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who is this short white boy you’ve been posting about lately
the noise from pizza tower?? silly little goober guy video game character aah get silly
i got into pizza tower the same day the full game released. its a 2d platformer indie game its super well animated 👍👍 in short the noise is one of the bosses and is planned to be a playable character in a future update. he has some additional lore not featured in-game too but its not a lot. and again
get sillay
#also if you mean the other one that looks similar to him#thats pizzelle from a fangame called su/gary sp/ire#putting slashes so it wont show up in the tag. sorrey#asks
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So... the Fangamer Pizza Tower stream on Twitch last night...
So we basically had bootleg Peppino (Peppinaux Soufflé [sp?]), bootleg The Noise (The Nice), and a version of Pepperman that might as well be canon. The Vigilante (also called The Vigilant) was also there as a pile of god-knows-that-wasn't-cheese. OH, and a bootleg Fake Peppino (referred to as a raccoon) shows up, too. There's also a couple of other characters, including a game reviewer who's never actually played Pizza Tower but sure loves making shit up about it!
What are they trying to say about Peppino by making that bootleg version of him like that? That he's neurodivergent? A bit delusional? Highly insecure? Yeah, I can see all that and now I just wanna hug my Peppino plush a whole bunch.
The Nice was extremely annoying and a huge shithead who just loved rubbing his successes in Peppinaux's face. Remind me to throw my Noise plush against the wall later.
Pepperman... MORE LIKE PEPPERFUCKBOY!!! I love and hate this guy. That bit of flirting he did towards the camera at the end of the stream... DUDE. WHY THE FUCK AM I SIMPING. I HATE MYSELF SO MUCH, OMG.
Fake Peppinaux was very well done given what little budget they had to work with. Uncanny humanoid appearance, animalistic but smarter than he's given credit for... makes a lot of weird noises... yup, that's a Fake Peppino. Calling him a raccoon is actually pretty spot-on considering all he did was keep tricking Peppinaux into giving him dough to eat, like a tricky little trash panda. It was almost cute.
The Vigilant just sat there and stared the whole time through unseeing eyes. It was very unsettling.
Also, the whole plot of this stream? Peppinaux is trying to host a cooking show with different shitty pizzas he's made, but the super oven he has, which was promised to cook his pizzas at high speed, keeps turning them all into Fangamer Pizza Tower merch. And it's slowly driving Peppinaux insane. It culminates in an ending I'm not going to spoil.
I do feel that it did get rather dark, however. At one point, Peppinaux becomes very depressed and tries to off himself by cooking a pizza with pills on it... which turns into more merchandise. If that kind of humor bothers you for any reason, don't watch this stream.
Anyway... those are my thoughts, take 'em or leave 'em I guess.
#pizza tower#wayneradiotv#fangamer#peppino spaghetti#the noise#pepperman#the vigilante#fake peppino#fangamer pizza tower stream#discussion#WHAT TAG DO I PUT TO WARN ABOUT THE PILL PIZZA#I HAVE NO IDEA AND I'M SORRY
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Apex Build 10 Is Now Available!
After over three years, I have finally completed Build 10 of Apex! This is planned to be the final feature release of Apex as a Pokémon fangame before converting it into my own original IP (more on that another time).
As for this build, you can now continue the story of Apex in Chapter 5 by exploring the western half of Abbadon, including the sprawling Megiddo Plains, the touristy beachside town of Ys, the sleepy floral town of Eden, and much more! Check out the changelog below for a full list of additions and changes, comprising the largest changelog so far.
As always, you can get the game either through the launcher (recommended) or assemble the game yourself through manual downloads on the blog.
If you want to report bugs, discuss the game, share theories, or praise me (please do, I worked very hard on this), please visit our discord server.
That's all for now, everyone. Thank you so much for your patience and support!
Here are all the changes and additions in Build 10!
Additions
Content
The Megiddo Plains, Ys, and Eden areas are now open to explore! Continue Chapter 5 with a deluge of new content, including some surprises!
Levitate system overhaul. Pokémon that formerly had the Levitate ability now inherently levitate based on their species. See the wiki for more details.
Pokémon that normally evolve due to trading now evolve when leveled up in Assiah. Any required held items are still needed.
New fast food items that are cheaper versions of strong healing items, but lower your Pokémon's EVs randomly when consumed.
New item: Inn Coupon. Exchange these tickets at any inn for a free stay!
New trainer classes: Zangs (male and female), Priest, Pirate, Surfer, Action Kid (Beach), Tourist, Sunbather, Beach Bros, Sightseers, Salaryman, Rancher, Florist, as well as some special encounters.
Four new musical tracks, courtesy of new composer DSTY.
New Artifact is now available! Complete the Great Canal dungeon to acquire the Hydrophobic Disc to cross calm waters.
New custom move: Grim Word, a low-power special Dark move that lowers the target's Sp. Def by 1 stage.
Everyone is here! With the exception of most legendary Pokémon, every single species up through Generation V is now available in Apex!
New questline events! Hang out with your favorite NPCs.
New ghosts to battle, including three difficult challenge ghosts for extra Keystones.
Features
Artifacts now give badge boosts. War God's Hammer: Attack, All-Seeing Eye: Sp. Attack, Quantum Mirror: Speed, Geos Gauntlets: Defense, Hydrophobic Disc: Sp. Defense. For existing save files, use the associated artifact in the overworld to permanently enable the respective boost.
Added Not-So-Crazy Fesiq to Old Jul'far Ruins as a dung merchant.
Added ambience to Sagaxis Forest, Mt. Belial Upper, Shrieking Cliffs, and Acacia Lake.
Added an Ether to RevTex Textiles 1F in the generator room.
