#that con would be another plus in other locations
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May I request a NSFW alphabet for our deranged, red ass, momo-eyed princess Mr Scarletta from Homicipher👉👈˃ᴗ˂
MR. SCARLETELLA NSFW ALPHABET
a Mr. Scarletella nsfw alphabet. {an : omg.. why ofc.. hes sooo hot i love him. also funny words >< we need more porn of this man in general, also im working on a hc fic for him~~~~ if nobody will write for him then i will!!! ^•^}
warnings! : stalking, non-conish..? more like dub-con, rough sex, cunnilingus, blowjobs, yandere, blood kink, knife play, hes a kinky mf, abuse play, asphyxiation, afab and amab genitalia described, sadism kink, red. everywhere. miss-use of an umbrella.... looks around nervously
A = Aftercare (what they’re like after sex)
it really depends on his mood. USUALLY he is somewhat decent at it. he doesnt really understand the human need for aftercare, so most he will do is probably clean you and cuddle you on certain occasions.
B = Body part (their favorite body part of theirs and also their partner’s)
for him, he likes his hands. and his height, but mainly his hands. {plus you complimented them once, so it made him like them more.}
on YOU, other than your face, definitely your waist and neck. he likes how fragile you are. also he likes YOUR height. small.
C = Cum (anything to do with cum, basically)
due to his sheer size, he cums a lot. not TOO much, and not as much as the others, but enough to fill you to the brim.
he almost always cums inside, unless its a blowjob. if it is, he likes to pull out and cum on your face or chest. make sure to have your tongue out though.
D = Dirty secret (pretty self explanatory, a dirty secret of theirs)
he really wants to fuck you unconscious. though not really a secret, he makes it obvious.
E = Experience (how experienced are they? do they know what they’re doing?)
you would be his first time, being a ghost and all. but hes a very fast learner so expect him to be a beast in bed {or wherever} once he finds those spots and what turns you on.
F = Favorite position (this goes without saying)
any position that he can choke you in. or shove his fingers in your mouth. he would take another position if you offered though. he just wants you.
G = Goofy (are they more serious in the moment? are they humorous? etc.)
even outside of sex, he isn't humorous. hes always serious with that stare that he does {soo sexy.. (´﹃`)}
H = Hair (how well groomed are they? does the carpet match the drapes? etc.)
not a lot, but its there. nice red happy trail and hair where it would be normally.
I = Intimacy (how are they during the moment? the romantic aspect)
well he's always romantic. in his own... creepy way. but he does love you. too much. in an obsessive, stalker way. so yes, he is.
J = Jack off (masturbation headcanon)
he doesn't, nor does he feel the need to, but if he finds YOU touching yourself.. thats a special occasion, he WILL whip it out and start stroking himself then. and only then.
K = Kink (one or more of their kinks)
oh dear.. blood kink, abuse kink, impact kink, vouyerism, asphyxiation, degradation, cnc, etc
L = Location (favorite places to do the do)
either his "space" or somewhere random. {he secretly hopes someone will find you}
M = Motivation (what turns them on, gets them going)
you.
N = No (something they wouldn’t do, turn offs)
coprophilia, vomit. thats literally it.
O = Oral (preference in giving or receiving, skill, etc.)
prefers giving. you are his QUEEN. {king if you prefer.} he is a beast with his mouth. he would do anything you ask, much like Mr. Crawling.
he does enjoy receiving though, loves to see you go down on him.
P = Pace (are they fast and rough? slow and sensual? etc.)
fast and rough. will only slow down if you BEG him to.
Q = Quickie (their opinions on quickies, how often, etc.)
anything to get you and him off. he does prefer to take his time with you, so usually he will just teleport you somewhere.
R = Risk (are they game to experiment? do they take risks? etc.)
obviously. i mean its Mr. Scarletella that we are talking about. {drools...} he would do anything risky.
S = Stamina (how many rounds can they go for? how long do they last?)
doesnt have stamina, could go for hours honestly. he can cum pretty fast if he wants to, but either way he just wants YOU.
T = Toys (do they own toys? do they use them? on a partner or themselves?)
no he doesnt own any. {unless you count his umbrella... well get to that later..}
U = Unfair (how much they like to tease)
oh all the time. constantly teasing you and trying to get you horny. if you tease him back then its OVER for you.. good luck walking ><
V = Volume (how loud they are, what sounds they make, etc.)
not loud at all, his breath may hitch and he might groan softly every now and then, but he wants to listen to your noises more than anything.
W = Wild card (a random headcanon for the character)
he will use his umbrella handle as a "dildo" of sorts. wants to watch you attempt to put it in. the end is curved, so its fun to watch you struggle. he will force it if he has to.
X = X-ray (let’s see what’s going on under those clothes)
oo,, big boy. hes over 8 feet tall, so its a given. his shaft is around 8-9 inches maybe, a darker tip and maybe 3 inches wide.
Y = Yearning (how high is their sex drive?)
hes only horny if either you are, or if you do something that turns him on.
Z = Zzz (how quickly they fall asleep afterwards)
doesnt need sleep, he is a ghost. does enjoy watching you sleep. hes weird, per se. will cuddle up to you and get you as close as possible.
#smut#homicipher#homicipher x reader#mr. scarletella x reader#mr. scarletella#mr. scarletella x y/n#mr. scarletella x you
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Motivation
Boxer!Ellie Williams x Fem!Reader
Summary: You have a day off work and go visit Ellie at training.
Contents: Fluff, kissing, use of 'baby, angel, doll, good girl and sugar', Ellie is handsy.
My Masterlist
You woke up at ten, laid around untill eleven. And you found yourself extremely bored. You didn't like work. Because well, no one likes work.
You only tolerated it due to you having something to occupy your time with. Ironically, you were a physical therapist, you rehabilitated athletes who had injured themselves.
The pros of your job: you met interesting people, heard interesting stories and did your duty to put some good back into the world.
Cons however, was that you were overworked and you barely got to spend time with your girlfriend.
Ellie made enough money, that if you wanted, you could never work another day again. However you hated the idea of being dependant on someone so you chose to keep tirelessly working.
But regardless, you had a day free of any obligations and could do whatever you wanted for 24 blissful hours.
You finally dragged yourself out of bed, shuffling towards the large floor to ceiling window in yours and Ellie's shared penthouse apartment. You drew the material to one side, squinting as bright light flickers into the room.
You threw on a simple outfit, a cozy, cream coloured sweater, flared blue jeans and simple black converse. You rubbed in various serums and products into your skin until you deemed yourself presentable enough and walked downstairs.
You reached the large, modern open plan kitchen, grabbing various ingredients you knew Ellie would enjoy. A spiced aroma drifted throughout the large space as your meal slowly came together. You put it in an insulated lunch box to keep the food warm, put it in your bag and left yours and Ellie's home.
You arrived at the large gym at exactly 12:25, 5 minutes until Ellie's lunch break. You entered the large 3 story building the first floor was a basic public gym, weights, cardio and other various machines.
The second floor was filled with punching bags, and a large flighting ring stood in the floors centre. This floor was for novice to advanced training.
The third floor was private. Ellie rented the top floor, using it as a private studio. Only her people (coaches, spar partners, specialists) had access, well plus you of course.
Having ridden the elevator to the top, you entered a small foyer. A large blacked out door that was locked stood tall. You rustled through your bag fishing out the key card and swiping it against the pad. The red light switched to green with a beep and the doors slid open.
You looked at the familiar room, glancing around trying to locate your girlfriend. You spotted her holding a plank on the floor. Beads of sweat dripped down her flexed arms. Her hair was tied up out of her face, a few strands loose and dangling.
You slowly approached her, trying to be stealthy.
"Baby, I know your there." She says before looking up at you.
"Damn, caught red handed, huh?"
"uhuh." She agrees, "I know the rhythm of your footsteps doll, I am impossible to speak up on." She says breaking her plank.
"You do know that justs makes me want to sneak up on you more, right?" She doesn't reply, only smirking at you while she got up from the floor.
Ellie leans towards you and kisses your forehead. "What has caused you to grace me with your presence?" She quips, walking towards a bench and picking up a small towel and wiping down her forehead.
"I cooked you homemade lunch..." You reply, taking out the insulated lunch box, still warm to the touch.
"oh my sweet, selfless, angel" she cooes sarcastically. "Oh shut up" you roll your eyes. "Not completely selfless, I want some too."
She chuckles "yeah of course baby," she says "c'mere" she winks at you and pats next to her on the bench. You shuffle over, handing her the warm meal.
You two banter and laugh, sharing food and kissing.
"Wish you could be here all the time with me, doll." She mutters through a bite of pasta. "Y'know, you could just work for me, be my personal nurse and all that."
