#sorry for being annoying about video games (some crimes can never be forgiven)
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the requested, very long adaptation of a Twitter thread I made about flowcharts in media. contains multiple spoilers for several things but I will section off each part. Under a readmore because Fucking Long
(starts with 999/general ze spoilers but will also talk about ai, raging loop, and 13 sent.inels a bit)
1. The MAJOR 999 and Zero Escape spoilers part
while it is obviously super convenient for replays, the 999 port including a flowchart kind of defeats the point because zero WAS just blindly trying things. they'd always have to watch junpei fuck up from the beginning over and over because they DON'T have the ability to just jump back to certain points in the timeline!! at all!!
like yes obviously its a thing to start from the beginning over and over (and then speed through text youve already seen) bc its a DS limitation in some ways, but it is FULLY accurate to zero's own gameplay experience (and, hell, even junpei's) to NOT let them be able to just jump around wherever in the timeline
in contrast, letting the vlr/ztd protags jump in random places into the flowchart IS fully justified! it makes PERFECT sense that they can do that! in fact, if they COULDNT do that, it would be Bad, bc the plot relies so heavily on them Being Able To Do That that it wouldn't make sense otherwise. ztd in particular actually is brilliant with how it does things completely asynchronously to the point that piecing together the order of events is almost impossible. yes its confusing, but its SUPPOSED to be! it's not always good otherwise but the way it PURPOSEFULLY disorients the player like that is. So good.
2. The less-major-but-still-spoilers AI: The Somnium Files Part (and general-Uchikoshi-media part)
ai is kind of a weird case, because unlike A Lot Of Other Uchi Stuff, the existence of a multiverse is only implied, rather than canon. the branching system is so drastic that i don't think it WOULD work nearly as well if it didn't have an in-game flowchart. on the other hand, its not super well built into the actual narrative structure of the game, which feels INCREDIBLY unlike uchi.
its probably just something he brought over bc he was so used to it from his previous games and it DOES have a narrative purpose in ai, its just less of a storytelling choice from his usual time bullshit way of doing things lol. i do like it but it's probably part of the reason that ai isn't quite as high up for me as 999 and even punchline in some ways. its still GOOD but it doesn't take full advantage of being a game (or a show) in the same way that a lot of his other stuff does
3. The Raging Loop flowchart part (minor spoilers, primarily for the early routes, and implied 999 spoilers)
raging loop is a really interesting blend of flowchart and looping to me, because, just like 999, every time you die you are actually starting at the beginning. however, because of the way the game sets up haruaki (the protagonist), and because of the way the actual looping mechanic works, letting you skip forward past sections you've already seen makes PERFECT sense. there are cases where haruaki just straight up goes "yeah I did the same shit here a few times to get this to work" and it makes PERFECT sense bc hes not even like "WOAH a time loop," he just immediately accepts the mechanics of his situation and spares recounting it over and over.
this works even better when you throw revelation mode into the mix, for a ton of huge spoiler reasons that i won't actually talk about here, but rloop really is the perfect blend of 999 vs vlr style time bullshit, and it works PERFECTLY for the type of story its trying to tell. it takes into account that the type of person playing this game probably already HAS played a ton of vns with a time loop mechanic, and so it gave itself a flowchart and a protag that is set up fantastically for this kind of setup.
