#sometimes spacetime aesthetics as well
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sunkistjello · 2 years ago
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Your things to me are pink and orange, citrus, brightly coloured sweets, also a million fandom and maybe-not-fandom-but-still-media-interest things
Also it keeps coming back around to Retro Hungarian Candy actually the longer I think about it bc both of these make me think of you so much (the lollipops come in a bunch of different kinda pictures on them including looking like an orange cut in half)
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Man i still can't believe we can put pictures in asks now
I hope you don't mind me posting this because I
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I love u so much and this candy looks so GOOODDDDD I want to put 80 of these little fruit slices in my mouth. The lollipops are so cute I love u so MUCH
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snek-panini · 9 months ago
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Today I've got binderary book #3 to share! It's a lighthouse (burning) by books-and-omens. This is a really excellent canonverse (sort of) historical setting liminal ghost story-esque fic that I read practically in one sitting sometime last summer. It's fantastic, well-characterized, angsty and fluffy and fairly plotty and with some really unique worldbuilding. I honestly can't sing its praises enough; it's one of the only times since taking up this hobby that I've known I wanted to bind something before I actually finished reading it.
Have a look at the rest of the photos under the cut; this one came out really well and I'm in love with it.
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For this cover we have lineco book cloth on the spine, a strip of chiyogami paper that I got in one one ChibiJay's random paper packs, and blue-gray sketch paper for the primary gray space. It's a little hard to tell in the photos but the HTV for the titles is in two different colors, silver for "a lighthouse" and pewter for "(burning)". The effect is more pronounced in person and I love it. The pewter came in a multi-pack of cricut foil HTV and I can't seem to find it on its own anywhere, which is a shame because it's beautiful. The sort of streaky effect on the cover was unintentional but I'm kinda liking it? It's a more porous paper for drawing or painting or something, and I tried to wax it for waterproofing, but when I used the heat press to get the title on the wax darkened in the spots where the glue was applied to the cover board. At first I was disappointed, but the fic features a really massive unnatural storm, and it sort of looks like water running down a windowpane, so I'm leaning into that and calling it an aesthetic. The back didn't get this heat treatment, so it doesn't have the pattern.
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Top view, showing the bookmark and handmade end bands. The bookmark is a navy blue ribbon cut from the inside of a shirt, and I chose red and white because there are so many picturesque lighthouses that have red and white stripes. It's the only color in the book that's not blue or gray. The endpapers are a navy blue silk moire, and I had better luck with them than I did with the platinum ones on my Persuasion bind even though they are the same brand. Maybe it's practice or maybe navy just hides more sins than platinum.
For the title page I went fairly simple (for me anyway) with just a frame I pulled from rawpixel. It suits the story, though, being set sometime around or before the early 20th century. I also played with text colors on the title page, with some words being grayed out to mimic the effect on the cover. The section break is me getting clever with a feature of my printer. I often use a gray line to denote section breaks, but for whatever reason my printer doesn't like them and often makes them blurry. It is only these lines that come out blurry; larger images don't do this even if they are complex. So for this one, where a major feature of the story is trying to figure out what's real and what's a supernatural occurrence, I made one that was deliberately heavier in the center so it would come out sort of smoky or fuzzy, like it wasn't quite real and couldn't be clearly seen. It doesn't look this fuzzy in the unprinted file but I love the effect and I feel very clever for manipulating the printer like this.
I'm going to show off some interior shots but this bit contains spoilers for the story, so if you don't want to see that then maybe skip the rest of the post.
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I wanted to get creative with my title placement since a lot of my binds look very similar inside, and this concept really let me try that out. The plot of the story is that the reason there are so many supernatural phenomena at this lighthouse is that someone in the future ran an experiment to harvest energy and accidentally cracked spacetime with it, and bits of the future and the past and the might-have-been are seeping through the cracks, and the longer the cracks exist the more seeps through them and the worse the ghostly stuff gets. At first it's not clear whether there's anything weird happening at all, and it becomes clearer that something is wrong the further in you get because the cracks are worse. So I had this idea for a vintage lighthouse illustration with an overlay of cracks in glass, that become more defined as the story progresses until something is done and they're sealed up in the end. I am not a visual artist and even this straightforward concept was too much for my skills, so I chose the lighthouse and the crack overlay and my amazing husband did the actual image manipulation. There are five different images, with the cracks invisible in the first and final chapter and most visible in chapter 10 and 11, when the characters are trying hardest to fix the problem. I'm really really proud of how well this turned out.
And that's it! I have several more binderary books to post but they are all still waiting for titles before I do the photos, so I don't know when I'll have them up.
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bewaretheidesofmarchyall · 4 years ago
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Soulmate Shenanigans Part Two (Electric Boogaloo)
Good morning (or at least, I’ve started writing this in the morning! Who knows when I’ll complete it)!
I’m continuing my Soulmate AU Tomfoolery (you can find part one here)
Prompt #2
There is a timer that counts down to when you will meet your soulmate.
Warnings for death mentions, and temporary major character death
World Building
Everyone blames the mad scientist.
Which is fair. When someone makes billions of clocks in about a weeks time, each declaring when everyone in the world (including people who wouldn’t be born for decades) would find their soulmate, it’s considered to polite to stick around to answer questions
Instead, Logan disappeared to who-knows-where and left everyone else to pick up the pieces. 
Rude.
Ever since the early 1910′s, the clocks have existed, one for each person. When any kid is born, the first thing a new parent does is rush to the register to see when they’ll meet their soulmate. It’s a big deal.
If your child isn’t going to meet their soulmate in the next 13 years, they are told the exact number on their 13th birthday
Philosophers have been enraged by all of this. Is free will a thing? Is existence a lie?
Non-philosophers will often close their curtains when they see a wandering philosopher, which are easy to identify by their look of abject confusion and plucked chickens.
Characters
Remus: Remus pretended that he didn’t care about who his soulmate was when his 13th birthday rolled along. He wasn’t the best actor.
His brother seemed happy when he found out that it would be sixteen years until he found his soulmate. 29 wasn’t a bad age at all, considering that some people would have to wait until they were old and in a nursing home, or would never even meet their soulmate at all.
Remus waited for his parents to tell him. They gave each other nervous looks, and he was convinced for a few seconds that he didn’t have a soulmate after all.
The actual answer was much weirder
526 years. 526 years until he met his soulmate.
Remus said a silent thank you to his soulmate for making him functionally immortal. After all, that meant that he’d survive until then!
HE WAS IMMORTAL
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Now, whenever someone would try to say something like, “Why do you like serial killers? Planning to become one?”, he could just look them dead in the eye and say,
I’m going to outlive you, Brian
(On an unrelated note, Brian disappeared a few months later. It actually wasn’t Remus’s fault, surprisingly. One minute, he was at a museum, the next, gone)
Remus would be fine with never finding his soulmate, honestly. Connection is nice, but being eldritch is more fun.
Virgil: Virgil didn’t want to be immortal
Sure, he wasn’t a fan of dying in practice, but in theory he didn’t want to live to over 250!
His family and friends were going to die, and he’d have to live through it. And for what? To meet a soulmate? Who gave a fuck? Virgil had never wanted a romantic relationship in his life, and he didn’t think that a 526 year wait was going to change that.
He was determined to find his soulmate early so that he could live a normal life like a normal person who doesn’t cause additional distress to the wandering philosophers.
 Plot
It was easy to find Remus. Local Child Will Live To Over 500 makes a good headline, and Remus wasn’t one to shy away from attention.
When Virgil was 16, he packed his bags and ran away from home to go meet his soulmate. He didn’t ask Janus how he got the bus tickets, but he did ask him to tell his parents that he’d be okay.
Virgil knocked on the door, and waited. Someone who looked almost exactly like the news site photo answered. The conversation went something like this:
Virgil: So, YOU’RE Remus McFricking Sanders-
Roman: Nope, not him, whatever he said isn’t my fault.
[Roman slams door]
Virgil was pretty sure that he had, in fact, met Remus, and he was just being annoying. Roman believed that his brother had just manage to piss off yet another person.
Virgil retreated to a restaurant, and looked up the photo on the news article, just to make sure. No denying it, that was him! Same eyes, same hair, same general face-wait. 
Remus had a nose that had obviously been broken at least once. The guy who’d greeted him at the door had definitely been in less scrapes than his soulmate.
Whoops.
Meanwhile, Remus had a plan to avoid Virgil at all cost. Virgil had tried to shy away from press attention, but he tracked down a photo eventually. 
And when his brother told him that some emo with “awesome” eyes had turned up on the doorstep looking for him, he had a bad feeling.
Well, spooky boy wasn’t going to cost him his long future.
And so the dance began.
In one corner, Virgil, who had spite, stubbornness, and a deadline on his side (he had to get home to his parents eventually)! Never discount a spiteful Virgil!
In the other corner, Remus, who has nothing on his side but fate. Fate, however, has a sense of humor, and Remus read enough old myths as a child to know that whatever happens can’t be changed by petty human actions.
Virgil tries breaking and entering many times, each failing in a more ridiculous way. He is a careful, but Remus is practically Kevin McCallister in terms of traps, and he fails to meet his soulmate face to face all day and all night.
They do get to have some verbal exchanges, which are pretty much
Virgil: You think you want the existential hell of immortality??
Remus: Oh, fuck off, I’m going to have the best vampire aesthetic!
Virgil: The vampire aesthetic is wonderful, but can we do everything for aesthetic?
Both at the same time: Yes. Yes we can.
And then Virgil is herded out of the house by Remus’s pet rats.
However, the final encounter goes a little differently. No witty quips, just Virgil picking the lock of yet another window, and then a very specific sound.
Have you ever heard a stubborn emo get pulled into a portal in the spacetime continuum?