"I don't know, I'll have to think about it Ells."
"Yeah, course sugar. Can't just ask you to quit your job and expect you to immediately say yes." She hummed, finishing off her last bite of pasta.
She closed the lunchbox lid, grabbing your bag and slipping it back in. "Hey, wanna help me work out?"
"I don't know Ells, I don't really think I can help with that. Your workouts are... intense."
She laughs "Don't worry doll, you don't have to do anything, just need you for a bit of motivation"
"okayyy... What do you want me to do?"
"Right lay down on the floor" You send her a look and she laughs in return "just do it baby, yeah good girl, okay, yeah flat on the floor."
She slowly climbs on top of you her arms on either side of your head, palms facing the floor. She moves her self into a plank position again.
She begins to do a push up, halfway her face meets yours. She collides her lips with yours briefly, but she pushes back up before you could fully enjoy it.
"Now. that. is. rude" you laugh at her, words between kisses.
"count for me" she asks, you can only nod in reply
She continues to do this, over and over again, it's torture.
"100" you finally say. She pushes down again but this time her lips linger for longer, her tongue entwining with yours. Her hands behind to wander, grabbing and pinching at your skin under your sweater. You could feel her smile when you gasped at the feeling.
"Hey." She says, her voice low and gravely. "I think I can scrap training this afternoon... Let's go home" she whispers into your ear. You could only muster a nod in reply.
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My first proper request!!!! I genuinely have no idea if you get what I mean about the press up kisses. It's so difficult to explain it 😭.
PT 2
NOT PROOFREAD
#ellie williams#ellie williams fic#ellie williams x fem!reader#ellie williams x female reader#ellie williams x reader#lesbian#lesbian fic#the last of us#the last of us fic#wlw#ellie tlou#ellie x fem reader#ellie x reader#ellie x y/n#ellie x you#boxer!ellie#pro boxer! ellie#fighter au#boxer au#ellie williams hbo#tlou hbo#hbo max#ellie headcanons#ellie williams headcanons#ellie williams fluff#elliesmainhoe
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Cities in RPGs Poll
I'm sure many of you, like me, have encountered the following problem when playing an RPG: You get to a city, and all of a sudden, the pacing seems to slow to a crawl. You are bombarded with quests, NPCs, and places to visit, and are hit with an overwhelming sense of paralysis as you try and parse together what to do first, or at all.
So, I'm curious as to how the placement of such cities in the overall progression of the game affects this feeling. I would like to know which of the following options, in your opinion, is the most effective place to introduce a city in a game.
[Examples of each and propaganda below]
No Large Cities: This tends to spread the burden of quest hubs out to several smaller towns or locations. Pros - you avoid the above problem entirely (a.k.a. the coward's way out). Cons - big cities are cool, and this way you don't get to see any.
Early-Game City: Generally this approach dumps the player immediately into the largest city in the game after a short intro/tutorial section. Pros - reduces the above pacing drag by putting it right at the beginning. Cons - hard to make a city an exciting setpiece when it contains largely early-game content, plus you risk overwhelming the player very early.
Mid-Game City: This usually places the main city at around the 1/3rd mark of the game, after you've first been through a smaller quest hub, and when the story is starting to ramp up. Pros - balances the potential pacing drag with not overwhelming the player immediately. Cons - easy for players to get 'stuck' there and not know when it is time to move on to other areas.
Late-Game City: Here, the main city serves as more or less the final act of the game, and is generally where the main plot will be resolved. Pros - save the coolest location for last, cities make for good stakes to a conflict with so many potential innocent lives on the line. Cons - greatest chance of falling into the pacing trap, hard to either make players care about the side content with the stakes so elevated, or make them care about the main content with so much new side content to enjoy.
Game is Mostly City: Taking the opposite approach of the first option to achieve the same result, these games tend to pace their cities out in stages or change them over time rather than have every area accessible from the start. Pros - usually you get more depth out of the city this way, while bypassing the pacing problem. Cons - you don't get to see much *but* the city, and this can make the game feel smaller.
If you have another method not covered here, or further thoughts on the types above, be sure to rb/share in the tags as I would love to hear them!
#polls#my polls#game design#rpgs#crpg#video games#baldur's gate 3#dragon age#witcher#pillars of eternity#divinity: original sin#baldur's gate#planescape torment#skyrim#the elder scrolls#rpg polls
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need help for rewrite
so ... im still stuck trying to decide who fits what sage role best, mainly its a tie between purah and monk miz kyoshia for the role of spirit sage, current plan is that the spirit temple is located beneath the forgotten plateau and is accessed via shrine of life/the DLC dungeon from kyoshia but its broken and leads into the temple
purah pro
female character in a mostly male cast in the sages roles
tech enthusiast = tie in with mineru
kinda hinted at in the game to be a sage but then isnt (imo)
possible tie in with josha so she actually gets something to do
possibly fun companion for a dungeon
con
already gives link his shiekah prosthetic arm and its abilities + upgrades
doesnt seem that spiritual all things considered
what would her ability be?/would a guardian laser fit her??
doesnt seem to have any magical capability without her tech (then again does mineru?)
monk kyoshia pro
hes cool :)
very spiritual
would be a very unexpected choice
located right where the temple starts
can do a guardian laser just like that
having a floaty mummy monk in the sage meeting would be kinda funny
possibly having funny interactions with koga as he/the yiga seem to take after the original shiekah alot before they were split (plus my HC of koga having been a monk from the same time as well ... should they know each other ..??)
con
he was a DLC character
another male character, making zelda and riju be the only sages
duplicated moveset with koga, what would be the most logical ability to gain from him and in turn whats more iconic for koga? (as in AoC tho non canon koga does a laser thingy too, would be neat to pick that up here, then again kyoshia and koga both teleport like nobodies business)
lore clash bc he should know too much, he could tell everyone whats going on robbing away alot of the mystery (and if not mentioned, is there a good excuse?) plus would render alot of the research into new tech useless bc he might know all of that .. unless being monk doesnt mean also knowing the tech ..
possibly less fun companion for a dungeon
additionally, zelda mainly being the sage of light (perhaps the time thing being just an inate thing the shiekah arm can do bc its a more developed version of the stasis rune) could also mean she could do a laser attack as we see rauru do, then again the moldora attack is not part of the rewrite so if ever used by rauru its when he and ganondorf fight one on one in one of the new memories which brings up the problem of what would be the most logical ability to gain from either, is the teleport the yiga do not a little .. to little impactful for someone like koga? also kyoshia can do the same, again a moveset overlap and .. if it was purah instead, what is her ability (same problem with paya, she doesnt have any ability either .. tho i could imagine giving you a shield like sidon does in canon and change sidon ability to be something healing related bc of mipha?)
if i took kyoshias ability to make clones of himself as an ability (since you dont have the sages running around you in the rewrite) as a distraction tech and battle support, would it fit koga more to have a laser attack or the teleport? i kinda like the idea of giving zelda the laser attack bc she rarely gets an overly offensive role
more thoughts, if it was kyoshia, couldnt he just waltz around with you all the time bc he doesnt have any leadership roles he needs to furfill? or perhaps he cant leave the area of the shrine of life, hes a mummy after all, would that be a good excuse? (thought about impa too bc it would be cool to have an old character kicking ass in the main team, but after giving her role to paya she doesnt have any reason why she wouldnt be able to tag along everywhere too)
#ganondoodles talks#zelda#totk#ganondoodles rewrites totk#heeeeeeeelp#i have been thinking so much about this that im getting a headache lol
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got infected by the brainrot of creating d&d characters so:
leverage as d&d characters
note: the setting doesn't involve magic and only has combat encounters in very specific circumstances, so there's an obvious lean towards classes that go hard on the rp based on their abilities. they're thieves. they're a bunch of rogues fundamentally. if a character has magic, the assumption is that it's filtered through the setting, i.e. sophie using disguise self or hardison using remote access.
level wise, the original team is rocking at level 15 minimum in the original series. they’re some of the best of the best before they start working together. think of it this way: the reason they’re so high level is for rp reasons, not for combat, except for eliot. they’re trying to avoid encounters and solve puzzles through various means, not beat up a dragon. plus, given a low magic world, i’m assuming scaling of power is adjusted to the reality these characters exist in; they don't have the hp of a dnd adventurer, but they have the proficiency bonus and ASIs.
obviously there’s potential for better systems / systems that are more suited to heists than combats. i'm most familiar with dnd, so that's what i'm using atm.
first, the obvious:
parker: thief rogue. the base abilities allow for bonus action sleight of hand checks as well as no reduction to climbing speed. i would also add the opportunistic thief feat, as well as the acrobat feat because of her extensive training.
