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chussyracing · 3 months ago
Note
you don't need enemies when carlos is your teammate. the poisoned chalice alex is going to receive. i can't wait
recycling my own meme from first day of break when we got the carlos to williams announcement
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madameblossom · 5 months ago
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Training Season
Contains: ─Top ─Jacket ─Bottom ─Nails ─Necklaces ─Shoes If you use the pattern in others clothings please mention me as colaborator ♡
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felassan · 8 months ago
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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rosegoldplumbob · 5 months ago
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BackTrack Gym Basics Collection 4t3
hello friends @sofayya and I have decided to collab again to convert @backtrack-cc Gym Basics Collection. I converted 3 items and she converted the other 3 and also a bonus BackTrack item for you guys :')
You can download @sofayya's part of the collab here to grab the faye and olivia romper, the sports jacket, and a lil bonus goodie :)
All cc credit goes to @backtrack-cc. The original can be found here!
Kaya shorts- 4k polycount, Amy top and sleeves- 9k polycount. and Amy top without sleeves 5.6k polycount
I am new to converting so these might not be perfect, but the issues are minor if any
Enabled for maternity and is found in the everyday, sleep, athletic and career
No presets, but all are recolorable
pls tag me if you use them. i would love to see and reblog
Do not claim as your own or reupload
So happy to get to work with my friend again. Also shout out to @sofayya cause she fixed the amy top with sleeves for me. Forever thankful for my friend and the bond we have from converting and learning together 🩷
DOWNLOAD HERE- kaya shorts, amy top and sleeves, amy top without sleeves
Enjoy 🩷💪🏋️‍♀️
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nell-le · 7 months ago
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Download a Sim N3: MM Male Adult Sim
Game Version: 1.106.148.1030
Required packs:
Werewolves
Parenthood
Movie Hangout
Simtimates Collection
Poolside Splash
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TOU: use this sim as you want ❤
Previews were done without reshade/hq/edit
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Download tray (free): patreon | sfs
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CC list under the cut
Used CC:
Genetics:
northernsiberiawinds - journey skintones warm
northernsiberiawinds - west male skin
northernsiberiawinds - age related eyebags n1 mm overlay
northernsiberiawinds - forehead n1 mm overlay
northernsiberiawinds - forehead wrinkles n1 mm overlay
northernsiberiawinds - lower eyelids n1 mm overlay
northernsiberiawinds - nasolabial fold n1 mm overlay
northernsiberiawinds - philtrum n1 mm overlay
northernsiberiawinds - nondefault eye colors n1 extra
obscurus - nosemask nosetip
obscurus - nosemask nosebridge
plumbboop - structure
s4nexus - defined hands 1 upper arm left
nell - lenses n8 no sclera
nell - eye reflection n1
nell - face scars n2
nell - random body bruises overlay
nell - nails n1 natural
saruin - vanilla teeth set
simandy - spotlight v2 blush
Hair: 
johnnysims - clyde hair v2 m
simstrouble - m hair dennis v1
obscurus - eyebrows 44
kijiko - eyelash version 2 uncurled
obscurus - connor hairline
golyhawhaw - bodyhair arm goldstandard
golyhawhaw - bodyhair leg goldstandard
golyhawhaw - bodyhair torso goldstandardlight
nell - male gray hair tattoo | direct link
Sliders & Presets:
luumia - mod hand finger sliders
luumia - mod height slider
luumia - mod neck height slider
luumia - mod hip shape
obscurus - eye width slider
obscurus - eyebrows sliders n1
obscurus - face sliders
obscurus - nose depth slider
obscurus - nose slider n2 nose tip
obscurus - esotropia and exotropia slider
miiko - chin slider
northernsiberiawinds - male nose_preset n13
northernsiberiawinds - male eyes preset n3
luumia - mod ear presets
nell - male face preset
obscurus - m body preset ea
Note: If some sliders don’t work in your game, please use this fix!
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Looks:
Accs:
helgatisha - gloves fingerless
solistair - toasty toes 3
ps - xevo glasses
Tops:
nell - ea retexture gp3 suit vest
nell - ea retexture gp10 presenter vest
sentate - homme samuel aviator jacket
Bottoms:
nell - cs pants
nell - male sport pants
gorillax3 - pants 4
sentate - homme dimitri jeans
Outfits:
nell - ea retexture ep2 male suit
Shoes:
imadako - dress shoes male
sentate - homme jacques sneakers
mmsims - pretzel flip flops am
mmsims - stay cool chelsea boots am
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VK / Boosty / T.O.U / Suggest CC
Recommended mods:
Color Sliders Mod | CAS Unlock Mod
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herecirmsims · 5 months ago
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Rugby
Day 4 of my birthday week and today's posepack is a very unusual one from me... sports! I have never made a sport pose before in my life, but the inimitable Pr0w0fligate asked for rugby poses and here we are.
Two things: firstly, I don't tend to use references when I make poses, I just create whatever nonsense appears in my head... but I did use photo references for every single one of these poses, which is important for me to note because?? They look insane. But these are all copies of actual rugby photos.
