#so how the heck am I expecting myself to draw the illusion of one with that dress? I failed you shinku
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I'm still thinking about this old post and how Volnutt looks absolutely cute in that dress, which I hope you realize he's cosplaying again-- there's no way I could've designed something that pretty.
Anyways, hear me out, because Volnutt's position in being the Master's favorite Unit makes a lot of sense for this. So I chose Shinku's outfit out of the others also for that reason.
#and something about “you who the master loved” or something. so see? that totally-not-bias is there too so it Works.#y'know I'm still mad only because I can't draw regular roses#so how the heck am I expecting myself to draw the illusion of one with that dress? I failed you shinku#also. this thought became so much that I totally could imagine who else could be who. it's almost /too/ perfect ahah#but for now I just want to appreciate how cute volnutt looks in this no?#doodle-daas#rock volnutt#frills are so tricky but when you get them right it's so ~Pretty~#and yeah I had to super extend the skirt part because volnutt didn't shrink or anything it's supposed to fit him properly ^^;
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Reasons try out Tokyo Mirage Sessions #FE Encore.
Nintendo's been pretty casual with porting Wii U games over to the Switch, and for good reasons. Normally, I'm not all into porting games that I've already played, but my personal favorite games on the system that lack good marketing and advertising are now getting the attention and love they deserve.
Take Donkey Kong Country: Tropical Freeze for example, one of my favorite 2D platfomers. The game originally sold 1.72 million copies worldwide on the Wii U. Not very good numbers, huh? However, the Switch port managed to beat those sales numbers with 2.25 million units sold worldwide by the end of March 2019.
So while this could be seen as a way for Big N to earn more $$$, this is also a way for those who never owned a Wii U and missed out on some of the system's best titles to give these games a shot. Now we just need a port of Xenoblade Chronicles X and The Wonderful 101...and Star Fox Zero, I guess.
But that's a topic for another time. This post is specifically for my favorite JRPG on the Wii U only to be tied with Xenoblade Chronicles X....Tokyo Mirage Sessions #FE.
This'll be a long one, so here's hoping you'll stick with it until the end.
Development
Before I get into the reasons, lemme educate you guys a bit. Back in January 2013, both Atlus and Intelligent Systems made a teaser trailer for a potential Shin Megami Tensei x Fire Emblem crossover for the Wii U.
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The trailer was mostly just a slideshow with various character artwork. Despite this, there was a decent amount of hype surrounding it. But development around the game was pretty silent. That is, until we fast forward to the Nintendo Direct in April 1, 2015. We got a trailer of the ambitious SMT x FE crossover that fans were waiting for...but this was the final product.
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Needless to say...neither SMT nor FE fans were happy about this. The fandoms were incredibly salty and foaming at the mouths, basically calling it a Person 4 Lite with a hint of FE. Heck, they're probably still posts on this site from 5 years ago that'll show that.
Fast forward to the games initial release, and you'll see quite a few positive reviews and thoughts about TMS. Unfortunately, the sale numbers were not all that great for the game. Obvious reasons being that it was a Wii U game, and many fans of both SMT x FE were not happy with how it turned out.
And to be honest, I wasn't feeling the game myself at first. It seemed too lighthearted and upbeat, and the J-Pop, anime-ish aesthetics were very off-putting. However, the more I saw about the game, the more I was drawn into it. Somehow all that disappointment I had about TMS originally just washed away. And considering it was a new IP, I decided to give it a chance. And hoo boy...I was generally pleased.
With that outta the way, let's get into why I'm excited for the Switch port of game, and hoping people will give it a fairer chance.
The Setting
The plot of Tokyo Mirage Sessions #FE is mostly simple. You start out as high schooler Itsuki Aoi, the main character of the game encountering his childhood friend Tsubasa Oribe at an audition event to become a idol. It isn't until moments later in the game that the area gets overruned by shadowy creatures known as Mirages that suck out the creative energy known as Perso-- ah I mean Performa from the other idols and audience.
Poor girl doesn't know what's gonna happen next.