highest stats are dexterity and intelligence, with above average wisdom and constitution, average strength, and charisma is her dump stat. proficiency / expertise for the skills she needs: perception, survival, but not insight. over time with the crew she improves on wis/cha by working with sophie primarily.
nate ford: inquisitive rogue. all about seeing through people, digging into the cracks and finding what’s missing. i considered adding a dip into paladin for oath of vengeance, but one can commit to a code of honor without getting magic for it, so i'm sticking to pure rogue for nate.
i would add inspiring leader, and maybe the acolyte background for his background in seminary school, or city watch investigator for his work with iys. high mental stats, average physical, though intelligence and charisma are higher than wisdom for nate.
sophie devereaux: eloquence bard/mastermind rogue multiclass. both have really good abilities wrt talking to people which is her whole deal. she's often the one talking the group through grifts; if that's not bonus action help i don't know what is. plus jack of all trades allows sophie to work with a ton of different scenarios.
i'd say high mental stats again; max charisma, high wisdom, above average intelligence, with expertise in history, insight, persuasion, and deception, and average physical stats. disadvantage on performance when not on the con.
eliot spencer: another multiclass: fighter/rogue. base is battlemaster fighter, with a hefty dip into assassin rogue for expertise and uncanny dodge, etc. he gets a bunch of ASIs as a fighter, so he can be very well rounded and add feats to round out his rp e.g. chef, athlete, observant/alert. for combat, add the tavern brawler feat, unarmed fighting style, and the mercenary veteran background and you have yourself an eliot spencer.
highest stats are strength & wisdom, followed by charisma & constitution, then intelligence & dexterity, though all of them are above average, because he starts off with good physicals and builds up the mentals with ASIs.
alec hardison: a little tricky, but i’d make him a multi class of arcane trickster rogue and divination wizard, with a heavier emphasis on the rogue than the wizard. filtered through his use of tech, this man basically spams remote access, identify, arcane eye, scrying, rary’s telepathic bond, legend lore, locate object/creature, etc.* i would tack on the skilled feat because he picks up forgery and a bunch of other skills along the way.
highest stats are intelligence and wisdom, followed by charisma, with average physical stats, though his dexterity is higher than his strength and constitution.
*technically he can't cast some of the higher level spells on that list without getting up to 9th level in wizard--i'm handwaving this as him utilizing permanently enchanted items to work around it with his own 5th level spell slots. which he can get with the 9-6 split i set him at. it works with him being limited by location--hardison is at the top of his game in lucille, but when he doesn't have access, it's a little harder to work around.
harry wilson: courtier background to start; he has expertise in the law and its applications, but starts leveling in inquisitive rogue when he starts working with leverage. alternatively, it would be really funny if he starts leveling in lore bard by virtue of being guided by sophie. i could see him fitting into something like the scholar class from SW5e, but that's not what we're doing here, is it.
highest stat is intelligence, followed by wisdom, then charisma, with average physical stats. i would say that he starts off lower level—no higher than 5. the point is that he provides contrast and his specific expertise in the law.
breanna casey: arcane trickster rogue/artillerist artificer multiclass, but more of an even split than hardison to start. leaning towards artillerist, given the nature of the world and the fact that she would love an eldritch cannon. she starts leveling in rogue more after joining up with leverage and working with parker.
highest stats are intelligence and charisma, then wisdom and dexterity, then average strength and constitution. starts around level 8, by contrast to harry, but is still learning and leveling up with the leverage crew.
#leverage#leverage as d&d#nate ford#sophie devereaux#eliot spencer#alec hardison#parker leverage#harry wilson#breanna casey
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so, messenger gods are supposedly allowed to enter the Underworld freely, right?
What do you think about the children of Hermes/Iris inheriting this "power"? Obviously on a much smaller scale. Maybe they could detect the entrances to the Underworld more easily, and, if they concentrate A LOT, they could summon a kind of aura that avoids possible obstacles, such as monsters or evil ghosts?
Or I don't know, any kind of ability that has to do with the Underworld and their role as "messengers"
Psychopomp: (from the Greek word ψυχοπομπός, psychopompós, literally meaning the 'guide of souls') are creatures, spirits, angels, demons, or deities in many religions whose responsibility is to escort newly deceased souls from Earth to the afterlife.
゚☾ ゚。⋆゚☾ ゚。⋆゚☾ ゚。⋆{Warning: Long text below!}゚☾ ゚。⋆゚☾ ゚。⋆゚☾ ゚。⋆゚☾
Mhmmm in theory that is possible that I wouldn’t rule out. I mean with Hermes as a god of thieves, Luke as his demigod child had the ability to magical unlock things as a sort of shortcut power-
So the possibility that the children of Hermes and Irises have the power to something relating being messenger of the gods or being a psychopomp ‘guide of souls’, is just as likely but albeit very rare as you’ve theorized.
Let’s just assume they are able to be messengers to the Underworld and thus being a psychopomp without any large repercussions to themselves directly, despite being half mortal. I say this because while Hermes and Iris are messengers, they are still gods thus immortal, therefore traveling between the underworld and above it, has no large effect on their souls. So being a demigod that is half mortal will probably have effects cause being in the realm of the dead will definitely do something to you.
At the very least, they are able to locate entrances to the Underworld or slightly above that, they are able to create entrance points to the Underworld. Whether or not they are the only ones to enter through, that’s another thing. Even if they can let people in, it doesn’t mean any other parties will be able to leave is another.
As for Obstacles well…there have evidences of people going down to the Underworld and going through it just fine, so while having a power to just bypass things is just a cheat skill rather than a necessary thing.
Now here where things depend because as a child of Hermes, they’re already born sneaky so they’re able to sneak their way in (which I honestly think is how Luke was able to get the pieces of Kronos from Tartarus. Then again, he probably had the Helm of Darkness. ).
A child of Iris would naturally be able to have a literal aura around themselves that would just deter anything from approaching them. Plus as a child of Iris, I don’t think most monsters or whatever would see them as a threat.
Naturally, it's just better they don’t interact with the monsters or ghosts because if they do, they’re opening themselves to it.
Just think of a child of Hades but everything below one or two steps below them what being a psychopomp proxy, and all the risks, benefits, pros, cons, and etc.
But in all honesty, a whole lot of things could be solved with the fact that if a pyschopomp’s demigod child has the ability to be a guide of the souls, I would pretty much think they’re sort of employed or granted the position, since it's their duty. So I would think Hades would just give them basically a ‘hall pass’ that allows them go in and out freely out of the Underworld, with their job delivering messages on behalf of Hades and/or Persephone.
Peak season is Spring and Summer when Persephone has to leave the Underworld and the husband and wife are separated by long distance, so you’re pretty much going back and forth to deliver messages and packages. With the added help of Hermes/Iris as their apprentice or staff, you’re pretty much paid minimum wage and stuff.
There’s also the bonus side benefit/job that the child of Hermes/Iris that has inherited the power of messenger, would not only be able to travel between the Underworld and the world of the Living, but also be able to go to Olympus; since Hermes and Iris are the messenger of the gods, the job going into the Underworld is just included as such.
#pjo#demigod h/cs#demigod headcanons#demigods#greek demigods#percy jackon and the olympians#ask the scribe#scribe's note#scribe's take#demigod imagines#demigod hcs#child of hermes#hermes#hermes demigod#demigod of hermes#iris#iris cabin#child of iris#iris demigod#demigod of iris#hermes cabin#psychopomp#underworld#hades#child of hades#children of hades#hades cabin#persephone#luke castellan
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Izzy's Gravy Basket
While discussing Izzy's looming end of season extravaganza (apparently Con's acting is so good we're all gonna lose our minds) on this poll, and maybe in connection with my episode 8 speculations here, @nicelimegreen put the thought of Izzy's own personal gravy basket in my mind - and I love it so much I have to write about it.
While Ed and Stede already let us see into their minds (and it was fascinating!), we haven't had anything like that from Izzy. And true to my firm belief that OMFD is a story about three central fuckups, an Izzy dream scene/hallucination would be absolutely perfect for the season finale to bring everything together.
Also, the unhinged enthusiasm of people who have seen all the episodes, specifically relating to Con's performance in episode 8, leads me to believe that there's something dramatic coming.
And why not Izzy's own purgatory?
I know, this makes it 3 death scenes in one season (plus 2 toe snips, an amputation and possibly torture?) which I would find a bit much even in hurt/no comfort fanfic, but it kinda is that kind of show, isn't it? (and I love it)
The fascinating question is, of course, what would Izzy's purgatory look like? (Please reblog and discuss, I'm going crazy with anticipation in general and about Izzy's conclusion specifically)
Let's look at our blueprint: Ed's gravy basket
Central conflict: self-hatred, fear of being a bad person, lack of self control, unloveable, no one cares if you live or die Location: beach, hut, cliffs Representation of self: Captain Hornigold, retired Pulling him out of it: Mermaid Stede <3 (I messed all of this up. I'll never leave you. You're safe.)
