, taking from there, I think he’s the type of guy that has an opinion for everything. So I can imagine him also writing about what bands he enjoyed and what bands sucked.
Yeah, I can also see him being drunk and just reciting a poem while some rock band played behind.
With some ability, and a lil bit of tricks, Arthur could escape normal Government activities and perform with punk bands at nights. People were so into the music that he had no problem passing by.
Some cover art in CDs show Enlgland with a guitar and a bass (yes, not many people remember the bass cover art). So he probably plays both guitar and bass. He also probably plays the drums. Of course, he’s no virtuoso and he only knows the most basic stuff in those three instruments. I can see him being into songwriting tho.
Music equipment:
Guitar: Definetely a Telecaster
Bass: Fender P-bass and I can also see him having a Rickenbacker 4001
All these instruments are full with stickers. Punk instruments look really cool btw. (I wish my bass could look like those I see in certain punk bands)
England’s probably the kind of guy that doesn’t cut his strings at the head of his guitar.
He can actually play guitar/bass and sing at the same time.
England plays bass with a pick (what an asshole, we bassists know picks are not allowed)
Contrary to popular belief, I can see England appreciating good rock music from other countries and supporting them. He probably insists that punk music was born in the UK though.
1977: The Queen was going to celebrate her silver jubilee. And England had no problem with this. He really had none... but he HAD to be in that boat trip with the Sex Pistols. There’s no way he was going to miss that. He later had to explain his abscence that day to his Government officials (Btw, my hc for England’s relationship with his monarchy is “It’s complicated”. I can explain this later. Just remember that he was really pissed those days)
I can see Arthur in general being really involved with the scene. A lot of the stuff they were making actually matches with his canon interests and even personality. So he probably enjoyed those days and felt quite at home. I can even say that, for a long time, he hadn’t felt that kind of connection with his own people.
Although I can see England being attracted by the nihilism in the scene, I think his romanticism protects him from embracing it fully.
England had to live a double-life during this era. Not that it was new for him.
Arthur was pierced several times by some random, drunk teenagers. He doesn’t remember who tho. He was also drunk. Obviously his piercings close really fast, unless he has a permanent jewel in there.
I can actually see England expanding his music taste. Although punk is in his heart, it wouldn’t be strange for me that he’s overall a rock nerd and enjoys other genres, specially those with fast drum beats and heavy riffs. So I can see him having some metal favorites too, having a certain taste for prog rock and even digging into hardcore.
I’m still unsure if England would have been a massive Pistols fan as fanfics usually portray him. I mean, maybe? I would say he is definetely into acts such as the Pink Fairies (I mean, c’mon, its perfect). The Clash and the Damned probably also have a place in his heart.
After the punk scene dried out (the 80s weren’t that great for punk music although it was the birth of even heavier forms of music based on punk), England also was eager about the new genres flourishing during these times based on punk. Acts like folk punk might have had an appeal for him. He’s also fond of the punk-ish bands from the 90s like Green Day.
“Punk will never die!” shouted England while stage diving in some random small concert. He likes to support new bands these days.
The most fascinating thing, maybe in a more poetic sense, is that England’s immortality probably also helps him to keep up a punk spirit as much as his nationhood allows him, instead of aging poorly and angry like a lot of punk musicians... I mean, he aged poorly, but for other reasons lmao.
#hetalia#hws england#lofi-tophat: really long hc#in the next issue: America is a swiftie WITH EVIDENCE#I do enjoy some american metal bands but I don't see America being that much into heavy music#he probably doesn't even care if punk was born in the us or not so england maybe won that one#guys i could ramble forever with my music hcs but ill just leave you with Moldovas extensive pop collection#finland's passion for folk metal acts like korpiklaani#and cuba shouting AZZUUUUUCAAARRR in karaokes#btw pirate metal exists kind of as a subgenre but it exists and england is into it
40 notes
·
View notes
Text
Zadnor & Bozja’s Ending
I know it’s been the bandwagon to hate on Werlyt and I’ve been critical of that plotline in the past as well. But Bozja may have just taken the cake for unsatisfactory storytelling, in my opinion, while also skirting into the same realm of “we’re gonna give imperialism a pass because maybe the Empire isn’t that bad uwu”. Obvious spoilers for rank 25 quests, the Dalriada raid, and Bozja’s story ending under the cut along with screenshots.
This is a pretty critical look at Zadnor specifically so if you don’t wanna read that then feel free to bypass this post.
Bajsaljen’s Constitution was probably the first part that really made me scratch my head and question the entire plot. I was convinced at first I was too sleepy to process what Bajsaljen was saying but then I went back and... yeah, he really did say that.
To which, Marsak calls him out on, a fact that I appreciate because my response was pretty much the same level of “wtf” as him and the nameless/dialogue-less NPCs in the room.
If you haven’t played Bozja in its entirety yet, you may not understand why I felt like this dialogue was incredibly appalling. The instances are filled with horrific encounters, some of which are:
Dabog, a former Resistance soldier who was experimented on in order to become an expert warmachina pilot and later shows back up in Zadnor as a model swap for the final boss of Gyr Abania. In other words, mutated beyond recognition.
Lorvo, another former member of the Resistance, who was tempered by the Queen. You fight alongside his student, who is trying to save him.
Shemhazai, a death spirit summoned with auracite and the sacrifices of Garlean soldiers.
Delubrum Reginae’s 2nd boss (I believe?) are a group of former Blades who have been tempered and their bodies have mutated. These are former comrades you, as the WoL, personally fought alongside in the early parts of the Southern Front. Named characters with backstories.
Fabineau quo Soranus - a brutal commander that is known to torment his subordinates and use men and animals both as test subjects.