The protagonist now remarks on the flickering lights in RevTex Textiles Front Office for context.
Added an Escape Rope to RevTex Textiles B1F.
Added a healing area and some flavor to the entrance area of Acacia Temple (not available in Hard Mode).
Wild/bred Pokémon now have a 5% chance to spawn with their hidden ability.
Added in-game trades and gift events for exclusive species. Check the wiki for details.
New TM Kid quest is available after acquiring the Hydrophobic Disc.
Added visible items to Sagaxis Forest.
Luvdisc now evolves into Alomomola at lv30. The two species have been rebalanced and given updated movesets to match.
Eevee can now evolve into Glaceon in Crystal Channel Upper.
Nosepass can now evolve into Probopass in the Adamantine Palace.
Added messages when entering maps with a Pokémon with a location-based evolution in that map.
Added Lucifer's Notes #2 to Altar of Truth.
The Guru of Potential has been added to the Amon Desert. Visit him to draw out your Pokémon's latent potential.
The Experience Share can now be purchased in the Rosemary Market in Acacia Town. It's relatively expensive, so you'll have to weigh your options!
Added Eviolite to Acacia Tunnel.
A Soothe Bell is now available from a new NPC in Nysa Indoors.
Added ancient runes to text for lore purposes. This should improve clarity for puzzles that rely on ancient runes.
Larry now answers his phone.
Tweaks
Aegis Facility
Added a hint to the door to Aegis Secret Room.
Added support struts to the elevator on Aegis 1F.
Swapped locations of the Elevator Key and Max Revive in Aegis 2F Rooms for better visibility.
Vahram Temple
Added additional hints for the Vahram rune puzzle.
Braziers in the Vahram and Cliff tilesets are now fully impassable on the bottom tile for better consistency.
Acacia Town
Opened a previously unused house in Acacia Town.
The Thornwood Inn in Acacia Town begins charging for lodging after the player enters Jul'far. No more warping back to Acacia Town for free heals!
The Puzzle House is now accessible immediately upon visiting Acacia Town for the first time.
Jul'far
Added more path blocking to help keep players from getting lost.
Added a new bandit encounter with Bandit Logan.
Added some new visible items, one of which only appears during the raid.
The Camerupt Cart that goes to the Old Jul'far Ruins now cannot be used until after the player has visited the ruins, to prevent skipping the entire desert.
Added a hint if the player tries to enter the Jul'far Town Hall through the front door during the bandit raid.
Hard Mode
Items cannot be used from the bag during battles (except Pokéballs, as normal).
During the Jul'far raid, Bandit Captain Kurt now only appears on Hard Mode.
Granny does not heal the party.
Holly stops healing the party after defeating the Cloaked Elder in Acacia Temple.
Other
You can now forfeit trainer battles outside of Hard Mode by selecting Run, but beware the losing cost!
Official starters can now only be found at level 5 in the wild.
Player name entry now supports up to 10 characters.
Stick renamed to Leek to match Gen VIII+ naming.
Scratch Cards now use fixed randomness to determine the prize (if any), so they can no longer be save-scummed. A unique message has been added if the jackpot is won.
Improved visual quality of in-battle rain animation.
Reduced visual intensity of overworld snow animation.
Deerling and Sawsbuck now appear in different forms based on location. Mt. Belial area: Winter form. Verdant Path area: Spring form. Acacia Secret Hollow: Summer form.
Updated new game scene flow. Quickstart option renamed and now defaults to Sarah instead of Griffen, and some suggested character names have been changed.
Switched locations of the TMs for Rock Smash and Brick Break and adjusted TM Kid's dialogue to match. If you already have one but not the other, you will get the old drops.
Disabled entry message from Mold Breaker ability.
Small tweaks to Nascene Suburbs layout to make skateboard pathing a tad easier.
Added visual details to Jagged Cavern B1F. Side path is now blocked by breakable rocks. Added a shortcut usable with the Quantum Mirror.
Ladders in cave/temple maps have more outlining for better visibility.
Battles with Larry now use the Rival Battle music.
Balance
Levitate overhaul
In addition to those species which formerly had the Levitate ability, the following Pokémon now levitate: Beedrill, Venomoth, Magnemite line, Mew, Scizor, Celebi, Dustox, Castform, Shuppet, Glalie, Froslass, Munna line, Solosis line, Vanillite line, Escavalier, Elgyem line, Lampent, Chandelure, and Volcarona.
Ability changes as part of the Levitate overhaul
Gastly line new abilities. Base: Cursed Body, Stench. Hidden: Bad Dreams.
Koffing line new abilities. Base: Forewarn, Aftermath. Hidden: Serene Grace.
Misdreavus line new abilities: Base: Shadow Tag, Frisk. Hidden: Prankster.
Unown new ability: Base: Technician.
Hydreigon, Vibrava, Flygon now use the same ability or abilities as their pre-evolved forms.
Duskull now uses the same ability its evolved forms.
Solrock, Lunatone new abilities: Base: Sturdy. Hidden: Magic Guard.
Baltoy line new ability: Base: Magic Bounce.
Chimecho line new ability: Base: Soundproof.
Latias, Latios new ability: Base: Cloud Nine.
Bronzor line abilities shifted: Base: Light Metal, Heavy Metal. Hidden: Heatproof
Carnivine new ability: Base: Chlorophyll.
Rotom new ability: Base: Motor Drive.
Uxie, Mesprit, Azelf new ability: Base: Filter.
Cresselia new ability: Base: Serene Grace.
Tynamo line new abilities: Base: Shed Skin, Static. Hidden: Volt Absorb.
Cryogonal new ability: Ice Body.
Move changes
Increased Gyro Ball PP from 5 to 10.
Raised accuracy of Gunk Shot from 70 to 80 to match Gen VI+.