Secondly: Jean Bebe is the love of my life. I needed a bunch of variously muscled Sims to test these with, and as I don't tend to have very muscular Sims in my game, I ran off a bunch of randomly generated ones in CAS. Jean Bebe (his name also randomly generated), he of the curly hair, was one of them and I immediately fell in love with this gentle, sweet himbo. That's all. I just needed to announce my adoration.
Anyway! Pack contains 4 solo poses, 5 paired poses, 1 group of 3, and 2 groups of 4 plus all-in-ones for solo and couple poses. I imagine these can be used for American football too, but although I tried to leave as much gap as possible for extra muscles, I wasn't thinking of the body armour/helmets Americans wear so... they may be clipping.
Poses were made with masc rigs and as always there may be clipping/floating depending on Sim body type and clothing, though they were made with muscular Sims in mind (I used EA sliders and Golyhawhaw's athletic body preset while testing).
You will need: - Pose Player - Teleport Any Sim - football acc by MelBennet (I really wanted to make a rugby ball recolour but failed... if anyone manages it, let me know...!!)
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Download here (always free!): SFS | Patreon
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TOU: you may adjust for personal use to avoid clipping etc., but please do not reupload/paywall/claim as your own.
I’d love to see them used! You can tag me on Twitter, Instagram, or Tumblr. I repost. ❤️
You can easily browse more of my posepacks using my Ko-Fi gallery. Have a request or want to make a commission? Details here!
@ts4-poses @alwaysfreecc
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octuscle · 1 year ago
Note
For our secret santa gift exchange, one of my buddies got me a one time chronivac use that lasts until the end of the year. He says I can finally know what its like to be a jock like the rest of the bros in the frat house but I don't know- its not really my style. I'm still debating on what to pick and apparently if I don't pick within 24 hours it autoselects. I was wondering if I could have some help or if you think it would be fun to see what autoselect does. thanks!
Bruh, let me be honest: If the autoselect function is active, that's also just an employee playing with a customer's settings. So whether you ask me or wait, the result will be the same in case of doubt.
Let's start by changing a bit of your past: Track and field in elementary school, wrestling as a freshman in high school, but then quickly moved on to the football team. Fucking sports accident in your senior year, since then at home in the gym, you love to lift weights.
Of course, art history no longer fits as a major… I mean, you're only here thanks to your sports scholarship. So you should also study sports economics more consistently. Make your old man proud, he was first an active quarterback, then a coach and now a manager in the NFL.
I love the way your muscles swell. Your facial features are becoming more angular and masculine. But what's in your head is still preventing you from relaxing. Bruh, you haven't held a book in your hands in your life. Apart from first-person shooters, sports and partying with your Bruhs, you have no other interests. You always slide through your studies with a D+. And if things get worse, you just have to allow your professor to suck your cock. Your cock is famous on campus. When it's working, it's a masterpiece carved out of marble. Just like your body.
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Bruh, what was your question again? You're unhappy with your abs. Well, after Thanksgiving and all the cookies during Advent, it looks like we all are. You don't need to ask. Don't worry, I'll take care of getting rid of that little bit of fat!
Found the preset I used with you @maxx-magnum
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libraford · 8 days ago
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I posted this earlier but I think most people don't want to see a four minute video of me playing with a glowing orb, so I cut it to a minute-ish.
The point of this session was twofold:
-show the difference between a fast shutter speed on video
-play with a glowing orb.
Slow shutter speed: Slowest my camera will go on video is 1/8. You can see that it creates this really dreamy motion blur that's fun with the moving light elements, but it does mean you lose details. Not necessarily a bad thing! It has a very emotional quality to it! However, if I was trying to document a performance, I would not use this.
Fast shutter speed: 1/250. Movements are sharper, details are clearer, you can tell where I'm moving and there's no motion trail. HOWEVER, this also means that you can see the LED in the orb flickering, which is a little distracting, and you can see the battery pack when it rolls your way.
The same concept applies to still photography, so if you're trying to shoot a moving object and it comes out blurry, it means that your shutter speed is too slow. (Or if you're using presets, you will want to put it on sports mode.)
Anyways, that was really fun! Its always kind of cool to know how to shoot with practical effects. Filters are fun, but when you know how to do cool stuff without having to do it in post, I think it really puts more fun into the creation aspect of it. I like to get stuff the way I want it inside the camera because it makes the shoot into a fun challenge.
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lumasaga · 4 months ago
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#27 - Grabielle Solis edition details
Face preset : Skin Skin tones Nose Eyes Lips Eyes Light Mouthcorner Eyelashes Liner
Daily outfit ⬇️
First outfit : Hair Earrings Necklace Blue TopJeans Shoes Bag
Second outfit : Hair TopSkirt Shoes
Night outfit ⬇️
First outfit : Earrings Dress Bag Shoes
Second outfit : Hair Dress Bag Shoes
Party/Winter outfit ⬇️
First outfit : Hair Top Pants
Second outfit : Jeans
Sport outfit ⬇️
First outfit : Earrings Top Jeans Bag Shoes
Second outfit : Hair Jeans Bag Shoes
Hope you've liked it !
