#starwrittenfates muse bios
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β ππππ πΌππΏ ππππΌππππ πΏπππππππππ ππ πππΌπΎπ! β
β³ πΏπΎππ΄π½ππΈπ°π» ππ·πΈπΏπ β To be discussed
β³ ππ°π½ππ΄π³ π²πΎπ½π½π΄π²ππΈπΎπ½π β The Master, The Doctor, The Doctor's TARDIS, other DW muses, etc.
THREADS || NAVIGATION || STUDY ||
BASICS.
CHOSEN NAME: Lolita
NAME MEANING: Lolita = "Sorrows" or "Pains" in Spanish
NICKNAMES/TITLES: The Master's TARDIS, the Ship, the TARDIS, Timeship, etc.
AGE: 1,000+
GENDER: Genderfluid -- goes by she/her/they
SPECIES: Type 45 TT Capsule, later upgraded to a Type 75 TT Capsule
OCCUPATION: Time Machine, Time Traveler
APPEARANCE.
FACECLAIM: Anya Chalotra & Nina Dobrev
HAIR COLOR: Varies ; Dark Brown/Black
EYE COLOR: Varies ; Purple/Brown
SCARS:
OTHER REMARKABLE FEATURES: She cannot take physical solid form. Only by hologram.Β
BACKGROUND.
BIRTHPLACE: Gallifrey
CURRENT HOME: Verse Dependent
LANGUAGES: Many, The TARDIS translates
OTHER FAMILY MEMBERS: The Doctor's TARDIS ('Twin Sister'), Other TARDIES (Sisters), The Master (Pilot)
PSYCHOLOGY/MIND.
MYERS-BRIGGS: ENTP - The Debater
ENNEAGRAM TYPE: Type ?
MORAL ALIGNMENT: TBA
CHARACTER TRAITS: Cunning, Supportive, Loyal, Sarcastic, Arrogant, Playful
LIKES: Her Pilot (the Master), Playing Games, Traveling the Universe
DISLIKES: Anyone hurting her Pilot, Humans (except Jo Grant)
FEARS & PHOBIAS: TBA
WISHES & DREAMS: TBA
CHARACTER TROPES: The Alleged Car, Always with You, Bigger on the Inside, Bizarre Alien Biology, Bond Creature, Chaos Architecture, Character Development, Clingy Jealous Girl, Cool Starship, Damsel in Distress, Deadpan Snarker, Disposable Vehicle Section, Dyson Sphere, Eldritch Abomination, Expanded Universe, Failsafe Feature, Felony Misdemeanour, For Doom the Bell Tolls, A Form You Are Comfortable With, Insistent Terminology, Jumped at the Call, Living Ship, Perception Filter, Sapient Ship, Sarcastic Devotee,
BIOGRAPHY.
(still a work in progress)
Lolita had a twin sister. When they picked pilots on their first day at the Academy, Lolita chose "the dangerous-looking one" aka The Master, while her sister (the Doctor's TARDIS) chose one Lolita described as "the cuckoo". The Master used his Type 45 timeship during his travels as "Koschei". He used this TARDIS when travelling with Ailla under the name of Koschei, and when he felt he was betrayed by her, he simply jettisoned her room into the Time Vortex. He tried to connect the TARDIS to the Darkheart, so then he could manipulate and control space/time, but he was stopped by the Second Doctor. Shortly after these events, he first took on the name of "the Master".
During his Earth-based vendetta against the Third Doctor and UNIT, the Master used his TARDIS, which, having a functional Mark II dematerialisation circuit, was the object of the Doctor's envy. After failing to use the Eye of Harmony to give himself new life, the Master escaped Gallifrey in his TARDIS which was disguised as a grandfather clock. The Master continued to use this TARDIS in several of his succeeding bodies up until the Last Great Time War.Β
The Saxon Master later ended up on Gallifrey on the final day of the Last Great Time War. "Mutually" kicked out by the Time Lords, the Master retrieved his original TARDIS and left the planet, eventually arriving at the bottom of a Mondasian colony ship which had been drawn to the pull of a black hole. With his TARDIS too close to the event horizon, the Master attempted to take off only to cause the destruction of his dematerialisation circuit when he went too fast. Over a decade would pass before the Master encountered a future, female incarnation who dubbed herself "Missy". Provided with a spare dematerialisation circuit by his future self, who had remembered to keep one as a result of this encounter, the Master proceeded to leave the ship in his TARDIS. However, before he left, Missy mortally wounded him in such a way as to force the Master's regeneration shortly after he reached his TARDIS.
Missy implemented a plan involving travel through time to harvest recently deceased human minds for as long as humanity had a concept of the afterlife. The Twelfth Doctor theorised that she achieved this through use of a TARDIS. However, Missy was also known to travel by vortex manipulator instead of just using her TARDIS.
The Spy Master used a Type 75 TARDIS. Being a Type 75, it was "way more powerful" than The Doctor's TARDIS. Unlike the Doctor's TARDIS, it had a working chameleon circuit. During the Kasaavin invasion, it was stolen by the Thirteenth Doctor, forcing the Master to spend 77 years taking the long way round to get back to 2020. During the Master's Dalek Plan, he had his TARDIS take on the same outer shape as the Doctor's TARDIS, except the text on the door was instead simply full of laughter. It also had a similar interior to the Doctor's TARDIS. By using his TARDIS to power the spatial-temporal movement of the Qurunx, the Master "pushed his TARDIS right to the edge, burned out half his systems, marooned himself here." The Doctor was able to jump start it by linking the two TARDIS' together, creating a double-powered TARDIS to fly the cyber-conversion planet from 1916 to 2022 while her companions Yasmin Khan, Graham O'Brien, Tegan Jovanka, Ace, and Kate Stewart piloted the Doctor's TARDIS. The dying Master was left lying next to his TARDIS as the planet was destroyed after he had mortally wounded the Doctor, forcing her regeneration.Β
FEATURES & FUNCTIONS.
Dimensionally transcendental ---Β
Fully Functional Chameleon Circuit Β --- Can change it's outer dimensions and inner layout to fit the landscape
Telepathic/Sentient Machine --- Every TARDIS has a degree of sentience, capable of taking independent action & communicating feelings with other TARDIES and beings.
Ability to take Human Form/Holograhm --- A TARDIS is able to communicate with its occupants using a holographic avatar. It is also able to give medical analysis and limited psychological counseling.
TARDIS voice visual interface --- Another way to communicate with the TARDIS!
Regeneration --- Much like their pilots the Time Lords, TARDISes had the ability to regenerate if badly damaged, emerging healed and with a somewhat different appearance (both outer and inner). The golden energy making up the Heart of the TARDIS was observed to appear as a golden shimmer identical to regeneration energy, even demonstrating a resurrecting power on humanoids on one of those occasions. After being shot down by a fleet of warp cruisers, the Decayed Master's own TARDIS also "regenerated". The process took weeks, during which the Master was unable to enter his ship, let alone use it, much to his frustration.Β
Security Features --- If a TARDIS were to be used by anyone other than its owner and his familiars, it would assault their minds, which may lead to memory loss. A TARDIS had the ability to trap intruders by ensnaring them in a space loop and sealing its doors.Β
THE MASTER'S TARDIS FACTS.
According to the Doctor Who short story Celestial Intervention - A Gallifreyan Noir it mentions rumours that Type 45 TARDISes "could take human form".
Much of the time, the interior of the Master's TARDIS was simply a sombre, black version of the interior of the Doctor's TARDIS, sometimes with special equipment such as the Hadron web which he used to hold Adric captive.
Companions who spent time in the Master's TARDIS after spending time in the Doctor's ship noted that the atmosphere of the Master's TARDIS was far less welcoming than that of the Doctor's ship, as though both TARDISes had adapted to the moods of their owners.Β
Like the Doctor's, the Master's TARDIS had a well-stocked library.
#starwrittenfates muse bios#πππππππππ πππππ β« The Masterβs TARDIS (ππππππ)
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β I've known your title for a very long time. I couldn't give it to you before; it wouldn't have made sense. But it will today and every day after. You've stood by Loki all these years for better or for worse. Now you'll stay by him in this cave, locked inside for good. Everything you did will be rewritten. You'll be forgotten. When people speak the name Sigyn, it will be this and this alone that they remember. Loki's wife, the woman who stood by the enemy of the realms and bore his pain. Sigyn, Goddess of Fidelity. See what good those loyalties do you now.β
β³ πΏπΎππ΄π½ππΈπ°π» ππ·πΈπΏπ β Sigyn/Loki, Sigyn/Angrboda, Sigyn/OC
β³ ππ°π½ππ΄π³ π²πΎπ½π½π΄π²ππΈπΎπ½π β Any Norse Myth, Marvel, Supernatural & God of War muses and OCs
β³ NOTE: My Sigyn has multiple verses and does NOT follow the Marvel Comics. Instead, she is my own creation based off the MCU, with influences from Norse Mythology & Headcanons.
THREADS || NAVIGATION || STUDY || SIGYN GOW ||
BASICS.
FULL NAME: Sigyn ααα·ααΎ
NAME MEANING: Friend of Victory, Victory Woman
NICKNAMES/TITLES: Siggy, Sig, Goddess of Loyalty, Goddess of Compassion, Goddess of Victory, Incantation-Fetter, North Star, Wife of Loki, Victory Woman, Lady of the Staying Power, etc.
AGE + DOB: March 21st
GENDER/PRONOUNS: Female - She/Her
ORIENTATION: Pansexual Panromantic
SPECIES: Asgardian
OCCUPATION: Warrior, Healer, Sorceress, Handmaiden of Frigga, Princess of Asgard (Verse Dependent)
APPEARANCE.
FACECLAIM: Keira Knightley, Katheryn Winnick & Elle Fanning
HAIR COLOR: Varies ; Blonde/Brown
EYE COLOR: Varies ; Blue/Brown
SCARS: Burn marks on her hands from holding the bowl of snake venom
OTHER REMARKABLE FEATURES:
BACKGROUND.
BIRTHPLACE: Asgard
CURRENT HOME: Verse Dependent
NATIONALITY/ETHNICITY: Asgardian
LANGUAGES: All-Speak
PARENTS: Halvor Ivarrson (Father), Helga Bjornsdottir (Mother)
SIBLINGS: Verse Dependent; Byleistr and Helblindi (Brother-in-Laws, Myth), Thor (Brother-in-Law, Marvel)
SIGNIFICANT OTHER: Loki (Verse Dependent)
CHILDREN: Vali & Narfi/Narvi (By Loki), Fenrir, Jormungandr, Hel & Sleipnir (Adoptive Children by Loki)
OTHER FAMILY MEMBERS: Verse Dependent; Frigga (Mother-in-Law, Marvel), Odin (Father-In-Law, Marvel), Laufey and FΓ‘rbauti (Mother & Father-in -law, Marvel & Myth)
NOTABLE RELATIONSHIPS: TBA
PSYCHOLOGY/MIND.
MYERS-BRIGGS: ENFP - The Campaigner
ENNEAGRAM TYPE: Type 9 - The Peacemaker
MORAL ALIGNMENT: Neutral Good
CHARACTER TRAITS: Compassionate, Loyal, Gentle, Honest, Stubborn, Mischeivious, Rebellious
LIKES: Her Loved Ones, Reading, Dancing, Adventures, Gardening
DISLIKES: Injustice, Anyone hurting Loki or her Family
ZODIAC: Aries
FEARS & PHOBIAS: Abandonment, Losing Control of her Powers, Losing her Loved Ones, Not Being Good Enough
WISHES & DREAMS: To become a powerful magic user and healer, to not be forgotten, to be happy with her loved ones
CHARACTER TROPES: All Girls Want Bad Boys, Hair of Gold Heart of Gold, Honor Before Reason, Love Martry, Magic Music, Meaningful Name, Proper Lady, Undying Loyalty, Second Love, Names to Run Away from Really Fast, Action Girl, Determinator, Happily Married, Mama Bear,Β
SKILLS & ABILITIES.
Asgardian Physiology
Superhuman Strength
Superhuman Durability
Superhuman Speed
Superhuman Agility
Superhuman Reflexes
Regenerative Healing Factor
Longevity
Magic
Healing
Spell Casting
Portal Creation
Dimensional Travel
Astral Projection
Teleportation
PERSONALITY.