It’s a distinct sound that is along the lines of loud crash-The fu-whirring noises-nyoom-eerie silence 
Remus didn’t give a second thought before diving into the portal after him. If he had, he would have thought hey, this’ll probably bring us face to face, something I’ve been avoiding or maybe jumping into random portals in a stupid idea or I’m going to grab a weapon before just running at it. But his first impulse was to make sure his snarky soulmate hadn’t died, so into the portal he went.
The Year: 2550
The Portal: Glows a lot, thank you for asking
The Reason: A mad scientist has only one thing left to lose, and is terrified as it slips away
Logan: Logan was a geek at heart. He loved science, in both theories and practice. He probably should have toned down his obsession with Nikola Tesla. He wanted to travel to the sky, and touch the stars, and watch time like a film reel. 
Time travel was his passion. If people could travel across the physical seas, why not the metaphorical ones of time?
It was pure luck that he actually figured it out, but figure it out he did. Logan loved his creation.
He wanted to create a million inventions, but more importantly he wanted Patton to see them all.
If there was one thing he loved more than science, it was him. 
The two kept each other from drifting off into the stars, or sinking into the dirt because they’re too afraid of being rude. One of Logan’s favorite memories was he and Patton running through the St. Louis fair, giggling at terrible puns and sharing a quick kiss out of sight, before catching the next exposition. 
Patton was kind, and caring, and knew how to talk to people to get them to like him, and was just good. He was good. 
Logan dealt only in facts. And it was a fact that it would have been better, more fair for Logan to have died in the fire.
It was a fact that he didn’t (even though it felt like it sometimes). It was a fact that Patton had been the one to notice the smoke. It was a fact that the love of his life waited for a few seconds in the doorway, trying to call the cat out. It was a fact that, after Logan was out of the house, he turned around to see the doorway collapse. 
He found a way back into the house, but it took too long. 
Fact: Humans can only endure severe smoke inhalation for a few minutes before dying.
Logan took one look at his time machine, somehow still undamaged. He’d never tested it before, but he really didn’t have a choice, so he kissed Patton on the forehead and stepped into a portal.
Back To The Plot
Virgil and Remus immediately knew that they were in the 26th century. 
How? There was a sign!
Hey! If You Happen To Be A Time Traveler, This Is 2550! Check In With The Lord Cerebrum To Know More, Unless You Don’t Have A License, In Which Case
You Know What Happens
They don’t have much time to mull over this before Remus tries to murder Virgil. He’s not IMMORTAL any more, and it’s not FAIR, and it’s all HIS fault!
This is where we enter the Rivals To Friends (While On The Run From Time Management) section
Remus and Virgil have many adventures escaping from Time Management, while learning to appreciate the other as a friend. They are platonic soulmates, after all!
But Time Management is nothing if not patient, and the boys are caught eventually (you know how it goes. You forget to check around for listening ears, you use 21st century slang, and suddenly a single “yeet” and a “same” get you dragged before the Lord Cerebrum)
A Handy Dandy Guide To The Year 2550 (transcript from the Handy Dandy Infomercial Station)
Hey, time travelers! I know that everyone likes zipping around the time-stream and seeing what the fates throw at them to keep them from murdering their grandpa, but we have to do this by the Rules!
If you break the rules, you know what happens
The Year 2550 is protected by Logos Industries’s time dilation filter, to ensure that no one gets the wrong idea about going free range!
If you have a license, just proceed to the Lord Cerebrum to get your stamp of approval and philosopher disguise for the maximum positive effect! After all, Logos Industries needs funding to protect us all!
If you don’t have a license, you’ll see the Lord Cerebrum too!
Have a Handy Dandy Time :)
Back To The Plot
The boys are led through a menacing government facility, taken to see the Lord Cerebrum. They try to ask questions, but Time Management is rather disinterested in their fleeting existence, so nothing much gets answered.
The final destination is a computer room, where the Lord Cerebrum sits. His form was half hologram, half skin, his age unchanging for 526 years, and recognizable at first sight to Remus
Lord Cerebrum, aka Brain, aka Brian: Hey, Remus, what exactly did you say about outliving me?
Brian: Brian was a dick. There’s no other way to put it. 
He and Remus used to be friends, sticking brand new phones in water to see what would happen and planning out pranks (they made their history teacher think that she was being haunted by the ghost of Charlemagne!), but things changed, and by 8th grade his dickishness was on full display
It was really easy to get away with being cruel to Remus. He naturally unnerved people, and anyone in a position of power immediately knew he was trouble (which was true), so when there was a conflicting story between a star student and the kid who poured ketchup in the principal’s desk, you can guess who’d always get believed.
Brian was a dick, but he was 13. He could have grown later in life, regretted his ways (or at least stopped), but instead he touched an antique time machine on a museum tour of the Clock House (home of Logan, the famous inventor of soulmate clocks). 
He’d been planning to snap off the handle and pin it on Remus (or maybe Roman for variety), but instead
Crash-what the-whirring noises-nyoom-eerie silence
And Brian arrived in the year 2520, the first of many time travellers.
He became a celebrity. The parts of him lost in the wormhole were quickly replaced with state-of-the-art holograms, and his fame went to his head.
Thirty years of good marketing later, he was the Lord Cerebrum. And when a desperate mad scientist came crashing through a portal of his own, it was easy to get him to work for him under the promise that Brian would let him save his “Patton” once he made some technology for him.
He recognized Logan from the museum. He knew who’s fault it was that he was trapped travelling through time, whirling through the portal, praying and promising and in the end just screaming. Brian knew who was to blame for the fact that he couldn’t tell how much of his body would stay when the power went out.
So the tasks got longer and more complicated, Patton dangled like a carrot over Logan’s head. 
Fact: Logan would never win, and someday Brian would get tired of this game and there would only be one genius left in 2550.
Back To The Plot: Virgil punched the Lord Cerebrum in the face. He didn’t know all of the context, but his best friend seemed not to like the guy, and he seemed evil, so he punched the overlord in the face.
Brian was offended, and abandoned all plans for a monologue in favor of leaving them to die.
The most fitting way to do away with a time traveler is to send them everywhere at once. It’s an awful death, one where molecules are slowly lost as the traveler in question hits walls and trees and memories.
The duo managed to survive five or so timelines, before the machine miraculously shut off. A mad scientist ran into the room, unscrewed the vents in the walls, and told the teenagers that they’re late.
Things are explained as they escape the facility.
Things
Logan needed a way to break the time dilation filter. He did the math (which he tried and failed to explain to the boys), and it was determined that Remus and Virgil had the most butterfly effect capabilities to influence this particular event
Basically, removing them from the timeline changed things just enough for Logan to find the chink in the filter’s armor. 
The duo’s job is done, and Logan is only sorry that he didn’t find them earlier to get them home.
Back To The Plot
Everything seems like it’s going to be fine, and the duo are almost able to go home, when the Lord Cerebrum finds them.
CLIMATIC SHOWDOWN
An Ending
In the end, Brian is sent to the 22th century, the year where nearly all of humanity were turned into giant rats for some reason
Logan found his way back to the 1910′s, and used the 26th century technology to heal his love. The time machine burned in the fire. Good. Space travel was where it was at, anyway.
Virgil had so much explaining to do to his parents
Remus knew that no one would believe him. Roman did.
Virgil and Remus stayed the closest of friends. They dressed up as vampires for Halloween. They stuck together. They got to grow up. 
More soulmate shenanigans, amiright?
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yopalonso · 5 years ago
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Arle Nadja for Smash Bros. 3: Now it’s about content!
General reminder that I did two parts of this already.
Hey! It’s been a minute or two! That last Direct and Smash showcase was wild, wasn’t it! Banjo releasing that same day? Terry Bogard joining the roster? Nintendo confirming that there are more DLC characters on their way? A Sans Mii costume from Undertale AND Megalovania in Smash Bros.? WELL. I know I’m one month late to the celebration, but, hear me out: just before that Direct, I was legitimately giving up hope on the Arle dream. In my mind, I was “well, we only have two more slots, this ride was fun while it lasted, but this is as far as I go with this”, only to have Sakurai himself stretch out his hand of hope to me while I was deep into my desperation hole. It was insane.
Which got my idea noggin working back again! I wasn’t ready to talk about what I thought in terms of content for Arle’s bundle, but here we are! This will be all about what content she brings into Smash Bros.!
This last post is a two-part, since talking about the Spirits alone would require even more work, so that’ll be in part 4.
Número 1: Stage!
Over at the Arle for Smash Discord server, we’ve discussed which stage should fit Arle’s inclusion the best, and I’ve railed it down to three options: Primp Town, Pwurp Island, and the Dark Prince Castle.
And it was a no-brainer for me: it had to be this one.
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The Dark Prince Castle! Out of all the locations in the Puyo world, I cannot say there’s a place that’s just as iconic as this one. Appearing ever since Puyo Puyo 2, and making appearances in different forms throughout the series, the Dark Prince Castle makes for a perfect stage!
Its main shape would be that of a centered tower, much like Kalos Pokémon League’s center platform. The main gimmick of this stage would be “rising floors”: the center of the stage would take you higher into the tower’s different floors for plenty of possible cameos! Lower floors could contain minor characters, middle levels could make some more recognizable faces pop up, and finally, the last floor, could be a reference to Puyo SUN’s last stage, with the Dark Prince himself waiting for you at the highest floor. Sometimes, even, with tropical clothing! The possibilities are endless!
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Each floor would also have different platform layouts, to make them differentiate from the lower levels. The central platform itself could also gradually become smaller the higher the stage rises. But the risk of this stage itself is the characters in the background! Y’see, there’s this thing called Puyo Battles, that end up releasing Garbage Puyo that falls on the opponent’s field. Or in this case, the stage itself! From the top, Garbage Puyo could drop at any minute, so you’d have to be on your toes!