Shadow Ball power increased from 80 to 90.
Drill Peck and X-Scissor now have an increased crit chance.
Constrict power increased from 10 to 40.
Leech Life power increased from 15 to 40.
Pin Missile power increased from 14 to 25 to match Gen VI+.
Luster Purge and Mist Ball power increased to 80 and PP increased to 10.
Pokémon changes
Raised Riolu's starting happiness from 70 to 100.
Gothita line is now Psychic/Dark.
Gothita line gains Unnerve as second natural ability.
Steel type is no longer resistant to Ghost and Dark moves, as per Gen VI+.
Torkoal, Wingull, Roggenrola, and Vanillite lines gain their GenVII+ second abilities.
Ice type no longer resists Grass.
Stat changes
Stat buffs from Gens VI and VII have been added.
Sunflora base Sp. Atk and Sp. Def increased by 20 each, bringing its base stat total up to 465.
Mightyena base stats increased: +10 to Attack, Defense, and Speed, bringing its base stat total up to 450.
Farfetch'd gains 20 base stat points in HP, Defense, and Speed, and 10 in Attack, bringing its base stat total up to 447.
Spinda base stats increased, +30 to HP, +10 to Speed, and +20 to Defense and Special Defense, for a new total of 440.
Whismur line has 10 base stat points moved from Attack to Special Attack.
Growlithe line has 5 base stat points moved from Special Attack to Attack.
Sableye gains base stat points: 30 to HP, 20 to Defense, and 20 to Special Defense, bringing its base stat total up to 450.
Rebalanced Cacnea line's stats. Lowered Sp. Attack and Speed by 10 and increased Defense and Special Defense by 10.
Corsola stats modified. -5 Attack and Speed, +10 Defense and Special Defense, +20 Special Attack and HP. New total: 460.
Ariados stats increased. +20 to HP, Defense, and Special Defense, +10 to Attack. New total 470.
Spinarak/Ariados now learn Megahorn at level 51/60 and now learn Psycho Cut instead of Psychic.
Beedrill stats increased. +10 to HP and Attack, +20 to Special Defense, and +35 to Speed. New total 470.
Butterfree stats increased. -5 to Attack, +30 to HP and Special Defense, +10 to Special Attack and Defense. New total 470.
Beautifly stats increased. +10 to HP, +20 to Attack and Special Attack, +25 to Speed. New total 470.
Ledian stats increased. -5 to Special Attack and +75 to Attack. New total 470.
Dustox stats increased. -5 to Speed, +10 to Special Defense, +20 to Special Attack, and +30 to HP and Defense. New total 470.
Kricketune stats increased. +3 to HP, +4 to Special Defense, +30 to Attack, +29 to Defense, +35 to Speed. New total 470.
Parasect stats increased. +5 to Attack, +20 to HP, Defense, and Special Defense. New total 470.
Marowak stats increased. +5 to Speed, +20 to HP and Attack. New total 470.
Purugly stats changed. -1 to HP, +8 to Attack, +11 to Defense, -4 to Special Attack, +6 to Special Defense, -2 to Speed. New total 470.
Chimecho stats increased. +5 to Special Attack, +10 to Special Defense. New total 470.
Dunsparce stats increased. +5 to Attack, +25 to Defense and Special Defense. New total 470.
Girafarig stats increased. +10 to Special Attack, +5 to Speed. New total 470.
Tropius stats changed. +1 to HP, -8 to Attack, +17 to Defense, +8 to Special Attack, +13 to Special Defense, -1 to Speed. New total 490.
Treecko line has had its Special Attack and Attack base stats swapped to now favor physical attacks.
Relicanth stats increased. +15 to Special Defense. New total 500.
Lanturn stats changed. -8 to Attack and Defense, -2 to Speed, +9 to Special Attack and Special Defense.
Learnset changes
Electrike and Manectric now learn Thundershock at level 7.
Absol now learns Focus Energy as a starting move.
Solrock now learns Zen Headbutt instead of Psychic, and now learns Flare Blitz at level 57 and Morning Sun at level 61.
Lunatone now learns Ancientpower instead of Stone Edge, and now learns Shadow Ball at level 57 and Moonlight at level 61.
Farfetch'd now learns Drill Peck instead of Air Slash at level 49, and now learns Focus Energy at level 16.
Grimer line now learns Poison Fang, Bulldoze, Poison Jab, and Night Slash instead of Sludge, Mud Bomb, Sludge Bomb, and Fling, respectively.
Gothita line now learns Dark Pulse at levels 53/58/64 respectively, and now learns Grim Word instead of Faint Attack.
Misdreavus, Gastly, Drifloon lines now learn Grim Word instead of Payback.
Litwick line now learns Grim Word instead of Imprison.
Yamask and Spiritomb get Grim Word as an egg move.
Umbreon, Murkrow, Girafarig, Purrloin lines now learn Grim Word instead of Assurance.
Oddish line now learns Grim Word instead of Natural Gift.
Swapped Ancientpower and Power Gem in Corsola's moveset, and it now learns Hydro Pump at level 57.
Butterfree, Beautifly, and Dustox now learn Psychic at level 50.
Ledyba/Ledian now learn Bug Bite instead of Silver Wind, Mega Punch instead of Swift, and X-Scissor instead of Bug Buzz, and now learn Drain Punch at level 50/60.
Dustox now learns Poisonpowder at level 15 and Air Slash at level 55.
Bronzor and Bronzong now learn Curse instead of Imprison.
Tropius now learns Leech Seed instead of Bestow and Dragon Pulse instead of Natural Gift.
Deerling and Sawsbuck can now learn Zen Headbutt by Move Tutor.
