#that music fucking ROCKS this is GOTY for me
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tetsujin4441 · 2 years ago
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Pizza Tower has me in its greasy clutches
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thebonerpit · 1 month ago
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The Lake House DLC was sooooo good oh my gosh. It felt so amazing to be back in the world of Control again and getting to play as Estevez was a DELIGHT. I wish it was longer though, that's my only real complaint, but for a DLC I suppose it kind of makes sense.
I'll put a few more thoughts under a cut in case anyone is wary of spoilers...
Dylan!! Dylan with hair! Lol. It was so good to see him again but like what the hell was going on in those... Flashes, projections, idk? It went by too fast for me to really see what was happening. There's probably some Control 2 clues in there.
New Poe music, yassssss. And I love the fact that one of the notes alluded to her being held in the FBC lol that was great.
Love how this game shit on AI so much, that was excellent. Trying to get all those typewriters to make Alan Wake fiction was hilarious.
Absolutely loved the paint splashes mixed with the Oldest House style architecture. It made everything look so fucking cool. I will say I was annoyed by those big paint monsters, they killed you SO easily, and I never really had enough ammo for the Black Rock gun (which, cool as hell) or enough healing items. I had to put the difficulty down for the last fight because I was getting annoyed.
The Marmonts were so fucked up and amazing as are most characters in this universe. I love how almost everyone at the FBC is just varying degrees of insane.
Also, so funny when Estevez had to pick up those power cubes and lug them around when Jesse could just easily levitate them ha ha. It was definitely weird playing in a Control-type setting without all the cool powers and the gun!
I just want moooooore. I loved Alan Wake 2, it was my personal GOTY, but Control is one of my top games of all time so having this be more centred around the FBC was perfect for me and I cannot wait for Control 2!!
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daddopenguin · 8 months ago
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Anyways on better subject I did spend the few hours I can to play this game because I have to go out for vacation during this weekend and I have had fun so albeit I have my own little ticks on the game, then again no game is perfect in the end. It plays well enough for me to enjoy and I love just walking through the world in general, I haven't had that with a standard rpg for years until I played the first title and if ff16 counts as that too then yes as well as ff16. I believe there should be performance fixes for the pc version because a friend has been playing on ps5 and has been looking so amazing. I want it to be my goty but it is a pretty close to Persona 3 on that and honestly I love both these games because they feel so fucking good and have done well within their respective titles again with certain things things that could use fine tuning here and there. I just love the details given to the creatures the world and as much as I miss my punk rock the very fantasy music still holds me there, not the menu though sorry 2 but Dark Arisen and Dagan did better.
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chillydayzgaming-blog · 7 years ago
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Borderlands
Ever wanted a million guns? How about 17.75 million guns ripe for the taking? Guns that'll melt your enemy's faces off, burn them alive, make them scream for their mothers as they experience more than 1.21 gigawatts of electricity coursing through their veins? Then Gearbox Software has a game for you. Released in 2009, Borderlands is a loot based FPS with RPG style skill perks and classes. Four characters to choose from: Sarcastic marksman Mordecai, over enthusiastic brick shithouse named appropriately enough Brick, femme fatale reality shifting Siren named Lilith and finally the impromptu leader of the bunch Roland. He's the big black guy with a turret. Between it's respawning enemies who exist to drop loot and it's wonderful space western setting Borderlands became a cult classic that enjoyed more fanfare over time, gaining traction as an alternative to standard shooters of the time. The first time I recall hearing about the game was from an article talking about Ice T playing it himself. A glowing recommendation from him and it being cheap used at GameStop ensured that I would pick it up. Showing it off to my friends we soon began to play it together, eventually I picked up the GoTY edition, getting all the DLCs that I hadn't yet grabbed anyway, but by that time I was in my third play through of the game. The game working off of a cyclical new game plus mode allows for the player to replay it over again if they wish, with additional difficulty added to the game. To offset that the loot gets better too, so yay, more farming. My fondest memories of Borderlands was starting up the game, putting on some Cage the Elephant and just going to town on the final difficulty. The first area, the Arid Badlands, is a blast. Classic space western fare: Hostile bandits, crazy alien animals to shoot and plenty of loot chests to open up. Learning about all the hidden boxes, running a circuit of slaughter and chilling out to a great band is phenomenal fun. Strongly suggest it as a cathartic method to relax. Surprisingly enough I actually enjoyed classic Borderlands' bare bones story. That doesn't mean it was fantastic, it was cut down from the early ideas for the final release. Essentially the story boils down to there being a vault full of loot, you know, the stuff you've been collecting all the while? But that in a way is a wonderful subversion of what we expect. We expect the McGuffin of the story to bring us what we want, when at it's heart it is meant to only play the role of a desired thing. Be it a princess in yet another fucking castle, big black books filled with Eldritch knowledge or in Borderlands case a vault full of loot. But, spoiler