#sometimes the keyboard will just malfunction and i have to restart the whole thing to make it work again
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idolsummons · 1 year ago
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day ??? of i hate this device
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greatposthottub · 4 years ago
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Headphones For Mac Pro
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Simplify Bluetooth connection
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Service coverage is available only for AirPods, Beats earphones, or Beats headphones and their original included accessories for protection against (i) defects in materials or workmanship, (ii) batteries that retain less than 80 percent of their original capacity, and (iii) up to two incidents of accidental damage from handling every 12 months, each incident being subject to a. Also, the headset is now built to last with an IP54 rating meaning it's dust and water resistant. Lastly, the headset software is updateable meaning you can plug it directly to a computer or pair it with smartphone running the BlueParrott updater program and you will be able to update the firmware on the headset. ' Easy connection to my iPhone, iPad or Mac.the weight isnt annoying, and the bulkiness isnt noticeable for the wearer, only for the visual of the larger coverage of over ear headphones, that is the main cause as the noise cancellation, the weight isnt bad, it isnt easy to lose a pair as a sport bluetooth pair of surrljnding earbuds could be.
Headphones for macbook pro Best Buy customers often prefer the following products when searching for Headphones For Macbook Pro. Browse the top-ranked list of Headphones For Macbook Pro below along with associated reviews and opinions. Determining If the Headphones are Compatible. When you plug a headphone that has a 3.5 mini-phono jack pin into the headphone port, the MacBook Pro can tell you whether the system is actually detecting your headphones when you plug them in. After plugging the headphones into the headphone port, open 'System Preferences' from the Apple menu.
With ToothFairy, pairing AirPods with Mac is effortless.
From the dawn of time to just about a few years ago, all of us sported a pair of wired headphones and were convinced that this is simply how it will be done forever. After all, they are the easiest technology around: just plug them in, put them on, and go. But with proliferation of Bluetooth headphone options and disappearance of headphone jacks from nearly all the latest smartphones, wired headphones seem to progress on the path of disappearance more and more each day.
Thankfully, wireless devices are great. They are lightweight. They are versatile. They can be easily connected to your iPhone, your Mac, or your car. Charge them overnight just the same way as your phone and they last all day too.
Sadly, without proper configuration, connecting Bluetooth headphones to Mac might get a bit tricky, with frequent disconnections and music interruptions. Here, we’ll help you find out how to pair AirPods and other sound devices with Mac properly and control them masterfully at the same time.
Why Bluetooth Headphones Won't Connect To Mac
There are a few common problems we need to explore:
Bluetooth headphones won't connect to Mac right out of the box — some configuring is needed
Pairing Bluetooth headphones with Mac is different from pairing them with iPhone or your car’s audio system
Special settings that answer questions like how to connect two Bluetooth headphones to one Mac and how to use multiple audio outputs
Throughout the article, AirPods would be used as an example, but any other model of Bluetooth headphones can be connected in a similar fashion.
Get a tool to pair with a Mac
Connect Bluetooth devices to your Mac in one click. Setapp has an easy tool for that.
How to pair wireless headphones to Mac
Connecting Bluetooth headphones to Mac for the first time is done by following a few easy steps:
On your Mac, click on the Apple menu and launch System Preferences
Navigate to the Bluetooth menu and Turn Bluetooth On. You should now see all available Bluetooth devices around you.
Make sure your headphones are charged and currently in discoverable mode. Click Connect to establish a new connection
Your Bluetooth headphones should now appear in the list. Click Connect to establish a new connection.
If you’re trying to reconnect your existing device, right-click on it and choose Connect
After you’ve managed to successfully connect Bluetooth headphones to Mac for the first time, they should stay connected or reconnect automatically when you leave the Bluetooth range (around 33 feet or 10 meters) and come back.
You can also calibrate headphones to your liking through the Sound menu in System Preferences. For example, in the Output tab you can choose to “Show volume in menu bar” and set a stereo balance between right and left.
Described above is the ideal scenario for connecting AirPods to Mac. But oftentimes things don’t go as planned, so let’s work through some widespread issues regarding Bluetooth headphones as well.
How to connect AirPods to Mac
There’s good news for those interested specifically in how to pair AirPods with MacBook. It’s really handy to set up connections if you use multiple Apple devices with your AirPods. Plus, you can get third-party software to automate the flow.
Here’s how you connect new AirPods to Mac:
Open System Preferences on your Mac and select Bluetooth.
Ensure Bluetooth is turned on.
On AirPods, press and hold the round button (it’s at the bottom center of the case) until the white light starts blinking.
Your Bluetooth headphones should now appear in the list.
In case you’ve already paired AirPods with your iPhone that’s tied to the same iCloud account and Apple ID, your earbuds will be automatically recognized by Mac.
To simplify it even more, install ToothFairy, an app that pairs Bluetooth devices with Mac in one click. It works particularly well with connecting AirPods to Mac – instead of taking AirPods out of their case and putting them back in, you click on one single icon in ToothFairy. You can read more about how to use the app below.
How to fix Bluetooth headphone issues
Sometimes going through the setup steps doesn’t result in your headphones connecting successfully, or connecting and then abruptly disconnecting. This is profoundly annoying but can be solved by either resetting the headphones or purging preference settings on your Mac. Here's how to fix all known issues:
Restart your Bluetooth headphones
In case you can’t connect your Bluetooth headphones not only to your Mac but also any other device you own (iPhone or car audio), it might be a glitch in its settings, so a simple reset should remedy the situation.
For reset instructions, check your device’s manual. Here’s how to reset AirPods:
Put the earpieces into the case and keep the lid open
Press and hold the setup button until the light switches from amber to white (around 10 seconds)
Now all settings on your earphones should be reset and you should be able to connect them again using the standard workflow above. If the problem persists, it could be something to do with the preferences on your Mac.
Reset sounds preferences on Mac
First, make sure that your Mac is running macOS Sierra or newer (macOS High Sierra or Mojave). If not, upgrade to the latest version by going to System Preferences > Software Update or using the App Store if you’re upgrading from a few versions back.
