#so that definitely plays a large part in DTD
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Oh gosh, now I'm running out of WIPs haha. Sooooo here's a bit from the opening for chapter 14 of Dust to Dust! Definitely plan to get chugging along on this one once I finish a couple obligate WIPs.
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"I agree. It's not as glamorous as being Vice President of a massive multinational conglomerate, but…" Harry shrugged with an amused little smile. "Kinda feels right, actually. The last owner decided to step down after the whole… Manhattan blackout situation, but a generous investment kept this place alive. Limited hours though, at least until I can get more staff."
"A 'generous investment', huh?" Flash tapped a small sticker on the table. "'Free Wi-Fi sponsored by Alchemax'."
"Still gets people in the door. And this close to ESU, we get a lot of college and even high school students through the door."
"The Coffee Bean is a mainstay in Midtown, Harry." Flash reached up and clasped his friend's shoulder. "And there's no one I know better to run it now than you."
#me: this is a Venom fic#also me: ...and Venom is a Spider-Man character 😌#Liz is weirdly connected to so much of this fic lol love that for her#for all the gripes i had with Costa's Venom for the most part he utilized the supporting cast really well#so that definitely plays a large part in DTD#asked and answered
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2.8 Impressions (spoilers below cut)
Right so I’m trying to keep my main twitter as spoiler-free as possible but I just wanted to write abt what I liked/what I thought bc I’m going stircrazy not having anyone to talk to about this (HURRY UP GLOBAL LAUNCH!!) so I have come to Tumblr.
So: I liked 0.2/BC a lot. I rly enjoyed the gameplay in 0.2, and loved being able to choose different situation commands in the chance I had activated more than one. The larger spells (ie, Thundagun/Firagun/Blizzagun) were so fucking great. The scenery was also super beautiful, and I really don’t have any misgivings about the models anymore, I feel like they did a great job. I’ve seen some people complain about certain story aspects/answers/reveals, but tbh I’m pretty satisfied (more below the cut.)
EVEN BEGINNER WAS KIND OF A BIT DIFFICULT FOR ME TBH LIKE unless you actively speedrun or do crit lv1 run for fun or something pls make your first play on Beginner lmao.
For BC, I’ve been attached to KHx’s story since it launched way back in 2013, so I was ALL OVER hearing more about the foretellers. And while there are still some odd scene transitions, I am overall super SUPER pleased with it. It’s worth noting, though, that the initial scene for BC is actually a snapshot replay of THE ENTIRE BROWSER STORY UP UNTIL THE VERY END, so there are spoilers for that.
I’m in the middle of going through 3D rn, and I had to fuckin....slow down the camera bc it was Too Fast For Me. Otherwise, it’s very interesting to see how they adapted things like Reality Shifts and Link Portals to only use one screen (look at this. Look At This)
Okay, now for more concrete stuff, in largely worded bullet points, pretty much entirely about 0.2 and BC.
0.2
Hearing that Yen Sid forbade Mickey from talking about Aqua because he figured Sora and Riku would drop everything to go after her actually REALLY satisfied me as an explanation, especially after seeing Riku get his panties in a knot after figuring out she had saved him way back in KH1--he was SO READY to go after her.
On a related note, Mickey told Aqua about Sora and RIku helping him when they found the ruined Destiny Islands. Which puts BbS’s secret ending in a new light, I suppose--kinda like she was glad to hear that whatever Mickey had planned had succeeded. That she still remembered their names when Mickey asked who she had met on the island warmed my heart a lil.
WHAT IN THE SHIT WAS KKD DOING BEHIND THE DOOR IN THE SECRET PLACE?? iirc Mickey said something about how, seeing as Sora acquired the Keyblade here, then the Keyblade of the Realm of Darkness should be in DI while it, too, is in the RoD...which only brings up questions. 1) Does every Keyblade have a dark counterpart?, or 2) Is Sora’s keyblade actually more special than, say, Aqua’s or Riku’s or Kairi’s? They do resemble the parts of the x-blade, after all.
The scene with Terra is The Real Terra, but it’s only his heart. I don’t think he can actually see anything around him so much as feel it?? He can’t see Ven, either, so even Terra proposed that these are illusions that Aqua is conjuring, especially since she is seeing Terra as she once knew him, rather than who he is now. Speaking of, Xehanort was super using him to get Aqua to reveal where Ven was hiding...I wonder if it was through the armor? This scene also connects to the concert-only sketch with Namine and Terra...hoo boy, though, Terra. It was Terra. His RAGE AWAKENED chains showed up and I screamed nbd.
