#still janky and buggy as hell tho
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listen johnny, just—
how am i supposed to say no to that
#anyway technically he's an *ex* cop now#nadia plays cbp2077#game continues to be like?? decent with various things that are very engaging and others less so#actually it feels like some of the later game side quests have some stronger writing than some of the early stuff#still janky and buggy as hell tho#also i AM romancing judy fyi i just. i mean look at him. his biceps are huge.#actually that's just a bonus i already liked his face and his earring and his leather coat
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I’m so utterly confused by all the shit I’ve read in media and have heard from a few players about cyberpunk 2077, how these few years of patching has made the game “playable” and no longer “bad”, how CDPR has now been resolved of all sin. How the hell have they come to such conclusions.
I know console versions were unplayable at launch and maybe that has been fixed, but I’m playing on pc and I’ve read everything about pc. So, I played through at launch, and I’m now about 20h in my second playthrough - the game is the fucking same. It’s still the same slightly visually buggy, slightly janky, but fucking awesome, and one of my fav RPG games.
The Edgerunners anime definitely shone second light on the game. I’ve seen so many articles about how to recreate David’s build and stuff, but I recently, before starting my second playthrough, watched it, and it’s so mediocre. It’s incredible how an awesome game was dragged through mud, while a mediocre anime was hyped sky high.
The only fixes I’ve noticed, or maybe haven’t noticed yet, are sequence breaking in quests softlocking the progression, of which I only had 2 quests in the 1st act breaking at launch, and the floating phone-things visual bug, and of course other less vividly remembered bugs, but non that were breaking the game.
The only main and for me noticeable improvements are the rentable apartments, and wardrobe. Everything else is a minor addition or change, not game changing or game goodening. I’d say wardrobe is a big improvement for those who are more into that kind of RP, but that alone doesn’t make the game good. Whilst I’m still missing vehicle customization - I can buy but I can’t invest to fix or repaint.
Best of all tho, I still find never before seen ridiculous visual bugs - guys sitting in an invisible car floating around bellow the street and above it, some objects flying around in a loop, and at the beginning of a cutscene characters t-posing in a white void for a few seconds. So shouldn’t the game still be “bad”?
I expected the driving mechanics change/improvement to be a big thing, but it just ain’t, it’s still just as jank driving with a controller, especially at speed. BUT, a major fix - at random times the controller used to loose the ability to drive, only leaving the option to drive in reverse(I posted a video of that some years back). That no longer happens, massive kudos.
So it’s 2 major bug fixes, 2 new neat features, and the rest is peanuts = game “good”?
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