Next, if nothing was of any benefit so far, try resetting your Mac’s sound preferences. To do that:
Headphones For Macbook Pro 16
From the menu bar select Go > Go to Folder… and type ~/Library/Preferences
In the long list of preference files, find and delete the following: com.apple.preferences.plist and com.apple.soundpref.plist
Deleting preferences out of the library forces your Mac to recreate them brand new, thus avoiding any bugs or improper algorithms that could have interfered with your Bluetooth headphones setup. If that didn’t work, you can also try relaunching the audio process:
Launch Activity Monitor from the Applications folder
In the CPU tab, find the process called coreaudiod
Quit the process and close Activity Monitor
The above would force not only the preferences for your audio to reset but also the audio process for your whole Mac to relaunch.
No audio from a paired and connected Bluetooth headset
Occasionally, when you succeeded in connecting Bluetooth headphones to Mac, you might hear no sound going through. There are a few things you can do to solve this.
Ensure that your headphones are the selected audio output for your Mac:
Go System Preferences > Sound
In the Output tab, find your headphones in the list and double-click to make them active
If that didn’t change anything:
Reset your headphones as per the directions above
Go System Preferences > Bluetooth
Right-click on your headphones, choose Remove, and confirm
Now you need to connect Bluetooth headphones to Mac all over again, and the problem should disappear.
Can’t connect two Bluetooth headphones Mac recognizes
The beauty of Mac’s Bluetooth menu is that it lets you add any number of Bluetooth-enabled devices, from keyboards to headphones. Sometimes, however, it might malfunction and not allow you to add two wireless headphones at the same time.
To fix this issue, essentially repeat the steps from the previous section:
Reset each pair of headphones
Remove them from Mac’s Bluetooth menu
Reconnect your headphones once more
If, however, you’re looking for how to use multiple audio outputs, such as headphones, at the same time — here some magic tricks are required.
How to use multiple audio outputs simultaneously
Most Mac users believe that they can only play their audio output through one device at a time, be it internal speakers, Bluetooth headphones, or some other amplifier. But in reality it’s possible to play audio on multiple devices at the same time through a handy built-in utility called Audio MIDI Setup. Here’s what you need to do:
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Launch Audio MIDI Setup through Applications
Click the plus icon at the bottom left and choose Create Multi-Output Device
In the new option that appears, check all the Bluetooth devices you need to play simultaneously
Navigate to the Sound menu in System Preferences and choose the Multi-Output Device in the Output tab. Now all sounds will play through both devices at the same time.
Playing audio through multiple devices is a nifty trick for when you need more sound power for your party or when trying to create a true surround sound for a movie screening.
Use master audio software for all needs
Most of the time, audio on Mac is not an issue. What’s frustrating is the way current settings are sprinkled all over macOS. Lots of fixes described here might seem confusing and unintuitive at first sight. You might wish there was an app that would make it easy to control all your audio needs from a single place. And there is.
Meet ToothFairy — the most simple and magical Bluetooth device assistant for Mac. In a true one-click fashion, ToothFairy allows you to set up any number of Bluetooth-enabled devices, configure hotkeys, and switch easily between them.
To set up a new device in ToothFairy, all you need to do is:
Open the app
Click the plus icon
Locate your device in the list and click Connect
Similarly, it’s just as easy to assign custom icons to all your frequently used devices and get them displayed in the menu bar, so you instantly know which devices are connected, what’s their battery life, and can quickly turn them on and off with one click.
Additionally, ToothFairy offers a unique option of improving the sound quality of your Bluetooth headphones by funneling the sound through a higher level audio codec.
In the end, it seems like wireless headphones are here to stay. So finding a master program to control them with ease is going to save your hours of time in the long run. Use the tips above to configure your headphones, easily connect AirPods to MacBook, and take advantage of ToothFairy to just the way you want and take advantage of ToothFairy to tell you what exactly is going on with all your Bluetooth devices.
Best of all, ToothFairy is available for a free trial through Setapp, a platform of over 150 useful utilities and apps for people who love finding the best shortcuts for using their Macs. Now enjoy the sound!
Setapp lives on Mac and iOS. Please come back from another device.
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salt-sass-and-lyrium · 8 years ago
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Working in tech support has given me a new found hatred of Baby Boomers
Long post.
Okay so, I work for lawyers, many of whom are boomers. And while as a whole I don’t have a huge problem with either group, sometimes the combination are just... fucking disastrous.
Take for example the call I just got off of a few minutes ago. Guy calls in because when he’s typing in his password, backspace is registering as a character.
Only, it took me a few minutes to get that out of him, because when he called, the conversion went kinda like this:
Me: *generic greeting* What can I help you with? Guy: I can’t log into my computer Me: *waits a moment, realizes he’s not going to say more than that* Me: Okay. What’s happening when you try and log in? Guy: *presumably hits something on the keyboard, I don’t know because I’m not there* That’s what happens Me: Okay. I’m not on your screen right now (we can remote in with users once they’re logged in, many boomers seem to think that as soon as they call in we’re immediately on their computers) so I can’t see what you’re seeing. What’s happening? Guy: *literally does the exact same thing, hits something on the keyboard, and angrily says* THAT’S what’s happening Me: *repeats myself* Guy: It’s just *he’s typing or something I guess, sounds like he’s just bamming on the keyboard at this point* It’s doing... that Me: *internally screaming* Guy: (FUCKING FINALLY) When I hit backspace, I get a dot Me: Oh. Okay. So instead of deleting it’s acting like you’re typing a letter? Guy: Yeah. Me: Okay. This can be caused by a few different things
Now. There’s no standard required ‘set up’ for the computers at the firm. People have different model laptops, desktop, docking stations, some have external keyboards (both wired and wireless), all sorts of other equipment, etc, and we have NO info on who has what
Me: Are you on a laptop in a docking station, or on a desktop? Guy: Laptop in a docking station.
So, idk why, but with our docking stations, if the wifi is on while the laptop is in it, it tends to cause all sorts of issues. So, I wanted him to reboot to make sure his keyboard is connected and the issue isn’t that his computer has been on for like 6 months (true story happens all the fucking time).
Me: Okay. Can you make sure your wifi is switched off, and then reboot your laptop? I just want to make sure it’s connecting properly. Guy: *angrily* I don’t know what you mean about wifi.
Which, is an annoyingly common occurrence. Without fail almost every boomer I talk to has no grasp of what wifi is, or anything involving the physical laptop itself. NBD, there’s only 2 ways it can manually be turned off and on on the laptops we use
Me: That’s fine. Depending on which  model laptop you have, there is either a physical switch you can toggle off and on on the side of the laptop itself, or one of the F/Function keys on the laptops keyboard will have a wifi/cell signal icon on it.
