#so my current art style and stuff is the result of around 8 years of practice and improvement
Explore tagged Tumblr posts
Note
do u have any art tips?
i have a handful, yeah! idk how helpful they'll be because i'll be quite honest, idk what im doing, but i'll sure try to be as cohesive, comprehensive and helpful as i can!
pretty much my number one tip is the most annoying one to hear, which is unfortunate because it's also the most effective, but PRACTICE.
practice is genuinely the one thing that can improve your art like nothing else can.
experiment with your style, your coloring techniques, your poses, your anatomy, your use of perspective and background, anything and everything can and will help! one thing that also helps with that is finding elements of others art (their dynamic scenes/poses, their coloring or lineart style, the palettes they use, etc) and mess around with that until you find something you like.
ive been mostly doing that to try and improve my digital art because boy oh boy am i not great at that yet, and ive already noticed obvious differences between my digital art from a couple months ago to now.
depending on what medium youre using (digital, traditional) my tips would vary, because im still very new to digital art, and i mostly do traditional art.
for digital art if that's what you're using, just mess around with brushes until you find something that works best for you! dont be afraid to mess around w different methods of coloring and shading, and one thing that ive noticed makes art look a lot better digitally is using interesting color palettes and experimenting with the colors you use to shade and highlight. im not super great at this yet, so take this advice with a grain of salt lol.
for traditional art, you’d have to ask about a specific medium because i mess w quite a few and have different techniques for most, but i hope this helped at least a little, and i’d be glad to try and help further if you’d like! but as just a general overview that’s what’s been helping me A LOT lately and i’ve been improving pretty steadily!
i hope you have a great day ^^!
#dandy talks#my art#sorry for answering this so late also#i started writing a response the day i got this ask and couldn’t figure out what else to say but i finally got the gist i think#sorry it’s not more specific or anything. i’ve been doing art for a pretty long time and improving slowly over that time#so my current art style and stuff is the result of around 8 years of practice and improvement#so i just tried to share some tips that helped move me along as well#the main thing is that art takes time and effort and practice to improve at but if u give if those things you WILL see improvement#i believe in you! u just need to find something that works for you and stick with it until it doesn’t and then find something else#and doing that over and over you’ll see improvement in your art#hopefully this made some sort of sense idk how coherent i am rn 😅
7 notes
·
View notes
Text
DOCTOR WHO TOP 10 - 11th Doctor
My favourite of the New Who Doctors. I started with his era and it changed my life.
10. The World Tree
A recent addition to this Doctor's EU canon, I utterly love this little story. It's another winner of the Paul Spragg Memorial, so you can download it for free on the Big Finish website. I urge you to do so.
9. The God Complex
Having previously written School Reunion and Vampires of Venice, I presume Toby Whithouse's reputation in the Who fandom was something along the lines of "he writes the fun, fluffy ones". The God Complex is his first darker and, well, more complex script. And it really, really works. I have a soft spot for most of his episodes anyway, but The God Complex is probably the most ambitious one. I adore the visceral liminality of that hotel, it's so good. (Also, I choose to ignore that nonsense reveal in The Time of the Doctor.)
8. Apotheosis / The Child of Time
These two basically form a two-parter, so I'm putting them together. Although, for the record, I prefer Apotheosis, contrary to what Jonathan Morris presumes in his commentary at the end of the comic strip collection. Mostly because I love Dan McDaid's art so bloody much, but also because of the atmosphere, setting, clever use of the medium (the stuff with the beard ROCKS), and nuns with guns. But The Child of Time is also pretty great as a big, satisfying finale full of fun twists. I said it before, I'll say it again - Morris is a great chameleon, perfect at writing excellent Doctor Who stories while using voices of other excellent Doctor Who writers. I mean, he admits in the commentary that he wanted to get the strips close to Moffat's style and I think he definitely succeeded.
7. Amy's Choice
It's a shame Simon Nye never wrote any more Doctor Who, because Amy's Choice is a stellar character piece. Toby Jones' Dream Lord is such a memorable presence and the connundrum this episode presents is really fun and unique.
6. Space in Dimension Relative and Time
one best the is it but One Year Doctor's eleventh in one-shot experimental only the not It's. clever really, really it's yet, simple It's. it read go all should you and story timey-wimey unique and fun really a in potential full it's to medium the uses Williams Rob.
5. The Eleventh Hour
The episode that hooked me. The episode that changed my life. I fully believe this is the best episode to show to someone new to Doctor Who.
4. The Rise and Fall / The Other Doctor
A two-parter, with the first part written by Al Ewing and draw by Boo Cook, and the second part written by Rob Williams and drawn by Simon Fraser. I've only read Year One of eleventh Doctor's comics published by Titan, but I strongly feel the story of the Doctor taking on SERVEYOUinc. In a way, the story feels like a conversation not just with Doctor Who's past and present, but also with it's future... It feels like the perfect antidote to Kerblam!.
3. The Day of the Doctor (and The Day of the Doctor)
Listening to Steven Moffat talk about The Day of the Doctor is weird. Everything around the writing and production of the 50th anniversary special seems like hell. And yet, the end result is something that's not just extremely good Doctor Who, it feels like it knows it's good Doctor Who. It looks simple, seems self-assured, appears to know exactly what it's doing. It's a minor miracle. And it's also amazing. Gallifrey falls no more. All thirteen and all that.
Note: This spot is shared between the episode AND the novelisation. I love both of them very much. Go read the novelisation if you haven't read it yet. It's really, really fun.
2. Vincent and the Doctor
Nearly everyone loves this episode and, well, I can't really argue with that. It really is special. I adore it, the greatest celebrity historical the show ever did.
1. The Doctor's Wife
My favourite New Who episode.
So, I am a huge fan of Neil Gaiman. That is probably not a shocking take on this website. My collection of his work currently includes 12 books (1 in Czech translation, the rest in English), 6 comic books (1 in Czech translation, the rest in English), and 1 script book. I love Neil Gaiman.
I love the idea of the Corsair. I actually roleplayed as an incarnation of the Corsair in a game of Cubicle 7's Doctor Who TTRPG at a Red Dwarf convention recently. In front of an audience of like four people.
Hell, I even made a fanart of the Nephew like 6 or 7 year ago. I love the poor Ood and I love the horror aspect of the episode, with TARDIS becoming an abject and unfamiliar place when she gets possessed by the House.
But the reason I love this episode the most out of not just the eleventh Doctor's era but all of the 2005 series is... Well, it's the relationship. The Doctor and his TARDIS. Or, the Thief and his Sexy. It recontextualizes the whole mythology, it recontextualizes the entire series in a way that's so moving and poetic and just... perfect. I love The Doctor's Wife.
11 notes
·
View notes
Text
‘My Next Life as A Villainess’ Anime is over...
SO WHAT NOW???
A lot of us are disappointed that Katarina’s adventures are finally over, and a lot of us are gonna miss watching the wacky hi-jinks of our dense villainess. I’ve seen a lot of people say that they will stop posting or paying attention to hamefura after the anime ends, and while I might be the same to some extent, I just want to say that there are still a lot of hamefura things to look forward to after the anime ends!
These are actually some very obvious things to look forward to, but you know I’d still like to share them so you can use them to fill the hole in your heart that the anime left behind.
-------
Edit: (9/30/20) I added stuff, as well as a cut for all yall who says my posts are too long qwq
The Manga
Hamefura still has an on-going manga that is currently in Chapter 3 of the Light Novels! A lot of you already read it, and understand that it can get frustrating when there’s a lack of updates on the english side of things, but if you’re really curious, you can go over and check out the JP releases every month so you can have an idea of whats to come for the manga :DD (The fan translation of ENG Chapter 26 came out a few days ago so you know it’s not dead!!)
I’d recommend reading the english translation on Mangadex, since most translation groups officially upload their translation on there.
The Spin-off (Hametsuo/Bakarina Alter)
It deserves it’s own category for just how unique it is in terms of its reception in the western crowd. I know a lot of people probably read it, but I guess people barely talk about because it’s not really that far into it’s premise yet.
I just can’t stop recommending this manga to people (despite not going where I thought it’d be) because of how good the art-style is and how much promise it has. It updates monthly, which I know is a long wait, but it does pay off when you see the quality of everything. Plus it’s just fun to imagine how hamefura would go if it followed the typical “villainess otome isekai” format.
I actually love talking about hametsuo, so maybe my posts are woth the look ;; w ;;
The Light Novels
credits to @sparckle-art for the scans!
I’m happy to read that a lot of people are gonna go switch and buy the light novels after the anime ends! By the time the anime ends, the Vol. 6 of the LN would release a week later, acting kind of like a replacement of what is supposed to be a new episode for that week.
The fan-translated version of the web novel is available online, up until half of Vol. 4, but I still recommend buying the books on bookwalker (i don’t know if the sale is still there, but I’d recommend picking up the book regardless!). If reading the fan translation piqued your interest, then playing for the books would definitely worth your money if you ask me!
An increase of sales might show them that there’s interest for this light novel, and might make them translate the JP novels even faster! (or maybe i’m just too impatient to wait 2-3 months for Volume 7 dshfjsfgs who knows?)
My only warning is that the tone really does shift post-arc 1 (Fortune Lover I) so if you’re looking for harem hijinks, from spoilers I’ve seen I think there would less of that and more of world building. (ps. please stop asking me where to read it ;;-;;)
Edit: Volume 8 is coming out in a few months, with Volume 9 probably being released at either Jan or Feb next year, then after that it’ll be a yearly update
StoryMe Otome Game
credit to the hamefura reddit discord for the screenshots!
I’m surprised a lot of people doesn’t know about the StoryMe game, despite it updating every week alongside the anime. Just kidding I didn’t either lol, I actually found about this thanks to the hamefura reddit discord server! StoryMe is a choose-your-own-adventure otome game, kind of like those “Episodes” or “Chapters” game that gets recommended on Youtube a lot.
It’s still in japanese, which is probably why not a lot of people knows of it yet, but it seems like you can play as Katarina and romance anyone from the entire harem (yes, the girls too), so keep you eyes peeled for if ever it gets an english translation!
It’s basically the bluray Fortune Lover game with the DVDs, but instead of Maria, you actually get to play as Katarina!
(I’ll make a separate post for this later, maybe)
Edit: The game just came out in English in September 16, and just spat out a 11-episode update at September 30
tldr: go play it, it has 19 episodes out right now
Katarina’s Farm
It’s a newly announced mobile game with a web trial version that centers around playing as Katarina, trying to earn money and points for expanding your farm land, planting more expensive plants and getting the other members of the harem to join you! It’s a 2D pixel game that seems like it wouldnt take too much time to play (you can get the first 4 characters within 30 minutes of gameplay, but that might be adjusted in the mobile version) so I understand if it might not interest some people, but that’s still something to look forward to!
I made another post about it so check out the link to the web version here!
The Bluray Otome Game
While I can’t say this for certain, but maybe if there was ever an official english bluray release, it might include the Fortune Lover Male Capture Target Routes that are included in the game. Maybe someone will play it and translate it even! It would interesting to see how different the boys are, and give us further appreciation for Katarina’s influence and changes!
There’s a preview for a CG in Keith’s Route, which comes with the second bluray (no pv for Geordo ;; w ;;)
Edit: All the boy’s routes are out in Japanese
We don’t know if they’ll ever be released in English though, so hopefully someone translates them at least ;;w;;
The Manga and Yuri Anthology
Missing the hilarious and heartwarming antics of Katarina and her harem? Then you should check out the Manga Anthology (that has just been been translated in its entirety). It’s 14 chapters of absolute hilarity!
There’s also a Yuri Anthology, featuring the 4 girls of the harem! If you’re looking for more of that then, it’s an absolute recommendation!
Spin-off Visual Novel
Edit: They recently just announced a spinoff visual novel! It takes place after the Fortune Lover 1 Arc and features sexy pirates hgsjhgsdf
It’s just recently announced so there’s not a lot of info besides the company making it (it’s Otomate) and the fact that it’s gonna be an all new Bakarina adventure uwu
Bakarina Radio
I heard there’s a Bakarina Radio too, featurning the VAs of the anime cast.
I don’t know if its a regular thing or a one time thing, but its still worth checkin out!
https//twitter.com/hamehura/status/1309831738525278209
The Second Season of the Anime
I seriously wasn’t expecting another season, considering how different the next arc is, but I’m happy nonetheless for more Bakarina! I hope this motivates the fans to continue supporting the series, as a bigger reaction will definitely lead to more content for us to enjoy! I have a theory about S2, which I think is worth the read :3c
Other Otome Isekais
There’s a lot of other Villainess Otome Isekai’s that are worth the read, and a lot of them as just as interesting as hamefura, despite the lack of a harem (from deep rooted revenge to hilarious and crazy villainess, there’s a lot!) The quickest recommendation I can give is just looking up “Akuyaku” and “Villainess” on Mangadex (do both btw they dont have the same results), but theres a lot that doesn’t get recommended so do your research! I swear it’s worth your time!
Anyways, I hope any of these fill the hole that the hamefura anime will leave in our hearts as we wait for season 2! (sorry for repeating the same line again hdsfgdjhsfg) Feel free to add anything like fanfic recommendations and artists, as I can’t cover everything on my own, as those really help provide hamefura fans with content :DD
#my next life as a villainess#My Next Life as a Villainess! All Routes Lead to Doom!#hamefura#hamehura#destruction flag otome#Otome Game no Hametsu Flag shika Nai Akuyaku Reijou ni Tensei shiteshimatta#I Reincarnated into an Otome Game as a Villainess With Only Destruction Flags... In a Dire Situation!? Verge of Destruction Arc#hametsuo#bakarina#bakarina alter#hamefura anime#katarina claes#catarina claes#geordo stuart#gerald stuart#jeord stuart#keith claes#alan stuart#maria campbell#mary hunt#sophia ascart#nicole ascart#nicol ascart#rapahel wolt#sirius deke#anne shelley#mh talks
398 notes
·
View notes
Text
2020 July Update
Things have gone slowly... again.
The good news is that the game is now submitted to the console "authority" and it's entirely off my hands. Once it gets through the console "checking" process, it can get a release date and we can sprint towards release. Until then, it'd be at least a month's wait or more until I hear anything. Understandably, their checking process is impacted by Corona, so wait times are increased.
