#thank god for Biomutant
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I may have fallen in love with my newest Biomutant oc. She's very pretty compared to my two others. I at first started drawing her from memory while I waited for my game to boot up, then I started to use some references and got more used to drawing her. She's incredibly fun to draw. I adore her smile
Her name is Lumlin
AUGH she's so sweet look at my little lady people look at her
She's going to bash your head in
#my art#biomutant#Biomutant oc#ive been out in the country with no signal and shit#like literally at the emd of a five mile long gravel road#no signal to be fucking found augh#thank god for Biomutant
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This Week's Stream Schedule
Here's my stream schedule for the week. Taking another job in Hitman, Meeting Kratos & his son in God Of War, working towards the final boss in Biomutant & tending to Rosalina's garden in Super Mario Galaxy.
Thank you for reading.
Hitman: https://youtube.com/live/em6gJnZievs God of War: https://youtube.com/live/RWsKGRywe5k Biomutant: https://youtube.com/live/sEXKi13Wxs8 Super Mario Galaxy: https://youtube.com/live/pP1QWiFV1zQ
You can find my platforms here: https://linktr.ee/SodsPassionProject
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HI
happy wednesbuilding worldday
can you share the Rewritten Biomutant Lore please and thank you
HI happy worldbu- wait. i see how you spelled it now. oh that's fun. i am calling it wednesbuilding worldday from now on and nothing else <3
meant to post this earlier, but alas. brain. (also i know by the time i am posting this that you have gone to bed and tomorrow you will be on you trip. so. whoops!)
okay so the Rewritten Biomutant Lore is a project i've been working on on and off with my partner @skitzo-kero for uhhhhh. A while. A few months. Time isn't real.
there's still aspects we haven't figured out, but that's okay, that's fine!
i meant to answer this earlier, but i got a little distracted whoops-
anyway thank you for the interest!! :D to keep things simple, i'm gonna give a rough overview of the lore, and then. well. if anyone's curious i'll elaborate, but for now <3 overview time.
under the cut b/c i anticipate this is going to get long
so we don't have a proper name from this project aside from Rewritten Biomutant Lore (or maybe Biomutant Rewritten), at least not right now, but uhhh don't worry about it! doesn't need a name yet.
the basic premise of this universe is that it takes place in a world where there was an apocalypse driven by climate change and pollution. the exact events of the apocalypse are intentionally a bit vague, because the creatures that live in the world after the humans disappeared don't fully understand it.
one thing that the creatures do know is that most of the humans perished in the apocalypse, but a significant chunk of them left the planet entirely in ships known as Arks, in search of new worlds to live on now that their old one was destroyed. there's no evidence that these Arks actually existed, however, aside from old records mentioning their creation.
the actual story of this world takes place in a massive valley called The Cradle, artificially created by humans centuries before. The Cradle is a place that is completely cut off from the outside world, relatively untouched by the pollution ravaging the rest of the globe. there IS life outside of The Cradle, but for the most part, the creatures living there know little about it.
within The Cradle, the main sentient beings are humanoid animals similar to raccoons in appearance. so yeah they're all furries. there are a few different breeds, but as centuries have passed, the distinctions between the breeds matter less and less and are less noticeable. i do have notes for the breeds, but they're based more directly on biomutant atm and aren't too important to a lore overview so i'll skip over that for now.
ANYWAY, there are six factions in The Cradle called colonies, and each faction follows a roughly similar belief system, though each one has different approaches to survival and the world around them. for context, morality in The Cradle is defined less as 'good' vs 'evil' and much more on the basis of what has to be done to survive.
i'm not gonna go into All of the different colonies right now, but in their beliefs, they range from "the best way to survive is to continue to evolve and fight on your own, and you must consistently strive to improve" to "the best way to survive is to work together and flourish through what we have" and everything in-between.
(insert obligatory hate-letter to the way morality is handled in Biomutant)
the colonies have an uneasy alliance with each other, but this alliance can be very easily broken and strained. however, in the face of greater threats against The Cradle, the colonies will always come together to defend it and each other. well, nearly always, at least.
in terms of spiritual beliefs, the colonies all follow roughly the same system, like i said, and believe the same base set of gods. i'll just roughly summarize the gods real quick-
the tree of life - located at the heart of The Cradle is a massive, sprawling tree that has roots extending throughout the valley. this tree is believed to be the center of all life and the source of all the magic in this area. the general belief is that as long as the tree stands, life in The Cradle will continue to flourish.
dusk & dawn - there are two spirits believed to represent dusk and dawn respectively. while they are not on the same level as the tree of life, dusk and dawn play important parts in the magic system as well as the beliefs of the colonies. essentially, dusk represents a need to persevere through darkness and evolve to survive the unknown, while dawn represents a need to work together and thrive in the light. essentially, they represent the two extreme ends of the spectrum of beliefs the colonies follow.
