#swsh leaks
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#His character bio hasn't leaked yet but I keep waiting#I very much doubt he is but#The Fear Is There#gym leader piers#pokemon piers#Pokemon SwSh#Shitpost
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okay
game freak
listen
do not shiny lock the returning legendaries, you hear me?
i'm worried that because sv has overworld shinies, you'll think that you have to shiny lock them to preserve immersion or something. but please just give us a way to easily reset them so we can shiny hunt them instead. that was my number one wish going into the dlc.
(oh and make sure the paradox legendaries aren't locked either while we're at it)
#at least we're not dealing with the raids again#those were so annoying#athough it looks like the leaks were right and we're not getting landorus or zygarde here#so i guess i'll still have to deal with those two bastards in swsh#pokemon#pokemon sv#pokemon scarlet and violet#pokemon indigo disk#koolmathgames.com
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i'm confused about where the current pokemon SUMO leaks are coming from because CentroLeaks was asked multiple times if the leaker had anything from gen 7 and he repeatedly said no. and i'm also confused about the SV leaks since he also said the leaker didn't want to release SV stuff because that game is still actively supported with events so it could get them into a lot of trouble. not complaining about either of these (in fact i was really sad there was no SUMO stuff so i'm glad there is after all) but if, contrary to what centro has said about the leaker not wanting gen 10 stuff to get out, gen 10 stuff does actually get out, i will block people who post them untagged because the specific circumstances of how this leak even happened makes me feel really bad about the idea of looking at those.
#i HAVE looked at leaks for upcoming games before (swsh and sv before they came out)#but all i wanted to see was pokemon designs and not any story or character stuff#and now i don't even want to see those because they'd be the result of an unwilling employee falling for a phishing scam#and it just feels wrong and that's the line i'm drawing for myself here
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I dont often trust leaks specially not vague ones but the idea of a new type being introduced now seems....weird? At least from this short i scrolled to
Like do it at the start of a new gen....this guy suspects its gonna be in the dlc and idk that just feels weirs
#like i know the odds of these leaks being real and what their speculations (bc they're vague on purpose) isn't 0 but#every time leaks happen i think of classic really fake ones#and also the king and queen twitter guy who vanished right after swsh was actually announces
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Yaaaaay, first rant in this site :D
The recent Pokémon leak has brought to light a lot of preliminary ideas, "what could've been"s and such. I've been quietly checking these with interest, but maaaaan, this one just makes me bitter.
I don't like Scarlet and Violet, it's a game that tries to give the full 3D open world experience that Game Freak has been teasing since the SWSH wild areas, and yet it's so horribly executed and not worth the visuals and performance issues that constantly plague this game.
And no surprise, the developers weren't intending to release it in the state the final product is, but ofc investors and consumers need their shiny new Pokemon game for holiday season, so tough chance. It's a disservice to their work, and things cannot stay the same after this, it's deplorable.
To end on a positive note, I want to believe all that radio silence surrounding PLZA is bc the game is spending more time in the oven. it's rare these days to not get anything mainline Pokemon in a year (last time was 9 years ago) so MAYBE there's a chance...
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So, with the new legends there's a neat way we can take a guess at some of the time frame. Although it's largely aesthetic and hard to gauge the intended historical parallels of, the not-Eiffel Tower at the center of the city could presumably have been completed in the late 1880s like the real thing. Interestingly that places it pretty concurrent to the construction of the Hokkaido Government building in the 1870s that served as the basis of the Galaxy Team HQ in the first Legends game.
But with the keywords being "urban redevelopment" the setting could only possibly be Haussman's renovation of Paris that took place from the 1850s-1920s. So given that the tower is already standing, that places Legends Z-A between 1889 and 1927.
And I doubt it would play into the setting of a Pokemon game but I think it's neat that it would mean taking place firmly in the 3rd French Republic, as that's not typically the most romanticized period of French history. (Kind of shocking given just how much Japanese pop culture loves to fixate on the Ancien Regime and Rococco architecture.) It's right at the height of the French Colonial empire and their rivalry with the British... Even if they don't address the history directly, certainly not the darker bits, I wonder if we'll see an ancestor of Rose* and some mention of Kalos and Galar's relation as a hint at the Pokemon world's equivalent of India. (Elephant, what elephant...)
*put a pin in that... Well come back to Rose later...
Also I know a lot of the stupid "leaks" that were just running with any/every rumor they could find had been talking about Celebi, despite there being no signs of it in the direct, but it's possible that the Z-A title and the fadethru of the sort of sci-fi looking city diagram into a pencil and parchment one is indicating going back in time --backwards, from Z to A, end to start.
and just so long as I'm just picking at edges of things...
The unknown are an anagram of, "POKEMON PRESENTS"(oh and the SOEYUE one at the end is just "SEE YOU") and the ""confidential"" stamp on the documents likely reads "Gokuhi" as in gokuhi[極秘]: "Top Secret," but the rest of the text doesn't seem to match either Japanese, French, or English,
Hito to POKEMON no kyouzon o yumemite[人と ポケモンの共存を夢見て]: "Dreaming of people and Pokemon's coexistence" Toshisaikaibatsu hassou MIARE CITY[都市再開発発想ミアレシティ]: "Urban Redevelopment Concept Miare City"
The obvious exception being that redacted text is clearly the romanized MIARE from the Japanese MIARE[ミアレ] and the English CITY, which is the Japanese name for what was localized as "Lumiose."
