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#sometimes you gotta get yourself ready for thatgfs like the rw positivity
fruitsofhell · 17 hours
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[still talking about this but i feel like this would be lost if it was just a reblog addendum]
For real my greatest regret with my time in this fandom is not finding enough people who talk about Kirby STORIES nor doing that enough myself. Like its always kinda just between "ah my adorable and/or tragic blorbos" and "MOST FUCKED UP KIRBY LORE!" as I've complained about 100 billion times now, but I really wanna talk about the evolution of the series' storytelling under Kumazaki's direction more and how you can really feel them finding their footing on What Kirby "Lore" Means.
Ever since Robobot the games have tackled more direct themes and science fantasy tropes and it's also when it's really started coming into it's own. Return to Dreamland and Triple Deluxe and wonderful but you can see where the team holding back on detail and leaning into more cliche platformer-y things didn't let them reach full potential. Robobot and KatFL on the other hand excel at the more sci-fi themeing because they really let that more out there stuff absorb into the fabric of the gameplay and visuals, and while I've touched on KSA not being as lush as those other two, it makes up for it with sheer volume of content in the end. Evil cults are more fantasy than sci-fi so it didn't have ideas as extreme as those other two to latch onto, but it could still be more purposeful with the levels in the middle yknow. But still, the writing of the Jamba and the design of Void Termina have a lot packed into them that make it work once you unpack it.
RTDL and Tripluxe you can maybe say theres like a theme of greed in a nebulous sense, but it is genuinely fluffy platformer fair with an interesting villain thrown in at the end, Robobot, KSA, and KatFL are like actual great sci-fantasy stories wrapped up in fairytale-like bow. RTDL and Tripluxe become good when you fill in blanks*, but the last 3 just Are Good, Straight Up*.
*I know some of you people out there think pause screens are supplementary but it is literally The Game's Text, so I mean good with the pause screens.
Like Kirby "Lore" HAS gone from What If There Was A Platformer Villain But Really Fucked Up to actual really cool commentaries on imperialism/industrialization, bonds and religion, and life. I think its really fucking cool and what actually has kept me a Kirby fan. I can find a platformer that gets really complicated the more you look into it's flavor text, or one with cute character designs, or sad moments, but you don't find one so often that like cares. That really cares about the characters and the world and stuff, but about saying something confidently. Kirby storytelling may not come off as confident to people because it's not overt, but the confidence is in the details that surround and support those ideas that in any other series would just be pedantic "lore".
Like Robobot doesn't have "lore" about Susie and Haltmann, it has a backstory complimenting a power struggle in the plot's climax that ties into the idea of imperialism being a cannibalistic pursuit. Star Allies doesnt have "lore" about doomsday cults and gods, it has a story about how real bonds and connections can form even in dark places and its important to cherish those and not let circumstances corrupt them (or something, it has been a whilehgjh). And KatFL doesnt have "lore" about ooooo all the humans are dead this IS THE DAHKEST KIRBY GAME!! Its fucking aboyut how animals and joy and whimsy will reinherit the earth!
im justfuskdgs WHOS DOING THE KIRBY LITERARY ANALYSIS?? Where are they? They have to be out there im so fr ghsf
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