In Norse mythology, Sigyn is an Γ‘synja goddess, her parents are unknown, but it is generally believed that her ancestry is the Aesir. She is the goddess of Loyalty, Faithfulness & Compassion.
Due to the fragmentary nature of the primary sources for Norse mythology, only one scrap of lore regarding Sigyn survives that gives any indication of her personality and mythological roles, the tale of Lokiβs punishment for killing Baldr. In that tale, when the Gods captured Loki, they turned one of his sons, Vali, into a wolf. The wolf then ripped apart his brother Narfi. The boyβs entrails hardened into an iron chain, and the Gods used this grotesque fetter to bind Loki in a cave deep beneath the earth. The Gods also placed a snake above Loki that would drip venom onto his head.
Like a model of a traditional and dutiful wife, Sigyn sat by Lokiβs side with a bowl to catch the drops of snake venom so that they wouldnβt touch her husbandβs head. Every so often, however, she would have to leave the cave to pour out the bowl. In her absence, a few drops of poisonous venom would fall onto Lokiβs forehead. This caused him to writhe in agony, which in turn caused earthquakes on the surface of Midgard, the world of humans.
Sigynβs story is also one of victory; victory over wrenching circumstances, pain, loss, despair, and anguish. She chooses to endure, and by doing so, she triumphs. As Fuensanta Arismendi, an ardent Sigynβs woman once said, βSigynβs strength is in her heart. Her heart is invincible.β
BIOGRAPHY -- NORSE MYTHOLOGY.
Once a mortal human woman born of mortal human parents, she ends up pledging herself in service to Odin, becoming one of his many Valkyrie known as Sigyn (Victory Woman.) For centuries, Sigyn helps lead warriors killed in battle find their way to Valhalla, living up to her name, but it all changes when she ends up coming across and finding herself drawn to the Trickster, Loki β Odinβs friend. Spending her time getting to know him and appreciating his sense of humor β which is usually misunderstood by the other gods, the warrior maiden finds herself starting to fall for him.
However, a Valkyrie is not allowed to marry or fall in love because it is usually used as a means of punishment for disobedient Valkyries, resulting in them losing their position. This doesnβt stop her, resulting with Sigyn becoming one of the Asynja (female members of the Aesir.). Eventually, Sigyn and Loki marry each other and have two sons from their marriage; Vali & Narfi. With the threat of Ragnarok approaching, Sigynβs nightly visions only grow stronger, warning her with images not so clear of things to come. However, when Loki is punished by the Aesir for what happened with Baldr, Sigyn quietly weeps for her family who has to pay the price; Vali being turned into a wolf and forced to tear his brother, Narvi, torn to shreds as the Godβs use his entrails to bind her husband to a rock for eternity. Despite not being punished by the Aesir herself, Sigyn chooses to bring a bowl along with her and remain by Lokiβs side for eternity, shielding him from the venom dripping from the snakeβs mouth, holding off Ragnarok just a little longerβ¦.
BIOGRAPHY -- MARVEL.
Born and raised in Asgard, Sigyn is the only child to her parents, Halvor & Helga, who work as diplomatβs for the royal family. Halvorβs father once worked alongside Odinβs father, Bor, as Captain of the Royal Guard (the Einherjer.) Halvor didnβt want to follow in his fatherβs footsteps, becoming a diplomat for the royal family.
Helga was a farmers daughter and would help supply food and materials for everyone in Asgard. Because of this, she would often meet Halvor, of which both instantly felt a connection with each other. After spending time getting to know one another, they fell in love and married. Helga learned how to become a diplomat beside Halvor, helping him work for the royal family.
Not long after, they had Sigyn. Helga would teach her daughter Floriography and the uses of herbs with healing, sparking her desire to become a healer early on. However, her parents soon noticed at a young age that Sigyn had magical abilities β especially to receive prophetic visions of the future, sometimes waking up at night from dreams. They told Queen Frigga about it and she soon became a young disciple, learning magic from her alongside Prince Loki and becoming a childhood friend of the Princeβs of Asgard and Lady Sif.
Growing up, Sigyn was often the heart and voice of reason, acting like the perfect child. However, she could be rebellious and mischievous at times. With a knack for adventures, nature, and doing the right thing, Sigyn is sure to be there whenever someone needs her β even if she has to risk her own life to protect Asgard and its people. She is no warrior, but donβt underestimate her strength: Compassion is not weakness. Having become a proficient magic user, Sigyn finds her mark, first working as one of Queen Friggaβs Handmaidenβs before finally becoming a healer.
She ends up realizing she has fallen in love with her childhood best friend, Loki, and with the blessing of their parents, they eventually end up marrying each other. Now a Princess of Asgard, things are about to change in Sigynβs life. But for better or for worse, one thing will remain constant β her undying loyalty for her home and her husband.
BIOGRAPHY -- GOD OF WAR.
Sigyn is a member of the Aesir who was born in Asgard. Despite her and her parents low rank, she is good friends with ThrΓΊd Thorsdottir. While her friend would like to become a Valkyrie, Sigyn wants to learn the art of healing and magic, but keeps it hidden, instead trying to keep up a charade of working to become a Valkyrie. She warmly welcomes Atreus/Loki into Asgard, tagging along beside him and Thrud. During Ragnarok, her parents were killed in the destruction of Asgard, leaving her an orphan. She ends up taken in by Sif, rescued with the other remaining Asgardians, before leaving to find her own destiny, working to become a Healer and learn magic alongside Atreus and Angrboda.
Since I'm still working on transferring things over, please look HERE for her verses.
#starwrittenfates muse bios#πππππππππ πππππ β« Goddess of Fidelity (πππππ)
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β It doesn't matter that they won't remember me. What matters is I helped. β
β³ πΏπΎππ΄π½ππΈπ°π» ππ·πΈπΏπ β To be discussed
β³ ππ°π½ππ΄π³ π²πΎπ½π½π΄π²ππΈπΎπ½π β Any DA muses and OCs
β³ NOTE: By default, my portrayal of Cole on here follows his route of sticking as a Spirit of Compassion instead of following the human route. However, I can write him as following the human one if that's what you want or if your world state mentions it.
THREADS || NAVIGATION || STUDY ||
BASICS.
FULL NAME: Cole
NAME MEANING: (He took his name from the dead Apostate named Cole
NICKNAMES/TITLES: Ghost of the Spire, Spirit of Compassion, Kid (by Varric and Iron Bull)
AGE + DOB: 20s / Unknown
GENDER/PRONOUNS: Male - He/Him
ORIENTATION: Pansexual Panromantic
SPECIES / CLASS / SPECIALIZATION: Spirit of Compassion / Rogue / Assassin
OCCUPATION: Spirit of Compassion, Member of the Inquisition, Helping People
APPEARANCE.
FACECLAIM: TBA
HAIR COLOR: Blonde
EYE COLOR: Blue
SCARS:
OTHER REMARKABLE FEATURES: TBA
BACKGROUND.
BIRTHPLACE: The Fade?
CURRENT HOME: Verse Dependent
NATIONALITY/ETHNICITY: Spirit of Compassion
LANGUAGES: Common (he's a mind reader too)
PARENTS: N/A
SIBLINGS: N/A
SIGNIFICANT OTHER: Dependent
CHILDREN: N/A
OTHER FAMILY MEMBERS: N/A
PSYCHOLOGY/MIND.
MYERS-BRIGGS: INFP - The Mediator
ENNEAGRAM TYPE: Type 2 - The Helper
MORAL ALIGNMENT: Neutral Good
CHARACTER TRAITS: Empathetic, Sympathetic, Caring, Venegeful, Guilty, Honest,
LIKES: Helping Others, Animals
DISLIKES: Grey Wardens, Imprisonment
FEARS & PHOBIAS: Despair & losing his purpose by turning into a demon because of it
WISHES & DREAMS: To help others
CHARACTER TROPES: All Loving-Hero, Angst, Anti-Hero, Ass Shove, The Atoner, Badass Boast, Become a Real Boy, Been There Shaped History, Beware the Nice Ones, Big Brother Instinct, Bizarre Alien Senses, But Now I Must Go, Cannot Tell a Joke, Chaste Hero, Character Development, Child of Two Worlds, Cloudcuckoolander, The Cuckoolander Was Right, Comically Missing the Point, Creepy Blue Eyes, Creepy Good, Creepy Shadowed Undereyes, Dead Person Impersonation, Despair Event Horizon, Determinator, Devious Daggers, Dirty Mind Reading, Discard and Draw, Dual Wielding, Easily Forgiven, The Empath, Even the Loving Hero Has Hated Ones, Expy, Fate Worse Than Death, Foreshadowing, Foil, Freak Out, Ghost Amnesia, Guardian Angel, Hair of Gold Heart of Gold, Heart is an Awesome Power, I Was Never Here, Innocently Insensitive,Β
SKILLS & ABILITIES.
TELEPATHY --- (as a Spirit of Compassion, able to read thoughts and emotions of those who need help. Can also make them forget him.)
MISC.
Cole is driven by, and feels, other peoples' Angst and is thus compelled to act to end it. However, he says that feeling it doesn't have a demoralizing effect on him at all; he uses it to help people, and that's it.Β
His mind-reading ability is specifically tuned to whether someone is suffering emotionally, and/or whether he can do anything to remedy it.Β
Cole can 'hear' and feel magic in ways that surprise the party mages. He approves if the Inquisitor becomes a Rift Mage, as they and Solas remind him of the Fade. He's less fond of Necromancy, as it involves manipulating wisps that might become spirits. He also describes magical whispers as being so loud he can see them, to the Inquisitor's confusion.
Cole's abilities of telepathy and making people forget him are largely harmless, and he even uses them to help people. However, those same abilities can be used in battle to make him a scarily effective assassin.
PERSONALITY IN DEPTH.
Cole approves of those who go out of their way to help the helpless or the hurt. He approves of killing or punishing those who hurt people. Allow him to help but do not condone his past of killing mages nor asserting to stop him if he kills innocents as that will net disapproval. Be wary of imprisoning people in your judgments as that also nets disapproval.
A few side quests in the Hinterlands and the Exalted Plains where you help people in dire circumstances gains him moderate approval whether he is in the party or not. However, there are several instances that will yield Cole Greatly Approves:
Ally with Mages
Disband Templars
Β Tell Cole to "give him a chance" when talking about the injured man in agony.
Exile the Grey Wardens
Convince all three leaders to have a public truce and work for the betterment of Orlais or reunite Briala with Celene.
Ally with Abelas and the Sentinels if Cole is in the party during the quest.
Expressing intent to rescue Solas rather than kill him.
BACKSTORY.
Cole is a unique entity, described as being caught somewhere between the realm of the Fade and the real world. He is a spirit, though there are some who believe that he may be some sort of demon pretending to be human. Cole himself is unsure of what exactly he is, and his unique set of abilities are unprecedented. Cole also has the uncanny ability to sense people who are in pain. He uses this ability to find people in the most painful moment of their lives and offers them comfort without hesitation, judgement, or expectation of thanks. He is searching for his place in the world; an ally to those who wish to help others.
Prior to his death, the mage formerly known as Cole was an apostate that befriended a spirit of compassion. When Cole was around twelve years old, his father attempted to kill him, as he had Cole's mother, for having "evil" in him. Cole hid with his younger sister Bunny, and accidentally killed her while trying to keep her quiet. Cole later killed his father by sinking a dagger into his heart. The dagger had originally belonged to his mother, the only piece of the wilder folk she'd kept.
The templars arrested Cole after the deaths of his family, and placed him in the dungeons of the White Spire, as is customary for young mages who have deliberately caused injury or death to others. The spirit would later recall that his human counterpart suffered beatings and "worse than beatings" from templars.
While an inquiry was supposed to follow his arrest, a new templar filled out the paperwork incorrectly, which resulted in Cole being placed in one of the most remote cells and forgotten. He eventually starved to death. As Knight-Commander Laroche deemed Cole "a possessed abomination waiting to happen" and the templar responsible sufficiently racked with guilt, he decided against punishing the templar and instead erased all records of Cole's existence. Unable to help the young man, the spirit instead became him, gaining his personality and memories upon his death and becoming corporeal in the process.
DRAGON AGE: ASUNDER
Cole is first encountered as the Ghost of the Spire. No one can see or remember himβnone save Rhys, who goes on to form a friendship with the young man over the course of a year. Cole is also the murderer who has been stalking the corridors of the Spire, granting apprentices and newly-arrived mages a swift end rather than the eventual prospect of Tranquility or execution by the Templars. He does these so-called mercy killings because those who wish for death or are about to die are the only ones who can see and "remember" him.