alert, it isn't. It's full of tentacle monster guy. You've seen enough hentai to know where this is going. So you trampled across the East coast of a forsaken continent on a largely abandoned planet just to have to fight a roughly four story interdimensional monster hell-bent on diddling you with his tentacles. Bet you feel used huh? But, really, didn't you have fun along the way? The NPCs are pretty entertaining without being overbearing, dry wit in ample supply in addition to the clear cut quests. I feel as though the vault's true purpose was to show us what we want more than anything in the game, and that's more challenges to overcome. We the players would find it boring if the PCs ended the game with an unending pile of loot, we want to keep up the lootfest ourselves. So after you beat the end boss, who was admittedly pretty easy, you get the opportunity to begin again, but stronger this time. There's a bit of side mentions of cyclical time to help handwave this, which I appreciate, separates it from most other games in that regard. At it's heart the game did have issues with it's writing however. While I did enjoy the more serious tone of the game the slight lean towards humor was very fitting for it, dark humor injected here and there helps to keep it from being too dry. But it felt like a tipsy guy trying to keep his composure, giggling to himself one minute and standing stone faced the next. This was later "fixed" via the DLCs and sequels, going from leaning towards humor to diving headfirst into it. But that left the first game in an awkward position, it's pretty light story doesn't nearly compare to later games in the series. However what was in the game was fairly well done, I'm judging it by it's initial release, not taking the DLCs into account. The main character's lacked good insights into them as people, perhaps to help us associate with them better, but when it comes to a story I want to know how a character reacts, feels about their world. For what it is I have to give the game a 15/20 in the story/concept category. Excellent loot based FPS, subpar story but cool world. Borderlands thrives on it's FPS mechanics. Wonderful gunplay, metric fucktons of guns to utilize and useful character perks to utilize. Want to turn a hawk into an AC-130? You can do that. Shift through reality while running like Speedy Gonzales? Yeah, kinda. Punch shit like, really really hard? Brick shithouse at your service. Ammo spewing, ally healing and bone hurting bullet shooting turret? You'll be making people go owie pretty fast. Along the way you'll gain a bunch of passive and activated abilities too, which are a staple of any perk based game nowadays. Come to think of it Skyrim has perk trees that kinda remind me of Borderlands, would be interesting if it was partially inspired to do so by the surprise hit. Anyway, gotta give the game.e a high five for it's system, it works fantastically. As it's a loot based FPS, you have a backpack that slowly gets upgraded over time. Which is great because after a certain point you end up drowning in grenade mods, shields and weapons after wading through a dungeon. Ooh, speaking of I should expand those things. First off we have those lovely modifiers for your grenades, teleporting, sticky, you name it. Hell, the healing ones are my favorite, a plethora of devastating health sucking good vibes at your fingertips. Your shields are like a secondary health bar that refill over time on their own, plus cool side effects to give you little bonuses. Stuff like resistance to elemental attacks, faster recharging or beyond average shield count. Borderlands' dungeons are some of the most fun I've had in a while. Not too big, ripe with hostiles and loot, perfect for an hour of stomping through with friends. Of course where Borderlands truly shines is in it's open air bandit camps. As I said before I adore the starting area, the Arid Badlands, it's handful of Skag dens and Bandit camps are some of the best fun I've ever had grinding. To me it's not even grinding, it's cathartic ass kicking. Anyway, you get a lot if dusty places to kill stuff in, plus some mountainous places later on. Overall it's world design is quite beautiful, can't really fault it beyond any spots you can get stuck in. Overall it's gameplay and mechanics earn it a solid 20/20, the little things like weapon skill building over time, class variation and just simple dumb fun in it's dungeon diving makes it a near perfect game to pop in and just tear shit up with your friends. Onto Graphics and art style. Borderlands utilizes a cell shaded design that's iconic and quite easy to recognize. Rocks pop out at you, enemies stand out amongst the backdrop and the equipment is well understood from afar. Just enough detail without it being too attention grabbing. Character designs are a bit exaggerated, but that's to be expected really. I can't fault the game for having generic visuals in terms of NPCs and the world, at the same time it also benefits from my soft spot for space westerns. So unlike a lot of shooters it gets a nice noon in the form of it's iconic style, which really helped to set it apart. Ironically it was to be more realistic, but midway through production they changed that. For the better I say. The graphics, for it's time, were/are wonderful. I say are because, well, they still look pretty good. Might not stand up to say... the sequels, but that's just due to higher resolution over time. All in all I believe it has solid graphical quality, no faults to be seen from my 100+ hours of gameplay. So to grade it on it's visuals I'd give it a 20/20, started a series strong with it's unique design, strong visuals and charming atmosphere. Space Western game's gotta have a twangy soundtrack yeah? This one does, plus some haunting tunes as well. While the gun sounds are a bit soft for me the music, both the OST and the choices for opening and ending tracks, are are superb. Opening up with Ain't No Rest For the Wicked by Cage the elephant (my favorite band) and ending with No Heaven by DJ Champion the game uses it's music to help set the mood. You aren't good guys, you are shades of anti-heroes that are on the planet of Pandora to kick