For Izzy, in my opinion, the central conflict is "What am I?" (from initially, "What am I to you?"). His arc this season is becoming a well-rounded person who can stand alone (first step: get a unicorn leg) and isn't (co-)dependent on his captain.
But that might not be all there is. Ed's death was directly connected to his conflict. I can't see how Izzy's death is caused by him becoming a more realized person.
Except... maybe this is a conflict between self-actualization and self-sacrifice. I've said it before, I sense a lot of guilt about something in his (and Ed's) past. Something about others paying the price for your ambitions (Letting someone die or driving them to suicide? Killing someone you love?).
Izzy spent a lifetime in the shadow of another man, propping him up (as best he could). Maybe there's a reason for this level of self-abandonment?
The location could be many places really - we know nothing of Izzy's past. It has to be quiet and introspective though, so I suggest a lake in some lonely place (Edward Teach born on a beach, Israel Hands born in the Midlands). Or a ship - because, at his core, Izzy is first and foremost a sailor.
Much more interesting is the person who'll be there with him. Keeping in line with our blueprint, it could be someone from Izzy's past.
For Ed, it was his feared captain who traumatized him deeply but also influenced large parts of his outwards persona, his conception of piracy and appropriate pirate behaviour. These are parts Ed hates about himself and that make him unhappy, and it ties in with his central conflict of course.
But for Izzy it could be the exact opposite. If it truly is a person from Izzy's past, it's very difficult to speculate who (that's why we need a scene like this - we know nothing about the fucker!).
I all comes down to how Izzy sees himself. Contrary to Ed, I don't think Izzy's conflict is self-hatred, so the person representing his self won't be someone Izzy hates.
I also don't see someone threatening - it is more likely someone in need of guidance, someone vulnerable and "weak". Maybe someone who wasn't strong and able enough to do their fucking job (and Izzy should have done it for him, then).
So who could that person be? It could be someone who was dependent on Izzy a long time ago, maybe someone he let down because he didn't protect/guide them properly. The person could be connected to the spade (traitor's?) tattoo or the ring on his cravat. It could also be a young Ed, who Izzy tried to take under his wing (for the record, I do firmly believe that Izzy taught Ed quite a few things, maybe not all he knows though).
He could also be alone 😢
I don't think Izzy wants to die like Ed did (he's doing quite well right now), but we've got 3 episodes left - who knows what'll happen. The guilt could play into it, or a feeling of this is how it was supposed to happen, I've paid my debts.
In any case, right at the end, someone will come and pull him out.
In spite of the crew being Izzy's love now, they've already saved him in Ep4. I think this time it should be Ed who comes for Izzy. I can also see Ed and Stede both being explicitly needed (Izzy has two hands).
I think there's a possibility Izzy won't drown though - maybe he'll burn in a wood/house/ship fire. A self-imposed fiery death in hell seems fitting with the guilt-theme somehow. But that's just me probably. Water works perfectly well too.
For the rescue, I am struggling to come up with something even half as perfect as a mermaid, I mean Ed and Stede can always ride in on a unicorn (bit of a double meaning there, but whatever), but that doesn't feel quite right - maybe Ed with a shark's tail? Someone else will have a brilliant idea I hope!
Going with Izzy's assumed conflict of self-actualization vs. self-sacrifice (and protection of others), the thing he needs to hear to bring him back would be something like "it wasn't your fault", "be happy" and "I/we want you in our lives but be your own person" (just a little more poetic maybe).
Conclusion: Izzy's purgatory will tell us something (harrowing I'm sure) about his past. Con's acting will be off the charts. We will want to thank him face-to-face (I've wanted to do that from the start, so...)
But Ed or Ed and Stede both will bring Izzy back - he'll thank them in his usual charming way and they'll live happily ever after <3.
Hope this wasn't too scrambled! Thoughts?
#ofmd#izzy hands#edward teach#stede bonnet#ofmd s2 spoilers#Izzy's gravy basket > Izzy's revenge#if this doesn't happen now I'll be disappointed#I need to look into Iz's mind!#whatever happens we will cry in any case#con o'neill's eyes haven't been dry for weeks
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Phantom of the Opera -- 1990
Okay, I haven't seen this in years and hated it. Decided to watch it again tonight. Ehhhhhh, still don't like it.
PROS
Charles Dance -- the man can do no wrong. Except maybe that weird accent. I love him as sarcastic Erik. I kind of like his banter with Burt Lancaster except the backstory doesn't hold up. I love his voice in general and he could sing me to sleep anytime. I loved he played pranks on Carlotta.
I actually like that he doesn't really manipulate Christine and becomes her friend and mentor. He respects her and vice versa. Yeah, he lied about who he is, but I'm not going to give him shit. Granted, he does lose his shit after the 'unmasking', but that's a given.
I liked they filmed it at the Opera House. All adaptations should do it. The opera/location is a big part of this story.
Pro/Con -- that they didn't show his face. I think the creators realized it can be either done really well or come off as corny. Do they want to make Erik scary as hell or worse, the sunburn that Gerard Butler had that was laughable as a disfigurement. Plus, I think they wanted to keep the romantic aspect there and showing his face would ruin it?
CONS
Ehhhh, here we go.
Just nope on Christine looking AND sounding like Erik's mom. No. Too incesty. Did we really need to go there? He couldn't just love Christine for who she is?
The lip syncing. Dear Jesus. Yikes.
No Angel of Music. Sigh. It's manipulative as hell but it's Eriks first connection with Christine.
Gerard -- I don't even know where to start with this man. The literal incarnate of "road to hell is paved with good intentions". I can see where they use him as "the Persian" to talk sense into Erik but it's just too obvious the man is hiding something and the police inspector knows it.
The police inspector. As if he wouldn't have disregarded Gerard and just gone down. And you can't tell me Gerard was able to bury his son so no one would find him after the rooftop. You failed your son in so many ways.
Raoul/Phillippe whatever his character's name is. Other than being pretty, he can't act to save his life. And his constantly changing accent. The backstory doesn't hold as well. He's been living this badboy slut life and sudden she changes him when he remembers their childhood of a few months at most? I don't buy it.
I actually liked some parts of Carlotta except the bad lip syncing. . She was nasty mean and I hated her.
Christine -- girl. Phillippe is bad news. You had your teacher who adored you. You done fucked up sweetie. Granted, she tried to be friend to Erik. I'll give her that. But knowing he loves you and playing up that only love can save him, see his face. Girl, don't be lying to lovesick man like that.
The weird removing the mask to see another mask underneath.
It's kind of a pro/con. I really don't like the Kopit musical at all. So, I'm glad they didn't film this as the musical. But the plot is still too thin.
SIGH
Why can't we get a solid Leroux adaptation?? It's not much to ask for is it?
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11, 12, 19, 21, and 24!
Fandom/fanfic asks! - @icouldbemoreclever
11.- Most unique merch you have for a fandom? That would probably be my old Captain Commando figure from the MvsC series by Toy Biz. I don't know how "unique" it actually is, but I've seen it going on sale for waaayyy more than I paid for it brand new at the time, so it kinda looks like it's not too common. Plus, other than the games and the 2 volume manga, there's very few official merch of that franchise! :c
12.- Craziest thing you've ever done as part of a fandom? I've mentioned this one before, but I once attended to a Megumi Ogata (YYH's Kurama's seiyuu) concert in my country while wearing a Karasu (YYH) cosplay lol. I was also on the second row! Just about 2 meters away from her. It was quite the experience lol. It was also not that planned really! ((Story time ahead)) The concert was held inside an anime convention and which was also located in another city (around 4 hours from where I live). Said anime convention used to give free entrance to most cosplayers at the time. I went with my sister, a couple friends, and a bunch of guys we met during the trip and also met with an online friend I had at the time and her girlfriend. At the time, my sister and I were kinda broke bc we had just attended to that con the past November (this one of the concert was on February, just a couple months later), so we'd had many expenses already from then and also from buying bus tickets to get there this time, local transportation tickets (bus and subway), food, etc so any pennies we could save to buy merch would be great! I also used to cosplay every time we went to those cons, plus, I already had the Karasu cosplay ready since that was the first cosplay I ever made and I also still had my hair long by then since I was planning to cosplay as Kuronue at some point too (spoiler: The Kuronue cosplay never came to fruition :( ). I also had a hunch they would have Kurama merch on sale for that con due to Megumi Ogata's concert (YYH merch was difficult to find, and even more so Kurama's because it would be sold out before we even got there), and I was right because that's where I managed to snatch a Kurama Banpresto keychain I'd wanted for years! So it was a win/win all around with the moneys I saved from that free entrance lol
19.- Fanfic you read again and again? I don't have a specific one that comes to my mind tbh, partly bc I haven't read any fanfics in a good while and partly bc my memory is awful. I like plenty that I occasionally re-read every now and then tho! Most of them were written by HamonHugs because I really like the way they portrayed and stayed true to Jonathan and Speedwagon.