And this is just a fraction of what I can think of off the top of my head. So understand that when I saw Bajsaljen say the above parts, I was questioning what parts of the Empire he was talking about. And I know he tries to use Misija as his reason for this but it still just doesn’t quite sit right with the literal everything else that happened fighting for Bozja. Because you can make the argument that Misija saw the Imperial way of life better but also you can make the argument that she was enacting a revenge plan that transcended multiple generations. Misija’s issue with Bozjan society was the mistreatment of her and her family as well as the murder of her ancestor-- classism. And while her hatred of Bozja and its high society (the Blades) might be understandable, I think it does little to excuse the rampant death and cruelty the IVth legion goes on to do.
I think what Bajsaljen is trying to say is that he does not want to create another society that would create more Misijas. But in doing so, it feels like he’s giving the IVth legion a pass after all the atrocities they’ve done (even calling the occupation “peace” and that... hnghhh is it peace when people are being used as experiments, Bajsaljen? And they’re being oppressed?) and it just feels really, really tone-deaf. Especially given that Bajsaljen’s top soldiers were all, for the most part, tempered and then put to death. That just adds an extra ouch factor.
I don’t wanna spend too long talking about this bit so I’m gonna move onto the next offender, which is Gabranth, or more specifically, what happens to Gabranth (or... how it happens, rather). Honestly, I was uncomfortable with the Bajsaljen stuff but the Gabranth field notes absolutely floored me. It feels as though there was either scrapped content here or... the team decided they could not continue the plotline with Gabranth any longer and decided to write him out in a note that only a handful of the playerbase will probably read because otherwise, there’s no indicator that Gabranth’s tale is over. Here are the bits of the field note in question:
And you might go, “Wow, that’s a wild way to end the Bozja tale” to which I would agree and remind you that none of this is shown in-game, it’s all just in a field note that could be easily skipped over. Yes. That’s right. Dalmasca’s freedom, Gabranth’s fate, Lyon going full mutiny... it’s all in a field note. The ending Bozja cutscenes actually have dialogue like this:
In another scene, with Lyon and Gabranth in Valnain, Dalmasca.
Note: this is an allusion to Noah having the same terminal illness as his father.
The scene ends with Lyon looking surprised at the weapons and Sicinius and Gabranth go to discuss the findings. The scene then cuts to this photo and the questline ends.
So to put it mildly... I’m mad. Why are we supposed to find out the fate of Dalmasca-- something that’s been in and out of the story since Stormblood-- through a field note? Why is Lyon’s betrayal also found out this way? And Gabranth’s alleged demise? I’m incredibly iffy on the choice to do this in the plot but I would be considerably less mad if any of this was indicated in the cutscenes. I happen to really like Gabranth’s XII’s iteration and the fact that we got a field note on him made me excited. I only found out about Dalmasca being freed, Lyon’s treachery, Gabranth’s death because of that. And that was incredibly jarring to read given the cutscenes I had just watched. There’s no indication that any of that would happen and I can’t help but feel as though that is a bit of lore that is often going to be overlooked by players who simply don’t think to check the field notes for important lore bombs.
I want to reiterate: I'm not specifically mad at the story decision to kill Gabranth (even if it’s a fake death), I’m mad at how this was all revealed to the players. Particularly the bit about Dalmasca. It discards the age-old rule of storytelling-- “show, don’t tell”. I could forgive them for having to cut certain bits of Bozja’s story because of the pandemic severely hampering development but... there had to have been a better way than this. Maybe redo some of the cutscene dialogue? Maybe add in a little bit more to the final scene? I was excited to face off against Gabranth. I was excited to go help liberate Dalmasca, especially after the Return to Ivalice plot really set us up for that in the future. This... just feels incredibly unfulfilling. And I hope that this is not how they decide to end things with this section of the story. The build from Return to Ivalice and the continuation of those plot threads in Bozja were great! Having it unceremoniously ended in a field note? Not so great.
Two honorable mention things that I don’t have the energy to talk about at large
Mikoto’s visions don’t feel significant enough to the story. This is particularly egregious in Zadnor’s arc, where she has a vision where she falls off an airship and then tells the WoL to not say anything because she “doesn’t want people to worry” instead of, idk, trying to find a way to save herself. She only sees herself fall, she doesn’t see herself land. But she insists there’s “nothing we can do about it anyways”. It... felt like they didn’t really matter in the end? Fran ends up deus ex machina-ing a rescue anyways so like... what was the point?
Misija's “redemption through death”, a tired trope that is even more tired in FFXIV. I know there’s two different endings to this quest but Misija being executed after being mortally wounded by the Diablos Armament is the ending I received.
Going to harken back to the criticisms of Werlyt. I’ll maintain my stance that I still think Werlyt had some glaring issues with it... but I will give it this. It didn’t kill off characters from a side plot that had been going on since Stormblood in a field note. And it didn’t involve the Werlytians being like “Hey let’s base our new constitution off of the VIIth legion... that is a great idea.”
Anyways, I still recommend doing Bozja if only because the Dalriada is a good instance with a very good final boss theme. I did enjoy aspects of the questline but the ending really soured my opinion of it.
15 notes
·
View notes
Photo
NOTE: This is the first (and perhaps only) film released theatrically during the COVID-19 pandemic that I am reviewing – I saw Wolfwalkers at the Vineland Drive-in at the City of Industry, California. Because moviegoing carries risks at this time, please remember to follow health and safety guidelines as outlined by your local, regional, and national health officials.