(the dawn and dusk spirits' part in the magic system will be explained a little later.)
the child - a bit of a nod to the protag of biomutant itself, but the child is a figure in the history of The Cradle who has been deified in history. details of their exact identity are unknown and different colonies will add different details to their story, but the general mythology around the child is that they saved the tree of life from destruction when it was still in its infancy. the child died in the process, but their legacy lives on.
sun & moon - sort of extensions of dusk and dawn but on a larger scale. haven't worked out a lot of the mythology here yet, but much of the idea is that the sun represents things to come, while the moon represents things that have passed. this also ties into the colonies' general attitudes towards the afterlife and reincarnation: when a creature dies, its soul joins the moon, and when it is ready to return to the world, it comes down from the sun.
life and death are a cycle that cannot be avoided and must instead be embraced, and that's what really lies at the heart of life in The Cradle.
destruction - okay this is a temporary name, but the destruction deity is a manifestation of the forces that ended the world originally. essentially, the creatures in The Cradle found records of the various companies and corporations that polluted the shit out of the world originally and caused the apocalypse, and in the eyes of these creatures, those groups are a god with the power to end everything they have created. some colonies view the destruction god as an inevitable part of life, and all of life as a great cycle, but others view the destruction deity as something that must be warded away.
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okay uhhh it's late and i'm a little sleeby but i do want to talk a little about the magic system. this is more my partner's forte with the development, but the basic gist is that the magic in The Cradle depends heavily on the fact that these creatures are HEAVILY irradiated and mutated little shits. and these creatures' malleable DNA means that they can change themselves very easily. magic generally is referred to as psi-powers, rather than true magic.
some powers are innate, but others are a result of environmental factors. despite the time that has passed since the apocalypse, The Cradle still has tons of areas that are severely irradiated and dangerous and. well. things go wrong sometimes. these environmental powers are different for nearly everyone they manifest for, based on what environment prompts their formation.
(for example, there is a large zone in The Cradle known as the hypoxia zone, in which the land is almost completely dead and unusable, to the point where the air is very thin and there's barely any oxygen in the air. few creatures survive the hypoxia zone for long, but there are cases of creatures surviving the hypoxia zone and coming away with unusual psi-powers.)
environmental psi-powers are significantly more common than genetic/innate ones, but they are also significantly more unstable and difficult to master.
also as a note! i mentioned that dusk and dawn are important to the magic system! and that's because, in the mythology of the colonies, there are specific genetic psi-powers associated with dusk and certain ones associated with dawn. generally, psi-powers users lean one way or the other with little overlap.
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and okay this is long. but have one of the first maps i made of The Cradle <3 i want to remake this at some point and rework it, but it's a good glance at what things look like. i have several more of these.
[Image Description: A mock-up of a map in my partner and I's project to rewrite Biomutant lore, showing the main setting The Cradle set against a black background. The Cradle is a large, slightly round valley, with light blue marking major bodies of water. Dark green marks the largest roots of the Tree of Life, located at the heart of the valley. End ID.]
#nciko#talk to the bunnykitty#god this took so long. anyway.#worldbuilding wednesday#or should i say. wednesbuilding worldday#biomutant rewritten#that's gonna be the new tag for this#even tho it's moving further and further away from biomutant the more we work on it#this game had a lot of potential that was underutilized. we decided to fix that#anyway if y'all are interested i would be very down to share more about this
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I bought Biomutant yesterday and I think I have a new hyperfixation about to grab me in a chokehold-
This game is so fucking jank and wacky but something about it is also so much fun??? Like- theres like 3 different crafting-menues to navigate through, and the crafting-system itself is confusing as hell, but the open world is beautifully designed and so fun to run around in and explore,,,, aND I GET TO PLAY A LITTLE RACCOON MAN???
