#team cherry doesnt own metroidvanias
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foxgirltail · 11 months ago
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Palworld critiques are looking more and more like Tumblr call-out posts they're all like
Long, drawn out, effective non-issue with several sources/instances
Another non-issue
This one is actually of substance and should be the main point, but it's buried by minor issues of little consequence
Another non-issue
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yet-yo-be-named-game · 8 months ago
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Even More Games Similar To Mine (in terms of either visuals or gameplay, sort of)
Blasphemous:
Blasphemous is a tough game where you fight and jump around a lot. It's got a story that's deep and interesting, and you explore lots of levels that you can go through in any order. Made by a Spanish team called The Game Kitchen and released by Team17, it came out on Nintendo Switch, PC, PlayStation 4, and Xbox One on September 10, 2019. The artstyle of this game is really quite similar to mine, not in the fact that they probably spent days on each sprite and I spent a couple oh hours, but simply the setting. I definitely took inspiration from just the environment, being set in a dungeon or castle.
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Rainworld:
Rainworld is a game set in a place that has been taken over by strange creatures. There is almost always an extremely strong rain, but when it doesn't rain, the creatures will begin to hunt, and attack the player. The artstyle of this game was also quite a big insparation for my own artstyle, even though I didn't create anything that looks like it, I really liked its "rough" looking sprites and how dark it looked.
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Notia:
Noita is a game made by Nolla Games. You play as a witch who battles creatures from Finnish myths by using spells. The main part of the game is exploring caves and facing a big boss at the end. But there's also a bunch of hidden stuff to discover. It came out for Windows on September 24, 2019, and got its full release on October 15, 2020. While the artstyle is very different to mine, seeing as theirs doesnt seem to use a purely tile-based system, but I do like how they've lighted their scene, having light cast onto the objects from a source.
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Dead Cells:
Dead Cells, a game from 2018, is a mix of roguelike and Metroidvania styles. Developed by Motion Twin and Evil Empire, and published by Motion Twin, you play as a shape-shifting character called the Prisoner. You're stuck on a sickly island and need to fight your way out to kill the island's ruler. Throughout the game, you gather weapons, loot, and tools as you explore the randomly generated levels. When you die, you lose everything in a permadeath setup. You can collect Cells from enemies to buy permanent upgrades to help you on your journey. While its artstyle is very different to mine, I liked it's combination of pixel art and having light sources placed around, which was something I chose to implement in my game.
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Castlevania: Symphony of the Night
This is a game from 1997 where you play as Dracula's son, Alucard. It was made for PlayStation and Sega Saturn. You explore Dracula's castle, which reappeared after Richter Belmont vanished. This game brings back exploration and role-playing elements seen in earlier Castlevania games. Once again, the artstyle was a very big inspiration for my game, using quite a "gritty" dungeon / castle theme of scenery, the same as mine.
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Hollow Knight:
Hollow Knight, a game from 2017, is a Metroidvania made by Team Cherry. You play as the Knight, a bug warrior, wandering through Hallownest, a ruined realm dealing with a weird illness. The game happens underground in different places, filled with bugs, some nice, some not so much, and a bunch of big boss fights. As you go around, you find new skills and learn more about the world from scattered bits of information. Hollow Knight has quite a dark artstyle, and while it isn't pixel art, some places still have a certain "feeling" that I wanted to try and emulate.
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