Took me a lot of time and all the others girls are coming soon
Thanks to all the cc creators !
@jius-sims @msqsimsofficial @lamatisse @s-e-l-e-n-g @obscurus-sims @eunosims @northernsiberiawinds @soloriya @twisted-cat @simstrouble @giuliettasims @christopher067 @ekinege-sims @tauvesims @theslyd @sunberry-sims4 @astya96cc @joshseoh @joancampbell-jcb @glitterberrysims @sakssims @fukkiemon @dolilac-tr @simcelebrity00 @serenity-cc @mysteriousoo @yuyulie @arethabee @oranos @arltos
youtube
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laura1633 · 7 months ago
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Hey Guys,
I said I would set a small fic challenge up for Lestappen's birthdays so here it is. I'm not going to set up a separate blog for it as it is just going to be a casual low key thing and it will be easier for me to manage from my main blog so I will just pin this note. It's going to be absolute complete chaos to start with as I have no idea how to do things or how it works so please be patient as things inevitably go wrong!
Dates and Guidelines are all below, this will outline how to submit a prompt as well as details about how to fill a prompt.
Key Dates: Submitting prompts: 2nd July - 16th July Claiming prompts: 2nd July - 16th October Posting finished works : 30th Sept - 16th October.
Guidelines for submitting a prompt 1. Prompts can be submitted by following this link and clicking on the 'Prompt Form' on the left hand side (you will need an ao3 account to do this) 2. All prompts must be centred around Lestappen (although it doesn't necessarily mean it has to be a romantic relationship). 3. Prompts can include as many other characters as you like (including other drivers, team principles, other sports stars etc) as long as the focus is on Max and Charles. As an example, you can prompt a poly relationship for Max, Charles and Oscar and Oscar can feature prominently as long as both Max and Charles also play a central role to the story, this is a Lestappen fest after all! 4. You can prompt fluff or smut or anything else you can think of. If your prompt contains sensitive topics then please try and use the tags accordingly when prompting. 5. Prompts are preset to be anonymous. There is a box at the bottom of the prompt form that states 'Semi-anonymous Prompt?' leave this box ticked to keep your prompt anonymous. 6. You will need an ao3 account to submit using the steps above. If you don't have an ao3 account but would still like to submit a prompt then please send an ask to me but clearly label it "Lestappen Birthday Fest prompt". If its not labelled I won't know that it is a prompt. Please try and limit the number of prompts sent through asks as I think I will be limited in the amount I am able to add to ao3. Once I hit the limit I will update here.
Guidelines for claiming a prompt 1. The prompts can be found here and you are free to claim them as soon as you want. You do not need to wait for the prompt window to close before claiming your prompts. 2. Feel free to claim as many prompts as you feel you will be able to complete. There are no consequences to not fulfilling a prompt but it’s better not to over claim if you know you won’t have the time to fulfil them.  3. The claims and fills are not set to anonymous so it will show that you have claimed the prompt. However, there are no consequences whatsoever in claiming a prompt and then having to drop it. 4. It is fine to claim a prompt someone else has already claimed. You can also claim your own prompts.
Guidelines for filling a prompt 1. You can fulfil your claim at any time but the collection will be set as unrevealed until the 30th September so your fic will not go live until the 30th September. This also means you can go into your work and edit it right up until 30th September. 2. When completing your work on ao3 there is an option that states 'Set a different publication date' so I would suggest setting the date as 30th September. 3. Whilst the collection will go live on 30th September (Max's birthday) you can keep fulfilling your claims right up until the 16th October (Charles' Birthday) 4. Please make sure you tag your works in regards to sensitive topics. 5. Whilst the aim is to get at least some works posted in the period 30th Sept - 16th Oct I do recognise that if you are writing a longer fic you might need some more time and so I will leave the collection open for people to add to it after the 16th if this is necessary.
What if I want to submit my own piece of work rather than fill a prompt? The very first prompt on the page is a free prompt, you can claim this if you want to post your own piece of work to the collection. Does it have to be a fic? Absolutely not, you can post artwork too if you would like.
Still have questions? If you still have any questions then please feel free to send me an ask either anon or not. Please just be patient as I might not respond straight away, unfortunately I have a very boring job that also takes up my time!
There will be some issues at the start whilst I sort things out so we will just see how it all goes!