While playing this stage in Hazardless, you’d only fight on the lowest floor, and no Garbage Puyo would drop during a match. Character cameos could still pop up here and there, though. As for which would those be, well, you’ll have to wait for that.
Número 2: The music!
Can you quote yourself? ‘Cause I’m about to quote myself. Back in June, the #ArleForSmash Twitter account asked about which music tracks we would include in the game, had we the chance to do so. My answer shall now be complemented to coincide with the amount of music tracks the other Fighters Pass characters have received with their inclusions.
Originally, I only went with five (since that’s what the challenge was about), but now, I’ll go as far as listing 10 tracks, and that’s me doing some good ol’ wishful thinking! All listed tracks can be heard through the provided YouTube links over each of its names.
NORMAL MODE (Puyo Puyo Sun) [see description]
I like to think this is Arle’s character theme, and not so, well, that other song with the giant name. Puyo Hell, even Chronicle included a pretty darn good remix of this song that also used Pocket SUN’s higher pitch in one section. It’s that good. For this version, though? We could maybe ask for some sick instrumentalization by the mad lad Jun Senoue, maybe the rock masters of ACE+, or have someone new deliver a fresh tune into this song, like Tee Lopes, Toby Fox, or maybe even Grant Kirkhope! The sky is green, there are no rules anymore!
This is also the song I thought of first when I wondered which theme would play in her reveal trailer. And I’ll stick to that until the end.
Theme of Puyo Puyo (Puyo Puyo series) [see description]
What, you really thought I’d forget about Arle’s titular theme from her first game on purpose? Why, the nerve! ”A Long-awaited Spacetime Journey!”, aka.: “Theme of Puyo Puyo”! Of course it should be included in the game! Now, as for which version, well, I referenced the one that’s been in the game since Puyo Puyo! 15th Anniversary since it sounds fantastic, but here I was thinking that it could maybe be remixed into something more! Who knows?
Request from Puyo Puyo (Puyo Puyo) [ver. Fever☆Two]
Keeping on with themes from the original Puyo Puyo, we have this one, also known as Sticker of Puyo Puyo. This version, specifically, hails from Puyo Puyo Fever☆Two, and it’s so good of a remix, it’s pretty darn iconic! Included ever since, even! So, why not, let’s just include it as well!
Final of Puyo Puyo (Puyo Puyo) [ver. 15th Anniversary]
Whoever tells me there’s a better, more epic version of this song can head into my Twitter DMs for a healthy discussion, because I think otherwise: “Advent of Primp! Dark Prince”, or more commonly known as “Final of Puyo Puyo”. For me, this version is the ultimate one, one that deserves to be completely untouched in Smash Bros. for sure.
Area A (Puyo Puyo 2) [Original]
BUT IF WE WANT TO SPEAK ABOUT ICONIC, THEN AREA A, OF COURSE! This song would go terribly with Smash Bros., and that’s in itself what makes it so hecking great! Imagine connecting one sick KO to this track, this is how true fighting games should sound like.
Puyo Puyo FUNderworld! (Puyo Puyo Fever) [Original]
Hoo-wee, I love Puyo Puyo Fever’s aesthetic and music. But its first battle theme is quite mellow, and the Area A remix is so loud. But, this one? This one is fantastic, it’s frantic, it’s perfect for Smash Bros.! Puyo Chronicle also had fun with this song and remixed it to make it the standard boss battle theme, too!
Ready for Fever Mode! (Puyo Puyo Fever series) [see description]
I’m that kind of person who prefers the Fever Mode songs from all games. Since I can’t pick a favorite, why not compile them all into one track for one seizure-inducing mashup!
Dark Arle’s Insanity (Puyo Puyo 7) [Original]
I don’t think I could’ve included another theme that had “Arle” in the title that wasn’t this one, honestly. It’s one of the best, most iconic tracks in Puyo Puyo 7, and it uses cues from Last Decisive Battle from Puyo Puyo~n, too, so it’s a double win for me!
The Puyo Puyo Song - In-Game Version (Puyo Puyo!!) [Original]
Of course, I couldn’t just forget about Ringo! The Puyo Puyo Song is such a catchy tune from Puyo Puyo 7, and her theme in 20th Anniversary, a rendition to this track, is honestly fantastic. Hectic, frantic, but also epic and memorable! Uki uki, waku waku! Doki doki, hara hara~!
Double Trouble Finale! (Puyo Puyo!!) [Original]
I had to narrow down the epic final boss-like themes of Puyo Puyo as a series down to this one because I think something like this, playing in Smash Bros., fits the setting completely. Even more than Puyo 7′s final boss theme.
Songs that I would consider but are maybe too obscure only include Zako Battle from Madou Monogatari Saturn, because it’s just that good, but unfortunately way too short.
Lastly, since I’ll never hear the end of it if I don’t explain the following: why I didn’t go for songs like Last from Puyo Puyo 2, Ultimate Legend of the Untrained Demon King, Crimson Wave!, Dimension Stage ~ Decisive Battle, or Domination, to name a few. While I do know that most Puyo Puyo fans know these songs by heart, that’s exactly the deal. I wanted to go for the most iconic tracks of the series, while also choosing the most recognizable, ones that people could quickly associate with Puyo Puyo, even if they only played a couple minutes of it. Filling the list up with only final boss themes would be sick, but alas, I decided against it.
Número 3: Spirit Battles... for next part!
... Yeah, this is where our little oddysey ends for today. I’ll come back to it with the finale when I have the chance.
Major thanks once again to the #ArleForSmash Twitter account, and to the people of the #ArleForSmash Discord server.
And, completely unexpected thanks to Apple, of all things, for having the names of the songs translated into proper phrases. Seriously, “It’s been a long time since we passed through space time!”, who approved this. “A Long-awaited Spacetime Journey!”, now that’s one hecking title.
Did you know? Of course I know his original name is Satan. But Dark Prince is so iconic, I just can’t call him any other way. It’s as simple as that. Did you also know that the Dark Prince was voiced in English by Smash Ultimate’s announcer, Xander Mobus, who also voices Joker from Persona 5? You can no longer unhear Dark Prince saying “Ravage them!” now. You’re welcome.
©SEGA. 2019.
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dearyallfrommatt · 5 years ago
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I’d be off like a shot.
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I love Hitchhiker's Guide To The Galaxy. Genuinely, like I love banana pudding & cat-head biscuits. I have to sometimes physically restrain myself from reading, watching or listening to it again. I am rarely successful.
 I have owned some copy or another of the books since I was 12, which means going on 33 years. Someone made me copies of all the recently (ish) released audio dramas, from HHGTTG to Mostly Harmless which are different from the original radio broadcast as well as the LPs released in the ‘80s. I have digital copies of the BBC TV show from the ‘80s and own a copy of the audio transcripts. Somewhere I have copies of the three-issue comic book DC put out in the early ‘90s. Here’s a link to the fiendishly hard computer game that was stupid hard back in the days before bigger nerds had the internet to you how not to suck at fiendishly hard video games.
 I’m not kidding, that thing’s a booger. It’s a text-based game that follows Adams’ squirrelly sense of logic and humor. Furthermore, if you’re very well versed in HHGTTG lore and, especially, the book, it’ll screw with your head. I’d say pound-for-pound the hardest free computer game.
 The 2005 movie was... okay. I’ve never seen anything else Garth Jennings has directed nor, to cut the bull, can I with certainty tell you what makes for a good director and what doesn’t make for a good director. I just know it didn’t work on me. And, yes, I understand the concessions made in getting Hollywood to make the damn thing - like the romance subplot that doesn’t exist in other formats because that’s the joke - and I understand the changes in aesthetics that a modern movie required. I read somewhere that almost every glaring change in the movie - i.e., the romantic subplot - was done by Douglas Adams. The emphasis on the Ultimate Question, the Point-Of-View Gun gag that fell flat, that whole business with John Malkovich, all that was done by Adams.
 So it didn’t fly with me, others enjoyed it, and on the whole, I don’t find it a disgrace like, say, Blues Brothers 2000 or how all these sad bastards claim the new Star Wars movies do them. By itself and on it’s own, it’s a perfectly fine movie, whereas Blues Brothers 2000 just sucks out loud.
 Everyone was fine. I’ve grown to tire of Martin Freeman since, which is nobody’s fault but mine. And while I appreciate that Arthur Dent being the last person that should be travelling the Galaxy in search of excitement and adventure and really wild things is part of the joke, but he was a bit much. Mos Def was fine, Sam Rockwell was okay. Zoey Daschanel was adequate. Alan Rickman gave Marvin the best voice since Steve Moore. Along with Stephen Fry as The Book, the only ones that equaled the radio originals.
 I’m probably one of the few fanboys who are less concerned with/entertained by the whole concept of The Ultimate Question than I am by how Probability or, for that matter, Improbability affects sentient beings. We move freely in three dimensions and in one direction in the fourth. However, the fifth dimension, Probability, moves around us and is beyond our control. It’s beyond anyone’s control. We’re constantly caught up in it and can’t get free.
 That sort of outlook - plus a healthy dose of Marvel Comics - definitely influenced my future scientific interests. Don’t get it twisted, I do not have sufficient Latin to speak with authority on these matters and I could totally be getting it confused with fiction or, indeed, my own imagination.
 Like String Theory. Depending on how you approach it, String Theory says there are at least 10 dimensions, all curled up into each other once you get past spacetime. Best I can tell, this is more a mathematical tool than something that could be considered a perfect representation of reality. Like the Holographic Principle or Loop Quantum Gravity, physicists use these as mathematical paths to try to figure out how to combine the Standard Model and Quantum Mechanics to where it makes sense. Otherwise, it’s dividing by Zero.