Before Rhys, Wynne, Evangeline and Adrian leave for Adamant Fortress, Cole overhears Evangeline's conversation with Lord Seeker Lambert, who orders her to kill the mages should they discover that the Rite of Tranquility can be reversed. Worried, Cole follows the group in an attempt to warn Rhys and keep him safe. While in Adamant, the group, including Cole, are drawn into the Fade and face various nightmaresβone of which is a memory of Cole's. It reveals that Cole came from a very poor family with a violently abusive father who thought his son cursed for having magic and tried to kill him. It is later revealed that Cole eventually killed his father. Some time after this, the Templars found him and brought him to the Spire.
The group escapes the Fade and manages to free Pharamond from the demonic possession. They leave Adamant with the knowledge that it's possible to reverse the Rite of Tranquility. On the way back to Val Royeaux, Pharamond has to be repeatedly reintroduced to Cole due to the latter's ability to make people forget him. Pharamond takes interest in Cole and speculates that he's a hedge mage, though Cole denies any ability to do magic. Pharamond explains the concept of "arcanist derangement", thinking that it might be applicable to Cole.
After Rhys is imprisoned for the apparent murder of Pharamond, everyone suspects Cole to be the culprit. However, when confronted by Wynne and Evangeline, Cole reveals that although Pharamond begged him for death, he refused. Cole then joins Leliana in storming the Spire's cells and freeing the imprisoned mages. Cole goes to locate Rhys and frees him. They attempt to escape the Spire through the sewers, but are discovered by Lambert. Lambert reveals he used Rhys' phylactery, which he had kept on his person to prevent it from being destroyed. Cole tries to murder Lambert, but the Lord Seeker is able to disrupt Cole's invisibility using the Litany of Adralla, revealing that Cole is in fact a spirit or demon with the ability to keep people from remembering him, or even noticing him at all. The Lord Seeker relentlessly assaults Cole, accusing him of using Rhys to commit murder. Cole slowly realizes that Lambert is correct about what he is, and with that knowledge, fades away.
After Lambert has dictated a letter, declaring the independence of the Templars and Seekers from Chantry oversight, he retires to his quarters for the evening but finds himself confronted by Cole with a dagger to his throat. The Lord Seeker is surprised, but Cole explains that there was in fact a human mage named Cole who had been brought to the dungeons of the Spire and was subsequently forgotten and left to starve by the Templars. His cries had attracted the spirit now posing as Cole, who had stayed with him to console him until the very end. Lambert demands to know what Cole wants, to which Cole replies to Lord Seeker Lambert that he wants him to "look into [his] eyes", the same thing he told all his victims before killing them.
DRAGON AGE: INQUISITION
When you first get to Skyhold he will be down in the bottom courtyard. It is also here where a small cut scene will take place, where Cole is sensing the pain of a dying soldier. The Inquisitor has the option to allow Cole to grant the man peace by death, or to tell Cole to let the man try and recover.
After this Cole moves to the upstairs in the tavern. Cole begins doing odd things around Skyhold, such as burning turnips or hoarding daggers.
After the Inquisition confront the Grey Wardens at the Adament Fortress, Cole begs Solas to bind him in order to prevent him from being controlled like the demons. Solas initially refuses and the Inquisitor can go to retrieve an amulet which can prevent spirits from being controlled, even through blood magic. Once the amulet is retrieved, Solas finds that something is blocking its magic from effecting Cole.
Cole senses the location of the thing preventing amulet from working. The Inquisitor, Cole, Solas, and Varric Tethras go to the location to find the Templar that left the original "Cole" to die in the cell at the White Spire. Cole goes into a rage and attacks the Templar, chasing him away. Solas suggests Cole embrace his essence as a spirit of compassion and forgive the Templar, while Varric suggests Cole to face his offender head on and come to terms with what happened.
If the Inquisitor chooses to have Cole forgive the Templar, Solas and Cole confront the Templar and Solas advises Cole to feel the Templar's regret for his actions. Cole accepts himself as a spirit of compassion and the amulet works so he can never be bond or controlled by others. He feels everyone's pain but he can approach them, unseen and whisper words to them to ease their pain.
If the Inquisitor sides with Varric, Varric and Cole confront the Templar and Varric gives Bianca to Cole to kill the Templar. Cole points the weapon at the Templar but chooses to spare the Templar. Solas says the amulet will never work on Cole and Varric insists it is because Cole is now more human and is no longer vulnerable to being controlled because of it. Cole can still feel people's pain, but he could now be seen and remembered by people and begins to feel things he had never felt prior.
Trespasser
Two years after Corypheus' defeat, the Inquisitor can meet Cole before meeting the Exalted Council after he subtly has an Orlesian noble relinquish his table so that a bird may feast on his left over bread crumbs. He then joins the Inquisitor as a companion as they uncover a Qunari plot in the midst of Exalted Council's negotiations with the Inquisition.
Cole is more human
If Cole was made more Human, it is revealed that he and Maryden Halewell have become a couple, and in the end, the two will travel together across Thedas, where Cole and Maryden work together to ease the pain of many people.
Cole is more of a spirit
If Cole was made more Spirit, he will subtly play matchmaker between Maryden Halewell and Krem (if the Chargers are alive) or Zither (if the Chargers are dead).
In the end, Cole will return to the Fade because he senses that will be where he will be most needed to ease pain as a Spirit of Compassion, but he promises his friends in the Inquisition will not forget him.
#starwrittenfates muse bios#πππππππππ πππππ β« Spirit of Compassion (ππππ)#// blame me re-reading Asunder for bringing him back onto here. <3
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β The rook is my favourite piece. Itβs the one that you think you donβt have to watch out for. It is straightforward. You keep your eye on the queen, and the knights, and the bishop, because they are the sneaky ones. But itβs the rook that often gets you. The straightforward is never quite what it seems. β
β³ πΏπΎππ΄π½ππΈπ°π» ππ·πΈπΏπ β To be discussed
β³ ππ°π½ππ΄π³ π²πΎπ½π½π΄π²ππΈπΎπ½π β Any DA muses and OCs
β³ NOTE: Since the game is new, my Rook is still a WIP as I try to figure her out.
THREADS || NAVIGATION || STUDY ||
BASICS.
FULL NAME: Arlana AldwirΒ
NAME MEANING: Arlana = Oath in Celtic
NICKNAMES/TITLES: Rook
AGE + DOB: 30s+ / Unknown
GENDER/PRONOUNS: Female - She/Her
ORIENTATION: Pansexual Panromantic
SPECIES: Dalish Elf
CLASS: Mage
SPECIALIZATION: Death Caller
FACTION: Veil Jumpers
OCCUPATION: Veil Jumper, Leader of the Veilguard
APPEARANCE.
HAIR COLOR: Blonde
EYE COLOR: Blue
SCARS:
OTHER REMARKABLE FEATURES:Β
BACKGROUND.
BIRTHPLACE: Arlathan Forest, Theads
CURRENT HOME: Verse Dependent
NATIONALITY/ETHNICITY: Elf
LANGUAGES: Elven, Common
PARENTS: TBA
SIBLINGS: None
SIGNIFICANT OTHER: TBA
CHILDREN: N/A
OTHER FAMILY MEMBERS: TBA
PSYCHOLOGY/MIND.
MYERS-BRIGGS: TBA
ENNEAGRAM TYPE: TBA
MORAL ALIGNMENT: TBA
CHARACTER TRAITS: TBA
LIKES: TBA
DISLIKES: TBA
FEARS & PHOBIAS: TBA
WISHES & DREAMS: TBA
CHARACTER TROPES: Beware the Nice Ones, Closest Thing We Got, Contrasting Sequel Main Character, Determinator, Dynamic Akimbo, Good Is Not Nice, Good Is Not Soft, The Lancer, Meaningful Name, Nice Guy/Girl, Nice Job Breaking It Hero, Oop North, Screw the Rules, I'm Doing What's Right!, Shipper on Deck, The Unchosen One, Wild Card,
SKILLS & ABILITIES.
TBA
MISC.
EXTRAS: ?
CANON QUEST DECISONS & WORLD STATE.
TBA
BIOGRAPHY.
NOTE: Arlana will have deep ties to my Inquisitor Lavellan by default unless roleplaying with another Inky.Β
Arlana was born and raised in the Dalish Clan of Clan Aldwir near Arlathan Forest, considering it to be like home. Her parents had taken inspiration from the forest itself in naming her Arlana, which also means "Oath", hoping their daughter would do better for the future of elves. She was born with the abilities of a mage.
She caught the eye of Inquisitor Ellana Lavellan who had joined back up with the Dalish after disbanding the Inquisition. Arlana trained under her before joining ranks up with the Veil Jumpers.Β
HUNTER OF SECRETS
When lives were at stake, Rook defied orders to rescue people from the mystic perils of Arlathan. On an expedition to ruins in Arlathan Forest, the Veil Jumpers found ruins that contained important lost lore and deadly danger. Barely surviving the ruins ancient magical defenses, Rook's small team recovered an invaluable map leading to a hidden area of the forest. Although the team escaped, other Veil Jumpers found themselves trapped. Rook chose to return to their ruins, saving her teammates lives, but the map's loss caused some resentment among Veil Jumper leaders.Β
Not long after, she was found by Varric Tethras and Lace Harding, who had heard word about her from the Inquisitor who recommended Arlana to help them in their mission against Solas.
BECOMING ROOK
Rook joins Varric Tethras in Minrathous to track down Neve Gallus, a local investigator and Shadow Dragon for assistance in locating Solas to stop him from tearing down the Veil. Not long after taking to the streets, Solas begins his ritual in Arlathan Forest, causing disruptions in the Veil that allow demons to pour into the city from the Fade. Varric and Rook rush forward to find Lace Harding saving a civilian from demon attacks. Together, the three fight off demons while tracking Neve, eventually discovering that she allowed herself to be taken by Venatori cultists and had freed herself when demons began assaulting the city. She joins Rook and their allies in finding Solas's eluvian and using it to travel to his ritual site in Arlathan Forest. When they arrive at the ritual, Varric confronts Solas in an attempt to turn him from his ambitions. Rook, Harding, and Neve fend off demons until Rook suggests they interrupt the ritual while Varric distracts Solas. Despite Neve's warnings of potential consequences stemming from such an interruption, Rook decides to target the supports holding up a large elven statue in the ritual area, destroying much of the site and pulling Solas's focus from the ritual. The interruption inadvertently allows two elven gods, Ghilan'nain and Elgar'nan, to escape their imprisonment while trapping Solas in the Fade. In the commotion, some of Rook's blood interacts with the ritual, permanently connecting Rook to the Fade.
Rook and their allies awaken in the Lighthouse, a base within the Fade once used by Solas. The group decides to return to Arlathan Forest where they are rescued from demonic attack by Strife and Irelin, two Veil Jumpers who had previously joined forces with Varric and Harding to protect an artifact known as the crucious stone from Solas and the Venatori, though Solas had already retrieved the stone before they could locate it. Strife and Irelin are searching for fellow Veil Jumper Bellara Lutare and eventually find her with Rook's assistance. Rook and their allies encounter Darkspawn, a surprise to Bellara who notes that Darkspawn do not usually appear in Arlathan as the Deep Roads from which they emerge are not close to the forest. Bellara also notes that the group is within a "Veil Bubble" and assists them in escaping by locating and activating an artifact called the "Nadas Dirthalen" (meaning "the inevitability of knowledge" in elven). The artifact is destroyed in the process, but only after revealing itself to house an Archive Spirit. The group decides to return to the Veil Jumper camp where Bellara intends to repair the Nadas Dirthalen.
#starwrittenfates muse bios#πππππππππ πππππ β« The Rook (ππππππ)
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β Shouldn't have wished to live in more interesting times. β
β³ πΏπΎππ΄π½ππΈπ°π» ππ·πΈπΏπ β Synnove/Astarion, Synnove/OC, etc.
β³ ππ°π½ππ΄π³ π²πΎπ½π½π΄π²ππΈπΎπ½π β Any BG3 muses and OCs
THREADS || NAVIGATION || STUDY ||
BASICS.
