#sonic hacks
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sonichedgeblog · 1 month ago
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'The worst Sonic the Hedgehog romhack (featuring mario) 2' (Hack) by Team Brickheads "The thing noone wanted has returned!" https://shc.zone/entries/contest2024/975 Support us on Patreon
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0vergrowngraveyard · 8 months ago
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sometimes i think about the fact that eggman straight up shot at tails in issue 32
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like continuously shot at him-
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cosmicsponge2004 · 5 months ago
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Sonic & Blaze rockin' that Modded 3DS Swag!
I haven't modded mine yet since my SD Carf arrives later but it's super easy to do
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Lineart
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lolmeowaj · 2 months ago
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This painting caused me to die, I think.
I did this peice for an introductory painting class I'm taking. Essentially to get used to painting acrylics they had do a color wheel of things related to ourselfs, so I painted a bunch of things I like. In fact I had to do a similar assignment a year ago when I had a drawing class with the same teacher. The differences was that it was all omori themed and in colored pencil.
Anyways, this painting is basically complete ass. I paint clay figures from time to time but actually painting on paper, I'm like, so bad at it, it's not even funny.
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As you can see the sketch was significantly better with a lot more details and having a more like subtle tone everything??? Not exsactly sure how to exsplain that aspect but I'm sure you can see it. Anyways. I'm gonna see if I can get better at painting, maybe. Mainly I wanna learn water colors (as I've said, I think).
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amyfarbright · 2 months ago
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Sonic 1 Mega CD Port
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(download here)
(if you think this is cool, consider helping me find work/money <3)
Welcome to the Next Level!
NOTE: I'm aware of issues regarding audio playback and transitioning between zones, and intend to push an update once the contest judging period is over. In the meantime, you can use level select (Up Down Left Right A + Start at title screen) to explore the game.
At the 1992 Consumer Electronics Show, a teaser for a Mega CD version of Sonic 1 was shown within a sizzle reel. No Mega CD version of Sonic 1 was ever produced, and this footage is almost everything we know about this project, but it's extremely likely that this idea is what morphed into the separate game Sonic CD, the only Sonic game officially released for the console.
In 2006, Stealth released the Sonic for MegaCD tech demo, marking the first time any substantial effort was made to bring another Sonic game to the console. It contained the title screens and first levels of Sonic 1 and 2, with three playable characters. In the following years, he would build on the ideas in that demo further, eventually reaching a point where his setup accommodated a Mega CD version of a rom hack called Sonic Megamix.
For a long time, this rom hack was the only way to experience Sonic 1's levels, and was the closest you could get to playing the original game on your Mega CD...
until now.
This is a port of the original Sonic the Hedgehog (revision 1, mostly) to the Sega Mega CD (running in Mode 2/off a CD). Not a mere one-zone demo, not affected by an original hack's mechanics, this is a full playable Sonic game running on the Mega CD, with the source fully available, and with the intent of enhancing the game with the extra hardware.
I started this project about a month and a half ago to enter into the annual Sonic Hacking Contest. This was done as both a learning experience for myself to learn new hardware (I was already familiar with programming for Mega Drive, but wanted to explore its addons), and as an example others can learn from.
This has been tested with BlastEm, Fusion, Gens, and on real hardware using a Mega Everdrive Pro.
Features:
Expanded Sound.
The Mega CD comes with a chip supporting PCM playback for up to 8 channels, complementing the 10 sound channels already in the Mega Drive. This port leverages that by moving playback of drum samples to a custom PCM sound driver running on the Mega CD CPU.
Because drums no longer need to play on the Mega Drive hardware, an extra sound channel was added in the main sound driver to allow for more sound effects to play without cutting out channels of the music.
Unfortunately, I was not able to get CD audio playback fully implemented in time for the initial release. Most of the pieces are there though, and I intend to add it in a future update.
An open-source Mega CD game. The scene for Mega CD has grown significantly over time, and over the years there has been new homebrew and hacks of other games, but not nearly as much done with the blue guy this contest is about. This port aims to change that; this is a full game running on Mega CD, with source code and development history available for browsing right now. Code for the kernel programs to load and run the game from disk is written in mostly C using the megadev toolchain. Rom hackers and developers more familiar with the Mega Drive standalone can use the code repository as an example of how to bring more full-fledged MD projects over to Mega CD with as few changes as possible.
Other features:
Custom loading screen while files are loaded from CD
Modified title screen, to remind you that this is indeed utilizing Mega CD hardware
Various bugfixes applied (for those familiar with Sonic Retro's Sonic 1 disassembly, FixBugs is turned on)
Much smoother special stage. The movement of objects making up the maze was unlocked, and the walls now display with 128 degrees of rotation (up from 16).
Even though I started this project to have something for the contest, I'm incredibly happy with what's been done so far, and I intend to work on it further after the contest to add more features. I consider this the beginning of a goodbright future for Sonic games and hacks on Mega CD.
Note: Debug mode and sound test have not been fixed to accommodate for the code that has been moved around. Try at your own risk!