Guy: *getting more angry, now talking to me like I’m the stupid one* I can’t into the computer, what do you mean get to the function keys? How am I supposed to get to the function keys?? Me: Can you lift the laptop lid up and see the laptop’s keyboard? Guy: *like I’m saying the dumbest thing ever* Uh. Yeah. Me: *SCREAMING INTERNALLY* Okay, lift the laptop lid up and look at the F keys along the top of the keyboard. You don’t need to log in in order to do this. Guy: *literally shouting at this point* I DON’T KNOW WHAT THAT MEANS.
If you’ve ever worked in customer service, you may have heard the concept of the ‘CD Skip’, which is ‘just repeat the same thing over and over again, because it’s not that you’re saying something that doesn’t make sense, they’re just refusing to hear it’
Me: *repeats myself* Guy: That doesn’t-- Me: It may also be a toggle along the side of the physical laptop itself, depending on what model laptop you have. I don’t have that information, but it’s in one of those two spots Guy: *starts sputtering and shouting at me* YOU KNOW WHAT? YOU KNOW WHAT YOU LITTLE-- (I can hear the ‘bitch’ hanging on his tongue but he stops himself) I DON’T HAVE TIME FOR THIS. I HAVE WORK TO DO! Me to me: Good luck doing that without being able to log in or backspace Me: I’m just asking you to ensure your wifi is off and reboot your machine to make sure everything is connecting-- Guy: THIS IS STUPID I DON’T HAVE TIME FOR THIS I HAVE AN ACTUAL JOB TO DO (because tech support isn’t a real job, apparently) I’LL CALL YOU LATER *slams phone down*
Now. This shit happens all the fucking time. At least once a day I get a boomer who gets violently angry because I ask them to do something remarkably simple. And I don’t mean “simple to people who grew up  using technology” I mean simple like “Hey, there’s a glowing button on your monitor, right?” “Yeah” “Push it” “*angry confused ranting*”.
And I specify boomers, because I almost never have this issue with younger employees. I say “can you make sure your wifi is switched off” and they either 1. Know how to turn it off and on or 2. can follow the simple instructions of looking for a switch and looking on the F keys.
The main issues seem to pretty much stem from these bullshitteries: 1. A refusal to understand that something can be done in more than one way. I’ve literally had people screaming at me that I was breaking their computer because I went to file > print and didn’t just click the printer icon 2. A refusal to learn about the device they’re using: ESPECIALLY with smart phones. They’ll learn how to do something like make a call and check an email, but heaven forbid you ask them to turn the phone off and on or uninstall an app (seriously had an attorney screaming at me because he didn’t know how to click on the app store to download an app) 3. A refusal to understand that not every inconvenience is a HUGE issue (this is often the ‘my computer was slow for .5 seconds’/ is running slow but my computer has been on for 6+ months crowd) 4. A refusal to comprehend that there’s some things they don’t know how to do 5. A refusal to understand that just because you don’t know how to do something, doesn’t mean it’s broken (I once had a ridiculously long call with a lady-who wouldn’t let me remote in with her-who kept insisting that her PDF program was malfunctioning and wouldn’t let her convert PDFs, and getting angry and lying about following my troubleshooting steps and screaming that there must be something wrong with her computer. When in reality it turned out that she didn’t know how to convert PDFs and instead of admitting that, she just kept saying that the program wasn’t working. There’s literally a big “CONVERT PDF TO WORD” button, but w/e).  6. A refusal to think critically or troubleshoot. I get a lot of REALLY stupid issues like “My computer says I need to restart it to install updates” “Okay, what happens when you restart it?” “WELL HOW I WAS I SUPPOSED TO KNOW TO DO THAT?” or “This document won’t open when I click on it” “Have you tried clicking on it again?” “Well, no.” or “The printer says it’s out of paper” “Have you put paper in it?” “No!”.
7. A refusal to follow simple instructions
And knowing all of this, it just fucking irks me that Boomers scream about how entitled millennials are, but they literally can’t grasp that the world doesn’t work the way they want it to. “WHAT DO YOU MEAN I HAVE TO PUT PAPER INTO THE PRINTER? I SHOULDN’T HAVE TO HIT THE CONVERT PDF BUTTON TO CONVERT PDFS!!” “WHY CAN’T YOU JUST GIVE ME THIS ITEM FOR FREE?????”
In my customer service experience, when you tell a millennial how something works or store policy or when something can/can’t be done, usually so long as you’re polite about it, they’re polite about it. But when you tell a boomer that their coupon is expired or that they’ll have to wait an extra 5 minutes if they want fresh fries, they lose their fucking shit. Drives me up the wall how a boomer will one minute be asking for help opening a goddamn email, but then .5 seconds go on about how lazy and entitled millenials are.
/rant
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terryblount · 6 years ago
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Fallout 76 Review: Semi-Wasted, Semi-Wonderful
By now you’ve likely seen Fallout 76’s overwhelmingly bad reception. Mainstream sites have roasted it, the internet has mocked it, and retailers have slashed the price of it. The oft-heard critical terms are glitchy, soulless, broken, cash-grab, early-access, and junk. All these and more hang over Fallout 76 like a condemning toxic cloud.
So is this game simply trash? Is it unworthy of any attention? Well, it’s certainly true that Fallout 76 is broken, buggy, and sometimes unplayable. If we gave review scores here I’d probably give Fallout 76 a 4 or 5 out of 10. It has potential, but it’s simply a malfunctioning game rife with incompetent programming and faulty systems.
This leaves me in a strange position. After 65+ hours of play, I’m still eager to leisurely explore, build my character, and craft ever-more-powerful gear. I clearly see the numerous and unacceptable issues, and yet I find myself quite captivated by this mostly-dead Appalachia open-world.
In a world full of glitches and server instability, is inner-peace possible? Do we even dare to ask?
How can I enjoy Fallout 76? Am I insane? Just plain stupid? Bought-off by Bethesda? For those who dare to dive in, I humbly ask you to read this lengthy review in which I explain why Fallout 76 is both a technical disaster and a potentially powerful gameplay experience.
First, Let’s Roast: So Much Broken Stuff!
In case you haven’t read and/or watched how embarrassingly broken this game is, let me give you the highlights of the low points.