Remember it's all for fun with no pressure ❤️
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daily--sims · 7 months ago
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My Pinterest Pins
Sims 4 Accessories Sims 4 Animations Sims 4 Art CC/Lots Sims 4 Baby Shower Sims 4 Ballet/Dancer Sims 4 Barbie CC/Poses Sims 4 Bathroom CC Sims 4 Bedroom CC Sims 4 Bridgerton CC Sims 4 CAS BG Sims 4 CAS Poses Sims 4 Children Poses Sims 4 Christmas CC/Poses Sims 4 Clothing Sims 4 Cottage CC/Lots Sims 4 Couple Poses Sims 4 Dining Room CC Sims 4 Disney CC Sims 4 Dresses Sims 4 Eyebrows Sims 4 Facial Hair Sims 4 Family Poses Sims 4 Fantasy CC Sims 4 French CC Sims 4 Friend Poses Sims 4 Furniture Sims 4 Girly Girl CC Sims 4 GOT/HOTD CC Sims 4 Gothic CC Sims 4 Gym CC/Lots Sims 4 Hair Sims 4 Halloween CC/Poses Sims 4 High School Sims 4 Horse Ranch CC Sims 4 Hospital CC Sims 4 Infant CC Sims 4 Island Living CC Sims 4 Kitchen CC Sims 4 Laundry CC Sims 4 Lights CC Sims 4 Living Room CC Sims 4 Lookbooks Sims 4 Lots Sims 4 Makeup Sims 4 Marvel CC Sims 4 Mods Sims 4 Music CC Sims 4 Nursery CC Sims 4 Pets Sims 4 Photography Sims 4 Plants CC Sims 4 Pool CC Sims 4 Pregnancy Poses Sims 4 Presets Sims 4 Rent CC/Lots Sims 4 Royal CC Sims 4 Sad Poses Sims 4 Selfie Poses Sims 4 Shoes Sims 4 Sim Dumps Sims 4 Skin Details Sims 4 Solo Poses Sims 4 Sport CC/Poses Sims 4 Storytelling Poses Sims 4 Swimwear Sims 4 Toddler Poses Sims 4 Wall Designs Sims 4 Wedding CC Sims 4 Yoga/Tennis
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deusvervewrites · 8 months ago
Note
AU where the world of MHA is a full dive MMO, with top heroes also being the best players.
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My Hero Online is the newest hit Full Dive MMO based around a world of Superheroes and special powers. The game advertises itself on not only Full Dive gameplay but the customizable 'Quirk' system that allows you to create your own unique superpower by combining thousands of preset parts. E-Sports are a big deal, with a national leaderboard.
Midoriya wants the game due to a strong desire for escapism on account of junior-high bullying. Why is he being bullied in a No-Quirks(?) AU, you might ask, if you've never been to middle school. When he finally gets it, he's approached in-game during the tutorial by another player, inviting Midoriya to a 'secret area.' Midoriya, not really being a gamer before this, doesn't know enough to spot the red flags.
The 'secret area' is out of bounds and not meant for players to be there, but the other player is a hacker. They genuinely meant to hang out and goof around with exploits and cheats, but, uh. There seems to be two digimon-adjacent asks at the top of this post. I hope you weren't attached to your body, Midoriya, because you're about to lose it.
To cut a long story short, Midoriya got grabbed by some kind of glitch entity while logging out of the game (to avoid said entity) and found himself back in his room but, uh, not quite physical anymore. Cyber Sleuth refers to this as a half-cyber body*. I'm taking a few liberties with it though.
Midoriya would actually kind of like his body back though, it's his and he is attached to it. But he's not going to be able to get it back without diving deep into My Hero Online and learning more about what's below its surface.
+1. Midoriya is locked into his first character as a result of the glitched logout that took his body. It also gave him the Quirk, Glitch, which doesn't appear to be a real Quirk that you can create through the character creation system, and seems to border on warping reality within the game. And it might be getting stronger.
*For those of you who've never seen it, the half-cyber body is a blue silhouette of the person covered in a shifting pattern of squares resembling the particle effect used for digital stuff. However, by adjusting some data, this body can be customized to appear normal.
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felassan · 7 months ago
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Dragon Age: The Veilguard - known Character Creation info Part 1
[LINK TO PART 2]
This post is just a dump collection of info and snippets that came out about CC (& some related topics). if you've been following the news or reading posts here, it's not new info or anything, I just put it together in one place here for convenience. ( ˶´ ᵕ `˶ )
if you notice anything missing, pls lmk. there's a bit of repetition of info in places as prev posts on the topic overlapped.
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CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric’s opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the “head” subcategory" in “Appearance” alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
“BioWare’s work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light” [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are “all the sliders [we] could possibly want”. The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles “come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render” [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is “fully-controlled by physics,” so it “looks even better in motion than it does here in a standstill” [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - “you can go into your past adventures” and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is “be who you want to be” [source]
There are presets for all 4 of the game’s races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
It is the best CC BioWare has ever made in a game [source]
The faction we choose will determine who we as protagonist Rook were before they were recruited to put a stop to Solas [source]
Certain conversation options are only available to Rooks of certain factions. For example, Grey Wardens get conversation options that are focused on the Blight, as they know more about it from other people. It also impacts how people talk to Rook (reactivity from characters and then faction reactivity from plots relating to that faction) [source]
Faction choice affects a lot of things [source]
There aren’t unique missions (I think this means like the playable Origins in DA:O), but faction choice does set the course for Rook for the rest of the game [source]
“body customization and morphing. From more muscular characters, to curvier builds, and just about any shape you want to give your character, there are all sorts of toggles to adjust so you can give them any figure you want”. “There’s even features that let you choose proportions, so you can alter their height, give them wider shoulders, and much more” [source]
There are makeup options [source]
There are tattoo options [source]
The hair uses a “Strand system” to “make them behave and move in a believable way for the different races” [source].