ass and get loot. The reasons vary but in general you're gonna spend most of your time shooting native wildlife and locals in the face. A lot. Not much else to comment on, 15/20 in that regard. Just needs stronger sound effects. Plus more PC interaction, but that's more writing than anything else. Enjoy shooting shit? Looting shit? Then Borderlands is the game for you. Easily 30+ hours of shooting and looting, multiple playthroughs and a never-ending stream of baddies to torment even if you do "beat" the game. Not that you ever really do beat it, it's one of those games that you can keep playing forever really. And you know what? I really enjoy that. I see replayability being from two things: wanting to experience the game more/again or seeing how you can do things differently. Myself, I change very little across playthroughs, but I LOVE to feel those events again. If not for the story than for the sheer... wonder or excitement of the events. The first few nights in Minecraft, the end of a dungeon in Skyrim that deposits you at a vista and in this case just the thrill of stomping through dungeons that I've cleared dozens of times before. I can honestly play the same zone in this game for hours. For that reason I have to award it a 20/20 for longevity, just slip the disc in and keep enjoying the gift that keeps on giving. There is very little that I would change about the game, it's a bloody masterpiece as is really. But as I've said before it's lacking in the story department. Having the characters have more shit to say, either due to quests or at each other as they're out and about. Better sense of group cohesion is what I want, to feel that these guys are a group of fire forged friends out looting the countryside together. Plus expand in their back stories, have audio logs like future games had to help explain them a bit more, perhaps a personal quest or two. Hell, have their personalities and backgrounds come out via their dialogue with each other and NPCs, just enough to help us get them better without it being too distracting. Metal Gear Solid V: the Phantom Pain did this quite well, since Snake was meant to be more of a silent protagonist he had more personification via cassette tapes. Perhaps expand on the PCs via that sorta mechanic? Oh, and better SFX, guns and such. Just make it more visceral sounding, that feeling you get when you pop a bandit's head with a satisfying headshot... Enhanced with proper bullet sounds. This game helped bring back loot based games. Be they FPS, dungeon crawlers or whatever, it helped show that a non mainstream game could as much ass or even more ass as the same major releases of that year. It's art style, iconic. The atmosphere and tone, simply a pure mixture of light-hearted romp with violent lootfest. Gunplay that is up there with some of the best shooters. Very few things to complain about, it's a game you and your buddies should buy used and just pop it in to play all weekend. Gold star game overall, 90/100. Very few can match it in sheer fun, that's without taking DLCs into account.
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lanayrusea · 6 years ago
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my game of the year list!
i’m not at all qualified to talk educatedly on this subject but i figured i would do my own personal 2018 goty for fun! i have a list below of all the games i remember playing in 2018 and what i thought of them, including games that weren’t actually released this year but that i played for the first time, so don’t get mad when i start talking about supergiant. the second list are my personal top three games from best to not-best-but-still-damn-good, and i’ve gone ahead and removed botw from the running in that because that seems unfair lol. lastly, i have a list of games i want to play next year if i can. so here they are!
games i played this year:
fire emblem echoes: shadows of valentia: i’m big on fire emblem, especially fe13 (lucina was accessory to my bisexual awakening LMAO), and i gotta say this game was a really fresh change from the usual fire emblem formula (i know it’s a reboot but i can’t speak to the mechanics or story of the original since i haven’t played it). sov did a fantastic job making me care about alm and celica (their reunion cutscene ruined me) and honestly? i got used to not having a weapons triangle. i don’t think it’s better or worse than a game like fe13 where you basically get to play rock-paper-scissors if you want to, i just think it’s different. it made me care about different things during battles than just weapons, including dialogue-wise, since you can’t support a character with just anyone. i will say this however: the postgame is FUCKING HARD
fire emblem: the sacred stones: DON’T BE MAD I KNOW THIS IS A GBA GAME i just really wanted to talk about it since it’s so iconic as far as fire emblem goes. the gameplay itself i don’t have much to comment on—it sure is a fire emblem game, rock-paper-scissors and all! the characters though i just have to say are fucking hilarious. ephraim is frat boy gay. anyone watching eirika and seth interact is physically pained by how in love they are and how hard they’re ignoring it. innes is just a wreck, just a huge fucking mess. head over heels for vanessa and what does he do? continues to be the world’s biggest snob. I WANTED TO KILL LYON WITH EPHRAIM TO GET COOL DIALOGUE BUT I SENT LUTE IN TO DO PRELIMINARY DAMAGE AND SHE TOOK HIM OUT IN ONE HIT. INTSYS WHAT THE FUCK
transistor: sword boyfriend.....................................yes
pyre: this game stresses my computer out (i play on a laptop that was decidedly not meant for video games) but that doesn’t stop me from loving it!! pyre is beautiful, the characters are interesting, and the gameplay (despite being essentially just basketball+) is fun once you get ahold of it. my favorite part of the game is the language they created, it’s so lovely and i wish it were real so i could learn it. the main criticism i have is that it doesn’t do a great job blending story and gameplay: the two are completely separate and they take turns being at the forefront of the experience. as my friend once aptly said, “it feels like a first game.”