Curiously the word "Pokemon" is very clearly missing from the passage, and also in both cases there are too few "Galarian" characters for how long the phrases are in any actual language.
and finally, given some of the existing examples of handwritten Galarian in SwSh, I'm guessing the text on the big logo is as i've transcribed into the more standard Galar font, although I'm really uncertain about that second one, and a bit iffy about the big "X"s, but the little cyclone O, the V with the underbar, and the E seem certain enough.
Also there's a logo I know I remember seeing that looks like this one but I can't remember where it is or what it's associated with.... It's the logo on the Macro Cosmos power plant. Not Rose's personal logo with the stylized rose, and not the Cosmos business logo with the big star system orbital ring Cs, but the power plant in Hammerlock where you go to fight Eternatus specifically.
It would be really neat if whatever this organization is was tied back to an ancestor of Rose and Peony and the origins of Macro Cosmos somehow.
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On the topic of game reception, what are your thoughts on the current state of pokemon?
OK THIS ASK WAS SENT BEFORE THE HUGE LEAK LOL but I have a lot to say:
I watched VHS tapes, played the games, and owned merch since a young age so the series is very special to me. But I don't like the current direction at all and it's not because of the designs or nostalgia. The quality and game performance plummeted so how can I enjoy playing when there's mad lag or low frame rate that hinders my progress and worsen the experience??
It took too many years for them to realize they need to put quality over quantity after the SWSH mess, seeing that they can get away with pretty much ANYTHING and still make huge profit. You see people say that Pokemon should've never went 3D and stay 2D but tbh, it's a series that improves it's graphics as technology advances so it's not a surprise for them to finally go 3D and personally I think that's fine but just keep it looking good and fun (though I would love a 2D/3D hybrid). XY introduced a lot of new features but still lacked in some aspects that still haven't really been solved or added.
Reusing assets is common in the industry but only to a certain extent. They claimed that SWSH was taking a while to make because they were making brand new models which turned out to be a lie and they look like bootleg figures with the new lighting. The 3DS models were ripped from Pokepark, including some animations, but a lot of them still barely have any character. They have their own in-house team (Creatures Inc) so they made the decision NOT to have pokemon properly animated or look alive.... Also they made spin-offs like Ranger, Colosseum, Pokepark, and Pokken which look AMAZING
FRLG took only one year while HGSS was being developed at the same time as Platinum and took 3 years to finish that turned into one of the best games and remakes ever made. As the franchise expands, the team also needs to add more manpower but Game Freak can definitely afford to get more resources to help them?? They can't continue having a ragtag team of like 20 people to make a game back then and do the same now then expect good results... Hire more people who know how create with current gen consoles IT'S COMMON SENSE PLS also I can't believe they had a different company create BDSP knowing how beloved and groundbreaking DPPT was?? No redesigns like the previous remakes and thought it was a good idea to keep it looking a carbon copy to the DS style...
Also it's shocking to see how fan reception can change how the devs direct the next gen ESPECIALLY when it's not even real constructive criticism?? When Unova came out, I remember seeing all the online outcry about "OH THEY HAVE AN ICE CREAM CONE POKEMON AND A TRASH BAG, THEY'RE RUNNING OUT OF IDEAS EW" then actually hear it being repeated at school.... I WAS TRYING TO SURVIVE SINCE DAY 1 IN THE TRENCHES DEFENDING THIS GAME IT WAS ALWAYS GOOD AND DIDN'T NEED 10 YEARS TO AGE WELL. It's crazy how these are the same people who want another Kanto when Trubbish is Grimer (garbage waste) and Vanillite is Voltorb (based on literal items) then you could not catch any other pokemon from different regions in the main game. And the leak confirmed that the disgruntled hate from the west made the devs not release new pokemon in B2W2 and move them over to XY instead AND NOT GIVE A SINGLE GEN 5 MEGA EVOLUTION. So we were robbed because of genwunners who were fixated on the wrong things and ignored all the great content Unova brought us. It's strange how players keep complaining they want a different and fresh game, but want it to continue being super formulaic and binary like wtf do you want make up your mind
None of the switch titles really got me invested and I always end up replaying the older games but hopefully PLZA will break the curse and finally give us a nice game. Also why don't we have more spin-offs on the switch if there's so many of them floating around like the DS had a bunch??? STOP BEING COWARDS I WANT A POKEMON NINTENDOGS GAME OR THAT FIRE EMBLEM CROSSOVER WE WERE SUPPOSED TO GET. I JUST WANT TO HAVE FUN AGAIN ;w;
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Okay but its incredible to me that Game Freak managed to be so tight lipped on this. Like, we were so sure of Unova Remakes because of a leak forever ago and there've been times when the entire new roster of Pokemon with models have been leaked (SwSh was a fun leak cycle) but absolutely nobody saw Legends Z-A coming. No leaks, nothing.
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I see some people worrying that the Teraleak will cause Pokemon projects to be delayed or canceled (thanks to a fake leaker who lost his credibility trying to stir the pot like usual), especially ZA.
I'm not a leaker with inside info, I'm not a TPC employee, I'm just a lifelong fan like many others- just to preface this.
My opinion is this, for what little it may matter: I don't think any game projects are in any rush to be canceled or completely restarted from scratch. This leak is huge and does cover other facets of the franchise like anime and movies- those could be possibly affected, but I'd say the chances of anything deep in development being outright canceled is near zero- not impossible, but very low.
Imo the worst that may end up happening across the board is that stories in the works may need to be rewritten, characters planned reworked, certain new Pokemon or forms shelved for later or permanently jailed like other beta Pokemon, or maybe get delayed a bit longer than what they normally would have.
That being said, there's something very important people need to realize about this: Pokemon isn't a passion project, it's a franchise that makes more money than any other. They are a business that makes products to be bought, watched, consumed, all in pursuit of appeasing people in suits who like money. That sounds like a cold take to some, and I'm sure there are plenty involved that are passionate about their work, but money is the MAIN objective here- I think we can all see why SV released so early despite clearly being unfinished with that understanding.