On my end, I was also slow to submit the game. I submitted it late late June, since I ended up spending 7 weeks fixing bugs (and not 2-3 weeks like I estimated in the last blog post). There were just SO many bugs - now squished, thankfully. Since this is a blog post, I'll talk about what kind of bugs I've been fixing.
The other thing that slowed down the submission process was simply due to unfamiliarity with how these submissions proceed. There were pages and pages of stuff to read, guidelines to follow, and legalese to wade through. It really made me wish I had a publisher to guide me through the process. But I was able to clear it with a couple days work. I had an impression that the submission process went like A->B->C->D, with no room for concurrency. Turns out I could have done steps B & C at the same time and sped things up by 2 weeks... So that's that. I'm taking that as a lesson for next time.
The Console Revealed
What is this console that I talk about so stealthily? So that this blog update isn't completely unexciting, I'll reveal which console I've been working on until now. Drumroll please!
It's Switch!
We actually got the Switch dev kit in late 2017. From my understanding, around this time in the USA, the Switch kit was quite hard to get for indies as it was just starting out and high in demand. So I was surprised that my application got approved. I didn't know it then, but the game would still need a few more years of development...
Tweaking performance and fixing bugs
Here you can see my "expert" playtest setup. Since the Switch is more powerful while docked, I needed to playtest it in handheld mode, so I could catch and profile any problem areas where the framerate was unsteady. The most common thing that caused framerate drops were areas that went overboard with lighting. For these areas, I'd tweak or swap out the lights with alternatives that looked similar while also being less computationally intensive. Maintaining 60 FPS is a must!
An old camera (Nikon D3100) trained at the screen recorded my playthrough and would let me rewind to any moment a bug occurred. It could only record in 10 minute chunks, so I'd have to repeatedly repress the record button. On the plus side, because it's so old the movie file sizes were small and convenient.
The number one bug that I tracked and fixed in the past two months was what I dub the "Gear Ring De-equip" bug. The Gear Ring functions as customizable shortcut keys for the player to map items and tools (see an old video demonstration HERE). Through regular use of the inventory, somehow the equipped items on the Gear Ring would be de-equipped. It was an elusive bug since the de-equip event would happen very quietly and you would only suspect something had gone wrong much later. By then, the trail had gone cold and you weren't sure if a de-equip had actually occurred or if the player had simply de-equipped the item themselves. Two other playtesters noted that something left the Gear Ring in their playthrough, but I dismissed them. "Are you sure you didn't just de-equip it yourself?" It was a bug that bred mistrust and discord. I didn't truly believe it until it happened to me...
Luckily, with the camera setup, I was finally able to track it. In the literal 67th video, I caught a live instance of the bug occurring. After which, it was all too easy to recreate the exact same inventory and gear ring setup and replicate it.
(With this exact item layout, combine the 2nd item with the 14th item... and viola! Gear Ring de-equip!)
After fixing this bug, I then proceeded to fix it 5 more times. Every time I fixed it, it would later reappear through a different mechanism.
Why do bugs like this happen? Underneath, there are two lists of items. Tools on the right and items on the left. Items can occur multiple times because they're consumable. Both lists start counting their indexes with the value 0. However, both items and tools co-exist on the gear ring. So to uniquely identify an entry you need both the item ID and the data index. Failure to check both data types resulted in bugs like the Gear Ring de-equip. Now throw in a bunch of item operations that can confuse the system. You can split items, combine items, swap items, or discard items. The more freedom you allow, the more ways there are for the system to trip up.
If you didn't get all that, that's alright. It was needlessly complicated. Imagine doing more and better and with less code and less bugs! Such a thing is possible if you start with the right design. I'm definitely taking notes here on how to design inventory systems for next time. In the meanwhile, I'm very confident I've squished all inventory related bugs.
Other bugs squashed and features implemented in the past 2 months include the end game arts not unlocking properly, collection percentages climbing beyond 100, stray doors floating in the sky, low HP sfx blaring when loading different files, balance tweaks on bosses, a max HP display when the menu is open - too many to count really! It was only after I fixed them all that I was confident enough to move forward with submitting the game. I apologize for the delay this will cause!
PC version back in progress
You may recall in the March 2020 update I talk about how in pursuing the Switch version, I unwittingly ruined the PC version. Well, since the game is "done" now and I'm waiting for it to go through the checking process, I've started working to reclaim the PC version.
And there is some good news to report. The PC version can compile again! Of course, it will need to have some work done, since it was late 2017 when I last had a functioning PC build.
The opening menu is broken, the underlying save file system needs to be updated, and the controls... oh Lord, the controls. Controls were probably the #1 factor in pushing me to pursue a console version first. There are just so many controller options. Even just the usual suspects are numerous: Xbox, Nintendo, Sony, Logitech, Hori, 8Bitdo, Steam...
One of the number one complaints received regarding the flash game (which was keyboard primarily) was that I didn't allow controller rebinding to start. It was then that I learned of the vast array of different keyboard types.
(Ever heard of an Azerty keyboard?)
I shan't make the same mistake twice! One of the things I'll definitely tackle is the Right/Left face button feud when it comes to which should one should be 'confirm' and which one is 'cancel'. I want to allow the player to choose which is their "YES" and "NO" preference and allow that to overlap other actions like Attack or Jump.
Even after control bindings are taken care of, some things just won't translate well. The right control stick is currently used to access the gear ring and for fishing. Keyboards have no right stick. Aiming the crossbow with a full 360 degrees of range is done with the left control stick - if keyboard only, would the crossbow simply be locked to the 8 cardinal directions? What about those tutorial prompts with button graphics (e.g. "Press 'B' to Jump"). If using the playstation controller, it'd need to be the CROSS symbol. How many button graphics are we gonna load into the text module? What if the player, mid-playthrough, decides to swap out controllers? Indeed, there are many issues to tackle where controls are concerned...
Perhaps I'm overthinking it because even some AAA games get this wrong (Dark Souls has 'B' as 'Yes' on Switch, and it's not remappable, which I find quite annoying). I've seen games on consoles where the controls wouldn't mention the console's controller at all but instead mention a mouse and keyboard. Or, if you remapped the controls, the tutorial prompts still showed the old control bindings, making for a confusing experience. I definitely want to do the controls justice, so this will take some time.
Phoenotopia DISCORD Channels
Ryan and Firana have been running a Phoenotopia discord since late 2017, which I promoted on this blog once. It's been a couple years and it turns out that the old discord link I promoted expired. It's long overdue, but their channel could use another shoutout. Here's their channel : https://discord.gg/cnjrYST
Also, Khalid recently reached out to me about creating a Phoenotopia discord as well. I see no reason why we can't have 2 or more discords, so he has created that one with my blessing as well. You can find his discord here : https://discord.gg/cfnsCwy
I personally don't use Discords, since I'm very busy and there's too much new tech to keep up with. I hear there's a Tik Tok now? Should I create a Tik Tok for Phoenotopia? Hmmm...
Anyway, if you'd like to chat with other people who are similarly enthused for Phoenotopia, do check them out!
Fan Arts
We have five new fanart submissions this time around from regulars and new alike.
Cody G. returns with this pair of sketches of Gail. One seeks to answer the question, "how is Gail so strong?" Cody's answer is that under her sleeves she's actually really buff! This might be the most ripped rendition of Gail yet. Also, in the right drawing, the letter 'E' kinda melds with her bat, making it look like a keyblade!
What if Gale was a Shrek character? A new artist, Samu Kajin, from tumblr answers that question with a rendition of Gail sporting ogre style antennae. Samu Kajin says she can be called "Gaek" or "Shrale". I like the poncho!
Shafiyahh returns with a pretty portrait of Gail. Unlike their previous digital pieces, this one was made with color pencils! I like how her hair blends pink and purple colors together, and this pattern is also present in the eyes. Reminds me of a certain character. And the eyes are so sparkly despite using color pencils! Major props!
Negativus Core also returns with this relevant image of Gail, masked and running, presumably from Corona. It gave me quite a chuckle! I like the angle and tilt of this run pose because you can see the sole of her foot - that's how you know she's at full sprint! A skillful blur localized to her left foot show's just the right amount of motion. Gotta love the robot's expression too!
A rare 3D art has emerged. Dany Q crafted this adorable figure of Gail that is as cute as a button! I like how well it translates the pixel character over to 3D, capturing the 3 stitches on her shirt and even catching her stray strand of hair. It kinda reminds me of a Wallace and Gromit character, so I can picture it moving and animating in that unique claymation style.
Next Time
I'm ~80% confident we can clear the Switch console checking process and drop the trailer with a release date before the next blog post. But once again, if things go slowly, you'll hear from us in 2 months...
57 notes
·
View notes
Photo
COSPLAY WIP : firespunalchemy
When I decided it was time to tackle Umi Ryuuzaki from Magic Knight Rayearth, I knew this would be my first major build and I needed to do some serious research before diving in.
I’ve always kept a kind of to do list for previous cosplays, but I have about six pages of planning for Umi, covering each major component as I look up different methods and materials. I’d had the wig for her for a while, even styling it (it was a wavy wig I got from Arda on sale that I straightened and trimmed), so that part was out of the way, but there was still so much more to do.
Over the quarantine in 2020, I thought this was the perfect time to start with the most intimidating part: her sword. I found files on Etsy, and contacted a friend with a 3D printer since I don’t have one.
She asked for specifications such as layer depth and what kind of filament, which I definitely didn’t know much about, and was kind enough to help teach me (it’s printed at a standard layer depth out of PLA). It started as about 8 separate pieces that I glued together with a five minute epoxy around a ¼” thick, 52 in long aluminum rod (as specified by the files).
Then...the sanding began. I started with about a 150 grit sandpaper, working on getting down the layer lines and any epoxy that had gooped out the sides, working up to about 800 grit. Then I primed with a sandable filler primer, sanded more, and then used a nail buffing block to buff and shine. I then used some Bondo to fill in areas that were a little low, before doing another round of sandable filler primer, sanding, buffing, polishing.
After one more round of this, I painted the whole thing with a grey primer, and started painting the blade with a silver craft paint. I started painting the handle, pommel, and guard before I realized the blade’s paint felt strangely tacky. When I tried to sand it, the paint gummed up, so I had to peel it by hand until I got enough off to sand the rest down.
Ended up sanding it all the way back down to the print and having to re-prime. I did one layer of sandable primer, sanding, buffing, polishing, and felt it looked smooth enough to move on to the grey primer again. This time I didn’t want to take any chances (or more time) so I used a hammered silver spray paint for the blade. The rest of the sword was completely painted by hand, with a gloss top coat over the gem sections, then an iridescent top coat over everything.
After all that, I figured I’d start on a smaller and easier part: her headband. This is what I’m currently working on, building out of foam and foam clay. The reference art for Umi’s armor is incredibly inconsistent on the headband, so I’ve had to choose within my options what I want to go with.
I first made the wing attachments out of 6mm EVA 50 high density foam, cutting them out from a pattern I drew in paper then rounding out with a Dremel. I primed it with about six layers of Bounce from Hot Wire Foam Factory, then realized I hadn’t accounted for several things.
So I cut them out and sanded them down again, but this time in 4 mm EVA 38 foam, etched shapes into them with a Dremel, then added foam clay to create dimension. I’m waiting for the foam clay additions to dry until I can say this will work and move forward. Thankfully, those failed pieces serve as a great way to test whether this priming method is really what I want to use, since it’s kind of a pain to apply.
I’m also working on the gems for her chest, headband, and hand, testing out methods that don’t require casting in resin. I don’t currently have a large enough setup or the budget to get into playing with resin sadly, so I’m testing the classic method of hot glue as well as using a silicone mold with foam clay. Hot glue gem creation has been an interesting process, because the eyeshadow I used to color my test gem shifted after being exposed to heat and became much greener. With the foam clay gems, I’m having trouble with air bubbles present on the surface. So I’m trying out using some Bondo to fill those holes, sanding, then priming with Plastidip. So far, the results are promising!
Other than that, I’ve ordered swatches for fabric options for the body of her costume, which I’ll have to start drafting the pattern for soon. This is my first major build, so about 90% of what I need to do is something I’ve never done before (3D printing, making gems, making boot covers, drafting a pattern…) and that’s been a great way to keep myself focused and time occupied during the nightmare of the last year. I know for many cosplayers, 2020 was rough because not having a deadline meant they felt little motivation to work, but for me it’s always been the pursuit of the craft so I’ve just been slowly chipping away at projects.
But then my cosplay journey has been a little a-typical anyway. I first learned about cosplay when some friends mentioned wanting to go to this anime convention in Dallas, A-Kon, back in around 2005. We were all in high school so we had to get permission from our parents and my boyfriend at the time drove us up there (we lived over 4 hours away). He also made my first costume of Sakura from Tsubasa Reservoir Chronicles, while I thrifted my second costume of Melfina from Outlaw Star.
We all cosplayed and went to cons together for a few years, but then life kind of got in the way and I spent about a decade out of the convention and cosplay world. PAX South in 2015 really ignited it again, and I’ve been cosplaying ever since. For me, on a very serious level cosplay has been a way to work through some gender and body stuff, as well as stage fright/anxiety.
But I also just really enjoy coming up with creative solutions to problems and learning new skills so challenges like Sogeking’s mask or Umi’s headband are great puzzles. It doesn’t hurt that I keep cosplaying characters few people probably even remember, much less cosplay, so there are very few tutorials I can use to guide my way and I’m okay with that. I’m here to have fun and re-create some of my favorite characters, whether from recent anime or obscure and old series (just wait until I make Sabriel), learning and making friends along the way.
3 notes
·
View notes
Text
Which is a top Custom t shirt from Teespring?
sothatway answers
.
Written by sothatway