cave story: ok welcome to sasha’s unpopular opinion corner...cave story was fine? it was fine. sometimes it was a little frustrating, sometimes it was really fun, but overall i just felt kinda “well, ok” about it. i think it might just not be my style of game. that said i do love balrog. what a good friend.
a case of distrust: crime is my favorite type of genre fiction so this was right up my alley story-wise. i also like point-and-clicks because when they’re done well the mechanics blend right into the story, though honestly this one got a little old towards the end and just felt like reading. the ending was also sort of unfulfilling (but the obligatory mystery-novel twist was good). i know this sounds negative but overall i had a great time with this one.
the red strings club: hoooooo boy this game. i had no idea what i was getting myself into. it’s like isaac asimov meets capitalist mind control meets the aesthetic concerns of neon genesis evangelion meets lgbt people. it’s short, compelling, and really fucking creative. who thought of this shit?? and how can i shake their hand????? go buy the red strings club
florence (mobile): i know a lot of people loved it but i thought this game was pretty stupid. the only thing that made it worth the two dollars for me was the music—and i would’ve paid for that without a game to go with it, because i’m a music geek. it was pretty, sure, but i thought the content was trite. it didn’t really make me care, and because of that the “gameplay” felt empty.
the arcana (mobile): does this even count as a game? i’m going to say so for the purposes of this list because you occasionally make decisions lol. anyways the stories here are really clichéd and cater heavily to the player’s emotional/romantic desires but i think that’s exactly what we all came here for so does it matter?? i’m not up to date on nadia’s route because it bored me, julian’s route is alright (a little too clichéd imo although satisfying), but i love asra’s route and i LOVE HIM WITH HIS HAIR PUSHED BACK AT THE MASQUERADE OK
the legend of zelda: breath of the wild: what could i possibly say that hasn’t already been said about botw? i could say this: most underrated part of the game is the diversity and huge sensory gratification of movement/footfall noises and you may quote me on that.
the gardens between: i played this in one day and tbh paid too much for it but it was still fun. the game teaches you really well how the puzzles work and then builds on them, and a couple of the last levels actually require a very careful eye. i think my graphics were a little glitchy (some of the bridges didn’t show up completely and frendt’s sprite ascended as opposed to climbed ladders) but that didn’t affect the gameplay at all, and overall the sets were beautiful. the music is nice and ambient and the ending is quite sweet, though i won’t spoil it of course.
minit (some): i’ve found this game to be fundamentally enjoyable but the time limit stresses me out so i can only play in small bursts and thus have not made very much progress. it is cute though and a little eerie, so there’s a cool atmosphere.
my top three games i played this year (botw):
the red strings club
transistor
the gardens between
games to play in 2019 (rip my bank account):
grim fandango
bastion
return of the obra dinn
moonlighter
the new animal crossing!!
if you actually read all the way to the end of this you’re the coolest, thanks so much!! i’m glad you wanted to hear my opinion, and i hope you played as many fun games in 2018 as i did! happy new year everyone :)
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mlpsimta · 7 years ago
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Simta’s best games that he played in 2017
2017 has finally ended. I truly hope that everyone had a wonderful 2017 and that 2018 will be even better for any of us. As for gaming 2017 was remarkable. It started off really strong with games like Gravity Rush 2, Yakuza 0, Resident Evil 7 in January and was followed up immediately by amazing titles such as Nier: Automata and Horizon Zero Dawn. The year even got better with Nintendo’s highly successful new console the Switch. With an amazingly drop fed release schedule and top of the line quality of games it became one of the most seeked out system. Of course thanks to some companies who just couldn’t resist to spread some bullshit over the last months of this year we got some let’s just say underwhelming and disappointing titles too.
