#templar/shadow dragon
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writerfromshikahr · 8 days ago
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"Friendship isn't a big thing - It's a million little things." - Paulo Coelho
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loustica-lucia · 3 months ago
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DATV — Quin
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I couldn't escape the Tarquin thoughts so I drew him 🧍
Quin, the man that you are.
Reference/Screenshot by @/minrathou:
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Timelapse:
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suranastair · 2 months ago
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the-raven-and-the-tower · 1 month ago
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Neve's Case Notes on Tarquin
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See Also:
Neve's Case Notes on Ashur
Neve's Case Notes on Maevaris
Harding's Notes on Maevaris
Notes on The Imperial Chantry / Chantry Magisters arguing about slavery
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chernychnyi · 6 months ago
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i usually like my dragon age love interests to contrast my characters somehow and yet the desire to romance emmrich as a fellow academic... would it be weird if he peer reviewed my papers before. would it be unprofessional
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corpocyborg · 3 months ago
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Pro-Templar Mage Marian Hawke Faces Meredith (ft. Carver Hawke and his clone, second Carver Hawke)
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oopsallmabari · 3 months ago
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also now that i've gone thru saving both cities i do appreciate that there's fallout for both decisions in the environment and it's unnerving to go back to but it isn't the same. i like the idea that only one of these cities is getting blighted--it feels like to the gods, minrathous is a opportunity to gather power given the venatori and the presence of a lot of advanced mages, the military might of an empire, and connections to ancient elvhen history. treviso has no army or strong governmental influence, the crows are not the most useful group to raise as an army of devotees and seem unlikely to ally with the gods regardless, and it's mostly civilians. it's a good place to take off the map/declaw, and for ghilan'nain, what gets blighted is hers to use--treviso is better left as scraps to salvage.
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bubblyspiral · 1 month ago
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😍😍😍❤❤❤❤❤❤
OMGOMGOMGOMG my Veilguard otp AAAAAAAA!😍😍😍😍
They are simply AMAZING, our two husbands in crime & crime fighting husbands AAAAAAAAA *swoons so hard* 🤩🤩🤩❤❤❤❤
The way he pleadingly almost-whispers "Quin", akxnfjcrfkfjfjfjfjfj are ya tryin' to give me another attack Sir ?😅😅😅🔥🔥🔥❤❤❤
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"Still not helpful."
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writerfromshikahr · 7 days ago
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Venti, Grande & Tall ☕
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sky-scribbles · 1 month ago
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I'm going to say something controversial. I think there's something Veilguard does better than any other Dragon Age game. Namely: incorporating the companions into the plot.
Look, I love Origins as much as everyone. But to be frank: you could cut every companion except Alistair, Morrigan and Loghain and the plot could still work. Once you've finished the mission where you recruit a companion, there aren't other main quests that involve them in any way.
Oghren and Wynne could have stayed home after their recruitment missions for all the difference it would make to the main plot. Sten, Leliana and Zevran could vanish and nothing would change, because once they're on your team, they don't interact with the main plot at all. (There's the Temple of Sacred Ashes, I suppose - but even then, you'd be going on that quest whether Leliana and Wynne were there or not, and it's very telling that they can both die here and next to nothing in the rest of the game is impacted.)
Again: I love Origins. This doesn't detract from any of these characters being great, or from the story being great. It just means there's a layer of separation between the two. They're involved in the story, but they're not driving it, and you seldom get to see them have strong feelings about it.
DA2 is a huge step up. Your companions' personal stories are integral parts of the main plot. You can't do the Deep Roads expedition without witnessing Karl's death and its impact on Anders. You can't enter Act 2 without seeing Varric's brother betray him, or watching your sibling either die or begin a new path in life. Act 2's climax happens because of choices Isabela and Aveline have made. Act 3's endgame is all about Anders making one enormous decision. Even Fenris and Merrill, who have the fewest ties to the plot, have strong reasons to be invested in the Mage/Templar conflict.
And then Inquisition just... backslides. There are multiple companions you don't need to recruit at all, or can send away with zero alteration to the main plot. Your companions don't like Corypheus because he's bad, but no one - except maybe Varric - has any strong personal feelings about him. They have no personal stake in defeating him, not like Alistair has a personal stake in opposing Loghain, or Anders in opposing Meredith.
