#spec-wise im thinking arcane warrior and then... probably shapeshifter?
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so ive beaten dao solo before (on easy) and ive never played it on nightmare, what if i.........................................hmm...
#shhh im actually making this post a few days after starting this playthrough#it's definitely Difficult that's for sure#but it didnt get Extremely hard until some of the lothering side quests#like i was getting worried about potions in ishal#but those wolves in lothering........ Demons all of them#anything that knows overwhelm can kill you in one shot if it gets close enough and there were.. idk how many.. 15? 20? dude.#im realising im gonna need some very high physical resistance for this run#it's also the first time ive played a solo playthrough as anything other than a rogue (which i usually do for lockpicking/disarming traps)#but i thought mage would be better because you can basically be tank and high dps and crowd control all in one#and it's fun when i dont have to worry about friendly firing my party#now for most solo runs i usually recruit people and just leave them behind but for this one im actively avoiding/getting rid of them all#i started being mean to alistair and i Hate Myself. the first time i went to talk to him and he said 'what do you want?' i wanted to DIE#anyway ive finished lothering and im having trouble deciding which main quest i should do first hrmmmm#maybe i go for redcliffe now so i can level up the mana spell branch? mana clash one-shots nearly every mage in the game#which is completely overpowered but after broken circle it's not that useful anymore#yeah i think redcliffe makes the most sense. ive gotta give up on the idea that i might try to save everyone. not gonna happen!!!!!!#im guessing the meta here for choosing abilities is animate dead for a mage or ranger for a rogue right?#like having that one follower to take some threat? idk that's what im going for. walking bomb is helpful anyway so animate dead is easy#spec-wise im thinking arcane warrior and then... probably shapeshifter?#i was thinking spirit healer at first but that would be solely for the passives and for lifeward#i guess the best use for shapeshifter is healing with flying swarm which requires all four spells so im not sure. other forms could help?#ive got until level 14 to decide so i'll just choose whichever seems more helpful then. arcane warrior is the main one#i dont think there's any reason to choose blood mage except that i wouldnt have to put any points into willpower.............#but by level 14 the second spec is just to support your existing abilities. you cant pick a playstyle to start at L14 in a run like this#assuming i make it through this and try the dlc i think i'll probably respec for arcane warrior and both new specs#they're both very good for melee. and i'll also want the respec to start with more of the new spells because they're also good for melee#personal#da#dao#ash plays da
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anyway this is gonna be incomprehensible to basically everyone and it's also not finished (havent worked out specific ability values yet) and terrible to actually look at, but i did all my protags (including both hawkes). i worked stuff out for each level, but here are summaries at levels 10 and 20:
having a LOT of fun recreating my warden and hawke using the ttrpg system
#da#personal#i wanna design a rogue. maybe ill do all the dao protags hmmm#ORRR wait. let me do my pets! that's always fun to think about#also some extra info: for the sake of game mechanics alim should become an arcane warrior first but shapeshifter makes sense lore-wise#im also not completely sold on marian being a spirit warrior. specialisations ARE optional so.. i could just invest in other talents instea#but of all the specs i think spirit warrior is probably most likely (after reaver ofc). i guess berserker is also possible tho#oh so the specs in the ttrpg are:#mage: arcane warrior; blood mage; force mage; keeper; necromancer; shapeshifter; spirit healer#rogue: assassin; bard; duelist; legionnaire scout; marksman; ranger; shadow#warrior: berserker; champion; chevalier; guardian; reaver; spirit warrior; templar#marksman is just some extra archery stuff and chevalier is lances and mounted combat#interesting that the only origins spec not to make it is battlemage. esp considering necromancer already kinda exists#like it's just a mixture of the walking bomb branch of the spirit school and the sleep branch of the entropy school#(but it's mostly spirit which makes me a little frustrated that it's considered entropy in the ttrpg)#(same with keeper being primal and spirit healer being creation; they should be creation and spirit respectively)#(keeper kinda makes sense as primal bc it's like the earth branch of primal. but i could write an essay on why earth should be creation)#(like. primal is a school of energy and creation is a school of matter. please.)#(although.. the spell wisp branch of creation should be spirit so it's not like creation is well-defined either lmao)#(spirit healer is spirit not just because of the name but because of the mechanics. you're summoning spirits. same as necromancy)#(creation healing physically heals the person; spirit healing summons spirits to do the healing. very different!!!!!)#(BUT i get that it would be a little unfair to have no specialisations in the primal and entropy schools so i'll forgive them for that)#gotta make that diagram of every spell in every game and how they're connected and how the schools fit together. it's coming one day...
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