I’ve had about 14 game crashes, 20-plus server disconnects, 7 or 8 sudden maintenance shutdowns, and probably 30-plus lagging out episodes taking up to two minutes to resolve. The servers are less stable than the results of my last psychiatric evaluation (dual-burn!).
I was playing the game for five minutes to get final screenshots for this review…and then BAM.
In the worst case when the game does disconnect you, you might log back in and find you’ve lost the last five minutes or more of progress. Or maybe you won’t have. It seems to depend on the servers’ moods.
Particularly disturbing is how the quest log will sometimes fail to load. I’ll get in game and all my quests have simply vanished from the game world. Oh joy! Sometimes they’ll load in a few minutes. Other times I have to reconnect over and over and hope the game manages to scrounge up all that pesky quest data stuff.
This trash heap represents Fallout 76’s programming. A big mess of junk, basically.
One particular quest was deleted from my quest log and reinstated about eight times over the course of a week or so, but finally the servers dug deep and registered my completion. As such, finishing a quest is often a momentous occasion not because of stellar writing (it’s not) or amazing rewards (they’re not). Rather, it’s kind of a miracle the game could momentarily function well enough to allow proper quest completion.
To make matters worse, the quest system itself uses a checkpoint system that fails to save your progress for many quests given but not begun. For instance, let’s say a robot at point A gives you a quest to go to point B. Despite the game adding this quest to your journal, if you quit your game without going to point B, the quest will be deleted as if you never began it. Idiocy is what this is.
Ah, the dreaded T-pose in the wild! Stop breaking my immersion! Go away; nobody likes you!
Then there’s the broken artificial intelligence. About half the time enemies will glitch out in numerous mystifying ways. You just never know if they’ll slide around in a “T-pose” or teleport back and forth or glitch out of world or die instantly or be naked or invisible. Who knows, maybe they’ll even behave properly!
And we mustn’t forget about the persistent and unacceptable lag. Remember the 1990s on dial-up internet with all its hitches and delays? Fallout 76 not only remembers but emulates this with very obnoxious momentary pauses between major actions like looting, shooting, and building. At best, it’s a split-second annoyance. At worst, it’s seconds on end of bandwidth befuddlement. Do you even network code, Bethesda bro!?
The servers couldn’t be bothered to load super-mutant clothing. Very embarrassing, really.
The framerate and performance is often quite fine…except when it’s totally dismal. In typical fashion, Fallout 76 can sometimes run very smoothly, but then the programming strangles itself with all those bits and pixels and things grind to a stuttering, halting mess. This is a seriously dysfunctional game engine.
On your end as a player, your attacks often won’t register and animations won’t play. When they do play, you’ll often shoot or swing right through enemies. If you thought previous Bethesda games had bad combat, wonky movement, and glitchy animations, Fallout 76 takes it to a new level. More like 76 times more glitches (ultra-burn!).
A more surface annoyance is how the game refuses to remember my username and password. And why can’t the keyboard/mouse and controller be swapped on the fly? This is 2018, isn’t it?
Oh, and the game can’t even exit properly. I usually get stuck at a frozen game screen when quitting, even when using Alt-F4. I then have to invisibly open the Task Manager, type “fa” to select the “Fallout 76” program and then use Ctrl-E to end the task. If you didn’t know how to do all that…then you’d probably have to restart your computer or something. Fun!
So are you excited to play Fallout 76 yet?! Did I mention not only is the game priced at $60 retail but there’s a micro-transaction shop full of outrageously over-priced stuff that should be in the game to begin with? Yoda voice: Greedy and incompetent, Bethesda is!
$4 for a map, $14 for a rocket decoration, $4 for a door texture. Such blatant greed.
There’s my Fallout 76 roast. Disdainful derision for a flamboyantly flawed Fallout. If you are dead-set on hating Fallout 76, stop reading now and go in peace. Or read on and hopefully see why there may still be something worth salvaging in this massive mess.
What Player Would Enjoy This?!
Ok. That was a lot of broken stuff, wasn’t it? This is why, as a reviewer, I cannot recommend or endorse Fallout 76 in its current state. It’s truly one of the most broken triple-A games ever released. And yet, there is much here to enjoy and for a certain type of player.
This is key: Fallout 76 will only appeal to a more-limited range of players because it’s absolutely not the typical Bethesda RPG experience. I believe there is unique captivating joy buried within Fallout 76, but it requires defiant digging and self-determination.
There’s a vast world out there, full of treasures…if you look closely and carefully.
Let me explain by starting with what types of players won’t enjoy Fallout 76. Firstly, story-driven players won’t be satisfied. There’s only a bare-bones narrative told with holotapes (audio logs). There are no cutscenes or reveals or payoffs. There’s no characters to truly care about.
Action-focused players won’t be pleased. There’s almost no well-designed combat encounters. Most combat is awkward and clunky. There’s no sense of progression like in mission-based shooters, and the combat “Events” are mostly terrible (often broken) wave-based affairs.
Role-players won’t find much of a role to play since there’s not a single character to have a back-and-forth dialogue with. Shakespeare said “all the world’s a stage”, but Fallout 76 is more like an abandoned stage days after the last debauched performance, everyone gone and everything in disarray.
MMO-fans won’t find much to celebrate because Fallout 76 is the anti-social multiplayer game. Instead of advertising how you can get a job and become a hero or villain like many MMO-style games, Fallout 76’s “selling point” is how all those interesting interactions are as dead and gone as all the human NPCs.
This is where all the NPCs went. Thrown in dumpsters, never to give out quests again.
Speaking of everyone being dead, we finally get to the target audience of Fallout 76. The archeologists. The anthropologists. The wanderers. The nomads. The explorers of the unknown. The ones who are energized by solitude and find rest in their own private world.
Fallout 76 calls out to those who dream of having Disneyland all to themselves without the masses getting in their way. Put me in my own world. Let me explore. Let me discover. Let me escape the shackles of someone else’s story. Set me free from the madness of human interaction. This is, ironically, the mantra of Fallout 76.
A whole world to explore at my own pace, in my own way. To me this sounds like heaven!
Now you probably think I’m nuttier than my last peanut butter and jelly sandwich…but stick with me here, I’m going somewhere delicious with all this.
Self-Amusement Park: My True Story
Let me tell you a true story. When I was about 12 I went to an amusement park near my home. The whole park was rented that day by my friend’s mom’s employer, so we had full access to the massive park with only a maybe 200 of us instead of the usual 2,000+.