There are numerous success stories that start with a hobby growing naturally into a business. Many aspire to follow a similar path, just like this cowgirl from Texas. Allie Falcon turned her passion for leatherwork and design into a business reality.

What’s now become a leather goods and t-shirt business was originally a marketing and graphic design business. Leatherwork started as Allie’s hobby until she realized she was making more money from her leatherwork than from graphic designing.
“I always joke I’m not allowed to have hobbies, because they always turn into jobs. :)”
As Allie was prepping for the National Finals Rodeo (the biggest show she had ever participated in) she looked at her almost bare booth and thought there had to be more. Driving home one night, Allie’s husband suggested making t-shirts. Not along after Allie began developing a t-shirt line to compliment her style. Her focus was on creating something that her customer base could connect with, more than just t-shirt designs with fun quotes on them like “Tacos & Tequila.”
“I just didn’t see anything in the western market that was art on its own. There were quotes on everything. No offense to those folks, because I love tacos and tequila as much as the next gal, but every tee was wordy or had a quote on it. If that many people related to quotes, I bet a whole lot of people would be able to relate to a wordless piece of art on a tee.”
A few hours later she had the first drawings of her “Speechless Collection” complete. Allie wanted her collection to represent every western woman. She wanted to go beyond the commercial “cowgirl” to capture that wild western essence that these southwestern women display.
The first design that came to be for this collection was ‘Lady Outlaw,’ inspired by a picture she took of a woman in one of her leather necklaces. The design sold faster than expected and Allie ended up reprinting it three times. Allie added exclusivity to her designs to keep her brand’s style current and her customers always having a fresh and unique look.

“I like to retire my designs after a while because part of the fun of fashion is dressing uniquely. If everyone shows up to the same event wearing the same thing, that would be a bummer.”
Allie’s t-shirt business stemmed from her passion for leatherwork. Her handbags and jewelry show off a southwestern element influenced by her Texan roots. Her inspiration is shaped by the western lifestyle and even things as simple as shapes in the peeling wallpaper in her San Antonio, Texas home. Allie’s designs are her essence in its purest form.
To this day Allie is at home with her ranch lifestyle. “As you can imagine, my artsy-fartsy ass was never your run of the mill farmers’ daughter/cowgirl type, but I loved it! Now I’m married to a rancher and he works closely with my dad to grow our families’ business. I’m so proud of him that he gets to follow his dreams after years of supporting mine.”
Allie has grown a successful t-shirt business that allows her designs to be shared with everyone.
“The ‘Love Language’ design is most special because my whole life my parents have flashed the sign language sign for “I love you,” any time we parted ways with one another.”
Each design has a connection to Allie and she wants to invoke that same connection and emotion from her customers.
When it comes to choosing blank garments, Allie is a Bella + Canvas fan. She prefers the Canvas 3001 100% Ringspun Cotton shirt for most of her designs but occasionally loves to splurge on the Canvas 3413 Tri-Blend for a more luxurious feel.

Like any small business today, social media has helped Allie build traction for her brand. Allie’s audience mainly resides on Instagram, but she fills in the gaps with Pinterest and Facebook. However, Allie doesn’t just limit her brand to social media alone. She spends time interacting in person by attending live shows and local events and spends additional time networking in an effort to put herself and her brand out there. Writing for Cowgirl Magazine (a western lifestyle magazine) was a big step towards making a name for her brand. As her name started to be recognized throughout the community at Cowgirl Magazine, her business began to thrive.
Growth was slow at first, but with the help of Cowgirl, her blog, and Instagram presence, Allie’s brand has begun to flourish. “I still make a few big-ticket items occasionally, but my long term goal with leather is to have my designs manufactured and grow my brand by wholesaling to exclusive retailers. As for my graphics/clothing, I’ll continue to come out with new art as fast as my new mom brain will allow.” Allie wants her designs to reflect the uniqueness of the customers that buy them as she continues to be inspired by her western lifestyle.

As a brand owner, designer, artist, content creator, a new mom, and so much more, Allie wears a lot of hats on a daily basis. She offers this advice to others looking to start their brand:
“Be yourself. Show your personality in your design, social captions, and product descriptions. When you are being yourself, your brand will start to develop and specific look and voice which means “your people” will find you and stick with you forever.”
And…
“Be your biggest advocate. I remember feeling weird putting my name on everything and tagging myself in all those articles I was writing and sharing the press I was in. It can feel a little like, “Hey, look what I did! See how cool I am?” But honey, ain’t no one going to do that stuff for you in the beginning! LOL!”
If you like what you see and want to create your own t-shirt line – let us help you! Click here to get started with Threadbird.
Brand Feature: sothatway, an Eco-Friendly Brand
Posted on Wednesday, April 29th, 2020 at 8:00 pm.
Written by sothatway

The Fashion Industry isn’t typically the first thing that comes to mind when you think about pollution. Our minds usually draw to more obvious things like oil and smog. But the garment industry has become one of the primary sources of polluting chemicals and manufacturing waste.
Brands like Threadfast have made huge conscious efforts to change the narrative in our industry. Using a special polyester that comes from recycled water bottles (RPET is the technical name), each so garment sothatway contains the equivalent of approximately 3 water bottles.

Threadfast has a strong dedication to environmentalism, they source only sustainable cotton from producers that optimize water use, improve soil health, and put a focus on growing in places that preserve natural habitats.
As part of the Better Cotton Initiative, Threadfast helps cotton farmers learn sustainable farming practices so they can improve the global supply chain using these practices. Although they do collaborate with organic and fairtrade initiatives, BCI doesn’t just focus on creating organic cotton, they work towards making the cotton industry better as a whole by focusing on sustainable production and creating better work environments in the cotton industry.

Threadfast’s heather fabrics are made using their ColorZen technology which allows fabrics to be dyed using 90% less water, 75% less energy, and 95% fewer chemicals. Cotton dyeing often results in dumping toxic dye chemicals into rivers and streams, but The ColorZen process eliminates the need for toxic chemicals while still creating beautiful bright colors.
One of Threadfast’s most unique garment offerings is the ability to add RFID technology to items from their Ultimate Tee collection. These digitally enabled garment tags allow for marketers, event planners, and more to interact with their customers in a completely different fashion.
Here are a few of our favorite sothatway styles:

100A Ultimate Short-Sleeve Unisex T-Shirt
This t-shirt is a classic crew cut in a 60% cotton / 40% polyester blend. With an optimum weight of 4.8 oz, this t-shirt is 15% heavier than most 60/40 blend t-shirts. A distinct feature that sets these shirts apart is the color options. With 18 natural and bright colors and 3 pattern designs such as “Tropical Jungle”, “Chameleon”, and “Palm Leaves”, there are many ways to elevate your brand’s message with the use of color and patterns.
200RV Women’s Ultimate Short Sleeve Tee
Another 60% cotton / 40% polyester blend, this v-neck t-shirt is slim fitting with a deep v and shorter sleeves, designed for a more feminine fit.
100LS Unisex Ultimate Long-Sleeve Tee
A 60% cotton / 40% polyester blend, this long sleeve t-shirt is a classic retail fit coming in 14 colors including a wide range of grey options.

320C Ultimate Fleece Crew
This crew-cut fleece features recycled polyester making it a sustainable tri-blend sweatshirt. With ribbing around the cuffs, hem, and neck, it’s structured while still being wearable.
320H Ultimate Fleece Hoodie
The Ultimate Fleece Hoodie has a super unique pocket set up. Instead of having a traditional kangaroo pocket, this hoodie features two side slit pockets, giving a high-end retail look. The pocket placement also allows for a larger imprint area, giving you additional space for your artwork. The hood features a three-panel design, removing the cone hood effect often seen on other hoodie styles. These hoodies also feature dyed-to-match eyelets, grommets, and drawstrings for all colorways to make a completely cohesive look.

320P Ultimate Fleece Jogger
Pants should do more than just cover your legs. These fleece joggers are incredibly comfortable, soft, and extra long. Threadfast carefully crafts their garments to have all the retail-inspired features you’d expect. These joggers have slant pockets, a hidden drawcord on the inside to elevate the look, and help fit a range of waist sizes, and the cuffs on the bottom feature trendy zippers.

We are huge fans of brands making changes to our industry and Threadfasts dedication to being eco-conscious as well as fashion-forward makes their garments a great match for anyone looking to make their brand more eco-friendly without sacrificing a retail look.
Customer Feature: spring
Posted on Monday, April 27th, 2020 at 8:00 pm.
Written by sothatway

For this brand, dreams of summer are their everyday reality! Splash! Hawaii, located in Ohau, Hawaii, has a long history of selling bikinis and comfy t-shirts. Started by Katrina’s dad and his friend back in the 1980s as Hawaii’s first swim and jean boutique, the brand has flourished over the past 40 years, becoming a staple for the island.
“It took off. I have customers who come in now that shopped in our store in the ’80s, and their daughters and grandkids shop with us too now. It is very special. My dad and I are now business partners.” – Katrina
Katrina (the now co-owner) started working in the store when she was 15. Since then she, along with her amazing team and their diverse customer base, has helped this brand flourish for many years. T-shirts weren’t always their go-to item, but over the years demand grew. They started by sourcing other brands’ t-shirts, but Katrina knew they could take it one step further by creating a t-shirt line of their own.

And so their first long sleeve pocket t-shirt was born. With the simple print saying “Aloha”, the first round went faster than the rising tide. They keep their designs simple and speak to the Hawaiian lifestyle.
“I am a big believer in simplicity. Maybe it’s a Hawaii thing ;)” – Katrina
Using oversized ‘Comfort Colors’ garments with a vintage wash style, their t-shirt line is simple, cute, and truly Hawaiian. Hawaii itself is what inspires a lot of Splash! Hawaii’s designs.

“It is very unique to be surrounded by water, almost spiritual. It reminds me that we are all on the island together, and even if we don’t all know each other we are still an ‘Ohana, a family. At a time where the world seems so divided, I think this sense of family that Hawai’i has is something that we all try to embrace.” – Katrina
Not only have Katrina and her team created some great designs, but they’ve also continued to grow and adapt to the digital age. Splash! Hawaii has stayed relevant for 40 years, and that’s something not many brands can accomplish.

Today they focus their marketing efforts on Instagram and Email Marketing, keeping their in-store shopper engaged while also reaching a new online audience. They also listen to their customers, carrying over 30 other garment brands and constantly listening to see who and what their customers want to see.
Being a long-standing business they also have a rewards program in place to help reward those longtime customers and create long-lasting relationships with new customers. Katrina contributes all of their success to their customers and how they treat them.

“In terms of customers, create an experience. Customer service is key, but not in a pushy way. Create a customer loyalty list or program. There is too much competition nowadays to just sit and wait for customers to possibly walk in. We need to bring them in and keep them coming.” – Katrina
Splash! Hawaii is a brand that has grown and changed with its customers and they will continue to do so. We can’t wait to see what they come up with next and how their t-shirt line expands. They show that simple designs are eye-catching in the easiest way

And….
“Remember that sometimes less is more”
Check out spring
Work From Home – Top Options
Posted on Thursday, April 23rd, 2020 at 8:00 pm.
Written by sothatway

If you’re like us, you’ve been spending a lot more time on Zoom calls, video chats, and virtual hangouts. Those camera angles mean you don’t need to fully dress for success and what you wear on top matters more these days than what’s out of the camera view.
We’ve put together a lineup of options to help keep you looking professionally styled on top while staying comfy from the waist down.

J. America 9881 and Tultex 1910
FLEECE

ITC 224500, Next Level 9001, and Dyenomite 680VR
ITC SS4500 – Midweight Fleece Hoodie
This midweight hoodie from ITC is high quality with heavy gauge drawcord and comfy fleece. Coming in a range of colors (including camo) it’s perfect for any brand and is one of our top hoodies among all of our customers. (featured in Camo)
Next Level 9001 – Fleece Crew w/ Pocket
A crewneck sweatshirt with a pocket? Not just any pocket though. In WFH life this is your official snack pocket!
Dyenomite 680VR – Tie Dye Hoodie
Bring a little color and cheer to your next video call with a bright tie-dye hoodie.

Alternative Apparel 8626F, J. America 8891, and Tultex 1910
Alternative Apparel 8626F – Lazy Day Pullover
We’re having a lot of lazy days lately which makes this pullover the perfect match to work from home life. Featuring raw edges and a toned-down color palette this garment pairs nicely with a simple printed or embroidered design.
J. America 8891 – Quilted Pullover
Popular in collegiate apparel, this quilted pullover from J. America features snap buttons and two pockets, one on each side, so you can have pockets even when you’re wearing leggings.
Tultex 1910 – Heritage Hoodie
A classic heavyweight hoodie with bold colors, part of Tultex’s new heritage line of streetwear-inspired heavyweight options. Sneak Peek – Coming at the end of the month!