But this day is not for those games! Today I only intend to talk about the best games that I have played in 2017. There’s only one caveat. Because of the incredibly huge amount of amazing games that came out last year I just simply wasn’t able to play with all of them. Of course those games that I missed will have their own list. There are going to be some older titles because as mentioned before and my line-up is about the best games that I have played in 2017. So even if a game came out in the ‘80s but I only played it for the first time only now, it will be on the list. Let’s get started and see: what were my top games that I’ve played last year.
Dark Souls 3
I am a huge Dark Souls fan. Anything that is closely Souls Like I am going to jump upon it, but when Dark Souls 3 first came out I intentionally didn’t bought it. Mainly because I was waiting to get the inevitable GOTY edition of the game so I can power through all of that the title can offer in one or more painful weeks without touching anything else. So after a year of going completely dark and avoiding anything that is Dark Souls 3 I jumped into it knowing nothing and let the game surprise me. And oh boy it had quite the surprises! The whole game was a wonderful journey and not just in-game wise. I don’t know if it makes any sense but traversing through Lotrich showed also how the series evolved since Demon’s Souls. Meeting the Not Maiden in Black in the Not Nexus, fighting against the undead on the High Wall of Lotric, going into the Catacombs to get murdered by skeletons and every area of the game had that nostalgic feeling of you have been there, you have seen this. But From Software not just simply recycled previous ideas and maps from their games but evolved them, and learned from them, so the next time you came across something similar it won’t just be bigger and flashier, but better and more challenging too! And that is true for the game mechanics even! Every swing with my trusty Broadsword felt so right, every fight and even the spell casting felt for some reason better. No more gimmicky mechanics, no more overpowered stat, every build is viable! So it is only up to you how you are going to try and beat the game. Dark Souls 3 in short was a collection from the best elements of the Souls series, from Demon’s Soul, to Dark Souls and Bloodborne. The dev team picked all the parts that stood out of, and cranked them to eleven. It was a nice way to say goodbye to the Dark Souls series and I just simply can’t wait what they are going to come up with next!
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PRAISE THE ART
Doom
You know whenever I see some YouTubers or other gamers talking about how their first game was Mario, Zelda, Sonic or Dizzy, I always find it funny when my time comes to talk about it and my response is: Doom. Yep my first game that got me started was Doom. So after the lacklustre Doom 3 I just kept waiting for a true successor and finally a true heir came in 2016! This game embodies everything that a Doom game has to be. It’s fast phased, filled with action and the story takes a backseat, because it knows that we are here not the get lectured or have life changing experience. We are here because we want to shoot, punch, blow up, and tear apart everything that stand in our way. This game truly understands what made the first two Doom games special and doesn’t shy away about it. It knows what we want to see and delivers on it with high octane! And you know what is funny? That it is able to deliver bombastic action while having one of the best story and main protagonist that I have ever seen. Doom Guy doesn’t say a word nor does he need to. You completely understand him simply by his gestures! Spoilers are coming up about the story so if you haven’t played it than please do so it worth your time. The whole plot is simply about your bog standard big evil corporation wants to get its hand on new ways to generate power for humanity. Obviously the best decision is to go to hell and use its energy to do so. Than shit hits the fan and that is when Doom Guy comes and saves the day. It is just so funny to see how your ‘boss’ tells you that you shouldn’t break some machines as those provides the power for humanity, and Doom Guy just takes a second to think and punches it and destroys it! These kinds of actions show that he not just simply doesn’t give a single fuck, but show that he understands hell the best. It’s bad, you shouldn’t touch it, okay you did it I’ll fix it by murdering everything that is demonic. I could go on and on about the game but I think that I have already carried away, so I just stop and you should go and play it.
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I forgot to press the screenshot button during the whole campaing... So have this.
Momodora: Reverie Under the Moonlight
What more I can say about this game that I have already did in a few weeks ago in my review? Momodora is a true Metroidvania in every way or form. You play as a priestess armed to teeth with a leaf and your duty is to lift the curse of a city. With tight controls and a surprisingly deep customizable fight styles thanks to the items you found through the game you are in for a nice ride. It has a beautiful pixelated art style and an atmosphere remembrance of Bloodborne and the challenge you would see in games like that. You ought to yourself to play this little gem.