THE MUSIC!!! Enchanted Dominion and Dwarf Woodlands had rearrangements of their world theme with the general Dark World theme, and Aqua’s new 0.2 theme (vs Mirror Aqua) sounds like something out of a survival horror game good god. Here’s a playlist.
My only real gameplay complaint was that it sometimes felt like magic took a while to be cast, or that the button presses were unresponsive. I guess it’s kinda like...if you button smash, you can’t interrupt the commands you’ve put in already to case magic??? You gotta let it go through. Otherwise it controlled really well, and I actually can’t think of a time the camera got in my way.
The game doesn’t tell you that you have to actively jump over the Darkside’s blasts when you’re Flowmotion-ing down the vine, but I actually liked that, you don’t always need a notice for things like that.
They totally remodeled some key scenes (Mickey appearing at the DtD, Aqua walking up to the Dark Margin) and I Got Emo.
THE EFFECTS IN THIS GAME ARE SO NICE you kick up sand clouds when u run on/near DI.....so amaze....fuck this game is beautiful.
There are some light platforming elements back, too! And some really interesting puzzles! Like, one of the challenges in the Castle Town is to get to the highest point there, while Dwarf Woodlands has a puzzle that involves you switching certain set pieces between the “real” and “mirror” worlds, and materializing them from the mirror to where you are in the correct location (using the “reflection” in the mirror) so you can get on them to get to the next area. For that one, it looks like they can materialize literally ANYWHERE around the mirror, and I’d def do so since you can get to some hidden chests that way.
The red spiky vines in Enchanted Dominion HURT, kill them with fire (literally. don’t physically attack them you risk damage).
THE FINAL BOSS WAS RIDICULOUS, at about 75%-ish health depleted the damn thing goes into the ground, dying it black (and the sky red!!) and it pops back up like some kind of angry cyclone from hell, and the music changes...it was just all really well done and I may have actually vocalized a small “what the FUCK”.
The scenes with Sora were all so good I was grinning like an idiot the entire time...I figured that Sora falling to darkness/nearly being Norted would be KH3′s excuse for pushing him back to level 1, but I never would have expected that a Disney world (Olympus) would actually play a part in Sora getting some of his power back.
Someone translated a pre-release interview saying that we’d see Riku’s new outfit in 0.2 and after looking at the original JP I knew they were wrong....and I was right, that was not what that interview said originally lmao. I’ve already seen people mad about Nomura “lying”, but that was bc the translation was off.
0.2 DEFINITELY infringes a bit on KH3′s territory, which Nomura just said in a recent interview, but I”m glad bc LOOK AT THE BOY.
BC
THE FORETELLERS ARE ALL GOOD KIDS!!! They’re spurned on by uncertainty and fear and all of them, literally all of them, are good children. Even Aced, who I was prepared not to like, but he just wants to do what’s right and his heart never wavered.
THEY LOVE THEIR MASTER SO MUCH I’M CRY??? A scene with Gula and Ava near the end rly got to me because Gula is just so confused about what he’s meant to do and how he’s meant to do it and he just wants MoM to come back and is willing to summon KH if it means he will.
MoM is a fucking meme lord I love this and I’m sad Nomura said he wouldn’t be showing up in KH3 because WOW is he a meme lord.
I was surprised to hear that MoM was the one that gave Ava the duty to form the Dandelions, since some of the other Foretellers were surprised about it in the game...but that’s because he told them individually, and some of them (Ava’s probably, definitely Gula’s) were meant to be kept on the down low.
Gula’s mission was about the Lost Page, about finding the traitor, who “bears the recusant’s sigil”, and I’m going to punch a MoM because I still don’t know what this means.
The whole traitor thing is wild though, because at this point it’s almost like ALL of them are traitors of some kind by the end, since they all broke apart and were willing to go after each other. But it might also be Gula himself, after going out to collect Lux to summon KH, with Ira and Aced following suit just to try and keep a balance between the unions and then Invi and Ava joining in just to postpone the inevitable.
THE DEARLY BELOVED THEME FOR BC JUST STARTED PLAYING IT’S SO GOOD?? AND SAD, FUCK.
They brought up the strength bangle and the black Chirithy (Thinks about KHx. Dies.) but “Guilt” is called “Strength Bonus” in KHUx global, good job guys.
I cannot believe Luxu is voiced by CV: Tsuda Ken. What. What.