In other words, there are billions of dollars tied into a lot of projects going on. Shareholders and investors will want their money back and extra. Employees need to be paid for their hard work, and while the games don't make nearly as much as mobile games or merch, that's still a pretty heavy billion or more dollars earned with each release, quality not really important. This year, they're banking on merch, tcg, mobile games, and especially TCG pocket to help make up for the gap year.
However that still leaves the next year or two. They are balls deep in ZA and gen 10 production right now, it is literally too late to turn back now or risk SV but WORSE, and to drop it all because of a leak is tantamount to lighting billions of dollars ablaze and shooting your own ass with a pistol.
A source code and a possible PC build being out there can lose a little money, but let's be real: most Pokemon games have leaked before their scheduled launch date to be available for some form of Piracy. I can attest that this has been the case since- from my own memory- HGSS's and BW's initial releases. In recent times, SwSh and SV both were being emulated days and weeks before commercial launch.
And you know what happened? They still made so much money that the more recent games have collectively sold more than most of the older gens.
Sure, you can emulate, you could try the pc build if it ever leaks- but the pc build supposedly requires specific specs to play- in other words, it is most likely a dev build meant for simulating the Switch or Switch 2 specifications. Emulating is harder to do the more recent a game is, and not all pcs are made for it in general (my "gaming" pc can play plenty of Steam Games just fine, but it absolutely shits itself trying to run an RPGmaker game or trying to emulate anything more complex than the gba or n64). Even then, most fans would prefer to play the games on original hardware because it simply WORKS the best and as close to intended as possible, and it is just easier to buy a game than figure out how to get just the right settings to run a Switch game at lower fps and overall quality, let alone find a source for a game that doesn't come preloaded with a virus or a tracker to get you fined. In other words, people who emulate are probably a very small percentage of the total player base, and people who would emulate a more recent Pokemon game are probably smaller in that group. And let's be real- the people who will emulate were already planning to anyway.
Let's be clear- a source code can be worked wonders with... if you have the time and know how to figure out how to do it and THEN the time and know how to also do it. If you're a game studio and it is your JOB to work with it, you get paid to do so for many hours a day. If you're a fan trying to get a game to run natively on pc or other devices, you're most likely going to be doing this while you're off work or dealing with other life commitments, and it'll still probably take more time than if you were someone who originally made it.
Here's 1 more important thing: yes, this is probably the earliest a Pokemon game project has gotten leaked, but A. It is not leaking to the public YET other than 2 or 3 small bread crumbs that barely mean anything OOC and only stated by the one guy who has it. B. Although ZA is playable, even the Leaker himself said that the game still needs to have more side quests and things worked on. It's not the final product yet, in other words, meaning even if he did go back on his word and leak everything, there will still be things missing they haven't added as of August of 2024 when GF was breached. That definitely includes Pokemon, plot lines, etc.
All of this being said- people will buy the games. Simple as that. That's guaranteed money. That's money they want and need. So what this means overall is that ZA and gen 10 will most likely not be canceled- least of all as a way to "punish" fans for the actions of 1 guy.
A delay, perhaps? Well, all we know about ZA's release window is what we've already been told: 2025. That's it. No point in 2025, just the year, anywhere from January to December. If they decide to redo huge portions of the story- which I doubt they'll erase too much- we probably won't even know about it until the next big leak (which if gf have half a brain they'll invest more in their cyber security, if nothing else than for their own safety) or unless we are told to our faces by them directly, which I doubt. Any delays will strictly be internal rather than on our end- maybe they'll need to delay from April to November of 2025 for ZA, but we don't know that because all we know is 2025!
In simple words, if something changes, we won't know anything until after the fact. We won't see a difference from our perspective until later, like how we're now discovering a bunch of new gen 3 and a few gen 5 beta Pokemon 22 to 15 years after the fact. Worst outcome is maybe they'll cut content and blame the leak- but let's be real, they cut content anyway because of anything from time constraints to "kids and their smart phones."
It'll be fine. Don't stress about that.
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Fandom hot take: Pokemon did NOT die after the 3DS era, it died when it switched to the Switch (no pun intended)
Fandom takes less gooo [Accepting]
Strongly agree | Agree | Neutral | Disagree | Strongly disagree
Can confirm, this year I replayed my Omega Ruby and the game shows that it still had quite a lot of care put into it. Even if I find it to be way too easy to my liking, I genuinely enjoyed my time with it.
They doubled the price of the games, and now they release unfinished products ever so shamelessly. Because they /know/ the community will just eat it up, whatever they throw at them. Sword/Shield and Violet/Scarlet released in the same Beta bug glitch state, and people defended it to the very END. (even though IMO if you ask me: SV were a big improvement on SwSh, I really can't say anything good about gen 8).
We could excuse the limitations and some glaring issues of the games, when they were being released for portable devices since y'know, they weren't meant to be Nintendo's powerhouses.
But now that all Pokemon games are being released on the same console, as the other massive games? Then I hate to say it: You can't really defend their slop, lack of care and whatnot. Reminder that GF purposely keeps its Dev teams SMALL, meanwhile they want to release new generations & mainline games at a much faster pace. So, the products got so much worse, meanwhile they maximize profits. I guess that's the price you get for being the largest franchise in the world.
Can you tell just how overall disappointed I've been with the franchise's direction? c': I've been way more interested in keeping up with leaks and fan projects tbh.