21.- Favorite fic trope? I'm a simple man who loves Friends to Lovers stuff (bonus for "Enemies to friends to lovers" which, coincidentally, pretty much fits Jonawagon lol). "Fix-it" fics where some of the characters with canon deaths survive the horrors (like the "Jonathan lives AU" stuff in Jojo for example). Romance stuff, fluff, stuff like Mutual Pining, a bit of Drama and Angst here and there (pretty sure the Hurt/Comfort thing fills this bill but idk?), bits of humor sprinkled here and there to give the story a wider range of emotions (thus making the sad and the fluff feel much more pronounced too). Some whump and violence can be good too depending on the story. AUs are also nice when done right. I like some of the "Modern AUs" I've seen for Jonawagon. Same with reincarnation stuff and so on. I suck at naming tropes tbh, so I totally missed stuff here.
24.- Funniest fandom-related story? Probably the story I mentioned earlier about the Megumi Ogata concert lol. Other than that I can't remember anything in particular, save for the times Reki Taki-sensei (one of Araki's former assistants for the manga and also part of DavidPro's art staff since Stardust Crusaders) drops some likes on some of the art I retweet or on some of the random Speedwagon posts I make on twitter. As a bit of a side note: He also sometimes likes some of my Jonawagon ship-ish posts too 😁
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Volunteer with us!
CrossingsCon is looking for volunteers to help make the convention a reality, and our sister project Linguistics After Dark is also currently in need of volunteers. Here’s what we’re looking for right now:
Marketing Lead: In this position, you will plan and implement a marketing strategy for CrossingsCon. You’ll be collaborating with our Head of Marketing & Design, and with 3-5 other people in the design and PR departments, as well as support from the rest of the staff.
Graphic Designer: In this position, you will create and use brand-consistent (CrossingsCon and Linguistics After Dark) design elements for social media and for at-con items such as signage, merchandise, and program booklets. You’ll be collaborating with our Head of Marketing & Design, in a design team of 2-3 people, plus another 2-3 people in the larger department of marketing/social media/PR, with support from the rest of the staff.
Social Media Manager: In this position, you will engage with a given social media platform on behalf of Linguistics After Dark and/or CrossingsCon, posting original content and/or re[blogging/tweeting/posting/sharing] and/or engaging with other users’ posts. You’ll be working with the existing social media teams, including Sarah (LxAD) and Kayla (CC), and with graphic design help from the rest of the design team
Events/Programming Coordinator: In this position, you will plan, schedule, and facilitate activities and events that take place at CrossingsCon. (You don’t have to facilitate all of them! Bi-location is not required, though it would certainly be a valuable asset =P) You’ll be collaborating with Emma, our Head of Guevents, in a guests/events team of 3-4 people, with support from the rest of the staff.
Guest Liaison: In this position, you will research potential guests for CrossingsCon, coordinate contracts with them, and facilitate their travel to/from + experience at the convention. You’ll be collaborating with Emma, our Head of Guevents, in a guests/events team of 3-4 people, with support from the rest of the staff.
Video Editor: In this position, you will watch videos, trim beginnings and ends, add title cards, and possibly adjust sound if needed. You’ll be working in a video/caption team of 3-4 people, with support from the rest of the staff. As of July 2023, video-editing work is on recorded panels from previous CrossingsCon conventions.
Captioning/Transcription: In this position, you will check auto-generated captions for accuracy and add speaker tags as necessary, as well as reformat captions to a readable transcript. You’ll be working in a video/caption team of 3-4 people, with support from the rest of the staff. As of July 2023, most captioning work is on recorded panels from previous CrossingsCon conventions.
Anything else? Do you have a skill or passion you think would be a great fit for our projects? Let us know!
Join us by applying here or contact [email protected] to learn more.
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Asking as a first timer to any OUAT event. Is the Starfury event honestly worth going to?
If you live in the area (and by that, I mean... the UK), then 100%. If you live elsewhere, and have to incur hefty travel expenses, then I would definitely make the event part of a greater trip where you'll get to see sites and visit other locations in order to justify those costs. If that makes sense??
I had an absolute blast both times I went to Enchanted. I much prefer the way Starfury does their OUAT cons to the way Creation did theirs. I feel you get more for your money, the guests are more relaxed and seem to have a good experience themselves, and the opportunity to connect with other fans is a huge portion of the event.
Plus, we have no way of knowing whether we'll ever have another Once-centric fan convention again, so if you can go, I'd go. you may not get another opportunity like it again.
Hope this helps, Nonny! I welcome any further feedback anyone else has to share, even if it contrasts with mine!
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Just for shits and giggles, here’s a tale I call the Stupid Sprinkler Saga, a string of events that happened over the last few weeks
So I bought a house back in spring. I’m still learning the ins and outs of home ownership, because I’ve only ever had apartments, and when something goes wrong in an apartment, it’s someone else’s job to fix it. I do not have this benefit anymore. And it is much more stressful, come to find out
So as this is the first winter I’ve lived in the house, and a few weeks ago my dad told me that, before the weather gets too cold, I should shut off the water to my sprinkler system and drain the pipes so they don’t freeze and potentially explode when the weather dips below freezing. He comes over to help me locate the valve that will cut off water to the sprinklers, and that it’s probably buried in the yard with a plastic lid covering it. We just have to figure out which one it is.
He comes over. We search the yard. We cannot find the sprinkler valve.
He comes over a second time for an errand and we search the yard again. Still can’t find it. But this was in November, we live in Texas, and we probably had a few weeks to months before it gets cold enough to freeze.
In early December, the city sends me a letter saying I have to get my backflow preventer inspected. I find a guy on Google and he comes to do the inspection while I’m away for a con.
A few weeks later, while I’m out of state for another con, I hear that we’re getting a crazy-big cold front in a few days and the temps will be dropping into the teens for a few days. I still haven’t figured out what to do about my sprinklers. Commence panik
By the time I get back from my trip I have about 48 hours before freezing temps set in. I call the sprinkler inspection guy and ask if he happened to see the sprinkler cutoff valve while he was doing the inspection. He said no.
I spend several hours digging through Google and YouTube. “How to locate sprinkler cutoff valve”. “Where is my sprinkler cutoff valve?”. “How to drain sprinkler system”. “What if I can’t find my sprinkler shutoff?” etc. During my research I go out and search the yard and my house several times, following the advice of the videos and articles I was seeing. No dice.
One article I saw suggested that, most of the time, a permit and blueprint for an in-ground sprinkler system has to be submitted to the city for approval before it’s installed. So the city might know where the valve would be. My house was built a while ago but it was the only light of hope I had at this point. I call the city. They tell me they don’t know where the valve is, but they can send a tech out to help me find it within the next few hours. Perks of living in a small town.
A few hours later the water tech from the city arrives. He spends about 15 minutes searching my yard and asking me questions. He cannot locate the shutoff. He even tells me I might not have one. We find a valve that will shut off the water supply to my house hidden in the bushes, which would cut off the water to my sprinklers, but would also shut off the water inside my house. This was less than ideal.
He spends another 10 minutes searching, and even talks to my neighbors who pull up while he’s digging around. The neighbors confirm that they have a sprinkler shutoff valve, and I should have one too, since our houses were built around the same time. The tech calls another tech in to help. The other tech arrives and there are now two city workers in my yard, plus me, all trying to figure out where the hell this valve is.
And then we find it. In the stupidest place imaginable
A bit of backstory: My house has some very stupid quirks left from the previous owner that I’ve just.... put out of my mind in an “I do not percieve it” kind of way. There’s some random piles of rocks in the backyard from a half-finished landscaping project, the remnants of what I think was supposed to be a fire pit in the middle of the backyard, and, notably, a weird plastic canvas bag sitting on the fence line. The bag is old and gross and looks like it’s filled with some sort of white cotton stuff, and it’s been sitting and leaning against my fence since I moved in. I always thought it was either A) something gross I just didn’t want to mess with, and/or B) belonged to my neighbors, since it sat right against their fence line. And when the second tech got there, he went to mess with the bag.
The bag that turned out to be an insulated bag that was covering the damn sprinkler shutoff valve/backflow preventer.
This piece of shit bag has been sitting at the edge of my yard since I moved in and no one knew what it was until a city worker realized it was perfectly in-line with the water meter on the street and must be covering something important.