Venusaur can now learn Earth Power by Move Tutor.
Durant now learns Screech instead of Metal Sound.
Difficulty/Game Balance
Lolita Fayte's Ralts initial level lowered from 18 to 15.
Lolita Esmerelda's party initial levels lowered from 15 to 13. Added an additional rematch.
Elder Gerald's party levels lowered from 16 to 15.
Snow Angel May's party levels increased by 5.
Slight rebalance to encounter levels in RevTex. Max level reduced by 1 on 1F and Front Office and min level raised by 1 on B1F.
Lowered max encounter levels in Acacia Lake and Acacia town by 1.
Slightly raised Beldum's capture rate (making it easier to catch).
Reduced price of Pokeballs and Great Balls to 1000 and 2000, respectively.
Scratch Card price increased to 1000.
Fixes
Fixed Aegis warehouse minecart puzzle unintentionally completing while the minecarts are still moving. Minecarts must now stop on the correct positions to count.
Fixed Lolita Amelie using the wrong battle sprite.
Fixed an issue where, during the egg event on Shrieking Cliffs East, if the player catches the Braviary instead of defeating it, the whole event starts over. (Reported by Yasik)
Fixed Vahram 5F North button still considering the rock in the hall to the south of it to be blocking.
Fixed missing collisions on Vahram lava rocks.
Fixed a stray masking tile in the Bandit Hideout.
Rival name in Unknown Dungeon is now loaded dynamically from variable and not from static strings, which could cause inconsistency.
Fixed note 28 being inaccessible in XENO Corp. Server Room. (Reported by mflamel101)
Fixed a bug in Essentials where if the player was facing a water tile, but that tile wasn't otherwise passable, the game would let the player begin surfing on their current tile instead.
Fixed broken Love emote animation (finally!).
Fixed impassable stair railing tile in RevTex B1F blocking wall sign.
RevTex facility now properly sets cave flags on entry.
Fixed a typo in Note #18.
Fixed a movement bug with Mori in Murmur Tower 3F when playing as Sarah.
Fixed mismatched wall tiles in Nysa Indoors.
Fixed tile layering issue with wall/desk phones in the Indoor tileset.
Fixed inconsistent glowstick radius when changing maps (finally!).
Fixed incorrect BGM volume level in Aegis 2F Bathrooms.
Fixed some missing tree top tiles on Mt. Belial Upper.
Removed text referring to "someone's PC" when receiving Pokémon through events.
Fixed a script crash when attempting to fight the Frozen Prince.
Fixed incorrect barrel tiles in Puzzle House Challenge 2.
Fixed Snarl incorrectly flagged as a physical move.
Tweaked dialog with Sayaka on Mt. Belial Upper to better match lore.
Fixed legendary encounter events not using the same generated Pokémon for the battle and the post-battle distribution, which could result in minor discrepancies.
Fixed legendaries missing their summoning sigil where the ball icon should be in the summary screen.
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Chapter 44- Part 3
I think you’re just sequence breaking, pulling out the speedrun strategies, geez.
Starting with Haxorus this time? Well, I don’t want to have Riptide start throwing out Ice Fangs right away, it’s probably better to weaken it a bit with Glare’s Intimidate.
Okay, so it has Dragon Dance, but it’s a lot less worrying than it would have been if we hadn’t Intimidated. Even still…might be good to paralyze Haxorus to try and mitigate that Speed boost, then we can bring Riptide back in.
Ooooh, that’s even better. Now’s the time to start tearing up with those Ice Fangs!
Wow, even the RNG gods are sick of Fern’s everything.
Ah, I think I see Fern’s vision here, and in that case…probably best to use Kirin as the counter.
He’s probably gonna set up with Growth, boosted by the Field, and try to sweep from there. Well too bad, Kirin’s not gonna give him that chance when she takes out Roserade with Psychic!
Another Fire-type Hidden Power!? THAT’S NOT GONNA WORK THIS TIME!!
Oh yeah, that reminds me- remember last time when I was mad about the lack of Sap Sipper information with regards to Grassy Terrain? Well, as it turns out, and as I was informed later, that is…not supposed to happen! I guess it’s some sort of bug with one of the previous patches, and it’s something related to Reborn’s sister fangame Rejuvenation, which also uses Field Effects- I dunno, I’m no programmer. But unlike last chapter, the bug works for me! Hahaha! Does this playthrough double as free bug-testing?
Anyways, I’m shocked Psychic didn’t one-shot, but Roserade’s days are still numbered.
Krookodile again…if I remember right, Bloom was able to handle that one last time we fought Fern, so let’s do it again.
Now, as long as Krookodile doesn’t know a Fire move, or an Ice move, or heaven forbid a Flying or Psychic attack, Bloom should be fine to use Growth here.
Good, its best move against him is Throat Chop! So now, Bloom can heal back all that HP and more with a very powerful Giga Drain!
Oh and not a moment too soon, goodness me what was that damage roll-?
Alright, so much for getting to continue the Bloom sweep…seriously, he hasn’t evolved his Scyther yet? Is it because he has no friends to trade with? Well, regardless, let’s start with Glare to weaken the punch of Technician.
It should be okay to use a Berry Ice Cream on her, and then we should be open to use Glare™ and paralyze.
Perfect! And now, before Glare goes down to bring in Prong, I’m gonna have her use Acid Spray- Prong probably doesn’t need the Sp. Defense drop with her raw power, but better safe than sorry.
Now let’s see that Thunderbolt!!
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Lisa: The Strifeful (huge ass oc post)
Lisa ocs!!! yeah!!! ill be going over most stuff ab them here :3
this would 100% a fangame if i knew how to code and shit LMAO but its just silly fun
FIRST we should start off with the "leader" of the group, Charlie!
