#tekken 8 demo
Explore tagged Tumblr posts
gabethehermit · 1 year ago
Text
I finished the Tekken 8 demo and I just had to do this shit lmao
200 notes · View notes
stgroversfire · 1 year ago
Text
Tumblr media
im so excited. fuck
9 notes · View notes
seikotakai · 1 year ago
Text
Tumblr media
Gotta make some nostalgic reference to the Chicken sound effects after recovering some health in the Tekken Force mode (back in Tekken 3/Tekken 4).  Also wanted to try drawing another background, it's the Sanctum stage from Tekken 8 demo.  Look at Jin Kazama being cute enjoying some chicken, I had a blast playing as him yesterday in the Tekken 8 demo.
Jin Kazama and Tekken is owned by Bandai Namco
9 notes · View notes
beastgamerkuma · 1 year ago
Video
youtube
Tekken 8 Is Beastly! Get Your First Impressions Here!
0 notes
capsulecomputers · 1 year ago
Text
Tekken 8 confirms demo for PS5 at the end of the week
Bandai Namco has confirmed that the demo for Tekken 8 will launch at the end of the week exclusively on PS5. Just a week earlier than the other platforms, PC and Xbox Series S/X.
0 notes
finalcake-art · 1 year ago
Text
Tumblr media
Been playing Tekken 8, right now Reina is who I have my sights on as a main. Tried to Rikka-fy her because I love her chuu2-ness.
35 notes · View notes
niuniente · 1 year ago
Text
Tekken 8 has seemingly changed its mechanism from right hand, left hand, right leg, left leg to air hit, normal hit, special hit, combo hit.
Which means I need to relearn how to play as Dragunov and Claudio.
This mechanism is definitely very user friendly for beginners and people with disabilities. I worry that it will be too easy for my taste as part of the fun in Tekken has always been mastering movements and combos for me EVEN when I play at easy mode (and knowing some characters are off limits because they're too complicated for me to use).
10 notes · View notes
sonsofks · 1 year ago
Text
Prepárate para el Próximo Combate con el Explosivo Trailer de TEKKEN 8
La Batalla se Desata con Invitados de Lujo y la Emoción de los Campeones Mundiales ¡El universo de TEKKEN 8 se presenta en todo su esplendor con un avance que te dejará sin aliento! Bandai Namco Europe, en colaboración con la renombrada agencia de publicidad BETC, ha lanzado un trailer live-action titulado “Get Ready for the Next Battle”. Dirigido por Lukas TIELKE, este emocionante video reúne a…
Tumblr media
View On WordPress
0 notes
imperotenebre · 1 year ago
Text
Tekken 8 PS5 gameplay 4K - Demo prime impressioni
youtube
Dopo aver provato la demo sono davvero in hype
0 notes
mana-sputachu · 11 months ago
Text
Artshield
I was going to flop in bed and try to draw from there, but the sudden swarm of AI shit on another of my accounts fueled me with spite, so I'm writing this post NOW rather than tomorrow when I'll be more awake.
If you can't run Glaze/Nightshade because of the insane specs required for it, give a try to Artshield.
It's a web-based app that will let you load all the pics you want and protect them with a big, invisible watermark all over it. It also has a checker option to use after you've shielded your art, to be sure it worked.
Now, I'm terrible with math so I can't explain how it exactly work, but here's the explanation on their blog. If someone who's more math-savvy than me wants to add a simpler explanation to this post, please do!
While it can't poison AIs like Nightshade does, it's still a good solution if you can't run Glaze/Nightshade on your pc... like many of us, really. As I wrote on another post about Glaze, I have a pretty decent gaming pc that, while not being like high-end or anything (my GPU is a RTX 3060), suits my needs perfectly and runs all the games I'm interested in (Tekken 8's demo being the most recent thing).
Yet, in order to try Nightshade, I had to close all the apps I had running in the background, which were, in that moment, Opera and Discord. Only when I shut them down, it finally started. 10 minutes for the mid setting and the result was awful.
I tried WebGlaze (not Cara yet), and the results were also awful, given you can't control the strenght of the glazing much.
I understand it might be hard to develop this kind of technology, but I wish they would meet us halfway since the majority of people use old machines, laptops (a friend of mine tried running Glaze on hers and the fans started spinning like it was ready to fly) or even just tablets and phones, so those specs are hard to meet.
That's why I want to share Artshield, as a solution for those of you who can't run Glaze and Nightshade.
Artshield's only big limitation is that it won't work with white backgrounds, so try to add a color layer to your white background before shielding it. Same for B/W images.