Read my review: http://mlpsimta.tumblr.com/post/168403269727/simta-reviews-momodora-reverie-under-the
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Simple and beautiful
Persona 5
This year’s best game without a doubt for me easily. The Persona series always has been close to my heart and now after years and years of waiting I was finally be able to play a new one! I got this game just before the spring break and I completely no lifed it during the vacation. After exactly 108 hours later that took me one and a half week to achieve, I was looking at the end credits with a huge smile on my face and tears in my eyes. The game has an amazing cast of characters who you are genuinely care for and root for. The best designed menu system and visuals that you have ever seen! No joke! I often founded myself just moving from menu options from menu options to see every little detail that was purred into it. Also the game has a wonderful soundtrack too. From calm and relaxing music that plays during rainy days, to rock that just bursts and makes you pumped up during a fight! It has everything for every occasion and all of just clicks together so well. Now add all of it to a classic JRPG fighting system and you end up with turn based game that never feels slow. With the music mixed in, every battle can turn into a rhythm game where you try to keep up with the music, and paired all of this with the visuals it just simply looks and sounds amazing. I have to say it makes me really sad that I simply not literature enough to be able to make coherent sentences. Every time when I think about this game is just overflow with emotions of how great of a game it is. I just hope that everyone will get a chance to play it even if you are not a fan of Japanese games you ought to yourself to try this game and see through it. Believe me you are going to experience something wonderful.
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YOU NEVER SEE IT COMING!
Tearaway Unfolded
While Sony tries to forget the PS Vita there are still some truly amazing games on that little machine that are begging for attention just like this one. Once a PS Vita launch title it got re-released on the PS4 so it can be finally played by more than a handful of people. The whole world of Tearaway from the trees to the houses, the animals even the water, everything looks like that it was handmade only and just only using paper. But not just the visuals even the controls have a unique twist to them too. You can swipe left to right on the controller’s touchpad to make the wind blow in the world, or press it to make everything jump. I’m not really into controller gimmicks because most of the time they just get into the way and make everything less convenient, but in this game this is not the case. Every function feels very natural and good to use. You can seamlessly move around, do your stuff, and interact with the world via the touchpad without you having to stop for a second, which is crucial as you have to use the wind during a lot of jumping sections to make you reach further platforms. The whole world is just filled with joy and happiness and it is simply a fun adventure that you should try. If you are looking for a third person platformer and for some reason missed Tearaway I urge you to try this one as it is one of the best that the genre has.
Read my review: http://mlpsimta.tumblr.com/post/158588857952/simta-reviews-tearaway-unfolded
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Simply adorable and lovable
Undertale
Undertale became a huge hit in 2016 and while I was interested in it I decided to skip it. For some reason there are some types of games that I just simply prefer on a handheld device. Luckily the game got released on the Vita so I immediately purchased it, and I have to say it is truly as good as everybody says. With the premise of you can spare or kill anyone that you come across in the game which ultimately decides how every character will interact with you and the narrative to. Undertale has much more tricks up its sleeves, a game that remembers every decision of yours and adapts to it and judges you for them. It can deliver one of the most heartbreaking scenes that I have ever had the chance to experience. A well thought out world filled it loveable characters and truly unique game mechanics Undertale is tale that you have to hear. Go and play it!
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It is possible that you should play this game
Wolfeinstein: The New Order
Besides Doom the original Wolfeinstein 3D was among my first games that I played as a child. While it had some good games since 3D for some reason I never really cared about them and ended up missing all of them (I should really play Return to Castle and the 2009 one) but not this one. While the game is old enough that a sequel just got released this year I kept putting this one into my backlog as one day I’m going to finish it. Well this summer I had a week off after my exams so I download it and decided to finally finish it, and it was a blast to play! Surprisingly this game just like Doom has an amazing storyline with a colourful cast of characters -who are depending on what timeline you decided to pick- and bombastic action that even takes you to a Nazi Moon base. This is another game that understands why we love this series so much and expands it. From one scene where you are planning with the resistance to another where Blatzko is silently taking out guards while monologing about his past, to another where you dual wield two automatic shotguns and mowing down even more Nazis, this game delivers in every way. Let it be story, a very well and tastefully done romance, sneaking or balls to the wall action this game has it all. If you love a good story, choosing your own play style (sneaky or loud) or just simply want to shoot some nazi bastards this game have you covered.
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BJ is back!
Legend of Zelda: Twilight Princess
Last year I got my very first home Nintendo console a Wii. The main reason for buying the system was to try and show my family that there are games that even they can enjoy. While the system didn’t become a huge hit, and I am still the only gamer in my household it is still used time to time for some good old fashioned Mario Kart and Wii Sports which I consider as a success. But when it is not party time the Wii become a Zelda machine for me. Besides Mari Kart and Wii Sports I got a copy of Twilight Princess for it and as someone who has never played any Zelda games before was very excited to see what is all the fuss about. While I haven’t finished the game as of writing this (I think I am close to the end) I have to admit this is a really good game, and it is not just because I love games that have motion control gimmicks in them, but it has an interesting story that I want to see through to the end, and some brilliant level design. Maybe it will sound odd but I felt like I was playing a Souls game during my adventure. While the combat is not as unforgiving for errors as a Souls game would be, but traversing Hyrule and especially the dungeons made them feel like you are playing a Souls game, as you not try to beat the enemies (they are not challenging the least) but as you try and beat the levels itself. Thinking about how to use every item in your arsenal, how to combine them and what to look after is really exciting and keeps you engaged. Also the boss fights are stunningly good! The feel when you finally got the key to the dungeon’s boss after figuring out every little puzzle and looked under every pot, you go and open the final door to reveal what is the last obstacle, and go against it is the same that I have whenever I beat a tough boss in a Souls game. Twilight Princess is another extremely well put together game with clever level and boss designs with motion controls that don’t get in your way. I hope that Nintendo will port it to the Switch.