We still don’t know what’s in that box. In exchange, we now know the eye on “No Name” is, in fact, MoM’s future-seeing eye (and may be...his actual eYE???? DID HE ACTUALLY USE HIS EYE??? I CAN’T TELL WITH MOM HE’S A MEME LORD), which relates to why the Keyblade itself is physically passed down: MoM is using it to see everything that’s happened, which means Luxu was successful in his mission (surviving the war and finding a disciple). But THE BOX.....MoM just says it can never be opened and when he whispers to Luxu what’s inside Luxu freaks out and asks why. And Meme Lord Extraordinaire just replies SURPRIIISE.
WHAT WAS LUXU (PROBABLY) DOING AT THE START OF 0.2. WHY R U THERE.
I’M SURE I HAVE SO MANY MORE THOUGHTS but I had so much fun with both 0.2 and BC...I can’t wait until the global release so I can yell abt this with people...
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Given the existence of content management systems, website development and maintenance can be so easy and effortless. But when it comes to making a website that is full of customizations, it can be a little challenging to find something that fits your requirements. The website design bases itself on a secure and sound knowledge of modern web development tools. We call these tools web technologies, because not each tool is a programming language. For instance, HTML is not a programming language. It is known as a markup language.
If you have sound knowledge of HTML, you can use it to accomplish various things related to website development. You can design a visually stunning, interactive website that can benefit anyone who uses it. But if you are not careful, you are bound to make mistakes even if you are an expert at using the tools. This blog takes you through the errors that are avoidable and are easy to handle when it comes to HTML. Let us go through them one by one.
1. All the HTML versions are the same:
You are considering all the HTML versions, the same as is a blunder and not just a HTML mistake. In every HTML definition, the document type declaration sentence is different. And it is the first thing that you define when you start writing the HTML code. With HTML5 document type declaration, you have to write <!doctype html>. But if you are working with XHTML, the document declaration is:
<!DOCTYPE html PUBLIC “-//W3C//DTD XHTML 1.0 Transitional//EN” “https://www.w3.org /TR/xhtml1/DTD/xhtml1-transitional.dtd”>
<html xmlns=”https://www.w3.org/1999/xhtml”>
As a web developer, you should have the information about which syntax is relevant to which version of the HTML. You should know the exact syntax of the markup language version. Some HTML tags may work correctly in one version, while the same tags may not be functional in another version. Hence, it is vital to understand which version you are using and which tags are useful under that version. Moreover, HTML5 is deemed more comfortable to work with because it has the most simplified markup language.
2. Forgetting to close the tag:
It is easy to write <html> instead of <html/> because both work the same way, slash or not. But not closing the opened tags may cause you a lot of burden of removing and fixing the errors, especially if the code is long enough. For instance, if we leave the <head> tag open to the <body> tag, the entire code turns useless. And the browser thinks that the entire code has to be put together. There are several other instances where you need to check the opening and closing tags. The tags that require opening and closing should always be checked for their open and corresponding closed tags. A constant eye on the tags can help you remove the errors that may crop up. One solution to this is structuring the language in a way that it is easy to find and sift through the tags. For instance, indentation is a great way to maintain an eye on all the open tags, and hence, you can check for the required closing tags. Not closing HTML tags can be a big HTML mistake.
3. Assuming that the ideal way to work is with IDE:
IDE is Integrated Development Environment software, which has a source code editor, automation tools, and a debugger. With IDE, there is nothing special with the code apart from the one that you write according to your requirements. Moreover, if you use IDE, the codes are portable and compatible with other tools as well. But if you are a beginner, you should work with either Notepad or Notepad++. You can execute the webpage via a server or website hosting services, which can help you see if the code works accurately. A developer should avoid using IDEs if you are a novice in the domain of web development. The sole reason behind this is, IDE complicates the web development process. This may cause more harm than good.
4. Considering the text editors:
Amongst all the things, text editors are the last thing that you need to stress. Any good text editor works fine when it comes to writing the HTML syntax merely. The only thing you have to take care of is to save the file with the right extension. Editors like Notepad++ highlight the syntax, which is helpful when you are looking for errors. Moreover, it enhances the writing experience of the developer while writing the HTML markup language syntax. When it comes to development, you can use any editors as far as you save the file with the right extension, which is file.html.
5. Using CSS and JavaScript inline:
It is effortless to assume that all the codes for HTML, JavaScript, and CSS can reside in the same file. But it quickly turns into a nightmare when you have to debug the code and fix the files’ errors. The real trouble comes up when you can’t find where the fault lies because you have integrated all the code in the same file. Avoid making this HTML mistake. On the other hand, importing the JavaScript and CSS offers a lot of flexibility with the code maintenance. It is easier to make changes that are large scale when you have all the codes sitting in different files. You should follow the tradition of importing the files through the <link> tags in the <head> element and external CSS. In such a case, if there is an error, it becomes easier to track it down and solve it.