Despite our main characters seeming unharmed by the effect, the Mirages drag Tsubasa into their world known as the Idolsphere. And of course, courageous Itsuki takes action to follow and rescue her.
After trying to make a daring rescue, Itsuki gets bombarded by a Mirage, but somehow manages to awaken it. Taking the form of Fire Emblem Awakening's protagonist Chrom. Itsuki does the same with the Mirage that captured Tsubasa that takes the form of Cedea from Fire Emblem Shadow Dragon. The two awakaned Mirages, however, suffer from a bit of amnesia and can't quite remember who and what they are.
From there on, Itsuki and Tsubasa form a partnership with Chrom and Cedea, encountering various characters trying to reach their way to stardom while trying to draw back the opposing forces from taking over Tokyo and the world. Typical RPG stuff, am I right?
It's a fairly standard and slightly cliche plot with some common anime tropes, but for this game...it works. It's a plot that's incredibly silly, upbeat, and over-the-top, but again...it works for this game. And I love it. It may not be original, deep, or complex, but the story does its best to not take itself too seriously, and it doesn't fail to keep a smile in my face.
Aside from the vanilla cookie-cutter MC Itsuki, the various casts that you meet are incredibly charming, and go through their own personal growth as celebrities. Though you mileage may vary on this.
The Gameplay
The combat is the real star of Tokyo Mirage Sessions. Basically, it's your standard turn-based combat system...but with a few twists. If you've ever played a SMT or Persona game, then don't be surprised that elemental weaknesses make an appearance here. Along with that, the Triangle Weapon system from Fire Emblem also makes an appearance in the game.
But if you're not familiar with either franchise then give you a basic example how this works. Say that you've encountered an armored Mirage wielding an axe. The weaknesses on that enemy are both lightning and swords, and Itsuki just so happens to have both the necessary element and weapon equipped.
In case you're wondering...how the Triangle Weapon mechanic works in FE is that Swords beat Axes, Axes beat Lances, and Lances beat Swords.
The interesting thing about this is that once you exploit an enemy's weakness, other characters will jump in and combo extra attacks. These are called Sessions, and their not only powerful...but also flashy as all hell and it's glorious. Not only that, but there's also Duo Arts where two certain characters will sometimes perform a song that unleashes a powerful attack...which also strings up more Sessions. As broken as this sounds, it actually is pretty strategic for taking down harder enemies, and they can also form Sessions...so be careful.
There's more to the gameplay like roaming Tokyo, exploring dungeons, and upgrading your characters and Mirages by Tiki from Fire Emblem Shadow Dragon as well.
There's mixed opinions on the dungeon aspects of Tokyo Mirage Sessions, but...I personally enjoyed them. Aside from the first one. Once you get past the first dungeon, they get better as the game progresses. From exploring a darker version of Shibuya where you have to avoid giant cameras from sending you back to the entrance of the of the room you currently entered, to venturing through a maze-like TV studio.
There's also side-missions that you can do with your main cast that'll help them grow and develop even further. You'll be rewarded with either a special cutscene or a special attack. Or maybe both.
The Visuals
Go go...Persona Rangers?
If it wasn't obvious from the amount of images I'm posting, Tokyo Mirage Sessions is a very colorful game. Fitting with it's lighthearted theme, the amount of colors the game throws at you makes visuals aesthetically pleasing. Heck, you could make these your personal wallpaper on your phone or something.
Sure, Tokyo Mirage Sessions isn't nearly as strong as Persona 5 graphically or even artistically, but like most Nintendo games...what their games lack in terms of detailed ultra-hyper graphics, they make up for it with giving their games gorgeous artstyles.
Also, this game has some reeeeeally good artwork.
The Music
J-Pop plays a pretty big role in Tokyo Mirage Sessions, so expect a lot of vocal tracks. If you're not into this kind of genre of music, then you might wanna stray away from this game. If you are (or if it doesn't bother you), then you're in for a treat. As someone who really isn't into J-Pop myself, the songs in this game are incredible and catchy followed by some beautiful cutscenes. Reincarnation from Kiria Kurono and Feel from Tsubasa Oribe are some of my personal favorites.
