#star trek infinite
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ive been playing star trek infinite and while occupying other powers as cardassia i got jumpscared by ziyal apparently being part of the ground troops that invaded the spice pudding people?
but then i got distracted by the cute ass cardie baby holding hands with the female soldiers. the armor/uniform skirt combo is kind of galaxybrained ngl
#star trek infinite#ds9#i know its just the standard illustration for this event but it made me laugh ngl#maybe garak did get kicked out from cardassia for designing that thing
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twitch_live
Streaming schedule time!
Wednesday 7/24: Streaming FFXIV! Got some job quests, a job unlock or two, then taking another run at Palace of the Dead, then we're saving Krile.
Thursday 7/25: You know what? I'll stream Star Trek Infinite. I'll even see about setting up a poll on who to run as.
Friday 7/26: Streaming FFXIV again, got society and hand and land quests to do, and good news: hand and land quests from 60-70 are SO MUCH EASIER. Seriously.
All streams start between 5-7pm Pacific.
#small streamer#twitch#twitch streamer#stream#ffxiv#ffxiv streamer#ffxiv stormblood#stormblood#ffxiv midgardsormr#ff14 ffxiv#ff14#final fantasy xiv#final fantasy 14#star trek#star trek infinite
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Cover art for Paradox's Star Trek: Infinite
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Upcoming Star Trek games + More
I have now posted about all official Star Trek games, and some of the main fan made games (there's still an immense amount, but most are copies of the 1971 Star Trek game with names like AppleTrek). My next project is James Bond games.
We currently now only have one video game and board game announced.
Star Trek Infinite is a "grand strategy game" that is heavily based on Stellaris, running on the same engine with a lot of the same features.
Star Trek Discovery: Black Alert is a 1v1/2v2 board game where the USS Discovery is trying to escape the mirror universe.
As for me, my next project is James Bond board games, you can follow my blog here https://www.tumblr.com/alljamesbondgames/729529011951337472/james-bond-secret-agent-007-game
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No my son is also called Bort
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Oh fun! The new star trek game by paradox is gonna have all sorts of wacky things like being barebones on launch and charging for like 100 different DLC later.
Can't even play as the dominion or the borg or the orion or anything yet smh. Only 4 factions :(
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Paeroka's Ponderings: Paradox and unmet expectations
Saying that you’re a fan of Paradox isn’t the most popular statement lately. When I hear that Paradox announced a new game, I am generally very interested, though, as I like quite a few of their games! So, even with the recent disappointments, I would not say that I hate them or dislike them or anything. It just makes it hard to call myself a “fan”. They seem to be really quick to kill off games…
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#Cities Skylines 2#Imperator: Rome#Millennia#Paeroka&039;s Ponderings#Paradox#Prison Architect 2#Star Trek Infinite#Stellaris#The Lamplighters League
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Spitballing some tweaks I'd make to the game for balancing reasons. These aren't really suggestions, more musings, which is why I'm posting them here and not anywhere it might be taken as official feedback.
First: Remove the 12 civics win state entirely. It forces a certain kind of gameplay that doesn't always mesh with the stories being told in the Mission Trees (since each Faction has specific methods of integration that don't always fit the paths you can go down) and isn't especially well-balanced anyway (looking at you, Federation). Make the win entirely about who has the most points, which can be gained through many, many different types of play-styles, including civic-grabbing if you like. I'd also open up all options to integrate civics to all Factions, with penalties if you use a style that doesn't match your current Faction's values, possibly to the extent of even locking you out of Missions down a branch entirely if you really break character. Like if you wage an occupation war right out the gate with the Federation. You can do it, but it's going to make things difficult for you.
Second: Some tweaks to the Mission Tree. As it stands, it feels a little awkward to me and not well-integrated to gameplay, so since all the Mission Trees basically only have two routes right now, I'd lean into that more. Give each Faction a starting, mutually exclusive choice. NOT a choice that makes the branches exclusive just yet, but a choice that blatantly favors one side or the other and makes going down the opposite route a little less optimal. This should give you an idea of the tone of your game, and make it more obvious that you have goals to work for.
Now for the factions. This isn't going to be 100% lore-accurate, but then neither is the game. I'm fudging things to give all factions a rough equivalent starting point.