FULL NAME: SynnΓΈve Willowlight
CHILD NAME: Tav
NAME MEANING: Synnove = Sun Gift in Scandinavian (sin-oh-vuh)
NICKNAMES/TITLES: Tav, Lady Willowlight, the Sun's Gift
AGE + DOB: 100+ / 1392 DR
GENDER/PRONOUNS: Female - She/Her
ORIENTATION: Bisexual Demiromantic
SPECIES : High Elf
CLASS: Bard
SUBCLASS: College of LoreΒ
BACKGROUND: Noble
OCCUPATION: Travelling Bard/Adventurer, Noblewoman
APPEARANCE.
FACECLAIM: Evangeline Lily (Real Life FC)
HAIR COLOR: Auburn/Red
EYE COLOR: Golden
SCARS:
OTHER REMARKABLE FEATURES: TBA
BACKGROUND.
BIRTHPLACE: Baldur's Gate, FaerΓ»nΒ
CURRENT HOME: Verse Dependent
NATIONALITY/ETHNICITY: Baldurian (Sun Elf)
LANGUAGES: Elvish, Common
PARENTS: Faelyn Willowlight (Mother), Thalien Willowlight (Father)
SIBLINGS: None
LOVE INTEREST: Dependent (romanced Astarion)
CHILDREN: N/A
OTHER FAMILY MEMBERS: House of Willowlight
PSYCHOLOGY/MIND.
MYERS-BRIGGS: ENFP - The Campaigner
ENNEAGRAM TYPE: Type 3 - The Achiever
MORAL ALIGNMENT: Neutral Good with Chaotic Good tendenacies
CHARACTER TRAITS: Empathetic, Kind, Intelligent, Resilient, Adventurous, Charming, Energetic, Stubborn, Sarcastic, Reckless, Defiant
LIKES: Music, Writing, Tea, Reading, Nature, Animals
DISLIKES: Her Father, Cazador Szarr, Anyone trying to control others
FEARS & PHOBIAS: Of being worthless
WISHES & DREAMS: To feel valuable and worthwhile
CHARACTER TROPES: Combat Medic, Jack of All Trades, I Shall Taunt You, Magic Music, The Red Mage, Support Party Member, Be Careful What You Wish For, The Chosen Many, Heroes Love Dogs, The Leader, Voluntary Vampire Victim, Dark and Troubled Past, Absuive Parents, Fiery Redhead
SKILLS & ABILITIES.
Jack of All Trades
Elven Weapon Training
Darkvision
Spellcasting
Bardic Inspiration
Fey Ancestry
Font of InspirationΒ
Improved Bardic InspirationΒ
Cutting Words
Combat Medic
Speak with Animals
Ability to bend and summon light, along with heat from the sun. Able to share resistance to damage from sunlight/heat with her bloodΒ
MISC.
PETS: Scratch the Dog, Owlbear Cub
CANON QUEST DECISONS & WORLD STATE.
THE DRUID GROVE: Kagha exposed and Grove saved. Sided with Tieflings.Β
UNDERDARK: Myconids aided. Slaves freed. Slavers killed. Spared Aylin.Β
ROSYMORN MONASTERY: TBA
SHADOW CURSE: Helped save Isobel from Marcus. Reunited Thaniel and Oliver. Saved Aylin. Killed Kethric.
BALDUR'S GATE: Accepted Gortash's offer, but doesn't plan to uphold it. Discovers her past through her personal quest. Destroys Cazador, keeping Astarion a spawn. Takes Raphael's deal. Free Orpheus.
STATS.
Strength: 08
Dexterity: 15
Constitution: 13
Intelligence: 12
Wisdom: 10
Charisma: 17
PERSONALITY.
Despite growing up in a noble family and one of the patriar families of Baldur's Gate, Synnove has never known what power and privilege truly is. Ever since her mother's death when she was little, Synnove was treated coldly and belittled by her abusive and neglectful father who treated her as a burden and mistake instead of as a daughter or his heir. Because of it, Synnove grew up with bad people pleasing traits and perfectionist traits, trying to do whatever she could to get her father's attention or some affection from him. At first, it was the reason she decided to become a Bard, wanting to learn all she can in every skill, but Synnove quickly realized nothing she ever did would matter to him.
Now with a desire to break free from her chains and find her place in the world, Synnove leaves home and everything she knew behind. And despite finding herself now stuck with a tadpole also threatening to take her agency away, she will do what she can to break free and help the world.Β
She likes those who are kind, help others in need (even animals) and look to solve problems in a diplomatic and subtle way, but also appreciates snarkiness, rebellious and mischievous attitude and supporting autonomy. She dislikes those who are downright cruel, try to control others, or belittle them.Β
She hides a dark and troubled past behind a smile and her caring nature. Synnove uses songs and her sarcasm as coping mechanisms for when she is stressed out.Β
BIOGRAPHY.
Born and raised in the upper city of Baldurβs Gate, she is part of the noble elven family β House of Willowlight. She is the product of an unhappy arranged marriage between her parents.
Her father, Thalien, works as a magistrate. Despite being a Sun Elf, he tends to be cold, strict and harsh with his daughter. Thalien is living up to the reputation of Sun Elves being known as haughty and reclusive and believing themselves to be superior to non-elves and even other elves. Synnove gets her looks from him with her red hair and golden eyes.
Her mother, Faelyn, is a powerful sorceress and a Sun Elf. When Synnove was a young elfling, Faelynβunhappy with her marriageβ ended up sneaking away in the middle of the night, leaving her family behind. She doesnβt make it far outside the walls of Baldurβs Gate before being abducted and turned into a Vampire Spawn. Word gets back to her family about Faelyn being killed, but the murderer is never found. A young Synnove attends her motherβs funeral, but none of them know that Faelyn will soon crawl out of her own coffin and begin her new life in a way she didnβt expect it to go. Synnove gets her personality and sense for adventure from her mother, at least thatβs what her father tells her. She is only left with memories of her mother telling her stories of legends and calling her βMy Sun Gift.β
In the years being raised by her father and grieving the loss of her mother, she does everything she can to get affection or praise from her abusive and neglectful fatherβ something to show she has worth besides just being his heir he wants to marry off and get rid of. So Synnove takes up the deed of learning all she can and becoming a βJack of All Tradesβ, whether it be trying her hand at magic, writing, music, or learning how to fight and heal. Along the way, she finds her desire to become a Bard. However, nothing she seems to do will ever please her father or make him regard her with care. After her father has declared he has found some Noble lord for his daughter to marry, Synnove decides to try to follow where her mother didnβt succeed and trying to find her greater purpose in life outside the walls of Baldurβs Gate, running away the day of her arranged marriage and breaking free from the chains of her old life.
Synnove manages to make it outside the wall, visiting taverns and inns and singing her songs in return for room and board, but along the way she ends up getting kidnapped by Mind Flayers and infected with one of their tadpoles. A stroke of fortune lets her escape her captors, but the tadpole in her head will still turn her into a mind flayerβ¦ unless she can find a way to remove it. And this is where Synnoveβs story of adventure begins, running into other companions also infected with tadpoles, creating a story in the making that will be told in FaerΓ»n for years to come.
PERSONAL QUEST.
The Sun's Gift --- When returning back to the city of Baldur's Gate in Act 3 with her traveling companions, Synnove discovers the truth about her family, but most especially, about herself in particular. It involves the legend of a ring known by many names--- Sunwalker's Gift, Ring of the Sun-Walker, the Sunlight Ring, and most notably, The Sun's Gift--- that imbues it's wearer with the ability to walk in the sun and not be harmed by fire or sunlight and to manipulate it. It's something that vampire's in particular have been wanting to obtain for themselves. Long ago, it was created by a group of nomadic sun elves who worshiped Lathander and sought to use it to make their fight against their enemies (the undead) easier.
However, Synnove discovers through her father the truth about the legends of the Sun Gift and her family bloodline. The Sun Gift isn't a piece of jewellery. That is just one of the false stories told to protect it's true origins.Β
The Sun Gift is a person and the ability that flows with the blood in their veins. The gift skipped her father, but it is active in Synnove. She is the last living member with this ability in her bloodline.
THINGS TO NOTE ABOUT THIS QUEST:
The Sun Gift is a gene created in a specific bloodline---Synnove's father's bloodline to be exact. However, the ability only seems to be prominent in female's, not male's, hence it skipped Synnove's father and showed up in her, which only fuels the harsh way Thaelin treats his daughter.
The Sun Gift ability has a drawback. While it does grant whoever's veins it flows in resistance/powers to deal with fire and the sun, it only lasts for as long as it's flowing in their veins. For vampires, this varies for as long as said person's blood is in their system before it wears off and they need to drink again.Β
Ability to bend and summon light, along with heat from the sun. Able to share resistance to damage from sunlight/heat with her blood. She is practically a living human sunbeam.
#starwrittenfates muse bios#πππππππππ πππππ β« The Suns Gift (πππππππ)
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β Whatever we were before, we are now... the Inquisition. β
β³ πΏπΎππ΄π½ππΈπ°π» ππ·πΈπΏπ β Trevelyan/Cole, Trevelyan/Cullen, Trevelyan/OC
β³ ππ°π½ππ΄π³ π²πΎπ½π½π΄π²ππΈπΎπ½π β Cullen, Cole, Cassandra, Varric, Dorian, any other DA muses, etc.
β³ NOTE: Just like my Lavellan, I came up with Faith's backstory and headcanons years ago when Inquisition first came out. I originally created her as a Colemance in my head because he's obviously not a romantic option in the game, but she became more along the way.
I won't force her into anything romantic with Cole roleplayers unless you want, but don't be alarmed to find if she has feelings for him.
THREADS || NAVIGATION || STUDY ||
BASICS.
FULL NAME: Faith Trevelyan
NAME MEANING: Faith = Trust and Devotion
NICKNAMES/TITLES: Lady Trevelyan, The Inquisitor, Herald of Andraste
AGE + DOB: 20-21 (Inquisition), 30 (Veilguard) / Unknown
GENDER/PRONOUNS: Female - She/Her
ORIENTATION: Pansexual Panromantic
SPECIES / CLASS / SPECIALIZATION: Human / Rogue / Artificer
OCCUPATION: Noble from House Trevelyan, The Inquisitor of the Inquistion
APPEARANCE.
FACECLAIM: Julie McNiven (Real Life FC)
HAIR COLOR: Red
EYE COLOR: Blue
SCARS: She has a scar down her left eye and a beauty mark underneath her lip
OTHER REMARKABLE FEATURES: She has a scar down her left eye and a beauty mark underneath her lip.
BACKGROUND.
BIRTHPLACE: House Trevelyan, Ostwick, Thedas
CURRENT HOME: Verse Dependent -- Typically Skyhold
NATIONALITY/ETHNICITY: Human
LANGUAGES: Common
PARENTS: Bann Trevelyan (Father), Lady Trevelyan (Mother)
SIBLINGS: 3 Older Brothers (Deceased, died in the conclave attack)
SIGNIFICANT OTHER: Dependent
CHILDREN: N/A
OTHER FAMILY MEMBERS: Lady Osher Lotharn Trevelyan Bayart (Cousin), Lady Lucille Trevelyan (Great-Aunt), Many other relatives and relations
PSYCHOLOGY/MIND.
MYERS-BRIGGS: ENFJ - The Protagonist
ENNEAGRAM TYPE: Type 8 - The Challenger
MORAL ALIGNMENT: Chaotic Good
CHARACTER TRAITS: Sarcastic, Caring, Feisty, Stubborn, Empathetic, Courageous,Β
LIKES: Playing her lute, Reading, Practicing her combat skills
DISLIKES: Fake kindness, Expectations
FEARS & PHOBIAS: Of being harmed or controlled by others
WISHES & DREAMS: To protect themselves (to be in control of their own life and destiny)
CHARACTER TROPES: Royals Who Actually Do Something, Blue Blood, Badass Family, Spare to the Throne, The Unfavorite, Warrior Princess, Youngest Child Wins, Fiery Redhead, Silk Hiding Steel,Β
SKILLS & ABILITIES.
Double Daggers
Archery
Music Playing
MISC.
EXTRAS: She wanted to be a Bard (Minstrel), but of course her family wouldnβt allow it. So she studied, becoming a self-taught rogue and still sings songs on the side. Itβs the only way she knows how to convey her emotions properly.Β
CANON QUEST DECISONS & WORLD STATE.