Other tips I can suggest for trying to protect your works:
Post at the lowest resolution you can: I go for 72 DPI, keeping bigger sizes and high quality files only for Ko-Fi rewards and clients' files
Add a noise filter: I always do this because I like the paper-like, grainy feel it gives to my art, but I read once it might messes with AI's scrapers. While I don't know if this is still true, it's worth trying it
Don't forget a big visible watermark (aside from the Artshield one)!
Hope this will help other strugglin artists, I never see Artshield suggested around, especially in posts about Glaze and Nightshade, so I decided to write this one.
Go and shield your art!
132 notes · View notes
sabrerine911 · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Welp the Tekken 8 demo characters are colored
Jin Kazama, Kazuya Mishima, Nina WIlliams and Paul Phoenix
Noticed that my art workload is a loaded mess and I had to get these finished now if I ever wanted to get them done at all
Happy enough with how they ended up (im personally the most happy with Paul and Nina tbh XD)
I have a very small list of other favorite characters I wanted to do, but it will have to wait until next year, probably when I get Tekken 8 anyway.
Most likely Tekken thing I might do soon is a funny crossover with Nina and Vergil from the DMC series(if you know the lore of these two you will be able to guess the joke Ill go for im sure XD)
PS:An apology to the fellow Jin fans, the jacket was a pain to work on and I ended up improvising a lot on it and the gauntlets(even missed his hoodie, actually upset about that XD).
122 notes · View notes
seikotakai · 1 year ago
Text
Day 2 of Tekken 8 Demo
I just played the Tekken 8 demo again, this time mostly playing as Kazuya (as well as Jin and Nina for a bit). Kazuya has some special intros/interactions with Jun and Shaheen (Jun's determination to save Kazuya from his darkness and trauma; Shaheen wanting to avenge his friend like "you took everything from me" and kaz just looks at him like "i don't even know who tf you are"))...but why doesn't he have any special intros/outros/win poses with Nina, Asuka, Azucena, or Paul?!
>Azucena is pretty much probably his only ally (because Anna, Bruce, and Lucky Chloe are not in this game). Although Eddy Gordo was also cut from this game too, I guess Shaheen may as well be his replacement in a way (damn do e-sports players hate Eddy for losing to spam and cheese in player matches/ranked matches that much to the point where he got that joke ending in Tekken 7 and now he won't even be in Tekken 8?!).
>Paul was his OG rival back in the day before of course he keeps getting defeated by fucking Kuma (the blondie cocky extroverted rival who wants to be the best, you know like Sasuke vs Naruto or Ryu vs Ken).
>Coming to think of it, Jin Kazama also does NOT even have any special intros or win quotes with either Asuka or Nina. Like I was thinking Jin would be sad or angry about being betrayed again by someone (first Heihachi in Tekken 3, now Nina in Tekken 8...also Jin saved Nina from being brainwashed by Ogre in Tekken 3 and worked alongside him in Tekken 6, so her betrayal should sting). Also maybe Nina is perhaps actually just simply doing something similar to her role in Street Fighter X Tekken, maybe she's just secretly spying for Jin (and a special intro between her and Kaz would hint at this).
>Also once again Asuka being shafted and pushed to the side, like seriously no special intro for her with Jin or Kazuya?! It's disappointing because in her character episode with Lili, Lili mentions her being related to Jin and by extension the Mishima bloodline so she's worried that her friend (*cough* *cough* girlfriend) might get dragged into the whole Mishima conflict. So I was thinking okay surely Bandai Namco is building up to her finally being relevant in the next game right? I always had this theory in my mind that maybe perhaps why Asuka Kazama is treated like some comic relief side character ever since Tekken 6 is possibly all the backlash and hate she got from both Japanese and western Tekken fans for replacing Jun Kazama when she was introduced in Tekken 5. Same reason why Hinata Hyuga from Naruto gets so much love and favoritism from Studio Pierrot and the Naruto fandom (especially Japanese fans) over Sakura Haruno, and why Rosalina gets more attention than Daisy in the Mario Franchise lately (especially when Rosalina got into Super Smash Bros before her and Rosalina was also in Mario Strikers: Battle League at launch but not Daisy). Maybe it's because some fans strongly prefer the more feminine and introverted female characters over the confident tomboyish brash female characters. Of course these sentences are NOT meant to blame or slander Jun, Rosalina, or Hinata because I like all three of them as characters. It's just some coincidence I noticed.