Just out golfing, enjoying the crisp, newly irradiated greens. And looking snazzy!
It was glorious. There were no lines and no crowded streets. I’d run from ride to ride with my friend. We’d go together a few times, then we’d split up and do what we wanted. It felt like this was my park. This was my world, created just for me to explore and enjoy.
To this day I remember this event as my best theme park visit ever. This experience was much better than all the other fancy super-crowded parks I’d go to in the subsequent years. Those other mega-parks were always chock full of people, reminding me I am but one of thousands, at the mercy of the crowds.
Here is where Fallout 76 resonates with me so much. Contrary to what I’ve said above, I don’t hate all human interaction. However, I want that interaction to be limited and optional and realistic. I don’t want to feel like I’m 1 of the 10,000 “Heroes” going on some quest-checklist to save the day like many online games.
The world is full of little locations such as this, pieces of lore to fit together however you like.
As a result, Fallout 76’s system is actually very enjoyable for me: there’s up to 24 players scattered around the massive world, which means I’m usually on my own. However, I always know other players are out there, released from my same Vault, exploring just like me. This setup gives an added realism and human connection to my exploration in a mostly non-distracting and beneficial way.
To put it another way, I can be alone but not lonely. Fallout 76 isn’t forcing me to team up and be social, and it’s not relegating me to an offline-only world populated by shallow NPCs. Just like my day at the amusement park, I have a big world to explore, but there’s others out there to create a contrast to my isolation. For me, this is a wonderful feeling.
Fallout 76’s Star: The Appalachia World Itself
Let’s get back to some specifics and describe the game world. Fallout 76 features not only the largest but also the most meticulously crafted game-space Bethesda has ever created. The attention to detail, little touches, and overall sense of place makes exploring the huge West Virginia Appalachia landscape a delight to me.
What a breathtaking, compelling, and expansive world, and it’s all mine to discover!
Truly the natural environments are stunning and impressive. This is a huge step up from anything Fallout 4 offered. Sadly, the man-made locations and buildings are mostly recycled assets from Fallout 4, and it’s almost all inferior to the creatively crafted natural artwork.
I cannot overstate how impressed I am with Fallout 76’s natural world full of truly unique biomes and locales. The lush green and bright red forests. The haunting mucky mires. The rocky moon-like crags and mining outposts. The otherworldly irradiated flora. It’s mesmerizing and graphically impressive!
There are some fantastically dangerous locales to explore…better bring a gas mask!
Most importantly, the world’s full of typical Fallout story tidbits. Husband and wife farmers about to lose everything suddenly hit it big only to have the world get nuked the next week. A bank robbery gone wrong made irrelevant by Armageddon. These stories get pieced together as you carefully find corpses and notes and so forth.
Thanks to the superb quality of the world itself, I find myself logging in and relaxing as I settle in to another session of wanderlust, being transported to what feels like a real place I can live and breathe in.
Such a quaint and calming scene. There’s beauty in simplicity. And those rocks are looking nice!
Sometimes I’ll just meander to a few locations and admire the views, takes some photos, and maybe find a note from a dead inhabitant. This leads us to what I’m calling my three pillars of Fallout 76.
My Three Pillars of Fallout 76: Wander, Discover, Examine
So we’ve already made it clear that this isn’t a game about story or characters. So what is it about? I personally view Fallout 76 as my solitary world to get lost in, and I find something very peaceful about walking through this vibrant world full of dead people and abandoned civilizations.
This simple process of journeying has kept me energized for a good 65+ hours, and I believe this is the fundamental gameplay loop of Fallout 76: wander, discover, examine. Let me explain each one.
I really love this photo. The ambience and mood is so gloomy yet soothing in a way.
First, I wander. I argue this game is for the wanderers, the nomads, those who see an inherent value in simply going forward to find what’s there. This feeling of wanderlust has never been truer than in Fallout 76. The game’s very premise is thus: the world is destroyed…go out and study what has happened…there’s nobody to help you…so forge your own path or die trying.
This mostly open-ended story structure is a tough pill to swallow for many fans because we’re used to Bethesda giving us all the major quest paths. This idea that we must blaze our own trail is what sets Fallout 76 apart, in an often misunderstood way.
Going out and seeing the sights for yourself is such a huge part of Fallout 76’s draw.
Moreover, many players will be sorely disappointed at how many “empty” locations there are. Many will ask, “What’s the point of yet another destroyed building to walk away from with only a backpack full of junk?” And yet, for us wanderers and explorers, the process of finding new places is, in itself, a worthwhile endeavor.
Now the second pillar: to discover. To discover is to live. This is the compelling truth that drives many of the world’s researchers, archeologists, and anthropologists. These are the ones that must discover, no matter what it may or may not lead to.
Some will ask what nonsense I’m talking about. It’s a big mental-shift to go from the quest-based discovery of prior games to this more free-form discovery of Fallout 76. Many players will hate it, but that indicates they perhaps haven’t discovered the joy of discovery!
One of countless little scenes set up to make you wonder and laugh and get immersed!
There’s so much to find and learn about in Fallout 76! The world is full of visually interesting locales and buildings and towns and bunkers! Uncovering a cabin hidden in the woods, now silent and empty; this is a joy to us archeologists! Let’s excavate the truth as best we can. We may never know exactly what happened, but we’ll try!
Coming across a scene of decaying bandit corpses, all at each other’s throats. Listening to a holotape stashed nearby that explains the philosophical disagreement that led to these deaths. Fallout 76 is so wonderfully full of this environmental storytelling, with dead bodies in curious positions and hints at how life failed to survive. The anthropologist in my eats all this up!
This is Greg. He fell off a ladder and died. A note warned him to be careful. He paid it no mind.
This brings us to the third pillar: examine. Let me tell you another story. I was in a summer program when I was a youth, going into the hills and digging up dirt to attempt to find old Native American arrowheads and other relics. We’d go there and dig and dig. Often we’d find nothing. Sometimes we’d find a few items that might be part of past civilizations. There was an urge to connect with the past and to find something hidden, which pushed us forward.
As many of us grow up, we lose this sense of wonder. We don’t have the patience for it perhaps. Fallout 76 is a rare game that asks us to slow down and study its world, much like how many of us remember playing and loving the game Myst back in the 1990s (another game that was criticized for being sort of empty, without much plot).