 And again, it’s fun to think about. Since Many-Worlds Theory is gaining another look as of late, if Sean Carroll’s to be believed, it fits in with that, as well. But actually, it fits with the Copenhagen Interpretation as well, since Probability figures in to something not really existing until it’s observed and what that suggests on a philosophical level.
 MWT is even more fun, since it argues that what it could have been before observation still exists anyway, just in a different dimension or universe or however in the hell they figure that works. It’s all a matter of Perception or, indeed, Probability that determines what “exists”. While it’s entirely possible I am completely misunderstanding modern arguments, all that “existence” is happening all the time. The Matrix, Maya, all that stuff is real. And not real. Or whatever.
 The Ultimate Question does have its charm, don’t get me wrong, but I think the rest of the joke sort of gives the answer. Forty-two, that’s the Answer. That’s the joke. The Answer’s silly because the Question is meaningless. Life, The Universe and Everything just is.
 It’s molded other aspects of my personality and beliefs, as well. An absurdist, borderline nihilist view of existence. The never-ending search for a good laugh in the face of all that’s absurd and nihilistic. The idea that there’s no one, really, in control of it All and, indeed, if there actually is, they’re if not incompetent and silly, they’re beyond comprehension. A galaxy and existence that’s more ridiculous than I can even imagine and simply beyond my ability to wrap my head around it. The emphasis on having fun and dealing with the moment because the future is malleable and the past is unreliable. The bizarre cruelty of life that is nevertheless extremely funny at times. And what the hell, might as well enjoy yourself because no one will do it for you.
 Plus it’s colored my tastes in science fiction, particularly stuff that takes place IN SPACE. I have no truck with Star Trek’s order. The galaxy is an unruly, anarchic place and anyone who tries to put it in a a proper manifest is pissin’ in the wind. The Vogons ring more true than the Federation ever has. The guy just trying to get from point A to point B is more interesting than a Chosen Hero any day of the week.
 Furthermore, since I read that first book back in 1987, I’ve longed for an actual Hitchhiker’s Guide. I forget what it was called, but when a dictionary-slash-encyclopedia cartridge came out for the GameBoy, I searched desperately for one. I’m not even sure it was released. Apparently you can do something similar with a 3DS but I don’t know.
 I put off getting a cell phone for the longest time, but even the burner flip phone I had was like finding out Spider-Man was real. And a smartphone? Get out, son, I have a Hitchhiker’s Guide To The Earth and you can’t tell me otherwise. Why we as a culture don’t appreciate that we’re all carrying super computers in our pocket and what all that allows, and instead use it take pictures of our food and insult each on Twitter depresses me to no end.
 That’s too bad, really, ‘cause I have a Hitchhiker’s Guide, buddy. The Big Trip proved that, as I would plan my days through whatever I was able to find whenever I stopped and looked it up on my smart phone. It gave me direction and answered my questions. Once or twice, it kept me from panicking. Plus, it played music.
 And if someone made a Guide for the Galaxy, I would be off like a shot. I might leave Momma a note, but the rest I wouldn’t even look back. And I’d definitely love to be a roving researcher for them so, you know, give me a call.
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chemrxn · 8 years ago
Note
1-150 ty I gave u a break ok
:( 
i’m gonna put this under a read more so other people don’t have to suffer 
1: My name?
Ris (this is a nickname sorry)
2: Do I have any nicknames?
Ris
3: Zodiac sign?
Virgo 
4: Video game I play to chill, not to win?
I don’t usually play video games, but I recommend Journey
5: Book/series I reread?
Harry Potter
6: Aliens or ghosts?
Aliens
7: Writer I trust enough to read whatever they write?
Idk maybe Haruki Murakami even though I haven’t read all of his works yet
8: Favourite radio station?
WQXR or WNYC, but I love Welcome to Night Vale even though it’s a radio podcast and not a station
9: Favourite flavour of anything?
Matcha
10: The word that I use all the time to describe something great?
???? maybe amazing
11: Favourite song?
Classical: Rachmaninoff Piano Concerto No. 2
Modern: “What’s It Gonna Be” by Shura
12: The question you ask new friends to get to know them better?
What do you like to do in your free time? lmao
13: Favourite word?
Aesthetic (but usage is becoming exponentially ironic) 
14: The last person who hurt me, did I forgive them?
No, but I think I forgot about them because right now I can only think of the time someone hurt me 6 years ago 
15: Last song I listened to?
End Credits (Pride & Prejudice, 2005) by Dario Marianelli and Jean-Yves Thibaudet (lmao)
16: TV show I always recommend?
Cosmos: A Spacetime Odyssey :’) 
17: Pirates or ninjas?
Ninjas
18: Movie I watch when I’m feeling down?
Spirited Away 
19: Song that I always start my shuffle with/wake-up song/always-on-a-loop song?
Idk I always put it on random
20: Favourite video games?
Journey 
21: What am I most afraid of?
Failing everyone’s expectations of me and failing in general
22: A good quality of mine?
I’m a decent baker?
23: A bad quality of mine?
Too shy/introverted
24: Cats or dogs?
Both
25: Actor/actress you trust enough to watch whatever they’re in?
Idk but I am increasingly loving John Boyega 
26: Favourite season?
Spring 
27: Am I in a relationship?
Maybe? I really hope so? 
28: Something I miss?
My motivation to do things
29: My best friend?
I have several, including (but not limited to) @kafkaeasque ;) 
30: Eye colour?
Brown
31: Hair colour?
Black
32: Someone I love?
@jdk98
33: Someone I trust?
My dad
34: Someone I always think about?
@jdk98
35: Am I excited about anything?
I’m excited to meet up with my friends!!!! @kafkaeasque
36: My current obsession?
Brooklyn 99
37: Favourite TV shows as a child?
Literally every show on PBS Kids as well as Thomas the Tank Engine when I was 3 for some reason
38: Do I have someone of the opposite sex that I can tell everything to?
My dad lol
39: Am I superstitious?
Not really
40: What do I think about most?
How unproductive I am
41: Do I have any strange phobias?
No
42: Do I prefer to be in front of the camera or behind it?
Behind, though I wish I could be more photogenic
43: Favourite hobbies?
Art, crafts, baking, reading, going on this trash website and looking at memes
44: Last book I read?
Aristotle and Dante Discover the Secrets of the Universe
45: Last film I watched?
Fantastic Beasts and Where to Find Them
46: Do I play any instruments?
Cello, piano 
47: Favourite animal?
Now I have less of a preference for one animal but besides all cute animals I like owls…when I was younger I really liked polar bears, then dolphins
48: Top 5 blogs on Tumblr that I follow?
@floccinaucinihilipilificationa, @ladyhistory, @thatsthat24, @thebootydiaries, @fleamontpotter in no particular order
49: Superpower I wish I could have?
Shapeshifting
50: How do I destress?
Arts/crafts, laughing at memes
51: Do I like confrontation?
No
52: When do I feel most at peace?
When I’m sleeping or cuddling with someone
53: What makes me smile?
My family and friends
54: Do I sleep with the lights on or off?
Off, but I have been known to fall asleep with them on
55: Play any sports?
Lol no
56: What is my song of the week?
I don’t have songs of the week but see the question on my fav songs 
57: Favourite drink?
Coffee tbh but sometimes I crave tea
58: When did I last send a handwritten letter to somebody?
Just last week! But it was the first time in a while and it took 3 tries for me to correctly write the recipient’s address on the letter
59: Afraid of heights?
A little
60: Pet peeve?
Mismatching chopsticks
61: What was the last concert I went to see?
My school’s acapella + organ holiday midnight concert
62: Am I vegetarian/vegan/pescatarian?
No
63: What occupation did I want to do when I was younger?
A doctor
64: Have I ever had a friend turn enemy?
Luckily, no, but I did have a friend who some other friends had a falling out with, and I distanced myself from her bc I started seeing how problematic she was
65: What fictional universe would I like to be a part of?
Harry Potter 10000000%
66: Something I worry about?
Failing, not being good enough, etc.
67: Scared of the dark?
Not really
68: Who are my best friends?
See question 29
69: What do I admire most about others?
How they have their lives together even though they tell me they don’t but they do
70: Can I sing?
A little? The quality of sound has something to be desired though 
71: Something I wish I could do?
Stop procrastinating so much
72: If I won the lottery, what would I do?
Buy gifts for my loved ones and for myself, pay my college tuition, pay for grad school, donate to charities, put the rest away in a bank account
73: Have I ever skipped school?
For mandatory music rehearsals, yes, and also on days after prom
74: Favourite place on the planet?
With my loved ones
75: Where do I want to live?
Far away from my responsibilities, preferably close to nature but still conveniently near important stores
76: Do I have any pets?
No :(
77: What is my current desktop picture?
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It’s something I embroidered a while ago
78: Early bird or night owl?
Night owl 
79: Sunsets or sunrise?
Sunsets…it’s not ‘both’ because I can’t wake up early enough to see the sun rise
80: Can I drive?
I have a permit but nah
81: Story behind my last kiss?
I’ve only kissed people on the cheek/been kissed on the cheek so idk
82: Earphones or headphones?
Headphones
83: Have I ever had braces?
Yes
84: Story behind one of my scars?
Skinned my elbow playing foursquare as a kid
85: Favourite genre of music?
Classical/neoclassical
86: Who is my hero?
Rosalind Franklin
87: Favourite comic book character?
I don’t read comics but Captain America is pretty cool
88: What makes me really angry?
Really ignorant, irresponsible, and/or selfish people
89: Kindle or real book?
Real
90: Favourite sporty activity?
Badminton
91: What is one thing that isn’t tight in schools that should be?
In my old high school we had a testing schedule that some teachers wouldn’t follow, which would result in pileups of exams on one or two days, so that should have been more strictly enforced
92: What was my favourite subject at school?
