#some of the mocap animation was a little out of place. And some tiny bits humour were a smidge forced
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horrastorie · 3 months ago
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JUST SAW TRANSFORMERS ONE IM GONNA [REDACTED}
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toa-arania · 5 months ago
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I found Touhou on IMDB and then it got worse.
So there's a bit of a story behind this, as there should be with any post. I have spent the past *checks clock* fifteen minutes and counting losing my goddamn mind over this.
Touhou 1-11, including 7.5 but not 9.5 or 10.5 for some reason, are all on IMDB. This is not that strange, as many video games are listed there for their writing or voice credits. What's weird is how I discovered this. I heard a voice in, of all things, a four and a half hour video about the Lego Ninjago show and how badly it fumbles its women. One of the characters sounded a bit like Azula ATLA so I checked. It was not the same VA. Then I saw this.
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And then I saw this.
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Now the sharp-witted amongst you may have noticed the tiny little inconsistency that
TOUHOU DOES NOT HAVE VOICE ACTING
Touhou has never had voice acting, especially not back in 2003 when PCB came out. There's also the detail that Layla Prismriver does not appear in PCB, nor does she appear in any Touhou game outside of her mention in the character profile of the Prismrivers, which firmly establishes her as very dead and thusly incapable of speech. You'll be pleased to know that it continues to get worse.
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This is not the plot of PCB. What the fuck do you mean only one of these heroines intends to stop it. The cast list is also fucking bizarre.
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Merlin and Lunasa are here but fuck Lyrica I guess. Alice and Youmu are not credited and REIMU ISN'T HERE EITHER. Youki Konpaku is credited. Youki Konpaku is not in this game. The goddamn Saigyou Ayakashi (which is spelt disastrously wrong here of course) is given a voice credit. THAT IS A TREE. THAT IS A TREE THAT DOES NOT TALK IN A GAME THAT DOES NOT HAVE VOICE ACTING. I AM GOING INSANE. WHERE IS REIMU.
Now obviously what I did at this point is start checking the other ones, and th8, 9, and 10 don't really have much interesting going on other than a continued and bizarre lack of Reimu in all of them. 6, 7.5, and 11 however are all bizarre for fun new reasons. Let's start with Subterranean Animism and work backwards.
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I was suspicious of the lack of images so I went to check all of their pages and they're mostly men as far as I can tell. Most of them are credited in a film called Sule, Ay Need You, which a brief google has only barely convinced me is a real film that exists in the first place. It has a wikipedia article in indonesian. One of them, however (the only one with a picture) has been in eleven million different things with reasonably big parts. I have no idea what's going on here. With the player character situation there are eight characters uncredited not including Koishi, who is also nowhere to be seen (which feels strangely appropriate) and Sanae who I remembered literally as I was typing this is in th11.
Moving on to Immaterial and Missing Power:
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TGHAT'S REIMU
Also I'm pretty sure Meiling wasn't in IaMP? (According to a quick google she was added in a patch but not given a story mode). Anyway the sudden appearance of Reimu is the only real interesting thing here because random cast absences are just so commonplace now. Now lastly for the weird fucking pages we have the Embodiment of Scarlet Devil and oh wow this one is something else.
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Where do I even begin. Reimu is gone again. Three separate people are credited as Remilia. Actually most characters are credited twice except for Marisa and Sakuya for some reason. Sometimes they specify (voice) and sometimes they just don't. Most characters have [Character Name] and [Character Name (Voice)] which implies that one person is doing mocap or operating a puppet or something while another voices them but then there's just Rumia and Rumia. Who voices Rumia. Remilia has three fucking credits. Marisa and Sakuya get to be normal people. Reimu and Patchouli are just fucking gone. What the hell is happening.
And now it gets stranger once again because I said th1-11 earlier, not th6-11. The PC-98 games are all here too. However. Those pages are all just. Normal. ZUN is credited as the writer. There are correct plot summaries. No voices are credited. The name format is even different (Touhou [Number] [Japanese name]: [English name] instead of just Touhou [Japanese name]: [English name]). They're far too good quality. It honestly feels like whoever uploaded the PC-98 games is a different person to whoever's been doing their bizarre uploads of the windows games.