Charlie is an alcoholic, and probobly the most levelheaded and calm minded in the group. Hes the one keeping them together to meet their end goal (ill get into that later) Before the gang was reunited, he and lincion spent a lot of their time looking through landfills like the description says. They usually resell the stuff they find. Charlie is the fourth oldest in the group, at 42.
Lincion is Charlies boyfriend. Usually more energetic than Charlie, hes mostly accompanying Charlie on his journey for the fun (also, like. They promised not to separate LMAO) Hes smug and snappy at a lot of people, that causes him to get into trouble and Charlie having to intervene from Linc getting shot. they love each other very much and kiss :3 Lincion is the third oldest at 44.
Gameplay wise:
Linc is an SP user and Charlie is a TP user
the way theyd be gameplay wise is that they switch each turn, like a two in one :D
That would make for less moves for them, but more variety
Charlie is also one of em WASD combo users, mostly it being bottle throws. Has a healing move like birdies drinks on me
Lincions are dagger tricks, and depending on the move, can give him status moves like cool and super cool.
Hans is VERY hard headed and no nonsense. His bossy nature makes for an unfavourable time for EVERYONE around him! He doesn't want anything to do with this journey at all and wants to get it over with very quickly. He would have been the leader if it wasn't for the fact that given the choice, he would have 100% called the whole thing off, and if he didn't, his attitude would have made anyone left anyways. Hans is the second oldest at 50
Gameplay notes
SP user, mostly stat moves.
moves are simular to Nern in a way, Tells people things (wether it be the group or enimies) and can give them buffs/debuffs
basic attack is an elbow jab, does little damage.
Marcus joined the posse after charlie and the others did a favour for him. He keeps a lot of his life closed off to the gang, and isint much of a talker. Marcus is the oldest at 63.
Gameplay notes
After throwing his adze, it takes a turn to get it back
SP user
Some other attacks are scraping using his adze.
Fingerbeam attacks
(hes like the newest one i made so hes not that well developed LMAO)
The infamous thief, Errett! Joined the group mostly for protection from gangs and/or warlords trying to kill her, unbeknown to Charlie, who was friends with him before the flash. Banned from most warlord/gang turfs, He usually stands outside such places coming up with excuses as to why she can't come with. Errett is the 5th oldest at 41
Gameplay notes
sp user
stat dealer, main move is to steal a status move from an enemy and give it to one of the people in the party.
Joy addict, goes through withdrawl often.
attacks are randomized attacks from the other party members.
SAGEY!!! Probably one of the only ones to actually be in this group for its intended goal and not for some unrelated reason. Despite this, she acts very snappy at Charlie, mostly for the fact that he prevents her from going on a smoking/drinking binge. Shes the youngest at 37.
Gameplay notes
SP user
Attacks are slaps
Has a move similar to Rodriguez's snap out of it
another move where she talks shit about an opponent, that can make them cry or angry.
Fireball attacks
The famous ring fighter, and the self proclaimed most handsome one in all of olathe, Prettyboy joined this journey for more havoc to wreak upon random people who dared to pick a fight. Hes very energetic and hyper, and is the party animal of the group. His huge ego is a cover up of his insecurities. Hes the second youngest at 39.
Gameplay notes
TP user and WASD combo user
Attacks are (expectedly) kicks and punches
Has an oiled up move
has a move where he flirts with the opponent to make them feel weird or scared
AND thats all of the main guys! now, what are they all doing traversing olathe?
Their main goal is to find the Carnwells' mutated brothers, Angelo and Lance, to say their final goodbyes to them. It was originally supposed to be a MUCH shorter trip, Charlie leaving the two mutants to find the rest of his siblings, but when they returned, Lance and Angelo disappeared.
(this is like the only image i have of their mutant forms ok)
AND there are side characters!!!
WHO is this ominous joy mutant? you're gonna have to wait to find out if i ever decide to draw it!!!!!
and WHO are these fellows???? Hans' Exes!!!! thats who!!!!!
AND HOW COULD I FORGET DR. FLOUNDER??????? here to diagnose and provide care of any illness/disability, she travels olathe to search for people in need of help.
ok ive been writing this for like. 3 hours i think im done. related art below. alr im done now
#lisa rpg#lisa oc#jeans doings#the very cool carnwells#lisa the painful oc#lisa the rpg#i spent way too long on this#please like n sub#lisa the strifeful
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Springtrap
And a story
So I wasn't always a fnaf fan but I always like to try new things so one day the Extrovert that adopted me as their friend (or Onion(not her real name but for 3 years i could not say her real name so I called her Onion)) in first grade, she was talking with another person (banana) about fnaf I went over to say hey and Banana thought to show me her springtrap toy. she showed me and I cried.
A Few days later I wanted to try fnaf aging so I asked Onion if i should watch fnaf. She said "no because I cried after seeing that toy" My dumbass self decided that night I would watch it. I didn't sleep that night, and Onion was not impressed.
I was a oh new fnaf game cool i guess kind of fan until a fnaf fangame called five nights at mania came out when I was ten. I spent the whole night up in fear aging, and I got a cut on my head that night and I though I was gonna die (my cat scratched me) sp I decide to never touch fnaf agang.
Then SB came out. and Now im a huge fnaf fan
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Taitoki: The Feel Of Her (Mexican Pink Version)
youtube
From a fangame of the franchise where a single man tells an intricate of Survival, Sacrifice and Perverts...comes this absolute fucking bop. Prepare to groove as you take on the worst perverted team known to mankind...sports fans.
Song Score: HP 8000 ATK 200 SP 600 DEF 39 SATK 150 AGI 60 SDEF 21 LUCK 33
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Oh right, Tumblr still exists.