Wonders if she is even worthy of being called the Herald of Andraste, much less becoming the Inquisitor, but takes her job seriously nonetheless
Sides with the mages (has a bad relationship with Templar's because of personal family matters)
Constantly ignores the messages from her family and doesn't deal with any BS from her relatives
Leliana becomes Divine Victoria
Encourages Cullen to not take lyurim
Celene and Briala rule together
Recovers her memories in the Fade of what happened at the conclave (and witnessing the death's of the rest of her family)
Exile's the Grey Wardens
Makes Cole more Human
Helps Dorian confront his father (and later encourages him to take his father's place in the Magisterium.)
Does NOT drink from the Well of Sorrows, allowing Morrigan to do so instead.
Tresspasser (Does not agree with Solas and vows to stop him.)
The Inquisition moves to become a peacekeeping force under Divine Victoria
Despite not agreeing with Solas or getting along with him too well, she will still work to redeem him (if only for Cole because he says there is still good in him.)
BIOGRAPHY.
Codex Entry:Β
οΏ½οΏ½The Trevelyans are nobility from Ostwick, a city-state on the southern coast of the Free Marches. It is an old and distinguished family, in good standing among its peers, and with strong ties to the Chantry. Its youngest sons and daughtersβthose third- or fourth-born children with little chance of becoming heirsβoften join the Chantry to become templars or clerics. As the youngest child, Lady Faith Trevelyan was expected to follow suit... until the disaster at the Conclave. Faith was present at the Temple of Sacred Ashes as a representative of her family's interests, along with other distant relatives in the Chantry. He/She was the only survivor at the temple after the explosion. Rumors that the mysterious mark on his/her hand is a sign of the Maker's favor were spread by those who claim they saw the divine prophet, Andraste herself, lead Lady Faith out of the Fade."
β From Codex Entry: Trevelyan, the Free Marcher
(If personal quest is done)
βLady Faith Trevelyan is the youngest born of House Trevelyan, a noble house noted for their piety and connections within the Chantry and the Templar Order. Younger members of the family are often expected to follow a career in service of the Chantry either as a member of the Chantry itself or as a Templar, regardless of their personal feelings or motivations. Many members of the family presently serve as members of the chantry and the Trevelyans are reliably on a first name basis with most of the Chantry in Ostwick. However, Faith wasnβt going to follow tradition. She noticed the flaws and hypocrisy in the Templar Order and the Chantry, and how it not only affected the people part of those factions, but also everyone else in Theads. It angered her parents and caused tension with her family who finally had the last straw with her, planning for her to follow whatβs expected of her...at least until the incident at the Conclave. Now as Inquisitor of the Inquisition, a weight bestowed upon Faith, something she takes seriously, but isnβt sure she should be doing, she tries to help everyone in her own way, even if her family snidely tries to send her letters, telling her she is following the path she was meant to all along. Faith isnβt following the expectations of her family or Andraste as Inquisitor, she is just a normal girl trying to help ALL in Theads and determined to make the world a better place.β
β From Codex Entry: Faith Trevelyan, the Free Marcher
What would their companion card look like?: Faith holding a rose with obvious thorns in her hand, causing her to bleed from itβs sharp edges.
Where they would be in Skyhold / Haven: Hearldβs Rest
How to get their approval: Working with the mages. Not setting unrealistic expectations on others. Not trying to change others from something they are not. Free Will.
How to get their disapproval: Treating Mages terribly. Supporting the use of Lyrium, especially Red Lyrium. Complete Obedience. Talking rudely about Cole or Spirits.Β
Are they romanceable? Yes.Β
Are they open to polyamoury? N/A
If they can be romanced and are not, will they begin a relationship / relationships with other character(s)? : Yes.
Who are they friendly with?: Cole, Dorian and Sera she gets along with most
Who do they dislike?: Vivienne and Cassandra
Opinions on mages / templars / how the world is going to shit?: βIt shouldnβt have happened in the first place. Neither are entirely perfect or superior to the other.β
Something guaranteed to make them leave the party: Sheβs the Inquisitor...so no. Sheβs staying, no matter what.Β
Coleβs reflection on their thoughts: [First Meeting] βShe feels out of place, the wrong song. Their words cut deep like a knife. Keep at a distance. Cold. Rough. Gasping for air. Her warmth and light, stuffed inside, under lock and key like a prisoner. Who would care? But the silence is loud.β [Once romanced as he helps her] βHe sees her for who she is and helps her shine. Freedom. Acceptance. Sweet words ring in her ears like music. She canβt imagine life without him and it only causes him to- *pause* Donβt worry, you still need my help, Faith. Iβm not going anywhere.β
Comment(s) on Mages:Β βThey know what they choose to do and they choose to do it. It already flows in their veins and they donβt deny it. They learn to control it or it controls them. I donβt think they are entirely evil or should be controlled. In fact...I think everything would be better if the Templars and Mages worked together. But of course, with things like The Right of Annulment existing, I canβt blame them for their views with Templars. Then again, Mages arenβt exactly perfect themselves. Neither are the Templars. But if I have to chose one side, it will always be the Mages, because at least they are honest and donβt hide the truth. Even if they take Lyrium.β
Comment(s) on Templars: βSure, they say that what they do is for the good of the people against magic, but yet, what they do to their own is twisted; getting them addicted to Lyrium until they lose themselves and become nothing more than the perfect killing machines, throwing all their said values out the window like perfect, obedient soldiers. Donβt even get me started on The Right of Annulment. Itβs hypocrisy at itβs finest, alongside the Chantry, trying to force a pill down your throat, telling you it will all be alright before itβs too late for you to realize it was poison and it all fades to black.β
When looking for something: βHmm...keep your eyes sharp.β
When finding a campsite: βLetβs rest here and gather our senses.β
When they are low on Health: βFalling back! Send help!β
When they see a Dragon: βHello you gorgeous beast!β
#starwrittenfates muse bios#πππππππππ πππππ β« A Rose with Thorns (πππππππππ)
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β Whatever we were before, we are now... the Inquisition. β
β³ πΏπΎππ΄π½ππΈπ°π» ππ·πΈπΏπ β Lavellan/Solas, Lavellan/Cullen, Lavellan/OC
β³ ππ°π½ππ΄π³ π²πΎπ½π½π΄π²ππΈπΎπ½π β Solas, Cole, Cullen, Varric, any other DA muses, etc.
β³ NOTE: My Lavellan is an ancient elf that happened to be Mythal's chosen "sister" and becomes reborn into Clan Lavellan as a mortal with no memory of her previous life until near the end of Inquisition when she gains it back.
Most of the headcanons and backstory here for my Lavellan I came up with years ago when the game first came out. I know Veilguard may change it, but since I've had it for about 9-10 years now, it's kinda here and I'll try to work with what I can.
THREADS || NAVIGATION || STUDY || CLAN LAVELLAN || THE FORGOTTEN GODDESS ||
BASICS.
FULL NAME: Ellana Lavellan (originally Ethyral)
NAME MEANING: Ellana = Glow, Ethyral = Elven version of Ethereal meaning βSpiritualβ or βOtherworldlyβ
NICKNAMES/TITLES: The Inquisitor, the Herald of Andraste, Vhenan (by Solas)
AGE + DOB: 31-32 (during Inquisition), 40-41 (Veilguard) / Unknown
GENDER/PRONOUNS: Female - She/Her
ORIENTATION: Heterosexual
SPECIES / CLASS / SPECIALIZATION: Dalish Elf / Mage / Rift Mage
OCCUPATION: Mage, The Inquisitor, the Herald of Andraste, First to the Keeper of Clan Lavellan (formerly)
APPEARANCE.
HAIR COLOR: White
EYE COLOR: Green
SCARS: None
OTHER REMARKABLE FEATURES: Has the Mythal Vallaslin (complex version) on her face. Her green eyes can look like they glow at times.
BACKGROUND.
BIRTHPLACE: Clan Lavellan, Thedas
CURRENT HOME: Verse Dependent
NATIONALITY/ETHNICITY: Dalish Elf
LANGUAGES: Elven, Common
PARENTS: Mother (Deceased), Father (Deceased), Keeper Deshanna Istimaethoriel Lavellan (Adoptive Parent, Deceased)
SIBLINGS: None (as Ellana), Mythal (Older Sister, as Ethyral)
SIGNIFICANT OTHER: Dependent (Romanced Solas)
CHILDREN: N/A
OTHER FAMILY MEMBERS: Elgar'nan (Brother-in-law), Falon'Din (Nephew), Dirthamen (Nephew), Andruil (Niece) --- As Ethyral
PSYCHOLOGY/MIND.
MYERS-BRIGGS: ISFP - The Adventurer
ENNEAGRAM TYPE: Type 6 - The Loyalist
MORAL ALIGNMENT: Chaotic Good
CHARACTER TRAITS: Compassionate, Rebellious, Stubborn,Β
LIKES: Spirits, Learning Magic, Nature, the Fade, Dancing
DISLIKES: Elgar'nan, Abuse towards the elven people, Turning any Spirits from their Purpose
FEARS & PHOBIAS: Of being without support and guidance, Losing her Clan (of which she does)
WISHES & DREAMS: To have security and support. For the Elvhen people to be free. Her Spirit friends to not be chained.
CHARACTER TROPES: Association Fallacy, Character Development, Cosmic Plaything, Cunning Linguist, Damned by the Faint Praise, Did You Just Romance Cthulhu?, Differing Priorities Breakup, Heartbroken Badass, I Will Wait for You, Love Redeems, Meaningful Name, My Species Doth Protest Too Much, Self-Made Orphan, Reincarnation, You Are a Credit to Your Race, Dreamwalker, Mark of the Supernatural, The Empath, All-Loving Hero, The Chosen One, Emerald Power, Hope Bringer, Humble Hero, Laser-Guided Amnesia, Rebel Leader, Undying Loyalty, Decadent Court, Divine Conflict, The Force is Strong with This One, Not Quite Dead, Former Teen Rebel, Excessive Mourning, Psychic Powers, Reality Warper, I See Dead People, Bizarre Alien Senses, The Empath, Determinator, Ghost Amnesia, Our Spirits are Different, Emerald Power,Β
SKILLS & ABILITIES.
SPIRIT MAGIC
RIFT MAGIC
CANON QUEST DECISONS & WORLD STATE.
Sides with the Mages
Clan Lavellan dies
Leliana becomes Divine Victoria
Romances Solas
Celene and Briala rule together
Recovers her memories in the Fade, remembering how she got the Anchor.
Exile's the Grey Wardens
Makes Cole more Spirit
Does NOT drink from the Well of Sorrows. Morrigan does instead.
Tresspasser (Ellana can't agree with Solas on wanting to bring back the rest of the Evanuris by destroying this world.)
Disbands the Inquisition
She is in search of Solas and wants to redeem him
She awakes from dreamsΒ where she sees him watching from a distance and she reaches outβ¦only for him to disappear.
PERSONALITY.
Ellana approves of genuine acts of kindness, open-mindedness, and helping others, even if the way for doing so is to rebel and fight against tyranny. She likes to learn how to better help others and enjoys spending time with others, in nature and with animals. She approves in helping mages, but is against the Circle of Mages and the Rite of Tranquility.
BIOGRAPHY.
AS ETHYRAL:
Ethyral is an ancient elf and Mage who was originally a Spirit of Compassion. Is Mythalβs "sister".
Her name is an elven version of Ethereal meaning βSpiritualβ or βOtherworldlyβ which only adds to the reasons for her title and her connection to the inhabitants of the Fade.
She was known to be a compassionate person with a lot of βspiritβ and a faint green glow around her. She loved to inspire others and help her people.
Doesnβt have her own Vallaslin. Was entirely against the idea of it. Is mostly looked at as a lower tier goddess or goddess of nothing in the elven patheon (hence why there arenβt any surviving texts of her in later years to come despite being Mythal's sister.)
Unlike the other pretender gods, Ethyral was also a voice of reason and genuinely cared for her people alongside Mythal.
Secretly worked alongside Fen'Harel to help their people. She was known for being close to Spirits, Mythal and Fen'Harel.
Greatly disliked Elgar'nan from the start and would constantly get into arguments with her βbrother-in-law.β She fears his temper may lead Mythal to danger somedayβ¦of which it does with Mythalβs murder.
Because of this, she is mockingly given another title βGoddess of Griefβ by Elgar'nan, of which is the ONLY thing remembered about her in the future by the Dalish.