On a brighter note: there's a Brazilian VG studio currently working on a Pokemon inspired game, but it's focused in our foklore/pop culture and whatnot! I've seen some arts of it, and it looks very promising
The game is currently being crowdfunded it's called "Saci hunters" Link to their IG page!
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what the fuck | Y Pokémon Legends Z-A is an Xtremely Important Game
how
HOWWWWWW
EVERYONE THOUGHT THIS WASN'T EVER GONNA HAPPEN...THE FRANCHISE MOVED ON SO QUICKLY FROM GEN 6, XZ AND YZ WAS ALLEGEDLY CANNED WHEN 3 YEARS PASSED, ZYGARDE WAS SO HAPHAZARDLY FORCED INTO SUN AND MOON
WHAT DO YOU MEAN POKEMON Z IS A REAL TITLE????? IT WAS SUPPOSED TO BE JUST A LEGEND (haha see what i did there), A PLAYGROUND RUMOR, LIKE POKEMON WATERBLUE, POKEMON GRAY, POKEMON DELTA EMERALD....ARE WE NOW GETTING SUPER MARIO 64 2 WITH A PLAYABLE LUIGI???? IS SONIC AVAILABLE IN SMASH MELEE NOW??????? IS MEW ABLE TO BE FOUND UNDER THE TRUCK???????
ALL THE RECENT RUMORS DEBATED ON GEN 2 OR GEN 5 REMAKES HAPPENING, SV DLC HINTED AT GEN 5, THE PRESENTATION THAT HAPPENED TODAY HINTED AT GEN 2, HOW WAS THIS NOT LEAKED PRIOR?!?!???!!?!?!?!!?!? AND IT'S A LEGENDS ENTRY!?!?!??!!?!?!?!??!?!?!?
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The fabled Pokémon Z
Backstory: After BW2 was made, Game Freak had to start working on X and Y. X and Y was the first mainline Pokémon games to fully be in 3D, but it also came with the cost of a potential "definitive version" not being possible. Now, I'm not too familiar with what Pokemon would do after Gen 4 (not cuz I wasn't interested, I just never had the money to keep up with this franchise fully), but from my knowledge over the years (and watching a bit of DYKG), there were plans for a "definitive version" being like Black and White's, where it's not just only an expansion of the two games, but it changes the story and characters so much that it's practically a sequel to the story that was already made.
They wanted to do similar with X and Y for this fabled "Z Version" possibly titled Pokemon XZ and YZ. Of course though, it never happened. What remains are the fact the anime calls itself “Pokémon XYZ” and having episodes involving Zygarde, the fact Zygarde and it’s whole ordeal got shifted into Sun and Moon, and two random new X and Y games hidden in the source code of X and Y. They would eventually get to do it again with Sun and Moon ala Ultra Sun and Ultra Moon, the DLCs for SWSH and SV would serve more as epilogues of the stories that came along (less full experiences worthy of being sequels and more so add-ons to the initial games), and that’s about it. X and Y…left in the dust, no expansion or anything….until now.
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Pokémon Legends - Awkward Position
Pokémon Legends was introduced with Pokémon Legends Arceus, and it looked to be the massive change up the franchise was desperately needing after how lackluster SWSH felt, showing that Game Freak does want to actually do greater things and take advantage of this new hardware (contrary to a lot of popular belief). Many agreed it was a little rough in some areas but, that barely mattered when the game just felt so refreshing and fun to play. A lot of worries still were afoot with this franchise, mainly if it will truly pave the wave for a new way to enjoy Pokémon.
Legends Arceus released on January, a month after the Diamond and Pearl remakes, which those games were clearly saved for holiday releases (and we all know holiday releases mean easy money from parents wanting to get gifts), so theoretically a lot of people into Pokémon or wanting to get a new Pokémon game for their child probably would’ve spent some money already on BDSP in time for Christmas. The game would also then…basically be forgotten as it would receive its last update next month and on top of that, the new generation of Pokémon was revealed for this holiday year (not to mention since both games were huge projects developed by Game Freak and BDSP was from ILCA, it only put the quality of SV into question).
You can guess after the release of SV, it made many skeptical about what’s next for the franchise. While SV offered some great ideas, Legends Arceus felt like it was truly a brand new foundation to look into for the franchise going forward, and it seemed like it did really well for what it was. As of right now it’s reached 14M sales, to put that into perspective: SWSH made 25M, theoretically both versions making around 12.5 each, so Legends Arceus may have made just as much, if not more, sales than a version exclusive title, which really shows how hyped people were to see what this game had to offer. So suddenly having the franchise move on from it, almost as if they weren’t confident in the game to begin with, it seemed a bit worrying.
Until now
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Pokémon Legends FUCKING Z-A
this is a real title. It is insane they pulled a Metroid and just revived a well known canceled name to make something completely new out of. I think what’s most wild is how not a single rumor or alleged insider ever hinted at this being a possibility, it was either claims of Gen 2 remakes ala Let’s Go style, or Gen 5 remakes because obligatory remakes of games from half of whatever generations we have now ago. I mean Gen 9 hinted at constant relations with Unova, especially in the game’s DLC iirc. And as we all saw, they kept teasing constant Gen 2 Pokémon and events in the Pokémon Presents, all to just throw a massive curve ball and introduce Gen 6. All those jokes about Paldea being based of Spain, being near France (which Kalos is based on) implying Gen 6 remakes were coming were just suddenly true I guess??? It’s almost as if within the team behind all this they made up the idea of Gen 2/5 remakes just to mess with potential leakers.
Now, confession: …I have yet to still play Legends Arceus. Again, not because I don’t want to, I just don’t have the money, so take some knowledge on gameplay and the like with a grain of salt if brought up 🥲. However, I am certain there’s still plenty of other stuff to bring up in other ways, starting with: What kinda game is this?
