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#spindle:wip
finnanbeaton · 5 years
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Happy storyteller Saturday ✨ if your main characters would represent flowers, which flower would they be and why?
Caldera: Chamomile According to at least one website I looked it they mean energy in adversity and if that doesn’t describe Cal I’m not sure what does. She has never been one to shirk a challenge.
Saoirse: Violets. Between the purple which is a colour I always associate with Saoirse, the meanings of Faithfulness and loyalty are appropriate for her. She’s definitely a hufflepuff.
Darcy: Valerian, dual purpose as Darcy is a surgeon, so the health benefits and the meaning are fitting for her.
Grey: Hyssop a prickly little flower for a prickly doctor.
Madeline: Crocus, as the youngest member of the cast it’s appropriate she’s symbolized with youthful happiness.
Winifred: Amaryllis, Wini is very sure of herself even when she feels lost. She’s never one to admit she’s wrong but adapts well when circumstances require.
Jared: Tansy. the meaning behind these flowers is apparently I declare war on you, and given Jared’s... temperament and current decisions in game
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finnanbeaton · 5 years
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Worldbuilding questions! In your world... Is the economy currency based or based on bartering physical goods? What is most valuable? What is least? | What do dwellings typically look like? What materials are usually used in their construction? Are there stylistic features common among structures? | What is the typical wardrobe like? Colourful or dull? Fancy or functional? Warm or light?
This got super long, so there’s now a read more
~Is the Economy Currency Based or based on Bartering?
  a) It depends on location and access. In the Spindle ‘Verse, there are several major economies that happen simultaneously. The major economy that’s is the evolution of our current model of currency but has switched to an entire electronic method. You have your legal methods and your illegal methods of transferring money between people. The legal method is determined based on your UBI which all citizens have once a spindle is installed and they’ve reached the age of sixteen. Citizens can apply for work programs, university education, and internships once they’ve finished schooling but the numbers for each are limited. Each Megalopolis have their own numbers for what positions and jobs are available at any given time. Spindles work as a biometric tag, an identification, access to the internet, access to the government, complete health history. Everything is collated and transferred via the Spindle. Money is no longer physically necessary because those who wish to purchase things, can either purchase them from the net, or if they would like to go to a local store walk in and walk out with their items the system debiting their bank accounts upon leave. However, this hasn’t stopped people from referring to money, the general term used is Coin.
However, to get around these limitations and to have funds available or necessary items not provided by UBI or other means, bartering has sprung up in many places. Most notably you’ll find bartering systems in the old Waterfront, and inside the Weeds. The tent cities that pop up around the waterfront are strictly prohibited from using any forms of currency, they’re given only so much and access so Spindles are limited to citizens only.
That being said, economies spring up where they need to and use whatever they have on hand. Bartering is one of the easiest forms of trade, whether in physical goods or in skill. Pop ups are very common where noncoms open up quick pop markets, for exchange skills (repair services, health services, etc), textiles are very popular.
The Weeds has done something similar with markets and bartering. When the Havens started enforcing limits on jobs and businesses that could be opened they stopped requesting and opened stalls on the street. In the beginning the police tried to quell the markets, claiming they opened up to black market items and illegal goods, but the markets kept on coming and the people fought back. In order to keep the peace the markets were allowed to stay.
Off Comms deal with their economy an even different way, dealing with both currency and bartering systems as necessary. Most OffComms are socialist communes where no one person owns one thing. Things within the public domain are kept there and everyone has access. Fair compensation is given for goods and things like food and shelter are provided and obtained as a collective. It’s not a perfect system and there are things that need to be worked out and communication between everyone is necessary to keep it functioning but so far so good.
~What is Most Valuable/What is Least?
a) Skill sets are one of the most valuable commodity among bartering econs. Textiles, repair services, gardening, cooking, art pieces, jewelry making. All of these have great value within the market because they’re often unique and can be traded one to one. Someone who is very good at carpentry or repair work can barter their services to fix someone’s home for clothing, or for food items not provided or difficult to obtain fresh. In the Weeds, actual money, is useless unless being used one of the registered businesses and you can’t get anything without a spindle anywhere else.
~What do dwellings typically look like? What materials are usually used in their construction? Are there stylistic features common among structures?
a) Homes in the Havens are tall, towering skyscrapers and super sleek apartments. They’re hyper green, with aesthetically pleasing gardens cascading artfully over balconies. It’s full of shining white concrete and sleek metals, tasteful and appropriate flowers and trees. The Havens has all the money, or a lot of it and all the government. And all the control. It’s home of the Spindle, main offices of SpOre and has the largest space cargo hubs in North America. The next largest is in South America in Caracas Venezuela.
The Hub’s location in the Havens is relatively. Following the events of the L_1_Virus outbreak in the 2070s the old system was scratched and a new one was built in the Havens in the early 2080s.
The Havens is a poster child, set up to be photographed and looked at from afar. Not many have the clearance or status to enter the main part of the city except on certain holidays and events.
The Weeds, when it was known as the Garden had much the same infrastructure but overtime and through shitty government handling building in the Garden took on a life of its own until SpOre under the instruction of the Government and with the help of the Spindles to corral growth. (This was much longer and included but I lost all of it because tumblr if you’re interested in the really shitty government handlings and the fact that Canada as we know it doesn’t exist anymore -- neither does the US mind you, I can go into more detail in a separate post)
Materials are pretty simple and prefab within the Weeds and even objects are simple and come with AR enabled options so that people customize their homes based on their spindles not wht’s actually present.
~What is the typical wardrobe like? Colourful or dull? Fancy or functional? Warm or light?
 I am going full cyberpunk cliche with the clothing styles, sleek and form fitting with clean lines, or leather and lots of buckles. Think sci fi anime and blade runner had a really well dressed baby. Colours are generally dark greys but that’s to enable the smart coding for the spindles to read the styles. People can change their styles and their clothes on a whim and purchase sets electronically.
There are other ways clothing is produced, and see above with the economy, cloth, weaving, and other forms of textile manufacture are still carried out and done. Some is boutique and sells for ridiculous sums in the Havens. (I have yet to determine the giagantic question of where are the sheep, but this is humanity and I’m just going to say we’ve found a way, and you’re just as likely to see a goat wandering down the streets in the weeds as a cat.
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