When the Veil is put up, Ethyral goes to the Crossroads in the Fade. Lost in her despair of her losses, she uses her Orb in order to be reborn into a new life and vessel.
Of course, just like with the rest of the Evanuris, her story is misconstrued over the ages until it becomes what it is known as by the Dalish. Not many records of Ethyral survive, often being looked as an omen of grief and despair by the Dalish and something to be weary of as just as they are of Fen'Harel.
Although most of the things about Ethyral have been misconstrued and lost to time, she was also originally supposed to be a Goddess of Hope as well, known to inspire others.
AS ELLANA:
Ethyral, now reborn centuries as Ellana of Clan Lavellan, was born with a faint green glow around her before it faded away. At first it alarmed her parents (and clan), but it was eventually forgotten.
She is named Ellana which = Glow because of the brief glow that was present around her when she was born.
She has no memories of her past life. However, as she gets older and grows, there is a strange woman who she sees in her dreams at times that looks exactly like her (minus the Vallaslin.)
Had a talent for magic from the start and decides to become a mage.
Her parents are killed when she is young and she ends up adopted by the Keeper of their clan, eventually becoming First to the Keeper.
Ellana is often looked at as a bitβ¦ odd or a βblack sheepβ among her Clan, mostly because of her fascination with Spirits and wanting to know about the Fade, especially because Dalish mages do not use any magic involving spirits, as they believe all spirits are dangerous. The Dalish believe βthereβs no such thing as a good spiritβ. Spirits cannot be broken down into clear-cut categories and differ from each other, just as people do. Furthermore, the Dalish do not think of demons as evil, but as wild animals, dangerous if treated carelessly.
This challenges her beliefs with her people, feeling conflicted about the things she has been told growing up. However, she continues to follow the path of the Dalish.
She ends up getting a Mythal Vallaslin (complex version) as her rite of passage.
Eventually, after becoming Inquisitor and all the adventures that take place in Dragon Age: Inquisition, Ellana not only regains her memories in the Fade of the events immediately preceding the destruction of the conclave, but of her life as Ethyral too.
She accepts that she is both Ethyral and Ellana of Clan Lavellan.
Codex Entry:
βThe Dalish are elves who refuse to live in human cities, where their people are exploited, having few rights. They choose to eke out an independent existence in the forests, attempting to keep the last remnants of their ancient culture alive.Β Ellana is from Clan Lavellan, a group of Dalish who migrate around the perpetually feuding Free Marches. Ellanaβs people travel along the borders of each city-state's territory, where Free March rulers will be less inclined to attack them, for fear of accidentally provoking neighboring cities. Ellana manifested a talent for magic as a child. The clan's leader, Keeper Deshanna Istimaethoriel Lavellan, taught her how to control and hone her new powers. Ellana grew into a capable mage, far away from the eyes of the templars and mage Circles. When tension between the two factions erupted into warfare, spilling into the countryside, Clan Lavellan was forced to pick up and move. Ellanaβs Keeper sent her to spy on the Conclave at Haven, as the outcome might determine the fate of her own clan."
β From Codex Entry: Lavellan, of the Dalish
If Personal Quest is done and memories returned
βBorn to Clan Lavellan, Ellana proved to be exceptional from the start. Not only did she show a talent for magic, but she worked her way up in the ranks to become the First to the Keeper. Not long after, she became the Inquisitor of the Inquisition, and Herald of Andraste, we all know. Maybe it should have been questioned on more about the girl born with a glow around her?
β From Codex Entry: Ellana Lavellan, of the Dalish
Personal quests: [Forgotten Memories in the Fade] Itβs pretty much what happens in the Fade with the Inquisitor recovering her memories of how she got the anchor, but it also comes with her memories of her previous life as an Evanuris.
Are they romanceable?: Yes.
If they can be romanced and are not, will they begin a relationship / relationships with other character(s)? Yes.Β
Who are they friendly with?: Solas, Cole & Cullen she gets along with the most.
Who do they dislike?: Vivienne and Sera.
Something guaranteed to make them leave the party: Sheβs the Inquisitor...so no. Sheβs staying, no matter what.Β
Coleβs reflection on their thoughts: βGrief. It hurts. Itβs all my fault. Like a mirror with cracks in it. She is lost, but canβt understand why. Longing for home, for a wolfβs embrace.βΒ
Comment(s) on Mages:Β Sheβs a mage herself, so of course she would support her own. However, she doesnβt condone Blood Mages and the harm they may cause. It gives all the rest of the mages a bad name.Β
Comment(s) on Templars: She honestly doesnβt have much of an opinion on them. At least she hasnβt been around humans too often to form one.Β
When looking for something: βDoes anyone else have a strange feeling?β
When finding a campsite: βHmm...this looks cozy. Letβs rest here.β
When they are low on Health: βI need back up!β
When they see a Dragon: βOh, Mythal...please watch over us.β
#starwrittenfates muse bios#πππππππππ πππππ β« Reincarnated Hope (ππππππππ)
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β I learned something then - knights are not so chivalrous when no one's watching.β
β³ πΏπΎππ΄π½ππΈπ°π» ππ·πΈπΏπ β Syanna/Dettlaff, Syanna/OC, etc.
β³ ππ°π½ππ΄π³ π²πΎπ½π½π΄π²ππΈπΎπ½π β Dettlaff, Geralt, Yennefer, Dandelion, etc.
THREADS || NAVIGATION || STUDY ||
BASICS.
FULL NAME: Sylvia Anna
NAME MEANING: Syanna = Spirit of the Wood & Rhenawedd = Queen's Child
NICKNAMES/TITLES: Syanna, Rhenawedd, Rhena, Red Riding Hood
AGE + DOB: Unknown
GENDER/PRONOUNS: Female - She/Her
ORIENTATION: Hetrosexual Romantic
SPECIES: Human
OCCUPATION: Gang Leader, Exiled Princess of Toussaint
APPEARANCE.
FACECLAIM: Katie McGrath & Game
HAIR COLOR: Black
EYE COLOR: Blue
SCARS:
OTHER REMARKABLE FEATURES:
BACKGROUND.
BIRTHPLACE: Beauclair Palace, Beauclair, Toussaint
CURRENT HOME: Verse Dependent
NATIONALITY/ETHNICITY: Toussaint
LANGUAGES: Common
PARENTS: Unnamed Mother (Deceased), Unnamed Father (Deceased)
SIBLINGS: Anna Henrietta (Younger Sister)
SIGNIFICANT OTHER: Dettlaff van der Eretein (Lover, formerly)
CHILDREN: N/A
OTHER FAMILY MEMBERS: Emhyr van Emreis (Cousin), Cirilla (Cousin),Β
NOTABLE RELATIONSHIPS: Dettlaff Van Der Eretein (Former Lover), Anna Henrietta (Younger Sister)
PSYCHOLOGY/MIND.
MYERS-BRIGGS: TBA
ENNEAGRAM TYPE: Type 8 - The Challenger
MORAL ALIGNMENT: Chaotic Neutral
CHARACTER TRAITS: Manipulative, Bitter, Passionate, Emotional, Sentimental,Β
LIKES: Sangreal Wine,Β
DISLIKES: Knights, Fairytale's about princesses,Β
FEARS & PHOBIAS: Of being harmed or controlled by others
WISHES & DREAMS: To protect themselves (to be in control of their own life and destiny), to get Revenge on the four Knights who wronged her (achieved), Kill her sister (succeeded, failed or abandoned; dependent upon player choice).
CHARACTER TROPES: Action Girl, All Girls Want Bad Boys, The Bad Guy Win, Because You Were Nice to Me, Big Bad, Big Bad Wannabe, Black Sheep, Cain and Abel, Character Tics, Chekhov's Gunman, Covered with Scars, Dark Action Girl,Β
SKILLS & ABILITIES.
Swordsmanship
Horsemanship
Determination
Manipulation
Charisma
Seduction
Leadership
Skilled fighter
BIOGRAPHY.
From a young age, Syanna was plagued by nightmares so badly that she'd wake up screaming every night and create drawings of what she saw in them. However, she was close with her younger sister, Anarietta, and the family soon learned that as long as she slept nearby, the nightmares didn't happen.
She loved to spend time in the magical Land of a Thousand Fables world, an illusion Artorius Vigo created for the young princesses. After awhile though, having tea all the time with the characters in the illusion grew to be dull and so Syanna would play a few tricks to liven things up in it. However, sometimes her pranks would go too far. When she was young, she knew Cedric de Coulbert's brother had a crush on Anarietta, and thus she convinced Cedric that she could see the future in her dreams and one of them showed that he would die at his brother's hands. With this, Cedric stole his father's sword and killed his brother, hurting both families.
Syanna and Anarietta weren't free from typical sibling arguments either and, at one point during a fight, Anarietta punched Syanna and the two fought so badly that before the governess could break them apart, Syanna had knocked two of Anarietta's teeth out, who then went crying to their parents to tell them what happened. Their parents, despite the governess trying to tell them Anarietta had thrown the first punch and Anarietta herself also trying to mitigate the situation, only punished Syanna, being believers in the Black Sun curse.
Sometime later, her father had mages from the Chapter come in and run tests on her but the duke remained silent on what was said concerning Syanna and the future. To Syanna though, it soon felt like the only thing her parents praised her for was the fact that she liked to keep things neat and tidy, like always making her bed in the morning and cleaning her room.
When she was in her teens, one prank got out of control where she and Anarietta decided to throw fish bladders filled with suet at the Nilfgaardian envoy's bald patch. Anarietta even thought of the idea to light them on fire, to impress Syanna, and they hit right on target, much to the girls' amusement. However, the council was not amused and this time Anarietta kept quiet as they blamed and punished Syanna, listing every single possible "offense" - from her flights from the palace to supposed acts of cruelty and even "inappropriate" friendships - and used it to officially cast Syanna out of the duchy. Her title and birthright was stripped away, then a group of knights escorted her to the edges of Toussaint. This group, comprised of Louis de la Croix, Vladimir Crespi, Milton de Peyrac-Peyran, and Ramon du Lac, just had orders to take Syanna to the edges of Caed Dhu. However, they took it upon themselves to insult and mock the former princess, denying her food, abusing her, and Crespi going as far as beating her unconscious when she first tried to escape them, with none of them trying to stop the others. When they finally got to Caed Dhu, they left her in a ragged dress, penniless, and in the cold, hoping she'd soon die. Instead, she swore she wouldn't forget them or what they did.
She then proceeded to wander the woods for a week, nearly freezing to death and trying to eat twigs to survive, before she came across a bandit campsite. However, instead of hurting or raping her, the group took her in and set off for Nazair, where she joined their band and quickly rose in their ranks before becoming their leader. During this time she also met the vampire Dettlaff van der Eretein in Metinna when she was visiting a fence there and immediately had her suspicions on what he was and followed him. However, knowing she was following him, Dettlaff went down an alley then jumped out at her, baring his fangs. This didn't scare her though and intrigued, the two met up several times before she and Dettlaff became romantically involved. While initially exciting to Syanna, she quickly realized it was too much, as Dettlaff, not being human, was too intense. Knowing he wouldn't understand her wanting to just go back to being friends, Syanna simply disappeared one day instead.
However, around 1275 her thoughts eventually returned back home, to Toussaint, and she decided it was time to re-claim her birthright while also taking out all those who did her wrong. Thus, knowing Dettlaff would do anything for her, she wrote up letters pretending to be an abductor and holding Syanna hostage and the only way to save her would be for Dettlaff to do as they said, which was to kill 5 people whose names would be delivered to him.
As she had Dettlaff kill the four knights that had escorted and abused her so long ago, she also had a man from Cintra help her carry out a deal to get a hold of several barrels of Sangreal, a wine made exclusively for Toussaint's royal family, and then to try and steal back a family heirloom that'd once been hers but was currently in Orianna's possession. However, this last job proved to be her undoing as Dun Tynne Castle, the place she'd been holding out in, soon came under attack by both the Ducal Guard and Dettlaff, who intended to "rescue" her.
Up in her tower, Geralt met her and quickly realized she was the mastermind behind all the killings and as soon as Dettlaff caught on, he became enraged and left, but not before threatening that he'd attack the whole city if she didn't meet him again in a few days time to explain herself. While she was set on meeting Dettlaff then, knowing he'd keep to his word, she was arrested immediately after and taken to Beauclair to face sentencing, despite Anarietta being relieved to see her sister after so long.