Here’s a mundane computer workstation. I thought this was a really nice setup for a photo. I like the cardboard box, unsure if it should fall or hold strong. That’s how our life can be at times.
This is where many label Fallout 76 as wasted or worthless. The gamer who wants to blow through five quests in 30 minutes and unlock that special weapon and become the hero…they probably won’t understand why people would bother with Fallout 76. And that’s fair for them: this isn’t their type of game.
And yet for me, some of my best times in Fallout 76 has been my own personal journey that started with wanderlust, blossomed into discovery, and finished with contemplative examination of the past. This seemingly basic process has compelled me to continue playing Fallout 76, pushing through all the horrible bugs and issues, akin to pioneers trying to avoid freezing to death or being glitched out of existence by diseased programming.
Helvetia: A Case Study
Still unsure if Fallout 76 is for you? Consider this case study that encapsulates this wander, discover, and examine philosophy that I claim makes Fallout 76 so captivating to a select group of players.
Welcome to Helvetia! It’s a nice place…or was…at some point…probably!
As I attentively stroll through the beautiful Appalachia countryside, I stumble upon a quaint little German/Swiss town, once a tourist destination but now lifeless apart from the roving ghouls. I’m filled with excitement because I know I’m going to discover and learn more about this world I love.
Questions fill my mind. Who lived here? What happened to this place? We’re they happy? What will I find as I go from house to house searching for answers? On the video-game side, I wonder if I’ll find a decent weapon blueprint or some higher level power armor.
As I explore the boundaries of the town and make a first sweep, I find no quest or higher purpose. Instead I find an art exhibit, a voting location gone haywire, and an old plundered inn. I spend maybe 20 minutes carefully sifting through the broken furniture and junk.
A swing-set for children. What manner of fun did kids have here? Where did it all go wrong?
There’s some notes here and there, and I do find a holotape. I hunker down in a safe corner and listen. It gives me a rare glimpse into the actual lives of the now-very-dead townsfolk. I also find a big score of tasty honey from the derelict-but-quaint local honey shop. Great!
All this exploration is done mostly quietly and peacefully with just a little combat to clear out the ghouls. After about an hour I’ve “finished” this location. I leave with the satisfaction of knowing I’ve explored another piece of post-war West Virginia history. Thus ends my time with Helvetia.
Helvetia if this Was Fallout 5: A Thought Experiment
Does my story bore you to death? Does my experience sound dreadfully dull? To some it will. These are the players who will likely curse Fallout 76 for, quite simply, not being Fallout 5. Part of the issue is it’s so easy to reimagine this town the way a fifth Fallout would have done it. For the sake of curiosity, let’s be creative and come up with our own Fallout 5 Helvetia.
This man was a writer…perhaps one of Bethesda’s, which explains the lack of storytelling…
If this were Fallout 5, this location would have been a vibrant town full of NPCs. You’d probably meet the town leader who gives you a grand quest to reinstate the annual town celebration day, requiring you to decorate the town or sabotage the whole event.
There would have been a deranged-ghoul who gives you a quest to kill the local honey shop owner because he believes the honey is a mind-control agent. You’d be able to side with him or turn him in. You’d later run into his family on the other side of the map, telling you of the time he ate some irradiated honey and nearly went feral.
Perhaps there’d be an upbeat German/Swiss companion you could recruit, dressed in a colorful blend of that culture’s traditional clothing and scavenged parts. She’d talk in an accent of course and have a quest to find her lost loved ones.
This photo is meant to calm our hearts and open our minds to the creative space…or whatever.
Did I mention you’d be able to buy a player-home? You’d then decorate it with a bunch of fun German/Swiss trinkets as you complete quests for the townsfolk. By the end, they’d adopt you as their local town hero, possibly building a statue to you unless you choose to role-play a humble character.
The above structure is the well-established (some would say tired) Bethesda role-playing design, and this is what many wanted Fallout 76 to be. They didn’t want a Helvetia that’s empty and dead, and I can’t argue with their feelings. All this stuff would have been pretty fun no doubt, and there’s clearly a huge appetite for standard Bethesda/Fallout quests and role-playing.
The flames are the hopes of Fallout fans as Bethesda burns down our dreams of Fallout 5.
But here’s the bottom-line: Bethesda chose to not make a typical experience, so it’s not reasonable for me, as a reviewer, to expect it of Fallout 76. They made it clear from day one what this game would be. Maybe that was a poor choice, but as a reviewer, I cannot judge the game based on a different game I wish they would have made.
And let me go a step farther, at the risk of upsetting some people. In a way, exploring Helvetia was a fresher experience for me than if it was the usual Bethesda Fallout stuff. Going the dead and desolate route let me express my own inquisitiveness in a bolder way than if all the stories were right there in front of me in living NPC form.
Engaging with and helping NPCs has its joys of course, but in Fallout 76 the joy is in helping yourself to discover and learn about this world. I strongly believe piecing the fragments of this broken world together is enriching in its own way. That drive to know what used to be and how it all was lost is what makes Fallout 76 worthy to me.
A Tangent: We’ve Done this Before: Fallout Tactics
Speaking of people’s desire for Fallout 5, this isn’t the first time us Fallout fans have gotten something radically different than what we wanted. And ironically, this isn’t the first time us old-timers have played Fallout with friends.
Look! It’s Fallout with friends! Well, actually they’re total strangers…but I can pretend!
Way back in 2001, it had been 3 years since Fallout 2 took the CRPG world by storm, and we had all been waiting year after year for Fallout 3. And yet we didn’t get it. What we got was a weird multiplayer Fallout forgoing story and traditional RPG elements. Sound familiar? It would take a full 10 years to give us a proper Fallout 3 (although it was reimagined/mainstreamed by Bethesda).
For many, this Fallout Tactics was written off as a fake Fallout, and it certainly wasn’t what most fans wanted. Still, many of us accepted it for what it was and made the best out of it. I have fond memories of building my Tactics team and facing off against friends on our LAN.
Fast forward to today. We all want a proper Fallout 5, one that returns to form with the intelligence and wit and depth of Fallout 1, Fallout 2, and New Vegas. And yet here we are with a multiplayer Fallout forgoing story and traditional RPG elements. Sigh…
Fallout 76 questing: you sit by skeletons and act like there’s choices and consequences.
To add insult to injury, I fear it will take us another 10 years to once again get a proper Fallout. Bethesda is busy with their new game Starfield. And then there’s Elder Scrolls VI. That probably puts us out roughly 10 years…a distant dream at best.