We go to the Winter Palace, and Vivienne is not made a part of that story. We have a whole subplot about the Wardens, and Blackwall only gets a couple of extra lines, if you even bring him. Their personal arcs could have been somehow impacted by these missions, and they're just... not. Sera is packed with internalised self-hatred that manifests as trying to distance herself from elven culture, to the point of sometimes lashing out at other elves. And despite all the missions you do where elven history features... Sera's growth past that flaw happens entirely offscreen between the base game and Trespasser?????
IMO, this is one of the biggest reasons why Corypheus is such a bland villain. He doesn't make anyone grow, except by starting a plot for them to be part of. He doesn't challenge them emotionally. No one is invested in him. Because no one interacts with the darn plot.
Veilguard, though? Veilguard keeps your companions interacting with the story the whole way through. The Treviso/Minrathous choice affects both Lucanis and Neve heavily, and impacts who they become for the rest of the game. These cities are personal to you, even if you're not a Crow or Shadow Dragon, because your companions love them.
The Siege of Weisshaupt is beyond personal to Davrin and Lucanis, both of whom are entrusted with major parts of the quest: trying to kill the archdemon and Ghilan'nain. Lucanis is affected by his failure to kill Ghilan'nain for ages afterward. Davrin is haunted by survivor's guilt; he should have died when he struck down the archdemon. He's alive. How can he live with that?
Whenever killing the gods becomes a possibility, Rook hands the lyrium dagger to Lucanis. When the squad go to fight the gods' dragons with the Wardens, Taash is the one to flush the first dragon out. When you infiltrate the Venatori, Neve tricks your way in, and everything that happens is especially weighty to Bellara, whose people have been abducted. On Tearstone Island, because of how Lucanis and Spite have grown, they strikes true.
Did you not hate Elgar'nan before that mission? Because you probably will after you watch him capture Bellara or Neve, and see his fellow god kill Harding or Davrin.
You know what's a great piece of writing? There's no reason Emmrich shouldn't have been an option to deal with the wards on Tearstone Island; he's one of the ideal options to take out more wards with the Veil Jumpers in the final mission. But you can't select him to do it. Because Emmrich has far less personal investment in the Elgar'nan battle than the other two. This is Neve's city. This is the monster who tries to call himself Bellara's god. The game makes sure the characters who take control of the Blight at the end are the ones with the greatest stakes in doing so.
One of your companions, not you, wrests command of the Blight from Elgar'nan. The final mission depends on how well you've come to know each companion's skills. They're just... always involved.
And they're invested, too. The companions all have serious personal reasons to hate the antagonists by the end. Lucanis and Neve have either seen their city burn, or know it happened at the cost of their friend's (and potential partner's) hometown. Davrin has seen his order devastated. These are Bellara's and Davrin's supposed gods, and instead of helping the elves reclaim their history and culture, they're trying to enslave the world. Harding learns that the Evanuris maimed and destroyed her Titan ancestors.
Emmrich and Taash have perhaps the smallest emotional tie - and sadly I do think Emmrich especially gets underutilized in the plot. But heck, Taash is still hella motivated by the way the gods are abusing dragons. And Emmrich is tied thematically to the main conflict. He's facing the question of immortality, while nigh-immortal beings are right in front of him, proving how that gift can be abused. The final choice of his personal arc is whether he's willing to embrace his personal, mortal attachments, at the cost of consequences that terrify him... you know, the same question that Solas faces at the end.
And don't even get me started on how everyone is emotionally tied to Solas. Harding and Neve watched him kill Varric in front of them. Everyone not dead or captured has to watch him drag Rook into the Fade. Just about every companion faces some kind of huge regret or failure at some point, in constant foreshadowing for Solas's prison of regret: both the literal one he sticks Rook in, and the mental one of his own making.
Veilguard has its problems, but it absolutely shines at keeping its characters involved and invested in the main story. It gives them things to do, it gives them reasons to care. For all the flaws this game has, this part is good writing.