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Image from: http://en.stargame.com/201511/0536855363.html
Doki Doki Literature Club
Doki Doki Literature Club is your basic visual novel dating game that you have probably saw countless times already. You play as a shut-in guy whose childhood friend makes him join a Literature Club. From there you are going to meet with four (j̨̛̛̀ù͘͘͜s̕͠t̨̛̀͟͢ ̴̸̨̛͝M͡҉o̸̵n̵͟i̧̕͡k҉̷a̸̴) girls who ask you to stay and help them with the upcoming school festival while learning the ins and outs of poetry and writing. On the surface level this might sounds boring but as you are getting to know the girls better (p̸̨ĺ̵̶͘è̴́̕à̕҉͠s͘̕͜͟͠é̵͘ ̢͟l͜͠o̵͜҉̴v̨̕͏é̸̵͡ ̸̵̸̸ḿ̴̷̷͢e͞͏̛ ̡͠t̶͟͢͠o̸̧o̸̴̢) you realise that Sayori, Yuri and Natsuki have some real problem not just accepting the other members opinions and viewpoints but also themselves too. So from here your job is to not leave them hͣ͊͏̱̜̼̹͇͚̥̞a͛͊ͤͤͤͭ͛҉̸̛̤̤n̷̬ͭ͒̄̋̓͡g͚̦ͫ̇̈́ͭ̒̾͑̉i̢̪̩̖̣̼̝̤͋ͫͫ̋ͦ̇ͯn̨̙̼͍̬͎̩̮͖̿̔͟gͩ͛̈́̆͗̋ͩ̑͏̪̼̮̻̙͎, try and c̸̛͇̖͉̏͒͡ǘ͕̜̜̗̌̅̊̌̂̀ẗ̵̹̠͚̉̃ͩ͐ͫ̚͘ͅ corners in your life while not b̨͚̊̌͆̔͛̽͠͞ŗ͙̣͓̖̔̌̄̔ͪ̽͝ͅe̫̞̗̜ͩ̓͢a̷̵͉̩̱̽̈̅́͂͛ͅk̮͔͚̖ͣi͈̯̙̩̱͉̗̎̇ń̪̗̣͖̍̀͟g̦̬͇̻͉̦͆͊̒ͥ͌̀͝ ̵̳̖̲̦͙͎̣̀̎͞y̶̰͉̮̙͑̀͠ͅo̼̭͔ͥ̐̊u̴͖͇̭͔̬̯̞ͬ̊͆͒r̛̤̘̭̣̮̩̭̲̓́̎͐̈̈ͧ̍͜͝ ̰̻̞̪̫ͨ͂̀͛͒̄̅͡n̢̗̳͚̣̣̻͎͋̐͌̓ͫ͐́͟e͔̪̰̬͔̬̤͙͓͒͐͗́͒̄̅̎ͬcͭ̄̀ͧ̈̊́͘͏̗̪͙̣̯͙̞̟k̊̎̏҉̢͎̪̙̫̭̕ while helping them to make sure that not just the plans for the school festival but their lives too to get back on track. Doki Doki Literature Club while short is an amazing game that can delve into some truly horrific moments while you try and save each of the girls and unravel the mysteries behind their hatred.
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What a cute and depressing game at the same time
Katawa Shoujo
This year I tried and played a few visual novels. This genre of gaming never really interested me as I found the concept of them is simply boring. How naive and stupid I was... Me! Who can love a well crafted story and characters enough to suffer through some janky game mechanics or grind countless of hours to make sure that I can see the best ending possible. So after some research and reading online what visual novel should I try out everybody pointed me towards this little free game. Just like in any other visual novel your main job is mainly consist of clicking next and reading while occasionally make a decision. Depending on your actions you can become closer friends to a girl or become her boyfriend, or achieve the opposite of it and you’ll start seeing her less and less again. As for the girls in the game I was surprised how well written they were! You see them how they interact with each other, how their own disability affects their relations, their everyday lives, and most importantly how they deal with them. And it is true for the main hero too! He who never had anything life threatening condition to care for suddenly finds itself in this new situation, and his journey is also remarkable. Seeing him interacting with the girls in the school as they teach him that just because he has a disability he shouldn’t let it get into him and he can still have a normal life. A truly beautiful game with important life lessons that everybody should at least give it a try.