There are 4 voices to choose from for Rook: two feminine and tow masculine (one American, one British for each) [source]
In CC, 'Lineage’ is the game’s parlance for race i.e. human, elf, dwarf, qunari [source]
We can pick Rook’s name, but the dialogue calls them 'Rook’ [source]
In CC we can “make a few key decisions that will impact how The Veilguard begins” [source]
“I really do think its our most feature-ful character creator ever.” [source]
All armor and clothing options will scale and mesh to any body type [source]
The character creator has lots of sliders for body parts and overall shape, none of which are tied to the voice or pronouns (she/her, he/him, or they/them) that you choose [source]
“Epler took special care to show off the extensive curly and textured hair options in the game, including several versions of braids and locs, noting that increasing these options in particular was very important to the team” [source]
You can change your character’s physical appearance at any time during the game, but not their class or backstory [source]
“Each individual class has some variability, too; even the mage class has some up-close-and-personal attacks, since a mage player character could still conceivably have an assassin backstory and would therefore need to have some attacks to accommodate that sort of career path” [source]
“ "We’ve spent a lot of time thinking about skin tone,” Corinne said. The character we made, a Black elf, seemed to glow in the bluish light of a nighttime scene, and under bright sunlight, I could see the richness of his color. Corinne: "We want to make sure that skin tone is reflected authentically” “ [source]
” “We have dozens and dozens of hair types,” she said. “And they’re fully affected by physics.” The quality and variety of choices I saw delighted me. The rows of bouncy, luxurious-looking hair of all curl types and textures (and yes, the annoyingly ubiquitous “Killmonger cut” was among the options, what can you do?) brought the biggest smile to my face in the hour I spent with Busche and The Veilguard.“ [source]
BioWare confirmed that even if you make your Rook a short king, the team has done work to ensure animations fit any character build [source]
“Dragon Age’s character creator has seen a massive glow-up” [source]. “The volume of choices you get here are frankly insane. As Epler noted, “you could spend forever here,” and he’s not kidding.” [source] The art and graphics teams spent a lot of time trying to make hair look amazing [source: the Discord]
In CC we can customise our “bulge size” [source]
Some more detail on the new lighting options to see how Rook looks like in CC when you make them: you can view them in “blazing forest sunshine versus the glare of an underground temple” [source]
“newly mobile, extra-hairy hair” [source]
Faction choice has statistical boons. For example, Shadow Dragon Rook deals extra damage to Venatori blood cultists [source]
Faction choice basically determines why Rook has been called to help in the fight against Solas [source]
All pre-determined character models in CC can be adjusted [source]
You can make a really tall dwarf if you want [source]
“Setting your previous world state is fully integrated into the character creator for Veilguard” [source: the Discord]
Inquisitor appearance will be re-created, there is no way to carry their appearance from DA:I into the game [source: the Discord]
Classes for Rook are not restricted in the sense that you can play any almost class, lineage and faction combination that you want. For example, a mage Rook can be a Crow [source: the Discord] (Fel note: it sounded like Rook cannot be a magic-wielding dwarf, even though the exception of Harding now exists) (Fel note: there is a mage Crow in one of the books)
“The diverse body and gender options make it an industry leader by a signifcant margin” [source]
“BioWare was keen to highlight the hair strand technology that looked very similar to that seen in FIFA and EA FC, also made under EA’s roof” [source]
“Fine tuning sliders that allowed for microscopic adjustments of nose angles, it was clear that a lot of options exist to get the smallest possible body parts exactly right” [source]
“There’s no specific genital customisation to be oversold as CDPR did but, much like Saints Row, there is an option for bulge customisation” [source]
Pronoun choice, gender identity, body type, and voice choice are 4 separate options, not tied together [source]
Height is customised on a slider [source]
Size is customized on a triangle like in Saints Row: the 'points’ are fat, slim and muscular [source]
The different lighting options are 4 different settings: clean, bright, dim, sunset [source]
In CC you can also try out what Rook looks like in their starting rags, in typical mid-game armor, and some level 50 gear (class appropriate for each one) [source]
There’s a way for you to modify your character’s look once the game has started if you want to make some tweaks [source: the official Discord]
You can be any class and choose any backstory/faction, any race, any gender [source]
The opening cinematic Varric narrates at the start of the game plays before CC. “Following character creation, Varric’s narration continues, revealing that he’s put together a group to stop Solas, having recruited our character and a handful of others so far.” [source]