>Although I do actually really like Steve's whole interaction with his mom Nina. Steve doesn't want to hurt his mom and even says that she is the last person he wants to fight, and Nina telling him to get out of here in her outro. I always thought Nina was cold to her son for similar reasons why Jin wants to live a solitary life, out of pure fear that Steve might get dragged into the either the Mishima conflict or her rivalry with Anna (ex. Anna Williams might kidnap him or something), she's just simply trying to protect her son in a way.
Anyways that's just my silly thoughts for now.
4 notes · View notes
crascet · 1 month ago
Text
Honest Thoughts: The 2024 Video Game Awards and Announcements
So, a couple of nights ago, me and a discord server I'm in did a group watch for the VGAs this year. Normally, we wouldn't care that much about the awards but would just watch them for the announcements for new games anyways. The award show itself was pretty decent anyways with some fun parts here and there. Statler and Waldorf were the best part of the show hands down, as they always were in the Muppets Show. The presentations for Best Narrative from Sam Lake was also pretty good as well as the presentation for Best Adaptation from Jesse Pinkman and Lucina (I will not specify that further). Now for the awards themselves, there are some pretty good winners, especially from Metaphor and Astro Bot with the ladder winning Best Game. Glad to see those two games win awards here and I could check them both out next year. I didn't like how Best Fighting Game was relegated to the First Act as I would love to see that on the main show with a presentation instead of a quick mention. Back to presentations, the one with the two TLOU actresses was the worst part of the show to me tbh, they were just boring.
Now for the announcements themselves and WOW they were something! First, there was the announcement of a new Ninja Gaiden game with Ninja Gaiden: Ragebound that seem to have both the old and new versions of Ryu Hayabusa. I'm already excited for this as a fan of ninjas and with hearing the difficulty of the first NG game and the first 3D game, which is a game I should check out some time.
There was then the announcement of Clive Rosfield from FF XVI being the last DLC character for Tekken 8's Season 1 DLC which is really cool to see as it follows Noctis being in T7 as DLC. I know most people wanted Tifa to be in Tekken (including myself), but hey, Clive looks great and the DLC stage looks great!
To a new project announced, there is genDESIGN's unannounced project, being made from the same creator of Ico, Shadow of the Colossus, and The Last Guardian. I absolutely love SotC and I did enjoy myself with the demo of TLG found with the SotC remaster. The game itself seems to follow in the footsteps of SotC with a climbing mechanic, but there could be some cases of Ico within it. Not much is known seen in the teaser other than the gameplay and how it has a giant robot to be an important part of the game. Can't wait to see more about this project.
And then there's Intergalactic and I'm... conflicted. On one hand, Naughty Dog are FINALLY working on a new, original IP that's NOT a remaster, PC port, or both of The Last of Us Parts I and II, so thank god for that. On the other hand, Neil Druckmann is directing this game too. Now, if you like TLOU I and II, that's fine. I understand why people like those games, or at least the first game. It has a mass appeal to everyone with its narrative in both games. It's just that ND just focuses on ONLY those two games and nothing else, just shoving down our throats on how great it is, and I'm worried it'll be the same thing with Intergalactic for the next 5 years. But who knows, maybe it'll turn out great, idk.
Now for the five announcements that stole the show from two companies.
First, there is Sega with the one-two punch of Ryu Ga Gotoku Studio's two new projects: a new installment in the Virtua Fighter franchise and Project Century. Seeing VF come back after years of new versions of VF5 is awesome, with the only two characters being confirmed for the game being Akira Yuki and Stella who is either the daughter of Jacky or Sarah Bryant, or (and this is sort of a fan theory) a clone of Sarah created by J6 given that she looks similar to her, especially that it seems that VF6 as I could call it could take place years after VF5 and Judgement 6 could return. As for other characters coming back, I expect Pai, Kage Maru, and Jacky to be here. Lau I'm guessing is definitely dead as this point with his move set going to either Pai or to Lei Fei, but time will tell. Then there's Project Century, which seems to be a Lost Judgement-esque game taking place in 1915 Japan and it does look really interesting to play. I can check out the demo if there's going to be one of Century. These two look really great and I'm definitely interested in both, especially with RGG's track record with Yakuza/Like A Dragon, which is another franchise I'm itching to play next year.
On the same topic of Sega, there's the announcement of a new Sonic racing game with Sonic Racing: CrossWorlds. Given from the little time it was shown with the only character being shown being Shadow, it seems to be more in track of Sega All Stars racing, which sounds really cool to me seeing a comeback from the racing series, I just hope it'll be better than Team Sonic Racing. Sonic does seem to be on a revival with the releases of Sonic Frontiers, Sonic X Shadow Generations, and Sonic 3 coming out next week, huh? Glad to see it.