Bro I get to play a scrapmetal soldier wielding weapons held together by nothing but chewing gum and faith??? COUNT ME IN MAN
I’m 12 hours in, practically did nothing to contribute to the main quest-line and just ran around on the map and I’m loving it, ohmygod. I love this stupid game about my raccoon collecting hats and jackets in the apocalypse, the story makes about as much sense as the stories I used to write in ‘creative writing’ and- i dont know who the narrator is but i want to fucking hit him over the head with a folding chair. bro i know it’s daytime you don’t have to say it all the time- (thank god you can mute the narrator)
srsly I saw so many bad reviews for the game and I was worried if I’d waste money on this “fluffy open world disappointment” as they called it, but-
this raccon-jank-game hits all the right spots in my serotonin-bingo and I have no idea why but I adore it. I love it so much ohmygod, everyone if I don’t post anything for the next couple of days or so I’m busy writing an entire elaborate backstory on my nameless raccoon-dude and fuck around in the open world looting abandoned buildings and collecting everything I can get my frantic little raccoon-hands on
#biomutant#look i know i said id finish my ff this week but i didnt know yet id cry over an open world raccoon game#my brain cannot focus on two things at the same time im sorry#ive had this game for two days and am already 12 hours in#just looting and exploring and peeing on landmarks#im not even joking you pee on landmarks to unlock fast travel#my raccoon doesnt even have a name ingame but i love him with every inch of my being#its moments like these where i think to myself#bitch if thats not adhd then i dont know what is#owning a game for two days and spending 12 hours on it#not eating not getting up just going pewpew with my pretty lil guns#i may or may not have a problem#playing therapist to myself in the tumblr tags is my form of self care
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Games I’m excited about for 2018
Spider-man (PS4 exclusive): This list is in no way ranked. That being said this is my most anticipated game of 2018. I have been waiting for a Spider-man game to grab me since Spider-man 2. When I was at E3 the gameplay looked really promising and showed that the developers knew what made the good games good. From what I can see they even were able to pull some of the things that made the bad games good a la “Web of Shadows”. I’m not going to say much else for fear of this whole post turning into a Spider-man rant. Don’t let me down Insomniac. Do not.
Dragon Ball FighterZ: This game looks SHIT HOT and I’m excited to have a fighter I really want to get into from this generation. Smooth seamless combat at breakneck speeds and so much source material it was probably daunting. DBZ is special to me and many people like me, the guys at Arc Systems have their work cut out for them and I’m excited. My fighting games thus far have been Soul Calibur 3, MvC 2, and the little I dabbled in Injustice 2 ....yeah as you can see fighting games aren’t my thing. This, however, this is gonna be something I commit to. Come January 28th these hands will be on sale, come and get it
Days Gone (PS4 exclusive): 28 Days Later-esque pandemic centered in a rich yet frightening wilderness with survival mechanics? Single Player based?Yes please and thank you I will be having all of it. The gameplay looks great and just as importantly, the story seems engaging. Yes, it’s the same Last of Us scenario we’ve encountered time and time again in both games and movies. This time I think that may have been taken into account. There’s a somber yet rooted tone that though again has been done before, really seems to hold up even in the brief cutscenes available online. Am I worried that the developers have really only accomplished the Syphon Filter series (dating myself here which is a scary thought), two PS Vita Uncharted games, one unremarkable Resistance game, and Bubsy 3D in ‘96.... NOPE fuck it cause it’s almost promised to be free of micro-transactions and actually be an enjoyable and enthralling experience.
Monster Hunter World: The beta was fun, combat felt a little empty at times but once it gets going there is no stopping this game. Something about hunting a Slug Fish creature in a swamp, turning a corner only to see some unholy being vaguely reminiscent of a T Rex fused with an Armadillo. At that point I realized that we may be the monster hunters but holy shitfuck we better come correct. Really really really deep equipment and tools settings. Your main weapon is just the beginning with perks, buffs both passive and active, as well as a few other key tools also being at your disposal. I got a buddy to join me and the two of us dragged each other through that ordeal but it was hard because it was new, I was still having a good time. I’m excited to see what Capcom brings to their first console rendition in 11 years for a franchise that is as highly acclaimed as this one.
Far Cry 5: This is a series that has always done an amazing job at the whole “Hunter v Hunted” aesthetic. I always feel so powerful and dangerous when I play Far Cry and 3 was a huge step in the right direction. 4 had a lot of things that I enjoyed, the gunplay, vehicles, and characters were really good. It did, however, fall a little short story-wise as well as some worn game mechanics with this being the fourth in the series. I did not get to play FC5 at E3 because that line was absurd. That being said, from the gameplay available on Youtube and various interviews it does seem that Ubisoft is aware of the potential stale twinge Far Cry has developed over the years. I’m looking forward to cutting down zealot cultists in the open Montana landscapes. March 27.
Anthem: This game is important, after the fuck-shit-stack that was Battlefront 2 and the cacophony of backlash that came with it; EA have to get this right. This loot box based online shooter, the “Destiny-killer” it’s being called. How does one kill what is already dead? Fuck if I know but I am interested IF they can do it right. That being said, my hopes aren’t high, but this game will be a barometer. This will show whether EA is willing to bend at all on their plans for monetization. They know a BF2 scenario is totally on the table now, and if they misstep, there will be more backlash. Either way, we win, either we get a good game or EA get put on another stake to burn.