Biology
93: Siblings?
I have a brother
94: What was the last thing I bought?
Some parts for a project my dad and I are building
95: How tall am I?
5′2″ :( 
96: Can I cook?
Yes?
97: Can I bake?
Yes
98: 3 things I love?
Sleep, soft things, space
99: 3 things I hate?
Condiments, too-sweet desserts, torque and rotation in physics (like wtf is precession and how does it work????? I still can’t explain it)
100: Do I have more girl friends or boy friends?
Girl friends
101: Who do I get on with better, girls or boys?
Girls I guess
102: Where was I born?
California
103: Sexual orientation?
Me @ me: ?????????? (def not straight tho, leaning towards bi)
104: Where do I currently live?
Near NYC
105: Last person I texted?
A friend who came to my house to bake cookies
106: Last time I cried?
Last time I really cried was during the presidential election, but in general I tear up really easily for some reason
107: Guilty pleasure?
Reading cute gay manga/manhua like Komahoshi, 19 Days, and Their Story, and also rewatching videos of Yuzuru Hanyu breaking records like crazy
108: Favourite Youtuber?
Simone Giertz (queen of shitty robots)
109: A photo of myself.
Tumblr media
110: Do I like selfies?
I like other people’s selfies but I suck at taking them…I just wish I was more photogenic!!!
111: Favourite game app?
Don’t have any games on my phone, but I loved Neko Atsume 
112: My relationship with my parents?
Really close :) 
113: Favourite accents?
Idk
114: A place I have not been but wish to visit?
Japan
115: Favourite number?
7
116: Can I juggle?
Kind of, but only with 3 objects max
117: Am I religious?
No
118: Do I like space?
YES
119: Do I like the deep ocean?
Eh there are some terrifying creatures down there
120: Am I much of a daredevil?
Nah 
121: Am I allergic to anything?
No, but for several years I had dermatographic uticaria, which is a condition in which scratching, slapping, or rubbing my skin really hard causes swelling that looks like hives. The condition involves mast cells and histamine, which are the mechanisms of inflammation also present in allergic reactions. And now you’re bored.
122: Can I curl my tongue?
Yes, but not in the cool w :(
123: Can I wiggle my ears?
No
124: Do I like clowns?
At first, I was ambivalent. After the killer clowns in the woods, no
125: The Beatles or Elvis?
Beatles
126: My current project?
Creating a non-invasive beta-amyloid plaque removal apparatus with my dad for my grandma, who has Alzheimer’s
127: Am I a bad loser?
Nah, even though I can get really competitive for no reason (also I don’t like competitions so it’s weird)
128: Do I admit when I wrong?
Yes, even though I admit it’s unpleasant
129: Forest or beach?
Both, as long as there are no swarms of mosquitos/gnats hanging out in the forest
130: Favourite piece of advice?
Fake it until you make it (except I’m always gonna be faking it until I die tbh)
131: Am I a good liar?
I’m okay at white lies
132: Hogwarts house / Divergent faction / Hunger Games district?
Hufflepuff
133: Do I talk to myself?
Sometimes
134: Am I very social?
Not really
135: Do I like gossip?
Once in a while
136: Do I keep a journal/diary?
Yes but I haven’t written in it in a long time
137: Have I ever hopelessly failed a test?
Yes lol in high school sophomore year I got a D+ on my math midterm
138: Do I believe in second chances?
Yes
139: If I found a wallet full of cash on the ground, what would I do?
Bring it to a nearby police station 
140: Do I believe people are capable of change?
Yes, if they are willing to
141: Have I ever been underweight?
No 
142: Am I ticklish?
Yes
143: Have I ever been in a submarine?
Only in a docked one
144: Have I ever been on a plane?
Yes
145: In a film about my life, who would I cast as myself, friends and family?
Idk don’t know enough Asian-American actors because there AREN’T ENOUGH
146: Have I ever been overweight?
No but almost (for my height)
147: Do I have any piercings?
No…I really want to, but my mom tells me I have to wait for next year because apparently there’s only one day of the year where you can get piercings without being attacked by spirits or something (she’s superstitious) 
148: Which fictional character do I wish was real?
Captain America so he can punch Trump
149: Do I have any tattoos?
No but I lowkey want one
150: What is the best decision I have made in life so far?
Going to the college I’m currently at :) 
Wow, okay, if you made it all the way here, kudos to you! Thanks for reading the entire thing
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waynekelton · 5 years ago
Text
The Best Party Games on iOS & Android
As much as we enjoy our serious mobile games here at Pocket Tactics, sometimes it’s nice to just unwind and have some fun with friends and family. Party and multiplayer games are a really entertaining and worthwhile genre of games and nothing’s better than meeting up, sharing a good meal, and capping off a hangout session via our mobiles.
Sometimes it's hard to get a group of people together, but so long as there's two of you, we've got another great list you might like. 
Easy to pick up, high-energy and socially demanding, but along with these requirements comes exhilaration, surprise and a guaranteed way to shake things up. The life of the party might just be lurking in the palm of your hand. Here’s our collection of the best games you can play with your friends, whether you're using an iPhone, iPad or an android device.
Recent Releases
Keep Talking and Nobody Explodes
Legends of Andor (Review)
Developer: Daedelic Entertainment Platforms: iOS Universal, Android Price: $4.99
While not specifically designed with group-play in mind, the nature of Andor means that every hero within the group must take their turn in full before play moves on to the next hero. Given that this is also a fully co-op adventure/RPG, it allows for some accessible (and technically, informal) pass-and-play where you and your group can each take control of a single (or small grouping) of characters as you venture out into the lands of Andor.
This lacks the competitive experience you'll find with other entries on this list, but if you're the kind of people who enjoy playing D&D then this digital alternative is a great way to pass an evening if you don't have access to all your table-top kit, or if you simply don't fancy doing a full on RPG session. The great thing about the digital adaptation of Andor is that it comes with a lot more content than the original physical game, so you really are getting a one-of-a-kind experience.
Royal Adviser (Review)
Developer: Happy Hobgoblin Platforms:  iOS Universal, Android Price: $5.99
While Royal Adviser may not be the best 'app' from the self-contained perspective, it's an excellent attempt at creating a wholly digital group experience. If you think of great group games like One Night Ultimate Werewolf or Coup, Royal Adviser packs all of that intrigue and social interaction into a digital game that can in theory fit in your pocket (if you're playing on your phone - the iPad experience is better).
A game of social deduction and hidden objectives, the players each have their own private goal they have to try and advance without tipping off anyone as to what it is. If you act too obvious, other players can try to guess what objective you have, and if they succeed, you lose a lot of influence and points. There is Reigns style trade-off to things as well, so if you try to do one thing, you'll take away resources from another, and thus the bickering and double-dealing ensues. 
Identity V
Developer: NetEase Games Platforms:  iOS, Android Price: Free
One hunter chases four innocents across a gothic manse while the would-be escapees struggle to find and solve puzzles. The asymmetry and creepy-cute aesthetic make for a thrilling and iconic experience. The devs are always experimenting with new play modes (like the 8v2 for starters) and the hunt-or-be-hunted setup is a timely mix of the survival- and battle-royale games so en vogue these days. Add in a splash of progression (skill trees, new and unusual characters, cosmetic unlocks) and you have a winner. 
Soul Knight
Developer: ChillyRoom Platforms: iOS, Android Price: Free
Soul Knight is a pixelated top-down arcade shooter with a dash of roguelike elements thrown in for good measure. Technically it’s not primarily a multiplayer game, but the local multiplayer mode is so good it would be criminal not to give it a shout-out here. The weapons are unusual and distinctive, dreamt up with some real flair. It takes some real skill to pull off impressive moves, but the difficulty-satisfaction curve is pitched just right with this one. 
Mucho Party
Developer: GlobZ Platforms: iTunes, Android Price: Free (effectively a trial with limited games), $3.99 one-time IAP for full unlock.
Sample a sumptuous variety of mini-games with inspired and easily-digested twists with goofy facial reactions, and deft touch controls. Your player avatar has an oversized head with a handful of emote options which are customizable: just snap a few photos of your mug with exaggerated expressions and mild hilarity ensues. Yes, the new Mario Party is a classic return to form but Mucho Party is a really nice substitute available for the price of a song. A hidden gem.
Heads Up! 
Developer: Warner Bros. Platforms: iOS, Android Price: $0.99, Free (android). Optional IAP to unlock extra category modes.
Heads Up! Was a victim of its own success for a time. The game is dead simple: a word appears on screen and is held above the guesser’s head. This same guesser is assailed by clues from teammates until the guesser finds the right word or phrase . Cycling through words quickly to rack up a high score, switching up the guessing role amongst team members. Heads Up! has one simple advantage over every other game on this list: it doesn’t need a surface to work. Works just as great standing or crammed together in a vehicle. Anywhere with good sight lines is fair game for Heads Up! short of a hall of mirrors. It’s so good that it’s cliche, at risk of getting played to death and forgotten. In case you’ve never given it a chance with a bored group, do.
Spaceteam
Developer: Henry Smith Platforms: iOS, Android Price: Free
Masquerading as chaos and nonsense, Spaceteam never fails to gin up a riotous good time. Navigating the reaches of space takes technical know-how and precise coordination, and Spaceteam spoofs these facts of spacetime-travel by splitting up instructions from control panels. Someone knows which button to press, and where, but the orders and details are deliberately turned into techno-speak-gibberish. Jabbering, giddy gibbons sharing gibberish...in space. Seriously though, the game works wonders for those improvisational types who thrive on chaos and unprecedented social situations. Oh, and it allows for cross-platform play between Android and iOS.
Talisman: Digital Edition
Developer: Asmodee Digital Platforms:  iOS, Android Price: $3.99, $3.49. See here for an extensive DLC guide.