Wolfwalkers (2020)
In interviews prior to and after Wolfwalkers’ release, co-director Tomm Moore has described the film as the last panel of Cartoon Saloon’s Irish folklore triptych. That triptych (an informal trilogy) began with The Secret of Kells (2009) and continued with its centerpiece, Song of the Sea (2014). The global environment for animated cinema has transformed since Kells, and now – unexpectedly – Cartoon Saloon finds itself a hub for not just hand-drawn animation, but animation that rejects the crass commercialism emerging from mainstream animation studios (mostly from the United States). With the triptych completed (as well as 2017’s The Breadwinner), one can trace Cartoon Saloon’s evolution from their beginning to its present artistic maturation. While the film asserts its own uniqueness in the Cartoon Saloon filmography, there are connecting strands – aesthetic, spiritual, thematic – of the studio’s previous features apparent throughout. Upon a week’s reflection, I think Wolfwalkers is the studio’s second-best film, just behind Song of the Sea. Even at second-best, this level of artistry has rarely been seen in this young century.
It is 1650 in Kilkenny. Robyn Goodfellowe (Honor Kneafsey) is an apprentice hunter and only daughter of Bill (Sean Bean). Robyn and her father are expatriates from England, and some of their Irish neighbors will not let them forget that. Oliver Cromwell (Simon McBurney) – referred to as “The Lord Protector” throughout the film – has invaded Ireland and looks to secure his conquest over the Irish people (Cromwell is a despised figure in Ireland and lionized by some in England to this day). On an ill-advised trip outside the walls of Kilkenny, Robyn encounters and eventually befriends Mebh Óg MacTíre (Eva Whittaker in her first film role; pronounced “MABE”), a Wolfwalker. As a Wolfwalker, the animalistic Mebh can leave her physical body and take the shape of a wolf while slumbering. Mebh’s mother – who is also a Wolfwalker – has been missing for sometime while Cromwell has ordered the slaughter of all of Ireland’s wolves. Things are complicated when Bill is tasked by the Lord Protector to destroy the wolves living in the woods surrounding Kilkenny.
From the opening moments, lead background artist Ludovic Gavillet (2016’s The Secret Life of Pets, 2018’s The Grinch) sets the contrast between the scenes within and outside Kilkenny’s walls. Kilkenny is suffocatingly geometric, with squares and rectangles dominating the background and foreground. Backbreaking work defines life in Kilkenny, all devoted to the residents’ English conquerors, God, and the Lord Protector. Rarely does the average city resident venture outside the looming outer medieval walls (there are two sets of walls in the city). The structure of Kilkenny is inconceivably box-shaped when seen from a distance. It appears like a linocut. In that distance are the countryside and the forests. As one ventures further from Cromwell’s castle, expressionist swirls define the foliage that seems to enclose the living figures treading through. Green, brown, and black figures twist impossibly in this lush environment. Seemingly half-drawn or faded figures suggest a depthless, dense forest – similar in function to, but nevertheless distinct from, Tyrus Wong’s background art for Bambi (1942). In both Kilkenny and the forest scenes, selective uses of of CGI animation capture the dynamism of certain action scenes – two running scenes in particular employ these techniques (once in joy, the other in terror).
So often in modern CGI-animated films, the animators seem to grasp for heightened realism and minutiae. In such movies, too many details are packed into frames that can only be appreciated if prodigiously rewatched or paused mid-movie. It might feel like completing a visual checklist. In Wolfwalkers, the half-finished details amid breathtaking backgrounds, angular (or round) humans, and simultaneously threatening and delightful wolves almost seem to announce that, yes, humans drew this – and they did so with such artistic flare. In keeping with the references to triptychs in this review, the film itself sometimes divides the frame into thirds (a top, middle, and bottom or a left, center, and right) or halves in moments of dramatic weight. The thirds or halves are separated by dividing lines and are used for various purposes depending on the moment: to save the filmmakers from making two extra cuts, juxtapose differing if not contradicting perspectives, and intensify the emotions portrayed. Less utilized in this film but even more radical than the aforementioned techniques is the film’s use of shifting aspect ratios. Wolfwalkers is principally in 1.85:1 (the common American widescreen cinematic standard, which is slightly wider than the 16:9 widescreen TV standard), but there are notable moments which temporarily dispense of these standards. Like the division of the screen into thirds or halves, the shifts in screen aspect ratio help the audience focus and understand what is occurring on-screen. The most memorable screen aspect ratio shift appears before an eruption of violence.
youtube
The Secret of Kells, too, was set in a city designed in a perfect, orderly shape. That film, like Wolfwalkers, evokes Christianity for narrative purposes. But where Kells celebrated God and found religion as a source of comfort, Wolfwalkers’ depiction of Christianity – specifically, Cromwell’s Anglican zealotry – is without redeeming elements. Under his breath, the Lord Protector prays to God that he will execute any providential commands by any means necessary. In public, he announces his actions as essential to rid Ireland of the lupine paganism that inhabits the wild. Without saying as much, Cromwell’s orders are nevertheless Anglican England imposing its will on Irish Catholics. Irish cinema, until the late 1990s and early 2000s, was usually deferential in its depictions of the clergy and religious practitioners (almost always Catholic). Though it is not unheard of for an Irish film to be critical in portrayals of religious belief, it remains uncommon. And though Cromwell is Anglican and not Catholic (and despite the fact he remains vilified in Ireland), Wolfwalkers’ cynical depiction in how he wields his religiosity as a cudgel is an extraordinary development in Irish cinema.
Tied to the film’s depiction of religiosity are its undercurrents of English colonialism and environmentalism. The latter will be obvious to viewers, but the former might cause confusion during a first viewing because it seems to be, at once, on the periphery and yet central to Wolfwalkers. Cromwell being referred to as “the Lord Protector” for the film’s entirety is indicative of screenwriter Will Collins’ (Song of the Sea) decision not to provide much historical context within the film. English colonial oppression usually occurs off-screen or is implied. This seems inconsistent with Cartoon Saloon’s work on The Breadwinner. That film identifies and openly describes Taliban injustices.