Now at this point I was looking for other interesting stuff to add - IMDB has Did You Know segments that had fun little details about the games, which seemed to be accurate. It also has a More Like This section linking to the other pages and-
...
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Luna Nights is here too.
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LUNA NIGHTS ALSO DOESN'T HAVE VOICE ACTING!!!!!!!!
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deltaengineering · 6 years ago
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Spring Anime 2019 Part 1: git gud
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I was trying to wait until something really good came along. This ran into a problem. Yes this is a day behind but not because of... that.
Amazing Stranger
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What: Otaku dipshit buys a figurine that turns out to be an alien robot girl from an anime.
❌❌ Otaku dipshit nonsense about perving on a figurine-sized robot girl. It’s bad, yo.
❌ Execution is as questionable as the content. I’ll give it a star for using 3DCG and 2D animation where they respectively make sense.
♎ Only ⅓ runtime so it ended before I could get mad.
Bokutachi wa Benkyou ga Dekinai
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What: Overachiever gets conned into tutoring a bunch of girls with specialized talents and general uselessness. The twist is that they don’t look identical.
♎ Basic ass harem setup with little to distinguish itself. And if it’s not a real harem it’s just a lacklaughter comedy.
♎ Characters aren’t terrible but sort of just there. Their talents are also too cartoonish to take seriously but not outlandish enough to be funny.
♎ You guessed it, production is workmanlike/undistinguished as well.
❌ Didn’t I just watch this? In any case, this lacks Quintuplet’s trademark sass so it’s just painfully mediocre.
Fruits Basket
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What: Poor but optimistic high school girl gets involved with a harem of supernatural critters.
♎ This seems incredibly derivative and unoriginal. Seems of course, because Fruits Basket is the OG so all the others ripped it off in the first place. Doesn’t change the fact that I’ve sampled and discarded dozens of otome harems exactly like this.
✅ The production is aware that they’re adapting a classic over here, so the production values are high. It looks nice.
✅ It’s directed quite competently as well, especially the comic bits have the right timing.
❌ I don’t like the characters much. Tohru is a little annoying and the boyz are a big nothing. That’s not good for a romantic comedy. Side characters fare much better but hey, side characters in a show like this don’t matter.
♎ I have no attachment to Fruits Basket so this will have to stand on its own. So far it looks watchable, but very middle of the road.
Hitoribocchi no Marumaru Seikatsu
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What: Kiraralike about a class of middle school girls that are all named after their personality. The main character (Bocchi Hitori, natch) is lonely and made of social anxiety.
❌ Dealing with #relatable topics is always sketchy, but Bocchi talking to herself for the majority of the episode just gets really old no matter what.
✅ However, once she starts actually talking to other people it gets better. Slightly above average for a show like this, which means inoffensively cute and very mildly comedic.
♎ This is a Kiraralike where all the characters are named after their personality, so I wouldn’t expect any depth. Not that that’s unusual for the genre.
♎ I’ll probably give this 3 episodes because these shows live and die by the cast, which we haven’t seen much of so far. If Bocchi’s character development sticks and we get a few good support characters, it might be fun.
Joshikausei
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What: the sound of one thigh slapping
❌ but
✅✅ though
Kimetsu no Yaiba / DEMON SLAYER
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What: Edgy shounen about a dude whose family gets KILL BY DEMONS (no, he isn’t the demons (his sister is the demons)).
✅ Actually better than that sounds, it’s pretty serious with its approach to the whole revenge thing. The edginess is also only apparent on the margins, so tonally it’s more or less fine.
✅ The main guy isn’t terrible and his superpower (a superlative sense of smell) is fairly subdued for the genre. You could tell a story with this.
✅✅ This is ufotable and it looks REALLY good. ufotable shows are always very elaborate, but their aesthetics can be questionable. This, however, keeps the postprocessing to a minimum and uses CG only where appropriate. I’d say it rivals Emiya-san for the best looking thing they’ve ever done.
❌ The OP shows a bunch of supercool superdudes fighting like they're in a shounen anime, just in case you’re wondering.
❌❌ Three words: Weekly Shounen Jump. This is an instant death sentence for the long run, since it will be stretched until nobody cares anymore, then get swiftly killed - with some lipservice to closure, if you’re lucky.