Many assumed if Legends was ever going to be a series, it was supposed to involve exploring past of a region. Many people making their “Legends Celebi” or “Legends Kyreum” mock-ups would believe it would give us an interesting look in what Johto/Unova respectively used to look like back then. Makes sense since speaking of legends as a word usually involves the past, what was widely believed long ago and the like. However, nothing about the trailer of Z seemed to imply this is supposed to be the ye olden days of Kalos, it all looks more like our times.
I think Tahko put it the best
They’re essentially remixing these games old themes in a fascinating new way. Usually when we see the inevitable Pokémon remakes every 2 generations, they’re obviously made with the intention to port an old almost barely accessible game to modern consoles (When Gen 3 came out, you couldn’t trade Gen 1/2 Pokémon. When Gen 4 came out, you couldn’t play GameBoy games in DS so you couldn’t migrate Pokémon with the GBA slot. When Gen 6 came out, GBA Pokémon games were not playable on 3DS). They have their own merits and reason to exist, they’re usually sorta reimaginings of these older experiences with a modern take on them with new features and such, and honestly that’s all they need to be: familiar, yet still new enough to be worth experiencing all over again.
These Legends games on the other hand seem to be attempts at revisiting these old regions and themes but put them in a completely new perspective/world and having a bigger focus on a possible legendary Pokémon that didn’t get enough time to shine. The reason why Pokémon Legends Arceus was all about time travel and the past wasn’t because “Legends means past,” rather Gen 4 had themes of time and space, so ofc it makes sense for this game based on Gen 4’s region to have a plot line involving well, time and space. Similar to how Pokémon Mystery Dungeon Explorers, the PMD games that came out in Gen 4, were about time traveling and saving the future and the fabric of space and shit, Legends Arceus follows suite and is supposed to be viewed as if it’s an entry to the Gen 4 titles. Honestly, this is a really great thing, as while it’s nice to explore the lore or history of these different locations, it could get a little boring and possibility limiting if every Legends games was solely about Pokémon history and the like. It’s a concept worth revisiting sometimes, but not as the defining identity of the Legends series.
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The themes of Gen 6 seem to have a focus on Life and Death. It’s not easy right now to determine how exactly these concepts will be involved for Z, but seeing how this game will take place entirely within a massive more in-depth version of Lumiose City, the best I can assume is how there will be more focus in the lives of Pokémon in a more domesticated setting ala Ryme City from the Detective Pikachu series; the polar opposite to being out in the wild and seeing how feral and savage Pokémon can act towards humans back in Legends Arceus. The death side…is unknown, maybe I need to play the X and Y games to get a better idea 💀
Ah yes, I forgot, it was announced the main setting will be Lumiose City
And as shown in the trailer…it is definitely way larger than what X and Y initially had.
I’ve seen some people feel a little worried that this game will take place solely in this one city, as Pokémon is well known for having to travel setting to setting, and being stuck in one city could maybe make things feel boring with little variety in environment. But, if games like GTA and Yakuza can be city games so well beloved by many, I don’t think it’d be hard to pull off making a really compelling environment with just one city for Pokémon, it just needs to have interesting and varied landmarks, which shouldn’t be any different from practically any other Pokémon game ever, it’s just making a whole new region but surrounded constantly under this one city.
Again look at Detective Pikachu, specifically the movie, it’s whole setting was based on this one city, a lot of the plot was able to take off by exploring this city, and the climax and final battle took place in the city. I feel like they can really pull it off if they play their cards right and just make Lumiose this wonderful bustling town, and plus I’m sure there will be some parts of the region that will still offer open wild areas to find Pokémon and the like. Hell, the Pokémon themselves might carry everything if they make some really adorable or fun interactions, seeing them just living a calm lives with their trainers/human partners.
Again, a lot of this is still hard to discuss since we’re going off of simple city and title reveals, so we’ll have to further wait and see what else is planned here.
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There’s been claims too that they’re completely skipping over Gen 5 in the remake department, since again it seemed like it made the most sense to make Gen 5 remakes now due to SV hinting connections with it, but…….nah bro 💀. Everyone was out here sighing relief that they’re not gonna have ILCA butcher the Gen 5 games when, they’re probably just being saved for Gen 10 since again, this happens every 2 generations (minus the Gen 1 remakes).
To be honest though, even if ILCA is brought back for it or they once again don’t really attempt to make these Gen 5 remakes take advantage of new console hardware, like they don’t turn Unova into an entirely different region with open world setting and want to stay as close as possible to the original game’s layout and all…personally I wouldn’t mind it. Ever since the jump to home console, expectations and products of the mainline games have evolved significantly, they’re WAYYYY different from what Pokémon games actually looked like. At least back on the 3DS, games were still relatively linear, so being able to remake RSE in the way it is with the XY engine didn’t seem to out of place, it didn’t risk a whole lot. We now have more focus on open zone/world and shit, while something like Diamond and Pearl was more tile/grid based and really limiting; imo trying to remake DPPT in this sorta open zone type deal that the SWSH engine offered would’ve possibly compromised part of DPPT’s identity, some might argue that DPPT being compact and linear is what makes it enjoyable. Now, this isn’t to say BDSP was a massively faithful remake, it’s considered to be worse than the original games in many ways and a lot of it felt like they went way too far in trying to be “faithful” to the source material, they could’ve easily just made the game akin to Let’s Go Pikachu and Eevee. But again, some fans would’ve still been disappointed that it doesn’t seem like Gen 4 is getting some proper treatment in using the hardware and play style that the recent title now had to offer.