The music from outside the vocal tracks are pretty good too. The normal battle theme and the Illusion Shibuya dungeon theme are just to name a couple.
What's New?
Like I said before, Tokyo Mirage Sessions #FE Encore is a port of the Wii U version, but with added content. Any DLC that was added in the original game will part of the base game in the Switch version. But let's talk about the new stuff.
EX Story and Songs
The EX Story is basically a dungeon that you explore in short bursts. Here you'll find new costumes such as a Joker outfit from Persona 5 for Itsuki, or an Annette outfit from Fire Emblem Three Houses for Mamori Minamoto. Or you can have a much easier time grinding for EXP. Also, much like the side-stories, this dungeon will also explore the main casts' issues and help them grow.
New songs will also be added in this port. A duo song called "She is..." sung by Tsubasa and Kiria is one of them.
Sessions
By making Sessions even more powerful and ridiculous, unplayable characters like Tiki, Maiko Shimazaki, and Barry Goodman will also join in Sessions.
In addition, a Quick Session option will be added. Which is a major upgrade in my book. One of the big issues the Wii U version had was while the Sessions were fun to watch, they took forever to get through with the more characters that joined your party. There are also smaller improvements like the Switch version having faster loading times.
Conclusion
Hopefully, this long as hell post will spark some interest into those who'll give the game a shot. I know there's small nitpicks like the lack of English voice acting and censorship, but the latter is a topic I'd rather not delve deep into.
Regardless, these small cons are greatly outweighed by the large pros this charming game has. If you're an Atlus fan, a lover of JRPGs, or wanting to play something that'll ease the wait for Persona 5 Royal, I highly recommend you give Tokyo Mirage Sessions #FE encore a shot.
If you're also waiting for Persona 5 to actually come to the Switch like me, this game is next best thing we've got for the time being.
This is one of the most stylish menu screens ever.
#tokyo mirage sessions fe#tokyo mirage sessions fe encore#atlus#intelligent systems#nintendo switch#wii u#persona#persona 5#fire emblem#shin megami tensei
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re: artists working themselves to death and why the HECK is this the standard
the entire thing about the death of an animator in japan due to overwork is exactly why i am completing chapter 1 of 1989nk in months, not weeks.
this has been one of my biggest fears getting this project off the ground. the standard for work output by artists is set so fucking high nowadays. we’re ALL expected to perform at the level of the outlier. (This was apparent to me as early as in Art School, when we were all treated like we were absolutely fucking useless for not being able to do an entire 5 minute 3D animated film all by ourselves like that one guy in our program.) Artists who overwork themselves and overachieve (whether by perceived necessity or choice) unfortunately create an illusion to consumers and employers that their level of performance should be the standard. It creates a nasty cycle, because more artists start trying to adhere to that standard and it gets passed on and on and on.
i’m honestly fully expecting my deadline for chapter one to be too long of a wait for some people. “This other artist got their 30-40 page comic done in 6-8 weeks, why is yours going to take 6-8 months?”
listen, its because i don’t want to not be able to draw for the rest of my life at 30. I dont want to destroy my wrist and make myself ill and make the quality of the comic suffer because i have to live up to the vicious overwork cycle that’s completely blanketed the digital art/media/comics scene. If another artist takes only a few weeks to do their comic? Fine, but you know, theyre most likely suffering BADLY for it, and even THEY shouldn’t have to do that. They really, really shouldn’t. Overwork and over achievement frankly needs to stop being praised and heralded, because its not only extremely damaging to the artist themselves, but it also creates that cycle i mentioned.