So what gives? As much as those who admire animated film disdain perceptions that it is solely for children (like myself), animated film is oftentimes a gateway for children to be exposed, eventually, to other corners of cinema. Can children understand Anglican-Catholic tensions in Cromwellian Ireland? Perhaps (especially British and Irish children), if presented with enough care. But the answer probably lies with the fact that the thematic goals of Wolfwalkers are more aligned with Kells and Song of the Sea than The Breadwinner. Cartoon Saloon’s Irish folklore triptych is concerned with how the Irish are inextricably, spiritually, bonded to the environment. There is a balance between humanity and nature – a mystical connection that, when disrupted, brings harm to all. The Breadwinner, though very much a part of Cartoon Saloon’s filmography, is grounded in recent history and, because of recent developments in the Taliban’s favor concerning the Afghan peace process, present-day concerns. In the film, fantastical stories are used to bring Parvana’s family together as the Taliban tighten their grip before the American invasion. This has little bearing on the folklore-centric storytelling of Wolfwalkers, but Collins, Moore, and Stewart’s editorial decision to downplay the film’s historical basis tempers any messaging they wished to convey.
Wolfwalkers meets The Breadwinner in its depiction of a young girl growing up in a male-dominated society. This film’s lead was supposed to be a young boy. But the story, to Collins, Moore, and Stewart, just did not click with the original male protagonist. As such, the trio made the decision early in the film’s production to switch the protagonist’s gender. Robyn, an English transplant to Ireland, is allowed remarkable freedom to do whatever she wants with her time in the opening stages of the film. This arrangement cannot persist as her father falls from the Lord Protector’s good graces. She is relegated to washing dishes from daybreak to dusk in the scullery – a task that she, in her heart, rejects for its gendered connotations. Robyn wears a Puritan’s frock while at the scullery, a uniform she has no desire for. While outdoors beyond the Kilkenny walls, she wears what her father wears – pants! – while out hunting wolves. Other than her father, few in the city care for Robyn’s intelligence and instincts. Most everybody ignores her protestations and truth-telling about the things she has seen in the forest. By film’s end, she is vindicated, in spite of Cromwell’s (and, to a lesser extent, her father’s) bluster and bravado.
This film also contains potentially queer subtext between Robyn and Mebh. Writers more skilled than I will provide better analysis of that subtext. Nothing explicit is shown, as the two are still children. Yet the nature of their friendship, the themes contained in Wolfwalkers, and some unspoken moments between Robyn and Mebh seem to relate a possible queerness. The film also does nothing to present either girl as heterosexual. Queer or not, Wolfwalkers shows the viewer a blossoming friendship between two girls – not without its tribulations, but rooted in their common earnestness.
Unlike previous films in Cartoon Saloon’s Irish folklore triptych, there are no notable original songs in Wolfwalkers. French composer Bruno Coulais and Irish folk music group Kíla are Cartoon Saloon regulars and return for Wolfwalkers. The musical ideas for Wolfwalkers’ score are not as apparent as the previous films in the triptych, as they are not quoting a song composed for the film. But the use of Irish instruments in their collaboration lends at atmospheric authenticity that only heaps upon the film’s sterling animation. Norwegian pop sensation AURORA has altered the lyrics and orchestration to her 2015 single “Running with the Wolves” to accompany a running scene that, by the filmmakers’ admission, was inspired by the running scene from The Tale of the Princess Kaguya (2013, Japan). The scene pales in comparison to the context and music from the late Isao Takahata’s final film, but Wolfwalkers is a movie more than the sum of its parts.
Production on Wolfwalkers was in its final stages as the COVID-19 pandemic reached the Republic of Ireland. When the Taoiseach, Leo Varadkar, announced a countrywide lockdown on March 12, 2020, Cartoon Saloon had already started preparing for a lockdown contingency three weeks’ prior. Clean-up was divided between Luxembourg-based Mélusine Productions and Cartoon Saloon’s headquarters in Kilkenny. After assessing the needs of the clean-up animators, both studios moved to remote work where the most pressing complication was their Internet bandwidth slowing down upload speeds.
Cartoon Saloon’s Irish folklore triptych is finished. In the last eleven years, the studio has proven itself one of the most interesting and important animation studios currently working. They have even proven they can make quality films without its primary director, as evidenced by Nora Twomey’s The Breadwinner (Twomey’s next project for Cartoon Saloon is My Father’s Dragon, slated for a 2021 release). Though just an indie studio with limited resources, their standing in animated cinema has only strengthened with this, their most ambitious film to date. It might seem like a rehash of the animation from Kells, but Wolfwalkers has improved upon its predecessor, and boasts perhaps the most beautiful artwork of any animated movie released this year. The film’s grandeur belongs on a movie screen, but, understandably, very few will have the opportunity to experience it in such an environment. This latest, ageless triumph will outlast these extraordinary times.
My rating: 8.5/10
^ Based on my personal imdb rating. Half-points are always rounded down. My interpretation of that ratings system can be found in the “Ratings system” page on my blog (as of July 1, 2020, tumblr is not permitting certain posts with links to appear on tag pages, so I cannot provide the URL).
For more of my reviews tagged “My Movie Odyssey”, check out the tag of the same name on my blog.
#Wolfwalkers#Tomm Moore#Ross Stewart#Cartoon Saloon#Honor Kneafsey#Eva Whittaker#Sean Bean#Simon McBurney#Maria Doyle Kennedy#Will Collins#Bruno Coulais#Kíla#Paul Young#Nora Twomey#Ludovic Gavillet#My Movie Odyssey
49 notes
·
View notes
Text
Avatar: Cultural Appreciation or Appropriation?