I haven't been on in here in.. fuck who knows how long, probably can retrace my last reblog . . .
Listen, there's links on the side, they're still correct, I'm mostly on dA or Discord 🤷
Dunno what else to say, Tumblr used to be an enormous timesink and I don't want that for me anymore. I learned a lot from folk on Tumblr..
(Not all good shit, I still can't believe people will say you're misogynistic if you call yourself a feminist, but whatever that's last decade's spilled milk..)
My team and I are working on Mega Man Uprising, a Mega Man fangame, go follow https://twitter.com/devmanstrider - he's our main programmer and you can find the rest of the crew that way. Alternatively, https://sp-website.net for a very in-progress website, that hasn't had progress in awhile either. =_=;
I personally am just trying to find a place to live. No big personal projects rn. Doesn't matter, I guess.
Life sucks! :D
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What's it's like looking back at SPS R: Pizza panic now?
Any memories from the development you'd want to share or just general thoughts?
well i was a baby back then so i might be remembering things with rose tinted glasses at this point. but looking at it right now? there are a lot of props i regret including, disregarding all the props Babs herself suggested adding.
there was this idea of the enemies slowly turning more monstrous the closer they get to the office (ONaF was mentioned as an inspiration) but i totally donked up on the idea, with them only looking like that in their jumpscares. i should’ve drawn that idea out better.
the game was confirmed to be canon, well until its cancellation. but throughout development some smiler person kept complaining about there being a Salvage Sonic sticker
i believe this game took place before FNaS3, where Salvage Sonic first appeared in, so it wouldn’t make sense for there to be this sticker.
now know this: i had no idea about FNaS’ timeline in the past, i had no idea where this game was in the timeline, i just drew hotchpotch and was very extremely stupid.
so this could’ve been communicated to me. like “Hey Kluns, please delete the sticker it’s lore-inaccurate” and i’d say “haha”. but there was a big stink apparently…
i was genuinely hurt when i woke up one day to see that the game’s been cancelled. it was my first fangame i drew for and to see it wasted like that really put a dent in me. sure i said it was okay but what else can you do? scream at them to continue working on it? not in-character for shut-off Kluns
the Discord channel hosting the SPS R assets were also deleted so a shitton of normal assets were gone to time before i could properly archive them. TC has a rich history, so to see a lot of it flippantly erased left and right back then… ogh
so my general thoughts are: you idiot, they idiot
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Posting old tracks that I forgot to put on tumblr, oops :’)
8 bit version of one of the PVP battle themes in Phone Destroyer, there are a bunch more of these 8 bit South Park tracks that I haven’t posted yet! Some of them may end up in the fangame!
#south park#battle theme#phone destroyer#south park phone destroyer#sp phone destroyer#fangame#south park fangame#sp fangame#matt stone#trey parker#queue#i started playing with new tracks#but i havent finished anything yet#so i might run a queue of older stuff until i can finish
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Hace tiempo no publico por aquí :"0
bueno... hoy traigo un pequeño fanart del fangame "A Real Fanatsy"[hecho por @theodore-draws] [tengo verguenza de etiquetarl@ pero... tengo que hacerlo igual ;;;]
En fin, si no se dieron cuenta.. es del final "New" :D
#south park kyle#south park#south park kyman#sp a real fantasy#fanart#kyle broflovski#a real fantasy#spoilers#ending#artists on tumblr#digital art#original art#sp kyle#kyle sp#fangame
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Finally finished the mock-up for potential tf2 rpg stats! Would love if a fangame like this existed.
My Deviantart!
Medic: Stab-Type Specialist
STATS:
HP: 150/150 / ATK: 110 / DEF: 70 / SP. ATK: 210 / SP. DEF: 95 / SPEED: 250 / MP: 100/100
ELEMENTAL RESISTANCES:
Fire Resistance: 10% / Water Resistance: 30% / Shock Resistance: 5% / Ice Resistance: 5% / Holy Resistance: 20% / Blight Resistance: 0%
Heavy: Piercing-Type Specialist
STATS:
HP: 350/350 / ATK: 215 / DEF: 250 / SP. ATK: 60 / SP. DEF: 170 / SPEED: 70 / MP: 100/100
ELEMENTAL RESISTANCES:
Fire Resistance: 15% / Water Resistance: 20% / Shock Resistance: 10% / Ice Resistance: 50% / Holy Resistance: 15% / Blight Resistance: 0%
C. Heavy: Blunt-Type Specialist
HP: 250/250 / ATK: 300 / DEF: 150 / SP. ATK: 75/ SP. DEF: 60 / SPEED: 80 / MP: 100/100
ELEMENTAL RESISTANCES:
Fire Resistance: 5% / Water Resistance: 15% / Shock Resistance: 5% / Ice Resistance: 5% / Holy Resistance: 10% / Blight Resistance: 0%
C. Medic: Mixologist-Type Specialist
STATS:
HP: 180/180 / ATK: 50 / DEF: 200 / SP. ATK: 70 / SP. DEF: 160 / SPEED: 190 / MP: 250/250
ELEMENTAL RESISTANCES:
Fire Resistance: 20% / Water Resistance: 5% / Shock Resistance: 25% / Ice Resistance: 5% / Holy Resistance: 20% / Blight Resistance: 30%
#team fortress 2#tf2#tf2 rpg#tf2 medic#tf2 heavy#tfc heavy#classic heavy#tfc medic#classic medic#my art
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What if instead of pointing with his red wing, which might be goofy, dragon Nefarian jumps into the sky and flies over you, and everything that gets caught in the shadow of that red right wing suffers the same effect as being pointed at with the red right hand, so if it's a game you have to avoid the shadow or it's an instakill
Ngl that sounds like an insanely fun mechanic in a boss fight. Of course it has the restriction that it only works when the red wings magic is activated which the player can tell by the red energy crackling around it.