6. Comments are necessary:
Comments are often deemed unnecessary, but it becomes difficult to understand what a <div> tag functions when the code is huge. Moreover, it is incredibly inconvenient for others to find the function of a specific tag that is written by you. Hence, commenting can help you keep track of all the tags and how they play a role in web development. It becomes easier to remove and eliminate the errors when you have comments. In the absence of the comments, you have to sit down and see what each part of the code does. Sometimes, a programmer removes and adds a portion of the code to understand the existing code, which adds more issues. And, even after that, he may not be able to spot the error. But you should be careful that comments should not be longer than the code. Precise and concise comments are the key.
7. Taking care of naming convention:
The most crucial thing in any web development coding phase is to keep the variable, class, and ID names consistent and meaningful. These elements are responsible for maintaining the code fathomable and articulate. For instance, if you name a level as Addition that carries out subtraction, then it is bound to create a lot of confusion. Moreover, any error within that code can be challenging to remove because of confusing naming conventions. And, correct naming leads to a more fundamental understanding of the code when the code is extended. It helps you find which values are being used in which other parts of the code.
8. Page structure:
The page’s structure is essential as it is the result of all the heavy code you are going to write with a lot of hard work. You should have a strong understanding of which tag should go in which part of the page and what requirement. For instance, <div> tag and <span> tag works in similar ways, but you should know where both can be used correctly. Another example is, <link> tag and <a> tag. Once you understand the difference between all the tags, it becomes easy to handle the tags easily and determine which tag goes on which part of the page.
9. Taking care of attribute-value pair:
An attribute and its value are of utmost importance in the tags that use them. Some tags need an attribute and its value. It is important to understand the significance of attributes and their values. In case you are a novice, it is wise to follow the tradition before you come to terms with its understanding. For instance, <img> has an attribute called “alt”. It is important because, without it, you may not be able to see the image rendered on the web page. Moreover, if the image does not render, it still shows what the image is about. As you enter deeper into the web development, you should understand every tag and its attribute along with its value. Once you know everything about it, you can skip the redundant ones. Understanding these things and regularly checking for the repeating things can help you optimize the code.
10. Don’t design a webpage with HTML:
HTML is a markup language that can help you design a webpage only in its basic form. If you want the artistic design on the webpage, you should turn to CSS. CSS meaning Cascaded Style Sheet, is an essential tool when you want to design a webpage. Simple text formatting like bold or italic text can be accomplished using <b> and <i> tags. But if you require stylized fonts and formatting, then you should let CSS take control of it. And you can use CSS to apply any style with HTML codes. The reason behind it is, external style sheets are easier to maintain and configure according to your requirements. Moreover, as we previously saw, it is easy to find and eliminate errors if the files are separately managed. And you can target specific parts of the webpage using a style sheet.
11. Don’t use a line break to define a list:
If you are working with a list of things, then you don’t need to put a line break tag <br/> after every single item. Because, if you use <ul> or <ol> tags, you don’t need to break the line after the listed item as it is automatically inserted. For instance, if you put <br/> tag after every listed item, then it is an incorrect use of the tag. Moreover, if you are using <ul> or <ol> tags, then you should define each item of the list in <li> tag. This results in each item between the <li> and </li> tags to be listed in a different line.
12. Avoid multiple line breaks:
The <br/> tag should be used only when you have a long textual paragraph, and a word needs to get into the next line. This tag should not be used to create and maintain gaps between the elements. Instead, you should divide the text into different paragraphs or manage the margin using CSS. Hence, for this purpose, you should use the <p> tag, which helps you maintain a paragraphed writing style.
Conclusion:
HTML code has the potential for several errors, which can be easily eliminated if you pay the right amount of attention. A clear understanding of the code and its usage can save you a lot of time finding and correcting the HTML code errors. HTML is just the tip of an iceberg, but when you are using tools like PHP, Javascript, and CSS. And as the code length increases, it becomes more prone to having erroneous situations and syntax. To avoid mistakes, you should keep your information on the subject updated if there are changes in the language.
Most of the novice and sometimes advanced developers are guilty of making the mistakes, as mentioned earlier. If you follow this blog nicely, you can realize that the code is easier to maintain and also is easy to correct the errors. The blog above gives you an insight into the potential errors and can save you from time-consuming error correction procedures. As developers, we tend to complicate the code as it gets lengthier and often forgets the function of a specific code in the process. If you write the code carefully, you are less prone to make mistakes. Hence, proper attention and a keen understanding of each web development tool are imperative. It is irrelevant whether you are a novice or an expert, one mistake in the code, and it propagates in the webpage.
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