Talisman is a wild time and a mess, digital or analogue, but it’s markedly tidier and every bit as much of a caper on the good old ‘pad. Collecting magic artefacts, spells and literal pieces of fate and destiny as the hour grows late. It’s a classic and epic game, but also well suited to casual meet-and-greets, too. Because each turn’s decisions are relatively simple and straightforward, players can banter, chow down or otherwise divert themselves without hampering the flow of the gameplay at all.
Psych!
Developer: Warner Bros. Platforms: iOS, Android Price: Free
Creative word games can be risky prospects when entertaining guests, but they also give such sharp turns of phrase and sweet surprises. (Cue Balderdash, Apples to Apples, Cards Against Humanity) Anything that allows for write-in answers is a golden opportunity, and Psych! Is no exception, adding replayability and variety. After hearing the prompt, each player jots down a fake answer to add to the pool. Points are earned by either guessing the true answer, or duping others into picking yours. It’s clean, freeform and effortless excuse to mess around and let your imagination run wild with some friends.
Mysterium
Developer: Asmodee Digital Platforms:  iOS, Android Price: $3.99, $3.49
Solve a murder mystery with a little ethereal help in Mysterium, where players will use richly illustrated images to try and winnow the guilty from the innocent. Just like in Clue, location, suspect and weapon will have to be grouped into the proper combinations. The mediums divine which of these combinations is valid, and then after successfully sleuthing, the group has to figure out which of the stories is the ghost’s own tragic ending. So a game that goes well ends where the ghost’s afterlife begun. It’s a fun gothic take on deduction, creative visual interpretation, and contention, sometimes downright quarrelsome co-operative goals.
Triple Agent
Developer: Tasty Rook Platforms: iOS, Android Price: Free
Triple Agent is a mixture of chaos and order, of ineffective backstabs, liars giving useful tips and honest fools botching the naked truth. It’s a find-the-betrayer style party game, just like Mafia and Werewolf, but what sets it apart from its ilk, aside from a whip-smart app and panoply of extra optional win conditions, is the total miniaturisation of the experience. One device is passed around to dole out identities, clues and the final elimination vote. The group at the end of the chaotic play session collectively eliminates one person, and if they were a Good Guy the Bad Guys win and vice versa. Really fresh interface and game design take on an old standard.
Worms 4
Developer: Team17 Platforms:  iOS, Android Price: $4.99
Worms are good for the earth, enriching the soil and setting the fields for a rich harvest next season. Worms from Team 17, on the other hand, spend all their lives trading quips and aiming impractical and ultraviolent weapons at each other. Carpet bombs, napalm, the holy hand grenade, anything and everything is an instrument of death in Worms. The terrain is destructible too, and the only ‘loot crate’ drops are just in-game goodies and not a euphemism for scummy monetisation. This is a premier zany 2D shootout, decades old and no worse for wear.
What are your favourite party games? Let us know in the comments!
The Best Party Games on iOS & Android published first on https://touchgen.tumblr.com/
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stompsite · 7 years ago
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indie bundle cruft deathmatch volume 3: ex box
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So normally, I wouldn’t do so many of these in such short order, but I’m moving at the end of the month, and I’m moving to a place where the internet’s gonna be wonky, so I’m trying to store as many games on my hard drives as I can. As a result, I’m going through my “definitely not gonna play these again” games as quickly as possible. So, hey, here’s another one.
LOVERS IN A DANGEROUS SPACETIME is a 2d metroidvania, I guess? Except you pilot a spaceship with a partner. It’s fun enough, but metroidvanias and I don’t get along super good. It looks nice and plays okay, but I feel like it’s meant to be played with multiple people, rather than solo. I played it on Xbox, since I got it free on Xbox Live at some point. NAH.
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MAX: THE CURSE OF BROTHERHOOD is a sidescrolling platformer about a boy who wishes his brother away. Kinda like Labyrinth, but, as far as I’ve played, without the brilliance of Henson or Bowie present. This isn’t to say it’s a bad game at all, but it’s not really gripping me. But it is a platformer, and I’m someone who’s been trying to figure out why I don’t like platformers for a long time.
I think I’ve figured it out.
One of my least favorite things to do in a video game are forced racing sequences. In these sequences, you mostly have to learn where everything is, memorize it, and repeat. I’m not one for memorization. It’s fundamentally uninteresting to me on a basic level. A good racing game involves some degree of skill; most races in games not meant to be racers rely more on simply memorizing the track.
Most platformers I’ve played don’t involve any kind of interesting or meaningful decision making. Sometimes you’ll get some puzzle solving, which can be enjoyable, but more often than not, platformers are about simply reacting to what’s there, and nothing more than that. See the path, follow the path. The enemies aren’t super intelligent; Goombas march back and forth, and that’s about it. These are games about memorizing the path and timing your button presses perfectly.
In a Sonic game, you might get a few choices, but that’s about it. Played a bit of Mario 3D Land lately and it’s the same thing; at its most difficult, it’s just a game about memorization.
I value a game like DOOM or Halo, where you get to look over the environment, plan your route, and act accordingly, reacting to changes in the situation as they arise. There’s a nice mix of “doing interesting things” at work in these kind of games.
I value improvisation. 
That’s why platformers aren’t very interesting to me.
Oh, and Max has a magic marker that changes the environment. It’s a rule that all platformers have to have A Gimmick, and that’s what Max’s gimmick is. SEE YOU IN ANOTHER LIFE, BROTHER.
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SPEEDRUNNERS, because it’s a platformer (a racing platformer, but a platformer nontheless), definitely can be SENT TO LIMBO.
SUPER DUNGEON BROS: claims, on its store page, that it is a rock-themed dungeon brawler. Basically it’s kinda like Diablo, I guess, except that I wasn’t really having much fun, and I forgot to take a screenshot. I DECIDED TO PASS ON IT.
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BONEBONE: RISE OF THE DEATHLORD sure seems like a mobile port to me. You shoot arrows at skellingtons. YAWN.
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BRINE seems like one of those Fallout mods you get for someone who offers “realistic nights,” but it’s so dark that you begin to wonder if the person making the claim suffers from severe night blindness. Seriously, the ground is just, like... totally black.  It’s some kind of survival game with a 24% positive rating on Steam. I’M STEERING CLEAR.
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BROADSWORD: AGE OF CHIVALRY is like, I don’t know, if Civilization were incredibly low-res? I’ve really struggled to enjoy hex-based 4X games. For some reason, Stellaris is my drug of choice, but even games like Civ are hard for me to enjoy. AWAY WITH YOU.
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This is what screenshots from BULLET LIFE 2010 look like. Yes, they did misspell “Resume.” Reviews are about half and half positive/negative. I’m surprised there are positive reviews at all, but what do I know? It’s a 3D bullet hell shooter that doesn’t feel super... bullet... hell-y. But I didn’t spend a lot of time with it because the controls were a nightmare. Took way too long to discover that “W” was the interact button and “X” was fire. Oh, and by switching to full screen in the pre-load options menu, I booted up the game. Here I thought I’d be able to edit multiple settings. Silly me. DUMPED.
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BULB BOY is an aesthetically wonderful point and click adventure game, which I may come back to some day. The problem is that, well, it’s a point and click adventure game, another one of those genres I really struggle with. If platformers bore me because it’s about reaction time and memorization, point and clicks bore me because they’re about clicking on everything you can until you figure out in what order a bunch of interactive objects are supposed to be placed. It’s a genre that can be brute forced in a way I personally find dissatisfying.
But.
Don’t let this dissuade you from checking out Bulb Boy, a game that has a 91% positive rating on Steam, which, last I checked, is the same as DOOM. So, if you’re into the genre, you’re probably in for a treat. DIFFERENT STROKES FOR DIFFERENT FOLKS.
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What did I just say, CAPTAIN MORGANE AND THE GOLDEN TURTLE, about adventure games? Also, I have no idea what’s going on in the graphics here, but this sure doesn’t look like a three year old game. Also, it runs awfully on my GTX 1070, and there’s a review on Steam that makes the same complaint, but for a 1080. NOPE.
I was bummed out that Steam wouldn’t let me take screenshots of CARRIER COMMAND: GAEA MISSION. It’s not a great game from what I’ve played so far, but it’s interesting. Lots of little tweaks that Bohemia Interactive could do to make it play way better than it does. Maps feel huge. It’s neat. Obviously ARMA is their bread and butter, but... this has me intrigued. FINALLY, A GAME THAT STAYS.
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Apparently there are earlier Deponia games, so I probably shouldn’t be testing CHAOS ON DEPONIA right now, but I went through the tutorial. Seems like an adventure game, made me chuckle. I’LL KEEP THIS ONE AROUND. FOR NOW. 
CITIES XL PLATINUM is a city builder, so you’d think it would stay on my list, but it won’t, and here’s why: city builders come in two varieties. There’s the Extremely Popular SimCity style, where you just kinda build a town and keep things running and that’s that, and then there’s the Less Popular But The Kind I Like games, like Tropico, The Settlers, and Anno. These games take you to different maps where you have specific objectives you need to complete. I find operating within those constraints much more enjoyable than the open-ended sandbox creation aspect of things. That’s just not my thing.
Cities XL Platinum is in the former style, unfortunately, which means I’m... like, I’ll give it a shot, but I’m not super into it. The performance issues I experienced weren’t great either, and Cities Skylines, which is from the Cities in Motion developers, is a much better game in this specific city-building subgenre. Forgot to screenshot. KICK IT TO THE CURB.
CLOUD CHAMBER is an online game that was, as best I can tell, removed from Steam. If you have it, you can... like, click on stuff, but you can’t play it, because apparently it, whatever it was, was an online game. WHAT’S THE POINT?