And now for Capcom starting with the return of two dormant franchises.
To start, there's the announcement of Onimusha: Way of the Sword. It's awesome to see Onimusha get a new game in a nearly 20-year absence with the release of Onimusha: Dawn of Dreams back in 2006 and with the remaster of the first game back in 2019. It'll release in 2026, but it looks great from the gameplay footage so can't wait to kill more demons!
And then there's the Okami sequel being directed from the original director, Hideki Kamiya returning to Capcom and reforming CLOVER studios which is the best announcement from the VGA's this year. I have never played Okami before, but I now have both the PC and Switch ports of Okami HD, and I do plan on playing them during the winter break. I just hope that the sequel won't ignore Okamiden as I really love the puppy so much. And with the reformation of CLOVER, there's a good chance Viewtiful Joe 3 could happen in the future, but I do wonder about Kamiya's Ultraman-esque project he was working on years ago when he was still working in Platinum. Other than some worrying thoughts of me hoping the Okami sequel won't be that controversial in its development like with Bayo 3.
A pretty good and fun VGA this year with some well-deserved winners and great announcements to look forward to.
8 notes · View notes
andrevasims · 3 months ago
Text
maaaan I remember in middle school, we went to a career fair, or technology fair, or something idk - but there was a booth with a desktop PC running Tomb Raider Underworld as like a tech demo
and everyone who grew up in the 2000s or earlier has something where they remember thinking "wow this literally looks like real life, graphics will never get any better than this," but seeing Tomb Raider Underworld on that PC was the only time I ever really remember thinking that
and imo that game still looks mostly decent graphics-wise; like it's not ray tracing DLSS 4K textures god rays magic whatever, but it's stylized realistic graphics, which I think always holds up way better than just trying to be as realistic as possible
not like I'm an authority on what good graphics are anyway, I played the Tekken 8 demo and I was like wtf how is it so detailed, why do I need to see every single muscle in his chest lol
11 notes · View notes
officialboredom · 1 year ago
Text
Tumblr media
Tekken 8 Demo focuses on tits when selecting Story
15 notes · View notes
stardustlives · 21 days ago
Text
GOTY 2024
The games keep comin'. Another list of games I played throughout the year I thought could be worth mentioning during a game of the year discussion. This list continues to omit games I've replayed and games I didn't think were good or interesting enough to get a mention.
Games of the Year
1)Yellow Taxi Goes Vroom Now is the era of indie 3D platformers all about insane movement tech. Was utterly elated by the energy and level design in this car based platformer where your primary traversal ability is ramping off of stuff. Please give the demo a shot I think you'll find something really special here.
2)Metaphor: ReFantazio Fantasy Persona. After just being okay with Persona 5, I got completely engrossed with this one and its world. I enjoyed how demanding some later fights became as they had me actually do significant changes to my party and strategy to overcome them. In these times of games that are way too fucking long, this was a rare instance of me getting bummed by seeing the end of the adventure on the horizon.
3)Astro Bot The degree of polish in this thing is on another level. Individual stages feel like an entire event as they'll each treat you to lavish set pieces and elaborate, unique mechanics. A joy to give yourself to while looking for cute cameos from PlayStation's history. Now, concerning those cameos, you might think they would prioritize the recognizable mascots or big sellers, and while those are in there, Astro Bot will also grab you by the shoulders, look you straight in the eye and go: "Arc the Lad." It's awesome.
4)Nine Sols Fresh off of their struggle against Xi Jinping, narrative horror game developer Red Candle Games decided to take a swing at a tight, execution heavy, parry focused, action exploration game. And boy what a swing it is. Its intense action is backdropped by a cool comic book art style that it uses to deliver a beautiful melancholic story about one's time passing. Strong mood and fantastic boss fights.
5)BAKERU The Kirby's Epic Yarn developer made a Ganbare Goemon spiritual successor. Everything's bouncy and joyous. This thing's a non-stop party with regular enemies spread across levels having a silly good time just for the fun of it. The bright colors and bad guys hanging out gave me Ape Escape 3 vibes.
6)Animal Well There used to be a time where video games were occult and mysterious. Not because they didn't have tutorials but because the tutorials were written down inside manuals and we didn't read those. Nevertheless! This feeling of mystery kids make for themselves by being impatient is what Animal Well wants to emulate in its own atmosphere and design. The game refusing to textually explain itself instead presenting you with situations that nudge you towards uncovering its functions yourself leading to great feelings of discovery.