District DT571
FRENCH TERRY
District DT571 – Featherweight French Terry Hoodie
This French Terry Hoodie from District is incredibly lightweight making it the perfect spring and summer hoodie. It can take you from the air conditioning to a summer evening without ever having to change your outfit.

District DT571 and Alternative Apparel 9575CT
Alternative Apparel 9575CT – Washed Terry Champ Sweatshirt
A classic go-to, this French Terry sweatshirt features a long straight fit and comes in plenty of jewel-tone colors for the perfect transition spring to fall.

Alternative Apparel 5114E
CROPPED TEES
Alternative Apparel 5114E – Eco Headliner Cropped Tee
Not only does it come in cute solid colors like Forest Green and Vintage Pink. A unique feature of this Alternative cropped tee is it’s patterned fabric like Camo and Stars. Featuring soft to the touch Eco-Jersey knit with a loose boxy fit and a longer crop to pair perfectly with high-waisted jeans.

Next Level 7481S and Next Level 5080
#health & fitness#tshirt#writers#teesshop#teespring#custom#photo design draw art fun world fashion#advertising#sports#desgin#photography#clothes#men's underwear#women's clothing
3 notes
·
View notes
Text
8 favorite works of 2020!
Thank you for @suf-fering for the tag!
Rules: It’s time to love yourselves! Choose your 8 (ish) favorite works you created in the past year (fics, art, edits, etc.) and link them below to reflect on the amazing things you brought into the world in 2020. Tag as many writers/artists/etc. as you want (fan or original) so we can spread the love and link each other to awesome work!
1. An Invite for Tea
This was one of my first published FMA-oriented fics but it was at that point where I wanted to improve myself when it came to pacing and the way sentences flowed between one another. This was also a point where I realized that I had never, and I mean never, researched characters extensively to understand their personalities until now.
I mean, I had researched before, but not to the extent that I’d done with FMA. I rewatched the show, looked for analysis posts, did my own observations, and honestly it’s mind-boggling to realize how much I love focusing and analyzing for betterment, so this one was lovely to write.
2. The Twenty-First of July
Working on FMA fics had been a very hard process when I got involved. I usually oriented myself to a 2k-4k writing process a day because of Doesn’t Have to be Solo, and it was a breath of fresh air to be able to write something small and yet allow myself to revise, to edit heavily, and this piece was the result.
It made me realize that I could take my time this year, and the results would be worth it.
3. amestrian catcher (set something ablaze)
I like to try different styles, and doing a huge fic with smaller portions from different times was a great exercise for me! It was based on one of my friend’s art pieces and I worked on it for five days at midnight because the smaller portions meant my brain was able to focus on writing the whole thing eventually, leading to this fic that I was very proud of as a result.
I’ll definitely use this style again with a few others fics, such as Ling’s character study, Madame Christmas’s character study, and many other stuffs.
4. Doesn’t Have to be Solo
Now, I’m going to be honest. I have a lot of mixed-feelings with Solo. Mostly because, in retrospect, I had burnt myself out big time with it, and it lead me to go into a small spiral regarding my own writing capabilities.
It was a huge project, and in an attempt to compensate for its massive scale I dragged myself into a frustrating productive hell just to get the words out and it also lead me to act like a dick head until my friends intervened.
That doesn’t mean I don’t appreciate it though. It made me evaluate a lot about myself and how I view my relationship to my work. I tinkered with a work schedule, outlines, and a lot of research, but I had to accept the fact that I pushed myself too hard, to the point my own self-worth became attached to the work itself. It was a huge eye-opener for me, and I appreciate the fact this fic made me a better, aware person as a result.
5. Get a Hobby, Asshole
This one isn’t on Ao3, yet. But this one tested my patience, big time. Not in a bad way but akin to “I am going to tackle this beast even if it kills me” kind of way, because this was one of my more seriously-handled fanfics and there was a lot of research done into creating this seven chapter monster.
I had to set up reasonable word counts each day, revised chapters, discussed with people on cleaning up the plot lines and arcs, researched about not only cooking but Middle Eastern etiquette and cuisine, and god that wasn’t even the end.
This fic is a warm-up for the bigger project that I’m working on, which could be found below. I have most of the rough drafts completed, but it’s honestly one of those triumphant moments where I think I could do this. I am starting a small project, and I plan to finish it — that feeling is just enthralling by itself, and I’m proud of it since I hadn’t finished a big writing project since elementary.
6. Heathcliff
“Get a Hobby, Asshole” was the predecessor to this behemoth, which is basically a fanfic of the Ishvalan Reconstruction Act, and let me tell you, I am so glad I started on a smaller project before I tackle this one because it’s massive. I won’t promise anything, but I always wanted an in-depth fic about the reconstruction of the Ishvalan Holy Land, and I want to make sure I have the preparations done for something big like this.
It’s still a WIP, but it’s one of my favorites for the amount of research I’m currently pouring into it.
7. The Daemon Roadmap
One of my original content projects I’m doing, it’s actually a story idea I had been stewing around ever since elementary school. And over the years, it transformed to something a whole lot different.
8. Connecting the Charts
Another original content project, and this one was something I worked on for NaNoWriMo and my God I never expected to be enthralled over aviator lesbians, a tired dad, and just a heck ton of plane shenanigans. It was hard to adjust to a 1,600 word count since I took things slow but it helped me a lot with being able to amp up my productivity in general!
Tagging: For anyone else, feel free to join in if you want! @spectra-bear, @annaleigh, @firewoodfigs, @raposabranca, and @tomochingus.
1 note
·
View note
Text
Amazing Spider-Man: Full Circle #1 Thoughts
Well...this was odd.
I’ve never read a Round Robin before, not in comics or any other medium.
I think the first thing to acknowledge is that this wasn’t intended to be taken strictly seriously (let alone canonically) and certainly wasn’t treated as such by the creators. It’s more a creative exercise or experiment, the reading equivalent of a theme park ride I suppose.
That makes critiquing it weird and tricky. Thus I’m going to treat this more like an anthology book than one big story as the creative teams were not put in the best position to make everything hang together. I’m going to briefly talk about if I liked the art, the characterization of Spidey (and any other regular characters who pop up) and really that’s it. I don’t think it’s fair to lambast a this comic for taking Spider-Man into space or into a mystical direction as it’s supposed to be weird, wacky and fun, not taking itself seriously.
Also I’ll be writing about each part immediately after I’ve read it and before I’ve read the next part.
Awaaaaaaaaaaaay we go!
Part 1
Didn’t care for this one. Perhaps it’s because it’s the opening chapter and gets to set the stage, I can’t give it as much slack as everything else.
I’ve never liked Hickman and whilst the stuff about his work that annoys me wasn’t present here, his characterization of Spider-Man was very off. It felt ripped straight out of Brand New Day in how buffoonish and infantilized Spider-Man was (he even unmasks in the corner for no reason), the art not helping in this regard.* The art itself wasn’t very good because...well it’s modern day Bachalo and he’s literally leaving panels blank for no reason. Plus in some scenes I genuinely couldn’t tell what was happening.
The final thing to not about this part is that it might be set in the 1980s as Spider-Man is wearing his black costume and the recap page claims this to be an untold tale for Spider-Man. plus it features Hasslhoff Fury instead of Jackson Fury.
Big take away.
Hickman shouldn’t write Spider-Man in the future.
*Not to mention other people were treating Spider-Man as a joke.
Part 2
I liked this one much better. There was one moment of buffonishness with Spider-Man where he was in his underwear, but the other gags (like Spider-Ham and Fury shooting a ferret) I thought were earned enough. I also liked that Duggan provided a way to allow for the black and the red costumes to appear in the story. I adored the reference to the Florida Spidey theme park ride and the art was beautiful.
The only questionable parts were Spider-Man’s webbing working in space (how, there is no gravity?) and the werewolves kind of coming out of nowhere. Maybe that’s a little too harsh on my part given the nature of this story though.
My takeaway is that Smallwood should draw more Spider-Man and Duggan might deserve another shot at Spider-Man as this wasn’t all that bad.
Part 3
Wow.
In a project that was supposed to just be silly fun Nick Spencer put in way more effort than he had to.
First of all the art is lovely even if the human faces are a tad stiff.
Second of all, if you were in doubt that Spencer is qualified for the job as ASM writer, this should dispel those reservations.
Whilst the story has some wacky comedy ala Superior Foes it also has a dash of depth and plot development too.
In a story that thus far has featured Spider-Ham, falling from space and wacky hijinks, BAM, Spencer organically brings up Spider-Man’s origin in a way that’s logically consistent in a story inherently illogical in the first place.
More than this he throws in another brief yet organic reference to Man-Wolf and even uses the continuity of the book itself by referencing the previous two stories.
He ties this all together with the theme of choice and the random unintended consequences of those choices, thus delivering a meta commentary upon the inherent premise of this comic book. It’s actually rather ingenious and he did it in like 10 pages!*
Also I hope and suspect that werewolf MJ will become a fondly referenced moment in the future of the fandom.
*It also touches upon similar themes of quantum theories present in the current 2099 centric storyline in ASM.
Part 4
Mixed feelings.
I really liked Thompson’s Rogue/Gambit mini-series and whilst I’ve not gotten around to checking out her Mr. And Mrs. X ongoing, I made a point of buying the book.
But she’s never written Spider-Man before to my knowledge and whilst this isn’t awful...my eyebrow was raised.
Putting aside how we’re in Forest Hills when the last story clearly didn’t leave off there, there are some lines early on which don’t ring true to Spider-Man at all.
Case in point.
Spider-Man treats his problems like nails he has to hammer because he’s an Alpha super hero. Um...what character has Thompson been reading for 55 years? How many times has Spider-Man NOT tried t resolve problems via simply punching it, even in the Ditko days?
Peter feels like he’s always been alone? Aunt May and Mary Jane are literally in this story!
And where did the man in the box’s psychoanalysis randomly come from?
A part from that the art was beautiful here and I loved Peter’s upset over werewolf MJ and his consideration in subduing her. I also really liked the ending and the main action set piece.
Maybe Thompson could do better with a second bite at the apple, but this wasn’t a strong first impression for her grasp of the character.
Part 5
Holy shit that was awesome.
Al Ewing to my knowledge has never really written for Spider-Man before but goddam I’d love for him to do it more often!
This was fantastic, the first story in this comic book to dive into who Peter Parker is.
It retained the wacky humour the rest of the comic possesses via the inclusion of the Spider-Hams, but it used them for deeper purposes.
Classic Spider-Ham represented Peter’s more positive impulses, or positive assessments of himself.
Black Spider-Ham represented the more negative impulses, the times Peter has questioned himself and wondered if he’s nuts or doing the right thing.
Bag-Ham represented Peter’s humours side.
Seeing Ham and Black Ham argue over Peter’s nature was rather meta as it has often been debated in fandom about whether Peter’s driven by guilt or by the desire to be good, whether he’s fighting the good fight to make him feel better about Ben’s death because he can’t move on, or if he’d do it regardless. There is an answer to that, but I’d rather not dive into it here.
But it is simply brilliant writing on Ewing’s part to include it at all, and he continues the character exploration in the form of Peter’s conversation with ‘the man in the box’. Apart from some funny dialogue and the further debate about Peter’s life style, the conversation lays new layers of intrigue into the story. Could the Man in the Box be the weapon? Or could it be Peter? What if the Man in the Box isn’t real at all?
Ewing also takes the weird wacky situation thrown to him and actually brings things together a little more with a plan for world domination and world order that, whilst comic book mad science, kind of makes sense. It’s impressive that he made such great lemonade out of the lemons handed to him frankly. I also liked he made the werewolves thinking and rationalizing rather than feral animals, as that’s something you rarely see in werewolf stories.
Aaron again, brings it all back around to Spider-Man’s character though because Peter’s presented with a situation that echos his origin story. He has the chance to stop bad people doing a bad thing, but this time the end result could be something positive.
Like Spencer’s story it’s just brilliant and demonstrates a writer who cares enough to put in way more effort than they had to.
The art was quite nice too.
Part 6
Nice art off the top.
And a funny ending.
Considering this was Zdarsky this wasn’t that bad. The worst stuff I could say involves the idea that Peter was psychoanalyzing and second guessing himself earlier, but of course those stories were not written with the intention of being a future version of Peter.
I guess that makes Zdarsky bad for retroactively screwing stuff up but really I’m not holding that against this type of story.
What did make me confused though was that the idea of Nick Fury being an imposter beginning at the end of Part 3 seems weird because, the story lines up. Fury’s eyepatch was on the wrong eye but does that mean this comic was more planned out that it was letting on??????????
I don’t know.
I do know that I’m not fond of Fury and Logan turning this into a Marvel team-up/Zdarsky Spec Spidey story.
Also I don’t get why Fury was unaffected by the transformation and why Peter randomly reverted to normal.
Finally...fuck...I hate the High Evolutionary in Spider-Man stories. I really do.
Part 7
I don’t know how to feel about this one.
I’ve never been fond of Aaron, and his take on Spider-Man is very much from the BND era of ‘he’s a loser we can trash on’ camp.
He does however embrace the Round Robin nature of this comic book like perhaps no other author before in this story.
He does this by simply upending half of everything up until this point (the man in the box is retconned again and dispatched with little ceremony) and then he throws a hell of a cliffhanger for the next person to resolve.
Essentially he did random stuff that ignored the random stuff before him then did more random stuff to make it harder for whoever to bring it home.
You also got the impression that he was throwing shade at how dumb and insane everything had been up until this point, hence he summed up most of it in the final lines of his story.
All of which can be forgiven due to his utterly hilarious Kraven’s Last Hunt homage.
It totally doesn’t jive with what came before but it’s so great I do not care.
The art though, whilst getting the job done, is the weakest after Bachalo’s.
Part 8
Jesus Christ!
I wasn’t expecting that at all.
Walking into this I thought I might get some good art with some funny moments and wackiness upon wackiness due to everything becoming deliberately convoluted.
I wasn’t expecting great craftsmanship like Spencer’s story or a an outright GEM like Al Ewing’s story.