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shewolfofvilnius · 3 months ago
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something i don't think gets talked about NEARLY ENOUGH regarding Dragon Age: Veilguard: If you pick certain options and let enough banters play out, MULTIPLE companions will for all intents and purpose signal their plan to change factions post-game.
Taash can become an honorary Antivan Crow and seems to be legit into the idea by game's end (also Harding like the cape). Like, if they were a returning companion in DA5 I could EASILY see them having joined up (or at least become associated).
Bellara can flat out ask Neve to join the Shadow Dragons. (edit: OR apparently can ask to join the Mourn Watch?!?!)
Davrin can signal he's planning to spend a LOT of time with the Veil Jumpers and the griffons once this is all over (and a big part of his banter sequence with Bellara AND his tertiary content with Rook involve his realizing that the Veil Jumpers' aims are different than the Dalish he grew up with).
Like, that's FANTASTIC. No one is ever permanently any one thing, and I love the idea of some of the companions realizing "hey, actually, this works better" and they've built those connections and networks and so hey, Antivan Crow Taash? Sure, Teia will make them a cape. Shadow Dragon Bellara? Hey, they took the ex-templar Rana, they'll easily take her. Etc.
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ohmyarda · 10 hours ago
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“Murderer, herald, judge, savior: these were some of the titles heaped on the Inquisitor as she led a force that challenged nations.”
To commemorate the ten-year anniversary of Dragon Age: Inquisition, my all-time favorite game and installment in the franchise, I commissioned my titular Inquisitor and her closest companions. Done by the ever so talented @artist-rat
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a big DAI commission for @ohmyarda!! 🧡 had such a blast with this!!
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maxx-the-queer · 2 months ago
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I do enjoy the fact that each faction gives Rook a couple of unconventional familial figures.
Antivan Crow Rook gets the perpetually together-and-split-up Teia and Viago, whose love languages are bickering and poisons. Rook is Viago's favourite and he would never admit it to them, even if Teia is all too happy to expose his affection with her playful barbs.
Mourn Watch Rook gets Myrna and Vorgoth, the former of whom is akin to a college professor who found a baby in their science lab and the latter of whom is most definitely one of those mysterious executors from across the sea but it's fine because they're just Vorgoth and nobody questions it.
Shadow Dragon Rook gets T4T icons Tarquin and Ashur, a Templar who absolutely despises his job and the literal Black Divine, whose anti-slavery group is so full of queer people it may as well be a gay club. Same bickering energy as Teia and Viago, minus the poisoning and cyclical divorcing.
Grey Warden Rook gets Antoine and Evka, the most married wardens to ever exist. Antoine is the absolute sweetest man alive, and the only Orlesian allowed ever. Evka is incredibly competent and has everything under control. Their dates end with explosions. Everything is perfect.
Veil Jumper Rook gets Irelin and Strife. Strife is battling Viago for the grumpiest and meanest dad award. Irelin is clearly the golden child and favourite sibling and he makes that clear to Rook.
Lords of Fortune Rook gets Isabela and Rowan, a pirate turned allegedly somewhat ethical treasure hunter and Rivaini seer who regularly convenes with spirits. Neither of them are parents to Rook, they hold the most insane much older cousin energy though.
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baejax-the-great · 3 months ago
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One of the things missing in Veilguard is any sort of meaningful power struggle. By keeping to the poorer parts of the city-settings, we don't really deal with corrupt or powerful nobles. By defanging the Crows, an organization who famously has lethal squabbles between factions, they turned them into some weird, benevolent family organization. Even the assassin trying to make "evil" power plays doesn't actually manage to kill any of his targets, and his ruthless relatives? Also don't kill him in revenge. In the end, the status quo is maintained. Nothing has changed.
In Tevinter, we have the Threads, an organized crime unit who we know runs "protection" rackets on the locals and is involved in some kind of smuggling (it's Tevinter--so presumably this would involve slavery and dangerous artifacts, but it's Veilguard, so I guess not). Instead of them beefing with the Shadow Dragons, who presumably ruin some of their deals with their pesky "freeing the slaves" thing, and instead of their main issue being with any sort of law enforcement, something which doesn't exist in Veilguard beyond one singular templar who does all of jack shit the entire game, their main power struggle is with the Venatori, who are evil just to be evil.