Trying to keep up with the immense production quantity and speed that other artists seem to be doing has never, ever been possible for me and I’ve occasionally tried, only to seriously break myself. Even the amount of work I do is considered a lot by some, so then how is it that to me, it always feels like chicken scratch? It feels like i’m STILL not doing enough, ever. Even with the amount of work I do, I still feel like a lazy sack of shit and feel crippling guilt when I’m taking a break to do anything else but draw. I constantly feel like I’m losing the race. That isn’t right. That isn’t fair.
i just really, really hope that people don’t see my production time for 1989nk and go “that’s too long, artists don’t take THAT long to do work” because. well. honestly, they should.
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World Cup 2018: Why England must take Joe Hart to Russia
World Cup 2018: Why England must take Joe Hart to Russia
World Cup 2018: Why England must take Joe Hart to Russia
Everyone who says Joe Hart is not good enough to go to this summer’s World Cup is missing the point – the West Ham goalkeeper is not England’s best number one any more, but he is our best number three.
Based on how well he is playing, of course Hart should not be on the plane to Russia. Out of all the regular goalkeepers in Europe’s top five leagues, there are only two with a worse shot-to-save ratio this season.
West Ham keeper Joe Hart has saved 53 of the 91 shots on target he has faced in the Premier League this season. Of the 125 goalkeepers to have faced 20 or more shots in Europe’s top five leagues – England, France, Spain, Italy and Germany – only two have a worse save % – Southampton’s Alex McCarthy with 56.6% and Alberto Brignoli of Italian side Benevento with 56.3%
Burnley’s Nick Pope, who realistically is Hart’s main rival for a place in the squad, is at the other end of that scale. While Hart has had a mostly miserable season and made several obvious errors, Pope has had an amazing one and been inspirational for his team.
But form is not the factor that England manager Gareth Southgate will be considering when he makes his decision about who will be back-up to Jordan Pickford and Jack Butland, despite everything Pope has going for him.
Nick Pope has the second-best save percentage in the Premier League this season, behind Manchester United goalkeeper David de Gea. He is ranked fifth in that statistic in Europe’s big five leagues.
The role of a third-choice keeper at a major tournament involves many things, but they hardly ever get on the pitch. Since 1934, only four out of the 435 teams to compete at World Cup finals have used all three of their keepers – and the last team to do it were Greece in 1994, after they had been eliminated.
Instead of looking for someone who might shine if they get a chance, Southgate will be looking for the right character and someone he can trust to support his team-mates and be a positive influence on the whole squad.
That is not playing down what the role entails, though. I have heard being the number three goalkeeper described as simply being a cheerleader but, having done it at a major finals myself, there is a heck of a lot more to it than that.
Yes, you are there to support the team, but you can be very influential while you do it. Do not underestimate the job by thinking Hart would just be going to Russia to help out in shooting practice.
Hart’s form irrelevant
Joe Hart watches as Peter Crouch pokes the ball home following a fumble from the England goalkeeper in West Ham’s draw with Stoke
It has been suggested that Hart is playing his way out of Southgate’s plans for Russia with performances like the one he put in against Stoke last week, when his fumble cost West Ham a goal with the England manager watching on.
I don’t think that is the case – nor does it matter that Hart cannot try to impress this weekend because he is ineligible to face Manchester City, his parent club.
The things Southgate wants to see are more to do with what he will get from Hart in a training camp with a tight-knit environment, and he knows that already.
If he makes it, these will be Hart’s fifth major finals and his third World Cup – he has been first choice at all of them apart from the 2010 World Cup, when he was third choice.
His experience will be invaluable to Pickford and Butland, who have played at several age-group finals but have been to only one tournament at senior level between them – in 2012, when John Ruddy’s broken finger in training saw Butland bumped up from the standby list.
Joe Hart has been in every squad Gareth Southgate has named as interim or permanent England manager since he took charge in September 2016. In the 16 games that Southgate has been England manager, Hart has played in 11 of them and the only competitive game he has not featured in was the win over Lithuania in October 2017 just after England had qualified for the World Cup
I know Southgate has shown himself to be a brave manager who is willing to make changes with some of his selections, but this is slightly different.
It comes down to personality, not ability, and, despite calling Pope up into his last squad in March, Southgate cannot be sure of what he is like when he is away for five or six weeks – especially compared to Hart.