Credits
Main developer: Amy Farbright
Playtesting and bug reporting: The Let's Talk About Sonic Discord
Special thanks: @fiffle, @milly, @crepe
Code used/referenced:
drojaazu's megadev toolchain
Devon's partial Sonic CD disassembly
SCHG How-to Guide
tversteeg's Rust implementation of rotsprite
Graphics used:
CD graphic on title screen: Sega Multimedia Studio, converted from sprites ripped by Mister Man
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fyeahsonicthehedgehog · 9 days ago
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000marie198 · 6 months ago
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Every single fanfic I read which isn't centered on Sonic or isn't made by someone whose fav is Sonic charactersizes him to be either stupid or lazy or idiotic or 'sucks at [insert thing]
I fucking hate this fandom sometimes
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joshth647 · 20 days ago
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So, uh, any Sonic fans remember that one ROM hack where you had to outrun a giant wall of fire in Act 3?
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I do.
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vadapega · 2 months ago
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Gatoslip Chapter 0 Demo Boxart
In case you haven't checked it, it was released last year : https://sonicfangameshq.com/forums/showcase/gatoslip-chapter-0-xmas-demo.1945/
Made a Boxart piece specifically for a Retroachievements set I've developed (pending review as of right now) https://retroachievements.org/game/30734
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filipnofishstickfailure · 1 month ago
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blood's on your hands. are you proud of yourself?
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no effects under the cut
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sonichedgeblog · 1 month ago
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'Sonic install Comic Sans' (Hack) by LaterSingTogether A joke hack, where (almost) all text was redrawn with the Comic Sans font. https://shc.zone/entries/contest2024/1159 Support us on Patreon
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evajellion · 1 month ago
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Mean Bean Tsuu Demo Review
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Wow, cool. This is a thing that exists as a work in progress. Gonna shoot my shot and give criticism while praising some stuff, as I do.
Biggest praise right away, love the graphic and soundtrack adjustments to to the main gameplay. The remix of Green Hill Zone is great. The main three now also use the final boss theme that Dr. Robotnik had. It's a neat touch.
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Actual criticism I have (that isn't the lack of offset rules, they are gonna add that in the full game) so far is that apparently this game is going to follow "a story more in line with that of Japanese Classic Sonic canon"…
I mean not for nothing, but the whole appeal of Dr. Robotnik's Mean Bean Machine is that it's set in the AoStH universe and has the characters. I would lean more into that aspect than just using generic Badnik designs. I asked what some other peeps thought, and they agreed.
I love the effort put into Coconuts, but… as much flack as DiC gets, I definitely always thought this design was an upgrade from Sonic 2 to the cartoon.
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There is room for compromising the designs, which would have been to use the reboot Archie comic one-
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But yeah, I mean, I would have reskinned Humpty into DOS Holiday instead of altering Coconuts for the demo. And of course, I think they should just use characters from the cartoon. AoStH does have good designs despite how out there they are.
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Also- not criticism, but damn, how do you expect me to pick on poor Humpty when he's so sweet? I could never. 😭
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Not sure if the fan favorites are gonna be removed from the final, that doesn't bode well, given how popular Davy Sprocket always was with deviantArt users.
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One last thing I would like to go over, is that although the game is based on Puyo Puyo Tsu, it probably isn't going to have the… frankly, insane roster it had for the time. A whooping 33 opponents (37 in the Sega Saturn one), with a score system that determined how quickly you can get through the game. That's a tall order that no one could easily fulfill unless you reskin Puyo Tsu in its entirety.
But I do hope the full game does at least have more than 13 opponents, and includes the "first boss of the first game becomes a penultimate enemy" that was done with Draco. Arms deserves a redemption arc. :)
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Besides offsetting, I hope they add the rest of the Puyo Tsu features such as "ALL CLEAR", Rule Henka (Point Puyo and Hard Puyo), and how crazy the nuisance queue can get.
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Maybe also make a silly name for the title, since the whole "tsu" thing only works in Japanese. "Robotnik's Eggspertise Machine"? "Mean Bean Part 2: Electric Boogaloo?" I dunno.
So yeah, dunno if anyone from SHC will see this post. I don't have an account there and joining the Discord makes me nervous, so this is just a drop in the ocean I'm making here lol.
Hope my silly yaps are taken into consideration. If not, then that's okay too. We AoStH fans will take anything at this rate.
Demo can be found here if anyone wants to try it out.
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claire-starsword · 1 month ago
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me: i am ridiculously busy, i don't have time to check out the sonic hacking contest lmao, i'll just watch the trailer and download stuff for lat-
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REIMU????
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lesiasmadness · 2 months ago
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I've seen this trend where people would squish the face of their anime drawing to make it into the drawing's mouth, and I figured if I did that with Sonic the result would be a smile cause of that signature eyebrow curve
... a scowl. It came out as a scowl. Not that I'm complaining
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0vergrowngraveyard · 10 months ago
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i can’t wait for nine to see sails and mangey’s groups caring about them, i’m sure that won’t effect him in anyway
watching his two other counterparts being loved and appreciated and protected and having everything he never got and realizing he’s the only two tailed fox in the shatterverse who has no one
yea i’m sure it’ll be fine
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sonicfangamebot · 1 year ago
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'Hellfire Saga' by @HardLine_Team (Hack) A ‘Castlevania’ and ‘Ghosts ‘n’ Goblins’ styled hack of ‘Sonic 3' https://sonicfangameshq.com/forums/showcase/hellfire-saga-grand-finale.1574/
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