7)Elden Ring: Shadow of the Erdtree Elden Ring 2 over here. Loved the new weapon types and its gorgeous environments. Don't got too much new to say about more Elden Ring other than I mostly enjoyed the controversial high difficulty. But, boy, they can ease up with the next one. They gave entire boss move sets to regular respawning enemies. They don't got nothin' to prove it's okay.
8)Tekken 8 Tekken's fucking awesome. As a casual player, the intuitive nature of the controls allows them to be easily expressive. It's a great time at even lower skill levels which is not always the case with highly regarded fighting games. The (on release at least) downright reasonable progression mechanics made me reevaluate Mortal Kombat 1 from the prior year pretty negatively by reminding me that even in a "live" game, progression systems can be about drip feeding game elements and rewards to the player without being entirely about maximizing their time in a microtransaction store.
9)Grapple Dogs: Cosmic Canines Grapple Dog is back and he's the latest platforming mascot to find an interdimensional portal with an edgier version of himself in it! She's got a gun too, watch out! Develops the design of the first game further with some new powerups that bestow special abilities for the duration of a level.
10)Crow Country A uniquely stylish nostalgia play on your classic Silent Hills and Resident Evils. It has a grainy 90's atmosphere over toy-like characters and environments that seem to either elicit a creeped out "analog horror" vibe for some or nostalgic coziness for others. I lean in the second camp. Either way, a very compelling diorama world to explore.
An Ample Selection of Runners-up
11)Penny's Big Breakaway Era of insane movement tech again. Same developer as Sonic Mania which I'm more critical about than most people. Mania is beautiful and has wonderful music but I frequently felt like I was just holding right and watching the game happen rather than playing it. Not here, this is a very involved 3D platformer with many synergizing movement options. Difficulty can be a bit inconsistent as some challenges give me the impression of having been only tested by people who got very good at the game as members of its development team. While most of the game is pretty chill, it will sometimes spike and demand very sharp execution from you. The high skill ceiling is definitely its own appeal though.
12)UFO 50 I spent the entirety of this thing's development thinking it was going to be 50 minigames so I was like "what's taking so long?" but no, this isn't 50 minigames, it's 50 games. Mostly at the scope of NES games but still. In the 50+ hours I put into it I ended up clearing 11 games and cherry clearing (completionist clearing) 7 of those. There's some meat on them bones and I want to go back to 'em. Getting into specifics for each games would be an essay on its own, but, hey, you want 50 NES games that are almost all at least pretty good?
13)Instruments of Destruction Red Faction: Guerilla developers got together to make a hybrid between Blast Corps and Besiege. In the main campaign you use a kinda shocking amount of unique vehicles to fulfill destruction objectives in various combinations of destroy this, don't destroy that, do it fast, dodge the missiles… always with a new kind of goofy ass car that might just act like a bulldozer or have a giant flipper at the front. Then, in the second campaign, the game fully turns into Besiege asking you to build your own motorized solutions to the blight of upright man-made structures. I fell off of that second one but the Blast Corps style main campaign was great fun the whole time.
14)Dread Delusion A tiny indie team taking on the task of making an entire Elder Scrolls game taking particular inspiration from the odd vibes of Morrowind. Extremely ambitious and inheriting the limitations of its inspirations both in the form of simplistic gameplay and not infrequent technical issues (though they did patch the game heavily and quickly). Limitations or no, I cannot speak highly enough of the creativity that courses through the world and its distinct lands. From its blighted medieval countryside to its, uh, blighted but worse and more fucked up industrialized Siberian snowlands. The real appeal to me is hanging out in the wonderful, imaginative world to learn of its factions and takes on supernatural concepts like ghosts, undead eating habits and relationships to what one might call gods.
15)Children of the Sun Devolver Digital presents: JFK Reloaded. You're a young psychic woman with a Mandy-esque beef against a freaky forest cult. The game has you scout the positions of cultists whom you must then take out with a single bullet whose path you can influence with a small suite of powers. Starting with the ability to "refire" the shot in a new direction after a kill. Each level is a pathing puzzle all about achieving some real grungy Yondu shit.
16)Final Fantasy VII Rebirth Oh boy. I have such mixed feelings here. Remake's excellent combat system is still here as good or even better than it used to be thanks to new playable characters and new mechanics they sorta have to sneak onto the controller. The environments are mostly great (except the jungle which sucks) as well as beautiful but much of the game is spent doing map clearing stuff, uneven sidequests, and mediocre minigames. I find much of this version of the story awkward as well. The pacing suffering most of all both from the sluggishness that comes from the map clearing open world design and the relentless maximalism that comes from the developers' decision to turbo stuff every moment of the story. High highs low lows and a whole lot of mediocre faff in-between.