Cardassians: Cardassian starting planets should be extremely resource thin, have a ton of blockers, almost no boosts, whatever. Each planet only have one or two Agriculture districts, a handful of mines, maybe some all right energy production, but that's it. Have all the slots be city districts. The point is that having Bajor already occupied should be a huge deal. Make it the only resource-heavy planet in reach.
The reason for this would be to make it really hard to decide to let it go, which is where the Mission Tree comes in. For the Cardassians their "starting choice" would be choosing to assimilate Bajor or not. Choosing to assimilate gives major boosts to Forced Labor that are only useful if you go down the canon side of the tree (since slavery gets abolished on the other side) and choosing NOT to gives somewhat more mediocre but more universal boosts to, say, Diplomacy or a one-time Unity/Influence boost (or just removes penalties for Diplomatic integration), but at the expense of permanently removing the option of assimilating Bajor. Picking one or the other maybe unlocks the entirety of the rest of the tree so you can start progressing. This is also why you'd need to remove the 12 civic win state.
Taking the option to assimilate Bajor should feel easier, because it is. That's why Cardassia did it. Choosing not to should be a struggle that only pays off in the long run, if you make it that long. Whichever you pick should have an impact to your early gameplay.
Romulans: Have the Romulans start after the star has exploded, not before. They start with a ruined economy and maybe some temporary population penalties. Since their tree seems to be "xenophobic or nay" have their starting options be whether or not they reach out for help (form 2 diplomatic pacts with another Power or something, something easy) or retreat to lick their own wounds and start obsessively re-building in anticipation of attack. I'm less sure what rewards for each node should be, but I was thinking: Retreating should probably boost defensive stats, either for Fleet power or in counter-propaganda or something, maybe some small, permanent resource buffs, and give Unity at the expense of a permanent Diplomacy debuff and having to take a longer early game growth period, while reaching out for help should give a good amount of starting resources (but no buff) and some Influence, at the expense of long-term self-sufficiency benefits and a slower military growth speed. Both should give the same decent Espionage boost.
Federation: Not many changes here, but for balance's sake (and to give a more immediate reason to choose one path or another) have the Federation start after encountering the Borg for the first time, maybe. Their science ships are toast, their Fleet is WRECKED, and their officers in the negatives right off the bat (but recovering). The decision for the Federation is whether they choose to start drastic militarization in response to this threat or if they take a more moderate approach in fear of losing the core of their Federation. Choosing the "Militarize" node should give massive boosts to officer production and ship building at the expense of a major Diplomacy debuff and fewer Science Leaders, and staying true should slightly boost Diplomacy, give more Science Leaders, and maybe some Unity in return for a debuff to ship building speed and much, much higher resource requirements for officer-producing buildings. Funding can only go to so many places, so the idea is that whichever you choose to fund has the easy road while you need to scrape and save to build up whatever it is you chose not to fund. Maybe both options change what sort of tech you can research right away (not remove options entirely, but shift the likelihood a bit), if they ever get around to actually weighting those randomized tech branches. Again, this choice wouldn't lock you out of either branch yet, but it should make choosing the opposite branch a struggle.
Slightly off topic, but I thought about removing penalties for choosing to engage in an occupation war if you hit the militarize node, but chose not to. I feel that would have to be THE choice that locks you out of the canon path later. The point of no return, if you will.
Klingons: Less sure about the Klingons, but I'd say no debuffs to start for these guys. The Klingon choice comes down to what you decide to do when you're surrounded by weakened neighbors. Do you choose to conquer or assist? Do you feel like you must take these civilizations under your wing for their own protection, all under the Klingon banner alone, or do you wish to help them back to full strength first, and along the way perhaps find an...ally? I feel like the rewards should be pretty clear. The only twist I might add is that going down the Assist path eventually gives a Unity buff/a buff to all resources gained/something like that while at war if you go to war with a power that is at least Equivilant to your own. Now that they are back to full strength, perhaps it is time for glorious battle?
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AggroChat #453 - Keeping Up With The Cardassians
AggroChat #453 - Keeping Up With The Cardassians - This week we talk Honkai Star Rail, Star Trek Infinite, Sea of Thieves PVE Frustrations, Microsoft Deal Closing, and more Path of Exile.
Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen Hey Folks! This week we start off the show with some discussion about the most recent Honkai Star Rail patch and how it does a Pokemans. From there we dive into the Stellaris offshoot Star Trek Infinite and how it is more than just a reskin. This leads to a long winding conversation about how games feel wildly different once you…
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#ActiBlizz#arpg#Bel League#games#Gaming#Honkai Star Rail#Microsoft Deal#MMO#MMORPG#path of exile#Sea of Thieves#star trek#Star Trek Infinite#Video Games
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Star Trek: Infinite review
I love Stellaris, and I love Star Trek. I do not love mods, by and large, because I like playing the game the developers envisioned, with a minimum of bugs. So when I heard there was a Star Trek grand strategy game based on the bones of Stellaris coming out, I was excited.
Here's the thing, though: this doesn't feel like Star Trek. In Stellaris, it makes sense to have the entire game take place over a 300-year span of time. In Star Trek? You could do that if you were going from the ENT era in the 22nd century all the way up through current-day Trek TV like Picard, which goes into the 25th. That would have been something worthwhile.
But the entire game is set in the TNG era, the best-known and most-popular era. And as a result, a lot of the Stuff That Happens is stuffed into the first 70 years. The Borg? They show up and you deal with them before you even have battleships. They're far from an existential threat, too. There is a system full of Nausicaan pirates with twenty times the fleet power the Borg ever possess. The Romulan sun exploding, something that happens toward the very end of the 24th century? For some reason it gets moved up so you have to deal with it at the same time as the Borg.
Things Just Happen because they happened in canon, whether it makes sense for your game or not. The Federation mission tree wants me to free Bajor from the Cardassians, but they integrated Bajor decades ago. And I can't declare an offensive war, so, well, fuck me I guess.
The adherence to the Stellaris formula of "science ships, frigates, destroyers, cruisers, battleships, dreadnoughts" means that you have a bunch of Oberth-class ships running around doing all your exploring, and then everything else sits at home doing nothing until there's a war. The Enterprise is an exception, it can absolutely go and investigate anomalies and explore the galaxy, but you also can't stick it in a fleet, and you can't customize it despite customization being a big part of the shipbuilding in Stellaris games...
This is nitpicky, but speaking of shipbuilding, for the Federation, your frigate is the Miranda (okay), your destroyer is the Intrepid (what? it's a long-range science ship!), your cruiser is the Excelsior (a design canonically almost a hundred years old at this point in TNG, and yet you research it *after the Intrepid*), your battleship the Galaxy, and your dreadnought the Sovereign. If you complete the Enterprise's mission tree you also get the Defiant, which is *kind* of like a heavy destroyer-frigate-thing in this game (but the Defiant has never been properly represented in basically any Trek game ever). There's no hide nor hair of the much-beloved Akira class, which would make a much better cruiser given the setting.
Your ships also just don't feel like Star Trek ships. The correct answer to any problem is to throw as many ships as you can at it. In Stellaris, that means fleets of dozens of battleships and dreadnoughts. In some of the newer Trek media, and in certain war scenes in DS9, you see fleets of this size, but by and large, Trek is at its most interesting when the number of ships is lower, comprehensible. When the ships feel *important.* These don't.
The weaponry you're obliged to research also doesn't feel like the iconic Star Trek weaponry. It doesn't make the right noises. This is *very* nitpicky but Trekkies are a nitpicky breed. If you sell me a Star Trek game, I want it to be Star Trek. The sound design is iconic, and a vital part of the experience.
Speaking of iconic, the characters from TNG are voiceless portraits. No gorgeous Pat Stew baritones to be found heyah. Oh, and they die of old age. Including Data! That might be a bug, but still. If you are anything like me, you do not buy a Star Trek game set in the TNG era to watch Picard die of old age. Yes, mods exist. See my very first paragraph about not wanting to use them.
I am probably going to boot up Sins of a Solar Empire with the Star Trek: Armada 3 total conversion mod rather than play this again. There could be DLC. There could be bug-fixes. At its core, though, I don't think this game *works.* You can't stretch the TNG era, an era of about 40-60 years (the Khitomer Massacre, the starting point for this game, is 2346, the Big D launches in 2362 or so, and the end of PIcard season 3 is in 2402), into a game of 300 years. It just doesn't feel right. It doesn't work.