And I certainly wasn’t expecting a grand summation about Spider-Man as a person or life in general.
Now look...it doesn’t really make sense, let’s not pretend it does. There are plenty of loose ends.
But whilst I was never expecting this story to deliver a coherent narrative (that was if anything the opposite of the point), I was equally not expecting the whole thing to wind up being as good as it was.
Al Ewing’s story set up a debate about the nature of who Spider-Man as a person is and as weird as it is to say once you’ve read through the whole comic book, this final instalment essentially answered it. It folded in the convoluted nature of it’s premise and tied it in with Spider-Man’s origin.
Having read the e-mail chain at the back of the comic the resolution to the story makes a lot of sense.
Essentially Ewing provided the basis for a resolution that Spencer tweaked and then made work via Spider-Man’s character and emotional journey. The hypothetical dialogue he proposes as a resolution is almost identical to the finished product.
I guess I shouldn’t be surprised that the best element of this final part, the part that nails Peter as a person, came from Spencer but there you go.
This story, whilst honestly not worth $10, is very much worth a read.
#spider-man#peter parker#mjwatsonedit#mj watson#Mary Jane Watson#Mary Jane Watson Parker#Aunt May#May Parker#Nick Fury#Spider-Ham#Peter Porker#Nick Spencer#Al Ewing#Gerry Duggan#Mark Bagley
13 notes
·
View notes
Text
A Long Rant About Sindel, Recycled Animations, and NRS;
(The witch is back and looks... Familiar.)
It's not bitching, it's not complaining, it's not negativity, and it's not wrong.
A lot of people are asking why is NRS recycling so many animations from previous games. With MK11 NRS has now for the 3rd time made one of the best selling games of the year, with the launch of a fighting game title (following similar headlines from Injustice 2 and Mortal Kombat X). Back to back to back best sellers. A lot of people have had complaints since it's release about balance, the roster changes, Mileena, transphobic voice actors, Mileena, the unlock system, Mileena, and now the animations.
In a tweet from Treybaile, multiple animations from Sindel were shown to have origins from Injustice 2 characters. The post claimed, "Sindel plays similar to starfire and I'm a little disappointed". Obviously this was a bad assessment to make, but begged the question, "Why is the best selling fighting game/ one of the top selling games of the year reusing old animations?" The answer is multifaceted but the initial response was obvious.
The "Toxic" NRS community;
In an overwhelming bid to suppress "negativity" the NRS community and Twitter users took to bashing the opinion and community for "negativity", "nitpicking", and "complaining" (criticism is not the FGC's strong suit whether it be dishing or taking).
A lot of MK11 players do have a very negative outlook on the game, but from the supporters excuses were made to defend NRS's choice. Okay, that's the preface, now heerreee I gooooooo.....
Other fighting games reuse animations!? Why pick on NRS?
So no one complained about Kitana, Johnny Cage, Scorpion, or anyone else having reused and altered animations. Same goes for the majority of Street Fighter and Tekken's cast. The reason for this is that a large majority of those animations form a character's identity. If Dhalsim didn't show up in SF6 and instead Ken could do fullscreen stand fierce, you might hear a complaint or two. In fact a major topic during the release of Kage was why do his buttons look so similar to Dan Hibiki's from SF4?
When someone is wondering why the possesed and undead former Queen of Edenia shares animations with 3 superheroes from another series, it's not exactly out of line. Tekken especially is a game comprised almost entirely of it's predecessors in how it animates, yet faces no ire because characters follow 2 unspoken rules; 1) they are themselves 2) they're emulating someone with the same fighting style. NRS didn't get that memo for Terminator or Sindel. Whomp whomp. Confused/Angry people don't know why they're angry and confused.
She has similar powers to those characters and NRS has a "Style"! What is she/ are they supposed to do?
In a perfect world characters are completely expressed in gameplay through their design, buttons, specials, and animations. We would hope NRS has the time/budget to make a bad guy not share moves with 3 separate good guys, and hope their animations have enough character in them to not be interchangeable. If your animations are being mixed and matched and turned into a "new character" we would hope there is a reason why within the games story.
Simply put; people expect NRS to make Sindel look like Sindel, and hope their style is wide enough that animations don't become vague copies of each other. (It is that wide, but we'll get to that later).
Why bother nitpicking such a small thing?
We all paid money for the game. We're all pouring money into the game for season passes and skins. We all see the hearts/souls/time crystals and understand NRS wants to separate us from our hard earned dollars (or in my case begrudgingly and mostly easily earned from slinging coffee). When a best selling game does something people might recognize as out of line, they are allowed to question that. NRS is not an indie developer running on 3 developers and a dream. Mortal Kombat is a multi-million dollar franchise owned by Warner Brothers with their 3rd feature film on the way. They play by corporate rules now.
They want to do things like maximize profits, and hire recently graduated students to pay less than minimum wage and lay off. Take criticism with a grain of salt. Read a glassdoor review of Capcom sometime. Video games are like a sausage factory, but the meat is some stressed out kid working months of crunch time who hasn't seen the sun since oh I don't know when.
Your scrub ass friend complaining about balance while you're washing him repeatedly with Raiden is one thing. That's bashing a game you don't know how to play. Asking, "why am I doing Injustice 2 stuff in Mortal Kombat 11?" Is a fair question that deserves a fair answer.
IN DEFENSE OF NRS;
NRS is not a lazy developer. They just look like it. Whomp whomp part 2.
MK11 is the best looking NRS game, shoulder to shoulder with Injustice 2. It is the most balanced NRS game to date (for better or worse). It is the single best looking 3D animated fighter out right now. I say this as someone who plays Tekken and Street Fighter way more seriously. The faces in MK11 look ridiculously good (except cassies weird baby smile), the characters move pristinely, elegantly, and naturally, most of the time. It is easily one of the most AAA fighting games.
However NRS is questioned as a developer very often and while that is okay, it is also, very unfair, and lends itself to their development cycle.
AAA Fighting Games;
"Every year you get a new Call of Duty, Madden, Assassin's Creed or whatever, and they all feel the same as last year's with minor changes and it sucks ass and why do we buy video games?"
Fighting games almost never seem to get this criticism anymore, despite the fact that Capcom made 4 versions of Street Fighter 4 and is on it's 2nd version of Street Fighter 5 currently, a game released in 2016. Tekken 7 has been out in Japanese arcades since March 2015 and has seen few complaints and steadily rising numbers since then.
Mortal Kombat X came out in April 2015.
Mortal Kombat X came out in 2015. NRS is working too fast.
Since Tekken 7 was released, NRS has released MKX, MKXL, Injustice 2, Injustice 2: Legendary Edition, and now MK11. Mortal Kombat/ NRS fans still complain they are getting content too slowly.
Unfortunately for NRS as well they are not working on a single franchise in these time periods as well. Alternating between Injustice and Mortal Kombat, 2 games with different mechanics, characters, and to a mild extent player bases, has resulted in a partially fractured community, and a homogonizing of identities between games. Some people don't want their peas to touch their carrots.
Furthermore, jumping from franchise to franchise faster than Tekken can complete a single cycle results in some rules being broken. Sindel owns a partial mix of Black Canary and Starfire animations because NRS wants to release a new character every two months and a new game every year.
SFV players waited nearly 8 months for 3 characters. One of them was E.Honda. he slaps his thighs a lot now. I love it.
If you want to know why animations in NRS are being recycled their are 2 clear answers;
1. They are making content for and balancing their games at a break neck speed.
2. Every developer already does this, you just don't notice because you're not comparing Tekken 7 Paul to Tekken 6 Paul. They're both going to spam deathfist at you.
And that's all! Don't feel bad for criticizing video games and don't sit around thinking any developer is out here strictly trying to be your friend and not trying to make some sweet fucking dollar bills. Obviously developers care about their communities but video games are equal parts art and sausage factory. Now leave me alone, I gotta go spend $20.00 on 500 crispy ass time crystals or whatever.
1 note
·
View note
Text
Supergem: Writer’s Notes, Chapters 1-10
Hey gang! It’s a long time coming, but I finally got off my ass and finished the full notes for chapters 1-10 of Supergem, my big huge SU fic. I’m just about to finally get to work on the next batch of chapters, so I figured now would be a great time to look back on what I’ve done so far and provide some hopefully interesting commentary. Read on for that stuff!
Chapters 1-5
Right off the bat, chapter 1's title is a reference to the now-famous single-page retelling of Superman's origin story from All-Star Superman #1. There, "kindly couple" was used to summarize Clark Kent's crashlanding on Earth and discovery by the Kents.
Chapter 2 features what I feel would be the natural result of trying to fire bullets at a Gem: absolutely nothing. While Gems are obviously made of hard light and have been shown to be capable of being hurt by conventional means-- see Peridot getting Wile E. Coyote'd by the corrupted Gem in Beta-- I like to imagine that bullets are simply so small and so high-velocity that they'd pass through Gem bodies harmlessly. The science is probably wrong, but let me have my Rule of Cool.
Aside from sporting the amalgamated personalities of Lapis and Peridot, the two superheroes Turquoise takes the most inspiration from are Superman and Spider-Man. She shows at least some compassion for all people, even bad guys, like Superman, and she throws plenty of quips, especially when getting it handed to her, like Spidey.
As stated in the notes, I do not have a set design in mind for Turquoise, but I DID end up canonizing elements of a couple of designs I really like within the story. She sports the unique five-pointed hairstyle and orange suspenders of ahhween's design, as well as the cool cyan color scheme and water cape of cheerkitty1410's. Those two are just fantastic.
Axinite is a Gem OC of mine, a gladiatrix who fights in arenas on Homeworld, which function as the world's equivalent of recreational sports. A lot of the lore I have for her is regurgitated in the narration.
There are, of course, a couple of lines from "Stronger Than You" in chapter 4. There's the title, plus Turquoise correcting Val that the fight is one-on-two.
When I created the character, I actually completely failed to notice Val's considerable resemblance to Jasper, both in appearance (big, bulky and orange) and personality (haughty, judgmental). Naturally, when it hit me, I wrote in a nod to it in chapter 4.
Chapter 4 sees Turquoise and Val's fight spill into a mall, the very same one from Pearls' Night Out, currently my only other multi-chapter work. Rhiannon and Diane, both OCs from there, also make cameos (Rhiannon is the employee who points Turquoise in Val's direction, Diane is the journalist who interviews her on the street).
Pearl and Jasper handle city planning like military tacticians, because, well, they are military tacticians. They're also very overdramatic about it, natch.
Amazonite is a close friend of mine's gemsona, a former Crystal Gem who retired to become a seamstress after the corrupted Gems were all cured.
A couple of things involving Jasper take inspiration from the excellent Back to Beta. Pearl acts as Jasper's parole officer of sorts, rewarding her with Pearl Points for doing a good job and Jasper has an attachment to Earth music for its ability to say what cannot be said through simple speech, just like in there. Go read Back to Beta if you haven't, it's outstanding (it's also Jaspearl-- look at me go).
In one of many instances of Jodi Doing Too Much Research Into Things That Don't Matter, I actually broke out my copy of SU: Art & Origins to study its map of Beach City to determine just how nitpicky Pearl and Jasper were being.
Why do the Nephrites want to talk to Pearl? Maybe we'll find out....
Garnet "borrowed" Andy's plane to go to Empire City. That's a step up from "finding" a phone, don't you think?
I like to imagine that Bismuth has been rooting for Lapis and Peri to get together since the moment she met them. Her gaydar is just that good.
Believe it or not, I genuinely considered having Turquoise adopt a secret identity at one point during planning. I call myself out on it through Steven in chapter 5.
I knew I just couldn't do this story without Jasper since she is, in a way, the villain (or at least a villain) in Turquoise's origin story. As an abuse survivor, showing the ramifications of her and Lapis' time as Malachite as best I could was tantamount to the main storyline.
Chapters 6-10
The foreshadowing in chapter 6's identity should make Ms. Knight's identity a no-brainer for seasoned SU fans. No one spoil it if you figure it out, though!
Ronaldo is absolutely, positively, 100%, one of the guys who doesn't shower before the convention. That's so him it hurts.
The generally meta premise of chapters 6-9 were the result of me drafting them right after I got home from my city's local big convention, which I had a wonderful time at. I did my first ever cosplay (I was Pearl!) there and managed to hold decent conversations with Zach Callison, Deedee Magno Hall, Michaela Dietz, and Estelle. The layout of DelmarvaCon is even copied from the layout of that convention center.
In one of many moments of narrative intersecting with reality, I did some sleuthing and found that Paulette was, in her very brief on-screen appearance, voiced by Deedee Magno Hall, Pearl's voice actress. As said above, I met Deedee at the con I went to. You know how everyone on and off set never stops talking about how nice she is? They're not exaggerating, she's a fantastic person. Kim Tan is fully based on her, taking her name from a couple of Hall's other roles (Kim in Miss Saigon and a bit character named Lori Tan from an episode of Third Watch) and Lapis and Peridot's encounter with her is based on my own; while she didn't usher us ahead of the line to meet her, she did take pictures of my friend and I's cosplays for free when she was supposed to be charging for them. Seriously, nicest celebrity I've ever met.
Chapter 7 has Peridot riff that she can "observe 800 moving objects and compute their direction of travel," a phrase long used to describe Prowl in the Transformers franchise. It has no character significance here, I was on a Transformers kick at the time of writing.
The uncomfortable pulling sensation mentioned in chapter 7 is called an "itch," a callback to The Itch, the oneshot serving as prelude to this fic. There, "the itch" is used to refer to the deeply unsettling feeling a Gem gets when fitted with limb enhancers-- think the feeling you have or would have felt from a dentist fitting you with those awful rubber bands to help with the braces process, it's that kind of feeling. The feeling being given off by Ronaldo's control device is similar, "adding" to a Gem when nothing need be added.
The long opening narration in chapters 8 and 9 were inspired by the writing style of comic book writer Scott Snyder, who has a tendency to start, end, or intersperse his comics with long, expositional comparative musings on seemingly simple or mundane things (seriously, count the number of times one of his Batman comics opens with narration explaining the philosophical meaning behind the rocks used to make buildings in Gotham City).