Faction choice affects in-game moments between other factions and locations, as well as characters [source]
Re: using body sliders in CC - “It looked incredibly easy to maneuver around and create a body that is either close to that player’s real personage or their ideal fantasy self” [source]
“Our presenter said that each specialization was pretty much as deep as a job” [source]
“Many fans were subject to the horror of DA Inquition’s special green light, so BioWare made it where players could shuffle through a handful of backgrounds to see how their character looks in different lights. Body sliders for fully customizable bodies, other appearance changes like tattoos, and everything fans would expect from a modern Dragon Age character creator seemed to be there.” [source]
Rook always shares a background with 1 of the companions. Makes sense, the backgrounds are Wardens, Crows, Shadow Dragons, Mourn Watch, Veil Jumpers, Lords of Fortune, and that’s Davrin, Lucanis, Neve, Emmrich, Bellara, Taash respectively [source]
The CC team and character art team spent a lot of time working on making sure that hairstyles behaved appropriately, in a realistic way, and on representing a lot of different hairstyles [source]
“We were told that one of the three key pillars of the game was ‘Be Who You Want To Be.’” [source]
“Numerous selections for a wide variety of body types & skin tones” [source]
There is faction-themed gear to wear, like if you chose Grey Warden as a background, there is GW gear. [source: The Discord]
“As a faction, the Inquisition doesn’t really feature prominently in the story - your appearance options are more reflective of the factions and styles you’ll encounter in The Veilguard.” [source: The Discord]
body sliders + “a triangle for gradients of body types” [source]
“The team heard us loud and clear on hair styles”. Frostbite engine updates served them well. Hair moves with your body and reacts to the wind [source]
For pronouns and gender selections, everything you select is used in the game and in cutscenes [source]
They were asked about the customizability of Rook’s backstory. Rook has 6 different backgrounds that you can choose from. Each of them is tied to one of the major factions in DA:TV. “Each one sets up who Rook was before they were recruited by Varric. Well that sets out the broad events. As you go through the game, as you have conversations, either with members of your faction, other characters, you can define not just what those events were but what they meant to you. What was your motivation, what was the kind of person you are as you build up Rook. Because again, we wanna make sure that roleplaying is at the heart of this experience, and taking Rook, giving them background to ground them in the world and then letting you decide what that means, what that says about you, is also a big part of it.” “A lot of opportunities to really define who your Rook was and who they are now, so.” [source: June 14th Discord Q&A with devs]
They have taken a different approach on how we import our decisions into the game this time around. This is now fully integrated into the character creator. The devs believe that this serves a dual purpose. Corinne said that she playfully thinks of it as ‘last time on Dragon Age’, though it isn’t actually called this in the game. She noted that it has been ten years since the last Dragon Age game was released, so this aspect serves as a refresher on critical events as well as allowing us to remake those decisions that are critical to us. The system for doing this is very highly visual and uses the familiar tarot card aesthetic. “It’s a very visual and playful experience as you go through it.” It was very important to them that this system was built into the client, so that you can play this game entirely offline. No online connection is required, no linking to EA accounts is required – this was a big fan request.
Corinne added, “I don’t want to spoil anything by revealing what decisions you can import, but I will say that this [thinking about the decision import system and what decisions to include] has been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure”. In this game we are in northern Thedas, in locations we have not been to before. This naturally affects “some of what will matter and what decisions they’re not using this time around, as far as decisions. But obviously there are some very, very clear connections to existing characters.” “It’s no secret that the Inquisitor is going to show up, so that’s a factor”. [source: June 14th Discord Q&A with devs]
In CC, Rook’s pronouns can be chosen. You can select both pronouns AND gender, as as Corinne noted, these are related concepts, but actually not exactly the same thing. Rook can be non-binary. The pronouns available are she/her, they/them, and he/him. [source: June 14th Discord Q&A with devs]
The Character Creator is very detailed and very deep. The team focused a lot on doing good hair and doing hair and skin tones respectfully. There is full body customization. They are going to show us a lot more on CC in the future, but at a time when they have the time and space to do so. [source: June 14th Discord Q&A with devs]