I love Avatar: the Last Airbender. Obviously I do, because I run a fan blog on it. But make no mistake: it is a show built upon cultural appropriation. And you know what? For the longest time, as an Asian-American kid, I never saw it that way.
There are plenty of reasons why I never realized this as a kid, but I’ve narrowed it down to a few reasons. One is that I was desperate to watch a show with characters that looked like me in it that wasn’t anime (nothing wrong with anime, it’s just not my thing). Another is that I am East Asian (I have Taiwanese and Korean ancestry) and in general, despite being the outward “bad guys”, the East Asian cultural aspects of Avatar are respected far more than South Asian, Middle Eastern, and other influences. A third is that it’s easy to dismiss the negative parts of a show you really like, so I kind of ignored the issue for a while. I’m going to explain my own perspective on these reasons, and why I think we need to have a nuanced discussion about it.
Obviously, the leadership behind ATLA was mostly white. We all know the co-creators Bryan Konietzko and Michael Dante DiMartino (colloquially known as Bryke) are white. So were most of the other episodic directors and writers, like Aaron Ehasz, Lauren Montgomery, and Joaquim Dos Santos. This does not mean they were unable to treat Asian cultures with respect, and I honestly do believe that they tried their best! But it does mean they have certain blinders, certain perceptions of what is interesting and enjoyable to watch. Avatar was applauded in its time for being based mostly on Asian and Native American cultures, but one has to wonder: how much of that choice was based on actual respect for these people, and how much was based on what they considered to be “interesting”, “quirky”, or “exotic”?
The aesthetic of the show, with its bending styles based on various martial arts forms, written language all in Chinese text, and characters all decked out in the latest Han dynasty fashions, is obviously directly derivative of Asian cultures. Fine. That’s great! They hired real martial artists to copy the bending styles accurately, had an actual Chinese calligrapher do all the lettering, and clearly did their research on what clothing, hair, and makeup looked like. The animation studios were in South Korea, so Korean animators were the ones who did the work. Overall, this is looking more like appreciation for a beautiful culture, and that’s exactly what we want in a rapidly diversifying world of media.
But there’s always going to be some cherry-picking, because it’s inevitable. What’s easy to animate, what appeals to modern American audiences, and what is practical for the world all come to mind as reasons. It’s just that… they kinda lump cultures together weirdly. Song from Book 2 (that girl whose ostrich-horse Zuko steals) wears a hanbok, a traditionally Korean outfit. It’s immediately recognizable as a hanbok, and these dresses are exclusive to Korea. Are we meant to assume that this little corner of the mostly Chinese Earth Kingdom is Korea? Because otherwise, it’s just treated as another little corner of the Earth Kingdom. Korea isn’t part of China. It’s its own country with its own culture, history, and language. Other aspects of Korean culture are ignored, possibly because there wasn’t time for it, but also probably because the creators thought the hanbok was cute and therefore they could just stick it in somewhere. But this is a pretty minor issue in the grand scheme of things (super minor, compared to some other things which I will discuss later on).
It’s not the lack of research that’s the issue. It’s not even the lack of consideration. But any Asian-American can tell you: it’s all too easy for the Asian kids to get lumped together, to become pan-Asian. To become the equivalent of the Earth Kingdom, a mass of Asians without specific borders or national identities. It’s just sort of uncomfortable for someone with that experience to watch a show that does that and then gets praised for being so sensitive about it. I don’t want you to think I’m from China or Vietnam or Japan; not because there’s anything wrong with them, but because I’m not! How would a French person like to be called British? It would really piss them off. Yet this happens all the time to Asian-Americans and we are expected to go along with it. And… we kind of do, because we’ve been taught to.
1. Growing Up Asian-American
I grew up in the early to mid-2000s, the era of High School Musical and Hannah Montana and iCarly, the era of Spongebob and The Amazing World of Gumball and Fairly Odd Parents. So I didn’t really see a ton of Asian characters onscreen in popular shows (not anime) that I could talk about with my white friends at school. One exception I recall was London from Suite Life, who was hardly a role model and was mostly played up for laughs more than actual nuance. Shows for adults weren’t exactly up to par back then either, with characters like the painfully stereotypical Raj from Big Bang Theory being one of the era that comes to mind.
So I was so grateful, so happy, to see characters that looked like me in Avatar when I first watched it. Look! I could dress up as Azula for Halloween and not Mulan for the third time! Nice! I didn’t question it. These were Asian characters who actually looked Asian and did cool stuff like shoot fireballs and throw knives and were allowed to have depth and character development. This was the first reason why I never questioned this cultural appropriation. I was simply happy to get any representation at all. This is not the same for others, though.
2. My Own Biases
Obviously, one can only truly speak for what they experience in their own life. I am East Asian and that is arguably the only culture that is treated with great depth in Avatar.
I don’t speak for South Asians, but I’ve certainly seen many people criticize Guru Pathik, the only character who is explicitly South Asian (and rightly so. He’s a stereotype played up for laughs and the whole thing with chakras is in my opinion one of the biggest plotholes in the show). They’ve also discussed how Avatar: The Last Airbender lifts heavily from Hinduism (with chakras, the word Avatar itself, and the Eye of Shiva used by Combustion Man to blow things up). Others have expressed how they feel the sandbenders, who are portrayed as immoral thieves who deviously kidnap Appa for money, are a direct insult to Middle Eastern and North African cultures. People have noted that it makes no sense that a culture based on Inuit and other Native groups like the Water Tribe would become industrialized as they did in the North & South comics, since these are people that historically (and in modern day!) opposed extreme industrialization. The Air Nomads, based on the Tibetan people, are weirdly homogeneous in their Buddhist-inspired orange robes and hyperspiritual lifestyle. So too have Southeast Asians commented on the Foggy Swamp characters, whose lifestyles are made fun of as being dirty and somehow inferior. The list goes on.