❌❌ In case you’re willing to take your chances, WSJ is still a magazine for babies and imbeciles, so get ready for its “distinctive” writing style. Here it isn’t quite as bad as in Promised Neverland, but you’re still getting 100% wall-to-wall voiceover coverage explaining things that you either don’t need to know or are blindingly obvious. 
Kono Yo no Hate de Koi wo Utau Shoujo YU-NO
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What: 90s eroge protagonist starts hopping dimensions to look for his dad or something.
❌❌ Those 90s eroge protagonists sure were hilarious, what with their lechery etc. Rest of the cast fills the genre template nicely as well, which is to say they suck.
❌ Doesn’t look outright terrible so far, but it already shows signs of slight jankiness that would lead me to suspect this is a candidate for a production collapse in the future.
❌ Story? Surely you jest. All that happens in the first episode is vague exposition and naked girls falling from the sky. I hear the game gets real good 100 hours in, btw.
❌ This isn’t just some 90s eroge, it is the 90s eroge. You know, before KEY came along and made them all respectable (ostensibly). In any case, YU-NO is regarded as some stone cold classic of epic feels. I have experience with those, and they usually are only great for as long as you can’t read them.
Midara na Ao-chan wa Benkyou ga Dekinai
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What: High school girls hates men because her father happens to be one. Understandable, since he’s also a tiny dirty old man caricature from the 60s. Can love bloom on the ecchifield?
♎ This is mostly inoffensive...
❌ ...except when it isn’t, of course. Which isn’t that often but still too often.
❌ It would also be appreciated if it could be less offensive in those instances because hot damn.
❌ Even if it removed the main source of irritation it would still be nothing much. Something like Hitoribocchi or Benkyou ga Dekinai has at least some potential, this doesn’t look like it’s going anywhere.
❌❌ My man Kenjiro Tsuda is wasting his time on this goblin’s comedy voice.
Mix - Meisei Story
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What: Some kids play baseball, very slowly. You’re supposed to care because you presumably cared about Touch (which Mix is a very far removed sequel to).
❌ I did not in fact care about Touch. Nor about baseball, for that matter.
❌ Seriously, the entire selling point for this is “Sequel. To. Touch.” It cares not for your indifference towards Touch and would rather you go away.
❌❌ The languid pace is a killer. I know baseball is a boring sport but Mix doesn’t even attempt to make it interesting. This could work as an iyashikei-type show but in that case it would need different hooks, such as characters whose personality goes beyond “good at THIS aspect of baseball”. Maybe they’ll get to that but with this pace it’ll take a few seasons.
✅ I think the 80s design with a few contemporary animation frills looks quite nice. They’re probably doing their job right over there.
Nobunaga-sensei no Osanazuma
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What: One “Oda Nobunaga” is an otaku and somehow also a teacher. Girls looking for his better known ancestor approach him with marriage plans, and since they’re looking for a Sengoku warlord, they come with era appropriate sensibilities.
❌ Do not care much for anime about 14 year old time travellers falling onto some dork’s dick, sorry. Unless they’re real good. Which this isn’t.
❌ I suppose i should be thankful this isn’t an all-out ecchi show, but unlike the characters, “lmao they can’t fuck” gets old.
❌ Besides the obvious, this fails at pacing, comedy, heartwarming, production, etc. I’m getting tired of spelling it all out again, this season definitely has an overabundance of not-quite-terrible-but-subpar-in-every-way romantic comedies.
Senryuu Shoujo
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What: Senryuu is poetry that’s pretty much a haiku, but not hella deep. A quiet weirdo girl and a delinquent type write some of those.
✅ This has low ambitions, but manages to meet them. It’s chill and cute and the characters are likeable.
✅ Half length, which is the correct runtime for something as slight as this.
♎ It’s cheap but not to the degree that it detracts from the experience.
✅ It’s the second coming of Go Go 575 and I’m all about that. Check it out!
ULTRAMAN
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What: uLtRaMaN is an ultrasequel to UlTrAmAn in which Ultraman is now Ultradad and has to take care of his Ultrason.
