#thank you for the question :D i probably wouldnt have written it out so thoroughly otherwise haha
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good-beans · 2 years ago
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I'm curious, what would your ideal FE be?
And do you have any particular FE concepts in mind?
Ooh thanks pal this was really fun to think about 👀
So, I don’t think it’s what you meant, but my ideal FE game would be a spin off game of only the Deliverance getting into lighthearted shenanigans after the war. There’s enough dungeon exploration and dealing with the remainder of monsters/terrors left by Duma to keep the battles consistent, but it’s mostly just cute supports and everyone having a good time :’) 
And there is one concept idea I’ve been toying around with a bit – it’s basically the dual-path style of echoes meets time travel without any actual time travel that hurts your brain lol
Tracking the Valentia/Valm similarities between fe13/15 brought me so much joy, I think it’d be super cool having a game set up to focus on that. Specifically, I’m thinking of that movie Your Name (spoiler warning for that). The game would focus on two leaders who suddenly gain the ability to communicate with one another. Maybe they even do a full body swap? Or they swap places and never actually meet each other, but meet the army the other is leading? I'd need to weigh the pros and cons of the specifics
Each mc learns to care about the others they are meeting, becoming invested in the others' adventures even though they are confused by the strange country. At some point it’s revealed that they actually live in the exact same kingdom, just separated by thousands of years. Looking closely, you start to notice exact consequences from one plotline to another: in one chapter you plant a tree and in the future it’s big enough to be a whole map location; you decide to leave a volcano alone and that place is completely wiped off the map in the future; etc. 
After the reveal, there's a lot of fun you can have with the armies. There can be a manakete character who’s in both groups, but has clearly overcome whatever they were struggling with in the past. There can be great-great-etc-grandchildren in the future army with obvious resemblance to their ancestors. You can have the past army start making purposeful decisions to help the others, burying chests with weapons and aid.
I remember being shocked in Your Name when it was revealed the protagonist you’d been following all this time was killed in the past, so it was unavoidable. Awakening has proved they can write a heart-wrenching “fate is not set in stone” theme, so I’d love to replicate a twist like that. The future army just checks their history books and realizes the army they’ve been communicating will falls in X battle or is betrayed by Y ally, then is unable to reach out to warn them. Though, if they did warn them, would their timeline cease to exist? Should they warn them? 
I was originally picturing the main characters as ancestors, and their related bloodline allows them to communicate/body swap. However, it is fe, and I'm not immune to the potential for a sort of forbidden-love-across-time thing!
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