Therefore, it’s no wonder why Fallout fans are upset. Fallout Tactics was the last PC release for a decade, and it’s possible Fallout 76 will also stand alone for countless years. At least Fallout Tactics was competently made…Fallout 76 is not.
Anyway, I think this comparison is fascinating, and it helps explain how crestfallen so many Fallout fans are. Even if Fallout 76 released perfectly stable and bug-free, nothing can replace a real Fallout 5 in the hearts of many. And that’s understandable.
Back to the Review: World Size and Nuke Farming
Let’s get back to some actual review stuff. First off, how much content is here? To give perspective, I reached level 40 after 45 hours of playtime, and at this point I’d explored most of the left side of the map with maybe 55% of locations remaining. The Challenge tracker put my quest and event completion around 33%. So this is a big game world.
In regard to nukes, the first one I saw was at 25 hours, but it was way far away from me. At 50 hours I was at a location that got nuked, and I engaged in cooperative high-level play with a bunch of level 100+ characters. I got annihilated by the end-game enemies, but it was fun to get a glimpse of what high-level players do in the end-game.
This is the landscape after a nuke. Bask in the beautiful orange haze! So lovely! Warning: real nukes aren’t lovely; they’re terrible and should never be set off, even if you’re very, very angry.
I’m now level 60 or so at 65 hours of playtime, and I’ve engaged in quite a few end-game nuke farming affairs. Too bad the framerate and game performance tanks when you’ve got a nuke going off and 10+ players all crammed in a small zone. Maybe after another 20 patches…
One of the big draws is late-game legendary item farming (and high-end crafting), and I do think it’s pretty fun to try to farm a great new weapon to rework your character build around.
Character Builds and Perk Cards
Speaking of character builds, one of the few design decisions that has been mostly praised is the perk card system. Gone is the static character builds of the past that lock you into one path. Now you slowly collect new perk cards you can freely equip and unequip at your leisure.
The perk card system really is a fun and interesting way to build your character! Strength FTW!
Every player level lets you pick a S.P.E.C.I.A.L. attribute (up to level 50), which allows for more (or upgraded) perk cards to be equipped to the attribute you select. It’s good fun deciding if you want a super-Strong or super-Lucky or very Agile or Perceptive character.
It’s also a real pleasure to slowly open new packs of cards and decide how to build your character. Do you focus on shotguns, survival, or something supremely wacky? There’s some really fun cards and returning favorite features like the Mysterious Stranger.
Even though at first there’s some essential cards (carry weight!), once you reach level 30 or so you have quite a large variety of build options open up to you. And once you reach level 50 and beyond, the depth of the character system fully reveals itself.
Crafting and Base Building
Fallout 76’s crafting is basically the same as Fallout 4. You can disassemble weapons and armor to learn how to craft various parts. It’s fun to slowly accumulate crafting knowledge, letting you make some incredibly powerful guns after dozens of hours of hard work.
The base building system is very limited, only allowing one mobile C.A.M.P. location. When you first start, you’re unable to build any of the cool stuff, and it can take 50+ hours or more to unlock even a fraction of the best building parts.
Here’s the first home I built! Very cozy. Very usable. I’ll upgrade someday, but for now it’s home!
There’s certainly a joy to occasionally taking time to build up your mobile base, saving chunks as Blueprints for easy reassembly as you move throughout the wasteland. Many players will likely miss the permanent Settlements and player houses of past Fallout games, but this mobile, more-limited base building fits well with Fallout 76 lore.
Workshops: A Great Idea Poorly Implemented
One of Fallout 76’s new ideas is the workshop system. All over the map you’ll find sites you can “claim” to make your own, such as junkyards and farms. Then you can build extractor units to harvest various resources over time. Other players can attempt to steal your workshop from you, making them “wanted” (Fallout 76’s penalty system), and you’ll fight it out.
Here I am “claiming” a workshop…I could be attacked by another player…but why bother?
The system is great in theory. The idea of claiming land as your own, harvesting certain resources like crystal or gold or aluminum, and defending it from attackers is fantastic.
The problem is in how unstable and fleeting Fallout 76’s world is. If you get disconnected or quit, all your workshop progress is erased since it’s only stored for that specific game session. So it’s not like you can slowly build up workshops over time. Overall, workshops are a wasted opportunity that end up being an occasional diversion instead of a robust, meaningful game system.
Terrible Non-Collectibles
Let me briefly note that Fallout 76 changes all the permanent-buff collectibles of past Fallout games into short-period buffs usually lasting an hour. This is a huge letdown since it renders Bobbleheads and Magazines mostly inconsequential. Nobody is going to alter their gameplay because they get 30% easier locking for an hour after using a certain Bobblehead.
Normally this would be an awesome find! But Bobbleheads are boring in Fallout 76…sad face!
This change also means none of these are true collectibles anymore. They respawn over and over and you can’t collect or display them like so many fans (myself included) have loved doing in prior Fallout games. Now I find myself vendoring Bobbleheads or using them instantly because who cares…
It’s an unfortunate change that takes something so fun and rewarding and makes it mundane and lame. It would have been great fun tracking these down with friends, sharing where we found them, and showing them off at our bases. Fail. Maybe they’ll patch it.
Holotapes, Notes, and Story Quests
I previously mentioned how Fallout 76 is full of various lore tidbits, fed mostly through holotapes and notes. For the record, I’ve found over 100 holotapes, roughly 150 notes, and about 20 treasure maps.
On the quest side, I’ve completed over 10 main quests, about 12 side quests, and a slew of unsorted quests. So there is questing to be had…it’s just limited…and without much cohesion.
Enemy Diversity and Challenge
It’s unfortunate that Fallout 76 reuses so much of Fallout 4’s enemies and assets. Still, it’s nice to see a wide variety of new and interesting creatures included. There’s some really creative and funny takes on irradiated wildlife in Fallout 76. However, the majority of the time is spent fighting the four or five main enemy types, which gets repetitive very quickly.
Look at that cutesy-wootsy fox! I bet he’s got a nice pelt for crafting! C’mere Mr. Fox!
The game challenge overall is as one would expect from a Bethesda title: easy. Tough enemies do spawn, but I mostly died because of the terrible or broken AI, glitches, or other technical issues. But nobody really plays Fallout for the combat challenge I would imagine.