These things, unlike the elaborate and highly researched elements of East Asian culture, were not treated with respect and are therefore cultural appropriation. As a kid, I had the privilege of not noticing these things. Now I do.
White privilege is real, but every person has privileges of some kind, and in this case, I was in the wrong for not realizing that. Yes, I was a kid; but it took a long time for me to see that not everyone’s culture was respected the way mine was. They weren’t considered *aesthetic* enough, and therefore weren’t worth researching and accurately portraying to the creators. It’s easy for a lot of East Asians to argue, “No! I’ve experienced racism! I’m not privileged!” News flash: I’ve experienced racism too. But I’ve also experienced privilege. If white people can take their privilege for granted, so too can other races. Shocking, I know. And I know now how my privilege blinded me to the fact that not everybody felt the same euphoria I did seeing characters that looked like them onscreen. Not if they were a narrow and offensive portrayal of their race. There are enough good-guy Asian characters that Fire Lord Ozai is allowed to be evil; but can you imagine if he was the only one?
3. What It Does Right
This is sounding really down on Avatar, which I don’t want to do. It’s a great show with a lot of fantastic themes that don’t show up a lot in kids’ media. It isn’t superficial or sugarcoating in its portrayal of the impacts of war, imperialism, colonialism, disability, and sexism, just to name a few. There are characters like Katara, a brown girl allowed to get angry but is not defined by it. There are characters like Aang, who is the complete opposite of toxic masculinity. There are characters like Toph, who is widely known as a great example of how to write a disabled character.
But all of these good things sort of masked the issues with the show. It’s easy to sweep an issue under the rug when there’s so many great things to stack on top and keep it down. Alternatively, one little problem in a show seems to make-or-break media for some people. Cancel culture is the most obvious example of this gone too far. Celebrity says one ignorant thing? Boom, cancelled. But… kind of not really, and also, they’re now terrified of saying anything at all because their apologies are mocked and their future decisions are scrutinized. It encourages a closed system of creators writing only what they know for fear of straying too far out of their lane. Avatar does do a lot of great things, and I think it would be silly and immature to say that its cultural appropriation invalidates all of these things. At the same time, this issue is an issue that should be addressed. Criticizing one part of the show doesn’t mean that the other parts of it aren’t good, or that you shouldn’t be a fan.
If Avatar’s cultural appropriation does make you uncomfortable enough to stop watching, go for it. Stop watching. No single show appeals to every single person. At the same time, if you’re a massive fan, take a sec (honestly, if you’ve made it this far, you’ve taken many secs) to check your own privilege, and think about how the blurred line between cultural appreciation (of East Asia) and appropriation (basically everybody else) formed. Is it because we as viewers were also captivated by the aesthetic and overall story, and so forgive the more problematic aspects? Is it because we’ve been conditioned so fully into never expecting rep that when we get it, we cling to it?
I’m no media critic or expert on race, cultural appropriation, or anything of the sort. I’m just an Asian-American teenager who hopes that her own opinion can be put out there into the world, and maybe resonate with someone else. I hope that it’s given you new insight into why Avatar: The Last Airbender is a show with both cultural appropriation and appreciation, and why these things coexist. Thank you for reading!
#reposting this without the cut so that it survives with my new url!#avatar#avatar the last airbender#atla#cultural appropriation#culture#atla crit#meta#criticism#racism tw#self rb#citrina writes
82 notes
·
View notes
Text
The Walking Dead, “Days Gone Bye” | Analysis
The final season of The Walking Dead comes in August, so I decided to rewatch the show from the beginning as the end is nigh. TWD has been a part of me since I started to watch TV series, and I’ve watched Days Gone Bye more than seven times, so this is certainly one of the pieces of audiovisual media that I’ve consumed the most. To add a new interesting layer in my rewatches, I’ve decided to see the episodes with a critical and analytical lens, seeing it more than just as a pastime, and write my thoughts here. This will be a great ride for me, and I can’t wait to see again some iconic moments from TWD throughout the seasons and write about them.
Part 1: The World Before
Before getting into the first act of the episode, let me talk about the teaser – the first five minutes of the episode – quickly. As this is our introduction to the world of TWD, Days Gone Bye couldn’t simply start with Rick and Shane having a chat. So it was necessary that the teaser served as a way to establish both the tone and setting of this story, and it certainly does. The teaser tells us that what we are watching is a gritty survival horror story that takes place in a post-apocalyptic world, and the teaser establishes this perfectly without no more than two lines of dialogue. It is established visually: Rick stops his car on a deserted road with no traces of civilization anywhere, then goes to an abandoned gas station where other cars are – and those cars have dead bodies inside. From there, we know right from the start that this isn’t the world we live in. When Rick sees the young girl that is in fact a walker, it is established that this is a world where the main threat are zombies. At least for some part, as in future episodes the series will show us something far more scarier than walking cannibal dead bodies is the real danger.
Now storytelling-wise, TWD already proved its value in the first five minutes. Frank Darabont directed the episode and wrote the script, and his work in the episode both as director and writter is fantastic and set the bar high if the series wanted to have a consistency of greatness in its episodes. After the perfect five minutes purely composed of visual storytelling, the first scene of the first act is dialogue-heavy and character-driven. One would think that it is to establish to us that Rick and Shane are friends, that Rick has a wife and son and that they are cop buddies, and one would be right, but it is also more than simply introduction and exposition, and that’s the beauty of the audiovisual medium as a whole.