However, not wishing to lose her sister again as Dettlaff would almost certainly kill Syanna at the intended meeting, Anarietta took Syanna back into the fablesphere and blocked the exits out of it until her trial.Β Syanna, who'd already been working on recovering the way out of the fablesphere, was soon joined by Geralt, who wished to bring her to meet Dettlaff as he was currently causing havoc on Beauclair in retaliation for her not appearing at their meeting. With that, Syanna joined forces with Geralt and, as they worked together, she eventually revealed her past to the witcher and how she and Dettlaff became involved. The two then managed to escape the fablesphere and return to Beauclair. At the meeting point, Dettlaff appeared but, still angry over the betrayal, made to kill her. However, Syanna's ribbon from her childhood activated and teleported her straight back to the fablesphere, saving her from certain death. Despite being caught, Syanna was still set on killing her 5th and final target: her own sister, Anarietta, as she saw her betrayal as the worst for not saying anything when Syanna was cast out. Geralt, having discovered that Anarietta was to be the final target, approached and pointed out that Anarietta had only been a child at the time and had no power to do anything to prevent Syanna's banishment and if she ever thought about forgiveness. While she didn't show any reaction to this, Syanna nonetheless pondered over the witcher's remarks. When she was then brought before the court and her sister to be tried, Syanna let out all her pent up frustration and how hurt she'd been at feeling Anarietta turned her back on her all those years ago. The two eventually came to terms and Syanna forgave her sister.
#starwrittenfates muse bios#πππππππππ πππππ β« Curse of the Black Sun (ππππππ)
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β Hatred and vengeance blinded me ... But I shall stand before them in humility. I shall remember the expression in their eyes. I hope the memory of those eyes will stop me making a similar mistake. β
β³ πΏπΎππ΄π½ππΈπ°π» ππ·πΈπΏπ β Ciri/Avallac'h, Ciri/Cahir, Ciri/Cerys , Ciri/OC, etc.
β³ ππ°π½ππ΄π³ π²πΎπ½π½π΄π²ππΈπΎπ½π β Geralt, Yennefer, Dandelion, etc.
β³ NOTE: As the Lady of Space & Time, Ciri has the ability to crossover into any universe and time freely. She doesn't have to stick to the world of the Witcher.
THREADS || NAVIGATION || STUDY || VERSE 1 || VERSE 2 ||
BASICS.
FULL NAME: Cirilla Fiona Elen Riannon
NAME MEANING: Cirilla = SwallowΒ
NICKNAMES/TITLES: Ciri, Lion Cub of Cintra, Zireael, Swallow, Ashen One, Lady of Space and Time, The Lady of the Worlds,Β Lady of the Lake, Ciri of Vengerberg
AGE + DOB: 20s / May 1st, 1252
GENDER/PRONOUNS: Female - She/Her
ORIENTATION: Bisexual
SPECIES: Human
OCCUPATION: Witcheress, Princess of Cintra
APPEARANCE.
FACECLAIM: Video Game & Freya Allan
HAIR COLOR: Ashen-Gray
EYE COLOR: Emerald-Green
SCARS:
OTHER REMARKABLE FEATURES:
BACKGROUND.
BIRTHPLACE: Skellige
CURRENT HOME: Verse Dependent
NATIONALITY/ETHNICITY: Human/Cintran
LANGUAGES: Ellylon, Elder Speech, Common
PARENTS: Pavetta (Biological Mother, Deceased), Emhyr var Emreis (Biological Father), Geralt of Rivia (Adoptive Father), Yennefer of Vengerberg (Adoptive Mother)
SIBLINGS: N/A
SIGNIFICANT OTHER: None
CHILDREN: None
OTHER FAMILY MEMBERS: Vesemir (Adoptive Grandfather), Eskel (Adoptive Uncle), Lambert (Adoptive Uncle), Lara Dorren (Ancestor), Calanthe Fiona Riannon (Grandmother)
NOTABLE RELATIONSHIPS: TBA
PSYCHOLOGY/MIND.
MYERS-BRIGGS: ESFP - The Entertainer
ENNEAGRAM TYPE: Type 7 - The Enthusiast
MORAL ALIGNMENT: Chaotic Good
CHARACTER TRAITS: Adventureous, Compassionate, Witty, Stubborn,Β
LIKES: TBA
DISLIKES: TBA
ZODIAC: TBA
FEARS & PHOBIAS: TBA
WISHES & DREAMS: TBA
CHARACTER TROPES: Action Girl, Ambiguously Bi, Anti-Hero, Apocalypse Maiden, Badass Adorable, Benevolent Mage Ruler, Blemished Beauty, Blessed with Suck, Bratty Half-Pint, Break the Cutie, Changed My Mind Kid, Cheerful Child, The Chosen One, Covered in Scars, Cuddle Bug, Daddy's Girl, Deuteragonist, Dimensional Traveler, Distaff Counterpart, Doom Magnet, Dreaming of Things to Come, Dude Magnet, Eager Rookie, Embarrassing Nickname, Embarrassing Tattoo, Everyone Went to School Together, Faking the Dead, Flash Step, The Good Queen, Happily Adopted, The Heart, Heroic BSoD, Hiding the Handicap, I Just Want to Be Normal, Last of Her Kind, Little Miss Badass, Living MacGuffin, Mystical White Hair, New Parent Nomenclature Problem, New Powers as the Plot Demands, One-Man Army, One of the Boys, Oracular Urchin, Parental Abandonment, Person of Mass Destruction, The Pollyanna, Powerful and Helpless, Princess in Rags, Princess Protagonist, Red Baron, Royal Brat, Screw This I'm Outta Here!, She's All Grown Up, Tangled Family Tree, This Is Something He's Got to Do Himself, Tomboy with a Girly Streak, Took a Level in Badass, Took a Level in Jerkass, Traumatic Superpower Awakening, Unskilled but Strong,Β
SKILLS & ABILITIES.
Master Swordswoman
Master Acrobat
Hand-to-Hand Combat
Elder Blood (Blink & Dimension Travel)
PERSONALITY.
Ciri is impulsive and opportunistic. Much like her adoptive father, Geralt, she excels at thinking on her feet, without an immediate plan, living in the moment. Throughout the third game, Ciri is constantly switching between space and time, and while it tires her, she is quick to adapt to the various situations she is thrown in to. Ciri wants to do something. She reacts outward, when happy, angry or sad, and feels better after trashing a room to let out her frustrations; she prefers this instead of talking about her actual feelings. Geralt can cheer her up through physical games, like a snowball fight, to lighten her mood after a traumatic experience. Ciri rarely puts much thought behind her actions if they seem to work in the current moment, but she does have tendencies to think of a larger, more meaningful perspective. This is most prevalent in her final decision in the third game, where she gives herself momentum and impulsivity to put herself in a life threatening situation, and be motivated by the decision of thinking of her choice as a sacrifice for the entire world. Ciri matures throughout the story.Β
She is very idealistic, and very black and white in her thinking. Much of her confronting behavior comes from a low-order Te, making her seem controlling and abrasive in stressful situations. She largely keeps her vulnerability closely guarded, but opens up among trusted people. Many of her decisions are motivated by wanting to do the right thing, even though saving the world seems impossible at times. Ciri has a good heart, and is willing to sacrifice herself and put herself in danger to help other people she deems innocent and worthy of help β largely innocent villagers and children. Regarding people she does not respect, there is no such love, and Ciri has no qualms going against them. Ciri lacks nuance in her moral compass, especially when judging others for their behavior. At times, Fi and Te combines to an unwilling and unbending front, where Ciri refuses to consider other aspects, because she has assessed the situation and deemed it against her morals. She has arguments with Yennefer because Yennefer values the bigger picture over moral details, and Ciri refuses to put her feelings at low priority.Ciri doesnβt hesitate. She believes in action and bravery, putting yourself out there and sacrificing yourself for a good cause. She is also very competitive. βFree Spiritβ is a very fitting descriptor of Ciri. She is fun-loving and opportunistic, but with survival instincts that aggressively defends her position. Ciri also has a strong sense of self and identity, mixing some idealization in a strong and free-spirited outlook on life.
BIOGRAPHY.
After the Witcher Geralt of Rivia lifted a curse from Duny, the Urcheon of Erlenwald, he demanded from Duny his wife Pavetta's firstborn child, a child he had but didn't know he had, due to the Law of Surprise. Six years to the day after the child's birth, Geralt went back to Cintra for her, but did not take her with him to Kaer Morhen at that time. In fact, he didn't even lay eyes on her and only spoke with Calanthe. The Queen divulged no information to him, not even the child's gender. This child was named Cirilla.
While she was still an infant, Ciri's parents were both lost in a storm at sea. They were presumed dead. She spent her youth in Cintra and the Skellige Islands, cared for by her grandmother. Ciri first met Geralt when she was lost in the forest of Brokilon. She was nearly taken by the dryads, who wished to make her one of their own. The Queen of the dryads, EithnΓ©, unexpectedly let the girl choose her own future. Ciri chose Geralt, and wished to stay with him after they left Brokilon. However, the Witcher would not take her with him. Instead, he left her with the druid Mousesack who was working for Calanthe. Then came the slaughter of Cintra.
During the Nilfgaardian invasion of Cintra, Ciri was kidnapped by a Nilfgaardian knight named Cahir Mawr Dyffryn aep Ceallach, though his identity was not known at the time. She managed to escape and wandered aimlessly for some time through Sodden until she was ultimately adopted by a merchant's family.
Coincidentally, Geralt had been helped by that same merchant and transported to his home. Thus, Ciri and Geralt were once again united. This time the Witcher took her with him to Kaer Morhen, where, under the supervision of Triss Merigold she underwent partial Witcher training, sans mutations, with Geralt, Vesemir, Lambert, Eskel and CoΓ«n. It was there that it was confirmed that Ciri was a source.
Geralt and Triss later took her to the Temple of Melitele in Ellander where she received instruction from Nenneke, and then from Yennefer, who began Ciri's magical training in earnest. As news of war began to spread, Ciri and Yennefer left Ellander for Gors Velen and ultimately Thanedd Island and Aretuza where the sorceress intended to enroll the girl as well as attend a conference of mages.
Things did not work out as planned though, not by a long shot. There was a coup during the conference and several individuals including Vilgefortz and Cahir tried to capture Ciri once again, and once again failed with the girl escaping through an unstable magical portal in Tor Lara. Because of the portal's nature, Ciri was simply ejected in mid-air over the Korath desert.
Unaware of where she was and without obvious recourse, the girl decided to make her way out of the wasteland by heading west. Unfortunately she wandered around in circles for some time before deciding to use the stars as a guide. She nearly died of exhaustion, dehydration and starvation. Luckily to her she met a unicorn whom she nicknamed Horsey that helped her out of the Frying Pan (a folk name for the deadly desert).
Ciri, who was still undergoing an emotional tribulation, then joined the Rats, a group of ne'er-do-wells she met when they were rescuing one of their members, under the name Falka. Bounty hunter Leo Bonhart was hired by Stefan Skellen to kill Ciri and by baron Casadei to capture her alive. Bonhart killed the Rats and cut off their heads after their deaths. He neither killed Ciri, nor brought her to baron Casadei, therefore not fullfilling his contracts. Bonhart imprisoned her for some time, beating her, mistreating and forcing her to kill in the arena at Claremont, which belonged to his cousin Houvenaghel.
Ciri managed to escape with the help of Neratin Ceka when Bonhart had taken her to the village of Unicorn on the eve of the equinox. He had gone to meet with Skellen and Rience and possibly negotiate some terms to release Ciri. Bonhart then killed Neratin Ceka, and Skellen seriously wounded Ciri, disfiguring her with an orion as she fled the village on her mare, Kelpie.
Later, she was found, near death by Vysogota of Corvo, who hid and healed at his hermitage in the Pereplut swamp. She stayed with Vysogotha until shortly after Saovine when she set off to find the Swallow's tower.
Together with Skellen and Rience, Bonhart tried to hunt her down on the order of Vilgefortz. Eventually, she escaped to Tor Zireael.