This is where the Legends series comes in, where one series of games can continue being considered faithful to what they’re based on, while the other can just do whatever the fuck they want with old material while also using what current hardware is capable of. BDSP and Legends Arceus were a great showcase of this sorta decision making, do you want the game that you easily recognize the moment you boot up (something more simple in power)? Or do you want the game that uses stuff you remember in whole new ways that it’s practically a completely new game (something that takes advantage of what kinds of games are possible now)? The same sorta deal might happen with the Gen 5 remakes.
Plus, I don’t think Black and White’s whole look can even be ruined, like I really think it’s impossible. BW aged pretty well due to its usage of 3D environments and camera angles and the like, so if this next faithful remake were just basically port the game and upscale the graphics and all, it would still look really great, if not better upon getting to see these 3D environments in HD. With the game already look great visually form the get-go, people won’t really have much problem with how the game looks as a lot of the 3D world environment would already be done for them. Does that make sense?
As for Gen 2 remakes ala Let’s Go Pichu and Togepi or whatever……………nah……nah that shit ain’t happening 💀
Let’s Go was made as a way for new fans from Pokémon GO (which came out a year prior and was widely successful) to be able to get into the rest of the franchise, with the Switch finally being out, it was a brand new beginning for a lot of fans. And ofc, it used Kanto cuz that’s what most people remember Pokémon for. I’m not sure what the point of Gen 2 remakes of the same style would be for, and as far as I know there isn’t much reason for Gen 2 to be relevant at the moment outside of certain Johto Pokémon making a somewhat noticeable appearance in the recent SV games. Sure, it could be argued it’s just like what I said earlier, it’s done to make these games that are not at all playable on a current console more available, but the usual remakes just seem like tradition at this point, Let’s Go remakes is still unknown if they’re necessary. Especially since yk…we have that one new feature of the Switch that allows us to play old retro games, and they’ve been allowing GB/GBC/GBA games to be playable as well……I’m just saying they could easily just work on there instead…
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With all that being said, why Gen 6? Besides I guess Kalos being next to Paldea according to their real world counterparts, there hasn’t been much brought up about Gen 6 lately. Just like Gen 2, it hasn’t had much relevance, and it’s not the next generation that needs a remake compared to Gen 5.
How I see it, I think it’s less about monetary business reasons/series synergy or tradition or whatever, and more of a symbolic reason.
Gen 6 felt like a missed opportunity according to many people. Now, sure you could say that for a lot of recent Pokémon games, but like I said earlier, at least they had their opportunities to expand their stories and lore and such. Gen 6…did not get that special treatment. It was the first 3D Pokémon game and it set some stuff up for possible expansion in the usual third version or sequel games, only for time constraints to get in the way. Hell, some people consider Gen 6 to be where Pokémon started to have its downfall, the whole “[franchise] had a rough transition into 3D”, due to the game lacking features and the like that Gen 5 had in spades, or being the start of showing how flawed the franchise is and how it’s starting to fumble trying to manage itself. Having to make brand new games with a whole new region, new set of designs, new gimmicks, everything that will be the identity of the franchise for the next 3 years, until they start over again? This plan was not started to seem viable anymore, especially when Gen 8 rolled around. And as of lately you see people stupidly suggesting Pokémon needs to return to 2D and only stay as a 2D franchise, cuz that’s totally a great mindset for a franchise.
To me, this is Game Freak feeling confident that they can manage this, they have more experience in how they want to create these titles with this new home console hardware and massive expectations. Gen 6 was the game that started a new era for Pokémon, it only makes sense to use that era defining title to prove this new formula of Pokémon is indeed a new series to dive into now, one that shows off what they’re capable of now that they’re not held back by being on portable consoles for another 20 years. This is them giving a game that deserved more attention a new look and the expansion it deserved, possibly a way bigger one than any other generations that came after.
Seeing how this game is being saved for 2025 (presumably for the Switch 2 or whatever), if this truly is being worked on for another year and a half, being saved for the next holiday season maybe, then I think this means the franchise is finally starting to slow down and take it’s time. However, only time will tell what’s in store for the franchise.
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one of the smaller leaked details from the teraleak about plza got me thinking about what i'd like to see in terms of shiny hunting mechanics, and i ended up going down a rabbit hole and ranking the games by how much i enjoy shiny hunting in them (roughly ordered within tiers):
reasonings beneath the break, i've got a LOT of thoughts to infodump:
SM/USUM: sos chaining is my absolute favorite shiny hunting method. there's a really fun element of preparation to it that i think most other methods lack - researching your target pokemon, looking for any recoil or status move that may be an issue, figuring out how to plan around it, etc. it's a fun planning game that can easily make individual hunts much more memorable than simply “wow this one was so quick/long” when you see your plans come to fruition. usum improved it even further with some small mechanical tweaks, plus an expanded dex to hunt through. also in usum is the ultra warp ride. the wormhole shinies are honestly so easy that their allure wears off super quick, but the actual minigame attached to them is pretty fun. that said, the real star of the uwr are the legendaries and ultra beasts, all available through soft resetting. i love soft resetting for mostly the same reasons as sos chaining: you've got one chance to catch this legendary, so you better go in with a solid game plan and make it count once you finally see those sparkles. or if you want a different sort of challenge, you can always go for one of the gift pokemon instead: poipole, type:null, and ash cap pikachu. no battle required, but no shiny charm, either, with the added clout value that their shinies haven’t been available since. alola was my gateway to shiny hunting, but even trying to account for nostalgia, i still think it has some of the most engaging hunts to this day.