Reading books about screenplay writing, I’ve come to know more about subtext and its applications in both movies and series. Despite this first scene doing great work in introducing us to the two main characters of the season – their mindset, persona and some backstory – it also adds so much worldbuilding-wise. Shane goes on his rant about women not switching off the lights in a house before leaving it, and Rick talks about a discussion he and Lori had earlier. See, the teaser showed us a decaying world with walking bodies. Now, the first minutes of act one show us a world where people worry about such trivialities: switching off the lights. In the tagline for the first volume of the comic book, it reads “The world we knew is gone. The world of commerce and frivolous necessity has been replaced by a world of survival and responsibility“. The scene I mentioned is basically the live-action adaptation of it. We see the world of commerce and frivolous necessity in this introduction so we can understand better and fear the world of survival and responsibility that will come later in the episode. TWD started geniously: it went from visually-driven to dialogue-driven, and after that to visually-driven storytelling, all without losing its verisimilitude and charm.
Now, something about the visuals I loved: the grainy aspect. Because this episode was shot on film – in fact, up until season ten all episodes were shot on film – the film grain is obviously visible. But instead of being just an aesthetic choice – shooting in film or digital – I think it’s also meant to have implications tone-wise. The comic books this series adapt is in black-and-white (something unusual in American comics), but it’s because the writer Robert Kirkman wanted the comic to feel like a classic George Romero zombie flick, and it worked completely. Commercially, a black-and-white TV series wouldn’t be much embraced by a large and mainstream public, but I think that Darabont solved that problem and succeeded in maintaining an aesthetic similar to the feel the comic book wanted to transmit. The excessive film grain – something that made me feel like watching a Panos Cosmatos’ movie but without the acid trips – works because it resembles the Romero zombie flicks in color, like Dawn of the Dead. It is a classical and archetypal zombie story – even if it subverts some conventions various times throughout the series – and the visuals tell us that.
Not only that, but the episode has many moments that resembled The Mist in some ways: the camera being close to its characters to make the story feel grounded and experienced by real people, the back shots to make the audience feel like they are following the characters in their journeys, the handhold camera moments that gives a documentary feel, adding a realistic perspective. All that grants a grounded vibe to the episode, which works because this is a story about how people react and live in a lawless world which can kill them at any possible moment without any warnings. It’s where chaos and anarchy reigns and where death always lurks. A story like that works better when it’s experienced through the eyes of the characters. It’s also best represented in the moment where Rick leaves the hospital and sees the sun for the first time. In the shot, the Sun is blinding us with its shining light, but then there’s a cut, and in the next shot we see only Rick covering his eyes while the blinding sun rays don’t make it to the camera. It’s the switch of subjective to objective perspective, as in the first we see the world with Rick eyes – it’s a man getting out of the dark for the first time in months – and in the second we see the same moment but from outside lens, and it showed us that this a day like any other where the sun doesn’t blind you. Besides, this episode has a low budget sensitivity – not meaning that the quality is subpar, but that it has an authenticity that is extremely convincing. It is that low budget quality that makes the story feel real in a certain way. That is, of course, until the tank in the middle of a city is shown, but even with the realism, it is still tangible, and the story continues to feel realistic in its depiction of a zombie apocalypse in the “real world”.
Not only that, but the episode has many moments that resembled The Mist in some ways: the camera being close to its characters to make the story feel grounded and experienced by real people, the back shots to make the audience feel like they are following the characters in their journeys, the handhold camera moments that gives a documentary feel, adding a realistic perspective. All that grants a grounded vibe to the episode, which works because this is a story about how people react and live in a lawless world which can kill them at any possible moment without any warnings. It’s where chaos and anarchy reigns and where death always lurks. A story like that works better when it’s experienced through the eyes of the characters. It’s also best represented in the moment where Rick leaves the hospital and sees the sun for the first time. In the shot, the Sun is blinding us with its shining light, but then there’s a cut, and in the next shot we see only Rick covering his eyes while the blinding sun rays don’t make it to the camera. It’s the switch of subjective to objective perspective, as in the first we see the world with Rick eyes – it’s a man getting out of the dark for the first time in months – and in the second we see the same moment but from outside lens, and it showed us that this a day like any other where the sun doesn’t blind you. Besides, this episode has a low budget sensitivity – not meaning that the quality is subpar, but that it has an authenticity that is extremely convincing. It is that low budget quality that makes the story feel real in a certain way. That is, of course, until the tank in the middle of a city is shown, but even with the realism, it is still tangible, and the story continues to feel realistic in its depiction of a zombie apocalypse in the “real world”.
The whole sequence of the car chase and the shooting between the cops and the criminals is beautifully conducted by Darabont, who knows his craft remarkably and executes it in a manner like no one else does. The memorable shots, shot by Darabont, immortalize the whole sequence and reach its climax – the gunshot Rick suffers – perfectly in a crescendo that works better here than in the comics, this being an easy task, but still, Darabont managed to do it in an impressive way, totally deserving a bravado status.
Also, something that I also appreciated, and I think it’s overlooked: when the police cruiser where Rick and Shane are passes through a road, we see a single crow eating a roadkill. What do this mean exactly? Animals can’t turn to zombies so one might think this is only a moment with no meaning behind it. But now I interprete it as a symbol. It is meant to represent that society has be decaying long before the dead came to eat the living. It remembers me the first Mad Max, where the world is not in the same level as it appears in Mad Max 2: Road Warrior – a full-on post-apocalyptic society – but it is in its final stages, leaning to barbarism and uncontrollable chaos. The producers of TWD announced an anthology spin-off series named Tales of the Walking Dead, and it certainly would be interesting to see more of the transition between our world and the post-apocalyptic zombie-ridden world, showing the process in-between of transformation and decay.