In this situation I would expect him to go with what he knows.
Experience can improve the blend of the squad
If selected, much of Hart’s work in Russia could come with his fellow keepers on the training ground
The ranking of first, second and third keeper in any squad is usually clearly defined, and they will be this time too. I think Southgate will go for Pickford, Butland and Hart – in that order.
Unlike any of the outfield players, the third-choice keeper does not travel to any tournament expecting to play, so Hart will have no illusions there.
He will be aware of the dynamic that a group of keepers has at international level, and the part he has to play in it – which is to do everything he can to support the number one and number two during the tournament.
While the second choice is looking to excel in training and has to be ready to step in at almost any time, including during games, the number three – or 23 in terms of their usual shirt number – is usually in the stand during matches.
Rachel Brown-Finnis won 82 caps for England and went to six major tournaments. She was third choice at Euro 2001, second choice at Euro 2005, the 2011 World Cup and Euro 2013, and was England’s number one at the 2007 World Cup and Euro 2009
Hart will also be playing third fiddle to what the other two keepers need in training in the build-up to matches, but he is still important because of his knowledge – what he can suggest during those drills and also by offering some analysis and feedback before and afterwards.
He would also be Pickford’s confidant, and his go-to person for information on scenarios that the young Everton keeper has not been in before.
Although it is possible Pickford may not want to seek advice from Hart, it is not even an option for him with Butland and Pope as the other keepers.
I also think Hart would improve the blend of the whole squad. One of the things I like about Southgate is that he has given young players and new faces a chance, but an experienced older player can still bring something to the mix if they are still motivated.
I don’t know him personally but I am sure Hart’s attitude is right. Southgate knows him well and he would not consistently pick him otherwise. Put all that together and he is the best fit to be the number three.
Who will be England’s number one?
Joe Hart (second from left) has 75 England caps – the other three contenders have a total of nine between them. Jordan Pickford (far left) made his debut against Germany in November and won his second cap against the Netherlands in March. He is yet to concede a goal for the senior England team
I am a huge fan of Pope, and put him on my shortlist for the player of the season because of the impact he has had in his first campaign in the Burnley team.
While form is not important for the third-choice keeper, you could definitely argue that it should decide who is England’s number one.
On that basis, Pope who would be first choice, not fourth. He has played well consistently for the past few months too, not just recently.
England goalkeepers 2017-18 Games Clean sheets Goals conceded Shots on target faced Saves Save % Errors leading to goals Jack Butland 32 5 58 189 133 69.31 1 Joe Hart 19 4 39 91 53 57.14 4 Jordan Pickford 35 9 54 167 114 67.66 0 Nick Pope 32 10 28 134 106 79.1 0
But it appears goalkeeper distribution is something that matters a lot to Southgate too, because of the way he wants England to play.
That seems to give Pickford the edge, because he is excellent at it, and I would agree with that choice based on the same criteria that Southgate is using.
We do not see Butland play out from the back very often for Stoke, or Pope for Burnley. Hart has never really looked comfortable doing it, which is one of the reasons his career has stalled.
Pickford’s ability with his feet is his big strength over the other keepers but he is also extremely confident, which makes me think he is ready for this stage. He does not make many mistakes but I don’t think an error would faze him, which is crucial.
When Pickford joined Everton for £30m in June 2017, his manager during a loan spell at Preston, Simon Grayson, said: “He is vocal and he is a winner. He loves the pressure of being the best he can. He will be looking at the England situation at the moment and thinking the next port of call is to be England’s number one. We felt he could have played outfield with the quality of his feet.”
You could argue a case for each of the keepers I have mentioned, though.
It is unusual that England don’t have an established number one at this late stage before a World Cup, but I don’t see it as a problem – it is an exciting time.
Hart did not really have any sort of steady competition during the years he was number one, so it is refreshing for Pickford and Pope to emerge now as well as seeing Butland stay consistently fit.
That has coincided with Hart’s dip in form to produce the situation we are in. However, there is no need to panic.
