#spec-wise im thinking arcane warrior and then... probably shapeshifter?
Explore tagged Tumblr posts
danielnelsen · 2 years ago
Text
so ive beaten dao solo before (on easy) and ive never played it on nightmare, what if i.........................................hmm...
#shhh im actually making this post a few days after starting this playthrough#it's definitely Difficult that's for sure#but it didnt get Extremely hard until some of the lothering side quests#like i was getting worried about potions in ishal#but those wolves in lothering........ Demons all of them#anything that knows overwhelm can kill you in one shot if it gets close enough and there were.. idk how many.. 15? 20? dude.#im realising im gonna need some very high physical resistance for this run#it's also the first time ive played a solo playthrough as anything other than a rogue (which i usually do for lockpicking/disarming traps)#but i thought mage would be better because you can basically be tank and high dps and crowd control all in one#and it's fun when i dont have to worry about friendly firing my party#now for most solo runs i usually recruit people and just leave them behind but for this one im actively avoiding/getting rid of them all#i started being mean to alistair and i Hate Myself. the first time i went to talk to him and he said 'what do you want?' i wanted to DIE#anyway ive finished lothering and im having trouble deciding which main quest i should do first hrmmmm#maybe i go for redcliffe now so i can level up the mana spell branch? mana clash one-shots nearly every mage in the game#which is completely overpowered but after broken circle it's not that useful anymore#yeah i think redcliffe makes the most sense. ive gotta give up on the idea that i might try to save everyone. not gonna happen!!!!!!#im guessing the meta here for choosing abilities is animate dead for a mage or ranger for a rogue right?#like having that one follower to take some threat? idk that's what im going for. walking bomb is helpful anyway so animate dead is easy#spec-wise im thinking arcane warrior and then... probably shapeshifter?#i was thinking spirit healer at first but that would be solely for the passives and for lifeward#i guess the best use for shapeshifter is healing with flying swarm which requires all four spells so im not sure. other forms could help?#ive got until level 14 to decide so i'll just choose whichever seems more helpful then. arcane warrior is the main one#i dont think there's any reason to choose blood mage except that i wouldnt have to put any points into willpower.............#but by level 14 the second spec is just to support your existing abilities. you cant pick a playstyle to start at L14 in a run like this#assuming i make it through this and try the dlc i think i'll probably respec for arcane warrior and both new specs#they're both very good for melee. and i'll also want the respec to start with more of the new spells because they're also good for melee#personal#da#dao#ash plays da
1 note · View note
danielnelsen · 1 year ago
Text
anyway this is gonna be incomprehensible to basically everyone and it's also not finished (havent worked out specific ability values yet) and terrible to actually look at, but i did all my protags (including both hawkes). i worked stuff out for each level, but here are summaries at levels 10 and 20:
Tumblr media Tumblr media Tumblr media Tumblr media
having a LOT of fun recreating my warden and hawke using the ttrpg system
#da#personal#i wanna design a rogue. maybe ill do all the dao protags hmmm#ORRR wait. let me do my pets! that's always fun to think about#also some extra info: for the sake of game mechanics alim should become an arcane warrior first but shapeshifter makes sense lore-wise#im also not completely sold on marian being a spirit warrior. specialisations ARE optional so.. i could just invest in other talents instea#but of all the specs i think spirit warrior is probably most likely (after reaver ofc). i guess berserker is also possible tho#oh so the specs in the ttrpg are:#mage: arcane warrior; blood mage; force mage; keeper; necromancer; shapeshifter; spirit healer#rogue: assassin; bard; duelist; legionnaire scout; marksman; ranger; shadow#warrior: berserker; champion; chevalier; guardian; reaver; spirit warrior; templar#marksman is just some extra archery stuff and chevalier is lances and mounted combat#interesting that the only origins spec not to make it is battlemage. esp considering necromancer already kinda exists#like it's just a mixture of the walking bomb branch of the spirit school and the sleep branch of the entropy school#(but it's mostly spirit which makes me a little frustrated that it's considered entropy in the ttrpg)#(same with keeper being primal and spirit healer being creation; they should be creation and spirit respectively)#(keeper kinda makes sense as primal bc it's like the earth branch of primal. but i could write an essay on why earth should be creation)#(like. primal is a school of energy and creation is a school of matter. please.)#(although.. the spell wisp branch of creation should be spirit so it's not like creation is well-defined either lmao)#(spirit healer is spirit not just because of the name but because of the mechanics. you're summoning spirits. same as necromancy)#(creation healing physically heals the person; spirit healing summons spirits to do the healing. very different!!!!!)#(BUT i get that it would be a little unfair to have no specialisations in the primal and entropy schools so i'll forgive them for that)#gotta make that diagram of every spell in every game and how they're connected and how the schools fit together. it's coming one day...
4 notes · View notes