Vampyr: From the developer that brought us Life is Strange and Remember Me comes a new game set in London 1918 during the Spanish Flu pandemic. We will play a vampire (sigh prime journalism over here folks) in town with a set number of NPCs and each death will have consequences for both you and the city. Semi-open world with an RPG and combat focus, I’m so down and I really hope this game can do new things. Q2 (Jan., Feb., Mar.) 2018
Soul Calibur 6: My fighting game is back and this is going to be a weird year for me with not one but two fighting games that will find my focus this year. Mitsurugi, Sophitia, and around 20+ are back to beat the everloving snot out of each other. I’m excited because this is supposedly a “reboot” of the franchise which means a lot of the original characters will be back (Nightmare, Maxi, Ivy, Taki, Kilik, etc). Things like armor breaking are both interesting and worrisome. I suspect Taki, Ivy, and the other unreasonably busty women of the series will be left awfully vulnerable sans armor by the mid/end of a battle. Regardless, this revamp maybe what the fighting franchise needs to enter the ring against the big boys of this generation.
Death Stranding: DEATH MOTHER FUCKING STRANDVXIRJORWTMDNGHF Let me tell you something, Kojima is going to save us all. I’m serious he is going to take all our hands and walk us into the sunlight of gaming where there are no microtransactions, the singleplayer is an epic odyssey, the multiplayer is fun but unnecessary, and the gaming experience is not only unique but has a lasting impression on every gamer brave enough to hold a controller. This game is going to test us, change us, and maybe most importantly: make people rethink the way games are made/designed. The third person sci-fi nightmare adventure will be here before we know it and great Scott am I ready to dive in.
Red Dead Redemption 2: Had you asked me about RDD2 and it’s hypothetical production about 3 years ago; I would’ve said something along the lines of “Fuck yes yippie kai yay mfs where mah horse at”. After Take-Two (parent company of 2k and Rockstar) came out and essentially supported EA’s usage of loot boxes. The CEO stated that “Recurrent consumer spending was the way of the future,” which is concerning to say the very least. I’m worried my West World sim is gonna turn into well...something more like West World. “Oh what’s that want a new hat? 5 bucks. New horse? 10 doll hairs plz. New gun? 15 smackers and the skin off your respective genitalia. Thank you come again.” My once resounding and honestly strange response is definitely more tepid and cautious. GTAV is lending itself quite nicely to the ways of the microtransaction and I can just see little buckets of gold nuggets or some dumb shit like that hinging in front of me or at the local shop. If so may there be backlash, and lots of it.
HONORABLE MENTIONS:
Greedfall: Developed by Spiders, a team with an... interesting track record in gaming (Sherlock Holmes v Jack the Ripper, Bound by Flame, and Technomancer [yikes]). On paper, this game sounds like it might be worth a damn and this is the most publicity any of their games have gotten so that does peak my interest. That and the publisher is Focus Home Interactive, makers of games like Divinity 2 and The Surge as well as my highly anticipated Call of Cthulhu and Vampyr. Who knows, this team up might just work. An open world RPG with online mechanics sounds fun.
God of War: I have never played a God of War game all the way through. With this being my first PlayStation that does make sense. That being said, I’m very excited to sit down and try my hand at this rebooted series. Given the reputation and clear influence a game like GoW has had, it does lead my expectations up rather than down. Santa Monica is developing, Ready at Dawn for some reason isn’t but it’s good to see the original team getting another crack at the Spartan. This time Greco-Roman gods are put aside for a more Nordic feel. The chain blades replaced with a hefty ax as well as a few other tools from what I’ve read/heard. Another interesting single player experience for those turned off by multiplayer and microtransactions. Not to say it won't have them just look at Shadow of War. It does, however, make it considerably less likely.
BioMutant: Traverse an open and changing world as an also everchanging bio-genetic mutant. Supposedly going to have big rpg mechanics involving the fact that your character’s schtick is evolving and changing. Brought to you by THQ Nordic the people that brought us the highs of the Darksiders series, Painkiller: Hell and Damnation, and Red Faction (2001). As well as some lows like the recently imploded Elex, Alan Wake, and the classic Spynx and the Cursed Mummy. I really don’t know what to make of this resume let alone what to expect. I am however excited for something new in the third person adventure genre.
#dbz#dragon ball fighterz#spider-man#days gone#monster hunter world#far cry 5#anthem#vampyr#soul calibur 6#death stranging#greedfall#god of war#biomutant#ps4#xbox#red dead redemption 2
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