It took 4 people to figure this out
Sprinklers are stupid the end
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The screen lights up showing a group of 10 young adults at a table composed of two card tables of slightly differing heights. There was a large screen along one wall and everyone had a file in front of them. The rest of the room was all metal paneling, broadcasting equipment lines one wall and a refrigerator stood alone on the other. Aside from the makeshift boardroom table, you’d assume this was a professional meeting setup. The camera didn’t shake or go out of focus.
A goth woman stood in front of the screen, button to change slides in hand. She had a look that evoked a concrete structure, covered in graffiti and mostly reclaimed by nature. She wore a punk jacket, had bright purple undercut hair with a living plant in the clasp holding the small ponytail, a torn Dumpty Humpty band tee, and skinny jeans covered in patches, random embroidery of rose vines and tears to reveal fishnet stockings underneath and a pair of steel capped Doc Martens on her feet. She scowled at a tall redhead that had a mouse in his hand and a laptop in front of him. He had a red polo shirt, khaki cargo shorts and sneakers on.
“Do we really need to record everything?” she asked.
“Hey, I want to document a group of magically inclined and contaminated people relocating, and the planning phase is a part of that.” Explained the redhead.
The other redhead spoke up, this one shorter and with glasses, he also wore a polo shirt, though his was light green, and had khaki slacks and a pair of loafers. “Plus, it makes it easier to take the minutes of the meeting, this is technically Team Phantom business now.” He pressed his glasses back up his nose and sniffed, fingers at the ready over his own keyboard.
The goth rolled her eyes. “Fine, moving on. Our options slightly changed, the Crime Alley apartments are no longer available. Apparently a gang was squatting there and it got bombed by Red Hood last night.”
She clicks the button and an image of a twitter post from the Red Hood saying “Fuck you Sionis <3”. It contained a selfie of the Red Hood flashing a peace sign with the apartments engulfed in flame behind him.
“On the bright side, we still have the other two options. The first being the hotel.” She clicked the button and a glamor shot of the front of the building appeared on the screen. It had an art deco style to it and a large lit up sign in the front. It was all light stone facade with gold trim. The next slide showed the lobby. It had a large reception area with elevators to one side and a restaurant at the other. The floor was black and white checkered marble with gold detailing between the tiles. Another slide showed a few shots of large meeting rooms, four in total. The next slide showed different shots of the rooms everyone would get. Two adjoining rooms, one for a bedroom and the other for office and living space. Another slide showed the pool with a hot tub and sauna at one end.
“With this we’d have a communal kitchen, but each would have two private rooms and private bathrooms.” The next slide had a list of pros and cons. “Pros would be the customizability of the rooms, we’d be able to change whatever we want to a point, and we’d each get suites. Here, we’d have the pool, and we could set up gym equipment in one of the meeting rooms on the second floor. It comes with the furniture that’s currently there, I’ve already looked into a program the Martha Wayne Foundation has for the extra furniture we won’t need.
“Cons would be primarily location. While it is in Gotham proper and only about a 20 minute walk to campus, it is nearby where rogues like to wreak havoc. It’s down by the docks, so we’d have to up security pretty high, maybe even have patrol shifts. We’d also have to deal with the gun fights that will break out literally a block over.” A large blonde boy in light wash jeans, a white t-shirt and a letterman jacket with his chair tilted back, scoffed and the goth narrowed her eyes at him. “These are real guns idiot, like with metal bullets that can actually kill you, or at the very least injure you an excessive amount. I don’t care how invulnerable we feel after all the shit we’ve been through, metal bullets can still hit us and kill us.” Her eyes started to glow and her hair stood on end and the plant in her hair started to vine around the sides of her head forming a crown.
The blonde tilted his chair so it was settled on the ground again and held up his hands in surrender. “Okay, I’ll keep that in mind. I just think I’ve gotten good enough at dodging that I don’t have to worry. But continue.” He waved his hand at her.
She narrowed her eyes further, though the mystical effects around her calmed back down. “I’m going to let Skulker use you for target practice during the next training session and he’s not allowed ecto-weapons. They won’t be lethal, but they’ll hurt like a bitch. Anyway,” she clicked the next slide and a picture of Oswald Cobblepot, aka the Penguin, appeared on the screen, “the last con is that we’d be purchasing from a former gang leader, and while I’ll admit he’s been trying lately, he does have blood on his hands.” Several people shifted at that. The black girl’s hand twitched as if she wished for a weapon. She wore a loose set of gym clothes, red sweatpants, black tanktop and an orange hoodie. A lanky boy in a nasa t-shirt and loose light wash jeans with black hair clenched his fist and his eyes went from a shocking blue to electric green.
A blonde girl in a yellow sundress piped up. “According to what Wes found, he hasn’t been found guilty of causing anybody’s death yet, and hasn’t been arrested or done anything really in the last year.”
“Thank you Star. This brings us to our last option, Drake Manor.” She clicked to the next slide and beyond a large cast iron fence stood a large gothic manor. There was a sign above the gate that said Drake Manor, though it looked newer than the fixtures around it. More pictures showing the grounds, as well as a heated pool that was half in a glass greenhouse appeared on the screen. Inside there was a water slide alongside a miniature waterfall and a hot tub to one side. There was plenty of extra space that appeared to have been unused for quite some time in the greenhouse. The entrance of the manor was all hardwood floors and fabric walls dating back to before Gotham became a proper city. Miscellaneous rooms came across the screen on the next few slides, showing a gym, a kitchen, a dining room and a home theater. There was a server room next to the main office, and a wine cellar. “There are two wings, they are designated the Family wing and the Guest wing, there’s eight suites in each, all containing a bathroom, a bedroom and an office space or sitting room area. There are also several desks in the library and an empty room right next to it we can turn into a study space.” She clicked through the images showing all of these.
“Now,” she clicked to the pros and cons list for this option, “the major pro is that we wouldn’t have to beef up security. This place is pretty much a fortress, I guess being the youngest CEO in modern business will lead to you having state of the art security. The place is private, and away from rogues and vigilantes alike. It’s definitely the safest option for us, and we know the person selling it is legit and not gonna come back later trying to squeeze more money out of us. The major cons are that it’s pretty far from campus and public transport, we’d have to carpool, and that Tim will still come by from time to time while he’s working on relocating the artifacts from his parent’s archaeological digs. He’s bound to notice something’s up with us. I don’t think he’d say anything from what I remember of him from past galas, but I can’t be too certain because I haven’t really talked to him since like, middle school.” She clicked to the next slide, this showing the pros and cons lists for each location.
“I still can’t believe none of us realized you were richer than god.” A black-haired latina girl clucked. She wore a light pink crop top with a white lace and mesh shrug over it and a wrap mini skirt in lavender and greek styled gold strappy sandals up her calves. She had a large silver and turquoise ring on her hand and bright Barbie pink nails.
“Yeah, not gonna lie you hid that better than Fenton ever did his secret identity.” The tall redhead from earlier laughed.
“Hey, I resent that. I thought the whole being dead thing was a pretty good cover.” The lanky boy with the black hair grumbled.
A tall and muscular asian boy clapped him on the shoulder, he also wore a letterman jacket though he had a black t-shirt on underneath. “Hey, you got me until I saw you transform in front of me Danny! Don’t worry too much!”
Danny smiled a soft smile at the boy. “Thanks Kwan.”
The goth cleared her throat to get everyone’s attention again. “Okay, so now we’re gonna do a vote. All for the hotel?” The latina, the blonde girl, and the asian boy all raised their hands. “Okay, and all for the manor.” Everyone else’s hands shot up, bringing it to a score of three to seven. “Looks like we’re going with the manor then.” She handed a paper bag to the african american boy who then proceeded to take deep breaths. He was in a long sleeve gold henley shirt, a pair of street-style pants with green accents and a red beanie. He also wore Doc Martens and a pair of glasses.
“I’ll let Tim know that we’re going to go through with purchasing the manor. We should be able to get everything finalized and be ready to move in a month before classes start. Tucker set up a sheet for requests for custom things you may want or need for your rooms.” The boy breathing into the bag looked up and gave a thumbs up at mention of his name. “As for splitting up where people go, I was thinking that Danny, myself, Tucker and Valerie would stay in the Family wing, Jazz will inevitably move in so she can work at Arkham, and I doubt the rest of you want to deal with ghosts probably visiting at all hours of the day. The rest of you will be in the Guest wing. Any issues with that?” She raised an eyebrow at the group, no one spoke. “Cool. There’s a map of the building in those folders, figure out amongst yourselves who gets which room and fill out all the paperwork in the folders and the drive. We’ll meet up again in a week and figure out house rules.” Everyone turned to the folders in front of them. “I think we’re good now Wes, you can shut it off.”