♎ Decent looking by CG TV anime standards, though the amount of action is so low that it raises the question why it isn’t just live action, especially since it’s partially mocapped already. I would have expected more pizzazz, especially with Kenji Kamiyama AND Shinji Aramaki directing.
♎ Old man superhero has some charm, but the show suggests and Wikipedia confirms: He’s about to get his ass kicked and his much more standard progeny takes over. There goes your selling point.
♎ Apart from that, this appears to be a competent but not especially engaging sequel to Ultraman (i.e., it’s most definitely not SSSS.Gridman). I have no special affinity for Ultraman.
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bestfungames1 · 4 years ago
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New Post has been published on https://bestfungames.com/marvels-avengers-review/
MARVEL'S AVENGERS REVIEW
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MARVEL’S AVENGERS REVIEW
Marvel’s finest have never looked or sounded this good, but their best efforts feel in vain.
By Robert Zak September 07, 2020
As the Marvel’s Avengers campaign ends, to be replaced by samey missions, it reminds me of the dual identity of so many superheroes. Avengers straps on its tightest, glossiest spandex for the campaign and dazzles with its moves, but once that adventure ends and it returns to the daily grind of a multiplayer-oriented endgame, it blurs into the crowd. Inoffensive, yet indistinguishable but for its famous superhero superstars.
The frustrating thing about Marvel’s Avengers is that for the first few hours, you see hints of what it could have been—a visually spectacular and satisfying adventure—but then a functional, unoriginal loop of missions takes over, and you realise that that’s the actual game you’ll be spending most of your time with.
The campaign offers a simple story, following future Ms. Marvel Kamala Khan as she seeks to reassemble the Avengers following a disaster that creates a wave of new superheroes labelled as ‘Inhumans’. You’re pitted against floating-head-with-tiny-limbs, MODOK, who’s intent on wiping out all Inhumans with the help of AIM’s Scientist Supreme Monica Rappaccini and her army of robots.
A pretty regular Marvel setup then, and beautifully written, animated, and voice-acted throughout. I found myself actively looking forward to the cutscenes and snippets of in-game banter.
R relationship between Bruce Banner and Kamala Khan unfolds beautifully. Banner’s unsure body language and mix of irritation and avuncular care he shows towards Khan—whose chirpy teenage optimism is just what 2020 needs—is a masterclass of voicework and mocap. It also elegantly addresses the fact that, to a 30-plus curmudgeon like me, the fresh-faced Khan can be kind of annoying, but her convincing character arc soon gets me completely onboard.
(Image credit: Marvel’s Avengers)
Given the amount of big names the campaign has to introduce, it’s understandable that not all the relationships get the same level of attention, but each character still entertains as you bring the Avengers’ floating command centre back to life. The villain MODOK, with his pustulent, hypertrophic head that seems to swell up with every scene, is brilliantly brought to life. The performance turns one of Marvel’s goofiest-looking heroes into a memorable, eerily soft-spoken villain.
However, once you’re aboard the Avengers’ Chimera ship, it becomes a little too obvious that you’re being roped into the publisher’s long game. You walk around on deck as your Avenger of choice, picking up time-limited challenges from vendors, buying gear using real or in-game currency, and using a map to freely drop into missions set across several biomes around the world. Some you do solo, others you do alongside up to three other Avengers, who can be controlled by AI or online players. I’d play with others where possible, and it speaks to the simplicity of the missions and combat that there’s not too much need for communication or a balanced squad.
I did get to play online alongside Hulk wearing a Hawaiian shirt and fedora though.
(Image credit: Marvel’s Avengers)
PERFORMANCE
I’ve been reading a a little bit about performance problems on PC, but can say that my experience has been mostly stable. There were a couple of odd bugs during the campaign that forced me to restart the game, and multiplayer matchmaking has been very slow from my experience, forcing me to give up after minutes of waiting multiple times.
The combat is a curious mix of classic brawler moves like juggling, suspended aerial attacks and light-heavy combos with the counter-and-dodge-based style of the Arkham games (there’s even a move where you jump over a shielded enemy’s head to break their shield). Little icons on the edges of the screen tell you how close a missile or laser is to blasting you away, while enemy melee attacks are telegraphed by coloured circles, which let you know whether to dodge or parry them. Get enough attacks together, and your rage meter fills, letting you unlock spectacular special moves like Iron Man summoning his Hulkbuster mech, or Ms. Marvel turning into a long-limbed giantess resembling a wacky waving inflatable tube girl.