4. The 13 Sentinels part which you REALLY SHOULD NOT READ IF YOU HAVENT PLAYED IT
this is a spoiler buffer this is a spoiler buffer lalalalallalalalaala
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okay if youre reading this I sure hope you have played 13 sentinels because otherwise im going to spoil you. please play it or watch an LP if you dont have a ps4, if you need content warnings I can give them to you, I'm begging you for the love of god play this game if you like vns at all
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comparing 13s to any of these other things feels weird, because it uses its flowchart system in a completely different way. unlike the others w the looping mechanics, a ton of the branches on each character ARE different days entirely. not always, of course, but its more used as a way to help the player keep track of information they've already learned, rather than as a way to introduce a sense of non-continuity into things. this works perfectly fine for 13s because Flashbacks Real And Happen Often
this probably comes from the fact that 13s was at one point going to have a FUCKTON of endings, like 12 for each character, so it did originally use the flowchart for a branching-narrative purpose, but then had to repurpose it entirely. it did actually arrive from the usual idea of a choice system that is typical for many visual novels/adventure games, but it ends up using it in an entirely different way for budgetary limitations
(this next part is in rot13, because while those were fairly minor things, this stuff is MAJOR major. just. please I must reiterate PLAY THIS GAAAAAME. if you have plug this next part into a rot13 translator and you'll be good)
vg vf rkgerzryl shaal ubj, hayvxr gur bgure gjb tnzrf ba guvf yvfg, gurer vf nofbyhgryl ab gvzr ohyyfuvg ng NYY. abg rira ybbcf ner ernyyl gvzr erfrggvat.
gur erny sybjpuneg bs guvf tnzr vf whfg gur tenqhny puebabybtvpny cvrpvat gbtrgure bs rirelguvat, ohg vg VF hygvzngryl n yvarne fgbel rira vs rkcrevrapvat vg va n yvarne jnl jbhyq pbzcyrgryl ehva vg. fb, va gur raq, vgf sybjpuneg orvat onfvpnyyl puebabybtvpny sbe rirel punenpgre, rkprcgvat synfuonpxf, NYFB cresrpgyl freirf vgf fgbel. gur cynlre whfg unf ab jnl bs xabjvat gung hagvy arneyl gur raq.
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General Servamp headcanons - Envy and Lust pairs
Just some random headcanons me and my sister (Ani) have about our favourite Servamp/Eve pairs xD Hope they’re ok, and sorry for the long post 😅
Mikuni Alicein
Mikuni used to be very skilled at playing the violin, although he gave it up a long time ago. On occasion, he would pick it up again and play for himself but if he catches anyone listening, he would stop immediately.
Because of a certain person, Mikuni doesn’t like strawberries or pasta in tomato or meat sauce.
When he is not working at the Land of Nod or gathering intel, Mikuni often plays chess or card games with Jeje to pass the time.
Despite smiling a lot when talking to people, it is actually rare to see Mikuni give a genuine smile. However, there are times when he will let one slip, such as when he’s looking pictures of a small Misono, star-gazing at night or making something for Abel.
I’m still not sure of Abel’s connection with Mikuni other than being involved in “My Fair Lady”, but I like to think that she is somehow key to his mental stability. When she is with him, Mikuni acts ‘normal’: calculating, rational and confident but without, he’s either like a scared child or completely loses his mind.
Once, Mikuni lost Abel in a shopping mall and went to the information desk to report a lost person rather than a lost item. Jeje had to stop him and apologise to the confused people at the desk.
Both Mikuni and Misono are strong strategists, and with recent events, Mikuni sometimes refers to their actions as “playing chess with real people as their pieces”. He is like a mirror of Misono: whilst his brother wants to protect everyone, is loved and always has people by his side, Mikuni is willing to sacrifice anything to reach his goals, was erased by his family and forgotten for a period of time and wanders alone with Jeje.
Like Misono, he is scared of the dark, thunder and lightning as it brings back bad memories for him.
Mikuni doesn’t forgive himself for what happened at the Alicein Manor and feels like he doesn’t deserve to be forgiven either. This is part of the reason why he is jealous of Tsurugi; whilst the latter started off with nothing, he was gaining more as he went and was accepted despite what he did under Touma. Mikuni, on the other hand, had everything but ended up losing it all.
Jeje
When trying to contact him, it is rare that he would actually reply but messages would be on ‘read’. The only people he would respond to is Lily on very specific occasions or Mikuni if they weren’t together. Even then, it is usually a sentence at most.
He cares about each of his siblings equally but gets along with Lily the most. It hurts him when something happens to them or if he was ordered to hurt them, but he would never show it.