I wanna play this boss fight so badly omg- I don't care if human or dragon Nef, let me fight him. Imagine an SP fangame that is just a boss rush game. Gimme!
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Maddiman simulator
TODAY'S NEW RAMBLING IDEA ABOUT SAD DAD
Once again my brain goes Make A Fangame and then gives me no ability to actually do it lol
I just keep thinking of like a totally directionless harvest moon type thing but You Are Maddiman
He deserves a peaceful lifes!!!!
Sim gameplay to like.. Upgrade ur haunted hospital and take various yokai patients to raise funds to complete your Ultimate Weapon Buddy Pal Hans Full. Try and balance work, family and taking care of yourself better than Maddiman did as a human! Help a soft dad get a happy ending!
Also lots of various soft things to do along the way! Reminisce about your family. Practise self care. Hang out with your new human friends. Gently pat the heads of teeny turtles. READ FAIRYTALE BOOKS TO YOUR SLEEPY FRANKENSON (Game Of The Year material right there)
So yeh lol. Its An Idea.
Was also thinking of how to do interesting stuff with gameplay to simulate maddiman's neuroses? Like what if you start off the game with a very low level of SP and can only do one or two things a day BUT doing science doesnt take any points. To simulate how he's trapped in obsession with his work and dragging himself away from it is incredibly hard. Maybe at first you dont even have enough points to afford to do basic stuff like getting dressed or remembering to eat food each day? And the interface supports how from maddiman's perspective work is The Most Important and also has No Negative Consequences to doing it constantly until you collapse. Like maybe every time you overwork you just pass out and wake up the next day, and there's no text box announcing it or anything but your max HP goes down by a significant chunk. You can see it happening but maddiman himself doesnt aknowledge it. And also maybe if you choose to use your points each day on stuff other than work, the cost is sorta ranked by 'difficulty' aka how out of character it would be for maddiman to be able to pull himself away from the lab to do that. Like at first anything involving going outside would be impossibly difficult, choosing to hang out with his friends would require you to save up points for a whole week just to do it once. (But youd get like a bazillion self care levels if you accomplish it!) And i dunno maybe when you do these objectively correct good things for his health, the game becomes harder to simulate his mental illness getting in the way of this stuff? Like i dunno, you have to pick the work option to recover more points for the next day? Or if you go a day without picking it you get debuffs? Like at first your brain is rebelling and going 'no no no, we have to stick to the bad habits' and it feels like trying to get better is impossible. But every time you work on it you'll start earning slightly higher amounts of stats and getting a slightly lower punishment from the ol brain. And also friends and family would be buffs that can help support you through it! Like the random event of Hailey or Nate/Katie visiting would give you a big bunch of activity points all at once, so the player ends up looking forward to it as much as this lonely dad does. And as the game progresses you'd get more friends who can appear, and even reunite with your son, and suddenly it feels like ways to replenish your points are now overflowing when they used to be so sparse. And maybe a point will finally come where you stop getting penalized for stepping away from your obsession for a moment? And it almost happens without you noticing? Maddiman just realizes that he's gone several days without doing anything about his Big Ultimate Take Over The World Plan, and he's surprised he didnt notice. He still feels the same anxiety and self hatred and obsession but this time when it hits him he's able to keep his senses, look at it objectively, and be able to step back until the moment passes, witjout making any dangerous decisions. He's slowly becoming more in control of himself, and more able to hold onto his happiness instead of freaking out and throwing it all away out of a desperate need to 'prove' that he loves his family through grand gestures rather than believing them when they say they do. He's finally able to believe someone really loves him!! And there's no big dramatic end to the game or anything, there's just this quiet moment of contemplation that maybe he's gonna be okay. And he looks out at all his friends and family and is just really happy he didnt die when he died, yknow? Happy he had a second chance.
Hmmmmm bunni has BIG FEELINGS
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This may be unorthodox, but, would you be opposed to doing sets for pokemon from fangames? Like, for example, Empirilla from Pokemon Uranium?
I’ve never heard of this Fakemon until reading this post but I’ll sure as hell give it a shot.Since I don’t know much (or anything) about whatever meta might exist in Pokemon Uranium so this set will be based on the current Pokemon meta and how I feel Emprilla would best work in it.
Bulk Up InfuriateAbility: Infuriate - Raises Attack by one stage when the bearer is hit with a physical move Nature: Jolly (+Spe, -Sp. Atk)Item: Life Orb - Boosts power by 30% but makes the holder take 10% recoil each turn it attacks Moves: Drain Punch (Level 53) / Close Combat (Level 59)Ice Punch (Move Tutor) Earthquake (TM 26)Bulk Up (TM 08)EVs: 252 Atk, 252 Spe, 4 Sp Def 115 Attack and 95 Speed set up Emprilla to be a fearsome offensive threat which is only helped by its access to Bulk Up. The added Defense from Bulk Up will also help it make use of its ability, Infuriate, which raises the user’s Attack every time it is hit by a physical move. Normally it wouldn’t be ideal to have to take a hit to activate your ability, but the added Defenses make it that much easier for Empirilla tank a hit for the trade-off of more power. A Life Orb will let Empirilla hit even harder, but at the cost of HP. Thankfully Empirilla has Drain Punch which should more than make up for the HP drain of a Life Orb and hit fairly hard thanks to STAB. You can run Close Combat instead if you want a harder hitting move, but you’ll lose the sustain of Drain Punch as well as the Defense boost you gained from Bulk Up.Finally, Ice Punch and Earthquake will give Empirilla amazing type coverage and a set that’s only resisted by Bug/Water types. Empirilla actually seems like a really solid Pokemon, and I’d expect it to land in either OU or UU in Smogon. 8/10 Pokemon.Empirilla is a Pokemon created by the team of Pokemon Uranium and all the information and pictures used in the post were found here.
