#that i accidentally drew on a too small canvas lol
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mindymortondev · 2 years ago
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Sprite Resizing Irresponsibly
So part of this whole project is that I'm pretty much just totally feeling my way through it all and only vaguely following a straight tutorial. If I was still following Shaun Spalding's Ultimate Platformer tutorial then I would be working on attack animations right now, but instead, it's CAMERAS AND SPRITES BAYBEEE.
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This post is about my sprites. Notice how small Mindy is?
The thing I've been noticing for a little while now is that Mindy should be bigger. You might remember from a previous post I made that the ideal character size is within 2-3% of the screen area, which for a 4k resolution was 436 pixels. However, there was an interesting thing I did when making those sprites-
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She's way smaller than the box I drew her in!! For extra comparison-
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As you can see, a majority of Mindy is actually taking up way less space, which means we have room to grow! This isn't a massive deal to me right now but since this project is for an illustration capstone project, making the sprite more legible is important to me.
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Anyways I did some math and blah blah blah (it's 4 am right now), for the sprite to take up the same area as our original green square, we need to increase her size by 19.9%
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Living large! Of course, we still have to take this 4k resolution and then DOWNSIZE it for the 1080p resolution I'm building the game at.
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Maybe I'm working too hard...
Anyways, the new size for the 1080p canvas would have been 569 pixels. To be clear, I leave a lot of extra space for animations outside my green square, which is why this size is actually bigger than 436 px square.
The thing is, I accidentally set my sprites to 475 instead of 569, and they actually looked too big even though they weren't full-size. I ended up playing around with the size and also Gamemaker Studio's camera settings and found a nice balance at 400 pixels and a slightly bigger camera now.
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It's like nothing ever changed! 🥲
It's worth playing around with more along with dynamic window sizing and resolution but frankly, every time I try to look into that stuff, I get a massive headache. It may be worth it to go back and strictly follow some of these tutorials for full games from start to finish later down the line if I want to understand some of this stuff better.
Anyways, I took the opportunity to build a new level with some actual gameplay lol. The next post is going to be about more camera stuff and hopefully some parallax scrolling too!
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phox-129 · 4 years ago
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A Jimbo I did in mspaint, also with a color palette because I was bored :]
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rumblyfish · 8 years ago
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Drawn January 6, 2017. Slightly updating her outfit so her shoes is well prettier .... The canvas I drew on is a bit too small (usually the size good for like waistup) so feels like when I drew her face it not reflect much of the emotion I want because not enough room but I'm lazy at lining so I'll just settle with it lol And accidentally used my rumcandy adopt watermark instead of my normal one but.... as long as it has patreon marked on there it's all ok huuuu LOL Chibi & Digital Art Commissions + Customs 2016 |  Tumblr | RumCandyAdopt  | Flavors.me | YouTube | Art Quest and Projects | RumbyFish @ PaigeeWorld | RumblyFish @ Furaffinity | Mini Black Velvet @ Gaia Online | Rumby @ Toyhou.se | Rum @ Picarto | Instagram  | Rumby @ GASR |  Art Quest  ♥ patreon   Characters + Art © RumbyFishy  / @rumblyfish 
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