Jeje is surprisingly good with children, even though he sometimes finds them noisy. Back at the Alicein Manor, Lily would persuade him to leave the basement on occasion and play with his Subclass. As he was good at making things, the kids would love to sit and watch him make his bottled ships or origami ornaments.
In his snake form, he is not only coiled around Mikuni because it’s convenient, but also because it offers a sense of security from other animals.
Most of Jeje’s Subclass were people who had been executed after being falsely accused or framed for a crime. After turning them into a vampire, he usually leaves them to live their life and only keeps in contact with a few. Good B and Bad B are examples of this (I headcanon that Bad B was accused of being a witch and Good B was a butler who was framed for murder or something idk).
His favourite season is Autumn, where it is neither too hot or too cold and finds the atmosphere relaxing. Despite hating the cold, he also likes certain aspects of winter such as staying indoors with a hot drink and warmth as he works on his bottled ships. Like watching the leaves fall in Autumn, he views the snowfall as beautiful and peaceful. Until Mikuni comes and dumps snow down his back.
Speaking of Mikuni, there are times when Jeje worries about him. Since leaving the Alicein manor after that incident, he often wonders how his Eve handles it beneath the confident and cheerful exterior he puts on. For this reason and his own guilt for Mikuni’s family falling apart due to Envy, Jeje chose to remain by Mikuni’s side despite his Eve’s questionable decisions.
I feel like Jeje might have been someone who was trained to take orders without question or expressing their own opinion on it when he was a human, which is why he follows Mikuni’s instructions regardless of whether he agrees with them or not.
Misono Alicein
He tries, but he is not very good at cooking.
Tsurugi sometimes nicknames him “Ube-chan” or “Taro-chan” due to his purple colour scheme.
He is a fan of classical music, usually listening to it as he studies or if he is deep in thought. However, he has been trying more modern songs too but dislikes rock and metal.
After leaving the garden, Misono tries everything that he had missed out on; hanging out with friends, travelling on public transport and staying over at either Mahiru or Tetsu’s, being supported by those around him.
Animals like him and whilst he may seem annoyed, he actually likes it and is good with them.
He is confused with pop culture references but is slowly learning.
Misono is better at board games and puzzle solving than he is at video games though when he does play with Mahiru, Kuro and Tetsu, he likes multiplayer and party games despite not being very good at them.
I feel like if there is anyone who could save Mikuni from whatever he is up to at the moment, it would most likely be Misono and Tsurugi. The latter is a lot more perceptive than people realise and with Misono’s planning, they’ll probably be able to figure something out.
Snow Lily
If any of his siblings find or make subclasses that are children, they usually send them his way. He is happy to care for them and seeing them get along well with his own Subclass.
He has a talent for baking and finds joy being in the kitchen making treats for Misono or his Subclass. Sometimes, he would make snacks for them to have during the lessons or when the group decides to have a movie or game night.
I can imagine Lily being good at dancing, especially at the waltz or ballroom and sometimes teaches Misono. When working, he would subconsciously hum classical tunes to himself with a fond smile on his face, although he doesn’t realise he’s doing it.
Lily is skilled at sewing, often mending any tears in clothing to the point they look new again. He would also make clothes and dolls or accessories for the children, Misono and the other Servamps and Eves on special occasions like their birthdays and Christmas. Some of the Easter and Halloween costumes they own were also made by Lily.
Although he likes being around others, there are times when he enjoys the quiet and just have a bit of time to himself. When he does, he likes to light a few scented candles and sit down with a book.
It is very difficult to get him angry.
Just like Jeje does for him, Lily cares a lot about his older brother too. He doesn’t blame him for what happened in the Alicein Household and like how he wishes Mikuni and Misono would reconcile, he wants to be able to talk things out with Jeje too.
He didn’t used to be friendly and cheerful, instead having a past of being unloved which left him resenting the fact that he was turned into a vampire. He initially didn’t want to interact with his siblings and questioned his existence but it wasn’t until Jeje raised his voice at him about the latter issue that he gradually started changing. Now, he’s the one who’s afraid of being rejected by the people he loves.
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