“Sounds good, video log one down!” Said the tall redhead. Then the screen cuts to black.
Amity Parkers moving to Gotham for college. Sam and Paulina pooling their trust funds together to buy an abandoned hotel and fitting it as apartments for everybody. They all train together in the courtyard to keep their skills up and just because it's fun. Suddenly an influx of super competent self-trained (or maybe ghost-trained) young adults.
Everybody having their little niches and suddenly they all have more free time that's not being taken up by ghost attacks so many of them started different YouTube channels with info they found out from the ghostly residents of Amity. Star and Paulina running a history of beauty channel going over makeup, hair styles and fashion, special guest Sam when going over alt fashions. Dash and Kwan running one on the history of sports. Wes and Mikey running a conspiracy theory podcast. Valerie running a martial arts channel. Danny just info-dumping about space and spacecraft in videos that range from 45 minutes to four hours. Tucker running a how-to channel for fixing tech and coding. Sam running a combination true crime and witchy channel. The Trio running a Let's Play channel.
Ghostly things happening in all of the videos and everybody guesting on everybody else's channels leads to everybody thinking it's all an elaborate ARG. Danny just floating through the walls half-asleep with a glowing shaker bottle in the background. Some of them when they're in the middle of a rant seem to forget to take a breath or their eyes or freckles start glowing. On a livestream Paulina snaps at somebody off screen and her eyes are suddenly glowing green. Danielle pops in during a charity livestream that the Trio are running and calls Danny-Daddy, Sam-Mom, and Tucker-Dad and is just floating on the back of the couch. Danny doing a stream to watch a rocket take off and suddenly a robe and crown flash and he disappears in a flash of green and the stream is just dead space until the rocket's about to take off and Danny comes running in and jumps over the back of his chair to watch it and cheer.
#dpxdc#dp x dc#dcxdp#dc x dp#liminal amity park#casper high youtube consortium#ghost king danny#ancient of space danny#very long post#chat/social media central fic#parts 1 and 2#and now 3!
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How to locate Local Camshaft Girls
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Surfing Harmony: Choosing Between Group & Private Surf Lessons in Kauai
Riding the waves on a board is a great way to have fun; especially if you're an adrenaline junkie. So, what are you waiting for??? Go get a surfboard and jump into the water… If I were you, I would have preferred to take a few surfing lessons before beginning my surfing adventure. Look, the thing about surfing is that it is considered one of the extreme sports; so learning the surfing fundamentals before hitting the waves is the safest course to follow.
Surf Lessons In Kauai: What Do They Cover?
#1- Surfing safety. According to a report, on average 10 to 20 people die annually worldwide while surfing. Given how dangerous surfing can be… it is important that you learn the fundamentals of surfing safety before jumping into the water. In surfing schools, the first lesson they teach is the basics of surfing safety.
#2- Dangerous currents. Another important thing that they teach beginners in surfing schools is about the different ocean currents; particularly the deadly ones like rip currents. Knowing about dangerous ocean currents will keep you safe during your surfing expedition. Rip current kills hundreds of people every year. And, being a person who wants to become a professional surfer, you must have the basic knowledge of rip current.
#3- Surfing attire. This may seem like something unnecessary to cover... but, when learning about surfing, it's a topic you'll have to wade through, willingly or unwillingly. They will teach you everything that you need to know about surfing attire. What type of hat should you wear when surfing? Should you wear a rash guard? Is wearing a watch recommended when surfing? If yes, then what kind of watch should you wear…
#4- Balancing act. This is yet another important thing that they will teach you in a surf school. Surfing is all about balancing… How well your body stays balanced when everything is changing – that's what surfing is all about. So, if you want to become a professional surfer, you must master the act of balancing.
Apart from these four things, you will get to learn about things you can do to stay safe from harmful solar radiation while surfing, they will teach you about wave reading, dealing with marine life, etc…
Surf Lessons in Kauai: Private or Group- Which Is the Best?
The below discussion covers the pros and cons of each category. So, read through and pick the one that you think best suit your need.
Advantages of Enrolling In Private Surf Lessons
#1- Unparalleled individual attention. Learn surfing at your own pace with a well-qualified and experienced surf instructor. He will teach you as per your skill level and requirements. The attention you will get from your surf instructor is unmatched.
#2- It is extremely flexible. Another advantage of taking private surfing lessons is that the instructor does not have the right to decide the time and place of training... you do. Select the time and location of the training at your convenience.
#3- It’s safe. Surfing is not a very safe sport… The least you can do is learn all the safety aspects of surfing so that you don't suffer any major injuries when you start your surfing journey. Additionally, enrolling in a private surfing lesson provides you with a safe learning environment.
Cons to Take Into Account before Booking Private Surf Lessons
#1- It’s expensive.
#2- You don't get the opportunity to socialize with other surfers and build a network of surfing professionals.
Advantages of Enrolling In Group Surf Lessons
#1- It’s affordable. Obviously… if you choose to learn surfing being part of a large group, you get to pay way less as compared to enrolling in private surf lessons. Plus, you may not get individual attention from the instructor, but being a part of a group you will get all the support you need from your associates.
#2- Build your network. If you want to pursue a career in surfing, you should socialize with fellow surfers and build a strong network. And, enrolling in group surf lessons can help you build a strong surfer network that will help you build a successful career.
#3- It’s fun. Another advantage of enrolling in group surf lessons is that you make a lot of friends and create some fun memories that will leave a lasting impression. They will cheer you up and inspire you to become a great surfer.
Cons to Take Into Account before Booking Group Surf Lessons
#1- You don’t get any personal attention from the instructor.
#2- You don’t get to choose the time and place of the training.
#3- It’s not safe.
The Gist of Discussion…
Surfing is an extreme sport. As a newbie in this field, you should take some surfing lessons from an experienced and licensed surfing instructor before jumping into the water. You can enroll in private surf lessons which are convenient and flexible. Or, you can book group surf lessons which are fun and affordable. It's up to you to choose :):):)
#surfing#surfing lesson#surfing school#surfing instructor#surfing tips#surfing safety#surfer#surfboard
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Doom WADs’ Roulette (2007): Knee-Deep in ZDoom
Welp... I’m done with my rather short hiatus. After taking a break, I think I’ve come up with the idea of how not to experience another burnout. Simply, I will take at least a week-long break after every review/post related to Doom WADs. That will give me time to experience other games that I have in my Steam library or read some magazines.
And now, without any further to do, let’s take a look at, from my point of view, one of the more controversial WADs/partial conversions that came in the second half of the 2000s.
G6: Knee-Deep in ZDoom
Main author(s): Various (project lead by Tormentor667)
Release date: June 2nd, 2007 (original release)/December 27th, 2008 (version 1.1)/June 16th (version 1.2)
Version played: 1.2
Required port compatibility: ZDoom (obviously)
Levels: 10 (typical episodic structure plus one super secret map)
Knee-Deep in ZDoom – another case of trying to remake/reimagine the original first episode of Doom I, and quite possibly the most recognizeable one (for good and bad reasons).
Many of the WAD makers behind this one were encountered in my previous reviews. Among the people who were the core team behind KDiZD, there is Tormentor667, who was the project leader behind ZDCMP1 (likewise with this WAD); Graf Zahl, the creator of GZDoom; Pawel Zarczynski, who created the GZDoom port of 2000’s ZanZan; and Nick Baker, who helped with both Darkening installments, RTC-3057 and ZDCMP1.
The WAD’s development was in shambles for lack of better words, earning it not only the regular Cacoward but also the Mordeth Award for the WAD with the longest development cycle.
So what actually happened? From what I’ve gathered, the development went on for around three years, so I can only guess that it all started in 2004. It was originally supposed to be released somewhere at the end of 2005/beginning of 2006, but the ambitions of the team members made it constantly delayed, with the WAD’s release becoming a joke in the community. KDiZD was hyped to the level only Action Doom was capable of, with posters, testaments, and other similar stuff the other WAD did, but of course, it was more mocked rather than celebreated. There was even a time when the beta version of this WAD leaked. Not to mention new team members being added and dropped like flies.
The funniest thing about KDiZD is that when it was finally released, the biggest reasons why this WAD was delayed ended up as the biggest cons in the eyes of the Doom community.
Nowadays, it’s probably even more disliked/polarizing than it was back when it was released, but I will try to take a look at this WAD with my 2007 glasses. To see what a casual Doom WAD player would think about it without thinking about all of this controversy shit back then.
So, without wasting any more time, let’s finally take a look at Knee-Deep in ZDoom.
If there is one thing where this WAD is legitimately good at is the visuals. It looks great. It might get too far with tiny details and ambient sound effects in some places but by 2007, this was the shit. The best part is, of course, the locations from the original levels; they might look unrecognizable on the first look but for people who were sniffing Doom coke for over a decade at this point, it feels like how people in 1993 saw them for the first time.