And instead of the Veilguard siding with law enforcement or the threads and enlisting their help to, idk, unseat the corrupt head of the templars or otherwise deal with the venatori shit, the threads are highly favored by the storyline, and in the end the only real choice is to make Neve a thread or to make her... idk, the same Neve? The game calls her an "inspiration", but it's not like she's part of any organization, so we can't call her a figurehead. It's just like, see that random citizen right there? She rules. And I don't really see how that increases the power of the rule of law, because even if one good person is working within rule of law to get things done, she's not part of the system, and everyone already know the system is corrupt in Minrathous. Random citizens in fucking Ferelden know the system is corrupt in Minrathous, or they would if they weren't all dead. Neve is now just playing on hard mode to appear righteous, which, good for her, but I'm sorry, won't inspire all that many people who are still paying "protection" money to the local mafia.
(Putting Neve in charge of the Threads is an absolutely whackadoodle decision by the devs that I don't even know how to respond to. She has a single Thread contact. Presumably the Threads have a hierarchy. She has never demonstrated interest in being a smuggler. Being a detective really has no overlap with being a crime boss. Telling a group of criminals that they are all detective's helpers now is sure to go over like a lead balloon. What the fuck was that. Why did that happen.)
Maevaris and Dorian arguing came out of nowhere and lasted a fairly long time, which was interesting, but after the most recent election in the states, Maevaris's position sounds unbearably naive and trite, and this hardly counts as a power struggle as they both say they will support the other depending on what some random outsider thinks should happen. (That is soooo not a basis for a system of government. Why would Maevaris OR Dorian cede their power to Rook, someone they don't know and who doesn't matter)
The power struggle within the Wardens is also very stupid and easily solved. The First Warden is a moron. He dies (kind of). For some reason the extremely hot and competent couple who we first encounter in the middle of nowhere are next in command, so, phew. Problem solved there. A question of what the Wardens will do now that the Blights are over would have been interesting. Do they keep recruiting lest the Blight somehow reoccur and nobody remembers the Warden secrets? Or do they disband? Do they set themselves to seeking a cure and nothing else?
The closest you get to that is deciding what the griffons will do, which, again, why the fuck is Rook deciding that, but also there are 13 of them, in two or three more generations they will be dead unless a lot of mages bone up on genetics real fast.
Who is left? We have Rivain, which is just pointless in this game. I played as a Lord of Fortune, but you could drop that faction and not a single thing changes in the game. Pirates who don't loot valuable artifacts because they are elvhen? Give me a fucking break.
Same for the Mourn Watch. There is pretty much nothing going on in that region. You could excise it from the game and nothing changes in the slightest. There is not a single excuse for them not using the Eluvians to help the Veilguard earlier in the game, given just how little they have going on.
The Veiljumpers are just missed opportunities all over the place. They could have had factions debating whether to join the god of vengeance in fucking up the human civilizations as payback for, you know, everything. They could have had people joining Cyrion in thinking that a Forgotten One might be the best way to face down the gods, given they'd done it before. There could have been a HUGE cultural impact on "what do we do now that we know our gods are evil fuckfaces--what do we keep and what do we throw away," but Veilguard ain't that deep. They could have had knowledge of a super-weapon or some elvhen bullshit that would help the Veilguard fight the gods... but nah.
In DAO, your decisions not only affected the political futures of the various regions, but they decided who would help you and how. Did the dwarves have golems? Did you have templars or mages? That whole wolf thing with the Dalish that I no longer remember that well? And the Dalish deciding to help changed how they were viewed in Ferelden. The mages helping you meant the monarch would treat them favorably. It fucking mattered.
In Veilguard, the only situation remotely close to that is the dragon decision at the beginning, which was one of the fucking dumbest plot points in a video game I have ever played. It was the first thing that made me set my controller down and go... what? What the fuck? The idea that Rook, a nobody, is the only person singularly capable of driving back a dragon in the entire north is laughable. What the fuck was Dorian up to that day? How is Rook more capable than every single Crow? How is it the two companions you sent to the other city were absolutely useless? If Lucanis/Neve + two companions were unable to drive a dragon away, what makes them think Rook would be the deciding factor? What makes them blame Rook when they themselves couldn't fucking do it? Neve in particular was a big part of fucking up that ritual and releasing the gods, so why is Rook taking all the fire for this?