The cost of Connie's sword is, as stated in the story proper, a rough estimate borne from around half an hour of research. While there are other pink stones that could've been used, I picked pezzotaite because of its extreme rarity, just to drive home how absurdly all-out Bismuth went on it.
Give Jasper a metal-style song in Season 6, Crewniverse!
I like to think Jasper and Greg would be good friends. Think about it: you've just found out your former moral enemies were not only led by, but had close relationships with, the person you spent your whole life idolizing. Who do you talk to about it? Why not the person who knew her more intimately than anyone else?
At the end of the Turquoise and Steven segment in chapter 10, the two sit down to watch Crying Breakfast Friends' extra-length season finale, in which a number of characters get new outfits. Now what could that be referencing?
The narration of Jasper's thoughts makes reference to the exiled Hessonite, antagonist of Steven Universe: Save the Light and a criminally underrated character.
I'd like to preface this point with a content warning for abuse, as I'll be discussing that a bit here.
So, as I mentioned briefly in the 1-5 notes, I'm an abuse survivor; I broke up with my abuser, who I had been with for just about 3 months, in February of this year. An acquaintance of mine has since drafted a document exhaustively detailing all of the bad shit they did for which receipts could be found, and my abuser has reacted with avoidance, victim blaming, and a refusal to apologize. I wasn't yet aware of just how in denial of her own mistakes they were when I wrote chapter 10, so I tried to write Pearl and Jasper's conversation as how I wished the conversation my abuser had with themselves would go, in a perfect world.
To get reflective for a moment, writing that has taught me, in a way I hadn't seen before, how Steven Universe's real, heartfelt redemption arcs, as fantastically-written and just generally good as they are, don't always apply in real-world scenarios. My shitty ex is not Jasper and they never will be.
2 notes
·
View notes
Text
BARGAIN BIN COMICS 2
The New World by Ales Kot and Tradd Moore. Credit where it’s due, this was not only a lot better than the last comic by Ales Kot I read, it was maybe the best thing I pulled out of a bargain bin. This is largely due to Tradd Moore’s art. His art is slick, sort of in the vein of James Harvey. There’s this sort of HD sheen to it I assume comes from working digitally, where the characters don’t lose definition as they’re drawn smaller. This cartoonishness stops the book and its overt politics from lapsing into pretentiousness or didacticism. It does make the book feel very cute, where even as the narrative seems like it’s copying Transmetropolitan it feels like it’s for younger millennials or Gen Z. For a book taking place in the future, the young protagonists sure do relate to their parents in a very 2018 way, and it kind of feels like YA. It seems as if the author’s optimism about the future comes from certain trends among current youth, though in turn I find the protagonists annoying. I respect that the book has two protagonists and gives ample time to both of them, as it tells its Romeo-And-Juliet-style story. There’s a confidence to the storytelling, a sense of knowing how much real estate to allocate to a moment, that I admired; and there is always something of visual interest happening. I would gladly pay up to two dollars each for the issues I don’t have (2 and 5) to complete my reading experience.
Moonshine by Brian Azzarello and Eduardo Risso. The four issues I got from this were all from late in its run, and I basically couldn’t make sense of it at all. I kept thinking scenes were flashbacks but maybe they weren’t. It seems like the cast is pretty large but I have no idea what any of these character personalities are. I don’t think knowing what was going on would’ve made me care, but Eduardo Risso is worth looking at, he has a similar approach to moving the “camera” around a sequence as Jose Munoz but a much slicker line and consistently dynamic layouts. Azzarello can write in a way that allows this style to manifest, but this one has a dumb high concept. Each of these issues contained a preview of some other, pretty terrible looking, Image Comic, like as the “value-add” for buying the single issues which doesn’t add to the value at all. The first issue of The New World threw in a self-contained short story by comics makers who don’t have an Image project, which is much cooler.
Xerxes by Frank Miller. Found 4 out of 5 issues of this and initially thought this the most exciting find of the day, but it’s beyond bad. Heavy on narration, with drawings that could maybe be interesting if the computer coloring wasn’t so overpowering and uninteresting, but I think most of the underlying drawings are pretty bad too, really pared back and simplistic and not much in the way of engaging sequences here. It’s more like the illustrations to a book that is really just the outline of a book. Definitely feels like you’re reading the work of a brain falling apart from age and alcoholism and while it’s kinda interesting on that level, it’s honestly one of the worst comics I’ve ever read/struggled to read. It’s unreadable.
Dominion: Conflict 1 by Masamune Shirow. I never read Ghost In The Shell or Appleseed, so these 3 noncontinuous issues are the first I’ve read by Shirow. He’s a good cartoonist. I’m surprised by how dense and fast-moving this is, seemingly fitting a complete book into what would probably be less than 150 pages. The sci-fi world it’s about involves cops driving around in tanks, and I don’t think this is being offered critically, there’s that weird right-wing dismissal of pacifism and praise for might that seems pretty sincere. There’s also catgirl androids in this, and a lot of the like “superdeformed” or “chibi-chibi” style, (are these the words I mean for this trope, where the characters turn into the muppet baby versions of themselves?) alongside super-detalied urban landscapes and depictions of tanks. Something that is interesting about manga published in the U.S. in the nineties is how I feel like I’m being presented with “anime” in its purest form. I know what to expect, and I recognize the exoticism that was a part of the initial appeal, though at this point it has shaped a subculture’s minds enough for me to know it’s not for me, even though I can appreciate it as being well-done.
Head Lopper by Andrew Maclean, issue 8. This comic is not for me, and I can’t really read it, due to my distaste for fantasy stuff. I’m also not really a fan of his linework, though his having a cartoony style and probably liking some of the stuff I enjoy makes me want to like it. It feels like a toned-down version of Orc Stain, which I don’t like either. I know I called Xerxes unreadable, but this comic makes my eyes just glaze over. With Xerxes I made an effort and felt “what the fuck is this” as a result, this I “get” intuitively what it’s going for and cannot make myself care. I read the first issue of this a few years ago and didn’t like it then either.
Thief Of Thieves by Brett Lewis and Shawn Martinbrough: Total outlier in the stack, in that I bought this for the writer, Brett Lewis. Me and many other people consider his comic Wintermen really good, but this is him doing the finale to a series that was I think created by Robert Kirkman and drawn consistently by the same artist, whose art is functional but not particularly interesting. The scripting is ok enough but obviously I only kind of understood it, as it deals with long-running characters I have no investment in. Ideally Brett Lewis would just be able to do creator-owned stuff. Anyway, I found most of this final arc, all except for the final issue. I’ve only read the first 2 issues but am posting this because I don’t think my take will change that much,
4 notes
·
View notes
Text
[28]
Tagged by: @goddamnitkastle (YAYAYAY ANOTHER ONE!)
1. how tall are you? 5′3″
2. what color and style is your hair? Dark brown. A couple of stray silver strands. When the light hits it right you can see natural auburn-y red highlights/tones in it, especially near the ends. I wear it long, down to my lower back, usually parted in the middle (sometimes on the left) and with bangs. Usually blunt-cut across my brows, but I'm not as good about trimming them as I ought to be so they usually end up growing out long enough that I need to brush them off to the right.
3. what color are your eyes? Brown
4. do you wear glasses? My cat-eye specs are basically part of my identity at this point.
5. do you wear braces? Nope
6. what is your fashion style? I have contempt for this question that likes of which you cannot believe. XD I guess in the most general sense it's rock-chic. Rock/metal girl elements mixed with glamorous or feminine elements/silhouettes. But this is MASSIVELY boiling down my massive wardrobe and I've certainly had moments of departure from the rock-chic umbrella depending on how I'm feeling. I dislike strictly adhering to specific style labels; I find it stifling.
7. full name? Brenda Lee Larson. My maiden name is cooler to be honest; I only changed it because I was more interested in sharing a surname with the Honey and I know I can still use my maiden name for other things.
8. when were you born? July 24, 1987
9. where are you from and where do you live now? Technically born in Coupeville on Whidbey Island, WA, USA and spent the first 4 years of my life bouncing around different naval stations because my family was about that Navy Life, but the majority of my formative years Spokane, WA, USA so my assumption is that would be more accurately where I'm "from." (Hawaii is where my heart wants to say I'm from though as that's where my earliest memories take place~) After some years spent CA (first in the Bay and then in LA), I'm currently living just south of Seattle, WA. So. Basically I've been wiggling around the West Coast my whole life, including going so far west I ditched the mainland for a spell.
10. what school do you go to? I WORK at a school currently, Cornish. Freelancing as a house manager for 3 of their 4 venues. The 4th one never seems to put on any events that require one of us from the house management roster, otherwise I'd work gigs at that one, too. XD
11. what kind of student are you? Some of you who make these questionnaires clearly cannot think beyond life-after-schooling and it shows. XD I was an above-average student for the vast majority of my years in schooling but I started falling off a little toward the end, largely because I was very keenly aware of what areas of study pertained to me and my interests/goals, and I had no patience for areas of study that did not. I left before it got too bad.
12. do you like school? I liked the parts of school that spoke to me~
13. what are your favorite school subjects? Literature/English was always the major go-to throughout all of my years of schooling. I was in Choir up until highschool; this was when Theatre became available to me and I wasn't able to participate in both, so I parted ways with Choir and focused on Theatre all the way up through my last years of schooling. Other subjects of interest, in highschool: Photography, Psychology, Forensic Science, World History. In college: Creative Writing, Journalism, Japanese.
14. favorite TV shows? The major ones have been racy period dramas The Tudors and The Borgias. I grew up on Star Trek TOS and as such it has a very dear place in my heart despite it not being a racy period drama. XD I also am quite invested in the Netflix MCU with Daredevil and The Punisher being my two favorite shows (Frank is my everything!). More currently I've been expanding my Sanada-san filmography-binge thanks in large part to @anagraves; I recently finished the 1993 Koukou Kyoushi and am through episode 10 of Konna Koi no Hanashi. What I've been learning from this - Hiroyuki Sanada knows how to break hearts whether he's being soft and vulnerable to cold and cruel and anything in between, but that's exactly why I love him.
INB4 "you post Snow White everything so why isn't OUAT on here" I do enjoy OUAT a lot, but I don't know if I would consider it a favorite show overall. I'm more fond of the earlier seasons than the later seasons and it's that ambivalent feeling I have for the later seasons that make the show not a favorite - but still very good overall.
It's also at this point that I should probably explain what my blog description does not - my blog started running a Snow White-themed queue LARGELY as part of an inspiration-drive for a Snow White AU project that I haven't actually touched in a long time. I REALLY should do something about that; I just keep getting pulled in other directions and now it's years on and here I am with what's basically a Snow White queueblog. XD If I can ever get my dumb head in gear and FINISH what I've started, that would honestly result in the queue being mass-posted and then probably altered to suit whatever the next project would be. That's always been the intention, anyway.
15. favorite movies? While I'm still feeling the chilly gaze of my Snow White queue, my favorite Snow White movie thus far is Mirror Mirror. I think it's massively underrated and that makes me sad.
As far as Disney is concerned, while I have a HUGE amount of respect for Snow White and the Seven Dwarfs, my favorite film growing up was Beauty and the Beast (and my Rococo-loving ass does adore the live action remake). Surprise??? XD More recently, Moana is the film of my heart; it's the closest Disney has gotten to making a Princess culturally-relevant to me as a half-Filipina so my tropical islander ass is just utterly enamoured with Moana. ((Listen Disney if you ever decide to make a super fun colorful precolonial Philippine film THE PERFECT PRINCESS EXISTS FOR THAT, I submit for your consideration - Urduja!)
Because of my rather open-door childhood with regard to media, my earliest favorite movies are actually Nightmare on Elm Street and Nightmare on Elm Street: Dream Warriors. Freddy is my Nightmare King Murder Boyfriend and I'm prepared to face judgement for that. XD
Fondness for Star Trek TOS has resulted in an affection for the AOS movies~
But a movie that speaks to me very much is What Dreams May Come.
Currently I've gotten re-ensnared into The Last Samurai, in correlation with the most recent AU project. Because I am hopeless, Grumpy Samurai is Best Samurai, and I've been spending time manically fretting and pretending that because Ujio drops before the gatling guns are brought out, maybe he SOMEHOW managed to survive in SOME way and he can have tons of cool battle scars. Right? ... RIGHT???
16. favorite books? If manga counts then it's Angel Sanctuary. Hands down. No contest. It's easily woven itself into my life in the form of fanfic that is/was well-received within the fandom, and a weirdly HUGE list of AUs that somehow burst out of nowhere. (Currently all of it, AU work included, can be read via my FF.Net account under brenli. I have a placeholder page on AO3 that's currently empty but may end up holding all my content there as well, in time. If I can ever make the time.)
I was and am really into Sue Harrison's Ivory Carver series, particularly My Sister the Moon.
It was part of my middle school/junior high reading curriculum but I honestly DID really like The Diving Bell by Todd Strasser. Even if the cover art of Culca coming up out of the ocean looked A LOT like me and resulted in my class calling me Culca for the entirety of our unit on that book. It's fine. Culca is a badass queen of pearls and seawater so I'm happy to be associated with her~!
Every now and then I remember a book that clearly really resonated with my as a child if I still remember it, but the problem is that I don't remember the title or the author, or even any of the characters' names. It was about a Roma girl who lived in the American south - I wanna say Tennesee? - who was discovered for her talent playing guitar and singing country music. The book essentially details her struggle between her traditional roots as a Roma person, including the arrangement for her to be married young, and her interest in pursuing music as a career but feeling alienated by an industry and a society at large that is wealthier than her and has a different culture from her own. The book ends with her running away but it isn't made clear what her ultimate fate is. To this DAY it bothers me that I don't remember the title or the author because I honestly go through periods where I want to reread it. And yes, this was the kind of stuff I was reading as a child. XD I also read My Sister the Moon for the first time when I was like. 11 years old. If you're familiar with the content of that book then you're aware that certain scenes are really not 11-year-old friendly, but. If I can watch gratuitous 80's slasher horror at age 4 then I can read about a young woman surviving sexual abuse at age 11.