The icons give you a lot to think about while filling your screen with a confetti of mechanised enemies and special moves executed by your fellow Avengers, and it doesn’t always feel like you—or even the game itself—can keep up. A couple of dozen hours in, I’ll still often dodge instead of parrying when the enemy attack circle is white (dodge for red, dammit!), and that all-important telegraphing of enemy moves isn’t entirely consistent, and the camera’s a little too close for comfort – great for ogling Hulk’s slabs of back muscle, not so great for managing space in a scuffle.
Playing as the speedsters of the group, Ms. Marvel and Black Widow, feels much better than Hulk, whose lumbering style doesn’t sync well with the already slowish animations and floaty jumping physics. High-flyers Iron Man and Thor, meanwhile, definitely offer a buzz as you can freely swoop into battle from way overhead of your buddies. Unfortunately finer aerial maneuvering and attacks are fiddly and much weaker than melee. It may be fun to fly, but the action’s really on the ground.
But in a game so much about fan service, there’s something to be said for making each superhero feel unique, even if that is at the expense of balance. The characters move and attack just like you remember from the movies or imagine from the comics, right down to the disinterested way Hulk toe-pokes chests open. During these little moments, and amidst the on-screen muddle when you string together a bunch of counters and executions before letting rip with a hero’s special move, the superhero fantasy successfully shines.
(Image credit: Marvel’s Avengers)
The bigger problems come later. Missions may be set all over the world, but levels themselves are sparse expanses of snow/forests/city where you hunt for crates hidden in metal bunkers guarded by faceless robots, before proceeding to complete a main objective—destroying a few structures, or holding onto some control points, Battlefield-style.
The game tries to spruce things up with awkward platforming segments and hunts for SHIELD stashes (essentially a slightly better stash among endless stashes), but they’re visually ugly and unvaried, in stark contrast to the elegantly animated and designed superheroes that run around them.
Also, for some reason the ‘Power’ level required for various missions is all over the place, greatly restricting the amount of missions you can tackle. I was quite up for a boss-fight mission that SHIELD offered for their daily challenge (which improves your faction rank with SHIELD, which lets you buy locked-off gear yada-yada), only to find that I was dozens of levels below being able to do it. These are the kinds of things that can be smoothed out over the coming months, but as things stand a good chunk of the endgame remains level-gated.
(Image credit: Marvel’s Avengers)
Back aboard the Chimera, the metagame of daily challenges, endless gear upgrades (with daily ‘specialty’ items) and missions becomes particularly noticeable post-campaign. Without the more bespoke campaign-specific missions and story to break them up, the monotony begins to set in, and while there is an obsessive feedback loop to repeating missions, upgrading your gear, and improving your character in perpetuity, you don’t even get to see these gear upgrades. The only aesthetic changes are different costumes, which are a hard to find, and otherwise locked behind higher levels and real-world currency.
There’s nothing too egregious about the microtransactions, which are purely cosmetic and also include emotes, nameplates and execution animations, but there’s nothing particularly satisfying to work towards in the endgame either.
Perhaps a fleshed-out single-player campaign will never be enough to satisfy Avenger’s marketing aims. The story is worthy of Marvel’s movie canon, but it’s too short and ends up being a shiny wrapper for what’s currently a rudimentary game-as-service.
(Image credit: Marvel’s Avengers)
This comes with the caveat that it’s just getting started, and there have been plenty of online-oriented games that started slowly. There’s enough button-mashy mileage in the combat system, especially as new heroes get introduced as DLC, but it’s the mission design and loot loop that let it down. It’s just not strong or varied enough to justify the long-term investment the game wants from you.
Not that justification beyond a 14-hour campaign and ‘it’s your favourite superheroes and they look amazing’ is needed for a day one purchase, based on the game’s early sales. But if Marvel’s Avengers wants to keep loyalists sweet and expand its player-base, it needs a lot more flesh on its vibranium skeletal armature. If only the game could carry some of its narrative prowess from the campaign over into the endgame.
