#sorry the screenshots have dialogue wheels but they're vague
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kithj · 1 month ago
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i've been playing veilguard lately and i have to say the dialogue in this game is some of the most frustrating i think i've ever seen in a choice RPG like this. Rook is locked as a friendlier character, which isn't a problem, but this lock out has resulted in a lot of the dialogue lacking in variation.
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i chose the "Block it out" option here only for my Rook to say "Block it out. You're safe" but "You're safe" was already its own separate option-- this isn't how you write dialogue choices. again, i don't have an issue with Rook being friendly, but you shouldn't railroad players into certain dialogue.
if they wanted "You're safe" to be the common/reconvening dialogue, then it shouldn't have been made a choice at all. the wheel could have been something like this:
nice: "I'm right here with you."
aggressive: "Block it out."
panicked/confused: "Shit. Talk to me. Please."
-> all reconvene at "You're safe."
and this is a repeated problem. i've favored the aggressive options this entire time (which aren't really aggressive to begin with) but Rook will almost always still wind up saying the nice option instead. another example is early on:
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again i chose the more aggressive "Maybe you should have" choice only for Rook to say something along the lines of "Maybe you should have [...] But we have to support each other now." (it's been a minute since i played this part so it may not be exactly word for word but i remember even then at the start of the game being annoyed that she still worked her way back around to saying option 1)
it's not that Rook is friendly, it's that she's literally saying dialogue options that i did not pick. it's fine for there to be a common dialogue repeated across choices/flavor texts, but not when it's the literal choice text itself. it feels like i'm being railroaded with every dialogue.
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