AND WHY IS THEIR RESPONSE TO A BLIGHT TO FIND A SINGLE DRAGON HUNTER? HEY DIPSHITS, THE DRAGON IS HUNTING YOU. YOU DON'T NEED TO WORRY ABOUT THAT PART. YOU NEED AN ARMY.
But Treviso or Minrathous being spared doesn't change the global political situation at all. It would have been really interesting if it did. Tevinter hobbled? How many kingdoms would be salivating to take a bite out of their territory? With the trade princes of Antiva being absolutely fucked over by the Blight, who is taking over that trade? Who is getting rich?
Nobody, I guess, because why would Rook know or care about that, because, as previously mentioned, they are a nobody who doesn't matter and honestly shouldn't be listened to.
The stakes in this game are nothing because the bad guys are all so obviously bad that you know, as a video game player, that you are going to defeat them. Oh, the Antaam are just mindless, faceless brutes fucking up Treviso? Okay, let's kill them. Venatori again? I'm pretty sure they aren't the heroes of this game. There's no power struggle, and in the end all we've done is revert to the status quo, (except i guess Treviso is no longer occupied).
Except for the south. The south is dead. but we didn't have anything to do with that for some reason. Couldn't even be bothered to house some refugees in our safehouse that was built specifically to house refugees. The Inquisitor, who has access to the eluvians, couldn't figure out how to get other people through them or something so... sorry, every single Orlesian, Fereldan, and Marcher.
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dalishious · 9 months ago
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Dragon Age: The Veilguard’s Familiar Faces and Factions
The trailer for Dragon Age: The Veilguard has dropped, and I couldn’t be more excited. It’s like a new breath of life has entered my lungs!
Within the trailer, we now have confirmation of who our seven companions are going to be, and among them are a few familiar faces from the book Dragon Age: Tevinter Nights. We also have some name-droppings of a couple factions featured in the same book and the comics, Dragon Age: The Missing. So, here is what knowledge is established about these faces sand factions.
Neve Gallus & The Shadow Dragons
Neve Gallus was first introduced in the Tevinter Nights story, “The Streets of Minrathous”. She comes off as a no-nonsense and a little intense kind of person. Neve is a Tevinter mage who works as a private investigator. For example, if someone wants some detective work done but doesn’t want the public to know, they would hire Neve. On occasion, she’s even been hired by the templars, who act like just regular cops in Tevinter – and yes, that includes their corruption and primary goal of simply protecting the elite – but Neve prefers to work alone because of that corruption, and has a personal grudge against the order for taking bribes to cover up crimes.
Neve has a prosthetic leg below the knee, made of dwarven-crafted metal.
In The Missing, Neve says she is friends with the Shadow Dragons. In the article shared by EA, as of The Veilguard, she is officially a member. The Shadow Dragons are a group of concerned Tevinter citizens who help those in need. This includes supporting escaped slaves, for example.
Emmrich Volkahrin
Emmrich Volkahrin was first introduced in the Tevinter Nights story, “Down Among the Dead Men”. He is a necromancer from Nevarra, and therefore naturally a member of the Mortalitasi – specifically, a professor in the Mourn Watch. The Watchers serve as elite guardians of the Grand Necropolis. Emmrich is on the eccentric side, personality-wise, but kindly and informal.
Emmrich has a skeleton assistant name of Manfred, who helps him with different office tasks. He also has friends in Myrna, a fellow Watcher, and Audric, a dead guardsmen who looks after the library.
Lucanis Dellamorte
Lucanis Dellamorte was first introduced in the Tevinter Nights story, “The Wigmaker Job”. He is the favourite grandson of Caterina Dellamorte, First Talon (leader) of the Antivan Crows. As such, he was raised from birth to be the perfect assassin in a ruthless and torturous environment, knowing only cruelty from his family. This has led to him feeling less like a person and more like a living weapon – and he is treated like one by everyone who knows of him. He has “the Demon” as a nickname.
