You're more amazing than noodles
That, my good friend, is a matter of taste.
Anyway, vehicle crew costs are too low so I made big ones
The vast majority of crew costs are 3 or less. I'm pretty sure the reason why crew costs are so low is because a vehicle would have to be really good to justify a high crew cost, but making a vehicle significantly stronger than its mana cost would normally allow probably causes gameplay problems or something idk, so vehicles typically end up in a middle zone where they have low crew costs and are somewhat stronger than their mana cost would allow.
My way of making higher crew costs was to add enters-the-battlefield effects to the vehicles; by giving them extra value outside of their use as a creature, it justifies giving the creature part a worse cost-benefit ratio. Thus, a high crew cost for a creature that's only somewhat stronger than its mana cost would allow.
Honestly giving a vehicle a high crew cost is also dangerous just because the player might be totally unable to pay it. Especially since by spending mana and a card playing a vehicle, they DIDN'T get to spend that on a real creature. That's why I stuck to crew 4-5. Except for the Excavator Dreadnought, where I just went all-out.
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