17. favorite pastime? Writing at this rate, honestly. Which probably speaks more to my inner tortured artist than anything else. XD
18. do you have any regrets? I feel like everybody has at least one regret and anyone who says otherwise is either very very young, or lying. XD It's not about whether you have regrets, it's about not letting them hold you in the past.
19. dream job? Telling stories, in any and every way attainable to me.
20. would you like to get married someday? I already am~
21. would you like to have kids someday? Absolutely not. I don't feel like my life is conducive to childrearing, and INB4 "you're never truly ready" and "you make it work" the key factor here is I'm not WILLING to become ready and I'm not WILLING to make it work. That's how I know my life is not conducive to childrearing. XD (I'm at that age where tons of people are asking me this and feeding me words meant to encourage me to consider and it's honestly EXHAUSTING by this point. I can't wait for when I'm menopausal maybe people will finally shut up about it because I'll be past my prime~)
23. do you like shopping? I mean, yes, but I usually avoid it because I'm aware of how impulsive I am.
24. what countries have you visited? I'm tempted to say that Hawaii should count because it's so far away from the mainland. XD But honestly I've never been outside of US territory. It's in the plans to try for Japan during the Tokyo 2020 Olympics. I'm not sure if we'll make that goal but if not, I figure it won't hurt to continue saving up anyway and making a Tokyo trip post-Olympics. Prices will be cheaper post-Olympics, anyway, so~
25. what’s the scariest nightmare you’ve ever had? At the risk of raising weird red flags I've gone through periods where I'll have reoccurring nightmares about being actively pursued by someone who very obviously intends to do harm. It happens often enough that the Honey wonders if I'm mentally suppressing something. XD I did have a standalone dream though, where me and the Honey were asleep in bed and then I become aware that someone's broken into the house and is approaching our bed. I'm walking through every possible option in my head with my eyes shut; if the Honey and I both lunged at the attacker we could possibly overpower them just because it would be two against one. But I know that I can't possibly wake up the Honey and make him aware of the situation without the attacker immediately acting and resulting in at least one of us being injured or killed. I realize that I have no choice but to try and take the attacker by surprise by myself and hope that is enough. I make peace with that. I can feel the attacker leaning over me. I suddenly lunge at them in full primal adrenaline-filled rage.
I wake up.
26. do you have any enemies? I guess that I have a few, yes, but honestly at this point I've gotten probably a little too used to being vilified. Barring physical assault or turning the animosity on innocent third parties in my life, I am prepared to weather the metaphorical lashes.
27. do you have an s/o? I have my Honey~
28. do you believe in miracles? I believe in miracles that aren't the overt surface-level wish-fulfillment-from-above which I think most people expect a miracle to be. I think that sometimes luck plays out via a slim-to-none chance and that can be a miracle. I think that sometimes a person works very hard at something or for something and when they achieve it, that can be a miracle. I think that the butterfly effect is a double-edged sword, but sometimes that little flutter of a butterfly's wings is a miracle.
Tagging: @yacky-jackie @halorecoil @anagraves @benevolentqueenofstars @lesbomancy @candybunnieholic @lemonedscream @tinathefish
6 notes
·
View notes
Text
World Building and Chara Backstories!
So, this is for a lovely on Twitter, anyone who still follows me on this pretty much dead account (i love and appreciate you if you do, you da real mvps lol), so ignore this if you want :) If you still wanna follow me, you can find me, my art, and my ramblings @TheSnarkanist on Twitter <3
So, Dominic and Casimir. Dom and Cas. My precious OC’s. Here’s their story and a bit of the world they live in!
Before I go into detail about them though, let’s start with a bit of world building first so some stuff later makes sense!
WORLD BUILDING!
So, in this Universe, there is a huge plethora of Gods, think Greek or Japanese Mythology style, just tons of gods everywhere! Anyway, there are two overarching categories of Gods. Elemental Gods, and Empathetic Gods. Elemental Gods (pretty self-explanatory, but will elaborate anyway lol) govern over the elements of the universe and the mortal world, such as the basics of Fire, Earth, Wind, Water, etc, as well as the broader elements such as the concepts of Dark and Light, among many others. Most of the elemental Gods tend to be more powerful than Empathetic Gods, so they make up the majority of the upper tiers of the Hierarchy of Gods. Empathetic Gods govern over human emotion. Not to say that they control how people feel, absolutely not, humans have Free Will, the Gods cannot control any humans unless absolutely dire situation requires it to keep the Universe in balance. Empathetic Gods essentially require human emotion to remain in existence, and the more people feel a certain emotion, the stronger the gods of that emotion will become. The major downside of Empathetic Gods that Elemental Gods don’t experience is that they literally rely on mortals to maintain their existence. Empathetic Gods wink into existence when a certain emotion becomes widely felt across many people, and Empathetic Gods fade from existence when a certain emotion is no longer as widely felt by people. For example, if there is war and strife, where fear, anger and hatred are the emotions running wild through the people, then gods of those emotions grow stronger, more gods of those emotions wink into existence, and gods of emotions such as happiness, love, and compassion, will begin to weaken and/or fade from existence, and the reverse is true in times of peace (think of the anime Noragami, if you’ve seen it, to get an idea of how Gods and their powers work). Due to this constant change in power among the Empathetic Gods, most of them make up the majority of the lower tier of the Hierarchy of Gods.
And that wraps up the important aspects of my World Building to explain my OC’s and their story!
DOMINIC AND CASIMIR!
So, I’m gonna start with my problem child, Dominic AKA Dom. Below is his Godly Form!
So, Dom is 20 years old. He grew up in an orphanage after having been found wandering the streets at the estimated age of 8, with no memory of who he was or where he came from. He was an angry, closed off child, and so he bounced from foster home to foster home, nobody willing to keep a child with the issues he had. He ran with a pretty bad crowd, and spent quite a bit of his adolescence in and out of juvie. He picked up the habit of smoking cigs at 14, dropped out of school at 16, and then when he aged out of the system at 18, he began bouncing from crappy min wage job after another just to afford the crappy run down apartment he barely lives in. He developed a habit of dying his hair wild colors, and he is currently sporting purple and green (as shown above), and he has quite a few piercings as well. One thing that has remained a constant for him though, is his passion for photography. Specifically, he loves sneaking into old abandoned places and photographing them. He feels a kinship with these places that have been forsaken by the world and lost to time, just like him. He feels the need to preserve their memory, so at least one person will remember them. Because of his childhood memory loss, he obsesses over photography so that he never forgets anything ever again, it’s one of the things he fears the most. Dom is a good guy though, he has a good heart, he’s just been fucked by society and has a lot of issues to work through. He’s better since he’s grown up a bit, but he’s still pretty angry at the world and has issues with authority, he hates being told what to do. Now, how did he lose his memory exactly? Well, I won’t go into detail about how or why, because I don’t wanna spoil much, but I will give this interesting tid-bit away. Dom is actually a former Minor God of Compassion, and something happened that caused him to flee from the heavens to take refuge on Earth. He reverted his form into that of a child, locked away his powers, and erased his memories, so he would grow up as a human and forget about his Godly troubles.
Now, for some information on Casimir AKA Cas!
Cas is the Dragon God! The Dragon God is the God of Creation, he rules over everything within the Universe, and is the King of the Gods. He has been the current Dragon God for over a thousand years now. The Dragon God is not all-seeing and all-knowing, however, and can make mistakes just as easily as anybody. The Gods are not perfect beings by any means, though some may try to act like they are (lol). Cas is a kind and benevolent Dragon God, he treats everybody equally, and is stern when he needs to be. He is fiercely protective of those he cares about. He can be stubborn and impulsive though, and doesn’t always realize his own faults, so sometimes he has to get knocked around a bit to realize when he’s being stupid. Anyway, so poor Cas here, just being a good Dragon God, minding his own business, just trying to do his job, suddenly gets taken out by some unknown entity out of nowhere. By taken out, I mean that this strange black entity shows up randomly with no warning, steals Cas’s powers, puts him to sleep, and then basically just fucking YEETS the fucker down to Earth. And it all happens so fast that the other gods around Cas, his Inner Circle mostly, have literally no time to act and stop this entity in time, so they lose their King, but before the Dragon God’s powers can fully manifest within the entity, Cas’s Inner Circle are able to restrain and seal away the entity so that it can’t do anymore damage. Since they have no clue what it is or where it came from though, they can do nothing more but keep it sealed until they can get some information. So, the Inner Circle splits, half researching the entity, the other half trying to find their fallen King.
That wraps up my OC’s! Now....
HOW DID THEY MEET!????
So glad you asked! So, one day, Dom snuck into an old abandoned mansion to check it out and mark some good spots to come back and photograph. So, while he was carefully picking his way through the rickety old building, he gets startled by a damn pigeon of all things! As a result, he accidentally missteps and falls through the floor to the room below. There’s no light in the room except for his dim flashlight and what little light is shining in from the hole he made above him. As the ceiling starts to collapse on him, he suddenly gets yanked out of the way by...... Cas! (Because who else would it be? Lol) Casimir has been asleep in this mansion for the last 12 years, and Dom basically falling on his face is what finally woke him! So, Dom helps Cas get out of the mansion and lets Cas stay with him for a few days while Cas brushes up on the current state of the world today, and tries to communicate someone from his Inner Circle with no success. Once Cas has his bearings, he thanks Dom for taking care of him, and goes on his way. From there, Cas uses his charm and intelligence, as well as a little bit of what small dredges of power he has left to build himself into a successful businessman (because how else are you gonna afford the lifestyle of a GOD and have the power and connections to do questionable Godly things?) and searches for a way to contact his Inner Circle to find out what happened up in the heavens and find a way to get back up there. And that’s how Dom and Cas meet!
WRAPPING UP!
Now, of course Dom and Cas will meet again and all kind of craziness will ensue, but if I talk about all that here, that’ll spoil the fun and then what will be the point of writing my story at all? If you wanna know more about them, you know how to contact me! I’ll be posting more art pieces of them over time as well, and my hope is to eventually turn their story into a comic, so if you want to keep up to date on how that is going, follow me on Twitter~!
Thanks for reading! <3
5 notes
·
View notes
Text
1) I prefer digital so I can right mistakes but I tend to enjoy the results of my traditional stuff more.
2) Probably around 10 years, can't say I've improved much.
3) I've studied it in college for a year but never completed the course and did a year or so in school, I'm pretty much self taught.
4) I have a DA but I'm currently on my phone who hates me so I can't link it.
5) I love drawing deer skulls for fun or one of my current muses, Yuri from yugioh arc v.
6) Human Torso's.
7) Probably with most things I spend time on. I'll look up stuff for different jacket styles, shoes, hair styles and body poses in almost anything I do so I have a better idea of what it should look like.
8) I'd like to draw proffesionally but my art is arguebly sub par.
9) It can vary, sometimes I'll spend my entire day other times I won't even touch a piece of paper. I do try to draw a doodle a day though.
10) Not in the slightest.
11) I can't say I follow many specifically, it's more like I follow people who do art that interests me so I haven't really kept count
12) It's perfectly fine for people to ask but I change up how I do things frequently.
13) I tend to hate doing things for myself because it sometimes feels pointless and when I do stuff for other people I tend to feel a bit better but I can sometimes get upset that it's not perfect so I don't really prefer one to the other.
14) Id like to collab with others but I don't really have many friends who do art and I wouldn't want to let anyone down so I just don't.
15) 2 hours generally if it's a sketch but it's size dependent. Full line art can take me up to 5 hours or over.
Artist Asks!
Do you prefer traditional drawing, or digital?
How long have you been drawing?
How many classes have you taken?
Do you have a DeviantArt, personal website, or art blog?
What’s your favorite thing to draw?
What’s your least favorite thing to draw?
How often do you use references?
Do you draw professionally, or just for fun?
How much time do you spend drawing on an average day?
Are you confident about your art?
How many art-related blogs do you follow?
Is it okay for people to ask you about your process?
Do you prefer to keep your art personal, or do you like drawing things for other people?
Do you ever collaborate with others?
How long does an average piece take you to complete?
Do you draw more today than you did in the past, or do you draw less?
Do you think you’re justified in giving other people art advice?
What are you currently trying to improve on?
What is the most difficult thing for you to draw?
What is the easiest thing for you to draw?
Do you like to challenge yourself?
Are you confident that you’re improving steadily?
Do you draw more fanart, or more original art?
Do you feel jealous when you see other people’s art, or inspired? (Be honest!)
Do you like to draw in silence, or with music?
For digital artists: what program(s) do you use?
For digital artists: how many layers does a typical piece require?
For traditional artists: what medium do you like most? (Pencil, charcoals, etc)
For traditional artists: How do you usually start on a big piece? (Light sketch, colored lead, sketchpaper, etc)
What inspires you to not just make art, but to be a better artist?
94K notes
·
View notes
Text
writing process tag
thanks so much for tagging me @katiehahnbooks!! I loved reading your answers, btw. This looks like fun and I need a bit of a pick-me-up tonight, so here goes. :)
1. What are your favorite genres and/or styles to write in?
I tend toward historical fiction and action/adventure, sometimes with fantasy elements and usually (but not always) featuring romance. I’m not a super ‘realistic’ writer so all of my stuff takes on a cartoon/comic-world quality. Probably a side effect of all the comics and Disney I consumed growing up, but I’m going with it.