#pokemon#gaming#nintendo#game freak#pokemon uranium#uranium#Empirilla#fighting#requests#Competitive Pokemon#fakemon
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“Lisa the Pointless” Review
It’s a short game (or first chapter, I guess?) and I finally beat it after barely starting two days ago. I have a lot of thoughts.
Lisa the Pointless is a LISA fangame meant to take place around the same time as the events of Lisa the Painful. In keeping the art style, written voice, and dark humor as Painful, Pointless is A+ in establishing itself as a LISA fangame and executes LISA’s overall charm pretty well. The gameplay may leave something to be desired though, and I’ll be going into that in more detail.
The main character of Pointless, Alex, is drastically different from Brad in personality, though I feel he’s much more likeable because of this. He doesn’t have that one-track mind and drive that Brad had, shows much less angst along with more emotion, and has believable positive reactions to things while still showing evidence of his implied tragic backstory. He’s still somewhat cold, but also just more lively in general.
Alex’s main companion, Joel, plays a role similar to Terry Hintz, though I found him to be both much more useful and much more useless than Terry at the same time. I guess he’s just different while still feeling like a Terry-type support character. He inflicts good status effects on enemies, and does it way more frequently than Alex’s chances of knocking enemies down. I eventually picked up on the battle strategy of making him taunt (attracting enemy focus on him) and then using his dodge/hide move so they’d just be hitting thin air. It was good for deflecting attacks while Alex charged up and threw punches. On the other hand, he doesn’t offer much help in combat, and while I did use him to revive Alex with what little supplies I had, I found him to be frustrating because he couldn’t actually do any real damage himself. Unlike Terry, he doesn’t Magikarp-to-Gyarados, but at least his interactions with Alex were much more fulfilling than Terry and Brad’s ever were.
Gameplay is where Pointless really struggles, as items are scarce and battles rely heavily on extremely calculated risk strategies and lucky RNG. Sometimes you can get a good rhythm going and pummel down the enemies without getting a KO, other times the same enemies gain the upper hand early in the fight and can easily take you out without you being able to get so much as a punch in. I’d be ok with this kind of struggle if the save points weren’t Pain mode style, if not worse: save points pretty much force themselves on you and disappear after use. I was okay with the idea of not save-scumming, but not in cases where you’d have to fight one, two, or even three powerful enemies really far away from where you last saved. I’m the type of person who rage-quits after a frustrating failed fight, and it took me quite a bit to cool down before picking the game back up again and going through the same long portions of maps... again. The game does occasionally give you save items (baby crows) that you can use at any time to save, but I could never figure out when was a good time to use them, and any time I did used it, it still didn’t feel like a “good” time. I resorted to just using them after particularly painful boss fights or a long walk on the map so I wouldn’t have to return to my far away save point after getting beaten for the fifth time. It sadly didn’t make my fear of future beatings without reliable save points any better.
I found the difficulty scaling to be troubling, and if you search online you’ll find I’m not the only one with this gripe. I focused more on survival over fighting everything in my path, as fighting would mean sacrificing items, which are both hard to get and hardly available. I started avoiding enemies to save resources, and it didn’t help that I was clearly underleveled at crucial points because I had skipped one or two previous fights. I also feel like I may have missed a lot of content because I skipped these fights; there were areas left unexplored because I didn’t want to deal with the forced enemies waiting there to destroy me and use up my precious items. At times the game makes you think you should behave in a certain manner, and then throws a sudden curveball at you that you can’t adapt to right away.
I get that this was supposed to be a “hard” game, but it feels more unnecessarily hard than anything. I think the idea of survival gameplay was well-intended, but the game may have gone a little too far with it, especially since Alex and Joel take hits like glass and Alex’s SP stays super low while each attack practically requires all of it. I went into fights just accepting that I’m way below half of my health bars and I’d never be able to get it up to full. At the very least, I did like that I was able to see the health of enemies, something that was a little bothersome in the original LISA games.
However, I think the links between this game and LISA have so far limited itself to the art style, user interface, and setting. The game makes only very few connections to Painful and feels like less of a spin-off-y fangame and more of an original story in a fanfiction fantasy. The small bits related to Painful felt more shoved in for the sake of being a LISA fangame than anything. I think the same story can be pulled off without its premise as a LISA fangame in pretty much any post-apocalyptic setting. I don’t recall any of the characters or NPCs even mentioning the main premise of LISA: there’s no objective towards obtaining the last girl but more focus on senseless violence and originally-devised maddening diseases. There were very few joy mutants in-game and their existence seemed like more of an afterthought. Even if the game touches upon it in future possible chapters, I feel like the lack of LISA’s presence makes this story too original and just riding off LISA’s name and style. However, I also don’t play too many fangames and story mods, so I’m not exactly the right person to judge on content like this. I just think there’s a lot of potential for Alex’s story to be a completely original one that can work on its own without the need to be attached to the LISA series.
Out of everything, the story carried itself well enough to make the push through worth it. Writing is solid, though character intentions for our main cast and all the surrounding NPCs are still left unclear. I'm incredibly relieved that the game finally ended, but I still feel accomplished and enjoyed playing it. To me it doesn’t seem like a game worth trying a second time even when there’s so much content I’ve missed, but that’s mostly because I don’t have the patience to walk for very long periods of time again and pursue efforts that may turn up fruitless. I don’t know if I’m looking forward to future installments of this series, but I definitely will be keeping my eye on further releases because I genuinely care about the characters and did actually like the game, complications aside.
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