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alexanderessexmediaroles · 5 years ago
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Day 19 - 3D animator
Today, I began looking at the role of 3D animator a lot closer through looking at the ‘ScreenSkills’ website for what’s required for the job as well as analyzing one of my favorite 3D animated short’s that got me into 3D animation in the first place. 
As a 3D animator, the role is pretty much the same as a stop motion animator except it’s done through digitally as apposed to the physical articulation to a puppet. With a digital puppet, a rig is laid out in front of you where you can adjust each value as far or wide as possible that you the animator feels is right for the character your expressing. Something that 3D animators will have to do is often do a lot testing with the rig before they even start animating the puppet just in case there’s either a pose they can’t make or a joint doesn't quite work the way they want it to be as this would all be such a hassle to sort out if the animator got to the middle of a sequence and would have to lose all of his progress and time because of one tiny detail. Speaking of sequencing, 3D animators when they animate a scene is very similar to 2D aniamtion as they both use pose to pose animation to structure where the puppet will be from A to B and fill in the in-betweens to help create an animated sequence. 
When looking at potential jobs to work as a 3D animator like with many of the roles I’ve looked at, places want to see if you can understand human anatomy in your showreel as if you have a really well versed knowledge to how you can a human as well as having a good sense of Maya, your pretty much golden for any kind of 3D animation role. Obliviously depending on the place you apply to, they might want you to have some industry experience but with my previous post, you just have to go for it. It’s also worth mentioning that many of the job listings had included that they would want to see if you could rig a model or it was part of the required skills which I’m kind of feel glad about as I wouldn't necessarily want to just be stuck with one role.
Speaking of job-seeking, there was this interview I found with a senior character animator at ‘Blizzard Entertainment’ that talks about his experience as an animator growing up in South Korea before moving to Canda and eventually working at ‘Blizzard Entertianment’. What this relates back to job-seeking is that he describes the interview process to be really lengthy as it spanned across two days that being his day of showreel and the other day was you talked to the entire staff for the entire day. This is so they can test weather you’ll be able to communicate really well with your co-workers as well as getting a sense of what your character is like. This is how the company could source out the true people that felt passionate about the workplace and role and the ‘grumblers’. 
On top of that, the main part of the interview was mostly going into what it was like for Kyongho to animate two characters from the game ‘Overwatch’, Genji and Bastion and how they were probably one of the more trickier characters to animate due to Genji being a ninja who really likes to flail their arms around which was really hard to make look realistic when animating them. For some of his actions, he had to push the model just a little bit further than what’s humanly possible to achieve the look they wanted to get. Since the animation is happening so fast, it’s really hard to see these imperfections in game.
This links into how the very same company has made one of my favorite 3D animated pieces of all time and one of the reasons that have gotten me into the medium so much. The animated short is known as ‘The Last Bastion’ and I mainly love it for it’s use of animation and how the characters interact with the literal environment around them. The robot Bastion demonstrates a very mechanical and robotic look at the start of the short but this quickly develops to become more human overtime just trapped in a human’s body. In addition to his, the bird that follows him is animated really realistically to the point where it’s hard to tell that if there wasn’t a mocap suit on the bird. Overall, the animation itself helps to narrate the story through both the robot’s and animals movements so effortlessly as it also doesn't involve any dialogue so the animation really has to rely on the movements being done just right so you are easily guided to what’s happening. In addition to the short I’ve linked below, I’ve also featured a breakdown video I watched that helps really detail the aspects of the short and how some things were achieved. 
Interview with Kyongho Hong, Senior Character Animator for Overwatch
https://www.invenglobal.com/articles/235/interview-with-kyongho-hong-senior-character-animator-for-overwatch
Overwatch Animated Short | "The Last Bastion"
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What "The Last Bastion" is REALLY about || animation breakdown
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Overall, I felt really happy covering the 3D animator role the most so far as I felt I was so passionate learning about what people’s experiences have been like to get into the role as well as job listings and expressing my passion for one of my favorite pieces. Doing this post has made me realise how much I really enjoyed the 3D/CG medium as well with the work that goes into it and the story-telling aspect behind it.  
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