CONTAGION sounds cool, but I didn’t really enjoy the time I spent with it. A review says “it’s like No More Room in Hell, but costs money, and is worse,” and that seems about right. PASS.
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COGNITION: AN ERICA REED THRILLER is a game I took a screenshot of, because I hadn’t been doing it or it hadn’t been working in the past few games. Apparently I ended up in Episode 2 even though I told it to go to Episode One. As you can see, people’s faces look... odd.
It’s a point n’ click where you spend like ten minutes in three different camera angles (one shot of two people talking, two closeups of their faces) where they mostly just talk about things that could’ve been said in far less words. It has 199 reviews on Steam, and the reviews are mostly stellar, so... hey, make of it what you will. The genre’s not for me, so I’M BANISHING IT TO OBLIVION.
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DEADBOLT reminds me of Gunpoint. Like... uncannily so. This is fine, though, because I really liked Gunpoint. Now, you might be going “hey, Doc, I thought you hated sidescrolling games as evidenced by your above remarks about platformers!” Well, kinda. Deadbolt, like Gunpoint, keeps me engaged by letting me plan things. Observe. Strategize. Engage. That’s what makes it such a fun game. Best way I can describe this is if Gunpoint and Hotline Miami had a baby. The game wears its influences on its sleeves. I LOVE IT.
Word of caution: it gave me a black screen on Windows 10. I had to edit the ini, then it worked properly. Solution was located in the Steam Discussions.
BROKEN DREAMS wouldn’t let me take screenshots of it, probably because it was running in flash. It’s a quirky indie puzzle platformer, with an art design that I find distinctly off-putting. NAH.
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DRAKENSANG refused to boot up at first, which is a bad sign, but I finally got it to work, and I was rewarded with a nice classic 3D PC RPG. It feels great to play, very Dragon Agey, if you’ve played that, though it’s got less “AAA Bioware” vibe and more of a “mid-00s German RPG” thing going on. Cool stuff. I had to reinstall the directx executable that came with the game and add “-windowed” to the launch options to make it work. NEAT STUFF.
I’m genuinely unsure where or when I acquired CLOSE YOUR EYES, but it’s definitely not my thing. It’s one of those games where the default controls are Z/X and Arrow keys. Close Your Eyes claims to be a horror game, but this RPG Maker-esque game did nothing to evoke any response in me as I played. I have no idea if it’s good or bad, but the genre and gameplay did nothing to draw me in. I was bored. AWAY WITH YOU.
Well, that’s 20 games. Of those 20 games, 4 of them stayed on the backlog.
The main thing I’m getting here is that genre’s pretty important to me, especially when it comes to being able to make plans. Adventure games and platformers tend not to emphasize strategizing, which is something that’s important to me when playing games. So games where you don’t do that, where you just react to stuff, that’s not as interesting to me.
Until next time.
1 note · View note
waynekelton · 6 years ago
Text
The Best Party Games on iOS & Android
As much as we enjoy our serious mobile games here at Pocket Tactics, sometimes it’s nice to just unwind and have some fun with friends and family. Party and multiplayer games are a really entertaining and worthwhile genre of games and nothing’s better than meeting up, sharing a good meal, and capping off a hangout session via our mobiles.
Sometimes it's hard to get a group of people together, but so long as there's two of you, we've got another great list you might like. 
Easy to pick up, high-energy and socially demanding, but along with these requirements comes exhilaration, surprise and a guaranteed way to shake things up. The life of the party might just be lurking in the palm of your hand. Here’s our collection of the best games you can play with your friends, whether you're using an iPhone, iPad or an android device.
Reader Reccomendations
Mucho Party
Legends of Andor (Review)
Developer: Daedelic Entertainment Platforms: iOS Universal, Android Price: $4.99
While not specifically designed with group-play in mind, the nature of Andor means that every hero within the group must take their turn in full before play moves on to the next hero. Given that this is also a fully co-op adventure/RPG, it allows for some accessible (and technically, informal) pass-and-play where you and your group can each take control of a single (or small grouping) of characters as you venture out into the lands of Andor.
This lacks the competitive experience you'll find with other entries on this list, but if you're the kind of people who enjoy playing D&D then this digital alternative is a great way to pass an evening if you don't have access to all your table-top kit, or if you simply don't fancy doing a full on RPG session. The great thing about the digital adaptation of Andor is that it comes with a lot more content than the original physical game, so you really are getting a one-of-a-kind experience.
Royal Adviser (Review)
Developer: Happy Hobgoblin Platforms:  iOS Universal, Android Price: $5.99
While Royal Adviser may not be the best 'app' from the self-contained perspective, it's an excellent attempt at creating a wholly digital group experience. If you think of great group games like One Night Ultimate Werewolf or Coup, Royal Adviser packs all of that intrigue and social interaction into a digital game that can in theory fit in your pocket (if you're playing on your phone - the iPad experience is better).
A game of social deduction and hidden objectives, the players each have their own private goal they have to try and advance without tipping off anyone as to what it is. If you act too obvious, other players can try to guess what objective you have, and if they succeed, you lose a lot of influence and points. There is Reigns style trade-off to things as well, so if you try to do one thing, you'll take away resources from another, and thus the bickering and double-dealing ensues. 
Identity V
Developer: NetEase Games Platforms:  iOS, Android Price: Free
One hunter chases four innocents across a gothic manse while the would-be escapees struggle to find and solve puzzles. The asymmetry and creepy-cute aesthetic make for a thrilling and iconic experience. The devs are always experimenting with new play modes (like the 8v2 for starters) and the hunt-or-be-hunted setup is a timely mix of the survival- and battle-royale games so en vogue these days. Add in a splash of progression (skill trees, new and unusual characters, cosmetic unlocks) and you have a winner. 
Soul Knight
Developer: ChillyRoom Platforms: iOS, Android Price: Free
Soul Knight is a pixelated top-down arcade shooter with a dash of roguelike elements thrown in for good measure. Technically it’s not primarily a multiplayer game, but the local multiplayer mode is so good it would be criminal not to give it a shout-out here. The weapons are unusual and distinctive, dreamt up with some real flair. It takes some real skill to pull off impressive moves, but the difficulty-satisfaction curve is pitched just right with this one. 
Mucho Party
Developer: GlobZ Platforms: iTunes, Android Price: Free (effectively a trial with limited games), $3.99 one-time IAP for full unlock.
Sample a sumptuous variety of mini-games with inspired and easily-digested twists with goofy facial reactions, and deft touch controls. Your player avatar has an oversized head with a handful of emote options which are customizable: just snap a few photos of your mug with exaggerated expressions and mild hilarity ensues. Yes, the new Mario Party is a classic return to form but Mucho Party is a really nice substitute available for the price of a song. A hidden gem.
Heads Up! 
Developer: Warner Bros. Platforms: iOS, Android Price: $0.99, Free (android). Optional IAP to unlock extra category modes.
Heads Up! Was a victim of its own success for a time. The game is dead simple: a word appears on screen and is held above the guesser’s head. This same guesser is assailed by clues from teammates until the guesser finds the right word or phrase . Cycling through words quickly to rack up a high score, switching up the guessing role amongst team members. Heads Up! has one simple advantage over every other game on this list: it doesn’t need a surface to work. Works just as great standing or crammed together in a vehicle. Anywhere with good sight lines is fair game for Heads Up! short of a hall of mirrors. It’s so good that it’s cliche, at risk of getting played to death and forgotten. In case you’ve never given it a chance with a bored group, do.
Spaceteam
Developer: Henry Smith Platforms: iOS, Android Price: Free
Masquerading as chaos and nonsense, Spaceteam never fails to gin up a riotous good time. Navigating the reaches of space takes technical know-how and precise coordination, and Spaceteam spoofs these facts of spacetime-travel by splitting up instructions from control panels. Someone knows which button to press, and where, but the orders and details are deliberately turned into techno-speak-gibberish. Jabbering, giddy gibbons sharing gibberish...in space. Seriously though, the game works wonders for those improvisational types who thrive on chaos and unprecedented social situations. Oh, and it allows for cross-platform play between Android and iOS.
Talisman: Digital Edition
Developer: Asmodee Digital Platforms:  iOS, Android Price: $3.99, $3.49. See here for an extensive DLC guide.
Talisman is a wild time and a mess, digital or analogue, but it’s markedly tidier and every bit as much of a caper on the good old ‘pad. Collecting magic artefacts, spells and literal pieces of fate and destiny as the hour grows late. It’s a classic and epic game, but also well suited to casual meet-and-greets, too. Because each turn’s decisions are relatively simple and straightforward, players can banter, chow down or otherwise divert themselves without hampering the flow of the gameplay at all.
Psych!
Developer: Warner Bros. Platforms: iOS, Android Price: Free
Creative word games can be risky prospects when entertaining guests, but they also give such sharp turns of phrase and sweet surprises. (Cue Balderdash, Apples to Apples, Cards Against Humanity) Anything that allows for write-in answers is a golden opportunity, and Psych! Is no exception, adding replayability and variety. After hearing the prompt, each player jots down a fake answer to add to the pool. Points are earned by either guessing the true answer, or duping others into picking yours. It’s clean, freeform and effortless excuse to mess around and let your imagination run wild with some friends.
Mysterium
Developer: Asmodee Digital Platforms:  iOS, Android Price: $3.99, $3.49
Solve a murder mystery with a little ethereal help in Mysterium, where players will use richly illustrated images to try and winnow the guilty from the innocent. Just like in Clue, location, suspect and weapon will have to be grouped into the proper combinations. The mediums divine which of these combinations is valid, and then after successfully sleuthing, the group has to figure out which of the stories is the ghost’s own tragic ending. So a game that goes well ends where the ghost’s afterlife begun. It’s a fun gothic take on deduction, creative visual interpretation, and contention, sometimes downright quarrelsome co-operative goals.