Something I've thinking about a lot is how much substance is actually present in longer games and how that compares to games of more modest length. My somewhat thorough replay of the original FF7 in 2020 took 60 hours. My similarly thorough playthrough of FF7Remake (covering the 4~7 hour Midgar section of the original) took 40 hours. Rebirth, which runs until the end of disc 1 of 3, took over 100 hours and its mostly mediocre 6 hour final dungeon lasted longer than a full playthrough of my third favorite game Zone of the Enders: The Second Runner and its extra mode, Zoradius, a simple take on a 3D Gradius. Just something I couldn't get out of my mind all the way through that dungeon. The fights against the red dragon and wall monster were very good.
17)Great God Grove You're on your way to vacation in the titular GGG when you come upon the near divine instrument known as the Megapon which allows you to speak to people! Or, more specifically, repeat shit you're told! Wow!! From the same developers as Smile For Me this is also a wholesome little adventure about getting an adorable cast of oddballs to understand each other. If you've any taste for Psychonauts this is absolutely down your alley.
18)Frogun Encore Tiny sequel to Frogun (mentioned in the Catch Up section) with new mechanics and camera perspective. Encouraging even wackier speedrunning tech than the original. Very much worth playing both.
19)Pepper Grinder Handful of tiny games down here. A Devolver published joint in the style of a GBA game all about zooming through dirt with a large drill to collect treasure and perform sick jumps.
20)The Rise of the Golden Idol Outside of some quality of life adjustments to the UI this is mostly more of The Case of the Golden Idol. Which is good because while the original deduction game is very good you kinda can't play it again. You've already deduced everything there is to deduce. Taking its world that's much like ours but not quite to modern times means taking modern technological trappings in consideration while thinking through the incidents.
21)Paper Mario: The Thousand-Year Door A mostly slightly better version of Paper Mario: TTYD. Still a great game but not different in ways that are excessively worth noting.
22)Eiyuden Chronicle: Hundred Heroes Ups and downs. It has a 6 hour long prologue that is almost lethally boring but once it gets going after the first war segment I enjoyed it. A word I kept coming back to when I was trying to figure out my feelings for it was "cozy". This is sort of the platonic ideal for a PS1 style JRPG and how appealing you find this will depend on how cozy the PS1 JRPG form is to you. Unfortunately, carries over the PS1 JRPG characteristic of a wonky localization where it seems the writer and voice director simply did not speak to each other. Very odd changes ignoring what the original work was going for especially in sidequests. There's group of 4 characters that are clear parodies of shonen archetypes in their dialogue and designs but the voice direction is just doing something else. So similar to Suikoden 2 I might recommend you just play Suikoden 1 then that instead but if you want something comfortable and familiar I enjoyed it as comfort food.
23)Dragon's Dogma 2 Second attempt at trying to "get" Dragon's Dogma. Really loved the skill system but did not vibe with its idiosyncrasies and caprices. I wish its game design had either been way more normal or way weirder. Appreciate that if they're gonna have ridiculous fantasy slut garb the dudes can put it on too.
24)Berserk Boy We will simply never run out of indie takes on Mega Man and we should be grateful, frankly. This one's not the best out there with some frustrating jank, even softlocking me during an optional challenge which turned me off of all of them but it's neat all the same. People who make these have a good tendency to ensure they feature unique ideas and make their games interesting in their own right.
25)Froggo's Adventure: Verdant Venture Teeny weeny little Kirby's Adventure inspired tiny small thing. You're a frog who suspects a witch girl might have maybe stole something from your well so maybe you should go to her house and beat the shit out of her? Maybe! It's less than $1.50 CAD and a good time for it.
26)Nightmare Kart Formerly Bloodborne Kart until Sony said no literally a day from release. Kinda funnier than it's fun but benefits from a "you get what you pay for" valuation as it's free.