I know a few people are curious about the “mage killer” title in the trailer. Rest assured that Lucanis specifically kills evil blood mages. In his own words: “If someone wants to pay me top coin to kill a bunch of racist blood mages—who have it coming—I’m not going to complain.”
Where his cousin Illario has a “silver tongue” as Lucanis puts it, he himself is a lot blunter. His reputation of a killer is spotless, except for one small problem: He has a heart under all that black leather.
Lucanis and Illario get along quite well, except for the fact that Lucanis is destined to be the next First Talon, after Caterina dies. Illario wants the job far more than Lucanis, but Lucanis isn’t sure he’s capable of making a decision for himself that goes against the wishes of the Crows.
The Veil Jumpers
The Veil Jumpers were first introduced in The Missing #3. They are a group made up of primarily Dalish elves, though also inclusive of other folks of any walks of life willing to help, working to try and control the new threats within Arlathan Forest. The forest has become a ground of chaotic magic, with the Veil so thin that time and place is jumbled together. Thus, the Veil Jumpers move in and out of the spots that bleed into one another.
The Veil Jumpers do have a headquarters called “The Sanctum”, but we know nothing else about it.
The Lords of Fortune
Despite the Lords of Fortune being mentioned in more than one Tevinter Nights story, as well as the show Dragon Age: Absolution, we don’t know a lot about them. The only concrete information provided is that they are a loose group of people who collect trinkets and glory. They come out of Rivain. They typically wear a lot of their collected trinkets like badges of honour. That’s really all there is, so I can’t wait to learn more.
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0alix0 · 3 months ago
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Overusage of Lore
a lot of people tend to say that bioware put little to no lore into Veilguard, and i might be on a minority on this to me it's way too much and way too shallow
The entire game feels like writers just scream at you "Look at all the magical thing we have!! So we have Titans! And Evanuris! And Illuminati Those Across the See! And-- are you listening? You better listen cuz there are more! We have Shadow Dragons! We have Griffons! We--"
OMG calm down it's not a fucking Warcraft
the best thing in DA was the way it beautifully showed real life issues through the lens of medieval fantasy world.
The dalish weren't so fascinating because they had an entire language made for them and pretty tattoos. They were fascinating because they were enslaved, fought for freedom, then got their land taken away YET STILL continued to fight for survival, for their cultural identity, their children and their children's children, for freedom. Literally combination of native american's and jewish history. Because despite having one goal they all had different approach and opinion about other of their kin: city elves (those disconnected from their culture) and half-elves ("can they be considered elves?" "should they be allowed to be a part of dalish?").
The city elf origin wasn't so memorable because every npc had a backstory with a length of bible. It was memorable because it was the most obvious analogy on racial oppression, segregation, colonialism and fetishism in the entire franchise. Because it had the guts to actually show in details the horrors of these things.
Broodmothers weren't so horrifying because it's a female mixture of jubba hutt and a fucking pudge from dota with a detailed explanation their anatomy. They were horrifying because they were paralleling a very real misogyny, mistreatment, the way how women in some countries are seen as nothing but a walking uteruses, where the only thing they're good for is to give birth
AND bioware doubled it while doing the same thing with Orzammar, cast system & Rica!
The Circles weren't so interesting because we've got dozens of pages in WoT explaining their hierarchy/fraternities. No, they were interesting because it was literally a bunch of medieval GULAGs with a function of a mental hospital, it showed what mistreatments happen there, the abuse, child abduction and enforcement of religion.... And from the side of templars it was a discussion about professional deformation, addictions and the way high ranking people abuse those to control their underlings.
..... And you know, if we were back in origins, griffons, for example, would've probably been used as a parallel on irl eco terrorism. it might've been about how Wardens despite their good nature unintentionally bonded the general association of the entire animal species to their order and abused this connection to the point when the species was beyond preservation!
and btw, then that decision in davrin's quest would actually had any meaning, instead of throwing wardens into mud (again) and turning isseya into a villain for no fkn reason.
lore is only good as long as it's used for purpose, when it has things to discuss, not just exist
i don't fucking care about titans/evanuris/and other shit because they're just a 30 pages long article in codex and WoT trying to explain magic and write DA timeline almost to a fucking mesozoic era. it's BORING. Get me emotionally invested, then i'll care
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