Triple Agent
Developer: Tasty Rook Platforms: iOS, Android Price: Free
Triple Agent is a mixture of chaos and order, of ineffective backstabs, liars giving useful tips and honest fools botching the naked truth. It’s a find-the-betrayer style party game, just like Mafia and Werewolf, but what sets it apart from its ilk, aside from a whip-smart app and panoply of extra optional win conditions, is the total miniaturisation of the experience. One device is passed around to dole out identities, clues and the final elimination vote. The group at the end of the chaotic play session collectively eliminates one person, and if they were a Good Guy the Bad Guys win and vice versa. Really fresh interface and game design take on an old standard.
Worms 4
Developer: Team17 Platforms:  iOS, Android Price: $4.99
Worms are good for the earth, enriching the soil and setting the fields for a rich harvest next season. Worms from Team 17, on the other hand, spend all their lives trading quips and aiming impractical and ultraviolent weapons at each other. Carpet bombs, napalm, the holy hand grenade, anything and everything is an instrument of death in Worms. The terrain is destructible too, and the only ‘loot crate’ drops are just in-game goodies and not a euphemism for scummy monetisation. This is a premier zany 2D shootout, decades old and no worse for wear.
What are your favourite party games? Let us know in the comments!
The Best Party Games on iOS & Android published first on https://touchgen.tumblr.com/
0 notes
waynekelton · 6 years ago
Text
The Best Party Games on iOS & Android
As much as we enjoy our serious mobile games here at Pocket Tactics, sometimes it’s nice to just unwind and have some fun with friends and family. Party and multiplayer games are a really entertaining and worthwhile genre of games and nothing’s better than meeting up, sharing a good meal, and capping off a hangout session via our mobiles.
Sometimes it's hard to get a group of people together, but so long as there's two of you, we've got another great list you might like. 
Easy to pick up, high-energy and socially demanding, but along with these requirements comes exhilaration, surprise and a guaranteed way to shake things up. The life of the party might just be lurking in the palm of your hand. Here’s our collection of the best games you can play with your friends, whether you're using an iPhone, iPad or an android device.
Legends of Andor (Review)
Developer: Daedelic Entertainment Platforms: iOS Universal, Android Price: $4.99
While not specifically designed with group-play in mind, the nature of Andor means that every hero within the group must take their turn in full before play moves on to the next hero. Given that this is also a fully co-op adventure/RPG, it allows for some accessible (and technically, informal) pass-and-play where you and your group can each take control of a single (or small grouping) of characters as you venture out into the lands of Andor.
This lacks the competitive experience you'll find with other entries on this list, but if you're the kind of people who enjoy playing D&D then this digital alternative is a great way to pass an evening if you don't have access to all your table-top kit, or if you simply don't fancy doing a full on RPG session. The great thing about the digital adaptation of Andor is that it comes with a lot more content than the original physical game, so you really are getting a one-of-a-kind experience.
Royal Adviser (Review)
Developer: Happy Hobgoblin Platforms:  iOS Universal, Android Price: $5.99
While Royal Adviser may not be the best 'app' from the self-contained perspective, it's an excellent attempt at creating a wholly digital group experience. If you think of great group games like One Night Ultimate Werewolf or Coup, Royal Adviser packs all of that intrigue and social interaction into a digital game that can in theory fit in your pocket (if you're playing on your phone - the iPad experience is better).
A game of social deduction and hidden objectives, the players each have their own private goal they have to try and advance without tipping off anyone as to what it is. If you act too obvious, other players can try to guess what objective you have, and if they succeed, you lose a lot of influence and points. There is Reigns style trade-off to things as well, so if you try to do one thing, you'll take away resources from another, and thus the bickering and double-dealing ensues. 
Identity V
Developer: NetEase Games Platforms:  iOS, Android Price: Free
One hunter chases four innocents across a gothic manse while the would-be escapees struggle to find and solve puzzles. The asymmetry and creepy-cute aesthetic make for a thrilling and iconic experience. The devs are always experimenting with new play modes (like the 8v2 for starters) and the hunt-or-be-hunted setup is a timely mix of the survival- and battle-royale games so en vogue these days. Add in a splash of progression (skill trees, new and unusual characters, cosmetic unlocks) and you have a winner. 
Soul Knight
Developer: ChillyRoom Platforms: iOS, Android Price: Free
Soul Knight is a pixelated top-down arcade shooter with a dash of roguelike elements thrown in for good measure. Technically it’s not primarily a multiplayer game, but the local multiplayer mode is so good it would be criminal not to give it a shout-out here. The weapons are unusual and distinctive, dreamt up with some real flair. It takes some real skill to pull off impressive moves, but the difficulty-satisfaction curve is pitched just right with this one. 
Mucho Party
Developer: GlobZ Platforms: iTunes, Android Price: Free (effectively a trial with limited games), $3.99 one-time IAP for full unlock.
Sample a sumptuous variety of mini-games with inspired and easily-digested twists with goofy facial reactions, and deft touch controls. Your player avatar has an oversized head with a handful of emote options which are customizable: just snap a few photos of your mug with exaggerated expressions and mild hilarity ensues. Yes, the new Mario Party is a classic return to form but Mucho Party is a really nice substitute available for the price of a song. A hidden gem.
Heads Up! 
Developer: Warner Bros. Platforms: iOS, Android Price: $0.99, Free (android). Optional IAP to unlock extra category modes.
Heads Up! Was a victim of its own success for a time. The game is dead simple: a word appears on screen and is held above the guesser’s head. This same guesser is assailed by clues from teammates until the guesser finds the right word or phrase . Cycling through words quickly to rack up a high score, switching up the guessing role amongst team members. Heads Up! has one simple advantage over every other game on this list: it doesn’t need a surface to work. Works just as great standing or crammed together in a vehicle. Anywhere with good sight lines is fair game for Heads Up! short of a hall of mirrors. It’s so good that it’s cliche, at risk of getting played to death and forgotten. In case you’ve never given it a chance with a bored group, do.
Spaceteam
Developer: Henry Smith Platforms: iOS, Android Price: Free
Masquerading as chaos and nonsense, Spaceteam never fails to gin up a riotous good time. Navigating the reaches of space takes technical know-how and precise coordination, and Spaceteam spoofs these facts of spacetime-travel by splitting up instructions from control panels. Someone knows which button to press, and where, but the orders and details are deliberately turned into techno-speak-gibberish. Jabbering, giddy gibbons sharing gibberish...in space. Seriously though, the game works wonders for those improvisational types who thrive on chaos and unprecedented social situations. Oh, and it allows for cross-platform play between Android and iOS.
Talisman: Digital Edition
Developer: Asmodee Digital Platforms:  iOS, Android Price: $3.99, $3.49. See here for an extensive DLC guide.
Talisman is a wild time and a mess, digital or analogue, but it’s markedly tidier and every bit as much of a caper on the good old ‘pad. Collecting magic artefacts, spells and literal pieces of fate and destiny as the hour grows late. It’s a classic and epic game, but also well suited to casual meet-and-greets, too. Because each turn’s decisions are relatively simple and straightforward, players can banter, chow down or otherwise divert themselves without hampering the flow of the gameplay at all.
Psych!
Developer: Warner Bros. Platforms: iOS, Android Price: Free
Creative word games can be risky prospects when entertaining guests, but they also give such sharp turns of phrase and sweet surprises. (Cue Balderdash, Apples to Apples, Cards Against Humanity) Anything that allows for write-in answers is a golden opportunity, and Psych! Is no exception, adding replayability and variety. After hearing the prompt, each player jots down a fake answer to add to the pool. Points are earned by either guessing the true answer, or duping others into picking yours. It’s clean, freeform and effortless excuse to mess around and let your imagination run wild with some friends.
Mysterium
Developer: Asmodee Digital Platforms:  iOS, Android Price: $3.99, $3.49
Solve a murder mystery with a little ethereal help in Mysterium, where players will use richly illustrated images to try and winnow the guilty from the innocent. Just like in Clue, location, suspect and weapon will have to be grouped into the proper combinations. The mediums divine which of these combinations is valid, and then after successfully sleuthing, the group has to figure out which of the stories is the ghost’s own tragic ending. So a game that goes well ends where the ghost’s afterlife begun. It’s a fun gothic take on deduction, creative visual interpretation, and contention, sometimes downright quarrelsome co-operative goals.
Triple Agent
Developer: Tasty Rook Platforms: iOS, Android Price: Free
Triple Agent is a mixture of chaos and order, of ineffective backstabs, liars giving useful tips and honest fools botching the naked truth. It’s a find-the-betrayer style party game, just like Mafia and Werewolf, but what sets it apart from its ilk, aside from a whip-smart app and panoply of extra optional win conditions, is the total miniaturisation of the experience. One device is passed around to dole out identities, clues and the final elimination vote. The group at the end of the chaotic play session collectively eliminates one person, and if they were a Good Guy the Bad Guys win and vice versa. Really fresh interface and game design take on an old standard.
Worms 4
Developer: Team17 Platforms:  iOS, Android Price: $4.99
Worms are good for the earth, enriching the soil and setting the fields for a rich harvest next season. Worms from Team 17, on the other hand, spend all their lives trading quips and aiming impractical and ultraviolent weapons at each other. Carpet bombs, napalm, the holy hand grenade, anything and everything is an instrument of death in Worms. The terrain is destructible too, and the only ‘loot crate’ drops are just in-game goodies and not a euphemism for scummy monetisation. This is a premier zany 2D shootout, decades old and no worse for wear.
What are your favourite party games? Let us know in the comments!
The Best Party Games on iOS & Android published first on https://touchgen.tumblr.com/
0 notes