27)Starstruck: Hands of Time A meditation on the blurry line between inspiration and plagiarism and the ways one is necessary to enriching an ever developing creative inner world while its nearly indistinguishable sibling is a harbinger of rotten, even apocalyptic, stagnation. This game has right in its main menu a bibliography of inspirations featuring the likes of Chulip, Kare Kano, and Richard Wagner. On that last one, it's impossible and arguably irresponsible to discuss ol' Deutschland Dick without mentioning his influence on Adolf Hitler which the game will momentarily do, awkwardly maintaining a wholesome veneer while non-specifically gesturing towards a "dictator". I'm gonna be blunt here I did not like this one. It has an issue typical of creative projects without much oversight where it eventually ends up with its head a ways up its own ass with the metaphors and references. I spent most of its climax muttering "fuckin' wrap it up" to myself. Some of its gameplay is a not great rhythm game with an uneven soundtrack. "Break the Mold" is the closest it has to Gitaroo Man's Legendary Theme and it sucks ass.
Despite all that it's an interesting text worth interacting with if the word "different" is important to you when used in relationship to video games.
Catch Up
God of War: Ghost of Sparta (2010) Bastion (2011)
Tyranny: Gold Edition (2017) Tyranny is set in a world where evil has won and you, as an exceptional individual, have been scouted to be a "Fatebinder" a sort of a wandering lawyer/judge/executioner representing the judgement of Archon of Justice Tunon the Adjudicator, highest authority beneath Kyros the Overlord. The game denies you the ability to make a morally clean character as before the game begins in earnest you'll be made to determine your history as mediator between two of the empire's brutal armies: The uncompromising supremacist Disfavored and the infernal snarling horde of the Scarlet Chorus.
Regardless of how many games I play I still have blind spots, CRPGs being one of them. Ahead of playing Baldur's Gate 3 I wanted to get my feet wet and train my ability to lean into roleplaying, play a character whose values differ from mine and accept less than optimal resolutions. I struggled at first but what really unlocked the roleplaying for me was the Reputation system. The first companion who joins you is Verse of the Scarlet Chorus and I utterly hated her. Going through her dialogue tree and learning about her was initially exhausting to me and threatened to make me bounce off of the experience until after a particularly unpleasant story the game gave me the opportunity to bluntly call her disgusting. The way Reputation works in tyranny is that you concurrently build Favor and Wrath with factions and Loyalty and Fear with companions. One does not take from the other like in say, Mass Effect, there's no wrong answer there's just what your character would do. Leaning into my hatred for the Scarlet Chorus committed me to a character which let me have a great time learning about Tyranny's layered world. Sorta peters out in the 3rd act in, what I'm told, is common for CRPGs but the way there was always compelling.
Yuppie Psycho (2019) Demon Turf (2021) Demon Turf: Neon Splash (2022)
Scorn (2022) First person atmospheric adventure all about diving into an H.R. Giger-esque world. Freaky and gorgeous. Many people struggle to get what the combat expects of you which is that as much as possible you do not want to be in a fight. You want to let creatures pass and you only want to hit them so they're staggered enough to let you bail. Worth playing if you want to be in this sort of atmosphere.
Frogun (2022) Adorable platforming adventure with tight levels where you use the tongue of your "Frogun" to zip across gaps. Every level is to be done twice: first as a collectathon and routing exercise and then as a speedrunning challenge where the level design allows and enjoys ridiculous skips that will satisfyingly cut down your time to a fraction of your initial playthrough.
Marvel's Midnight Suns (2022) Okay so the on-ramp is too long and it drags real bad at the end and it's got (pre-mcu) Buffy era style Joss Whedon dialogue you might find grating but hear me out: Once the game gets going for real its system of one-shotting mooks, tossing them into each other, to build Heroism points that can then be cashed in for bigger moves produces a rhythm and strategizing I've never seen in any other tactics game. It's a great time.
Lunacid (2023) I was never really impressed or into creepypasta style horror but this thing marries it to shockingly potent effect with King's Field style pacing and atmosphere. Made by a very small team its got some wonky balancing but the mood is something else. Very high recommendation for anyone who takes pleasure in exploring odd, eerie spaces.
Like a Dragon Gaiden: The Man Who Erased His Name (2023)
Turbo Overkill (2023) First weapons you get are dual wielded laser magnums followed by laser SMGs that are also dual wielded. A button press will make a chainsaw burst from you cyborg leg and launch you into a high speed slide at no cost. In some ways this thing feels like it's trying to be The Final Boomer Shooter, going for peak stupid meathead video game fun.
Orbo's Odyssey (2023)
Lies of P (2023) My favorite non-FromSoft Souls game. Can Timothee Chalamet become a real boy? Derivative in nonnegligible ways but things like the weapon combining system and Pinocchio theming help keep it apart.