Q. How extensive are Rook’s decision trees for companions and NPCs throughout the game going to be?
A. “Huge. It’s a Dragon Age game. We wanna make sure you have choices, we wanna make sure you can choose your roleplaying but also choose outcomes of conversations, choose how events unfold. We wanna make sure that we also react to decisions you’ve made. So, for example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who is not an elf. Sometimes that means different conversation options. Sometimes that’s going to mean entirely deep dialogue trees. As well as based off decisions you’ve made throughout the game, so. Again, making sure that the game feels like the it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue trees in this game.” [source: June 14th Discord Q&A with devs]
 “There are quite a few, easily more than we’ve done before I think, tattoos from various cultures. We’re bringing the vallaslin back of course. There are a ton of different options, especially when we’re going into all of these new regions. Each region has its own kinda visual language for that. But yeah, we are bringing the vallaslin back, and then a couple of the characters have them, but we’ve kinda customized them a little bit, they’re a bit more specific to their personality.” [source: June 14th Discord Q&A with devs]
Corinne’s favorite thing other than the companions is the CC. “That CC, the makeup options, the range of sliders… I’m a qunari fan, so even just the way you customize the horns and combine that with the really great looking hair”. [source: June 14th Discord Q&A with devs]
The Inquisitor can be customized, “include some of our new customization options”. “Yeah, they’re gonna show up and they’re gonna be your Inquisitor.” [source: June 14th Discord Q&A with devs]
We will get to see the Character Creator before launch. “They are laying out a roadmap for what we are going to show and when we are gonna talk about it. So, yes, you will see it, as we get a little bit closer to launch.” [source: June 14th Discord Q&A with devs]
In CC, the body customization can be done for humans, elves, dwarves and qunari. Qunari hair options and horn options are rad. They acknowledged that it was hard to have nice-looking hair for qunari in DA:I. [source: June 14th Discord Q&A with devs]
“Related to this, your Lineage (human/elf/dwarf/qunari) gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.” “Each lineage, depending on the lineage you choose and the background you choose, there are some specific call outs to. For example, if it’s the Mourn Watch, them being a faction from Nevarra of mages, obviously your experience as a dwarf there is going to be different than say a human or an elf, so, there are also specific callouts tailored to those combinations with again, the intention of giving each lineage their own little flavor as to how they fit into that faction as a whole.” [source: June 14th Discord Q&A with devs]
“Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well.” But if you always struggle during CC and name all your characters like 'Bob’ or something, you’re gonna be okay thanks to the name generator. [source: June 14th Discord Q&A with devs]
"some of what I saw behind closed doors, as well as the way the devs spoke openly about the passion for diversity, gave me a lot of hope for this installment." [source]
"A New Peak For Progressive Character Creators. My first thought as I watched the dev take us through Dragon Age: The Veilguard's character creator at Summer Game Fest was 'okay, everyone can shut up about Cyberpunk 2077 now'." "Dragon Age, as I've written about in more depth in my full breakdown, cares. It takes elements of Cyberpunk 2077 and Saints Row, plus its own creator from 2014's Inquisition which was then best-in-show and remains a contender even today. It acknowledges the trans experience in a multitude of ways, likely owing heavily to game director Corinne Busche being a trans woman and therefore able to inject a personal perspective that most other games lack." "The dev also made a Black woman during our gameplay demo" [source]
The world reacts to Rook’s lineage and backstory. There are unique dialogues or conversation options based on backstory and lineage. [source: June 14th Discord Q&A with devs]
There are glorious, fantastic dwarf beards. "I don’t know what magic the character art team did with the beards”, but they feel/look like how beards should. [source: June 14th Discord Q&A with devs]
On the slider for body type selection: “It looked incredibly easy to maneuver around and create a body that is either close to that player’s real personage or their ideal fantasy self” [source]
“Our presenter said that each specialization was pretty much as deep as a job” ((job - class)) [source]
“sliding a cursor across a triangle that can make your character stocky and chubby or tall and muscular or anything in between” [source]
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tikay21 · 1 month ago
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🐺Dr. Daniel Stone
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Images: Current State of Play (SoP) - I don't do heavy makeovers on my Sims; I always try to preserve their original vibe as I initially created them and only adapt them to my evolving defaults.
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Dr. Daniel Stone Willow Creek (MW - Tikay) 15.01.20 Simmie 00001 - next he was my 1st Simmie I did in TS4 Sim and GShade Preset by me Tikay21
Sim Profile & Credits:
Name - Daniel Stone Title - Doctor of Science Date of Birth - January 15 (Creating date 2020) Zodiac Sign - Capricorn Age - Save - MainWorld Tikay - 1-GP Residence - Willow Creek Marital Status - Long-term relationship Partner - Julieth Brook Parents - Unknown Siblings - David Stone, Drew Stone, Twin Lisa Stone Children - Lucien Brook-Stone Pets - None Education - Studied Physics Occupation - Scientist Career - University - Training - Scientist Hobbies - Motorcycles, biking, sports Preferences - Likes - Dislikes - Orientation - hetero Traits
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Story - The Stones thanks to all creators 🥰
poses by @xiuminuwu
defaults: vanilla skin @luumia eyes @dangerouslyfreejellyfish feet @magic-bot - @creamlattedream