Read my first impressions: http://mlpsimta.tumblr.com/post/156280048037/games-from-my-backlog-katawa-shoujo
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I still love her
Splatoon 2
There’s gotta be a Switch title on the list. That little system became really popular and most wanted among gamers and rightfully so. While many people bought it to play the new Zelda (I really want to play it too) I was waiting how the system will hold its ground, but most importantly I wanted to see if Splatoon will be on it. Time moved on and summer came and with it Splatoon 2 hit the Switch. So in December when I was able to afford the console I bought a copy of it alongside my new console. Online shooters and any other kind of shooting games have been always amongst my favourite. So to see something vastly different that is not just simply about firing towards one and other got my attention. In most online shooters your only worth is mostly measured in K/D, but Splatoon 2 breaks away from that tradition by rewarding players the most who went after the objective. While players who prefer hunting down the opposite team’s members still will be appreciated as they make sure the keep the bad guys away while the rest of the team can peacefully paint the map. Just this little simple idea of using paint instead of bullets not only makes the game family friendly but opens up a lot of possibility game play wise. Painting the map not just gives you scores, but the more map you cover the faster your team will move around it. A simple but brilliant idea that turns every match into a game where map knowledge and controlling it is a must if you wish to succeed in the game. Not to mention playing for the objective also builds up your ultimate faster that lets you use powerful attacks that can turn even a losing match into a victory. A very fast phased, well balanced, fun game where you always have to keep your eyes open as in every minute the table can turn. Not to mention that all of this with regular free updates and events! So if you have a Switch and don’t have this game go and buy it! It’s well worth of your money. And for the others who already have I have a question for you: Are you a squid or a kid?
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Why thank you Marie!
Stardew Valley
My go to comfort game of the last year. After a long day when I was really tired and I simply wanted to relax Stardew Valley was there for me on my Switch. A simple but somehow surprisingly deep game where your only job is run your own farm the best way you could. There’s just simply something calming for me to go over tiles and tiles watering the crops, cutting down some trees or mining, that helps soothe my nerves. While boring as it sounds wanting to see my farm grow and improve were rewarding enough that I truly felt some pride and accomplishment as I saw my homestead got bigger and better. You don’t also just improving your new home but your character too. On the first day maybe you get tired after watering a couple of plants, but as you go on and on you start to see how your avatar grows too. Simple task that were previously hard to do are becoming more and more easier, you learn new tricks how to make everything go smoother and easier as you start to understand the game mechanics and unlock new crafting recipes. I remember making my first sprinkler. I felt so proud that now I don’t have to manually water four tiles, only the remaining 100, because it was a long way to get there and quite expensive. But now half of my farm has a sprinkling system that saves me a lot of work and in so allows me spend more time with the villagers of Stardew Valley. Going into Stardew Valley you can find a lot of interesting people who occasionally ask you to deliver some farm product, and will offer their services for some of your money. Some will have a steady supply of seeds, some can patch you up, and others can build you new stuff and so on and so on. You truly feel like that you are part of a community, and as you start knowing the people better you understand them more and more and care for them. But not just plants can blossom in this game but friendships and loves too. You can get married and live together with your wife or husband (same sex marriage is completely OK!) and even can have kids too! There’s just simply so much more that I haven’t even see in this game that I can’t wait to go back and experience. If you are a fan of games like Harvest Moon, Terraria or Minecraft I urge you to check this one out and if you happen to have a Switch this game is perfect for it!
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Me and best girl in the rain.
There you have it, the twelve games that I’ve played the most in 2017. Sadly a lot of games haven’t made into the list because of me not having the time to play them or the money to buy them. 
If you are interested in what games I want to play that come out in 2017 here’s a quick list for you to see:
-Nier: Automata -The Legend of Zelda: Breath of the Wild -Mario Odyssey -Gravity Rush 2 -Night in the Woods -Ladykiller in a Bind -Yakuza 0 -Horizon Zero Dawn -I am Setsuna -Nioh -Rain World -The Sexy Brutale -LawBreakers -Sonic Mania -Cuphead -A Hat in Time -Xenoblade Chronicles 2
As you can see the list of games that are waiting for me to buy them and play them is quite huge and I hope that I can cover some of them in this brand new year.
I hope that you are going to have a wonderful and successful 2018!
For closing I want to say thank you for your reading my post and of course have a great day!
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