Baldur's Gate 3 (2023) Oh boy I might have played this gigantic thing twice in a row. Spunky little indie sleeper hit you may not have heard of; I gave it a year to truly complete its early access period. I loved it. I loved roleplaying as a Vengeance Paladin struggling against the Dark Urge, I loved the party (except Lae'zel) and loved the build making. My second playthrough was all about goofy multiclasses and gave me a real taste for it.
PARANORMASIGHT: The Seven Mysteries of Honjo (2023)
A More Modest Than Usual Selection Of Retro Games
Jumping Flash! (1995)
Jumping Flash! 2 (1996) Hadn't played this since I was 6 when I got lost in the second world's "maze" level even though these are little games for little babies that a little baby could play. Don't know what was wrong with me. Very neat looking and a fun look back to a time before standardization when there wasn't a set way to make a first person shooter or any sort of game for that matter.
Final Fantasy IX (2000, HD 2017)
The Adventures of Cookie and Cream (2001) FromSoftware experiment in making an entirely co-op game where each player runs through puzzle platforming to allow their partner to make progress. Played through this with a friend and it was a great time.
Looney Tunes: Sheep Raider (2001) Sheep, Dog 'n' Wolf outside of North America, a puzzle game based on the Ralph Wolf and Sam Sheepdog Looney Tunes cartoons where you as Ralph have to use ACME contraptions to steal sheep from under Sam's nose. I was impressed by its capacity to emulate the cartoon's animation style with PS1 graphics and each stage having unique mechanics that never show up again. There's some real head scratchers in there too.
Ratchet & Clank 2: Going Commando (2003)
Ratchet: Deadlocked (2005) Going Commando was alright but I was annoyed with every part of it that wasn't just Ratchet & Clank combat. Then I remembered a rental from my childhood, like, hey, you know what game is nothing but Ratchet & Clank combat? All about leveling up your goofy ass guns so they get even goofier. Awesome time.
Call of Duty 2 (2005) You like that? You like me calling Call of Duty 2 a retro game?
Missed games I'd like to get around to when I can make time. The video games… Please... they are too good…
FANTASIAN Neo Dimension Freed from apple arcade, rub and tug diorama Final Fantasy.
Sorry We're Closed Resident Evil: Dead Aim by way of Silent Hill and Grasshopper Manufacture.
Prince of Persia: The Lost Crown I bought this months ago and never made time for it! Despite being a lifelong Ubisoft and Rayman hater, it's my opinion that Ubisoft Montpellier's Rayman Legends is an all-time great so you can imagine how upset I was when their next highly well received game didn't sell enough for Ubisoft's tastes so they shot the whole team in the back of the head. Eager to play it and complete my mourning period.
Dungeons of Blood and Dream Nasty ass grungy first person roguelite sorta thing.
Romancing SaGa 2: Revenge of the Seven I gotta actually sit down and give a SaGa game a real shot and this one sounds way weirder than its art style suggests.
Like a Dragon: Infinite Wealth Genuinely not sure if I wanna play this one. It'd be the first Ryu Ga Gotoku game I skip but the length preemptively exhausts me. If I choose to play it, I need to figure out how I want to interact with it.
Flintlock: Siege of Dawn Played the demo which was alright and was intrigued by the exp system which has you gamble a multiplier. You never lose the exp but you might lose the bonus.
Kunitsu-Gami: Path of the Goddess Great demo for a well focused, weird game; couldn't make time for it!
Warhammer 40,000: Space Marine 2 Neat looking "good kind of a 7 out of 10" I don't want to pay for. Maybe after a deep discount or through alternative means once it's fully updated.
Gundam Breaker 4 Don't know if I could make time for it but I love designing robots.
Dead Rising Deluxe Remaster Do I wanna play this? Do I wanna just replay the original?
Judero Whole stop motion world made with old customized figures, I wanna see it!
Slitterhead Demo for this one by the Silent Hill 1 and Siren director was rough but I'm still intrigued.
Mario & Luigi: Brothership Need to hear more about this one to know if it's a return to Superstar Saga quality or if it carries the issues of later Mario & Luigi RPGs
Sonic X Shadow Generations They made a good Sonic game? Seemingly titled like a slashfic?
S.T.A.L.K.E.R. 2: Heart of Chornobyl Want this to be my way to "get" S.T.A.L.K.E.R. Gonna do the same thing I did for Baldur's Gate 3 and give it a year of updates.
Indiana Jones and the Great Circle Got frustrated at how effusive the reception to this was because it made it something else to add to this bloated list. Good problem to have.
Kura5: Bonds of the Undying A free Boktai fangame that seems very cute.
2 notes · View notes