At least it was only $30. I used two GameStop $5 monthly discounts on steam gift cards to get the Cerritos for essentialy free.
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Anyone else excited for Star Trek: Infinite?!
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Star Trek Infinite: conheça o jogo
Imagem: Nimble Giant Entertainment Os usuários do Steam agora terão um massivo jogo de estratégia Star Trek: Infinite. No jogo, os jogadores assumem o comando de uma das quatro facções galácticas e partem em sua própria aventura em Star Trek. É um grande jogo de estratégia onde você toma decisões sobre a diplomacia, exploração e conflitos de Star Trek. Ele permite que você conduza seu grupo…
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twitch_live
We're off to see if we can do better as the Federation than they did in canon!
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Bajor and Terok Nor Loading screen from Paradox's Star Trek: Infinite
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The Ambassador
So! It was finally happening. After Years of Pleading with the Guardians and other Ruling Bodies of the Galactic Community, the Justice League had finally gotten then to agree to create an Alliance with Earth.
With an Alliance, Earth would gain the Protection of Multiple Empires and The Guardians, which would mean an end to the Constant Alien Invasions they faced. There was also the legal opening of Trade Routes between Planets to exchange Technology and Resources on the Galactic Scale.
Of course Earth would return the Favor, legally being able to defend it's Allies with its unusually large population if Superheroes and quickly advancing Tech, while also trading Tech and Resources between Planets.
Of course the battle was not entirely won yet.
They still needed to begin Negotiations to see if both sides would even agree to the Alliance in the First Place, as well as decide on the specifics of the Treaty. The United Nation's would decide on Ambassadors to represent the different countries, while the different Alien Governments would send an Ambassador Each.
When the Ambassadors arrived, they asked to be introduced to the Representatives of the Planet. Except, they claimed that there was a missing Member.
They claimed that there was one more Major Kingdom on the Planet, the most Powerful One, which they felt must be at the Negotiations.
When asked who this missing Ambassador was, they simply replied, "King Phantom of the Infinite Realms, he and a Shard of his Kingdom reside on this Planet, do they not?"
Now they are working around the clock to find this missing Kingdom, because the Alien Ambassadors refused to negotiate without the most powerful Kingdom at the Table, and they woud not wait forever.
Just who was this "King Phantom", and why had he not revealed himself yet?
...
Sam and Tucker sat on the Couch in their apartment, staring at the TV as the Chosen Representatives for America finished their Speech. Apparently the Peace Talks had been put on Hold for a few more days as they did some last minute preparations. Something about making their Guests more comfortable before they began discussing politics.
"Hey Danny, they're delaying the Negotiations for a few more days." Sam called over to the Kitchen.
"Aw, what?!" Shouted Danny from the Kitchen, sounding extremely disappointed, "I just finished making all the Popcorn!"
"I know Honey, its too bad." Tucker comforted his Partner, "Let's marathon Star Trek instead, how about that?"
Danny slumped out of kitchen and into the Couch between them, steaming bowl of Popcorn in his Lap, "I guess. We can make good use of all this popcorn at least."
Sam patted him on the arm, "Hey it's okay, the Talks will just take a few more days."
Danny shrugged, "Yeah, you're right. Man, what I wouldn't give to be in that Room."
#Dpxdc#Dp x dc#Dcxdp#Dc x dp#Danny Phantom#Dc#Dcu#Danny is the Ghost King#Aliens know that the King of the Infinite Realms has claimed Earth as their Home#That's the main reason they agreed to the Alliance after so long#Danny has no idea and is just enjoying a quiet night with his Partners#He is extremely disappointed that the Negotiations with SPACE ALIENS are being delayed#But at least he can snuggle up to his partners whole rewatching his favorite season of Star Trek#The JLA when they try to find anything relating to the Infinite Realms and instead find the Anti-Ecto Acts: What in the crispy fried Fuck!?#They are not happy with the US#Imagine if Lex or Waller were the President at the time#Because “Do you wanna explain this Act that outlaws an entire race of People to the Aliens?! Do you!?”
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So I haven’t played Stellaris but I’m hearing the upcoming Star Trek Infinite game is basically just an official Stellaris conversion mod?
I’ve played some HOI4 but that’s about it from Paradox, is it looking like Infinite will be worth buying?
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