We are not sure who will take the position long term, but we have some excellent goalkeepers to choose from.
Rachel Brown-Finnis was speaking to BBC Sport’s Chris Bevan.
BBC Sport – Football ultras_FC_Barcelona
ultras FC Barcelona - https://ultrasfcb.com/football/2915/
#Barcelona
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Year-End Fic Round-Up and Meme
2017 Fanfiction Round-Up (Template adapted from https://trey.dreamwidth.org/584.html!) My AO3 page! Total Year-Long Wordcount: AO3 tells me 18,160. Actually about 4200 of those were written last year but at this point I will take what I can get, so, Genghis Khan, you belong to 2017 now. Also, I wrote a whole ton of words in draft form, but it doesn’t count until it gets published, so I guess this year’s work will bolster next year’s (fingers crossed) word count!!
This year I wrote and posted: 6 whole new shiny fics!!! (OK, 5, because Genghis Khan was actually written by 23 December 2016 or so... but it’s near enough to 2017 that I’ll count it.) They’re all oneshots varying from 1.5k-4k in length, and fall in either the Inazuma Eleven or Saint Seiya fandoms. More under the cut~
Overall Thoughts Looking back, did you write more fic than you thought you would this year, less, or about what you'd predicted? I wrote a heck of a lot less than I thought. Should probably figure out how to write faster next year. I have been thinking of taking 1 day out of the 5-day workweek off for writing, but ultimately I think it’s either anime/manga/video games or writing which is not a fun thing to consider. This year, I have played a lot more video games, which I think is a great thing, but maybe not if it affects my writing (not saying that it does... correlation does not equal causation x)) What pairing/genre/fandom did you write that you would never have predicted in January? Saint Seiya fits the closest, because even though I had started watching it by then it firmly fell (and still falls) in the category of fandoms where I don’t feel like there’s anything I can contribute. What's your own favorite story of the year? Not the most popular, but the one that makes you happiest? It has to be What draws me to you. No contest. I feel like I just about put myself into a depressive funk for 2 weeks just writing it and it was really worth it. And, for once, the title came to me and I didn’t have to do silly Google tricks or listen to a million songs to come up with a title. Did you take any writing risks this year? What did you learn from them? This year was so tame, I guess the biggest risk I took was in [redacted] (it is still not posted under my account due to being judged in a writing contest... but it is up, go look for it please) where I played around with nonlinear narratives... KIND OF. I guess I should take more risks next year, which I was already planning to do anyway but am definitely gonna do now! OKAY I went back to this because while I have mentally blocked out all the effort of working on [redacted] from my mind because it’s taking like four months to judge a contest and I’m a little frustrated... umm... I mean, anyway. I definitely thought long and hard about meta for once when writing it, and tried my hardest to make it so that readers had to put the pieces together to figure out what I was trying to do. One can say I was too subtle; honestly I’m not sure because there has not been a lot of feedback. Still, while it was a gruelling experience writing it, it was fun in the end, and the end result is pretty nice too. From my past year of writing, what was.... My best story of this year: What draws me to you My most popular story of this year: It was First Time according to hits, but that’s to be expected since the Saint Seiya fandom is a lot larger than the Inazuma Eleven fandom. Story of mine most under-appreciated by the universe, in my opinion: What draws me to you What draws me to you What draws me to you also [redacted] Most fun story to write: Okay to be honest, it was Peripeties, mostly because it was so fun to revisit the world of Renegade (my Fudou longfic about him between Shin Teikoku and Inazuma Japan) again and also think about what my convenience store gang OCs would be like a few years on. Antagonistic Fudou flowed so easily as well. Also I really enjoy thinking about Teikoku high school :^) Story with the single sexiest moment: I guess I’ll have to say [redacted], since there’s like, an established relationship in it which is probably the closest thing to sexy. I mean in Genghis Khan Someoka and