XY: i feel like kalos is really overlooked nowadays when it comes to shiny hunting, but it’s one of my absolute favorites. friend safari is always one of the first things that comes to mind whenever i think about shiny hunting. it’s a really cool community-driven shiny hunting experience. i spent so much time just exchanging friend codes to find the shines i needed, and i was always able to find a thriving friend safari community all the way up through swsh’s lifespan until i finally caught every possible shiny i could from it (i wonder how they’re doing now that the 3ds servers are shut down?). this is also the best region for fossil resets - most of the fossil are readily available in large quantities, so you can stock up as much as you'd like and revive them all at once to see if any surprises pop out at you. between friend safari, fossil resets, and horde hunting, xy has a lot of good mindless shiny hunts. a lot of the time, shiny hunting is just something for me to do with my hands while i’m bored, and xy excels at that. oh yeah, there’s also pokeradar in this one, too. i could never quite figure out how to work it.
SWSH: swsh gets massive bonus points for being the only game where masuda hunting is actually fun tbh. the fact that zl can be used as a replacement for the a button means that you can just gather up eggs one-handed at the route 5 nursery, then you can use the 3d camera in the wild area to easily spin in circles to hatch them without even needing to return to a pc box every five minutes like before. as for the rest of the shiny stuff in this game… the intended shiny hunting method is laughably pointless and dynamax adventures, while a neat concept, are only fun if you actually have friends to play it with. otherwise, you’re stuck dealing with either braindead npcs or even more braindead randoms. like i said before, i love planning out big hunts, but in dynamax adventures, so much of it is out of your control that it’s just completely unfun to me (at least we got the regis and swords of justice huntable through run aways. those are some really fun hunts as a consolation prize). honestly, i’m definitely placing these games several spots higher than they probably should be, but sword is possibly my most played game ever due to the sheer amount of masuda breeding i’ve done in it, so that has to count for something.
GSC: okay i know these are a curveball compared to everything else on the list. when these games came to the 3ds virtual console, i did some rby glitching to get a shiny ditto into them and honestly? probably my second favorite game in terms of breeding after swsh. because shininess is determined by ivs in these games, a shiny ditto parent gives every child a flat 1/64 shiny rate, balanced by the fact that the oval charm and flame body don’t exist yet. what you end up with is a situation where you get eggs much more slowly, but with hunt times still comparable to modern-day masuda hunting, and i personally found something about this arrangement really satisfying. every egg has so much more build-up to it, and so despite the slower pace, it somehow still felt more consistently exciting than perhaps any other shiny hunting method. crystal has some additional shiny fun with the odd egg if you feel like doing a bit of save manipulation with it (plus obligatory shiny celebi comment).
PLA: i know this is a very niche and odd opinion to have, but pla handles loading pokemon into the overworld better than any other game with overworld pokemon. the format of having distinct separate regions that you can load and unload at will, with pokemon (even those not yet spawned) being preset at the moment of loading and persisting until being forcibly unloaded, is something that i truly hope carries forward into future entries. it creates a world that feels much more natural, and yet is also highly exploitable on a gameplay level. resetting the regions until you find an outbreak, and then traveling to that outbreak to search for shinies, is a compelling gameplay loop that implements very video game-y elements in a way that i particularly enjoy. the differentiation between mass outbreaks and massive mass outbreaks also adds a fun trade-off into the mix: do you target a specific pokemon at lower odds or do you go for a grab bag of random pokemon at higher odds? i do have one big complaint, however, and it’s gonna sound kinda insane. it is nearly impossible to actually fail a shiny in this game. they persist through saves, they don’t respawn when you run, they even give off a distinct jingle when they’re in your vicinity. if there is a shiny near you, you are gonna find it, and you are probably gonna catch it. and personally… i don’t really care for this arrangement. the risk of failure is an integral part of shiny hunting. making it too safe makes the accomplishment feel a bit more hollow to me. i wish there was a way to disable the shiny sound. i feel like if they weren’t so blatantly telegraphed and were still a bit harder to find in the first place, it would balance out the safety nets the game gives you somewhat.
LGPE: i feel like i’ve come to appreciate lgpe a lot more as time has gone on. the catch combo system is a nice simple numbers game - just keep catching the same pokemon and shiny odds go up. simple, elegant, satisfying. the big drawback is the fact that the motion controls are uuuhh. less than ideal. but it’s easy enough to build a combo back up that it doesn’t usually feel like too big of a setback if something goes wrong. also the fact that you can use the in-game trading mechanics to hunt the alola variants is pretty nifty! i should get back in and try one of those hunts sometime.
BDSP: after not being able to get into pokeradar hunting in xy or the original dp, i was pleasantly surprised at how enjoyable i found it in bdsp. it has a really good sense of risk and reward as you try to map out the safest path you can, which makes it super gratifying when your skills and luck are good enough to bring your chain all the way up to 40. honestly, the fact that the shiny charm doesn’t work in this game is a complete nonissue for me, because the pokeradar doesn’t even need it. of course, this game also has the added fun of not shiny locking anything except some tie-in bonuses. you can shiny hunt any legendary from the first four generations, and you can even go for the sinnoh mythicals as well (the event to get their items is over now, but i believe it’s still possible to glitch your way to them anyway).
SV: sparkling sandwiches are probably the shiny hunting mechanic i’m most split on. once again, there’s a really good strategic element to it that i enjoy: trying to figure out where on the map you can locate your target pokemon with as little type overlap in the surrounding area as possible, and then once you’ve begun your hunt, finding the best path to spawn them in as quickly as possible. on the other hand, however, probably my biggest hot take of sv is that the sandwiches bump the shiny rate up way too high. in my first shiny hunting excursion of the game, i found five shinies in the span of two sandwiches, and as a whole, that’s been more the norm than an exception. most shiny hunts in this game are over so quickly that i don’t feel all that rewarded for accomplishing them. the process of acquiring herba mystica is a good bottleneck keeping it from spiraling entirely out of control, but it feels so distinct from the actual shiny hunting process that it doesn’t help alleviate those feelings for me.