Even the original locations that extend the maps aren’t half bad, whenever it’s the new techbase rooms, hellish corruption showing up much more frequently than in the original episode (if those were there at all), or the outside/underground areas.
There is even an option to launch this WAD with rotating sprites for items. Originally it was hard-coded, but since version 1.1, it’s in a separate file. Honestly, you can skip these since these sprites sometimes make it harder for an item to be found.
The music tracks are stocks from the original game, which makes sense since it’s another interpretation of Knee-Deep in the Dead. I still prefer playing this WAD without music since the original tracks feel too short for these extended maps.
There are, however, two custom tracks that play at the end of Phobos Anomaly Z; During the prologue to fight with Bruiser Demons and during the actual fight itself, and during the final boss fight. I recognize these two tracks since the first track was used in Scythe’s MAP26, but I’m not sure where I heard the second one (maybe it was in Scythe 2; I don’t know).
Now playing this WAD – this is where the bigger cracks start appearing.
As I mentioned earlier, the maps are now extended; there are completely new locations on each map, like the mine section in Toxic Refinery Z, or the tower in Central Processing Z.
Most of the time I was fine with these, but some of these, particularly the ones in the fourth and seventh map, overstated their welcome, feeling like I was walking in circles in another mangled maze.
On the other hand, each map has at least one interesting thing to offer, whenever it’s related to the level progression or finding secrets/items.
For a couple of examples, there is restarting the generator in the water where the water turns into toxic slime, using the keys to unlock the doors by flipping the switches in the center of the map rather than by using them on the doors, using a bomb on a timer to blow up some rocks, or turning off the other generator to deactivate force fields.
Since the original episode focused on a human base on Phobos, this WAD changes the skulls into silver, green, and orange keycards to make more sense tonally.
There are also two new items. The first one is a Megasphere from Doom II; it functions the same while looking different. The second one is completely original – Terrorsphere; it makes you see orange and enemies run away from you (they still fight back occasionally, though). I wish it was more frequent.
Now aside from remastered levels, there is a tenth one, super secret map – Penultimate Evil. And you can’t get there by finding a secret exit on one of the regular maps. There are two ways to get there.
The first one is speedrunner’s delight – finishing all levels under the par time. Perfect for people who are into this stuff.
The second one is aimed closer towards regular players – get at least 90% of kills, items, and secrets on all levels before E1M8, even on E1M9. Now I have a problem with this, particularly with collecting items. Not only you would have to waste some very valuable items that you would like to save for later, but you also need to lick every floor tile to be sure you won’t end up under 90%.
And I know that no person with a brain would like to suffer through going to all of the locations to search every corner of them just to find one tiny health/armor bonus that was under their nose when they were having the big fight with demons just to reach 90% of collected items. Sure, on (G)ZDoom, you can type summon [item] enough times to reach that percent but still.
...
The new intermission screen looks kind of cool though... and offers more than the regular one... even though it feels unneeded.
Coming back to Penultimate Evil, at least I can say it’s the best map in KDiZD. On the foundation level, it’s a Frankenstein’s monster made out of locations from the later episodes of Doom I, and yet everything fits in place. Asides from the E2M2’s crate maze that almost always sucks, I don’t think I’ve ever felt like this map was dragging out. If you ever want to try this WAD, you can at least play this map.
Now, how hard is this WAD? It’s kind of challenging but I wouldn’t say it’s hard. There are moments filled with bullshit like corridor fighting and hitscanning snipers here and there, but these were rather rare from what I’ve experienced.
Although, I wasn’t a fan of how ammo-starving the first 1.5 levels were, especially Z1M1. Even if you know where the secrets are, you will end up without shells, forcing you to kill enemies with your peashooter (at least it’s slightly faster here than in the original games).
Also, some numbnut decided to remove infighting in the WAD. Like, are fucking shitting me?! Infighting is hilarious in Doom WADs. There is at least one fight where it begs for some infighting but no. Whoever came up with this must be an asshole that wants to be threatened seriously but fails in at least 50%.
Oh, and by the way – hard-coded falling damage. Because fuck you.
Changing the subject, it’s time to introduce you to the new roster of enemies, at least doubling the amount of enemy types in the first Doom.
Starting with new zombie variants, we have Rapid-fire Trooper, who’s basically Wolfenstein SS if he was an actual Doom enemy; Chainsaw Zombie who requires no description of what he does, and Obituary’s Rocketeers, coming back to show you once again that they will kill themselves more frequently then you.
Oh yeah, Hoovies also join the fun, now looking like an aging old fart... great... -_-
As for the Imp variants... oh boy... we have seven of these.
We already met three of these variants in Cheogsh. Shadow (renamed Howler in that map) is the Class 2 Imp from STRAIN if he actually looked and sounded more like an original monster. Soul Harvester is basically a mini-me Revenant with projectiles that almost always hit you if there is no cover. And Nightmare is complete and utter bullshit filth to fight that thankfully only appears in two sections of Phobos Anomaly Z.
And as for the original variants, we have Stone Imp at the start; a slow, melee enemy that’s rather easy to defeat.
There are also three variants of the Dark Imp. The regular Dark Imp has yellow eyes and shoots homing projectiles (that turn slower than Revenant’s missiles). Skulltag Imp has red eyes and shoots much faster projectiles (it might feel like you were fighting regular Imp on Nightmare). And Void Imp has orange eyes and functions like Undead Warrior from Heretic, AKA has a chance to shoot a red projectile that deals much more damage.
Pinky aside from having Mauler whom we already met in Cheogsh (that charges at you like the Lost Soul), also has a variant titled Blood Demon, which is basically half-robot Pinky that is twice as tough to kill.
Hell Nobility has five additional variants in the roster. We already met Satyr, Hell Warrior, and Bruiser Demon AKA the one who’s a melee-type enemy, the one with the shield (that often uses it right as he’s about to get shot), and the one that’s basically a boss version of Baron.
As for the new variants, Hell Knight joins the game, now with a slightly different color and sounding different (for some unexplained reason). There is also Hell’s Fury, a tougher variant of Baron, that shoots red, faster projectiles and three homing projectiles (same ones as Soul Harvester). When he dies, his head comes off (it looks like a beta Lost Soul).
As for the original enemies, the last map introduces two of these. The first one is Hell Cube which is basically an enemy version of the summoning cube Icon of Sin spits out from his forehead.
The second one is actually a boss – Magmantis, who defends the portal to Deimos. He can summon portals that shoot fireballs or Lost Souls, and sometimes he dives back into lava, summoning Imps in between. He feels like a filler, not gonna lie. The final area with hell nobles felt more like a proper finale than he was. Not to mention how easy he is when you constantly shoot him with a BFG replacement.
To fight all of these new monstrosities, you get three new weapons to use:
There is the Super Shotgun, and at first, having this beast from Doom II added might make you think that it’s a Christmas miracle, but it feels like another pair of socks to the pile of these that your nanna bought you. It looks off, it sounds off, and the worst of all, it reloads slower than the original version! Like, come the fuck on man! Who’s coming out with these ridiculous nerfs in gameplay?!
...
At least it’s not completely useless... Good thing the other two weapons don’t feel like that.
The Grenade Launcher feels like a Super Shotgun answer to the Rocket Launcher. It fires slower, the blast radius is much higher, but the damage is around 1.5-2 times higher. It has two fire modes, each changing how far the grenade flies.
The Rifle, on the other hand, feels like if a hitscanner weapon became the BFG. Its bullets are as hard as rockets, it fires rather fast, can kill a couple of enemies in the line, and can easily stunlock them. The only thing that makes it not completely overpowered is the ammo capacity; you can hold up to 75 bullets only without a backpack. So use this gun only on the toughest bastards in tight areas.
Another pro about this WAD, is that it doesn’t have game-breaking bugs, only the visual ones (at least from what I remember).
Knee-Deep in ZDoom is a WAD that took a hit in quality due to the ambitions and questionable decisions made by the team behind it. With falling damage, nerfed Super Shotgun, worthless final boss, and infighting removed as some of the bigger cons of this WAD. It might be seen nowadays as a laughing stock by the Doom community... but I would be lying to myself if I didn’t say that I was having (at least) some kind of fun while playing it.
It’s not a bad WAD, but honestly, I think I would recommend other episode 1 reinterpretations.
Next WAD on our list is another community project. It’s the return of Community Chest. I wonder how many of the maps won’t bore me.
See you all in the future.
Bye!
#doom#doom wad#review#doom mod#doom 1#doom 2007#2007#knee deep in ZDoom#doom knee deep in ZDoom#doom wads’ roulette#cacowards#top ten wads of the year
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