Fubuki share a Look and in What draws me to you Fudou and Sakuma fucking hold hands. What more do you want from me!!! A kiss?! Most "Holy crap, that's wrong, even for you" story: I guess that’s on my to-do list for next year. Actually, one of my WIPs (the one I wrote 20k words of notes/first draft during NaNoWriMo for but haven’t got around to refining) will have elements of that... Story that shifted my own perceptions of the characters: Definitely A Request, because I never write Gouenji or Kidou so I learned quite a bit about them while writing it. Which is probably a hint that I should challenge myself next year lol. Hardest story to write: I don’t remember any of them being particularly difficult to write, which is weird because when I eat my own cooking I remember how much effort I had to put in to make it (although the fact that there’s a much shorter wait between cooking and eating probably explains that). Probably What draws me to you. I obsessed over every word, I did so much research (but it was interesting reading), I focused so hard on the vague images in my mind and tried to translate them faithfully into text... Biggest Disappointment: I am not entirely satisfied with [redacted] which is probably a good thing. I don’t think it’s quite exactly what I wanted to write, but only minutely different. Biggest Surprise: I guess I didn’t realise how big (or HyoShun-starved?) the Saint Seiya fandom was until I posted First Time and watched the hits grow day by day. Most Unintentionally Telling Story: I already did all of that in Renegade so I guess being its sequel, Peripeties is probably it. Favorite Opening Line(s): When Raimon had been told that they would all be sent to various schools around Japan to serve on their reinforcement committee, Someoka had been over the moon. Finally, some real responsibility. Then they had told him that he was assigned to the boondocks. From Genghis Khan Favorite Closing Line(s): I mean I could pick any of my emotional punchlines or whatever but who am I kidding, it has to be from First Time. "Nii-san," Shun finally said. He took the potent cocktail from the counter and drank, eyes sparkling with mischief. "Whoever said we weren't?" Favorite 5 Line(s) from Anywhere: His heartbeat quickened, and he was about to drop Fudou's hands, only to freeze as Fudou started to tug his fingers closer in with his own and intertwine them together. Their palms touched, and Sakuma felt the calloused skin where Fudou's fingers met his palm. He couldn't help but close his fingers around Fudou's cool hands and give them just one light, hesitant squeeze. The answering pressure sent Sakuma's heart madly aflutter, and Fudou flushed, complexion growing darker even as he stubbornly maintained eye contact. The two of them stared at each other for the shortest eternity, or was it the longest moment? To be honest, there were multiple contenders for this just from What draws me to you alone, but after a close fight this won. Top 5 Scenes from Anywhere You Would Choose to Have Illustrated: 1. What draws me to you, New Year’s festival at the temple, Sakuma in a suit, Miyabino next to him, both staring at a rogueish corn vendor Fudou in a dark blue kimono who’s fanning the coals with a rolled up sheet of newspaper, to the orange backdrop of the setting sun. I WANT THIS SO BAD I CAN’T EVEN 2. The final punchline of First Time. Shun’s sly grin!!! 3. What draws me to you, Fudou and Sakuma holding hands and all around them is the flowy, fluffy white of sakura petals 4. The chicken nugget confrontation in Peripeties! 5. Sakuma being a badass in [redacted]. Shouldn’t be more specific than that but I don’t think there are many scenes of Sakuma being a badass in that fic anyway... Also I have to say that my friend Ro illustrated the shooting stars scene in Peripeties and it’s soooooooo. Good!! <3 Fic-writing goals for 2018: 1. Finish Real Illusions, my Souda- and Sonia-centric post-SDR2 [Super Danganronpa 2] fic. OHHHHHH MY GOD. I THOUGHT THIS YEAR WOULD BE THE YEAR SINCE DR3 /AND/ NDRV3 WERE BOTH RELEASED. APPARENTLY NOT. 2. Finish part 1 of Blind Sin AU, and also think of a title for it instead of constantly calling it Blind Sin AU all the time, I guess. 3. Finish Redemption? To be honest I want to focus equally on original next year so I’m not exactly going to write 20 fics or anything like that. 4. Oh, yes. Try to push myself by writing characters, situations, styles, structures etc. I’m not familiar with.
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