facedetails @remussirion - @pralinesims - @nesurii
lashes @kijiko-sims
hair @mathcopesims
top @darte77 - @simshouseirisnovak
tattoo @reevaly
bottom @remussirion
shoes @jius-sims
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lizzisimss · 1 year ago
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Savannah CC List:
Body: vibrantpixels_armThicknessSlider, [divinecap] mouth preset 2, cinnasims_bodypresetpack#1, Pralinesims_Nails_Female_N27_SugarMilk, nesurii_lightitup-highlight, Simbience_HauteSkinblend, Simbience_Nose Preset #52-57, PYXIS - ToTheBone_Nosemasks, PS - Eyes_N157, UBP - kim eyebrows
Make-up: JH Cosmetics - Eyeliner 95, JH Cosmetics - Eyeshadow 106, [ d r e a m g i r l ] 3 D_l a s h e s_V6, [simpai] soft glow eyeshadow, JH [COSMETICS] EYELINER #115, JH [COSMETICS] EYESHADOW #136, JH [COSMETICS] LIPSTICK #135, breezytrait petals makeup pack (merged), TwistedCat_Frosty_Eyeshadow, Twistedcat_Lashes_NO1, Twistedcat_Stalker_Eyeshadow, [PEACHYFAERIE] BACK TO SCHOOL COLLECTION MERGED, [PEACHYFAERIE] BACK TO BASICS, [PEACHYFAERIE] GLOSSIER LIP COLLECTION (MERGED)
Accessories: serenity_EvaNecklaceRedux, [arethabee] ashley earrings, [arethabee] starr earrings, serenity_SarahChoker, Pralinesims - UltimateEarringCollection, Pralinesims - UltimateNecklaceCollection_Female, Pralinesims - UltimatePiercingCollection, [Liliili] - Earring Collection
Everyday: simstrouble_FemaleHair_MariaV1, Sentate-2022-MegumiJacket, serenity_WanderlustBra_Acc, AdrienPastel x Jan2022_TaraJeansCuffed, casteru - yfHat_Messenger Bag_031020, [RONA] Dr.Martens Wincox
Formal: simstrouble_FemaleHair_KimaV2, Sentate-2022-HaileyDress, Madlen Furaha Shoes
Sports: simstrouble_FemaleHair_TylerV1, Madlen Una Outfit, [boonstow] kawaii platform sneakers
Sleep: simstrouble_FemaleHair_Maree, serenity_LinaOutfit, [Blue Craving] Sporty Cheerleader socks, [Jius]SuedePlatformClogs01
Party: simstrouble_FemaleHair_JunonV2, serenity_x_sentate_KeiraVest, Sentate-2022-LaylaSkirt_V2, Trillyke_Laces_and_Spikes_2022_NaRa_Torn_Tights, serenity_x_sentate_BikerBoots, SLYD_Chloe_Bag_Drew_RightShoulder
Swimwear: simstrouble_FemaleHair_Sharon, simstrouble_FemaleHair_Sharon_BandanaOverlay, Sentate-2022-CalistaBra, Sentate-2022-TaraBikiniBottom, [Jius]LeatherFlats02, Pralinesims - UltimateGlassesCollection
Warm Weather: [GegeSims] - Mariana Hair, serenity_ParachutePants, Trillyke_Millie_Slippers, MARSMERIZING_Headphone (Necklace)_FEMALE, [arethabee] freya belt
Cold Weather: simstrouble_FemaleHair_KimaV1, CLUMSYALIEN [SIENNA JACKET], [greenllamas] MIMOSA_Juice_Jeans, Cement-yuHAT_CottageCasual_FishermanCap, [Jius]StarFuzzyBoots01
Tray files are available on my Patreon: https://www.patreon.com/lizzisimss
Please consider supporting if you wish :)
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octuscle · 1 year ago
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hi chronivac guys I wonder if it's possible to become the guy in your disclaimer with the cap and the evil grin or is he just a model for your service? I'm a broker and I really need a timeout like spring break for not being serious
Brother, you should know better than anyone that everything on this planet is a question of price. I will gladly organize a premium spring break for you as my stupid, constantly horny twin brother. I'll send the vouchers for the trip by email and the preset for the Chronivac directly to your app. The setting is such that you should activate it as soon as you're on your way to the airport.
The Uber is right on time in front of the apartment building on the Upper Eastside. As you load your Hermès laptop bag and Rimowa suitcase, the doorman asks you why you're not getting into your limousine but into this pathetic car. You don't react at all, sign out for the next week and get into the back of the car. It smells of sweat, cheap deodorant and tobacco. The driver is perhaps in his early 20s and tells you his whole life story without being asked. He studies business administration and earns a little extra money as an Uber driver. The rents in Manhattan are simply murderous. Instead of looking annoyed out of the window, you ask if you can have a cigarette. Only if you give him one too. Sure thing, bro. That's how it is among Uber drivers. You would do the same, otherwise you wouldn't be able to afford your apartment. The driver asks how many hours you drive to afford an apartment in the building. You laugh and say that your parents live there. When you arrive in Newark, you talk like college buddies. You say goodbye with a fist bump and ask if you're from New Jersey too. In the broadest accent imaginable, you reply that he can take his chances.
You take your army duffel bag and sports bag out of the trunk and look for your check-in desk. You look at your boarding pass. Damn, you're flying with Spirit Airlines? With a change in Atlanta? Who booked this shit? There are already dozens of people in the baggage drop-off queue who obviously want to go to Tampa too. Boomboxes are competing for the most annoying music, even if the sun isn't shining, everyone seems to be sticking to the sun's out, guns out rule. And caps are only worn backwards, of course. You turn your cap backwards. And stuff your down vest into your duffel bag. Sun's out, guns out is written on your mesh fabric tank top.
You almost missed your flight in Atlanta. You're already pretty drunk and one of the guys had his travel bong with him. In a two-hour layover, a bit of weed isn't bad. Thank God you're equipped with enough weed. The sale should finance your vacation. After all, your airbnb room right on the beach wasn't cheap.
You can only use the hour and a half flight to Tampa to sleep off your high. But as soon as you leave the airport building, you take part in a beer can drinking contest. Burp! Hehehe, you had plenty of practice last semester, you deserved to win.
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By the time you get to your shared room, it's already 11:00 pm. The party is in full swing at the pool. You quickly take a picture of yourself and post it on Instgram. Caption: "Watch out stallions n mares, jersey stud is in town" Let the party begin!
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