Sound Design, Music, and Radio Stations
Fallout 76’s sounds are mostly rehashes from Fallout 4. There’s a few nice additions with fantastic environmental sound effects in places. Bubbling, steaming, grinding, and chirping world sounds create a nice ambient backdrop for exploration.
I’m sneaking into this Super Mutant camp! Must be very quiet! Nobody set off a nuke!
The biggest standout is the absolutely phenomenal instrumental soundtrack by Inon Zur. He’s been doing the Fallout music ever since Fallout Tactics interestingly enough, and I think Fallout 76 is his best work yet. It’s truly brilliant, creating such a warm yet despairing mood. So good!
There are only two actual radio stations in Fallout 76: classical and the standard early to mid 1900s tunes. It’s all fine, even if we’ve been hearing some of these songs for years now in prior games.
In case you were wondering, Atom Bomb Baby is just as glorious in the Appalachia as it was in Fallout 4. Truly an epic song!
Online Events: They’re Bad
Fallout 76 includes a couple types of “online” quests, and both are pretty bad. There’s “Events” and “Daily Quests” that repeat on timers. Sadly each of these quest types tend to be very generic, very tedious, and very fetch-questy.
The “Powering Up” Events are quite tedious…running around repairing stuff for a minor reward.
Most players will probably attempt these quests once and realize how unfulfilling they are. Overall Bethesda did a terrible job creating fun and engaging repeatable quests…not surprisingly really.
Photo Mode and Photos as Loading Screens!
Fallout 76 has a fantastic photo mode that’s super-fun to use as a sort of selfie-documentary, visually recounting your personal game journey. There’s so many wonderful and wild places for photo opportunities! And remember how I said this game is for anthropologists and explorers and archeologists and stuff? They love to take photos, trust me on this one!
Photo mode brings much happiness and joy! Here’s me chilling with my raider buddies!
I’ve personally taken over 80 photos during my 65+ hours exploring West Virginia, and it’s a trip down memory lane to go into the Photo Gallery and see the way my character has visually and geographically progressed throughout the game. Good times.
Not only is there a photo mode, but Fallout 76 uses your photos as loading screen artwork. This may sound minor, but it’s pretty much the best feature ever invented. Too much? Ok, but using your own photos as loading screens is the best feature you never knew you needed.
Even if Fallout 76 goes down is history as utterly hated, the one thing it’ll always have is your photos as loading screens! They’ll never be able to take that away from you, Fallout 76! Never!
Couldn’t We Have Had a Few NPCs?
I want to say I agree with all the criticism that says Fallout 76 did NOT need to have every single human/ghoul NPC be dead. Bethesda could definitely have included a handful of NPCs here and there and still delivered the core Fallout 76 experience.
This is as close to a NPC dialogue as you’re going to get: some text on a computer screen.
Some traditional Fallout quests and NPCs and dialogue wouldn’t have ruined the game. Therefore, it’s easy to look at the game and feel like Bethesda was just lazy and didn’t want to do all the hard work of writing dialogue and quests and choices and consequences. That’s logical criticism.
But Bethesda claims this is how they wanted to make the game. No dialogue. No proper NPCs. Fair enough I guess…but there’s still plenty of other ways they could have added more quality quests.
Fake Conclusion: The Fallout Future
The future for Fallout 76 is as bright or dark as Bethesda wants it to be. There’s great potential to fix all the bugs and lag and issues and to deliver quality (free) content for months to come. There’s also the unfortunate possibility Bethesda won’t ever stabilize the game, will add even more egregious cash-grabs (loot boxes), and charge big money for lame expansions in the future.
My faith in Bethesda is in as good of condition as this decimated cathedral.
I honestly have very little faith in Bethesda. I don’t trust them at all. Fallout 76 could get turned around like Final Fantasy XIV or The Division, but will that happen? Final Fantasy XIV took three years with a full relaunch, and The Division took a year and a half of extreme patching to make it into a truly solid, deep, and expansive game.
Does Bethesda have the will, the competency, and the moral compass to do what’s right and needed? Only time will tell.
Proper Conclusion: Semi-Wasted, Semi-Wonderful
As stated at the very start, Fallout 76 often is broken, usually buggy, and sometimes unplayable. And yet it’s also one of the most beautiful and detailed post-apocalyptic open-game-worlds ever created. Appalachia is the star: so exquisitely detailed and captivating. And when the game functions there’s dozens upon dozens of hours of brilliant exploration to be had.
Despite the enthralling exploration, the game definitely lacks quests, a sense of permanence, and a traditional video game plot. The cooperative play can be lots of fun, whether it’s low-level basic exploration or end-game nuke runs with a crew of 10+ other highly-geared Power Armor players. And yet stability issues are the greatest threat to your fun.
What else will emerge from Bethesda’s vaults? Can they unleash Fallout 76’s potential? Maybe.
Ultimately, there’s no way a serious review can overlook all the faults, but sometimes there’s joy to be had even in the most busted of video games. Just be aware that only a certain type of player will enjoy Fallout 76’s bleak, mostly-dead world of self-guided gameplay.
If my review piques your interest, then the safe bet is to buy Fallout 76 for cheap…in a year…if they’ve fixed everything…and over time you may come to appreciate the joy of wandering, discovering, and examining Fallout 76’s strange and creative Appalachia open-world.
At the very least, let’s agree using your photos on loading screens is genius. So Fallout 76 isn’t all bad, right?
Vibrant, huge open-world
Beautiful scenic views
Captivating exploration
Piecing together the lore
Character build diversity
Perk card flexibility
Coop when you want to
Base building and expansion
Crafting and upgrading gear
Atmospheric soundtrack
Fallout vibe when working
Server instability
Serious latency issues
So many bugs and glitches
Quest tracker issues
Lack of NPCs, dialogue
Clunky, awkward combat
Lame events and daily quests
Cumbersome menus
Recycled Fallout 4 assets
Ugly up-close details
Insulting micro-transactions
Playtime: 65 hours total. Nick’s explored about 75% of the map, having almost completed the final quests. He’s engaged in end-game content, built many homes, and crafted hundreds of weapons and armor. He’s eager to finish this review and get back to living the life Appalachia!
Computer Specs: Windows 10 64-bit computer using an Intel i7-3930k CPU, 32GB of memory, and a nVidia GTX 980 Ti graphics card.
Also read the Fallout 76 PC Performance Analysis.
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