ORAS: i don’t hate shiny hunting in oras or anything, but i don’t think it does anything exceptionally well, either. horde hunting is just as fun as it is in xy, although it’s fairly easy to exhaust the catalogue of huntable pokemon in both games. soft resetting legendaries is here, although for some of them, they require lengthy trips to the encounter point each time and you’re better off sticking with usum or even bdsp instead if you wanna hunt them. the standout is dexnav - frankly, i’ve warmed up to it a lot over the years, but i think it’s still the roughest chaining mechanic. the search function is simple to understand, and the mirage spots and hidden pokemon inject a bunch of new encounters to hunt for. that said, i think the sneaking aspect of it never feels quite right with a 3ds circle pad, and having to constantly swap between battles and sneaking means that it’s hard to stay in a groove. i don’t mind dexnav, but it’s rarely my first choice.
#i've got a nearly complete shiny living dex#and you don't get to that point without some Opinions#pokemon#shiny pokemon#shiny hunting#pokemon shiny hunting#koolmathgames.com
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i feel like gigantism isn't played around with enough in the pokemon world. we have instances of it in the old anime that were implemented well - that infamous dragonite clip comes to mind. which is weird when you think about the entire premise of sword and shield. theres some splash art that i think does it well, but ive never been impressed by the grandeur in the anime - not to mention how near impossible it is to really showcase it in the way swsh is made. Something about oversaturation blah blah blah. i think there is a few instances where it was really done well - legends and the avalugg, notably. that is probably the one time in recent memory i can recall having a true jaw drop moment. the fight itself could have been better implemented, but that intro shot- really showcasing the scale of that monster, it lives in my head rent free. pokemon ranger and the scale of the Sky Fortress. N's castle???Those far away shots really do the work to build that atmosphere. And there's so many good locations in the pokemon universe. Plenty of them could use their scale being acknowledged more. i wish shots like that had been done in other games too. Lusamine's fusion fight I could talk about for days. The mystery dungeon legendary fights, Dialga's in particular comes to mind. Weirdly, the only reason I dislike Skeledirge is because of this. I saw a leaked post that had the crocodile at like 14 feet tall or something crazy and I was blown away, just to see the revealed official size to be massively disappointing. Now theres a lot to say about assumed pokemon sizes and actual pokedex heights. But I feel like if a select few more pokemon were bigger than they are it could really add more memorable moments to the series. That wailord joke has been done to death, but really. Why is it bigger than god.
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You know what im gonna come right out and say it:
Pokemon Scarlet and Violet were solid entries to the series and if it wasn't for the memory leak causing performance issues and the rushed schedule it would have been one of the better pokemon games out there
The endgame storyline was solid and the DLC was good and the side quests were fun to play and honestly i wish SWSH would have taken the same route (and its one of my fave iterations of the franchise due to the town designs)
Im begging corporate GameFreak execs to take a chill pill and let their teams cook for the next game bc im really interested in what the team is capable of when not overworked out of their minds.
#pokemon talk#pokemon#being a hater is exhausting im just gonna enjoy shit fpr what it is from now on#i dont buy games often so im cool even though the prices have been unacceptable#but whatever i make my own stuff anyways so its not that big of a deal for me#im planning on remaking SWSH anyway so lol
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I remember seeing this thing back when SwSh was leaking and my initial thought was it just had to be a fakemon. 😂
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if only my battery hadn't leaked all over the inside of my tablet pen, it'd be over for everypony on my dashboard rn. anyway, basic AU details below the cut
TL;DR: it's essentially just swsh, minus the pocket monsters and plus the ponies
leon was born a unicorn like his father, and received his wings once he was recognised as a prince. his little brother, hop, is an earth pony like their mother
leon's talent for victory was noticed young. very young. he was the first of the foals in his village of ponywick to get his cutie mark, and he was officially crowned the day he became a colt (halfway to adulthood, so around 9-10 in human years). this pushed him away from his closest friend, sonia, who was left behind with her grandmother
speaking of cutie marks: leon's is the sword and shield emblem emblazoned on his champion shirt in swsh
because he was so young, he was taken under the care of regent rose, who was charged with mentoring leon and guiding him to be a good prince and representation of victory
he's adored by the ponies in his kingdom and makes a point to spend as much time with them as possible. he's kept busy by his royal duties and meetings with regent rose, but he's a common sight around the kingdom. he rarely gets time to visit his home village of ponywick, however
as the representation of victory, leon's held up as an unbeatable paragon of strength, one who will never falter or make a mistake, and it's something that's caused him a lot of hidden stress. being crowned so young means that he never had a chance to grow up normally and discover where his limits lie, so he's always been trapped under the need to be perfect
regent rose does still unleash a 'second darkest day' upon the kingdom, or something similar. leon is severely injured in the battle and needs weeks to recover
unlike swsh, leon doesn't lose any title or position within his kingdom. instead, he learns that victory isn't always something he'd going to be able to secure single-handed, and brings on a co-ruler to share his castle and kingdom with. this reduces his stress and gives him the time and privacy to heal, while still ensuring that the inhabitants of the kingdom always have at least one royal to look after them
he's close with shining armor of the crystal kingdom. as the former captain of the royal guard, he has a lot of valuable insight on what it means to fight and win for the sake of others, and he was someone a newly-crowned leon often found himself going to for advice
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