Part 2: Brave New World
The second act starts as Rick steps out of the hospital and faces the current reality of his world, and it’s an ugly one. Rick sees dead bodies everywhere and discarded military gear. Something dreadful happened when he was in a coma. The world undergone a change so great in his sleep that it’s impressive that Rick didn’t drown in total madness when he first saw what’s left of society. Most of act two is about Rick having to come to terms with his new life: one entirely ruled by survival. Now, another interesting element that is also a symbol in my interpretation: the bicycle girl. The bicycle girl (which is the zombie without its lower body) is the first walker Rick encounters. He is scared by her and runs away from her with the bicycle that was there next to him. The bicycle girl is nothing more than the remains of the past life of Rick and the world before. It is dead and alive at the same time – like the walkers – but in a pitiful state. It can’t be on its feet and is always trying to grasp and touch Rick, but, ultimately, it can’t. Rick fears it, and because of that he runs.
Most of the second act is focused on the interactions of Rick and Morgan Jones. Morgan, after encountering Rick and saving him from a nearby walker, takes him inside his house, but fearing that the gunshot wound was in fact a walker bite, Morgan rightly tied Rick to a bed and waited for him to wake up to ask some questions. Now, it’s incredible how this episode never misses a beat and is not made of only three truly great scenes, but all of the scenes are great. The whole dinamic of Morgan explaining to Rick what happened and what it takes to live in this new world felt so natural that no critic could say it was bad exposition. It was exposition done right, revealing more about Morgan’s character, showing him as a good man and a father to his son Duane. It’s easy to understand why Rick and Morgan liked each other one day after meeting for the first time. The chemistry is real, and it’s unbelievable how seasons later, when they see each other again, the chemistry is still there.
Andrew Lincoln and Lennie James are spectacular actors. Their acting in this episode is astonishingly extraordinary. I’m pissed that they didn’t won any awards for it, they certainly deserve it. Andrew’s acting was great all way through, but when he first arrives at his house and cries for Lori and Carl you could feel the man’s pain and suffering. One moment that is perfect and maybe one of the bests of all TV history is when Rick is having an existential crisis. “Is this real? Am I here?”, asks Rick while facing the ground. It’s such a powerful reaction to the absurdity he is experiencing and it feels so damn real because Andrew Lincoln can cry like a pro and give the gaze of a man that is lost. Rick is lost. And this scene can provide such a powerful punch to the audience that you can’t help but be already invested in Rick’s journey. He just wants his family, so he can put some sense in a mad world. Without them, Rick is lost.
The second act makes us empathize more with Rick and Morgan. They both have admirable goals. They just want to live and provide for their family. Their bond is developed exceptionally in their final moments together – before Rick travels to Atlanta – that you are left caring for them and wanting a reunion. The final scenes of act two were made to make you feel emotional without doubt, and I’m sure that it worked on some people and made them fall in love with the series instantly. It’s when Rick kills bicycle girl and Morgan fails to kill his dead wife, now a walker. The soundtrack by Bear McCreary is phenomenal and adds so much dramatic and emotional weight to the scenes, and it fits perfectly with the tone of pretty much the core of the series. It’s a haunting song, a sorrowful one full of melancholy, but it also has a spark of hope in it. It makes a statement: everything is sadly collapsing around us, but there’s still hope of rebuilding. The Mercy of the Living is TWD summarized in an orchestral piece, and I feel like crying every time I listen to it, just like the piece Alive Inside of Telltale’s game, that also does a masterful job in creating a sad but hopeful atmosphere in its melody. The bicycle girl – which is the past Rick and the world before – must be killed by Rick if he wants to continue his voyage, to which destination is his family. Rick is teary and heartbroken in killing bicycle girl because now he has to fully embrace a life ruled by survival. “I’m sorry this happened to you.” is Rick final message and requiem to the world and consequently to his past self – a quiet Rick that didn’t want to discuss with Lori in front of Carl –, both who had problems that they couldn’t resolve before the tragedy that hit them.
Part 3: The Beginning
The third and last act are in fact the beginning. We saw a peak of a world before the zombie apocalypse and Rick waking up in this desolated society in the first two acts, but the third one is to introduce and set up what the series is about and what will do to its end: show the characters in a battle for survival, and ultimately in a quest for the return of humanity and civilization. Both are depicted in the scenes where Rick is trying to save himself from a horde of walkers that attack him and his horse, and the other with Shane’s group listening and trying to talk in the radio with a mysterious survivor (Rick himself) who warns about his coming into the city, showing their efforts to help fellow survivors who might enter Atlanta without knowing its dangers, thus demonstrating that they are still human after all.
The episode show us a little about the relationship of Shane and Lori, as well as a glimpse to their group. It wasn’t exactly necessary, but it doesn’t hurt in any way the season’s progress and development. The third act is best represented by Rick entering Atlanta and having to escape a humongous horde of walkers. Rick manages to survive by hiding in the tank that was parked in a street. The scene also show us that zombies had some intelligence – they crawl and try to open things – and some of them look cartoonishly green or grey, instead of the realistic putrid rotting flesh look the marvelous make-up by Greg Nicotero can provide. And both of these things are common to the iconography Romero made for the zombies. It’s very clear that Darabont takes inspirations from his movies and respect their legacy by expanding it to a new range of people and an audience that is maybe not that familiar with Romero – I wasn’t when I first watched TWD and when I saw Romero’s movies I was impressed by how it influenced the series.
Days Gone Bye is a masterclass of how a pilot should be made. This quintessential pilot introduces a storyline that will be finished within the episode. while also setting up what’s coming next in the season, laying ground for all the future episodes in the best way possible. It introduces a protagonist that proves that he can sustain a show on his own – he is a caring father, loving husband, a good man and a kind of Western hero, we see him riding in his horse towards the imminent danger full of guns and determination searching only for his family. The Walking Dead may not be recognized as a TV series that revolutionized the medium, but it revolutionized its genre, and overall it is a great series that deserves recognition, and so does Days Gone Bye. It is simply the perfect pilot.
12 notes
·
View notes