Being a twin tower to Tor Lara, Tor Zireael had a portal which led Cirilla to the world of the Aen Elle elves. There she was greeted by Avallac'h, an Aen Saevherne. He explained to her that she had to 'pay the debt' referring to the perceived loss to the Aen Elle when Lara Dorren took Cregennan of Lod as her lover. The elves believed that the latter had 'stolen' Elder Blood from them by marrying Lara. To atone for that 'crime' Avallac'h wanted Ciri to beget a child with Auberon Muircetach, the king of the Aen Elle. That being the only way Avallac'h would let her return to her own world. On their way to Tir nΓ‘ Lia, the Aen Elle capital, they met Eredin and his Dearg Ruadhri. Ciri was initially quite infatuated with him - he realised that and tried to use it to control her. They also came across a pack of unicorns which appeared to be at war with Aen Elle.
In Tir na Lia Ciri finally met Auberon, who many times tries to conceive a child with her, however he could not - to him she was just a human, a being of no interest for an Aen Elle. Nevertheless he was very proud and refused to admit it. Eredin suggested using a 'potion' which would improve Auberon's performance and allow him to conceive a child with Cirilla. He also told her the truth (probably to gain her trust) - that Avallac'h would never let her go. Knowing this, Ciri found help with the unicorns where she also met Horsey/Ihuarraquax, by then fully grown. The unicorns explained that both Fox and Sparrowhawk had once possessed The Gate of the Worlds, a mystical power known only to those of the Elder Blood but they had lost it. Now they wanted these powers back and for that they needed Ciri. This could not be allowed, however and the unicorns explained to Cirilla how she should escape.
That same day Ciri once again visited Auberon only to find that he had drunk the 'potion' given to him by Eredin. Unknown to Sparrowhawk it happened to be too strong and killed Auberon. That night Ciri attempted to escape Tir na Lia and its barrier by using a boat and swimming with the river's current. She was stopped by Eredin who then revealed his true intentions, being the same as Avallac'h's. The two battled and Ciri proved victorious due to the elf's underestimation of her abilities - she wounded him and threw him into the river. Later on she mounted Kelpie and rode away from Tir na Lia. She met Horsey who offered his help (actually his being by Ciri's side was a part of her bargain with the other unicorns). They came across a huge pile of bones. To her horror, Ciri realised that the skulls had human teeth making them a pile of human bones. Ihuarraquax explained that it had been a human world until the elves led by Fox and Sparrowhawk arrived and killed them all - this also would be the fate of other worlds, including Ciri's own, should Avallac'h and Eredin succeed in once again harnessing the power of time and space. Nevertheless, Ihuarraquax and Ciri realised that they were being chased. Horsey urged Ciri to jump to another world - the only way to escape. She, however didn't know how. The unicorn became her guide and they jumped. This led to the manifestation of Ciri's strongest power, giving her the title of The Lady of the Worlds. That power allowed her to traverse space and time at will. Not being able to control it, however, Ciri had to journey through many different worlds to finally find her own.
THE WITCHER 3: WILD HUNT
In the prologue, Geralt experiences a dream where he trains a younger Ciri at Kaer Morhen. However, the dream turns into a nightmare, as the Wild Hunt appears, freezing everyone, including Ciri, with Geralt helpless to act.
Having hidden in another world for over half a year the Wild Hunt found Ciri forcing her to flee. At some point Ciri discovered that Geralt had been captured by the Wild Hunt and managed to free him and send him to the forests outside of Kaer Morhen although he lost his memory in the process.
Several months later Ciri along with an elf called Avallac'h returned from another world ending up in Skellige where the Wild Hunt found and attacked them cursing Avallac'h and forcing Ciri to teleport away. This lead her to appear in Crookback Bog where she collapsed and was found by the Crones. The Crones intended to give her to the Wild Hunt however knew that she possessed Elder blood and could not decide whether to cut her up for her blood or not. Ciri realising this escaped and fled into the nearby forest, narrowly evading Imlerith. Traveling west into Velen, she encountered a young girl who was lost and rescued her as well as a local man from a werewolf. She was then taken to Crow's Perch and taken in by Philip Strenger (known as the Bloody Baron) who alongside with his men she befriended. During a race with Philip the two are attacked by a monster and Ciri was forced to use her powers to save him. However, Ciri realised that Wild Hunt would sense her powers so she left Crow's Perch and headed to Novigrad.
Ciri tracked down Dandelion to enlist his help in repairing a phylactery to lift the curse on Avallac'h, though she excluded the identity of her friend. Dandelion suggested going to Cyprian "Whoreson Junior" Willy. Willy later turned on them, capturing and torturing their friend Dudu. Ciri managed to rescue Dudu but her activities got the attention of the Temple Guard, who chased her towards Temple Isle. Just as an crossbowman took a shot at her, Ciri teleported herself to safety.
Ciri teleported all the way to Skellige, where she fell unconscious, dropping into a lake. Avallac'h found her and gave her to the safety of a native Skelliger, Skjall, and his family. When she came to, Ciri accepted the invitation to heal at the local sauna. But soon as she prepared to depart, the Wild Hunt descended on the village, forcing Ciri to flee once more. She found her way to Avallac'h, who was waiting with a boat. But upon seeing Skjall being cut down by a Red Rider, she attempted to turn back to help him, but Avallac'h stunned her with a sleeping spell and took her to the Isle of Mists to hide her from the Hunt.
Ciri was taken in by a company of seven dwarves, who were also stranded on the Isle. She is later found by Geralt, who had managed to lift the curse on Avallac'h, who gave him a magical firefly to lead him to the Isle. After gaining the trust of the dwarves, whose number had been reduced to five, Geralt is allowed to see Ciri. Seeing her prone form, he assumed her dead, until the firefly merges with her, stirring the young woman awake. Geralt and Ciri catch up on what happened to the latter. Ciri reveals Eredin's motive for pursuing her, explaining that the Aen Elle world faces annihilation, so the King of the Hunt seeks to use her to power the portal to allow his army to conquer the Continent, even at the risk of Ciri's life.
As they prepare to leave, they discover the dwarves had taken Geralt's boat and fled the Isle, before spotting the Wild Hunt's flagship, the Naglfar, in the distance, forcing Ciri to teleport them directly to Kaer Morhen. Upon arrival, Ciri is happily reunited with Vesemir, Yennefer and Triss.
However, the time for celebration was cut short, as the Hunt would soon assault the aging keep. Ciri was ordered to remain inside the keep while everyone else defended her. Triss provided Ciri with a magical amulet to call down a magical fireball. However, Ciri defies orders and goes to help Triss when she came under attack by Hunt warriors. She later assisted Eskel against Caranthir, before the Hunt general hears a war horn signalling him to retreat.
Ultimately, the Hunt breaches Kaer Morhen, freezing everyone except for Ciri and Vesemir. They are then attacked by Imlerith, allowing Eredin to finally get a hold of Ciri. But as he dragged her towards a portal, Vesemir breaks off from Imlerith and engages Eredin, forcing the elf to release Ciri. As Imlerith charged at the elderly witcher, Vesemir used Aard to push Ciri away as the large elf lifts him up by the throat. Surrounded by the Wild Hunt and with her mentor held hostage, Ciri dropped her sword in surrender. However, Vesemir stabbed Imlerith, prompted the general to snap his neck, killing him. In grief and anguish, Ciri unleashed a magical scream that affected the Hunt. Calanthir conjured a portal, which Imlerith fled through, but Eredin desperately stumbled towards Ciri. Calanthir recognized his king would die in the attempt and forcibly dragged Eredin through the portal. But Ciri's power had gone out of control, threatening to kill everyone in Kaer Morhen had not Avallac'h intervened and stopped her.
While cremating Vesemir, Ciri started to regret returning to Kaer Morhen, despite Geralt's attempts to calm her, as she snatched Vesemir's medallion off the pyre. Subsequently, Ciri tried to involve herself in a discussion between Geralt, Avallac'h, Yennefer and Triss over reassembling the Lodge of Sorceresses to fight the Hunt. She becomes angry that decisions are being made without her and departs their company.
A few days later, Ciri becomes disheartened that her training with Avallac'h hadn't be progressing well. Geralt can either cheer her up with a snowball fight or sour her with Lambert's famous home brew.
Ciri later stirs Geralt early in the morning, revealing she had discovered Imlerith was attending a sabbath on Bald Mountain in Velen, as would the Crones, though she hadn't told Avallac'h of her plans. Geralt can suggest visiting her biological father, Emperor Emhyr var Emreis, in Vizima first or go to Bald Mountain immediately.
If Geralt and Ciri go to meet Emhyr, the latter addresses her by all her titles as nobles and soldiers kneel before her. He then presents the second half of Geralt's payment as thanks for finding his daughter. Whether Geralt accepts or not affects Ciri. Ciri then engages in private conversation with Emhyr but later stormed out, angry at his attempts to buy her.
A few weeks later, Geralt and Ciri arrive at Bald Mountain and are forced to contend with the local celebration, which ends in them being sent to a sylvan named Fugas for execution. After slaying the monster, Ciri plays a game of rock, paper, scissors, to decide who will face the Crones and who would slay Imlerith. Ciri lost the game and thus went to confront the Crones. She interrupts them while they were stirring a cauldron full of human remains, prompting them to transform from beautiful women into their true, hideous forms. Ciri managed to slay Brewess and Whispess but Weavess managed to escape with Vesemir's medallion.
Their mission a success, the pair head for Novigrad, where Ciri had a multitude of personal matters to take care of. With Geralt, she revisits all the people she had encountered in the city. She was also present when Geralt and Avallac'h bring Ge'els from the world of the Aen Elle to show him proof that Eredin murdered the previous Aen Elle king, Auberon Muircetach, so he'd stop supporting the regicide. Ge'els attempts to sow animosity between Ciri and Avallac'h, but it fails. Corinne Tilly, an oneiromancer, shows everyone through dreams of Eredin's regicide.
After Philippa Eilhart and Margarita Laux-Antille are gathered, they ask to meet with Ciri. If Geralt accompanies Ciri to the meeting, it undermines her confidence. The sorceresses extended an invitation for Ciri to join the Lodge as an equal partner.
The party then travels to Skellige to find an elven artifact called the Sunstone to lure Eredin into a trap. Ciri then expresses her desire to investigate Avallac'h secret laboratory in the isles, suspecting the elf to be hiding something from her. She goes ahead with Yennefer to await Geralt's arrival. After penetrating the laboratory, they find a genealogical chart of Elder Blood descendants; Avallac'h was studying all paths of Lara Dorren, even those thought extinct. They soon encounter a she-elf, claiming to be Avallac'h's lover, who proceeds to insult Ciri, calling her a degenernate half-breed and that Avallac'h despises that he needs her. Her words anger Ciri so much that she wants to tear up the lab. Geralt can support her and aid in the ransacking, cheering her up, or calm her down and fasten Lara Dorren's necklace around her neck, depressing her.
Once outside, Ciri asks to go to Hindersfjall to see Skjall, only to be told of his death. If Geralt refuses, it depresses her. If he agrees to accompany her, they either meet up later or teleport there. Upon arrival, Ciri learns that Skjall was never buried, instead thrown on a corpse heap. After finding his corpse and giving it a proper burial, they are accosted by a band of villagers, who take issue with their defiance against their elders' writ, as Skjall was dishonoured and his name stricken. Ciri threatens retaliation if Skjall's grave is disturbed and reveals Skjall's role in saving her from the Hunt, restoring his honor.
The party then sail to Undvik to spring the trap, with the Nilfgaardian fleet preventing the Naglfar from fleeing by sea and the sorceresses blocking their attempts to teleport. As the battle started, though advised to remain on shore, Ciri realized that Geralt and his Nilfgaardian detachment were frozen and decided to go out and assist. Avallac'h advised her to find Caranthir and break the jewel on his staff to lift the spell. After fighting through Hunt warriors and hounds did Ciri engage Caranthir, eventually destroying his staff, though the effort seemingly knocked her unconscious. Caranthir then attempted to grab Ciri, only for her to teleport away.
After Geralt mortally wounded Eredin, the elven king stated that Avallac'h had tricked them both, pitting them against each other while he made off with Ciri. When Geralt confronts Avallac'h as another Conjunction of the Spheres begins, but Avallac'h drops his sword proving that he did not betray them but was just following Ciri's wish to come here. Geralt then confronts Ciri who tells him that she has to go inside the portal to stop the White Frost. Depending on Geralt's interactions with her, Ciri may either survive or die stopping the White Frost.
#starwrittenfates muse bios#πππππππππ πππππ β« Lady of Space & Time (πππππππ)#long post
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