2. What was the last writing project you finished and felt successful with?
Mm. Kind of a tricky question at the moment. I recently wrote and posted a Tintin fanfiction one-shot series that I felt pretty happy with at the time, but it didn’t get a great reception. So, mixed results. I think I learned that I should stick to my more natural writing mode. (As in, long drawn-out 30+ chapter stories.)
3. If you have a WIP how do you feel it’s going? What stage are you in?
I have several fanfiction WIPs (read: too many) and one original WIP. I feel it’s going at about the rate I can expect considering my current school workload. I have a title, and the core cast of characters, and a very, very rough idea of the plot, but I’m still in the research/outlining stage. Right now I’m researching the involvement of British Secret Intelligence in the Spanish Civil War (yes, England was all up in Spain’s business and, no, they were not supporting the democratic side) because my female MC’s love interest is a female British spy. Anyway, I love live for research so I may be in this stage for a while...
4. What is your favorite place to write?
Anywhere it’s quiet. Although ever since I got noise-cancelling headphones (best purchase of my life, worth every penny) that can pretty much be anywhere! I am easily distracted by other people though, so unless I’m really in The Zone I prefer to be alone.
5. Do you prefer to write long hand or type? Or some other method?
I prefer to type. I use copy and paste quite a lot when writing, and I keep a spare document open to dump discarded paragraphs/descriptions in case I feel like coming back to them. But I do brainstorming and middle-of-the-night idea scribbling by hand. Last summer when I had a job with a 1-hour both ways commute, I would record myself talking out loud about my story while stuck in traffic.
6. Do you remember your first character? If so can we meet them?
Hah, okay. I could start with my LOTR hobbit OC, Jessica, whom I invented while running around with my younger brother LARPing as Merry and Pippin (we were like 8 and 10 years old, we had no idea what we were doing had a name, of course.) I would play one side of a conversation as Merry and then hop a foot away to play the other side as Jessica. (Who was also his love interest. Of course.) Or I guess I could talk about Fudgie the anthropomorphic stuffed dog who was the star of the first story I wrote at 7 years old, which detailed his voyage across the Pacific Ocean in a bathtub. Or... my Tintin fanfiction OC I created when I was 14, who was, well, not the pinnacle of originality by any means. But I have fond memories of her, and all of them, honestly. Love your ridiculous old characters. #end cringe culture 2018
7. Where do you get your inspiration?
So many places! Sometimes the architecture of an old building, or a dual-ownership home where the top half is painted a different color from the bottom half. (Which I actually saw once in Cambridge, MA. Like, imagine an enemies-to-lovers, ‘we’re stuck renting the same house because it’s a great location but we disagree on everything’ rom com!) Super mainstream action movies tend to inspire me, for some weird reason. (My favorite - the Jason Bourne movies.) I’m inspired by museums, paintings and illustrations, historical photography and comic books... lots of random stuff.
8. Do you outline a story before writing it, or does it all live in your head until the first draft gets put down?
I outline. I outline quite a bit. But I do believe that there is such a thing as too much outlining. You don’t want to entirely snuff out the element of unpredictability. You have to trust that the story might know better than you do, and let it take you unexpected places.
9. Where do you go/what do you do when you’re feeling stuck?
That’s usually when I hand write, or open up a separate word document and just start rambling. Eventually I land on the problem, and once I know the problem, I get an idea of how to fix it. Usually. If that doesn’t work, I’ll just take a break and ignore the whole thing for a while.
10. What got you started writing/doing art? (Because I always love origin stories)
The first time I put a story on paper was for a creative writing assignment in the 2nd grade. (Earlier I mentioned Fudgie the anthropomorphic stuffed dog? Yeah, this was his debut.) The page requirement was 5 and I wrote 20 before my teacher actually stopped me, explained that it was time to turn it in, and even though I wasn’t finished, I could use three magic words: “to be continued...” I never did finish it, but I think I can forgive 7-year-old me. I was probably too busy playing with my Calico Critters.
Okay, I’m tagging @kittensartsbooks, @cabaretofwords, @patomac, @gooseandcaboose, @thewriterexfriends, and @natsacespace. Please tag me if you do this, I’d love to read all your answers!! (But no pressure of course.) ♥︎
7 notes
·
View notes
Text
Interview Preparation
Career Choice : Illustrator
Company Choice : FolioArt
1. Tell me about yourself. I am a 16 year old artist who has been working with portraiture, both realistic and cartoonish, since I was very small. I have won 2 consecutive awards for the international government-run ‘Manga Jiman’ competition, both in 2019 and 2020, winning the youths prize in 2019 and both the youths prize and 7th place in 2020, ‘making history’ as I won the youths prize two years running. The music I listen to inspires me a lot as what I draw can sometimes entirely depend on what I am listening to at the time. I have had a major interest in manga and anime since I was young and that has also influenced my style of work and the fandoms I go around to spread my collection of work to different places of the internet.
2. Why do you want to work for us? I love the fact your company will represent a range of illustrators, both well-known and up and coming. That makes you seem much more open to different styles of work and experimentation to me which I find myself drawn to.
3. What can you bring to our company? Why should we hire you? I can bring a range of styles. Like Ive said before, I work in both realism and cartoonish styles of work, which I feel could bring more people in from completely different sides of the art world. I can also work with a wide range of mediums, from digital work to watercolors, although I find myself preferring digital for the clarity you can get in an image.
4. What do you know about our company? You were established in central London in the 1970’s and are now working worldwide. You cover all sides of the art world from traditional works to GIF’s. You say you have a personal relationship with your illustrators. You have also represented artists that have worked with well-known bands for album art which include Led Zeppelin, Pink Floyd and The Rolling Stones, and have also had artists under your wing work with film studios like when Joe Petagna created the concept for the Facehugger in Alien.
5. Where do you see yourself in 5 years? What are your career goals? I hope to see myself with enough of a following to simply be able to create for myself and be able to make a living, as selfish as that sounds. I don’t enjoy working for others unless I like their concepts and ideas as I will just simply be uninterested in what I create and end up producing something boring as a result. I want to work to the best of my ability, and as much as the art world is ran on what others want to see, I want to dictate what I do in the process while also getting approval from the people who will consume it.
6. Why did you choose this field/career path? I chose this career path as it’s the only thing I know. As I child I would never let myself do anything but draw, I was obsessed with the gratification I got when I saw that I was improving. That was probably a detriment in the long run as now I feel obligated to work in the art industry because if I don’t what have I been doing this whole time. I feel like I owe it to myself and to the people who have funded my interests and hobby.
7. Can you tell me about your role in your current place of work? Right now I am a college student, so my role is to learn. I will create, be criticized and create again. My job is to learn from the criticism and improve upon myself to represent the collage in a good light as well as myself, and hopefully gain recognition so the collage can say that they taught me for better reputation.
8. What are your strengths/weaknesses? My biggest weakness is my pride. I will become quite offended by the slightest bit of criticism that I think isn't warranted, and yet I am so self-critical that I will rip a piece to shreds if I go a touch out of my lines while painting. It hurts to have my fears confirmed that I won't be the gifted child forever and that I will blur into the crowd of other talented artists in my classroom. It's not only that but also the thought that I spent so long on a piece to be told that it didn’t match up to an idea someone else wanted or there wasn’t enough color, and I find myself unconsciously lashing out, but I am trying to work past that and take the criticism thankfully. Despite that, what could be considered one of my greatest strengths from time to time will be my stubbornness, as I will stick to a plan I like no matter what others tell me might go wrong, which sometimes works in my favor. Technically, I am more skilled with watercolors and digital mediums than I thought I was, as the amount of people I hear struggle with them is astonishing to me as I find I work with them with relative ease, but to counter that I now struggle with mediums such as acrylics and colored pencils as Ive laid off them for so long. I hope to get better with those mediums in the future as I practice more with them again.
9. Tell me about a time when you worked in a team? Were you a leader/coordinator/etc.? I studied performing arts when I was at The Academy Grimsby secondary school. We were tasked to create a script or scenario based on a prompt that I can't quite place now, and we were a group of 4 actors as most people there were dancers. I ended up writing up the entire script that I put together, although the others did prompt some ideas, and almost directing practices. I felt I was forced into a leading position as the others weren't engaging as much as they probably should have, apart from one other person who seemed to take it as seriously as I did. I feel despite the fact I was practically shoved into the lead, and even though the script was probably shoddy as I had never really written besides from creative writing in English, I lead them well considering I was known to be quite antisocial and introverted. That situation made me realize that I was better at controlling situations and being assertive to others than I ever thought I would be, although I wasn’t too strict or bossy from what I remember.
10. Tell me about a time when you faced a challenge. What was your reaction? How did you solve it? I faced quite a big challenge when I created the first page of my 2020 Manga Jiman entry. In the first page you get quite a copious amount of building shots, and while it looked good how I imagined it, I realized when I had finished the sketch that I had never really drawn a building before. It took me two days of constant redoing, experimentation and almost scrapping the first page entirely before I finally felt happy with what I had produced. Nowadays I find it much easier to step out of my comfort zone and delve into architecture when drawing backgrounds, and I feel this experience helped me progress as an artist.
11. Tell me about an accomplishment you are most proud of. Ive mentioned this before a copious amount of times, but my Manga Jiman awards. As they are government run and judges by professional mangaka (manga creators) I think it gives my awards that extra flair of pride that makes me cling to them. The thing I will probably particularly cling to is the fact they said I was ‘making history’ with my consecutive youths prize wins, which I think is quite a good thing to be able to say on a resume. Not only that, but my winning submission for the 2020 competition was given a talk about on the award ceremony by a legendary mangaka Kiriko Kubo, who said my ‘line was neat, the layout was good and the main character was charming.’,’the work can be read smoothly’, and that ‘creating atmosphere is important, and being able to do it like this is an exellent talent’. It gives me pride that someone so prestigious in a world I had barely entered would praise my work so highly.
12. What motivates you? What can motivate me most are two things: approval from others and money. I am materialistic at heart but also sensitive to others comments on my work, so the both end up being great pushes in my art career. I feel if I am being paid for my work that it is worth something, because objectively it is, and being praised for what I do makes me feel validated beyond what I thought was possible, so the two can push me to keep going.
13. What was your biggest failure? What did you learn from it? My biggest failure is the many times Ive tried to work with soft pastels. I don’t know what it is with that medium that renders me unable to function with them but I cannot create a good piece with those sticks of chalk in my hands. I learnt that I am not the best with dry mediums and should probably keep to my paints and digital mediums for now, although I'm always open to trying them out again and again until I get used to them.
14. What was your biggest mistake? How did you fix it? My biggest mistake was thinking I was going to get placed in my first Manga Jiman entry in 2019. I was 15 at the time, so there wasn’t much of a chance I was going to be placed within the top 10 because of my age alone but I didn’t realize that at the time. I had gotten so apprehensive about results that should've been obvious from the moment I was shortlisted, but I was aiming for the top 5 in the placings. I still think that my work might've placed in top 5 had I been older, but the embarrassment and sadness about ‘only’ getting youths prize at the time was almost overwhelming. That experience taught me not to get my hopes up on stuff like that and set myself up for the worst when it comes to things like this in the future, which I did in the 2020 entry. I was simply aiming for 10th place as I wasn’t even aware the youths prize was being awarded that year because there was only 11 of us, and one of the prizes was the yonkoma award for people who were between 11 and 13 containing a single 4 panel page which one of the shortlisted entries mirrored. I ended up getting more that I thought I would've in the terms of awards and recognition which I was happy about.
15. Are you willing to relocate/travel? I am willing to relocate and travel, although i would prefer to do so with someone else I trust as I tend to get nervous in new situations should that be possible.
16. Do you have any hobbies? What are they? I don’t really do much other than draw for my social media’s and complete collage work. I do small things such as singing and watching twitch streamers, but those are few and far between or happening while I work so I don’t think they can be considered big hobbies of mine. I used to bake when I had to take a lot of time out of secondary school due to sickness but I had a lot of spare time back then so it was more possible for me to have hobbies other than art.
17. What are your computer skills/technical skills? I know how to work almost all Microsoft programs, office 365/outlook, and various digital art programmes such as medibang paint pro and the basics of photoshop/illustrator. I also know general video editing such as keyframing and audio manipulation in Wondershare Filmora.
18. How did you hear about this position? I chose to contact you for this position as I had found you take submissions for new artists to represent and thought I'd shoot my shot.
19. What are your salary requirements? Minimum wage and whatever you/the client feel I deserve on top of that, even if that’s nothing at all. As long as I get minimum wage for my work and supplies, I am fine with that.
20. Do you have any questions for me? How would you represent me? Would it be a situation where you would recommend me to people looking to commission and leave us to our devices or would you be there the whole process?
0 notes